className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
3
36
code
stringlengths
0
11.4k
variables
listlengths
0
395
FZoneGraphDataHandle::operator!=
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool operator!= ( const [FZoneGraphDataHandle](API\Plugins\ZoneGraph\FZoneGraphDataHandle) & Other ) const
[]
FZoneGraphDataHandle::Reset
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
void Reset()
[]
FZoneGraphDataHandle::FZoneGraphDataHandle
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
FZoneGraphDataHandle()
[]
FZoneGraphDataHandle::FZoneGraphDataHandle
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
FZoneGraphDataHandle ( const uint16 InIndex, const uint16 InGeneration )
[]
FZoneGraphDataHandle
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphDataHandle
[ { "type": "uint16", "name": "Generation", "description": "" }, { "type": "uint16", "name": "Index", "description": "" } ]
FZoneGraphLaneHandle::IsValid
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool IsValid() const
[]
FZoneGraphLaneHandle::operator==
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool operator== ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) & Other ) const
[]
FZoneGraphLaneHandle::Reset
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
void Reset()
[]
FZoneGraphLaneHandle::FZoneGraphLaneHandle
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
FZoneGraphLaneHandle()
[]
FZoneGraphLaneHandle::FZoneGraphLaneHandle
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
FZoneGraphLaneHandle ( const int32 InLaneIndex, const [FZoneGraphDataHandle](API\Plugins\ZoneGraph\FZoneGraphDataHandle) InDataHandle )
[]
FZoneGraphLaneHandle
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphLaneHandle
[ { "type": "FZoneGraphDataH...", "name": "DataHandle", "description": "" }, { "type": "int32", "name": "Index", "description": "" } ]
FZoneGraphLaneLocation::IsValid
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool IsValid() const
[]
FZoneGraphLaneLocation::Reset
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
void Reset()
[]
FZoneGraphLaneHandle::operator!=
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool operator!= ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) & Other ) const
[]
FZoneGraphLaneLocation
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphLaneLocation
[ { "type": "FVector", "name": "Direction", "description": "" }, { "type": "float", "name": "DistanceAlongLane", "description": "" }, { "type": "FZoneGraphLaneH...", "name": "LaneHandle", "description": "" }, { "type": "int32", "name": "LaneSegment", "description": "" }, { "type": "FVector", "name": "Position", "description": "" }, { "type": "FVector", "name": "Tangent", "description": "" }, { "type": "FVector", "name": "Up", "description": "" } ]
FZoneGraphLanePath::Add
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
void Add ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) & LaneHandle )
[]
FZoneGraphLanePath::Reset
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
void Reset ( const [TArray](API\Runtime\Core\Containers\TArray)< [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) >::SizeType NewSize )
[]
FZoneGraphLanePath
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
struct FZoneGraphLanePath
[ { "type": "FZoneGraphLaneL...", "name": "EndLaneLocation", "description": "" }, { "type": "TArray<FZoneGr...", "name": "Lanes", "description": "" }, { "type": "FZoneGraphLaneL...", "name": "StartLaneLocation", "description": "" } ]
FZoneGraphLaneRoutingRule
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphLaneRoutingRule
[ { "type": "bool", "name": "bEnabled", "description": "" }, { "type": "FString", "name": "Comment", "description": "" }, { "type": "int32", "name": "ConnectionRestrictions", "description": "" }, { "type": "EZoneGraphLaneR...", "name": "DestinationIncomingConnections", "description": "" }, { "type": "FZoneLaneProfil...", "name": "DestinationLaneProfile", "description": "" }, { "type": "FZoneLaneProfil...", "name": "SourceLaneProfile", "description": "" }, { "type": "EZoneGraphLaneR...", "name": "SourceOutgoingConnections", "description": "" }, { "type": "FZoneGraphTagFi...", "name": "ZoneTagFilter", "description": "" } ]
FZoneGraphLaneHandle::ToString
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
[FString](API\Runtime\Core\Containers\FString) ToString() const
[]
FZoneGraphLaneSection::operator==
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool operator== ( const [FZoneGraphLaneSection](API\Plugins\ZoneGraph\FZoneGraphLaneSection) & Other ) const
[]
FZoneGraphLaneSection
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
Section of a lane
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphLaneSection
[ { "type": "float", "name": "EndDistanceAlongLane", "description": "" }, { "type": "FZoneGraphLaneH...", "name": "LaneHandle", "description": "" }, { "type": "float", "name": "StartDistanceAlongLane", "description": "" } ]
FZoneGraphLinkedLane::GetFlags
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
[EZoneLaneLinkFlags](API\Plugins\ZoneGraph\EZoneLaneLinkFlags) GetFlags() const
[]
FZoneGraphLinkedLane::HasFlags
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool HasFlags ( const [EZoneLaneLinkFlags](API\Plugins\ZoneGraph\EZoneLaneLinkFlags) InFlags ) const
[]
FZoneGraphLinkedLane::Reset
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
void Reset()
[]
FZoneGraphLinkedLane::IsValid
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool IsValid() const
[]
FZoneGraphLinkedLane::SetFlags
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
void SetFlags ( const [EZoneLaneLinkFlags](API\Plugins\ZoneGraph\EZoneLaneLinkFlags) InFlags )
[]
FZoneGraphLinkedLane::FZoneGraphLinkedLane
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
FZoneGraphLinkedLane()
[]
FZoneGraphLinkedLane::FZoneGraphLinkedLane
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
FZoneGraphLinkedLane ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) InDestLane, const [EZoneLaneLinkType](API\Plugins\ZoneGraph\EZoneLaneLinkType) InType, const [EZoneLaneLinkFlags](API\Plugins\ZoneGraph\EZoneLaneLinkFlags) InFlags )
[]
FZoneGraphLinkedLane
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
Linked lane, used for query results. See also:FZoneLaneLinkData
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphLinkedLane
[ { "type": "FZoneGraphLaneH...", "name": "DestLane", "description": "Destination lane handle" }, { "type": "uint8", "name": "Flags", "description": "Specifics about the connection type, see EZoneLaneLinkFlags." }, { "type": "EZoneLaneLinkTy...", "name": "Type", "description": "Type of the connection." } ]
FZoneGraphObjectCRC32::HasMetaDataInChain
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphObjectCRC32.h
True, if any of the properties in the chain has the Key set
ZoneGraph
bool HasMetaDataInChain ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty, [FName](API\Runtime\Core\UObject\FName) Key ) const
[]
FZoneGraphObjectCRC32::ShouldSkipProperty
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphObjectCRC32.h
Checks whether the archive wants to skip the property independent of the other flags
ZoneGraph
virtual bool ShouldSkipProperty ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty ) const
[]
FZoneGraphObjectCRC32
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphObjectCRC32.h
Archive based object hashing to be used with ZoneGraph data calculation. If a property is has "IncludeInHash" meta tag, any of it's child properties will be included in the hash. Editor only s it relies on meta data.
ZoneGraph
class FZoneGraphObjectCRC32 : public [FArchiveObjectCrc32](API\Runtime\CoreUObject\Serialization\FArchiveObjectCrc32)
[]
FNodeRef
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
typedef int32 FNodeRef
[]
FZoneGraphPathFilter::GetHeuristicCost
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
[FVector::FReal](API\Runtime\Core\Math\TVector\FReal) GetHeuristicCost ( const [FZoneGraphAStarNode](API\Plugins\ZoneGraph\FZoneGraphAStarNode) & NeighbourNode, const [FZoneGraphAStarNode](API\Plugins\ZoneGraph\FZoneGraphAStarNode) & EndNode ) const
[]
FZoneGraphPathFilter::GetTraversalCost
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
[FVector::FReal](API\Runtime\Core\Math\TVector\FReal) GetTraversalCost ( const [FZoneGraphAStarNode](API\Plugins\ZoneGraph\FZoneGraphAStarNode) & CurNode, const [FZoneGraphAStarNode](API\Plugins\ZoneGraph\FZoneGraphAStarNode) & NeighbourNode ) const
[]
FZoneGraphPathFilter::IsEnd
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
bool IsEnd ( const [FZoneGraphAStarNode](API\Plugins\ZoneGraph\FZoneGraphAStarNode) & Node ) const
[]
FZoneGraphPathFilter::IsStart
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
bool IsStart ( const [FZoneGraphAStarNode](API\Plugins\ZoneGraph\FZoneGraphAStarNode) & Node ) const
[]
FZoneGraphPathFilter::IsTraversalAllowed
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
bool IsTraversalAllowed ( const [FNodeRef](API\Plugins\ZoneGraph\FZoneGraphPathFilter\FNodeRef) StartNodeRef, const [FNodeRef](API\Plugins\ZoneGraph\FZoneGraphPathFilter\FNodeRef) & Neighbour ) const
[]
FZoneGraphPathFilter::ShouldIncludeStartNodeInPath
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
bool ShouldIncludeStartNodeInPath() const
[]
FZoneGraphPathFilter::WantsPartialSolution
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
bool WantsPartialSolution() const
[]
FZoneGraphPathFilter::FZoneGraphPathFilter
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
FZoneGraphPathFilter ( const [FZoneGraphStorage](API\Plugins\ZoneGraph\FZoneGraphStorage) & InGraph, const [FZoneGraphLaneLocation](API\Plugins\ZoneGraph\FZoneGraphLaneLocation) & InStartLocation, const [FZoneGraphLaneLocation](API\Plugins\ZoneGraph\FZoneGraphLaneLocation) & InEndLocation, const [FZoneGraphTagFilter](API\Plugins\ZoneGraph\FZoneGraphTagFilter) InZoneTagFilter )
[]
FZoneGraphPathFilter
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
Context forFGraphAStar::FindPath()
ZoneGraph
struct FZoneGraphPathFilter
[ { "type": "constFZoneGrap...", "name": "EndLocation", "description": "" }, { "type": "constFZoneGrap...", "name": "StartLocation", "description": "" }, { "type": "constFZoneGrap...", "name": "ZoneStorage", "description": "" }, { "type": "constFZoneGrap...", "name": "ZoneTagFilter", "description": "" } ]
FZoneGraphSceneProxy::CalculateZoneVisibility
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingComponent.h
ZoneGraph
static [FZoneVisibility](API\Plugins\ZoneGraph\FZoneGraphSceneProxy\FZoneVisibility) CalculateZoneVisibility ( const [FDrawDistances](API\Plugins\ZoneGraph\FZoneGraphSceneProxy\FDrawDistances) & Distances, const FVector Origin, const FVector Position )
[]
FDrawDistances
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingComponent.h
ZoneGraph
struct FDrawDistances
[ { "type": "float", "name": "DetailDrawDistanceSqr", "description": "" }, { "type": "float", "name": "FadeDrawDistanceSqr", "description": "" }, { "type": "float", "name": "MaxDrawDistanceSqr", "description": "" }, { "type": "float", "name": "MinDrawDistanceSqr", "description": "" } ]
FZoneVisibility
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingComponent.h
ZoneGraph
struct FZoneVisibility
[ { "type": "float", "name": "Alpha", "description": "" }, { "type": "bool", "name": "bDetailsVisible", "description": "" }, { "type": "bool", "name": "bVisible", "description": "" } ]
FZoneGraphSceneProxy::GetAllocatedSize
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingComponent.h
ZoneGraph
uint32 GetAllocatedSize() const
[]
FZoneGraphSceneProxy::GetDrawDistances
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingComponent.h
ZoneGraph
static [FDrawDistances](API\Plugins\ZoneGraph\FZoneGraphSceneProxy\FDrawDistances) GetDrawDistances ( const float MinDrawDistance, const float MaxDrawDistance )
[]
FZoneGraphSceneProxy::GetDynamicMeshElements
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingComponent.h
Draw the scene proxy as a dynamic element
ZoneGraph
virtual void GetDynamicMeshElements ( const [TArray](API\Runtime\Core\Containers\TArray)< const [FSceneView](API\Runtime\Engine\FSceneView) * > & Views, const [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & ViewFamily, uint32 VisibilityMap, [FMeshElementCollector](API\Runtime\Engine\FMeshElementCollector) & Collector ) const
[]
FZoneGraphPathFilter::GetHeuristicScale
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
[FVector::FReal](API\Runtime\Core\Math\TVector\FReal) GetHeuristicScale() const
[]
FZoneGraphSceneProxy::GetMemoryFootprint
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingComponent.h
Every derived class should override these functions
ZoneGraph
virtual uint32 GetMemoryFootprint() const
[]
FZoneGraphSceneProxy::GetTypeHash
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingComponent.h
Return a type (or subtype) specific hash for sorting purposes
ZoneGraph
virtual SIZE_T GetTypeHash() const
[]
FZoneGraphSceneProxy::GetViewRelevance
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingComponent.h
Determines the relevance of this primitive's elements to the given view. Called in the rendering thread. The relevance of the primitive's elements to the view.
ZoneGraph
virtual [FPrimitiveViewRelevance](API\Runtime\Engine\FPrimitiveViewRelevance) GetViewRelevance ( const [FSceneView](API\Runtime\Engine\FSceneView) * View ) const
[]
FZoneGraphSceneProxy::ShouldRenderZoneGraph
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingComponent.h
ZoneGraph
static bool ShouldRenderZoneGraph ( const [FSceneView](API\Runtime\Engine\FSceneView) & View )
[]
FZoneGraphSceneProxy::FZoneGraphSceneProxy
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingComponent.h
ZoneGraph
FZoneGraphSceneProxy ( const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) & InComponent, const [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) & ZoneGraph )
[]
FZoneGraphSceneProxy::~FZoneGraphSceneProxy
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingComponent.h
ZoneGraph
virtual ~FZoneGraphSceneProxy()
[]
FZoneGraphSceneProxy
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingComponent.h
Exported to API for GameplayDebugger module
ZoneGraph
class FZoneGraphSceneProxy : public [FDebugRenderSceneProxy](API\Runtime\Engine\FDebugRenderSceneProxy)
[]
FZoneGraphStorage::GetZoneDataFromLaneIndex
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
const [FZoneData](API\Plugins\ZoneGraph\FZoneData) & GetZoneDataFromLaneIndex ( int32 LaneIndex ) const
[]
FZoneGraphStorage::Reset
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
void Reset()
[]
FZoneGraphTag::Get
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
uint8 Get() const
[]
FZoneGraphStorage
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphStorage
[ { "type": "TArray< FVector...", "name": "BoundaryPoints", "description": "All the zone boundary points, referred by zones." }, { "type": "FBox", "name": "Bounds", "description": "Bounding box of all zones." }, { "type": "FZoneGraphDataH...", "name": "DataHandle", "description": "The handle that this storage represents, updated when data is registered to ZoneGraphSubsystem, used for query results." }, { "type": "TArray<FZoneLa...", "name": "LaneLinks", "description": "All the lane links, referred by lanes." }, { "type": "TArray< float >", "name": "LanePointProgressions", "description": "All the lane progression distances, referred by lanes." }, { "type": "TArray< FVector...", "name": "LanePoints", "description": "All the lane points, referred by lanes." }, { "type": "TArray<FZoneLa...", "name": "Lanes", "description": "All the lanes, referred by zones." }, { "type": "TArray< FVector...", "name": "LaneTangentVectors", "description": "All the lane tangent vectors, referred by lanes." }, { "type": "TArray< FVector...", "name": "LaneUpVectors", "description": "All the lane up vectors, referred by lanes." }, { "type": "FZoneGraphBVTre...", "name": "ZoneBVTree", "description": "BV-Tree of Zones." }, { "type": "TArray<FZoneDa...", "name": "Zones", "description": "All the zones." } ]
FZoneGraphTag::IsValid
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool IsValid() const
[]
None
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
static const [FZoneGraphTag](API\Plugins\ZoneGraph\FZoneGraphTag) None = FZoneGraphTag();
[]
NoneValue
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
static const uint8 NoneValue = 0xff;
[]
FZoneGraphTag::operator==
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool operator== ( const [FZoneGraphTag](API\Plugins\ZoneGraph\FZoneGraphTag) & RHS ) const
[]
FZoneGraphTag::operator!=
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool operator!= ( const [FZoneGraphTag](API\Plugins\ZoneGraph\FZoneGraphTag) & RHS ) const
[]
FZoneGraphTag::Reset
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
void Reset()
[]
FZoneGraphTag::Set
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
void Set ( const uint8 InBit )
[]
FZoneGraphTag::FZoneGraphTag
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
FZoneGraphTag()
[]
FZoneGraphTag::FZoneGraphTag
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
FZoneGraphTag ( const uint8 InBit )
[]
FZoneGraphTag
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FZoneGraphTag
[]
FZoneGraphTagFilter::operator==
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool operator== ( const [FZoneGraphTagFilter](API\Plugins\ZoneGraph\FZoneGraphTagFilter) & RHS ) const
[]
FZoneGraphTagFilter::operator!=
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool operator!= ( const [FZoneGraphTagFilter](API\Plugins\ZoneGraph\FZoneGraphTagFilter) & RHS ) const
[]
FZoneGraphTagFilter::Pass
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool Pass ( const [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) Tags ) const
[]
FZoneGraphTagFilter
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
Filter passes if any of the 'AnyTags', and all of the 'AllTags', and none of the 'NotTags' are present. Setting include or exclude tags to None, will skip that particular check.
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphTagFilter
[ { "type": "FZoneGraphTagMa...", "name": "AllTags", "description": "" }, { "type": "FZoneGraphTagMa...", "name": "AnyTags", "description": "" }, { "type": "FZoneGraphTagMa...", "name": "NotTags", "description": "" } ]
FZoneGraphTagInfo::IsValid
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool IsValid() const
[]
FZoneGraphTagInfo
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphTagInfo
[ { "type": "FColor", "name": "Color", "description": "" }, { "type": "FName", "name": "Name", "description": "" }, { "type": "FZoneGraphTag", "name": "Tag", "description": "" } ]
FZoneGraphTagMask::Add
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
void Add ( const [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) InTags )
[]
FZoneGraphTagMask::Add
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
void Add ( const [FZoneGraphTag](API\Plugins\ZoneGraph\FZoneGraphTag) InTag )
[]
All
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
static const [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) All = FZoneGraphTagMask(0xffffffff);
[]
FZoneGraphTagMask::CompareMasks
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool CompareMasks ( const [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) InTags, const [EZoneLaneTagMaskComparison](API\Plugins\ZoneGraph\EZoneLaneTagMaskComparison) Operand ) const
[]
FZoneGraphTagMask::Contains
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool Contains ( const [FZoneGraphTag](API\Plugins\ZoneGraph\FZoneGraphTag) InTag ) const
[]
FZoneGraphTagMask::ContainsAny
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool ContainsAny ( const [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) InTags ) const
[]
FZoneGraphTagMask::ContainsAll
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool ContainsAll ( const [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) InTags ) const
[]
FZoneGraphTagMask::GetValue
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
uint32 GetValue() const
[]
None
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
static const [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) None = FZoneGraphTagMask(0);
[]
FZoneGraphTagMask::operator!=
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool operator!= ( const [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) & RHS ) const
[]
FZoneGraphTagMask::operator==
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool operator== ( const [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) & RHS ) const
[]
FZoneGraphTagMask::Remove
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
void Remove ( const [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) InTags )
[]
FZoneGraphTagMask::Remove
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
void Remove ( const [FZoneGraphTag](API\Plugins\ZoneGraph\FZoneGraphTag) InTag )
[]
FZoneGraphTagMask::FZoneGraphTagMask
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
FZoneGraphTagMask()
[]
FZoneGraphTagMask::FZoneGraphTagMask
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
FZoneGraphTagMask ( const [FZoneGraphTag](API\Plugins\ZoneGraph\FZoneGraphTag) InTag )
[]
FZoneGraphTagMask::FZoneGraphTagMask
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
FZoneGraphTagMask ( uint32 InMask )
[]
FZoneGraphTagMask
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FZoneGraphTagMask
[]
FZoneGraphTessellationSettings
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphTessellationSettings
[ { "type": "FZoneGraphTagFi...", "name": "LaneFilter", "description": "Lanes to apply this tolerance." }, { "type": "float", "name": "TessellationTolerance", "description": "Tessellation tolerance, the error between tessellated point and the spline." } ]
FZoneHandle::GetIndex
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
uint32 GetIndex() const
[]
InvalidIndex
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
static const uint32 InvalidIndex = uint32(-1);
[]
Invalid
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
static const [FZoneHandle](API\Plugins\ZoneGraph\FZoneHandle) Invalid = FZoneHandle();
[]
FZoneHandle::operator==
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool operator== ( const [FZoneHandle](API\Plugins\ZoneGraph\FZoneHandle) & RHS ) const
[]
FZoneHandle::IsValid
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool IsValid() const
[]