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UZoneGraphSubsystem::AdvanceLaneLocation | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Moves LaneLocation along a lane. | ZoneGraph | bool AdvanceLaneLocation ( const [FZoneGraphLaneLocation](API\Plugins\ZoneGraph\FZoneGraphLaneLocation) & InLaneLocation, const float AdvanceDistance, [FZoneGraphLaneLocation](API\Plugins\ZoneGraph\FZoneGraphLaneLocation) & OutLaneLocation ) const | [] |
UZoneGraphSubsystem::CalculateLocationAlongLane | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Returns point at a distance along a specific lane. | ZoneGraph | bool CalculateLocationAlongLane ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle, const float Distance, [FZoneGraphLaneLocation](API\Plugins\ZoneGraph\FZoneGraphLaneLocation) & OutLaneLocation ) const | [] |
UZoneGraphSubsystem::Deinitialize | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Implement this for deinitialization of instances of the system | ZoneGraph | virtual void Deinitialize() | [] |
UZoneGraphSubsystem::FindLaneOverlaps | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Find sections of lanes fully overlapping (including lane width). Finds results from all registered ZoneGraph data. | ZoneGraph | bool FindLaneOverlaps ( const FVector & Center, const float Radius, const [FZoneGraphTagFilter](API\Plugins\ZoneGraph\FZoneGraphTagFilter) TagFilter, [TArray](API\Runtime\Core\Containers\TArray)< [FZoneGraphLaneSection](API\Plugins\ZoneGraph\FZoneGraphLaneSection) > & OutLaneSections ) const | [] |
UZoneGraphSubsystem::FindNearestLocationOnLane | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Find nearest location on a specific lane. | ZoneGraph | bool FindNearestLocationOnLane ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle, const FBox & Bounds, [FZoneGraphLaneLocation](API\Plugins\ZoneGraph\FZoneGraphLaneLocation) & OutLaneLocation, float & OutDistanceSqr ) const | [] |
UZoneGraphSubsystem::FindNearestLane | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Find nearest lane that touches the query bounds. Finds results from all registered ZoneGraph data. | ZoneGraph | bool FindNearestLane ( const FBox & QueryBounds, const [FZoneGraphTagFilter](API\Plugins\ZoneGraph\FZoneGraphTagFilter) TagFilter, [FZoneGraphLaneLocation](API\Plugins\ZoneGraph\FZoneGraphLaneLocation) & OutLaneLocation, float & OutDistanceSqr ) const | [] |
UZoneGraphSubsystem::FindNearestLocationOnLane | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Find nearest location on a specific lane. | ZoneGraph | bool FindNearestLocationOnLane ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle, const FVector & Center, const float Range, [FZoneGraphLaneLocation](API\Plugins\ZoneGraph\FZoneGraphLaneLocation) & OutLaneLocation, float & OutDistanceSqr ) const | [] |
UZoneGraphSubsystem::FindOverlappingLanes | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Find overlapping lanes that touches the query bounds. Finds results from all registered ZoneGraph data. | ZoneGraph | bool FindOverlappingLanes ( const FBox & QueryBounds, const [FZoneGraphTagFilter](API\Plugins\ZoneGraph\FZoneGraphTagFilter) TagFilter, [TArray](API\Runtime\Core\Containers\TArray)< [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) > & OutLanes ) const | [] |
UZoneGraphSubsystem::GetBuilder | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | ZoneGraph | [FZoneGraphBuilder](API\Plugins\ZoneGraph\FZoneGraphBuilder) & GetBuilder() | [] |
|
UZoneGraphSubsystem::GetCombinedBounds | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Returns bounds of all ZoneGraph data. | ZoneGraph | FBox GetCombinedBounds() const | [] |
UZoneGraphSubsystem::GetFirstLinkedLane | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Returns handle to first linked lane matching the connection type and flags. | ZoneGraph | bool GetFirstLinkedLane ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle, const [EZoneLaneLinkType](API\Plugins\ZoneGraph\EZoneLaneLinkType) Types, const [EZoneLaneLinkFlags](API\Plugins\ZoneGraph\EZoneLaneLinkFlags) IncludeFlags, const [EZoneLaneLinkFlags](API\Plugins\ZoneGraph\EZoneLaneLinkFlags) ExcludeFlags, [FZoneGraphLinkedLane](API\Plugins\ZoneGraph\FZoneGraphLinkedLane) & OutLinkedLane ) const | [] |
UZoneGraphSubsystem::GetLaneLength | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Returns the length of a specific lane. | ZoneGraph | bool GetLaneLength ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle, float & OutLength ) const | [] |
UZoneGraphSubsystem::GetLaneTags | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Returns the Tags of a specific lane. | ZoneGraph | bool GetLaneTags ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle, [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) & OutTags ) const | [] |
UZoneGraphSubsystem::GetLaneWidth | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Returns the width of a specific lane. | ZoneGraph | bool GetLaneWidth ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle, float & OutWidth ) const | [] |
UZoneGraphSubsystem::GetLinkedLanes | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Returns all links to connected lanes of a specific lane. | ZoneGraph | bool GetLinkedLanes ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle, const [EZoneLaneLinkType](API\Plugins\ZoneGraph\EZoneLaneLinkType) Types, const [EZoneLaneLinkFlags](API\Plugins\ZoneGraph\EZoneLaneLinkFlags) IncludeFlags, const [EZoneLaneLinkFlags](API\Plugins\ZoneGraph\EZoneLaneLinkFlags) ExcludeFlags, [TArray](API\Runtime\Core\Containers\TArray)< [FZoneGraphLinkedLane](API\Plugins\ZoneGraph\FZoneGraphLinkedLane) > & OutLinkedLanes ) const | [] |
UZoneGraphSubsystem::GetRegisteredZoneGraphData | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | ZoneGraph | TConstArrayView< [FRegisteredZoneGraphData](API\Plugins\ZoneGraph\FRegisteredZoneGraphData) > GetRegisteredZoneGraphData() const | [] |
|
UZoneGraphSubsystem::GetStatId | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Return the stat id to use for this tickable | ZoneGraph | virtual [TStatId](API\Runtime\Core\Stats\TStatId) GetStatId() const | [] |
UZoneGraphSubsystem::GetTagByName | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Returns tag based on name. | ZoneGraph | [FZoneGraphTag](API\Plugins\ZoneGraph\FZoneGraphTag) GetTagByName ( [FName](API\Runtime\Core\UObject\FName) TagName ) const | [] |
UZoneGraphSubsystem::GetTagInfo | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Returns info about a specific tag. | ZoneGraph | const [FZoneGraphTagInfo](API\Plugins\ZoneGraph\FZoneGraphTagInfo) * GetTagInfo ( [FZoneGraphTag](API\Plugins\ZoneGraph\FZoneGraphTag) Tag ) const | [] |
UZoneGraphSubsystem::GetTagName | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Returns the name of a specific tag. | ZoneGraph | [FName](API\Runtime\Core\UObject\FName) GetTagName ( [FZoneGraphTag](API\Plugins\ZoneGraph\FZoneGraphTag) Tag ) const | [] |
UZoneGraphSubsystem::GetTagInfos | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Returns all tag infos. | ZoneGraph | TConstArrayView< [FZoneGraphTagInfo](API\Plugins\ZoneGraph\FZoneGraphTagInfo) > GetTagInfos() const | [] |
UZoneGraphSubsystem::GetZoneGraphData | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Returns Zone Graph data associated with specified handle. | ZoneGraph | const [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) * GetZoneGraphData ( const [FZoneGraphDataHandle](API\Plugins\ZoneGraph\FZoneGraphDataHandle) DataHandle ) const | [] |
UZoneGraphSubsystem::GetZoneGraphStorage | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Returns Zone Graph data storage associated with specified handle, or nullptr if not found. | ZoneGraph | const [FZoneGraphStorage](API\Plugins\ZoneGraph\FZoneGraphStorage) * GetZoneGraphStorage ( const [FZoneGraphDataHandle](API\Plugins\ZoneGraph\FZoneGraphDataHandle) DataHandle ) const | [] |
UZoneGraphSubsystem::Initialize | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | USubsystemimplementation Begin. | ZoneGraph | virtual void Initialize ( [FSubsystemCollectionBase](API\Runtime\Engine\Subsystems\FSubsystemCollectionBase) & Collection ) | [] |
UZoneGraphSubsystem::IsLaneValid | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Returns true if lane handle is valid. | ZoneGraph | bool IsLaneValid ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle ) const | [] |
UZoneGraphSubsystem::OnActorMoved | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | ZoneGraph | void OnActorMoved ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) | [] |
|
UZoneGraphSubsystem::OnRequestRebuild | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | ZoneGraph | void OnRequestRebuild() | [] |
|
UZoneGraphSubsystem::PostInitialize | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Called once all UWorldSubsystems have been initialized | ZoneGraph | virtual void PostInitialize() | [] |
UZoneGraphSubsystem::RegisterZoneGraphData | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | ZoneGraph | [FZoneGraphDataHandle](API\Plugins\ZoneGraph\FZoneGraphDataHandle) RegisterZoneGraphData ( [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) & InZoneGraphData ) | [] |
|
UZoneGraphSubsystem::RebuildGraph | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Rebuilds the graph. | ZoneGraph | void RebuildGraph ( const bool bForceRebuild ) | [] |
UZoneGraphSubsystem::RemoveRegisteredDataItem | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | ZoneGraph | void RemoveRegisteredDataItem ( const int32 Index ) | [] |
|
UZoneGraphSubsystem::RegisterZoneGraphDataInstances | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | ZoneGraph | void RegisterZoneGraphDataInstances() | [] |
|
UZoneGraphSubsystem::IsTickableInEditor | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Used to determine whether the object should be ticked in the editor. Defaults to false since that is the previous behavior.
true if this tickable object can be ticked in the editor | ZoneGraph | virtual bool IsTickableInEditor() const | [] |
UZoneGraphSubsystem::SpawnMissingZoneGraphData | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | ZoneGraph | void SpawnMissingZoneGraphData() | [] |
|
UZoneGraphSubsystem::Tick | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject) | ZoneGraph | virtual void Tick ( float DeltaTime ) | [] |
UZoneGraphSubsystem::UnregisterStaleZoneGraphDataInstances | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | ZoneGraph | void UnregisterStaleZoneGraphDataInstances() | [] |
|
UZoneGraphSubsystem::UnregisterZoneGraphData | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | ZoneGraph | void UnregisterZoneGraphData ( [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) & InZoneGraphData ) | [] |
|
UZoneGraphSubsystem::UZoneGraphSubsystem | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | ZoneGraph | UZoneGraphSubsystem() | [] |
|
UZoneGraphSubsystem | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h | ZoneGraph | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UZoneGraphSubsystem : public [UTickableWorldSubsystem](API\Runtime\Engine\Subsystems\UTickableWorldSubsystem) | [
{
"type": "bool",
"name": "bInitialized",
"description": ""
},
{
"type": "FZoneGraphBuild...",
"name": "Builder",
"description": ""
},
{
"type": "FCriticalSectio...",
"name": "DataRegistrationSection",
"description": ""
},
{
"type": "FDelegateHandle",
"name": "OnActorMovedHandle",
"description": ""
},
{
"type": "FDelegateHandle",
"name": "OnRequestRebuildHandle",
"description": ""
},
{
"type": "TArray<FRegist...",
"name": "RegisteredZoneGraphData",
"description": ""
},
{
"type": "TArray< int32 >",
"name": "ZoneGraphDataFreeList",
"description": ""
}
] |
|
UZoneShapeComponent::AddUniquePerPointLaneProfile | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Adds new one if one does not exists
index to the lane profile, or INDEX_NONE if new lane template could not be added. | ZoneGraph | int32 AddUniquePerPointLaneProfile ( const [FZoneLaneProfileRef](API\Plugins\ZoneGraph\FZoneLaneProfileRef) & NewLaneProfileRef ) | [] |
UZoneShapeComponent::CalcBounds | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. | ZoneGraph | virtual FBoxSphereBounds CalcBounds ( const FTransform & LocalToWorld ) const | [] |
UZoneShapeComponent::CompactPerPointLaneProfiles | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Removes unused items from the per point lane template array. | ZoneGraph | void CompactPerPointLaneProfiles() | [] |
UZoneShapeComponent::ClearPerPointLaneProfiles | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Removes per point lane templates. | ZoneGraph | void ClearPerPointLaneProfiles() | [] |
UZoneShapeComponent::CreateSceneProxy | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Creates a proxy to represent the primitive to the scene manager in the rendering thread.
The proxy object. | ZoneGraph | virtual [FPrimitiveSceneProxy](API\Runtime\Engine\FPrimitiveSceneProxy) * CreateSceneProxy() | [] |
FOnShapeDataChanged | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | ZoneGraph | class FOnShapeDataChanged : public TBaseMulticastDelegate_NoParams< void > | [] |
|
UZoneShapeComponent::GetConnectedShapes | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | View to connected shapes. | ZoneGraph | TConstArrayView< [FZoneShapeConnection](API\Plugins\ZoneGraph\FZoneShapeConnection) > GetConnectedShapes() const | [] |
UZoneShapeComponent::GetMutablePoints | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Mutable reference to the points array. | ZoneGraph | [TArray](API\Runtime\Core\Containers\TArray)< [FZoneShapePoint](API\Plugins\ZoneGraph\FZoneShapePoint) > & GetMutablePoints() | [] |
UZoneShapeComponent::GetMutableTags | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Tags that can be changed. | ZoneGraph | [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) & GetMutableTags() | [] |
UZoneShapeComponent::GetNumPoints | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Number of points in the shape. | ZoneGraph | int32 GetNumPoints() const | [] |
UZoneShapeComponent::GetNumSegments | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Number of segments in the shape. | ZoneGraph | int32 GetNumSegments() const | [] |
UZoneShapeComponent::GetPerPointLaneProfiles | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | lane templates referred by points. | ZoneGraph | TConstArrayView< [FZoneLaneProfileRef](API\Plugins\ZoneGraph\FZoneLaneProfileRef) > GetPerPointLaneProfiles() const | [] |
UZoneShapeComponent::GetPoints | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | View to the points array. | ZoneGraph | TConstArrayView< [FZoneShapePoint](API\Plugins\ZoneGraph\FZoneShapePoint) > GetPoints() const | [] |
UZoneShapeComponent::GetPolygonLaneProfiles | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Lane template for each point in the polygon shape. | ZoneGraph | void GetPolygonLaneProfiles ( [TArray](API\Runtime\Core\Containers\TArray)< [FZoneLaneProfile](API\Plugins\ZoneGraph\FZoneLaneProfile) > & OutLaneProfiles ) const | [] |
UZoneShapeComponent::GetPolygonRoutingType | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Polygon routing type | ZoneGraph | [EZoneShapePolygonRoutingType](API\Plugins\ZoneGraph\EZoneShapePolygonRoutingType) GetPolygonRoutingType() const | [] |
UZoneShapeComponent::GetShapeConnectors | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | View to shape connectors array. | ZoneGraph | TConstArrayView< [FZoneShapeConnector](API\Plugins\ZoneGraph\FZoneShapeConnector) > GetShapeConnectors() const | [] |
UZoneShapeComponent::GetShapeHash | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Hash value of the shape data. Can be used to determine if the shape has changed. | ZoneGraph | uint32 GetShapeHash() const | [] |
UZoneShapeComponent::GetShapeType | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Shape type. | ZoneGraph | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Category=Zone, BlueprintPure) [FZoneShapeType](API\Plugins\ZoneGraph\FZoneShapeType) GetShapeType() const | [] |
UZoneShapeComponent::GetSplineLaneProfile | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | The shape template used for the spline shape. | ZoneGraph | void GetSplineLaneProfile ( [FZoneLaneProfile](API\Plugins\ZoneGraph\FZoneLaneProfile) & OutLaneProfile ) const | [] |
UZoneShapeComponent::GetTags | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Shape's tags. | ZoneGraph | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Category=Zone, BlueprintPure) [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) GetTags() const | [] |
UZoneShapeComponent::IsEditorOnly | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Returns whether this component is an editor-only object or not | ZoneGraph | virtual bool IsEditorOnly() const | [] |
UZoneShapeComponent::IsLaneProfileReversed | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | True if common lane profile is reversed. | ZoneGraph | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Category=Zone, BlueprintPure) bool IsLaneProfileReversed() const | [] |
UZoneShapeComponent::IsShapeClosed | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Returns true if the shape is closed form. | ZoneGraph | bool IsShapeClosed() const | [] |
UZoneShapeComponent::OnRegister | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. | ZoneGraph | virtual void OnRegister() | [] |
UZoneShapeComponent::OnShapeDataChanged | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | ZoneGraph | [FOnShapeDataChanged](API\Plugins\ZoneGraph\UZoneShapeComponent\FOnShapeDataChanged) & OnShapeDataChanged() | [] |
|
UZoneShapeComponent::OnUnregister | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called. | ZoneGraph | virtual void OnUnregister() | [] |
UZoneShapeComponent::PostEditChangeProperty | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Called when a property on this object has been modified externally | ZoneGraph | virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UZoneShapeComponent::PostEditImport | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization | ZoneGraph | virtual void PostEditImport() | [] |
UZoneShapeComponent::PostEditUndo | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Called after applying a transaction to the object. Default implementation simply calls PostEditChange. | ZoneGraph | virtual void PostEditUndo() | [] |
UZoneShapeComponent::PostLoad | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | ZoneGraph | virtual void PostLoad() | [] |
UZoneShapeComponent::Serialize | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | ZoneGraph | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
UZoneShapeComponent::SetCommonLaneProfile | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Sets lane profile which is used for spline lanes, and polygon points which are set to Inherit. | ZoneGraph | void SetCommonLaneProfile ( const [FZoneLaneProfileRef](API\Plugins\ZoneGraph\FZoneLaneProfileRef) & LaneProfileRef ) | [] |
UZoneShapeComponent::SetPolygonRoutingType | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Sets the polygon routing type. | ZoneGraph | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Category=Zone, BlueprintCallable) void SetPolygonRoutingType ( const [EZoneShapePolygonRoutingType](API\Plugins\ZoneGraph\EZoneShapePolygonRoutingType) NewType ) | [] |
UZoneShapeComponent::SetReverseLaneProfile | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Set whether common lane profile should be reversed.
Newly set reversed state. | ZoneGraph | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Category=Zone, BlueprintCallable) bool SetReverseLaneProfile ( bool bReverse ) | [] |
UZoneShapeComponent::SetShapeType | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Sets shape type. | ZoneGraph | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Category=Zone, BlueprintCallable) void SetShapeType ( [FZoneShapeType](API\Plugins\ZoneGraph\FZoneShapeType) Type ) | [] |
UZoneShapeComponent::SetTags | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Sets shape tags. | ZoneGraph | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Category=Zone, BlueprintCallable) void SetTags ( const [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) NewTags ) | [] |
UZoneShapeComponent::UpdateConnectedShapes | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Updates how shape connectors are connected to other shapes. | ZoneGraph | void UpdateConnectedShapes() | [] |
UZoneShapeComponent::UpdateMatingConnectedShapes | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Updates how shape connectors are connected to other shapes. In case a connection is found, the mating shape is updated too. | ZoneGraph | void UpdateMatingConnectedShapes() | [] |
UZoneShapeComponent::UpdatePointRotationAndTangent | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Calculates rotation and tangent for a specific point. | ZoneGraph | void UpdatePointRotationAndTangent ( int32 PointIndex ) | [] |
UZoneShapeComponent::UpdateShape | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Updates shape, calculates auto tangents, and adjusts lane points to match the lane templates, updates connectors and connections. | ZoneGraph | void UpdateShape() | [] |
UZoneShapeComponent::UpdateShapeConnectors | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | Updates shape connectors from the points. | ZoneGraph | void UpdateShapeConnectors() | [] |
UZoneShapeComponent | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | ZoneGraph | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Custom, BlueprintType, ShowCategories=(Mobility), HideCategories=(Physics, Collision, Lighting, Rendering, Mobile), Meta=(BlueprintSpawnableComponent)) class UZoneShapeComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) | [] |
|
UZoneShapeComponent::UZoneShapeComponent | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h | ZoneGraph | UZoneShapeComponent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
EZoneGraphObstacleDisturbanceAreaAction | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h | Actions for disturbances. | ZoneGraphAnnotations | enum EZoneGraphObstacleDisturbanceAreaAction { Add, Remove, } | [] |
FZoneGraphDataEscapeGraph | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h | PerZoneGraphData escape graph. | ZoneGraphAnnotations | struct FZoneGraphDataEscapeGraph | [
{
"type": "bool",
"name": "bInUse",
"description": "True, if this entry is in use."
},
{
"type": "FZoneGraphDataH...",
"name": "DataHandle",
"description": "Handle of the data this Disturbance data relates to"
},
{
"type": "TArray<FZoneGr...",
"name": "LanesToEscape",
"description": "Array of lanes to avoid."
},
{
"type": "TMap< int32, in...",
"name": "LanesToEscapeLookup",
"description": "Lookup from ZoneGraph Lane index to index in LanesToEscape"
},
{
"type": "float",
"name": "MaxEscapeCost",
"description": "Max escape cost, used for visualization"
},
{
"type": "TArray< int32 >",
"name": "PreviousLanes",
"description": "Array of previous lanes that were marked."
}
] |
FZoneGraphDisturbanceArea | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h | Event for indicating an area of disturbance. | ZoneGraphAnnotations | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphDisturbanceArea : public [FZoneGraphAnnotationEventBase](API\Plugins\ZoneGraphAnnotations\FZoneGraphAnnotationEventBase) | [
{
"type": "float",
"name": "Duration",
"description": "Duration of the danger."
},
{
"type": "uint32",
"name": "InstigatorID",
"description": "ID of the instigator of this event, events from the same instigator are combined."
},
{
"type": "FVector",
"name": "Position",
"description": "Center of the area."
},
{
"type": "float",
"name": "Radius",
"description": "Radius of the effect."
}
] |
FZoneGraphEscapeLaneAction::FindSpanIndex | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h | Finds a span based on the split distances. | ZoneGraphAnnotations | uint8 FindSpanIndex ( const float Distance ) const | [] |
MaxSpans | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h | ZoneGraphAnnotations | static constexpr uint8 MaxSpans = 8; | [] |
|
FZoneGraphEscapeLaneAction::FZoneGraphEscapeLaneAction | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h | ZoneGraphAnnotations | FZoneGraphEscapeLaneAction() | [] |
|
FZoneGraphEscapeLaneAction::FZoneGraphEscapeLaneAction | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h | ZoneGraphAnnotations | FZoneGraphEscapeLaneAction ( const int32 InLaneIndex ) | [] |
|
FZoneGraphEscapeLaneAction | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h | Data describing how to Disturbance a lane, the lane is split in half and each half has its' own Disturbance action and direction. | ZoneGraphAnnotations | struct FZoneGraphEscapeLaneAction | [
{
"type": "int32",
"name": "LaneIndex",
"description": "LaneIndexthe data belongs to."
},
{
"type": "float",
"name": "LaneLength",
"description": "Cached lane length from ZoneGraph."
},
{
"type": "uint8",
"name": "SpanCount",
"description": "Number of spans on this lane"
},
{
"type": "FZoneGraphEscap...",
"name": "Spans",
"description": "Disturbance actions for Start (0), and End (1) spans of the lane."
},
{
"type": "FZoneGraphTagMa...",
"name": "Tags",
"description": "Disturbance annotation tags"
}
] |
FZoneGraphEscapeLaneSpan | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h | Instructions how to escape from one half of a lane. | ZoneGraphAnnotations | struct FZoneGraphEscapeLaneSpan | [
{
"type": "bool",
"name": "bLeadsToExit",
"description": "True if the action leads to exit"
},
{
"type": "bool",
"name": "bReverseLaneDirection",
"description": "True if the Disturbance action should move backwards along the lane."
},
{
"type": "float",
"name": "Danger",
"description": "Max danger value from all danger locations."
},
{
"type": "FVector",
"name": "Direction",
"description": "Lane direction, used for debug drawing."
},
{
"type": "float",
"name": "EscapeCost",
"description": "Disturbance cost value, lower the value leads to safety."
},
{
"type": "int32",
"name": "ExitLaneIndex",
"description": "Indexto exit lane within current ZoneGraph data"
},
{
"type": "EZoneLaneLinkTy...",
"name": "ExitLinkType",
"description": "Describes what type of linked lane to follow."
},
{
"type": "FVector",
"name": "Position",
"description": "Representative position of the action, used during graph calculation and debug drawing."
},
{
"type": "float",
"name": "SplitDistance",
"description": "Distance along the lane where lane is split in 2 spans."
}
] |
FZoneGraphObstacleDisturbanceArea::operator== | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h | ZoneGraphAnnotations | bool operator== ( const [FZoneGraphObstacleDisturbanceArea](API\Plugins\ZoneGraphAnnotations\Annotations\FZoneGraphObstacleDisturbanceAre-) & Other ) const | [] |
|
FZoneGraphObstacleDisturbanceArea | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h | Event for indicating an obstacle. | ZoneGraphAnnotations | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphObstacleDisturbanceArea : public [FZoneGraphAnnotationEventBase](API\Plugins\ZoneGraphAnnotations\FZoneGraphAnnotationEventBase) | [
{
"type": "EZoneGraphObsta...",
"name": "Action",
"description": "Disturbance event action (ex: add/remove)."
},
{
"type": "FMassLaneObstac...",
"name": "ObstacleID",
"description": "ID."
},
{
"type": "float",
"name": "ObstacleRadius",
"description": "Radius of the obstacle."
},
{
"type": "FVector",
"name": "Position",
"description": "Center of the obstacle."
},
{
"type": "float",
"name": "Radius",
"description": "Radius of the effect of the disturbance."
}
] |
UZoneGraphDisturbanceAnnotationBPLibrary::TriggerDanger | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotationBPLibrary.h | Triggers Danger event at specific location. | ZoneGraphAnnotations | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ZoneGraphAnnotations", Meta=(WorldContext="WorldContextObject")) static void TriggerDanger ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [AActor](API\Runtime\Engine\GameFramework\AActor) * Instigator, const FVector Position, const float Radius, const float Duration ) | [] |
UZoneGraphDisturbanceAnnotation::CalculateEscapeGraph | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h | ZoneGraphAnnotations | void CalculateEscapeGraph ( [FZoneGraphDataEscapeGraph](API\Plugins\ZoneGraphAnnotations\Annotations\FZoneGraphDataEscapeGraph) & EscapeGraph ) | [] |
|
UZoneGraphDisturbanceAnnotationBPLibrary | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotationBPLibrary.h | Set of utilities for dealing with Disturbance Annotation. | ZoneGraphAnnotations | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UZoneGraphDisturbanceAnnotationBPLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) | [] |
UZoneGraphDisturbanceAnnotation::DebugDraw | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h | Called when scene proxy is rebuilt. | ZoneGraphAnnotations | virtual void DebugDraw ( [FZoneGraphAnnotationSceneProxy](API\Plugins\ZoneGraphAnnotations\FZoneGraphAnnotationSceneProxy) * DebugProxy ) | [] |
UZoneGraphDisturbanceAnnotation::DebugDrawCanvas | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h | Called when it's time to draw to canvas. | ZoneGraphAnnotations | virtual void DebugDrawCanvas ( [UCanvas](API\Runtime\Engine\Engine\UCanvas) * Canvas, [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * ) | [] |
UZoneGraphDisturbanceAnnotation::GetAnnotationTags | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h | Tags applied by the Annotation, used to lookup Annotations from tags. | ZoneGraphAnnotations | virtual [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) GetAnnotationTags() const | [] |
UZoneGraphDisturbanceAnnotation::GetEscapeAction | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h | Disturbance action for a specific lane, or null of the lane does not have Disturbance action. | ZoneGraphAnnotations | const [FZoneGraphEscapeLaneAction](API\Plugins\ZoneGraphAnnotations\Annotations\FZoneGraphEscapeLaneAction) * GetEscapeAction ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle ) const | [] |
Subsets and Splits