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UZoneGraphSubsystem::AdvanceLaneLocation
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Moves LaneLocation along a lane.
ZoneGraph
bool AdvanceLaneLocation ( const [FZoneGraphLaneLocation](API\Plugins\ZoneGraph\FZoneGraphLaneLocation) & InLaneLocation, const float AdvanceDistance, [FZoneGraphLaneLocation](API\Plugins\ZoneGraph\FZoneGraphLaneLocation) & OutLaneLocation ) const
[]
UZoneGraphSubsystem::CalculateLocationAlongLane
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Returns point at a distance along a specific lane.
ZoneGraph
bool CalculateLocationAlongLane ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle, const float Distance, [FZoneGraphLaneLocation](API\Plugins\ZoneGraph\FZoneGraphLaneLocation) & OutLaneLocation ) const
[]
UZoneGraphSubsystem::Deinitialize
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Implement this for deinitialization of instances of the system
ZoneGraph
virtual void Deinitialize()
[]
UZoneGraphSubsystem::FindLaneOverlaps
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Find sections of lanes fully overlapping (including lane width). Finds results from all registered ZoneGraph data.
ZoneGraph
bool FindLaneOverlaps ( const FVector & Center, const float Radius, const [FZoneGraphTagFilter](API\Plugins\ZoneGraph\FZoneGraphTagFilter) TagFilter, [TArray](API\Runtime\Core\Containers\TArray)< [FZoneGraphLaneSection](API\Plugins\ZoneGraph\FZoneGraphLaneSection) > & OutLaneSections ) const
[]
UZoneGraphSubsystem::FindNearestLocationOnLane
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Find nearest location on a specific lane.
ZoneGraph
bool FindNearestLocationOnLane ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle, const FBox & Bounds, [FZoneGraphLaneLocation](API\Plugins\ZoneGraph\FZoneGraphLaneLocation) & OutLaneLocation, float & OutDistanceSqr ) const
[]
UZoneGraphSubsystem::FindNearestLane
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Find nearest lane that touches the query bounds. Finds results from all registered ZoneGraph data.
ZoneGraph
bool FindNearestLane ( const FBox & QueryBounds, const [FZoneGraphTagFilter](API\Plugins\ZoneGraph\FZoneGraphTagFilter) TagFilter, [FZoneGraphLaneLocation](API\Plugins\ZoneGraph\FZoneGraphLaneLocation) & OutLaneLocation, float & OutDistanceSqr ) const
[]
UZoneGraphSubsystem::FindNearestLocationOnLane
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Find nearest location on a specific lane.
ZoneGraph
bool FindNearestLocationOnLane ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle, const FVector & Center, const float Range, [FZoneGraphLaneLocation](API\Plugins\ZoneGraph\FZoneGraphLaneLocation) & OutLaneLocation, float & OutDistanceSqr ) const
[]
UZoneGraphSubsystem::FindOverlappingLanes
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Find overlapping lanes that touches the query bounds. Finds results from all registered ZoneGraph data.
ZoneGraph
bool FindOverlappingLanes ( const FBox & QueryBounds, const [FZoneGraphTagFilter](API\Plugins\ZoneGraph\FZoneGraphTagFilter) TagFilter, [TArray](API\Runtime\Core\Containers\TArray)< [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) > & OutLanes ) const
[]
UZoneGraphSubsystem::GetBuilder
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
ZoneGraph
[FZoneGraphBuilder](API\Plugins\ZoneGraph\FZoneGraphBuilder) & GetBuilder()
[]
UZoneGraphSubsystem::GetCombinedBounds
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Returns bounds of all ZoneGraph data.
ZoneGraph
FBox GetCombinedBounds() const
[]
UZoneGraphSubsystem::GetFirstLinkedLane
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Returns handle to first linked lane matching the connection type and flags.
ZoneGraph
bool GetFirstLinkedLane ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle, const [EZoneLaneLinkType](API\Plugins\ZoneGraph\EZoneLaneLinkType) Types, const [EZoneLaneLinkFlags](API\Plugins\ZoneGraph\EZoneLaneLinkFlags) IncludeFlags, const [EZoneLaneLinkFlags](API\Plugins\ZoneGraph\EZoneLaneLinkFlags) ExcludeFlags, [FZoneGraphLinkedLane](API\Plugins\ZoneGraph\FZoneGraphLinkedLane) & OutLinkedLane ) const
[]
UZoneGraphSubsystem::GetLaneLength
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Returns the length of a specific lane.
ZoneGraph
bool GetLaneLength ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle, float & OutLength ) const
[]
UZoneGraphSubsystem::GetLaneTags
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Returns the Tags of a specific lane.
ZoneGraph
bool GetLaneTags ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle, [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) & OutTags ) const
[]
UZoneGraphSubsystem::GetLaneWidth
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Returns the width of a specific lane.
ZoneGraph
bool GetLaneWidth ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle, float & OutWidth ) const
[]
UZoneGraphSubsystem::GetLinkedLanes
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Returns all links to connected lanes of a specific lane.
ZoneGraph
bool GetLinkedLanes ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle, const [EZoneLaneLinkType](API\Plugins\ZoneGraph\EZoneLaneLinkType) Types, const [EZoneLaneLinkFlags](API\Plugins\ZoneGraph\EZoneLaneLinkFlags) IncludeFlags, const [EZoneLaneLinkFlags](API\Plugins\ZoneGraph\EZoneLaneLinkFlags) ExcludeFlags, [TArray](API\Runtime\Core\Containers\TArray)< [FZoneGraphLinkedLane](API\Plugins\ZoneGraph\FZoneGraphLinkedLane) > & OutLinkedLanes ) const
[]
UZoneGraphSubsystem::GetRegisteredZoneGraphData
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
ZoneGraph
TConstArrayView< [FRegisteredZoneGraphData](API\Plugins\ZoneGraph\FRegisteredZoneGraphData) > GetRegisteredZoneGraphData() const
[]
UZoneGraphSubsystem::GetStatId
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Return the stat id to use for this tickable
ZoneGraph
virtual [TStatId](API\Runtime\Core\Stats\TStatId) GetStatId() const
[]
UZoneGraphSubsystem::GetTagByName
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Returns tag based on name.
ZoneGraph
[FZoneGraphTag](API\Plugins\ZoneGraph\FZoneGraphTag) GetTagByName ( [FName](API\Runtime\Core\UObject\FName) TagName ) const
[]
UZoneGraphSubsystem::GetTagInfo
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Returns info about a specific tag.
ZoneGraph
const [FZoneGraphTagInfo](API\Plugins\ZoneGraph\FZoneGraphTagInfo) * GetTagInfo ( [FZoneGraphTag](API\Plugins\ZoneGraph\FZoneGraphTag) Tag ) const
[]
UZoneGraphSubsystem::GetTagName
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Returns the name of a specific tag.
ZoneGraph
[FName](API\Runtime\Core\UObject\FName) GetTagName ( [FZoneGraphTag](API\Plugins\ZoneGraph\FZoneGraphTag) Tag ) const
[]
UZoneGraphSubsystem::GetTagInfos
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Returns all tag infos.
ZoneGraph
TConstArrayView< [FZoneGraphTagInfo](API\Plugins\ZoneGraph\FZoneGraphTagInfo) > GetTagInfos() const
[]
UZoneGraphSubsystem::GetZoneGraphData
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Returns Zone Graph data associated with specified handle.
ZoneGraph
const [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) * GetZoneGraphData ( const [FZoneGraphDataHandle](API\Plugins\ZoneGraph\FZoneGraphDataHandle) DataHandle ) const
[]
UZoneGraphSubsystem::GetZoneGraphStorage
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Returns Zone Graph data storage associated with specified handle, or nullptr if not found.
ZoneGraph
const [FZoneGraphStorage](API\Plugins\ZoneGraph\FZoneGraphStorage) * GetZoneGraphStorage ( const [FZoneGraphDataHandle](API\Plugins\ZoneGraph\FZoneGraphDataHandle) DataHandle ) const
[]
UZoneGraphSubsystem::Initialize
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
USubsystemimplementation Begin.
ZoneGraph
virtual void Initialize ( [FSubsystemCollectionBase](API\Runtime\Engine\Subsystems\FSubsystemCollectionBase) & Collection )
[]
UZoneGraphSubsystem::IsLaneValid
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Returns true if lane handle is valid.
ZoneGraph
bool IsLaneValid ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle ) const
[]
UZoneGraphSubsystem::OnActorMoved
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
ZoneGraph
void OnActorMoved ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor )
[]
UZoneGraphSubsystem::OnRequestRebuild
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
ZoneGraph
void OnRequestRebuild()
[]
UZoneGraphSubsystem::PostInitialize
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Called once all UWorldSubsystems have been initialized
ZoneGraph
virtual void PostInitialize()
[]
UZoneGraphSubsystem::RegisterZoneGraphData
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
ZoneGraph
[FZoneGraphDataHandle](API\Plugins\ZoneGraph\FZoneGraphDataHandle) RegisterZoneGraphData ( [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) & InZoneGraphData )
[]
UZoneGraphSubsystem::RebuildGraph
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Rebuilds the graph.
ZoneGraph
void RebuildGraph ( const bool bForceRebuild )
[]
UZoneGraphSubsystem::RemoveRegisteredDataItem
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
ZoneGraph
void RemoveRegisteredDataItem ( const int32 Index )
[]
UZoneGraphSubsystem::RegisterZoneGraphDataInstances
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
ZoneGraph
void RegisterZoneGraphDataInstances()
[]
UZoneGraphSubsystem::IsTickableInEditor
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Used to determine whether the object should be ticked in the editor. Defaults to false since that is the previous behavior. true if this tickable object can be ticked in the editor
ZoneGraph
virtual bool IsTickableInEditor() const
[]
UZoneGraphSubsystem::SpawnMissingZoneGraphData
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
ZoneGraph
void SpawnMissingZoneGraphData()
[]
UZoneGraphSubsystem::Tick
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject)
ZoneGraph
virtual void Tick ( float DeltaTime )
[]
UZoneGraphSubsystem::UnregisterStaleZoneGraphDataInstances
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
ZoneGraph
void UnregisterStaleZoneGraphDataInstances()
[]
UZoneGraphSubsystem::UnregisterZoneGraphData
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
ZoneGraph
void UnregisterZoneGraphData ( [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) & InZoneGraphData )
[]
UZoneGraphSubsystem::UZoneGraphSubsystem
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
ZoneGraph
UZoneGraphSubsystem()
[]
UZoneGraphSubsystem
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
ZoneGraph
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UZoneGraphSubsystem : public [UTickableWorldSubsystem](API\Runtime\Engine\Subsystems\UTickableWorldSubsystem)
[ { "type": "bool", "name": "bInitialized", "description": "" }, { "type": "FZoneGraphBuild...", "name": "Builder", "description": "" }, { "type": "FCriticalSectio...", "name": "DataRegistrationSection", "description": "" }, { "type": "FDelegateHandle", "name": "OnActorMovedHandle", "description": "" }, { "type": "FDelegateHandle", "name": "OnRequestRebuildHandle", "description": "" }, { "type": "TArray<FRegist...", "name": "RegisteredZoneGraphData", "description": "" }, { "type": "TArray< int32 >", "name": "ZoneGraphDataFreeList", "description": "" } ]
UZoneShapeComponent::AddUniquePerPointLaneProfile
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Adds new one if one does not exists index to the lane profile, or INDEX_NONE if new lane template could not be added.
ZoneGraph
int32 AddUniquePerPointLaneProfile ( const [FZoneLaneProfileRef](API\Plugins\ZoneGraph\FZoneLaneProfileRef) & NewLaneProfileRef )
[]
UZoneShapeComponent::CalcBounds
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.
ZoneGraph
virtual FBoxSphereBounds CalcBounds ( const FTransform & LocalToWorld ) const
[]
UZoneShapeComponent::CompactPerPointLaneProfiles
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Removes unused items from the per point lane template array.
ZoneGraph
void CompactPerPointLaneProfiles()
[]
UZoneShapeComponent::ClearPerPointLaneProfiles
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Removes per point lane templates.
ZoneGraph
void ClearPerPointLaneProfiles()
[]
UZoneShapeComponent::CreateSceneProxy
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Creates a proxy to represent the primitive to the scene manager in the rendering thread. The proxy object.
ZoneGraph
virtual [FPrimitiveSceneProxy](API\Runtime\Engine\FPrimitiveSceneProxy) * CreateSceneProxy()
[]
FOnShapeDataChanged
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
ZoneGraph
class FOnShapeDataChanged : public TBaseMulticastDelegate_NoParams< void >
[]
UZoneShapeComponent::GetConnectedShapes
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
View to connected shapes.
ZoneGraph
TConstArrayView< [FZoneShapeConnection](API\Plugins\ZoneGraph\FZoneShapeConnection) > GetConnectedShapes() const
[]
UZoneShapeComponent::GetMutablePoints
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Mutable reference to the points array.
ZoneGraph
[TArray](API\Runtime\Core\Containers\TArray)< [FZoneShapePoint](API\Plugins\ZoneGraph\FZoneShapePoint) > & GetMutablePoints()
[]
UZoneShapeComponent::GetMutableTags
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Tags that can be changed.
ZoneGraph
[FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) & GetMutableTags()
[]
UZoneShapeComponent::GetNumPoints
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Number of points in the shape.
ZoneGraph
int32 GetNumPoints() const
[]
UZoneShapeComponent::GetNumSegments
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Number of segments in the shape.
ZoneGraph
int32 GetNumSegments() const
[]
UZoneShapeComponent::GetPerPointLaneProfiles
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
lane templates referred by points.
ZoneGraph
TConstArrayView< [FZoneLaneProfileRef](API\Plugins\ZoneGraph\FZoneLaneProfileRef) > GetPerPointLaneProfiles() const
[]
UZoneShapeComponent::GetPoints
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
View to the points array.
ZoneGraph
TConstArrayView< [FZoneShapePoint](API\Plugins\ZoneGraph\FZoneShapePoint) > GetPoints() const
[]
UZoneShapeComponent::GetPolygonLaneProfiles
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Lane template for each point in the polygon shape.
ZoneGraph
void GetPolygonLaneProfiles ( [TArray](API\Runtime\Core\Containers\TArray)< [FZoneLaneProfile](API\Plugins\ZoneGraph\FZoneLaneProfile) > & OutLaneProfiles ) const
[]
UZoneShapeComponent::GetPolygonRoutingType
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Polygon routing type
ZoneGraph
[EZoneShapePolygonRoutingType](API\Plugins\ZoneGraph\EZoneShapePolygonRoutingType) GetPolygonRoutingType() const
[]
UZoneShapeComponent::GetShapeConnectors
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
View to shape connectors array.
ZoneGraph
TConstArrayView< [FZoneShapeConnector](API\Plugins\ZoneGraph\FZoneShapeConnector) > GetShapeConnectors() const
[]
UZoneShapeComponent::GetShapeHash
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Hash value of the shape data. Can be used to determine if the shape has changed.
ZoneGraph
uint32 GetShapeHash() const
[]
UZoneShapeComponent::GetShapeType
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Shape type.
ZoneGraph
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Category=Zone, BlueprintPure) [FZoneShapeType](API\Plugins\ZoneGraph\FZoneShapeType) GetShapeType() const
[]
UZoneShapeComponent::GetSplineLaneProfile
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
The shape template used for the spline shape.
ZoneGraph
void GetSplineLaneProfile ( [FZoneLaneProfile](API\Plugins\ZoneGraph\FZoneLaneProfile) & OutLaneProfile ) const
[]
UZoneShapeComponent::GetTags
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Shape's tags.
ZoneGraph
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Category=Zone, BlueprintPure) [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) GetTags() const
[]
UZoneShapeComponent::IsEditorOnly
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Returns whether this component is an editor-only object or not
ZoneGraph
virtual bool IsEditorOnly() const
[]
UZoneShapeComponent::IsLaneProfileReversed
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
True if common lane profile is reversed.
ZoneGraph
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Category=Zone, BlueprintPure) bool IsLaneProfileReversed() const
[]
UZoneShapeComponent::IsShapeClosed
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Returns true if the shape is closed form.
ZoneGraph
bool IsShapeClosed() const
[]
UZoneShapeComponent::OnRegister
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.
ZoneGraph
virtual void OnRegister()
[]
UZoneShapeComponent::OnShapeDataChanged
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
ZoneGraph
[FOnShapeDataChanged](API\Plugins\ZoneGraph\UZoneShapeComponent\FOnShapeDataChanged) & OnShapeDataChanged()
[]
UZoneShapeComponent::OnUnregister
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called.
ZoneGraph
virtual void OnUnregister()
[]
UZoneShapeComponent::PostEditChangeProperty
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Called when a property on this object has been modified externally
ZoneGraph
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UZoneShapeComponent::PostEditImport
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization
ZoneGraph
virtual void PostEditImport()
[]
UZoneShapeComponent::PostEditUndo
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.
ZoneGraph
virtual void PostEditUndo()
[]
UZoneShapeComponent::PostLoad
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
ZoneGraph
virtual void PostLoad()
[]
UZoneShapeComponent::Serialize
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
ZoneGraph
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
UZoneShapeComponent::SetCommonLaneProfile
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Sets lane profile which is used for spline lanes, and polygon points which are set to Inherit.
ZoneGraph
void SetCommonLaneProfile ( const [FZoneLaneProfileRef](API\Plugins\ZoneGraph\FZoneLaneProfileRef) & LaneProfileRef )
[]
UZoneShapeComponent::SetPolygonRoutingType
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Sets the polygon routing type.
ZoneGraph
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Category=Zone, BlueprintCallable) void SetPolygonRoutingType ( const [EZoneShapePolygonRoutingType](API\Plugins\ZoneGraph\EZoneShapePolygonRoutingType) NewType )
[]
UZoneShapeComponent::SetReverseLaneProfile
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Set whether common lane profile should be reversed. Newly set reversed state.
ZoneGraph
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Category=Zone, BlueprintCallable) bool SetReverseLaneProfile ( bool bReverse )
[]
UZoneShapeComponent::SetShapeType
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Sets shape type.
ZoneGraph
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Category=Zone, BlueprintCallable) void SetShapeType ( [FZoneShapeType](API\Plugins\ZoneGraph\FZoneShapeType) Type )
[]
UZoneShapeComponent::SetTags
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Sets shape tags.
ZoneGraph
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Category=Zone, BlueprintCallable) void SetTags ( const [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) NewTags )
[]
UZoneShapeComponent::UpdateConnectedShapes
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Updates how shape connectors are connected to other shapes.
ZoneGraph
void UpdateConnectedShapes()
[]
UZoneShapeComponent::UpdateMatingConnectedShapes
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Updates how shape connectors are connected to other shapes. In case a connection is found, the mating shape is updated too.
ZoneGraph
void UpdateMatingConnectedShapes()
[]
UZoneShapeComponent::UpdatePointRotationAndTangent
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Calculates rotation and tangent for a specific point.
ZoneGraph
void UpdatePointRotationAndTangent ( int32 PointIndex )
[]
UZoneShapeComponent::UpdateShape
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Updates shape, calculates auto tangents, and adjusts lane points to match the lane templates, updates connectors and connections.
ZoneGraph
void UpdateShape()
[]
UZoneShapeComponent::UpdateShapeConnectors
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
Updates shape connectors from the points.
ZoneGraph
void UpdateShapeConnectors()
[]
UZoneShapeComponent
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
ZoneGraph
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Custom, BlueprintType, ShowCategories=(Mobility), HideCategories=(Physics, Collision, Lighting, Rendering, Mobile), Meta=(BlueprintSpawnableComponent)) class UZoneShapeComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)
[]
UZoneShapeComponent::UZoneShapeComponent
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h
ZoneGraph
UZoneShapeComponent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
EZoneGraphObstacleDisturbanceAreaAction
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
Actions for disturbances.
ZoneGraphAnnotations
enum EZoneGraphObstacleDisturbanceAreaAction { Add, Remove, }
[]
FZoneGraphDataEscapeGraph
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
PerZoneGraphData escape graph.
ZoneGraphAnnotations
struct FZoneGraphDataEscapeGraph
[ { "type": "bool", "name": "bInUse", "description": "True, if this entry is in use." }, { "type": "FZoneGraphDataH...", "name": "DataHandle", "description": "Handle of the data this Disturbance data relates to" }, { "type": "TArray<FZoneGr...", "name": "LanesToEscape", "description": "Array of lanes to avoid." }, { "type": "TMap< int32, in...", "name": "LanesToEscapeLookup", "description": "Lookup from ZoneGraph Lane index to index in LanesToEscape" }, { "type": "float", "name": "MaxEscapeCost", "description": "Max escape cost, used for visualization" }, { "type": "TArray< int32 >", "name": "PreviousLanes", "description": "Array of previous lanes that were marked." } ]
FZoneGraphDisturbanceArea
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
Event for indicating an area of disturbance.
ZoneGraphAnnotations
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphDisturbanceArea : public [FZoneGraphAnnotationEventBase](API\Plugins\ZoneGraphAnnotations\FZoneGraphAnnotationEventBase)
[ { "type": "float", "name": "Duration", "description": "Duration of the danger." }, { "type": "uint32", "name": "InstigatorID", "description": "ID of the instigator of this event, events from the same instigator are combined." }, { "type": "FVector", "name": "Position", "description": "Center of the area." }, { "type": "float", "name": "Radius", "description": "Radius of the effect." } ]
FZoneGraphEscapeLaneAction::FindSpanIndex
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
Finds a span based on the split distances.
ZoneGraphAnnotations
uint8 FindSpanIndex ( const float Distance ) const
[]
MaxSpans
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
ZoneGraphAnnotations
static constexpr uint8 MaxSpans = 8;
[]
FZoneGraphEscapeLaneAction::FZoneGraphEscapeLaneAction
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
ZoneGraphAnnotations
FZoneGraphEscapeLaneAction()
[]
FZoneGraphEscapeLaneAction::FZoneGraphEscapeLaneAction
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
ZoneGraphAnnotations
FZoneGraphEscapeLaneAction ( const int32 InLaneIndex )
[]
FZoneGraphEscapeLaneAction
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
Data describing how to Disturbance a lane, the lane is split in half and each half has its' own Disturbance action and direction.
ZoneGraphAnnotations
struct FZoneGraphEscapeLaneAction
[ { "type": "int32", "name": "LaneIndex", "description": "LaneIndexthe data belongs to." }, { "type": "float", "name": "LaneLength", "description": "Cached lane length from ZoneGraph." }, { "type": "uint8", "name": "SpanCount", "description": "Number of spans on this lane" }, { "type": "FZoneGraphEscap...", "name": "Spans", "description": "Disturbance actions for Start (0), and End (1) spans of the lane." }, { "type": "FZoneGraphTagMa...", "name": "Tags", "description": "Disturbance annotation tags" } ]
FZoneGraphEscapeLaneSpan
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
Instructions how to escape from one half of a lane.
ZoneGraphAnnotations
struct FZoneGraphEscapeLaneSpan
[ { "type": "bool", "name": "bLeadsToExit", "description": "True if the action leads to exit" }, { "type": "bool", "name": "bReverseLaneDirection", "description": "True if the Disturbance action should move backwards along the lane." }, { "type": "float", "name": "Danger", "description": "Max danger value from all danger locations." }, { "type": "FVector", "name": "Direction", "description": "Lane direction, used for debug drawing." }, { "type": "float", "name": "EscapeCost", "description": "Disturbance cost value, lower the value leads to safety." }, { "type": "int32", "name": "ExitLaneIndex", "description": "Indexto exit lane within current ZoneGraph data" }, { "type": "EZoneLaneLinkTy...", "name": "ExitLinkType", "description": "Describes what type of linked lane to follow." }, { "type": "FVector", "name": "Position", "description": "Representative position of the action, used during graph calculation and debug drawing." }, { "type": "float", "name": "SplitDistance", "description": "Distance along the lane where lane is split in 2 spans." } ]
FZoneGraphObstacleDisturbanceArea::operator==
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
ZoneGraphAnnotations
bool operator== ( const [FZoneGraphObstacleDisturbanceArea](API\Plugins\ZoneGraphAnnotations\Annotations\FZoneGraphObstacleDisturbanceAre-) & Other ) const
[]
FZoneGraphObstacleDisturbanceArea
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
Event for indicating an obstacle.
ZoneGraphAnnotations
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphObstacleDisturbanceArea : public [FZoneGraphAnnotationEventBase](API\Plugins\ZoneGraphAnnotations\FZoneGraphAnnotationEventBase)
[ { "type": "EZoneGraphObsta...", "name": "Action", "description": "Disturbance event action (ex: add/remove)." }, { "type": "FMassLaneObstac...", "name": "ObstacleID", "description": "ID." }, { "type": "float", "name": "ObstacleRadius", "description": "Radius of the obstacle." }, { "type": "FVector", "name": "Position", "description": "Center of the obstacle." }, { "type": "float", "name": "Radius", "description": "Radius of the effect of the disturbance." } ]
UZoneGraphDisturbanceAnnotationBPLibrary::TriggerDanger
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotationBPLibrary.h
Triggers Danger event at specific location.
ZoneGraphAnnotations
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ZoneGraphAnnotations", Meta=(WorldContext="WorldContextObject")) static void TriggerDanger ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [AActor](API\Runtime\Engine\GameFramework\AActor) * Instigator, const FVector Position, const float Radius, const float Duration )
[]
UZoneGraphDisturbanceAnnotation::CalculateEscapeGraph
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
ZoneGraphAnnotations
void CalculateEscapeGraph ( [FZoneGraphDataEscapeGraph](API\Plugins\ZoneGraphAnnotations\Annotations\FZoneGraphDataEscapeGraph) & EscapeGraph )
[]
UZoneGraphDisturbanceAnnotationBPLibrary
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotationBPLibrary.h
Set of utilities for dealing with Disturbance Annotation.
ZoneGraphAnnotations
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UZoneGraphDisturbanceAnnotationBPLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
[]
UZoneGraphDisturbanceAnnotation::DebugDraw
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
Called when scene proxy is rebuilt.
ZoneGraphAnnotations
virtual void DebugDraw ( [FZoneGraphAnnotationSceneProxy](API\Plugins\ZoneGraphAnnotations\FZoneGraphAnnotationSceneProxy) * DebugProxy )
[]
UZoneGraphDisturbanceAnnotation::DebugDrawCanvas
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
Called when it's time to draw to canvas.
ZoneGraphAnnotations
virtual void DebugDrawCanvas ( [UCanvas](API\Runtime\Engine\Engine\UCanvas) * Canvas, [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * )
[]
UZoneGraphDisturbanceAnnotation::GetAnnotationTags
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
Tags applied by the Annotation, used to lookup Annotations from tags.
ZoneGraphAnnotations
virtual [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) GetAnnotationTags() const
[]
UZoneGraphDisturbanceAnnotation::GetEscapeAction
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
Disturbance action for a specific lane, or null of the lane does not have Disturbance action.
ZoneGraphAnnotations
const [FZoneGraphEscapeLaneAction](API\Plugins\ZoneGraphAnnotations\Annotations\FZoneGraphEscapeLaneAction) * GetEscapeAction ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle ) const
[]