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AZoneGraphTestingActor
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
Debug actor to visually test zone graph.
ZoneGraphDebug
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Actor, Input, Collision, Rendering, Replication, Partition, HLOD, Cooking)) class AZoneGraphTestingActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
[ { "type": "TObjectPtr<UZo...", "name": "DebugComp", "description": "" } ]
IZoneGraphDebug::IsAvailable
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/IZoneGraphDebug.h
Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true. True if the module is loaded and ready to use
ZoneGraphDebug
static bool IsAvailable()
[]
IZoneGraphDebug
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/IZoneGraphDebug.h
The public interface to this module. In most cases, this interface is only public to sibling modules within this plugin.
ZoneGraphDebug
class IZoneGraphDebug : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
UZoneGraphTestingComponent::CalcBounds
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.
ZoneGraphDebug
virtual FBoxSphereBounds CalcBounds ( const FTransform & LocalToWorld ) const
[]
UZoneGraphTestingComponent::CreateSceneProxy
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
Creates a proxy to represent the primitive to the scene manager in the rendering thread. The proxy object.
ZoneGraphDebug
virtual [FPrimitiveSceneProxy](API\Runtime\Engine\FPrimitiveSceneProxy) * CreateSceneProxy()
[]
UZoneGraphTestingComponent::DisableCustomTests
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
Prevent custom tests to be notified when lane location is updated. Currently active tests will get notified with an invalid location.
ZoneGraphDebug
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CallInEditor, Category=Test) void DisableCustomTests()
[]
UZoneGraphTestingComponent::EnableCustomTests
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
Allow custom tests to be notified when lane location is updated.
ZoneGraphDebug
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CallInEditor, Category=Test) void EnableCustomTests()
[]
UZoneGraphTestingComponent::OnRegister
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.
ZoneGraphDebug
virtual void OnRegister()
[]
UZoneGraphTestingComponent::OnUnregister
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called.
ZoneGraphDebug
virtual void OnUnregister()
[]
UZoneGraphTestingComponent::OnZoneGraphDataBuildDone
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
ZoneGraphDebug
void OnZoneGraphDataBuildDone ( const struct [FZoneGraphBuildData](API\Plugins\ZoneGraph\FZoneGraphBuildData) & BuildData )
[]
UZoneGraphTestingComponent::OnZoneGraphDataChanged
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
ZoneGraphDebug
void OnZoneGraphDataChanged ( const [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) * ZoneGraphData )
[]
UZoneGraphTestingComponent::PostEditChangeProperty
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
Called when a property on this object has been modified externally
ZoneGraphDebug
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UZoneGraphTestingComponent::UpdateTests
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
ZoneGraphDebug
void UpdateTests()
[]
UZoneGraphTestingComponent::UZoneGraphTestingComponent
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
ZoneGraphDebug
UZoneGraphTestingComponent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UZoneGraphTestingComponent
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
Actor for testing ZoneGraph functionality.
ZoneGraphDebug
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Custom, HideCategories=(Physics, Collision, Rendering, Cooking, Lighting, Navigation, Tags, HLOD, Mobile, AssetUserData, Activation)) class UZoneGraphTestingComponent : public [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent)
[ { "type": "float", "name": "AdvanceDistance", "description": "" }, { "type": "bool", "name": "bDrawBVTreeQuery", "description": "" }, { "type": "bool", "name": "bDrawLanePath", "description": "Experimental" }, { "type": "bool", "name": "bDrawLaneSmoothing", "description": "" }, { "type": "bool", "name": "bDrawLaneTangentVectors", "description": "" }, { "type": "bool", "name": "bDrawLinkedLanes", "description": "" }, { "type": "TArray<TObject...", "name": "CustomTests", "description": "" }, { "type": "FZoneGraphLaneL...", "name": "LaneLocation", "description": "" }, { "type": "FZoneGraphLaneP...", "name": "LanePath", "description": "" }, { "type": "TArray<FZoneGr...", "name": "LinkedLanes", "description": "" }, { "type": "FZoneGraphLaneL...", "name": "NearestLaneLocation", "description": "" }, { "type": "FVector", "name": "NearestTestOffset", "description": "" }, { "type": "FZoneGraphLaneL...", "name": "NextLaneLocation", "description": "" }, { "type": "FDelegateHandle", "name": "OnDataAddedHandle", "description": "" }, { "type": "FDelegateHandle", "name": "OnDataChangedHandle", "description": "" }, { "type": "FDelegateHandle", "name": "OnDataRemovedHandle", "description": "" }, { "type": "TObjectPtr<AZo...", "name": "OtherActor", "description": "" }, { "type": "FZoneGraphTagFi...", "name": "QueryFilter", "description": "" }, { "type": "FVector", "name": "SearchExtent", "description": "" }, { "type": "TObjectPtr<UZo...", "name": "ZoneGraph", "description": "" } ]
UZoneLaneTest::Draw
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
ZoneGraphDebug
virtual void Draw ( [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) const
[]
UZoneLaneTest::GetOwner
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
ZoneGraphDebug
const [UZoneGraphTestingComponent](API\Plugins\ZoneGraphDebug\UZoneGraphTestingComponent) * GetOwner() const
[]
UZoneLaneTest::OnLaneLocationUpdated
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
ZoneGraphDebug
virtual void OnLaneLocationUpdated ( const [FZoneGraphLaneLocation](API\Plugins\ZoneGraph\FZoneGraphLaneLocation) & PrevLaneLocation, const [FZoneGraphLaneLocation](API\Plugins\ZoneGraph\FZoneGraphLaneLocation) & NextLaneLocation )
[]
UZoneGraphTestingComponent::GetZoneGraphStorage
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
Returns the graph storage corresponding to the provided lane handle, if any.
ZoneGraphDebug
const [FZoneGraphStorage](API\Plugins\ZoneGraph\FZoneGraphStorage) * GetZoneGraphStorage ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) & LaneHandle ) const
[]
UZoneLaneTest::OnOwnerSet
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
ZoneGraphDebug
virtual void OnOwnerSet()
[]
UZoneLaneTest::SetOwner
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
ZoneGraphDebug
void SetOwner ( [UZoneGraphTestingComponent](API\Plugins\ZoneGraphDebug\UZoneGraphTestingComponent) * Owner )
[]
UZoneLaneTest
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
Base class to inherit from to be able to perform custom actions on lane detected by the testing actor.
ZoneGraphDebug
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, EditInlineNew) class UZoneLaneTest : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TObjectPtr<UZo...", "name": "OwnerComponent", "description": "" } ]
FZoneGraphEditorModule::ShutdownModule
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphEditor/Public/ZoneGraphEditorModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
ZoneGraphEditor
virtual void ShutdownModule()
[]
FZoneGraphEditorModule::StartupModule
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphEditor/Public/ZoneGraphEditorModule.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
ZoneGraphEditor
virtual void StartupModule()
[]
FZoneGraphEditorModule
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphEditor/Public/ZoneGraphEditorModule.h
The public interface to this module
ZoneGraphEditor
class FZoneGraphEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
IZoneGraphEditor
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphEditor/Public/IZoneGraphEditor.h
ZoneGraph Editor public interface
ZoneGraphEditor
class IZoneGraphEditor : public [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit)
[]
IZoneGraphTestSuite::Get
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphTestSuite/Public/ZoneGraphTestSuite.h
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. Returns singleton instance, loading the module on demand if needed
ZoneGraphTestSuite
static [IZoneGraphTestSuite](API\Plugins\ZoneGraphTestSuite\IZoneGraphTestSuite) & Get()
[]
IZoneGraphTestSuite
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphTestSuite/Public/ZoneGraphTestSuite.h
The public interface to this module
ZoneGraphTestSuite
class IZoneGraphTestSuite : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
IZoneGraphTestSuite::IsAvailable
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphTestSuite/Public/ZoneGraphTestSuite.h
Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true. True if the module is loaded and ready to use
ZoneGraphTestSuite
static bool IsAvailable()
[]