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UZoneGraphDisturbanceAnnotation::HandleEvents
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
Called when new events are ready to be processed
ZoneGraphAnnotations
virtual void HandleEvents ( const [FInstancedStructContainer](API\Plugins\StructUtils\FInstancedStructContainer) & Events )
[]
UZoneGraphDisturbanceAnnotation::PostSubsystemsInitialized
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
Called duringOnRegister(), or after all subsystems have been initialized.
ZoneGraphAnnotations
virtual void PostSubsystemsInitialized()
[]
UZoneGraphDisturbanceAnnotation::PostZoneGraphDataAdded
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
Called when new ZoneGraph data is added.
ZoneGraphAnnotations
virtual void PostZoneGraphDataAdded ( const [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) & ZoneGraphData )
[]
UZoneGraphDisturbanceAnnotation::PreZoneGraphDataRemoved
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
Called when new ZoneGraph data is removed.
ZoneGraphAnnotations
virtual void PreZoneGraphDataRemoved ( const [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) & ZoneGraphData )
[]
UZoneGraphDisturbanceAnnotation::TickAnnotation
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
Ticks the Annotation and changes the tags in the container when needed.
ZoneGraphAnnotations
virtual void TickAnnotation ( const float DeltaTime, [FZoneGraphAnnotationTagContainer](API\Plugins\ZoneGraphAnnotations\FZoneGraphAnnotationTagContainer) & AnnotationTagContainer )
[]
UZoneGraphDisturbanceAnnotation::UpdateAnnotationTags
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
ZoneGraphAnnotations
void UpdateAnnotationTags ( [FZoneGraphAnnotationTagContainer](API\Plugins\ZoneGraphAnnotations\FZoneGraphAnnotationTagContainer) & AnnotationTagContainer )
[]
UZoneGraphDisturbanceAnnotation::UpdateDangerLanes
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
ZoneGraphAnnotations
void UpdateDangerLanes()
[]
UZoneGraphDisturbanceAnnotation::UZoneGraphDisturbanceAnnotation
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
ZoneGraphAnnotations
UZoneGraphDisturbanceAnnotation ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UZoneGraphDisturbanceAnnotation
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
ZoneGraph Disturbance Annotation
ZoneGraphAnnotations
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=AI, BlueprintType, Meta=(BlueprintSpawnableComponent)) class UZoneGraphDisturbanceAnnotation : public [UZoneGraphAnnotationComponent](API\Plugins\ZoneGraphAnnotations\UZoneGraphAnnotationComponent)
[ { "type": "FZoneGraphTagFi...", "name": "AffectedLaneTags", "description": "Filter specifying which lanes the Annotation is applied to." }, { "type": "bool", "name": "bDisturbancesChanged", "description": "Flag indicating if the event processing changed the dangers." }, { "type": "FZoneGraphTag", "name": "DangerAnnotationTag", "description": "Tag to mark the lanes that should be fled." }, { "type": "TArray<FZoneGr...", "name": "Dangers", "description": "Array of currently active dangers." }, { "type": "TArray<FZoneGr...", "name": "EscapeGraphs", "description": "Disturbance graph for each ZoneGraphData" }, { "type": "FZoneGraphTagFi...", "name": "EscapeLaneTags", "description": "Filter specifying which lanes can be used during Disturbance." }, { "type": "float", "name": "IdealSpanLength", "description": "Ideal span length for lane subdivision. Each lane will have between 2 and 8 spans." }, { "type": "FVector", "name": "LastDebugDrawLocation", "description": "" }, { "type": "FZoneGraphTag", "name": "ObstacleAnnotationTag", "description": "Tag to mark the lanes influenced by an obstacle." }, { "type": "TArray<FZoneGr...", "name": "Obstacles", "description": "Array of obstacles." }, { "type": "FZoneGraphTagMa...", "name": "PreviouslyAppliedTags", "description": "Combined mask of tags added in previous update (used for clearing previous state)" }, { "type": "TObjectPtr<UZo...", "name": "ZoneGraphSubsystem", "description": "Cached ZoneGraphSubsystem" } ]
UZoneGraphDisturbanceAnnotationTest::CalcBounds
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
ZoneGraphAnnotations
virtual FBox CalcBounds ( const FTransform & LocalToWorld ) const
[]
UZoneGraphDisturbanceAnnotationTest::DebugDraw
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
ZoneGraphAnnotations
virtual void DebugDraw ( [FDebugRenderSceneProxy](API\Runtime\Engine\FDebugRenderSceneProxy) * DebugProxy )
[]
UZoneGraphDisturbanceAnnotationTest::Trigger
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
ZoneGraphAnnotations
virtual void Trigger()
[]
UZoneGraphDisturbanceAnnotationTest
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/Annotations/ZoneGraphDisturbanceAnnotation.h
Test for Disturbance Annotation
ZoneGraphAnnotations
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UZoneGraphDisturbanceAnnotationTest : public [UZoneGraphAnnotationTest](API\Plugins\ZoneGraphAnnotations\UZoneGraphAnnotationTest)
[ { "type": "float", "name": "DangerRadius", "description": "" }, { "type": "float", "name": "Duration", "description": "" }, { "type": "FVector", "name": "Offset", "description": "" } ]
AZoneGraphAnnotationTestingActor::PostEditMove
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
Called after an actor has been moved in the editor
ZoneGraphAnnotations
virtual void PostEditMove ( bool bFinished )
[]
AZoneGraphAnnotationTestingActor::AZoneGraphAnnotationTestingActor
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
ZoneGraphAnnotations
AZoneGraphAnnotationTestingActor ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
AZoneGraphAnnotationTestingActor::Trigger
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
Simple trigger function to trigger something on the tests. Ideally this would be part of each test, but it does not work there.
ZoneGraphAnnotations
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CallInEditor, Category="Test") void Trigger()
[]
AZoneGraphAnnotationTestingActor
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
Debug actor to test Mass ZoneGraph Annotations.
ZoneGraphAnnotations
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Actor, Input, Collision, Rendering, Replication, Partition, HLOD, Cooking)) class AZoneGraphAnnotationTestingActor : public [AActor](API\Runtime\Engine\GameFramework\AActor)
[ { "type": "TObjectPtr<UZo...", "name": "TestingComp", "description": "" } ]
FMassLaneObstacleID::GetValue
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTypes.h
ZoneGraphAnnotations
uint64 GetValue() const
[]
FMassLaneObstacleID::GetNextUniqueID
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTypes.h
ZoneGraphAnnotations
static [FMassLaneObstacleID](API\Plugins\ZoneGraphAnnotations\FMassLaneObstacleID) GetNextUniqueID()
[]
InvalidID
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTypes.h
ZoneGraphAnnotations
static const [FMassLaneObstacleID](API\Plugins\ZoneGraphAnnotations\FMassLaneObstacleID) InvalidID;
[]
FMassLaneObstacleID::IsValid
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTypes.h
ZoneGraphAnnotations
bool IsValid() const
[]
NextUniqueID
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTypes.h
ZoneGraphAnnotations
static uint64 NextUniqueID = 0;
[]
FMassLaneObstacleID::operator==
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTypes.h
ZoneGraphAnnotations
bool operator== ( const [FMassLaneObstacleID](API\Plugins\ZoneGraphAnnotations\FMassLaneObstacleID) & Other ) const
[]
FMassLaneObstacleID::FMassLaneObstacleID
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTypes.h
ZoneGraphAnnotations
FMassLaneObstacleID()
[]
FMassLaneObstacleID::FMassLaneObstacleID
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTypes.h
ZoneGraphAnnotations
FMassLaneObstacleID &40; uint64 ID &41;
[]
FMassLaneObstacleID
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTypes.h
ZoneGraphAnnotations
class FMassLaneObstacleID
[]
FRegisteredZoneGraphAnnotation::Reset
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
ZoneGraphAnnotations
void Reset()
[]
FRegisteredZoneGraphAnnotation
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
Struct representing registered ZoneGraph data in the subsystem.
ZoneGraphAnnotations
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRegisteredZoneGraphAnnotation
[ { "type": "TObjectPtr<UZo...", "name": "AnnotationComponent", "description": "" }, { "type": "FZoneGraphTagMa...", "name": "AnnotationTags", "description": "" } ]
FZoneGraphAnnotationEventBase
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTypes.h
Base structs for all events forUZoneGraphAnnotationSubsystem.
ZoneGraphAnnotations
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphAnnotationEventBase
[]
FZoneGraphAnnotationSceneProxy::GetMemoryFootprint
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
Every derived class should override these functions
ZoneGraphAnnotations
virtual uint32 GetMemoryFootprint() const
[]
FZoneGraphAnnotationSceneProxy::GetTypeHash
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
Return a type (or subtype) specific hash for sorting purposes
ZoneGraphAnnotations
virtual SIZE_T GetTypeHash() const
[]
FZoneGraphAnnotationSceneProxy::GetViewRelevance
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
Determines the relevance of this primitive's elements to the given view. Called in the rendering thread. The relevance of the primitive's elements to the view.
ZoneGraphAnnotations
virtual [FPrimitiveViewRelevance](API\Runtime\Engine\FPrimitiveViewRelevance) GetViewRelevance ( const [FSceneView](API\Runtime\Engine\FSceneView) * View ) const
[]
FZoneGraphAnnotationSceneProxy::FZoneGraphAnnotationSceneProxy
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
ZoneGraphAnnotations
FZoneGraphAnnotationSceneProxy ( const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) & InComponent, const [EDrawType](API\Runtime\Engine\FDebugRenderSceneProxy\EDrawType) InDrawType )
[]
FZoneGraphAnnotationSceneProxy
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
ZoneGraphAnnotations
class FZoneGraphAnnotationSceneProxy : public [FDebugRenderSceneProxy](API\Runtime\Engine\FDebugRenderSceneProxy)
[]
FZoneGraphAnnotationTagContainer::GetMutableAnnotationTagsForData
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
ZoneGraphAnnotations
[TArrayView](API\Runtime\Core\Containers\TArrayView)< [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) > GetMutableAnnotationTagsForData ( const [FZoneGraphDataHandle](API\Plugins\ZoneGraph\FZoneGraphDataHandle) DataHandle )
[]
FZoneGraphAnnotationTagContainer
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
Annotation tags per zone graph data
ZoneGraphAnnotations
struct FZoneGraphAnnotationTagContainer
[ { "type": "FZoneGraphTagMa...", "name": "CombinedStaticTags", "description": "Mask combining all static tags used by any of the registered ZoneGraphData." }, { "type": "TArray<FZoneGr...", "name": "DataAnnotationTags", "description": "" } ]
FZoneGraphDataAnnotationTags
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
Struct holding combined tags for a specific ZoneGraphData.
ZoneGraphAnnotations
struct FZoneGraphDataAnnotationTags
[ { "type": "bool", "name": "bInUse", "description": "" }, { "type": "FZoneGraphDataH...", "name": "DataHandle", "description": "" }, { "type": "TArray<FZoneGr...", "name": "LaneTags", "description": "" } ]
GetTypeHash
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTypes.h
ZoneGraphAnnotations
uint32 GetTypeHash ( const [FMassLaneObstacleID](API\Plugins\ZoneGraphAnnotations\FMassLaneObstacleID) & Obs )
[]
IZoneGraphAnnotationsModule::Get
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/IZoneGraphAnnotationsModule.h
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. Returns singleton instance, loading the module on demand if needed
ZoneGraphAnnotations
static [IZoneGraphAnnotationsModule](API\Plugins\ZoneGraphAnnotations\IZoneGraphAnnotationsModule) & Get()
[]
IZoneGraphAnnotationsModule::IsAvailable
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/IZoneGraphAnnotationsModule.h
Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true. True if the module is loaded and ready to use
ZoneGraphAnnotations
static bool IsAvailable()
[]
UZoneGraphAnnotationComponent::CalcBounds
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.
ZoneGraphAnnotations
virtual FBoxSphereBounds CalcBounds ( const FTransform & LocalToWorld ) const
[]
IZoneGraphAnnotationsModule
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/IZoneGraphAnnotationsModule.h
The public interface to this module. In most cases, this interface is only public to sibling modules within this plugin.
ZoneGraphAnnotations
class IZoneGraphAnnotationsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
UZoneGraphAnnotationComponent::CreateDebugSceneProxy
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
Method that derived class should override to create the scene proxy and customize a custom delegate helper (if any)
ZoneGraphAnnotations
virtual [FDebugRenderSceneProxy](API\Runtime\Engine\FDebugRenderSceneProxy) * CreateDebugSceneProxy()
[]
UZoneGraphAnnotationComponent::DebugDraw
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
Called when scene proxy is rebuilt.
ZoneGraphAnnotations
virtual void DebugDraw ( [FZoneGraphAnnotationSceneProxy](API\Plugins\ZoneGraphAnnotations\FZoneGraphAnnotationSceneProxy) * DebugProxy )
[]
UZoneGraphAnnotationComponent::DebugDrawCanvas
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
Called when it's time to draw to canvas.
ZoneGraphAnnotations
virtual void DebugDrawCanvas ( [UCanvas](API\Runtime\Engine\Engine\UCanvas) * Canvas, [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * )
[]
UZoneGraphAnnotationComponent::GetAnnotationTags
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
Tags applied by the Annotation, used to lookup Annotations from tags.
ZoneGraphAnnotations
virtual [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) GetAnnotationTags() const
[]
UZoneGraphAnnotationComponent::GetFirstViewPoint
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
Returns first view point (player controller or debug camera)
ZoneGraphAnnotations
void GetFirstViewPoint ( FVector & ViewLocation, FRotator & ViewRotation ) const
[]
UZoneGraphAnnotationComponent::GetMaxDebugDrawDistance
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
Returns ZoneGraph max debug draw distance.
ZoneGraphAnnotations
float GetMaxDebugDrawDistance() const
[]
UZoneGraphAnnotationComponent::OnPostWorldInit
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
ZoneGraphAnnotations
void OnPostWorldInit ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const [UWorld::InitializationValues](API\Runtime\Engine\Engine\UWorld\InitializationValues) )
[]
UZoneGraphAnnotationComponent::HandleEvents
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
Called when new events are ready to be processed
ZoneGraphAnnotations
virtual void HandleEvents ( const [FInstancedStructContainer](API\Plugins\StructUtils\FInstancedStructContainer) & Events )
[]
UZoneGraphAnnotationComponent::OnPreZoneGraphDataRemoved
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
ZoneGraphAnnotations
void OnPreZoneGraphDataRemoved ( const [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) * ZoneGraphData )
[]
UZoneGraphAnnotationComponent::OnRegister
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.
ZoneGraphAnnotations
virtual void OnRegister()
[]
UZoneGraphAnnotationComponent::OnPostZoneGraphDataAdded
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
ZoneGraphAnnotations
void OnPostZoneGraphDataAdded ( const [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) * ZoneGraphData )
[]
UZoneGraphAnnotationComponent::OnUnregister
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called.
ZoneGraphAnnotations
virtual void OnUnregister()
[]
UZoneGraphAnnotationComponent::PostEditChangeChainProperty
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
This alternate version of PostEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of theFStructPropertymember variable that contains the property that was modified.
ZoneGraphAnnotations
virtual void PostEditChangeChainProperty ( [FPropertyChangedChainEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedChainEvent) & PropertyChangedEvent )
[]
UZoneGraphAnnotationComponent::PostSubsystemsInitialized
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
Called duringOnRegister(), or after all subsystems have been initialized.
ZoneGraphAnnotations
virtual void PostSubsystemsInitialized()
[]
UZoneGraphAnnotationComponent::PostZoneGraphDataAdded
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
Called when new ZoneGraph data is added.
ZoneGraphAnnotations
virtual void PostZoneGraphDataAdded ( const [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) & ZoneGraphData )
[]
UZoneGraphAnnotationComponent::PreZoneGraphDataRemoved
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
Called when new ZoneGraph data is removed.
ZoneGraphAnnotations
virtual void PreZoneGraphDataRemoved ( const [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) & ZoneGraphData )
[]
UZoneGraphAnnotationComponent::TickAnnotation
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
Ticks the Annotation and changes the tags in the container when needed.
ZoneGraphAnnotations
virtual void TickAnnotation ( const float DeltaTime, [FZoneGraphAnnotationTagContainer](API\Plugins\ZoneGraphAnnotations\FZoneGraphAnnotationTagContainer) & AnnotationTagContainer )
[]
UZoneGraphAnnotationComponent::UZoneGraphAnnotationComponent
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
ZoneGraphAnnotations
UZoneGraphAnnotationComponent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UZoneGraphAnnotationComponent
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationComponent.h
ZoneGraphAnnotations
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract) class UZoneGraphAnnotationComponent : public [UDebugDrawComponent](API\Runtime\Engine\Debug\UDebugDrawComponent)
[ { "type": "bool", "name": "bEnableDebugDrawing", "description": "" }, { "type": "FDelegateHandle", "name": "CanvasDebugDrawDelegateHandle", "description": "" }, { "type": "FDelegateHandle", "name": "OnPostWorldInitDelegateHandle", "description": "" }, { "type": "FDelegateHandle", "name": "OnPostZoneGraphDataAddedHandle", "description": "" }, { "type": "FDelegateHandle", "name": "OnPreZoneGraphDataRemovedHandle", "description": "" } ]
UZoneGraphAnnotationSubsystem::AddToAnnotationLookup
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
ZoneGraphAnnotations
void AddToAnnotationLookup ( [UZoneGraphAnnotationComponent](API\Plugins\ZoneGraphAnnotations\UZoneGraphAnnotationComponent) & Annotation, const [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) AnnotationTags )
[]
UZoneGraphAnnotationSubsystem::Deinitialize
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
Implement this for deinitialization of instances of the system
ZoneGraphAnnotations
virtual void Deinitialize()
[]
UZoneGraphAnnotationSubsystem::GetAnnotationTags
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
bitmask of Annotation tags at given lane
ZoneGraphAnnotations
[FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) GetAnnotationTags ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) LaneHandle ) const
[]
UZoneGraphAnnotationSubsystem::GetFirstAnnotationForTag
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
First Annotation matching a bit in the bitmask
ZoneGraphAnnotations
[UZoneGraphAnnotationComponent](API\Plugins\ZoneGraphAnnotations\UZoneGraphAnnotationComponent) * GetFirstAnnotationForTag ( const [FZoneGraphTag](API\Plugins\ZoneGraph\FZoneGraphTag) AnnotationTag ) const
[]
UZoneGraphAnnotationSubsystem::GetStatId
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
Return the stat id to use for this tickable
ZoneGraphAnnotations
virtual [TStatId](API\Runtime\Core\Stats\TStatId) GetStatId() const
[]
UZoneGraphAnnotationSubsystem::Initialize
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
USubsystemimplementation Begin.
ZoneGraphAnnotations
virtual void Initialize ( [FSubsystemCollectionBase](API\Runtime\Engine\Subsystems\FSubsystemCollectionBase) & Collection )
[]
UZoneGraphAnnotationSubsystem::PostZoneGraphDataAdded
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
ZoneGraphAnnotations
void PostZoneGraphDataAdded ( const [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) * ZoneGraphData )
[]
UZoneGraphAnnotationSubsystem::PreZoneGraphDataRemoved
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
ZoneGraphAnnotations
void PreZoneGraphDataRemoved ( const [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) * ZoneGraphData )
[]
UZoneGraphAnnotationSubsystem::RegisterAnnotationComponent
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
Registers Annotation component
ZoneGraphAnnotations
void RegisterAnnotationComponent ( [UZoneGraphAnnotationComponent](API\Plugins\ZoneGraphAnnotations\UZoneGraphAnnotationComponent) & Component )
[]
UZoneGraphAnnotationSubsystem::RemoveFromAnnotationLookup
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
ZoneGraphAnnotations
void RemoveFromAnnotationLookup ( [UZoneGraphAnnotationComponent](API\Plugins\ZoneGraphAnnotations\UZoneGraphAnnotationComponent) & Annotation )
[]
UZoneGraphAnnotationSubsystem::ReregisterTagsInEditor
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
Signals the subsystem to re-register all tags.
ZoneGraphAnnotations
void ReregisterTagsInEditor()
[]
UZoneGraphAnnotationSubsystem::Tick
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject)
ZoneGraphAnnotations
virtual void Tick ( float DeltaTime )
[]
UZoneGraphAnnotationSubsystem::SendEvent
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
Sends an event to the Annotations.
ZoneGraphAnnotations
template<typename T> [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< [TIsDerivedFrom](API\Runtime\Core\Templates\TIsDerivedFrom)< T, [FZoneGraphAnnotationEventBase](API\Plugins\ZoneGraphAnnotations\FZoneGraphAnnotationEventBase) >::IsDerived, void >::Type SendEvent ( const T & InRequest )
[]
UZoneGraphAnnotationSubsystem::UnregisterAnnotationComponent
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
Unregisters Annotation component
ZoneGraphAnnotations
void UnregisterAnnotationComponent ( [UZoneGraphAnnotationComponent](API\Plugins\ZoneGraphAnnotations\UZoneGraphAnnotationComponent) & Component )
[]
UZoneGraphAnnotationSubsystem::UZoneGraphAnnotationSubsystem
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
ZoneGraphAnnotations
UZoneGraphAnnotationSubsystem()
[]
UZoneGraphAnnotationSubsystem
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationSubsystem.h
A subsystem managing Zonegraph Annotations.
ZoneGraphAnnotations
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UZoneGraphAnnotationSubsystem : public [UTickableWorldSubsystem](API\Runtime\Engine\Subsystems\UTickableWorldSubsystem)
[ { "type": "FZoneGraphAnnot...", "name": "AnnotationTagContainer", "description": "Combined tags for each ZoneGraphData." }, { "type": "int32", "name": "CurrentEventStream", "description": "Indexof the current event stream." }, { "type": "FInstancedStruc...", "name": "Events", "description": "Stream of events to be processed, double buffered." }, { "type": "FRWAccessDetect...", "name": "EventsDetector", "description": "" }, { "type": "FDelegateHandle", "name": "OnPostZoneGraphDataAddedHandle", "description": "" }, { "type": "FDelegateHandle", "name": "OnPreZoneGraphDataRemovedHandle", "description": "" }, { "type": "TArray<FRegist...", "name": "RegisteredComponents", "description": "Array of registered components." }, { "type": "TArray<TObject...", "name": "TagToAnnotationLookup", "description": "Lookup table from tag index to Annotation" } ]
UZoneGraphAnnotationTest::CalcBounds
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
ZoneGraphAnnotations
virtual FBox CalcBounds ( const FTransform & LocalToWorld ) const
[]
UZoneGraphAnnotationTest::DebugDraw
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
ZoneGraphAnnotations
virtual void DebugDraw ( [FDebugRenderSceneProxy](API\Runtime\Engine\FDebugRenderSceneProxy) * DebugProxy )
[]
UZoneGraphAnnotationTest::DebugDrawCanvas
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
ZoneGraphAnnotations
virtual void DebugDrawCanvas ( [UCanvas](API\Runtime\Engine\Engine\UCanvas) * Canvas, [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * )
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UZoneGraphAnnotationTest::GetOwner
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
ZoneGraphAnnotations
const [UZoneGraphAnnotationTestingComponent](API\Plugins\ZoneGraphAnnotations\UZoneGraphAnnotationTestingCompo-) * GetOwner() const
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UZoneGraphAnnotationTest::SetOwner
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
ZoneGraphAnnotations
void SetOwner ( [UZoneGraphAnnotationTestingComponent](API\Plugins\ZoneGraphAnnotations\UZoneGraphAnnotationTestingCompo-) * Owner )
[]
UZoneGraphAnnotationTest::OnOwnerSet
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
ZoneGraphAnnotations
virtual void OnOwnerSet()
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UZoneGraphAnnotationTest::Trigger
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
ZoneGraphAnnotations
virtual void Trigger()
[]
UZoneGraphAnnotationTest
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
Base class for ZoneGraph Annotation tests.
ZoneGraphAnnotations
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, EditInlineNew) class UZoneGraphAnnotationTest : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TObjectPtr<UZo...", "name": "OwnerComponent", "description": "" } ]
UZoneGraphAnnotationTestingComponent::CalcBounds
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.
ZoneGraphAnnotations
virtual FBoxSphereBounds CalcBounds ( const FTransform & LocalToWorld ) const
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UZoneGraphAnnotationTestingComponent::CreateDebugSceneProxy
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
Method that derived class should override to create the scene proxy and customize a custom delegate helper (if any)
ZoneGraphAnnotations
virtual [FDebugRenderSceneProxy](API\Runtime\Engine\FDebugRenderSceneProxy) * CreateDebugSceneProxy()
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UZoneGraphAnnotationTestingComponent::DebugDraw
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
ZoneGraphAnnotations
virtual void DebugDraw ( [FDebugRenderSceneProxy](API\Runtime\Engine\FDebugRenderSceneProxy) * DebugProxy )
[]
UZoneGraphAnnotationTestingComponent::DebugDrawCanvas
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
ZoneGraphAnnotations
virtual void DebugDrawCanvas ( [UCanvas](API\Runtime\Engine\Engine\UCanvas) * Canvas, [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * )
[]
UZoneGraphAnnotationTestingComponent::OnUnregister
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called.
ZoneGraphAnnotations
virtual void OnUnregister()
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UZoneGraphAnnotationTestingComponent::OnRegister
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.
ZoneGraphAnnotations
virtual void OnRegister()
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UZoneGraphAnnotationTestingComponent::PostEditChangeChainProperty
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
This alternate version of PostEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of theFStructPropertymember variable that contains the property that was modified.
ZoneGraphAnnotations
virtual void PostEditChangeChainProperty ( [FPropertyChangedChainEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedChainEvent) & PropertyChangedEvent )
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UZoneGraphAnnotationTestingComponent::Trigger
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
ZoneGraphAnnotations
void Trigger()
[]
UZoneGraphAnnotationTestingComponent::UZoneGraphAnnotationTestingComponent
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
ZoneGraphAnnotations
UZoneGraphAnnotationTestingComponent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UZoneGraphAnnotationTestingComponent
/Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h
Debug component to test Mass ZoneGraph Annotations. Handles tests and rendering.
ZoneGraphAnnotations
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Debug) class UZoneGraphAnnotationTestingComponent : public [UDebugDrawComponent](API\Runtime\Engine\Debug\UDebugDrawComponent)
[ { "type": "FDelegateHandle", "name": "CanvasDebugDrawDelegateHandle", "description": "" }, { "type": "TArray<TObject...", "name": "Tests", "description": "" } ]
AZoneGraphTestingActor::DisableCustomTests
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
Prevent custom tests to be notified when lane location is updated. Currently active tests will get notified with an invalid location.
ZoneGraphDebug
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CallInEditor, Category=Test) void DisableCustomTests()
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AZoneGraphTestingActor::EnableCustomTests
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
Allow custom tests to be notified when lane location is updated.
ZoneGraphDebug
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CallInEditor, Category=Test) void EnableCustomTests()
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AZoneGraphTestingActor::PostEditMove
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
Called after an actor has been moved in the editor
ZoneGraphDebug
virtual void PostEditMove ( bool bFinished )
[]
AZoneGraphTestingActor::AZoneGraphTestingActor
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h
ZoneGraphDebug
AZoneGraphTestingActor ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
IZoneGraphDebug::Get
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/IZoneGraphDebug.h
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. Returns singleton instance, loading the module on demand if needed
ZoneGraphDebug
static [IZoneGraphDebug](API\Plugins\ZoneGraphDebug\IZoneGraphDebug) & Get()
[]