className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 3
36
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
UXRCreativeITFComponent::SetPointerComponent | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeITFComponent.h | XRCreative | void SetPointerComponent ( [UXRCreativePointerComponent](API\Plugins\XRCreative\UXRCreativePointerComponent) * InPointer ) | [] |
|
UXRCreativeITFComponent::TickComponent | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeITFComponent.h | Function called every frame on this ActorComponent. Override this function to implement custom logic to be executed every frame. Only executes if the component is registered, and also PrimaryComponentTick.bCanEverTick must be set to true. | XRCreative | virtual void TickComponent ( float DeltaTime, enum ELevelTick TickType, [FActorComponentTickFunction](API\Runtime\Engine\Engine\FActorComponentTickFunction) * ThisTickFunction ) | [] |
UXRCreativeITFComponent::ToolsTick | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeITFComponent.h | XRCreative | void ToolsTick ( float InDeltaTime ) | [] |
|
UXRCreativeITFComponent::UninitializeComponent | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeITFComponent.h | Handle this component being Uninitialized. Called fromAActor::EndPlayonly if bHasBeenInitialized is true | XRCreative | virtual void UninitializeComponent() | [] |
UXRCreativeITFComponent::Undo | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeITFComponent.h | XRCreative | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="XR Creative|Tools") void Undo() | [] |
|
UXRCreativeITFComponent::UXRCreativeITFComponent | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeITFComponent.h | XRCreative | UXRCreativeITFComponent() | [] |
|
UXRCreativePalette::SetOwner | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeToolset.h | XRCreative | void SetOwner ( class [AXRCreativeAvatar](API\Plugins\XRCreative\AXRCreativeAvatar) * InOwner ) | [] |
|
UXRCreativePalette | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeToolset.h | XRCreative | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UXRCreativePalette : public [UCommonUserWidget](API\Plugins\CommonUI\UCommonUserWidget) | [
{
"type": "TObjectPtr<AXR...",
"name": "Owner",
"description": ""
},
{
"type": "TArray<TObject...",
"name": "Tabs",
"description": ""
}
] |
|
UXRCreativeITFComponent | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeITFComponent.h | XRCreative | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UXRCreativeITFComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent) | [
{
"type": "bool",
"name": "bIsShuttingDown",
"description": ""
},
{
"type": "bool",
"name": "bPendingMouseStateChange",
"description": ""
},
{
"type": "TSharedPtr< FXR...",
"name": "ContextQueriesAPI",
"description": ""
},
{
"type": "TSharedPtr< FXR...",
"name": "ContextTransactionsAPI",
"description": ""
},
{
"type": "EToolContextCoo...",
"name": "CurrentCoordinateSystem",
"description": ""
},
{
"type": "FInputDeviceSta...",
"name": "CurrentMouseState",
"description": ""
},
{
"type": "FViewCameraStat...",
"name": "CurrentViewCameraState",
"description": ""
},
{
"type": "TSubclassOf<AX...",
"name": "FullTRSGizmoActorClass",
"description": ""
},
{
"type": "TObjectPtr< UXR...",
"name": "PDIRenderComponent",
"description": ""
},
{
"type": "TObjectPtr<UXR...",
"name": "PointerComponent",
"description": ""
},
{
"type": "FVector2D",
"name": "PrevMousePosition",
"description": ""
},
{
"type": "TObjectPtr< UXR...",
"name": "SelectionInteraction",
"description": ""
},
{
"type": "TObjectPtr<UTy...",
"name": "SelectionSet",
"description": ""
},
{
"type": "TObjectPtr<UIn...",
"name": "ToolsContext",
"description": ""
},
{
"type": "TObjectPtr< UXR...",
"name": "TransformInteraction",
"description": ""
}
] |
|
UXRCreativePointerComponent::GetFilteredTraceEnd | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativePointerComponent.h | If bScaledByImpact is false, this is the smoothed filter output, roughly `TraceMaxLength_ units away, roughly in the +X direction. If bScaledByImpact is true, the magnitude is shortened to match the length of a blocking hit (if any). | XRCreative | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="XR Creative") FVector GetFilteredTraceEnd ( const bool bScaledByImpact ) const | [] |
UXRCreativePaletteTab | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeToolset.h | XRCreative | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UXRCreativePaletteTab : public [UCommonActivatableWidget](API\Plugins\CommonUI\UCommonActivatableWidget) | [] |
|
UXRCreativePaletteToolTab | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeToolset.h | XRCreative | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UXRCreativePaletteToolTab : public [UXRCreativePaletteTab](API\Plugins\XRCreative\UXRCreativePaletteTab) | [
{
"type": "TWeakObjectPtr<...",
"name": "Tool",
"description": ""
}
] |
|
UXRCreativePointerComponent::GetRawTraceEnd | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativePointerComponent.h | If bScaledByImpact is false, this returns the raw input to the smoothing filter, `TraceMaxLength_ units away the +X direction. If bScaledByImpact is true, the magnitude is shortened to the length of the blocking hit (if any). | XRCreative | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="XR Creative") FVector GetRawTraceEnd ( const bool bScaledByImpact ) const | [] |
UXRCreativePointerComponent::IsEnabled | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativePointerComponent.h | XRCreative | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="XR Creative") bool IsEnabled() const | [] |
|
UXRCreativePointerComponent::InitializeComponent | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativePointerComponent.h | Initializes the component. Occurs at level startup or actor spawn. This is before BeginPlay (Actor or Component). All Components in the level will be Initialized on load before any Actor/Component gets BeginPlay Requires component to be registered, and bWantsInitializeComponent to be true. | XRCreative | virtual void InitializeComponent() | [] |
UXRCreativePointerComponent::GetHitResult | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativePointerComponent.h | XRCreative | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="XR Creative") const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & GetHitResult() const | [] |
|
UXRCreativePointerComponent::SetEnabled | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativePointerComponent.h | XRCreative | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="XR Creative") void SetEnabled ( bool bInEnabled ) | [] |
|
UXRCreativePointerComponent::UninitializeComponent | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativePointerComponent.h | Handle this component being Uninitialized. Called fromAActor::EndPlayonly if bHasBeenInitialized is true | XRCreative | virtual void UninitializeComponent() | [] |
UXRCreativePointerComponent::UXRCreativePointerComponent | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativePointerComponent.h | XRCreative | UXRCreativePointerComponent() | [] |
|
UXRCreativePointerComponent | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativePointerComponent.h | XRCreative | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UXRCreativePointerComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent) | [
{
"type": "bool",
"name": "bEnabled",
"description": ""
},
{
"type": "FHitResult",
"name": "HitResult",
"description": ""
},
{
"type": "FVector",
"name": "RawTraceEnd",
"description": ""
},
{
"type": "TPimplPtr< UE::...",
"name": "SmoothingFilter",
"description": ""
},
{
"type": "float",
"name": "SmoothingLag",
"description": ""
},
{
"type": "float",
"name": "SmoothingMinCutoff",
"description": ""
},
{
"type": "float",
"name": "TraceMaxLength",
"description": ""
}
] |
|
UXRCreativeSettings::GetXRCreativeSettings | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeSettings.h | XRCreative | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="XR Creative") static [UXRCreativeSettings](API\Plugins\XRCreative\UXRCreativeSettings) * GetXRCreativeSettings() | [] |
|
UXRCreativeSettings | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeSettings.h | XRCreative | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=XRCreativeSettings, DisplayName="XR Creative") class UXRCreativeSettings : public [UDeveloperSettingsBackedByCVars](API\Runtime\DeveloperSettings\Engine\UDeveloperSettingsBackedByCVars) | [
{
"type": "bool",
"name": "bUseImperial",
"description": ""
},
{
"type": "TArray< float >",
"name": "FloatArray",
"description": ""
},
{
"type": "TSoftClassPtr< ...",
"name": "SubsystemHelpersClass",
"description": ""
}
] |
|
UXRCreativePointerComponent::TickComponent | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativePointerComponent.h | Function called every frame on this ActorComponent. Override this function to implement custom logic to be executed every frame. Only executes if the component is registered, and also PrimaryComponentTick.bCanEverTick must be set to true. | XRCreative | virtual void TickComponent ( float DeltaTime, enum ELevelTick TickType, [FActorComponentTickFunction](API\Runtime\Engine\Engine\FActorComponentTickFunction) * ThisTickFunction ) | [] |
UXRCreativeStyle | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeToolset.h | XRCreative | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UXRCreativeStyle : public [UPrimaryDataAsset](API\Runtime\Engine\Engine\UPrimaryDataAsset) | [
{
"type": "TSubclassOf<UC...",
"name": "BoldTextStyle",
"description": ""
},
{
"type": "TSubclassOf<UC...",
"name": "ItalicTextStyle",
"description": ""
},
{
"type": "TSubclassOf<UC...",
"name": "LargeButtonStyle",
"description": ""
},
{
"type": "TSubclassOf<UC...",
"name": "RegularButtonStyle",
"description": ""
},
{
"type": "TSubclassOf<UC...",
"name": "RegularTextStyle",
"description": ""
}
] |
|
UXRCreativeSubsystem::EnterVRMode | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeSubsystem.h | Enter VR Mode | XRCreative | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="XR Creative") static bool EnterVRMode() | [] |
UXRCreativeSubsystem::Initialize | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeSubsystem.h | Implement this for initialization of instances of the system | XRCreative | virtual void Initialize ( [FSubsystemCollectionBase](API\Runtime\Engine\Subsystems\FSubsystemCollectionBase) & Collection ) | [] |
UXRCreativeSubsystem::ExitVRMode | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeSubsystem.h | Exit VR Mode | XRCreative | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="XR Creative") static void ExitVRMode() | [] |
UXRCreativeSubsystem::OnEngineInitComplete | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeSubsystem.h | XRCreative | void OnEngineInitComplete() | [] |
|
UXRCreativeSubsystem | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeSubsystem.h | XRCreative | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UXRCreativeSubsystem : public [UEngineSubsystem](API\Runtime\Engine\Subsystems\UEngineSubsystem) | [
{
"type": "FDelegateHandle",
"name": "EngineInitCompleteDelegate",
"description": ""
},
{
"type": "TObjectPtr<UXR...",
"name": "Helpers",
"description": ""
}
] |
|
UXRCreativeSubsystemHelpers | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeSubsystem.h | XRCreative | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable) class UXRCreativeSubsystemHelpers : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
|
UXRCreativeTool::GetDisplayName | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeToolset.h | XRCreative | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="XR Creative") virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const | [] |
|
UXRCreativeTool::GetPaletteTabClass | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeToolset.h | XRCreative | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="XR Creative") virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UXRCreativePaletteToolTab](API\Plugins\XRCreative\UXRCreativePaletteToolTab) > GetPaletteTabClass() const | [] |
|
UXRCreativeTool::GetToolName | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeToolset.h | XRCreative | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="XR Creative") virtual [FName](API\Runtime\Core\UObject\FName) GetToolName() const | [] |
|
UXRCreativeTool | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeToolset.h | XRCreative | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType) class UXRCreativeTool : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
|
UXRCreativeToolset | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeToolset.h | XRCreative | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UXRCreativeToolset : public [UPrimaryDataAsset](API\Runtime\Engine\Engine\UPrimaryDataAsset) | [
{
"type": "TSubclassOf<AX...",
"name": "Avatar",
"description": ""
},
{
"type": "TSubclassOf<UX...",
"name": "Palette",
"description": ""
},
{
"type": "TSoftObjectPtr<...",
"name": "Style",
"description": ""
},
{
"type": "TArray<FXRCrea...",
"name": "Tools",
"description": ""
}
] |
|
UXRVisualizationFunctionLibrary::RenderHMD | /Engine/Plugins/Runtime/XR/XRVisualization/Source/XRVisualization/Public/XRVisualizationFunctionLibrary.h | Renders HMD Visualization on a system that might not have that HMD as native | XRVisualization | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Input|XRTracking") static void RenderHMD ( const [FXRHMDData](API\Runtime\HeadMountedDisplay\FXRHMDData) & XRHMDData ) | [] |
UXRVisualizationFunctionLibrary::RenderMotionController | /Engine/Plugins/Runtime/XR/XRVisualization/Source/XRVisualization/Public/XRVisualizationFunctionLibrary.h | Renders Motion Controller Visualization on a system that might not have that HMD as native | XRVisualization | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Input|XRTracking") static void RenderMotionController ( const [FXRMotionControllerData](API\Runtime\HeadMountedDisplay\FXRMotionControllerData) & XRControllerData, bool bRight ) | [] |
UXRVisualizationFunctionLibrary | /Engine/Plugins/Runtime/XR/XRVisualization/Source/XRVisualization/Public/XRVisualizationFunctionLibrary.h | No destructors are accessible with public or protected access. | XRVisualization | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UXRVisualizationFunctionLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) | [] |
UXRVisualizationLoadHelper | /Engine/Plugins/Runtime/XR/XRVisualization/Source/XRVisualization/Public/XRVisualizationFunctionLibrary.h | No constructors are accessible with public or protected access. | XRVisualization | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UXRVisualizationLoadHelper : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TObjectPtr< cla...",
"name": "GenericHMD",
"description": ""
},
{
"type": "TObjectPtr< cla...",
"name": "OculusControllerMesh",
"description": ""
},
{
"type": "TObjectPtr< cla...",
"name": "STEMControllerMesh",
"description": ""
},
{
"type": "TObjectPtr< cla...",
"name": "ViveControllerMesh",
"description": ""
}
] |
EConstructMethod::Type | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h | XmlParser | namespace EConstructMethod { enum Type { ConstructFromFile, ConstructFromBuffer, } } | [] |
|
FFastXml::ParseXmlFile | /Engine/Source/Runtime/XmlParser/Public/FastXml.h | Quickly parse an XML file. Pass in your implementation of theIFastXmlCallbackinterface with code to handle parsed elements and attributes, along with either the full path to the XML file to load, or a string with the full XML file content.
Returns true if loading was successful, or false if anything went wrong or the user canceled. When false is returned, an error message string will be set in the OutErrorMessage variable, along with the line number that parsing failed at in OutErrorLineNumber. | XmlParser | static bool ParseXmlFile ( class [IFastXmlCallback](API\Runtime\XmlParser\IFastXmlCallback) * Callback, const TCHAR * XmlFilePath, TCHAR * XmlFileContents, class [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * FeedbackContext, const bool bShowSlowTaskDialog, const bool bShowCancelButton, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage, int32 & OutErrorLineNumber ) | [] |
FXmlAttribute::GetTag | /Engine/Source/Runtime/XmlParser/Public/XmlNode.h | Gets the tag of the attribute | XmlParser | const [FString](API\Runtime\Core\Containers\FString) & GetTag() const | [] |
FFastXml | /Engine/Source/Runtime/XmlParser/Public/FastXml.h | Remember to add a module dependency on "XmlParser" in order to be able to call FFastXml::ParserXmlFile(). | XmlParser | class FFastXml | [] |
FXmlAttribute | /Engine/Source/Runtime/XmlParser/Public/XmlNode.h | XmlParser | class FXmlAttribute | [] |
|
FXmlAttribute::FXmlAttribute | /Engine/Source/Runtime/XmlParser/Public/XmlNode.h | XmlParser | FXmlAttribute ( const [FString](API\Runtime\Core\Containers\FString) & InTag, const [FString](API\Runtime\Core\Containers\FString) & InValue ) | [] |
|
FXmlAttribute::GetValue | /Engine/Source/Runtime/XmlParser/Public/XmlNode.h | Gets the value of the attribute | XmlParser | const [FString](API\Runtime\Core\Containers\FString) & GetValue() const | [] |
FXmlFile::Clear | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h | Clears the file of all internals. Note: Makes any existing pointers toFXmlNode's INVALID | XmlParser | void Clear() | [] |
FXmlFile::GetLastError | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h | Gets the last error message from the class | XmlParser | [FString](API\Runtime\Core\Containers\FString) GetLastError() const | [] |
FXmlFile::GetRootNode | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h | Returns the root node of the loaded file. nullptr if no file loaded. It is assumed that there will always be one and only one root node.
Pointer to root node | XmlParser | const [FXmlNode](API\Runtime\XmlParser\FXmlNode) * GetRootNode() const | [] |
FXmlFile::GetRootNode | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h | Returns the root node of the loaded file. nullptr if no file loaded. It is assumed that there will always be one and only one root node.
Pointer to root node | XmlParser | [FXmlNode](API\Runtime\XmlParser\FXmlNode) * GetRootNode() | [] |
FXmlFile::LoadFile | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h | Loads the file with the passed path. Path is either treated as a filename to open, or as a text buffer to load. | XmlParser | bool LoadFile ( const [FString](API\Runtime\Core\Containers\FString) & Path, [EConstructMethod::Type](API\Runtime\XmlParser\EConstructMethod__Type) ConstructMethod ) | [] |
FXmlFile::operator= | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h | XmlParser | [FXmlFile](API\Runtime\XmlParser\FXmlFile) & operator= ( const [FXmlFile](API\Runtime\XmlParser\FXmlFile) & rhs ) | [] |
|
FXmlFile::FXmlFile | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h | Constructs the file without a path | XmlParser | FXmlFile() | [] |
FXmlFile::Save | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h | Write to disk, UTF-16 format only at the moment
Whether writing the XML to a file succeeded | XmlParser | bool Save ( const [FString](API\Runtime\Core\Containers\FString) & Path ) | [] |
FXmlFile::IsValid | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h | Checks to see if a file is loaded | XmlParser | bool IsValid() const | [] |
FXmlFile::FXmlFile | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h | XmlParser | FXmlFile ( const [FXmlFile](API\Runtime\XmlParser\FXmlFile) & rhs ) | [] |
|
FXmlFile::FXmlFile | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h | Constructs the file with the passed path. InFile is either treated as a filename to open, or as a text buffer to load. | XmlParser | FXmlFile ( const [FString](API\Runtime\Core\Containers\FString) & InFile, [EConstructMethod::Type](API\Runtime\XmlParser\EConstructMethod__Type) ConstructMethod ) | [] |
FXmlFile::~FXmlFile | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h | XmlParser | ~FXmlFile() | [] |
|
FXmlFile | /Engine/Source/Runtime/XmlParser/Public/XmlFile.h | Class representing an XML file | XmlParser | class FXmlFile | [] |
FXmlNode::FindChildNode | /Engine/Source/Runtime/XmlParser/Public/XmlNode.h | Finds the first child node that contains the specified tag | XmlParser | const [FXmlNode](API\Runtime\XmlParser\FXmlNode) * FindChildNode ( const [FString](API\Runtime\Core\Containers\FString) & InTag ) const | [] |
FXmlNode::AppendChildNode | /Engine/Source/Runtime/XmlParser/Public/XmlNode.h | Adds a child node to this node | XmlParser | void AppendChildNode ( const [FString](API\Runtime\Core\Containers\FString) & InTag, const [FString](API\Runtime\Core\Containers\FString) & InContent, const [TArray](API\Runtime\Core\Containers\TArray)< [FXmlAttribute](API\Runtime\XmlParser\FXmlAttribute) > & InAttributes ) | [] |
FXmlNode::FindChildNode | /Engine/Source/Runtime/XmlParser/Public/XmlNode.h | Finds the first child node that contains the specified tag | XmlParser | [FXmlNode](API\Runtime\XmlParser\FXmlNode) * FindChildNode ( const [FString](API\Runtime\Core\Containers\FString) & InTag ) | [] |
FXmlNode::GetAttribute | /Engine/Source/Runtime/XmlParser/Public/XmlNode.h | Gets an attribute that corresponds with the passed-in tag | XmlParser | [FString](API\Runtime\Core\Containers\FString) GetAttribute ( const [FString](API\Runtime\Core\Containers\FString) & InTag ) const | [] |
FXmlNode::GetAttributes | /Engine/Source/Runtime/XmlParser/Public/XmlNode.h | Gets all of the attributes in this node
List of attributes in this node | XmlParser | const [TArray](API\Runtime\Core\Containers\TArray)< [FXmlAttribute](API\Runtime\XmlParser\FXmlAttribute) > & GetAttributes() const | [] |
FXmlNode::GetChildrenNodes | /Engine/Source/Runtime/XmlParser/Public/XmlNode.h | Gets a list of children nodes | XmlParser | const [TArray](API\Runtime\Core\Containers\TArray)< [FXmlNode](API\Runtime\XmlParser\FXmlNode) * > & GetChildrenNodes() const | [] |
FXmlNode::GetFirstChildNode | /Engine/Source/Runtime/XmlParser/Public/XmlNode.h | Gets the first child of this node which can be iterated into with GetNextNode | XmlParser | const [FXmlNode](API\Runtime\XmlParser\FXmlNode) * GetFirstChildNode() const | [] |
FXmlNode::GetContent | /Engine/Source/Runtime/XmlParser/Public/XmlNode.h | Gets the value of the node | XmlParser | const [FString](API\Runtime\Core\Containers\FString) & GetContent() const | [] |
FXmlNode::GetNextNode | /Engine/Source/Runtime/XmlParser/Public/XmlNode.h | Gets the next node in a list of nodes | XmlParser | const [FXmlNode](API\Runtime\XmlParser\FXmlNode) * GetNextNode() const | [] |
FXmlNode::GetTag | /Engine/Source/Runtime/XmlParser/Public/XmlNode.h | Gets the tag of the node | XmlParser | const [FString](API\Runtime\Core\Containers\FString) & GetTag() const | [] |
FXmlNode::SetContent | /Engine/Source/Runtime/XmlParser/Public/XmlNode.h | Sets the new value of the node | XmlParser | void SetContent ( const [FString](API\Runtime\Core\Containers\FString) & InContent ) | [] |
FXmlNode::SetAttributes | /Engine/Source/Runtime/XmlParser/Public/XmlNode.h | Sets the attributes of the node | XmlParser | void SetAttributes ( const [TArray](API\Runtime\Core\Containers\TArray)< [FXmlAttribute](API\Runtime\XmlParser\FXmlAttribute) > & InAttributes ) | [] |
FXmlNode | /Engine/Source/Runtime/XmlParser/Public/XmlNode.h | No destructors are accessible with public or protected access. | XmlParser | class FXmlNode | [] |
IFastXmlCallback::ProcessAttribute | /Engine/Source/Runtime/XmlParser/Public/FastXml.h | Called when an XML attribute is encountered for the current scope's element.
You should return true to continue processing the file, or false to stop processing immediately. | XmlParser | bool ProcessAttribute ( const TCHAR * AttributeName, const TCHAR * AttributeValue ) | [] |
IFastXmlCallback::ProcessComment | /Engine/Source/Runtime/XmlParser/Public/FastXml.h | Called when a comment is encountered. This can happen pretty much anywhere in the file. | XmlParser | bool ProcessComment ( const TCHAR * Comment ) | [] |
IFastXmlCallback::ProcessClose | /Engine/Source/Runtime/XmlParser/Public/FastXml.h | Called when an element's scope ends in the XML file
You should return true to continue processing the file, or false to stop processing immediately. | XmlParser | bool ProcessClose ( const TCHAR * Element ) | [] |
IFastXmlCallback::ProcessElement | /Engine/Source/Runtime/XmlParser/Public/FastXml.h | Called when a new XML element is encountered, starting a new scope. You'll receive a call toProcessClose()when this element's scope has ended.
You should return true to continue processing the file, or false to stop processing immediately. | XmlParser | bool ProcessElement ( const TCHAR * ElementName, const TCHAR * ElementData, int32 XmlFileLineNumber ) | [] |
IFastXmlCallback | /Engine/Source/Runtime/XmlParser/Public/FastXml.h | Create your own class that implements theIFastXmlCallbackinterface to process the XML elements as they are loaded byFFastXml::ParseXmlFile(). You'll receive aProcessElement()call for every XML element that is encountered, along with a correspondingProcessClose()when that element's scope has ended.ProcessAttribute()will be called for any attributes found within the scope of the current element. | XmlParser | class IFastXmlCallback | [] |
IFastXmlCallback::ProcessXmlDeclaration | /Engine/Source/Runtime/XmlParser/Public/FastXml.h | Called after the XML's header is parsed. This is usually the first call that you'll get back.
You should return true to continue processing the file, or false to stop processing immediately. | XmlParser | bool ProcessXmlDeclaration ( const TCHAR * ElementData, int32 XmlFileLineNumber ) | [] |
FServiceAutoLaunchSettings | /Engine/Source/Developer/Zen/Public/Experimental/ZenServerInterface.h | Zen | struct FServiceAutoLaunchSettings | [
{
"type": "bool",
"name": "bIsDefaultSharedRunContext",
"description": ""
},
{
"type": "bool",
"name": "bLimitProcessLifetime",
"description": ""
},
{
"type": "bool",
"name": "bSendUnattendedBugReports",
"description": ""
},
{
"type": "bool",
"name": "bShowConsole",
"description": ""
},
{
"type": "FString",
"name": "DataPath",
"description": ""
},
{
"type": "uint16",
"name": "DesiredPort",
"description": ""
},
{
"type": "FString",
"name": "ExtraArgs",
"description": ""
}
] |
|
FServiceConnectSettings | /Engine/Source/Developer/Zen/Public/Experimental/ZenServerInterface.h | Zen | struct FServiceConnectSettings | [
{
"type": "FString",
"name": "HostName",
"description": ""
},
{
"type": "uint16",
"name": "Port",
"description": ""
}
] |
|
FServiceSettings::IsConnectExisting | /Engine/Source/Developer/Zen/Public/Experimental/ZenServerInterface.h | Zen | bool IsConnectExisting() const | [] |
|
FServiceSettings::IsAutoLaunch | /Engine/Source/Developer/Zen/Public/Experimental/ZenServerInterface.h | Zen | bool IsAutoLaunch() const | [] |
|
FServiceSettings::ReadFromCompactBinary | /Engine/Source/Developer/Zen/Public/Experimental/ZenServerInterface.h | Zen | void ReadFromCompactBinary ( [FCbFieldView](API\Runtime\Core\Serialization\FCbFieldView) Field ) | [] |
|
FServiceSettings::ReadFromConfig | /Engine/Source/Developer/Zen/Public/Experimental/ZenServerInterface.h | Zen | void ReadFromConfig() | [] |
|
FServiceSettings::ReadFromURL | /Engine/Source/Developer/Zen/Public/Experimental/ZenServerInterface.h | Zen | void ReadFromURL ( FStringView InstanceURL ) | [] |
|
FServiceSettings::WriteToCompactBinary | /Engine/Source/Developer/Zen/Public/Experimental/ZenServerInterface.h | Zen | void WriteToCompactBinary ( [FCbWriter](API\Runtime\Core\Serialization\FCbWriter) & Writer ) const | [] |
|
FServiceSettings | /Engine/Source/Developer/Zen/Public/Experimental/ZenServerInterface.h | Zen | struct FServiceSettings | [
{
"type": "TVariant<FServ...",
"name": "SettingsVariant",
"description": ""
}
] |
|
AZoneGraphData::CanChangeIsSpatiallyLoadedFlag | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h | Returns true if this actor allows changing the spatially loaded flag. | ZoneGraph | virtual bool CanChangeIsSpatiallyLoadedFlag() const | [] |
AZoneGraphData::Destroyed | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h | Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending | ZoneGraph | virtual void Destroyed() | [] |
AZoneGraphData::EndPlay | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h | Overridable function called whenever this actor is being removed from a level | ZoneGraph | virtual void EndPlay ( const [EEndPlayReason::Type](API\Runtime\Engine\Engine\EEndPlayReason__Type) EndPlayReason ) | [] |
AZoneGraphData::GetBounds | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h | ZoneGraph | FBox GetBounds() const | [] |
|
AZoneGraphData::GetCombinedShapeHash | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h | Combined hash of all ZoneShapes that were used to build the data. | ZoneGraph | uint32 GetCombinedShapeHash() const | [] |
AZoneGraphData::GetStorage | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h | ZoneGraph | const [FZoneGraphStorage](API\Plugins\ZoneGraph\FZoneGraphStorage) & GetStorage() const | [] |
|
AZoneGraphData::GetStorageLock | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h | ZoneGraph | FCriticalSection & GetStorageLock() const | [] |
|
AZoneGraphData::IsDrawingEnabled | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h | ZoneGraph | bool IsDrawingEnabled() const | [] |
|
AZoneGraphData::GetStorageMutable | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h | TODO: I wonder if the storage is unnecessary indirection? | ZoneGraph | [FZoneGraphStorage](API\Plugins\ZoneGraph\FZoneGraphStorage) & GetStorageMutable() | [] |
AZoneGraphData::IsRegistered | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h | ZoneGraph | bool IsRegistered() const | [] |
|
AZoneGraphData::OnRegistered | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h | ZoneGraph | void OnRegistered ( const [FZoneGraphDataHandle](API\Plugins\ZoneGraph\FZoneGraphDataHandle) DataHandle ) | [] |
|
AZoneGraphData::OnUnregistered | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h | ZoneGraph | void OnUnregistered() | [] |
|
AZoneGraphData::PostActorCreated | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h | Called when an actor is done spawning into the world (fromUWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. This is called before calling construction scripts, but after native components have been created | ZoneGraph | virtual void PostActorCreated() | [] |
Subsets and Splits