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AZoneGraphData::PostEditChangeProperty
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h
Called when a property on this object has been modified externally
ZoneGraph
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
AZoneGraphData::PostEditUndo
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.
ZoneGraph
virtual void PostEditUndo()
[]
AZoneGraphData::PostLoad
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
ZoneGraph
virtual void PostLoad()
[]
AZoneGraphData::PostUnregisterAllComponents
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h
Called after all currently registered components are cleared
ZoneGraph
virtual void PostUnregisterAllComponents()
[]
AZoneGraphData::PreRegisterAllComponents
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h
Called before all the components in the Components array are registered, called both in editor and during gameplay
ZoneGraph
virtual void PreRegisterAllComponents()
[]
AZoneGraphData::RegisterWithSubsystem
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h
ZoneGraph
bool RegisterWithSubsystem()
[]
AZoneGraphData::SetCombinedShapeHash
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h
Sets Combined hash of all ZoneShapes that were used to build the data.
ZoneGraph
void SetCombinedShapeHash ( const uint32 Hash )
[]
AZoneGraphData::UnregisterWithSubsystem
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h
ZoneGraph
bool UnregisterWithSubsystem()
[]
AZoneGraphData::AZoneGraphData
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h
ZoneGraph
AZoneGraphData ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
AZoneGraphData::UpdateDrawing
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h
ZoneGraph
void UpdateDrawing() const
[]
AZoneGraphData
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h
ZoneGraph
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=ZoneGraph, defaultconfig, NotBlueprintable) class AZoneGraphData : public [AActor](API\Runtime\Engine\GameFramework\AActor)
[ { "type": "bool", "name": "bEnableDrawing", "description": "If set to true then this zone graph data will be drawing itself when requested as part of \"show navigation\"" }, { "type": "bool", "name": "bRegistered", "description": "" }, { "type": "uint32", "name": "CombinedShapeHash", "description": "Combined hash of all ZoneShapes that were used to build the data." }, { "type": "TObjectPtr<UZo...", "name": "RenderingComp", "description": "" }, { "type": "FZoneGraphStora...", "name": "ZoneStorage", "description": "" }, { "type": "FCriticalSectio...", "name": "ZoneStorageLock", "description": "Critical section to prevent rendering of the zone graph storage data while it's getting rebuilt" } ]
AZoneShape::CanChangeIsSpatiallyLoadedFlag
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeActor.h
Returns true if this actor allows changing the spatially loaded flag.
ZoneGraph
virtual bool CanChangeIsSpatiallyLoadedFlag() const
[]
AZoneShape::GetShape
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeActor.h
ZoneGraph
const [UZoneShapeComponent](API\Plugins\ZoneGraph\UZoneShapeComponent) * GetShape() const
[]
AZoneShape::IsEditorOnly
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeActor.h
Called during saving to determine if the object is forced to be editor only or not true if this object should never be loaded outside the editor
ZoneGraph
virtual bool IsEditorOnly() const
[]
AZoneShape::AZoneShape
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeActor.h
ZoneGraph
AZoneShape ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
AZoneShape
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeActor.h
Zone Shape actor for standalone zone markup.
ZoneGraph
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Input)) class AZoneShape : public [AActor](API\Runtime\Engine\GameFramework\AActor)
[ { "type": "TObjectPtr<UZo...", "name": "ShapeComponent", "description": "" } ]
EZoneGraphLaneRoutingCountRule
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
enum EZoneGraphLaneRoutingCountRule { Any, One, Many, }
[]
EZoneGraphTags
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
enum EZoneGraphTags { MaxTags = 32, MaxTagIndex = MaxTags - 1, }
[]
EZoneLaneDirection
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
enum EZoneLaneDirection { None = 0x0, Forward = 0x1, Backward = 0x2, }
[]
EZoneLaneLinkFlags
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
Flags describing the details of a linked adjacent lane. Flags are only used for adjacent lanes.
ZoneGraph
enum EZoneLaneLinkFlags { None = 0, All = ((uint8) 0xff), Left = 1 << 0, Right = 1 << 1, Splitting = 1 << 2, Merging = 1 << 3, OppositeDirection = 1 << 4, }
[]
EZoneLaneLinkType
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
Describes how the linked lane relates to the lane spatially. Each type is a bitmask, so that some APIs can filter based on link types.
ZoneGraph
enum EZoneLaneLinkType { None = 0, All = ((uint8) 0xff), Outgoing = 1 << 0, Incoming = 1 << 1, Adjacent = 1 << 2, }
[]
EZoneLaneTagMaskComparison
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
enum EZoneLaneTagMaskComparison { Any, All, Not, }
[]
EZoneShapeLaneConnectionRestrictions
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
enum EZoneShapeLaneConnectionRestrictions { None = 0, NoLeftTurn = 1 << 0, NoRightTurn = 1 << 1, OneLanePerDestination = 1 << 2, MergeLanesToOneDestinationLane = 1 << 3, }
[]
EZoneShapePolygonRoutingType
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
enum EZoneShapePolygonRoutingType { Bezier, Arcs, }
[]
FLaneHighlight::IsValid
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingUtilities.h
ZoneGraph
bool IsValid() const
[]
FLaneHighlight
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingUtilities.h
ZoneGraph
struct FLaneHighlight
[ { "type": "FVector", "name": "Position", "description": "" }, { "type": "FQuat", "name": "Rotation", "description": "" }, { "type": "float", "name": "Width", "description": "" } ]
FOnZoneGraphBuildSettingsChanged
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphDelegates.h
Called when build settings change.
ZoneGraph
typedef TMulticastDelegate_NoParams< void > FOnZoneGraphBuildSettingsChanged
[]
FOnZoneGraphDataBuildDone
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphDelegates.h
Called when build is completed.
ZoneGraph
typedef TMulticastDelegate_OneParam< void, const [FZoneGraphBuildData](API\Plugins\ZoneGraph\FZoneGraphBuildData) & > FOnZoneGraphDataBuildDone
[]
FOnZoneGraphData
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphDelegates.h
ZoneGraph
typedef TMulticastDelegate_OneParam< void, const [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) * > FOnZoneGraphData
[]
FOnZoneGraphLaneProfileChanged
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphDelegates.h
Called when name in a lane profile has changed.
ZoneGraph
typedef TMulticastDelegate_OneParam< void, const [FZoneLaneProfileRef](API\Plugins\ZoneGraph\FZoneLaneProfileRef) & > FOnZoneGraphLaneProfileChanged
[]
FOnZoneGraphTagsChanged
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphDelegates.h
Called when tags have changed.
ZoneGraph
typedef TMulticastDelegate_NoParams< void > FOnZoneGraphTagsChanged
[]
FOnZoneGraphRequestRebuild
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphDelegates.h
Called when rebuild is requested
ZoneGraph
typedef TMulticastDelegate_NoParams< void > FOnZoneGraphRequestRebuild
[]
FRegisteredZoneGraphData::Reset
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
ZoneGraph
void Reset ( int32 InGeneration )
[]
FRegisteredZoneGraphData
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphSubsystem.h
Struct representing registered ZoneGraph data in the subsystem.
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FRegisteredZoneGraphData
[ { "type": "bool", "name": "bInUse", "description": "" }, { "type": "int32", "name": "Generation", "description": "" }, { "type": "TObjectPtr<AZo...", "name": "ZoneGraphData", "description": "" } ]
FZoneData::GetLaneCount
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
int32 GetLaneCount() const
[]
FZoneData
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneData
[ { "type": "int32", "name": "BoundaryPointsBegin", "description": "First point of the zone boundary polyline inFZoneGraphStorage::BoundaryPoints." }, { "type": "int32", "name": "BoundaryPointsEnd", "description": "One past the last point of the zone boundary polyline." }, { "type": "FBox", "name": "Bounds", "description": "Bounding box of the zone." }, { "type": "int32", "name": "LanesBegin", "description": "First lane of the zone inFZoneGraphStorage::Lanes." }, { "type": "int32", "name": "LanesEnd", "description": "One past the last lane." }, { "type": "FZoneGraphTagMa...", "name": "Tags", "description": "Zone tags." } ]
Super
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
typedef [FGraphAStar](API\Runtime\AIModule\FGraphAStar)< [FZoneGraphAStarWrapper](API\Plugins\ZoneGraph\FZoneGraphAStarWrapper), [FGraphAStarDefaultPolicy](API\Runtime\AIModule\FGraphAStarDefaultPolicy), [FZoneGraphAStarNode](API\Plugins\ZoneGraph\FZoneGraphAStarNode) > Super
[]
FZoneGraphAStar::FZoneGraphAStar
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
FZoneGraphAStar ( const [FZoneGraphAStarWrapper](API\Plugins\ZoneGraph\FZoneGraphAStarWrapper) & Graph )
[]
FZoneGraphAStar
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
A Star algorithm using lanes on zone graph
ZoneGraph
struct FZoneGraphAStar : public [FGraphAStar< FZoneGraphAStarWrapper, FGraphAStarDefaultPolicy, FZoneGraphAStarNode >](API\Runtime\AIModule\FGraphAStar)
[]
FNodeRef
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
typedef int32 FNodeRef
[]
FZoneGraphAStarNode::IsStartOrIsEnd
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
bool IsStartOrIsEnd() const
[]
Super
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
typedef [FGraphAStarDefaultNode](API\Runtime\AIModule\FGraphAStarDefaultNode)< [FZoneGraphAStarWrapper](API\Plugins\ZoneGraph\FZoneGraphAStarWrapper) > Super
[]
FZoneGraphAStarNode::operator=
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
[FGraphAStarDefaultNode](API\Runtime\AIModule\FGraphAStarDefaultNode) & operator= ( const [FGraphAStarDefaultNode](API\Runtime\AIModule\FGraphAStarDefaultNode) & Other )
[]
FZoneGraphAStarNode::FZoneGraphAStarNode
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
FZoneGraphAStarNode ( const [FZoneGraphAStarNode](API\Plugins\ZoneGraph\FZoneGraphAStarNode) & Other )
[]
FZoneGraphAStarNode::FZoneGraphAStarNode
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
FZoneGraphAStarNode ( const [FNodeRef](API\Plugins\ZoneGraph\FZoneGraphAStarNode\FNodeRef) InNodeRef, const FVector InPosition )
[]
FZoneGraphAStarNode
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
Node representation forFZoneGraphAStar
ZoneGraph
struct FZoneGraphAStarNode : public [FGraphAStarDefaultNode< FZoneGraphAStarWrapper >](API\Runtime\AIModule\FGraphAStarDefaultNode)
[ { "type": "FVector", "name": "Position", "description": "" } ]
FNodeRef
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
FGraphAStar: TGraph.
ZoneGraph
typedef int32 FNodeRef
[]
FZoneGraphAStarWrapper::GetNeighbour
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
[FNodeRef](API\Plugins\ZoneGraph\FZoneGraphAStarWrapper\FNodeRef) GetNeighbour ( const [FZoneGraphAStarNode](API\Plugins\ZoneGraph\FZoneGraphAStarNode) & Node, const int32 NeighbourIndex ) const
[]
FZoneGraphAStarWrapper::GetNeighbourCountV2
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
int32 GetNeighbourCountV2 ( const [FZoneGraphAStarNode](API\Plugins\ZoneGraph\FZoneGraphAStarNode) & Node ) const
[]
FZoneGraphAStarWrapper::IsValidRef
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
bool IsValidRef ( const [FNodeRef](API\Plugins\ZoneGraph\FZoneGraphAStarWrapper\FNodeRef) NodeRef ) const
[]
FZoneGraphAStarWrapper::FZoneGraphAStarWrapper
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
ZoneGraph
FZoneGraphAStarWrapper ( const [FZoneGraphStorage](API\Plugins\ZoneGraph\FZoneGraphStorage) & InZoneGraph )
[]
FZoneGraphAStarWrapper
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphAStar.h
Warpper around zone graph to be used byFGraphAStar
ZoneGraph
struct FZoneGraphAStarWrapper
[ { "type": "constFZoneGrap...", "name": "ZoneGraph", "description": "" } ]
FZoneGraphBuildData::Reset
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
void Reset()
[]
FZoneGraphBuildData
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
Build time data, can be used to map things between editor representation and baked data.
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphBuildData
[ { "type": "TMap<TObjectPt...", "name": "ZoneShapeComponentBuildData", "description": "" } ]
FZoneGraphBuilder::AppendShapeToZoneStorage
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
static void AppendShapeToZoneStorage ( const [UZoneShapeComponent](API\Plugins\ZoneGraph\UZoneShapeComponent) & ShapeComp, const FMatrix & LocalToWorld, [FZoneGraphStorage](API\Plugins\ZoneGraph\FZoneGraphStorage) & OutZoneStorage, [TArray](API\Runtime\Core\Containers\TArray)< [FZoneShapeLaneInternalLink](API\Plugins\ZoneGraph\FZoneShapeLaneInternalLink) > & OutInternalLinks, [FZoneGraphBuildData](API\Plugins\ZoneGraph\FZoneGraphBuildData) * InBuildData )
[]
FZoneGraphBuilder::Build
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
void Build ( [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) & ZoneGraphData )
[]
FZoneGraphBuilder::BuildSingleShape
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
Converts single zone shape into a zone storage, used in UI for editing and rendering.
ZoneGraph
static void BuildSingleShape ( const [UZoneShapeComponent](API\Plugins\ZoneGraph\UZoneShapeComponent) & ShapeComp, const FMatrix & LocalToWorld, [FZoneGraphStorage](API\Plugins\ZoneGraph\FZoneGraphStorage) & OutZoneStorage )
[]
FZoneGraphBuilder::BuildAll
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
Builds zone graph for each zone graph data based on registered shapes.
ZoneGraph
void BuildAll ( const [TArray](API\Runtime\Core\Containers\TArray)< [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) * > & AllZoneGraphData, const bool bForceRebuild )
[]
FZoneGraphBuilder::CalculateCombinedShapeHash
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
uint32 CalculateCombinedShapeHash ( const [AZoneGraphData](API\Plugins\ZoneGraph\AZoneGraphData) & ZoneGraphData ) const
[]
FZoneGraphBuilder::FindShapeConnections
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
void FindShapeConnections ( const [UZoneShapeComponent](API\Plugins\ZoneGraph\UZoneShapeComponent) & SourceShapeComp, [TArray](API\Runtime\Core\Containers\TArray)< [FZoneShapeConnection](API\Plugins\ZoneGraph\FZoneShapeConnection) > & OutShapeConnections ) const
[]
FZoneGraphBuilder::ConnectLanes
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
static void ConnectLanes ( [TArray](API\Runtime\Core\Containers\TArray)< [FZoneShapeLaneInternalLink](API\Plugins\ZoneGraph\FZoneShapeLaneInternalLink) > & InternalLinks, [FZoneGraphStorage](API\Plugins\ZoneGraph\FZoneGraphStorage) & OutZoneStorage )
[]
FZoneGraphBuilder::GetRegisteredZoneShapeComponents
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
const [TArray](API\Runtime\Core\Containers\TArray)< [FZoneGraphBuilderRegisteredComponent](API\Plugins\ZoneGraph\FZoneGraphBuilderRegisteredCompo-) > & GetRegisteredZoneShapeComponents() const
[]
FZoneGraphBuilder::NeedsRebuild
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
bool NeedsRebuild() const
[]
FZoneGraphBuilder::OnLaneProfileChanged
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
void OnLaneProfileChanged ( const [FZoneLaneProfileRef](API\Plugins\ZoneGraph\FZoneLaneProfileRef) & ChangedLaneProfileRef )
[]
FZoneGraphBuilder::OnZoneShapeComponentChanged
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
void OnZoneShapeComponentChanged ( [UZoneShapeComponent](API\Plugins\ZoneGraph\UZoneShapeComponent) & ShapeComp )
[]
FZoneGraphBuilder::RegisterZoneShapeComponent
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
void RegisterZoneShapeComponent ( [UZoneShapeComponent](API\Plugins\ZoneGraph\UZoneShapeComponent) & ShapeComp )
[]
FZoneGraphBuilder::RequestRebuild
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
void RequestRebuild()
[]
FZoneGraphBuilder::UnregisterZoneShapeComponent
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
void UnregisterZoneShapeComponent ( [UZoneShapeComponent](API\Plugins\ZoneGraph\UZoneShapeComponent) & ShapeComp )
[]
FZoneGraphBuilder::FZoneGraphBuilder
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
FZoneGraphBuilder()
[]
FZoneGraphBuilder::~FZoneGraphBuilder
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
~FZoneGraphBuilder()
[]
FZoneGraphBuilder
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphBuilder
[ { "type": "bool", "name": "bIsDirty", "description": "" }, { "type": "bool", "name": "bSkipHashCheck", "description": "" }, { "type": "FZoneGraphBuild...", "name": "BuildData", "description": "" }, { "type": "FZoneGraphBuild...", "name": "HashGrid", "description": "" }, { "type": "FDelegateHandle", "name": "OnBuildSettingsChangedHandle", "description": "" }, { "type": "FDelegateHandle", "name": "OnLaneProfileChangedHandle", "description": "" }, { "type": "FDelegateHandle", "name": "OnTagsChangedHandle", "description": "" }, { "type": "TArray<FZoneGr...", "name": "ShapeComponents", "description": "" }, { "type": "TArray< int32 >", "name": "ShapeComponentsFreeList", "description": "" }, { "type": "TMap<TObjectPt...", "name": "ShapeComponentToIndex", "description": "" } ]
FZoneGraphBuilderHashGrid2D
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
typedef [THierarchicalHashGrid2D](API\Runtime\AIModule\THierarchicalHashGrid2D)< 5, 4 > FZoneGraphBuilderHashGrid2D
[]
FZoneGraphBuilderRegisteredComponent::FZoneGraphBuilderRegisteredComponent
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
FZoneGraphBuilderRegisteredComponent()
[]
FZoneGraphBuilderRegisteredComponent::FZoneGraphBuilderRegisteredComponent
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
FZoneGraphBuilderRegisteredComponent ( [UZoneShapeComponent](API\Plugins\ZoneGraph\UZoneShapeComponent) * InComponent )
[]
FZoneGraphBuilderRegisteredComponent
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphBuilderRegisteredComponent
[ { "type": "FZoneGraphBuild...", "name": "CellLoc", "description": "" }, { "type": "TObjectPtr<UZo...", "name": "Component", "description": "" }, { "type": "uint32", "name": "ShapeHash", "description": "" } ]
FZoneGraphBuildSettings::GetConnectionRestrictions
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
Connection restrictions for specified lane based on PolygonRoutingRules
ZoneGraph
[EZoneShapeLaneConnectionRestrictions](API\Plugins\ZoneGraph\EZoneShapeLaneConnectionRestrict-) GetConnectionRestrictions ( const [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) ZoneTags, const [FZoneLaneProfileRef](API\Plugins\ZoneGraph\FZoneLaneProfileRef) & SourceLaneProfile, const int32 SourceConnectionCount, const [FZoneLaneProfileRef](API\Plugins\ZoneGraph\FZoneLaneProfileRef) & DestinationLaneProfile, const int32 DestinationConnectionCount ) const
[]
FZoneGraphBuildSettings::GetLaneTessellationTolerance
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
tessellation tolerance for specific case, or common tolerance if no match.
ZoneGraph
float GetLaneTessellationTolerance ( const [FZoneGraphTagMask](API\Plugins\ZoneGraph\FZoneGraphTagMask) LaneTags ) const
[]
FZoneGraphBuildSettings
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphBuildSettings
[ { "type": "float", "name": "CommonTessellationTolerance", "description": "Common tolerance for all lane tessellation, the error between tessellated point and the spline." }, { "type": "float", "name": "ConnectionSnapAngle", "description": "Max relative angle (in degrees) between two shape points for them to be snapped together." }, { "type": "float", "name": "ConnectionSnapDistance", "description": "Max distance between two shape points for them to be snapped together." }, { "type": "float", "name": "LaneConnectionAngle", "description": "Max relative angle (in degrees) between two lane profiles for them to be connected with lanes." }, { "type": "FZoneGraphTagMa...", "name": "LaneConnectionMask", "description": "Mask of tags which should be used to check if lanes should connect." }, { "type": "TArray<FZoneGr...", "name": "PolygonRoutingRules", "description": "Routing rules applied to polygon shapes" }, { "type": "TArray<FZoneGr...", "name": "SpecificTessellationTolerances", "description": "Custom tessellation tolerances based on lane tags, first match is returned." }, { "type": "float", "name": "TurnThresholdAngle", "description": "When the relative angle (in degrees) to destination on a polygon is more than the specified angle, it is considered left or right turn." } ]
FZoneGraphBVNode::DoesOverlap
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBVTree.h
ZoneGraph
bool DoesOverlap ( const [FZoneGraphBVNode](API\Plugins\ZoneGraph\FZoneGraphBVNode) & Other ) const
[]
FZoneGraphBVNode::FZoneGraphBVNode
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBVTree.h
ZoneGraph
FZoneGraphBVNode()
[]
FZoneGraphBVNode::FZoneGraphBVNode
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBVTree.h
ZoneGraph
FZoneGraphBVNode ( const uint16 InMinX, const uint16 InMinY, const uint16 InMinZ, const uint16 InMaxX, const uint16 InMaxY, const uint16 InMaxZ )
[]
FZoneGraphBVNode
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBVTree.h
Quantized BV-tree node.
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphBVNode
[ { "type": "int32", "name": "Index", "description": "ItemIndex, or if negative, the node is internal and the index is relative index to next sibling." }, { "type": "uint16", "name": "MaxX", "description": "" }, { "type": "uint16", "name": "MaxY", "description": "" }, { "type": "uint16", "name": "MaxZ", "description": "" }, { "type": "uint16", "name": "MinX", "description": "Quantized node bounds" }, { "type": "uint16", "name": "MinY", "description": "" }, { "type": "uint16", "name": "MinZ", "description": "" } ]
FZoneGraphBVTree::Build
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBVTree.h
Build BV-tree from boxes, the index of the box in the array will be the index of the query result.
ZoneGraph
void Build ( [TStridedView](API\Runtime\Core\Containers\TStridedView)< const FBox > Boxes )
[]
FZoneGraphBVTree::CalcNodeBounds
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBVTree.h
quantized node bounds based on world bounds.
ZoneGraph
[FZoneGraphBVNode](API\Plugins\ZoneGraph\FZoneGraphBVNode) CalcNodeBounds ( const FBox & Box ) const
[]
FZoneGraphBVTree::CalcWorldBounds
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBVTree.h
world bounding box of a node.
ZoneGraph
FBox CalcWorldBounds ( const [FZoneGraphBVNode](API\Plugins\ZoneGraph\FZoneGraphBVNode) & Node ) const
[]
FZoneGraphBVTree::GetNodes
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBVTree.h
Tree nodes.
ZoneGraph
TConstArrayView< [FZoneGraphBVNode](API\Plugins\ZoneGraph\FZoneGraphBVNode) > GetNodes() const
[]
FZoneGraphBVTree::GetNumNodes
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBVTree.h
number of nodes in the tree
ZoneGraph
int32 GetNumNodes() const
[]
FZoneGraphBVTree::GetOrigin
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBVTree.h
quantization origin
ZoneGraph
const FVector & GetOrigin() const
[]
FZoneGraphBVTree::GetQuantizationScale
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBVTree.h
world-to-quantized scaling factor
ZoneGraph
float GetQuantizationScale() const
[]
MaxQuantizedCoord
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBVTree.h
Max quantized coordinate value during conversion, the scale is truncated to account for the expansion inCalcNodeBounds().
ZoneGraph
static constexpr float MaxQuantizedCoord = float( ((uint16) 0xffff) - 1);
[]
FZoneGraphBVTree::Query
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBVTree.h
Queries the BV-tree, calls Function on each child node which bounds overlap the query bounds.
ZoneGraph
template<typename TFunc> void Query ( const FBox & Bounds, TFunc && Function ) const
[]
FZoneGraphBVTree::Query
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBVTree.h
Queries the BV-tree, return index of overlapping items.
ZoneGraph
void Query ( const FBox & Bounds, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutItems ) const
[]
FZoneGraphBVTree
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBVTree.h
Quantized BV-Tree
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphBVTree
[ { "type": "TArray<FZoneGr...", "name": "Nodes", "description": "BV-tree nodes." }, { "type": "FVector", "name": "Origin", "description": "Quantization range origin" }, { "type": "float", "name": "QuantizationScale", "description": "Scale to convert from world coordinates to quantized range." } ]
FZoneGraphCompactLaneLocation::FZoneGraphCompactLaneLocation
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
FZoneGraphCompactLaneLocation()
[]
FZoneGraphCompactLaneLocation::FZoneGraphCompactLaneLocation
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
FZoneGraphCompactLaneLocation ( const [FZoneGraphLaneLocation](API\Plugins\ZoneGraph\FZoneGraphLaneLocation) & Location )
[]
FZoneGraphCompactLaneLocation::FZoneGraphCompactLaneLocation
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
FZoneGraphCompactLaneLocation ( const [FZoneGraphLaneHandle](API\Plugins\ZoneGraph\FZoneGraphLaneHandle) Handle, const float Distance )
[]
FZoneGraphCompactLaneLocation
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
Minimal amount of data to search and compare lane location.
ZoneGraph
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FZoneGraphCompactLaneLocation
[ { "type": "float", "name": "DistanceAlongLane", "description": "" }, { "type": "FZoneGraphLaneH...", "name": "LaneHandle", "description": "" } ]
InvalidGeneration
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
static const uint16 InvalidGeneration = 0;
[]
FZoneGraphDataHandle::IsValid
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool IsValid() const
[]
FZoneGraphDataHandle::operator==
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphTypes.h
ZoneGraph
bool operator== ( const [FZoneGraphDataHandle](API\Plugins\ZoneGraph\FZoneGraphDataHandle) & Other ) const
[]