className
stringlengths 1
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| headerPath
stringlengths 14
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| description
stringlengths 0
1.62k
| module
stringlengths 3
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| code
stringlengths 0
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| variables
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---|---|---|---|---|---|
FAIMessage::FAIMessage
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
FAIMessage ( [FName](API\Runtime\Core\UObject\FName) InMessage, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InSender, [EStatus](API\Runtime\AIModule\FAIMessage\EStatus) InStatus )
|
[] |
|
FAIMessage::FAIMessage
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
FAIMessage ( [FName](API\Runtime\Core\UObject\FName) InMessage, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InSender, [FAIRequestID](API\Runtime\AIModule\FAIRequestID) InID, [EStatus](API\Runtime\AIModule\FAIMessage\EStatus) InStatus )
|
[] |
|
FAIMessage::FAIMessage
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
FAIMessage ( [FName](API\Runtime\Core\UObject\FName) InMessage, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InSender, bool bSuccess )
|
[] |
|
FAIMessage::FAIMessage
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
FAIMessage ( [FName](API\Runtime\Core\UObject\FName) InMessage, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InSender, [FAIRequestID](API\Runtime\AIModule\FAIRequestID) InID, bool bSuccess )
|
[] |
|
FAIMessage
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
struct FAIMessage
|
[
{
"type": "uint8",
"name": "MessageFlags",
"description": "Message param: custom flags"
},
{
"type": "FName",
"name": "MessageName",
"description": "Type of message"
},
{
"type": "FAIRequestID",
"name": "RequestID",
"description": "Message param: ID"
},
{
"type": "FWeakObjectPtr",
"name": "Sender",
"description": "Message source"
},
{
"type": "TEnumAsByte<ES...",
"name": "Status",
"description": "Message param: status"
}
] |
|
FAIMessageObserver::Create
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
static FAIMessageObserverHandle Create ( [AController](API\Runtime\Engine\GameFramework\AController) * Controller, [FName](API\Runtime\Core\UObject\FName) MessageType, FOnAIMessage const & Delegate )
|
[] |
|
FAIMessageObserver::Create
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
static FAIMessageObserverHandle Create ( [APawn](API\Runtime\Engine\GameFramework\APawn) * Pawn, [FName](API\Runtime\Core\UObject\FName) MessageType, FOnAIMessage const & Delegate )
|
[] |
|
FAIMessageObserver::Create
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
static FAIMessageObserverHandle Create ( [UBrainComponent](API\Runtime\AIModule\UBrainComponent) * BrainComp, [FName](API\Runtime\Core\UObject\FName) MessageType, FOnAIMessage const & Delegate )
|
[] |
|
FAIMessageObserver::Create
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
static FAIMessageObserverHandle Create ( [AController](API\Runtime\Engine\GameFramework\AController) * Controller, [FName](API\Runtime\Core\UObject\FName) MessageType, [FAIRequestID](API\Runtime\AIModule\FAIRequestID) MessageID, FOnAIMessage const & Delegate )
|
[] |
|
FAIMessageObserver::Create
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
static FAIMessageObserverHandle Create ( [APawn](API\Runtime\Engine\GameFramework\APawn) * Pawn, [FName](API\Runtime\Core\UObject\FName) MessageType, [FAIRequestID](API\Runtime\AIModule\FAIRequestID) MessageID, FOnAIMessage const & Delegate )
|
[] |
|
FAIMessageObserver::Create
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
static FAIMessageObserverHandle Create ( [UBrainComponent](API\Runtime\AIModule\UBrainComponent) * BrainComp, [FName](API\Runtime\Core\UObject\FName) MessageType, [FAIRequestID](API\Runtime\AIModule\FAIRequestID) MessageID, FOnAIMessage const & Delegate )
|
[] |
|
FAIMessageObserver::DescribeObservedMessage
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
[FString](API\Runtime\Core\Containers\FString) DescribeObservedMessage() const
|
[] |
|
FAIMessageObserver::GetObservedMessageID
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
[FAIRequestID](API\Runtime\AIModule\FAIRequestID) GetObservedMessageID() const
|
[] |
|
FAIMessageObserver::GetObservedMessageType
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
[FName](API\Runtime\Core\UObject\FName) GetObservedMessageType() const
|
[] |
|
FAIMessageObserver::IsObservingMessageID
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
bool IsObservingMessageID() const
|
[] |
|
FAIMessageObserver::OnMessage
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
void OnMessage ( const [FAIMessage](API\Runtime\AIModule\FAIMessage) & Message )
|
[] |
|
FAIMessageObserver::FAIMessageObserver
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
FAIMessageObserver()
|
[] |
|
FAIMessageObserver::FAIMessageObserver
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
Non-copyable.
|
AIModule
|
FAIMessageObserver &40; const FAIMessageObserver & &41;
|
[] |
FAIMessageObserver::~FAIMessageObserver
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
~FAIMessageObserver()
|
[] |
|
FAIMessageObserver
|
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
|
AIModule
|
struct FAIMessageObserver : public [TSharedFromThis< FAIMessageObserver >](API\Runtime\Core\Templates\TSharedFromThis)
|
[] |
|
FAIMoveCompletedSignature
|
/Engine/Source/Runtime/AIModule/Classes/AIController.h
|
AIModule
|
class FAIMoveCompletedSignature
|
[] |
|
FAIMoveFlag::IgnorePathfinding
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAIMoveFlag { static const bool FAIMoveFlag::IgnorePathfinding = false; }
|
[] |
|
FAIMoveFlag::StopOnOverlap
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAIMoveFlag { static const bool FAIMoveFlag::StopOnOverlap = true; }
|
[] |
|
FAIMoveFlag::UsePathfinding
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAIMoveFlag { static const bool FAIMoveFlag::UsePathfinding = true; }
|
[] |
|
FAIMoveRequest::CanStrafe
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool CanStrafe() const
|
[] |
|
FAIMoveRequest::GetAcceptanceRadius
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
float GetAcceptanceRadius() const
|
[] |
|
FAIMoveRequest::GetCostLimitFactor
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
float GetCostLimitFactor() const
|
[] |
|
FAIMoveRequest::GetDestination
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
Retrieves request's requested destination location, GoalActor's location or GoalLocation, depending on the request itself
|
AIModule
|
FVector GetDestination() const
|
[] |
FAIMoveRequest::GetGoalActor
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[AActor](API\Runtime\Engine\GameFramework\AActor) * GetGoalActor() const
|
[] |
|
FAIMoveRequest::GetGoalLocation
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
FVector GetGoalLocation() const
|
[] |
|
FAIMoveRequest::GetMinimumCostLimit
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
float GetMinimumCostLimit() const
|
[] |
|
FAIMoveRequest::GetNavigationFilter
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UNavigationQueryFilter](API\Runtime\NavigationSystem\NavFilters\UNavigationQueryFilter) > GetNavigationFilter() const
|
[] |
|
FAIMoveRequest::GetUserData
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
const FCustomMoveSharedPtr & GetUserData() const
|
[] |
|
FAIMoveRequest::GetUserFlags
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
int32 GetUserFlags() const
|
[] |
|
FAIMoveRequest::IsApplyingCostLimitFromHeuristic
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool IsApplyingCostLimitFromHeuristic() const
|
[] |
|
FAIMoveRequest::IsMoveToActorRequest
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool IsMoveToActorRequest() const
|
[] |
|
FAIMoveRequest::IsNavigableEndLocationRequired
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool IsNavigableEndLocationRequired() const
|
[] |
|
FAIMoveRequest::IsReachTestIncludingAgentRadius
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool IsReachTestIncludingAgentRadius() const
|
[] |
|
FAIMoveRequest::IsProjectingGoal
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool IsProjectingGoal() const
|
[] |
|
FAIMoveRequest::IsReachTestIncludingGoalRadius
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool IsReachTestIncludingGoalRadius() const
|
[] |
|
FAIMoveRequest::IsUsingPartialPaths
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool IsUsingPartialPaths() const
|
[] |
|
FAIMoveRequest::IsUsingPathfinding
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool IsUsingPathfinding() const
|
[] |
|
FAIMoveRequest::IsValid
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
The request should be either set up to move to a location, of go to a valid actor
|
AIModule
|
bool IsValid() const
|
[] |
FAIMoveRequest::SetAcceptanceRadius
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetAcceptanceRadius ( float Radius )
|
[] |
|
FAIMoveRequest::SetAllowPartialPath
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetAllowPartialPath ( bool bAllowPartial )
|
[] |
|
FAIMoveRequest::SetApplyCostLimitFromHeuristic
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
Defines if the underlying pathfind query should limit its exploration based on the navigation cost
|
AIModule
|
[FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetApplyCostLimitFromHeuristic ( bool bApply, float InCostLimitFactor, float InMinimumCostLimit )
|
[] |
FAIMoveRequest::SetCanStrafe
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetCanStrafe ( bool bStrafe )
|
[] |
|
FAIMoveRequest::SetGoalActor
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
void SetGoalActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InGoalActor )
|
[] |
|
FAIMoveRequest::SetGoalLocation
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
void SetGoalLocation ( const FVector & InGoalLocation )
|
[] |
|
FAIMoveRequest::SetNavigationFilter
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetNavigationFilter ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UNavigationQueryFilter](API\Runtime\NavigationSystem\NavFilters\UNavigationQueryFilter) > Filter )
|
[] |
|
FAIMoveRequest::SetProjectGoalLocation
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetProjectGoalLocation ( bool bProject )
|
[] |
|
FAIMoveRequest::SetReachTestIncludesAgentRadius
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetReachTestIncludesAgentRadius ( bool bIncludeRadius )
|
[] |
|
FAIMoveRequest::SetReachTestIncludesGoalRadius
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetReachTestIncludesGoalRadius ( bool bIncludeRadius )
|
[] |
|
FAIMoveRequest::SetRequireNavigableEndLocation
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetRequireNavigableEndLocation ( bool bRequire )
|
[] |
|
FAIMoveRequest::SetUsePathfinding
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetUsePathfinding ( bool bPathfinding )
|
[] |
|
FAIMoveRequest::SetUserData
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetUserData ( const FCustomMoveSharedPtr & InUserData )
|
[] |
|
FAIMoveRequest::SetUserFlags
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetUserFlags ( int32 InUserFlags )
|
[] |
|
FAIMoveRequest::ToString
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FString](API\Runtime\Core\Containers\FString) ToString() const
|
[] |
|
FAIMoveRequest::UpdateGoalLocation
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool UpdateGoalLocation ( const FVector & NewLocation ) const
|
[] |
|
FAIMoveRequest::FAIMoveRequest
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
FAIMoveRequest()
|
[] |
|
FAIMoveRequest::FAIMoveRequest
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
FAIMoveRequest ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InGoalActor )
|
[] |
|
FAIMoveRequest::FAIMoveRequest
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
FAIMoveRequest ( const FVector & InGoalLocation )
|
[] |
|
FAIMoveRequest
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
struct FAIMoveRequest
|
[
{
"type": "float",
"name": "AcceptanceRadius",
"description": "Pathfollowing: required distance to goal to complete move"
},
{
"type": "uint32: 1",
"name": "bAllowPartialPath",
"description": "Pathfinding: allow using incomplete path going toward goal but not reaching it"
},
{
"type": "uint32: 1",
"name": "bApplyCostLimitFromHeuristic",
"description": "Pathfinding: if set - the pathfind query cost will be limited based on the heuristic between the start and end location (c.f. CostLimitFactor and MinimumCostLimit)."
},
{
"type": "uint32: 1",
"name": "bCanStrafe",
"description": "Pathfollowing: keep focal point at move goal"
},
{
"type": "uint32: 1",
"name": "bInitialized",
"description": "Move goal is an actor"
},
{
"type": "uint32: 1",
"name": "bMoveToActor",
"description": "Move goal is an actor"
},
{
"type": "uint32: 1",
"name": "bProjectGoalOnNavigation",
"description": "Pathfinding: goal location will be projected on navigation data before use"
},
{
"type": "uint32: 1",
"name": "bReachTestIncludesAgentRadius",
"description": "Pathfollowing: acceptance radius needs to be increased by agent radius (stop on overlap vs exact point)"
},
{
"type": "uint32: 1",
"name": "bReachTestIncludesGoalRadius",
"description": "Pathfollowing: acceptance radius needs to be increased by goal actor radius"
},
{
"type": "uint32: 1",
"name": "bRequireNavigableEndLocation",
"description": "Pathfinding: if set - require the end location to be linked to the navigation data"
},
{
"type": "uint32: 1",
"name": "bUsePathfinding",
"description": "Pathfinding: if set - regular pathfinding will be used, if not - direct path between two points"
},
{
"type": "float",
"name": "CostLimitFactor",
"description": "Pathfinding: this multiplier is used to compute a max node cost allowed to the open list (cost limit = CostLimitFactor*InitialHeuristicEstimate)"
},
{
"type": "TSubclassOf<UN...",
"name": "FilterClass",
"description": "Pathfinding: navigation filter to use"
},
{
"type": "TWeakObjectPtr<...",
"name": "GoalActor",
"description": "Move goal: actor"
},
{
"type": "FVector",
"name": "GoalLocation",
"description": "Move goal: location"
},
{
"type": "float",
"name": "MinimumCostLimit",
"description": "Pathfinding: minimum cost limit clamping value (in cost units) used to allow large deviation in short paths"
},
{
"type": "FCustomMoveShar...",
"name": "UserData",
"description": "Custom user data: structure"
},
{
"type": "int32",
"name": "UserFlags",
"description": "Custom user data: flags"
}
] |
|
AnyRequest
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
static const [FAIRequestID](API\Runtime\AIModule\FAIRequestID) AnyRequest;
|
[] |
|
AnyRequestID
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
static const uint32 AnyRequestID = 0;
|
[] |
|
CurrentRequest
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
static const [FAIRequestID](API\Runtime\AIModule\FAIRequestID) CurrentRequest;
|
[] |
|
FAIRequestID::GetID
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
uint32 GetID() const
|
[] |
|
InvalidRequest
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
static const [FAIRequestID](API\Runtime\AIModule\FAIRequestID) InvalidRequest;
|
[] |
|
InvalidRequestID
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
static const uint32 InvalidRequestID = uint32(-1);
|
[] |
|
FAIRequestID::IsEquivalent
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
Returns true if given ID is identical to stored ID or any of considered IDs is FAIRequestID::AnyRequest
|
AIModule
|
bool IsEquivalent ( uint32 OtherID ) const
|
[] |
FAIRequestID::IsEquivalent
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool IsEquivalent ( [FAIRequestID](API\Runtime\AIModule\FAIRequestID) Other ) const
|
[] |
|
FAIRequestID::IsValid
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool IsValid() const
|
[] |
|
FAIRequestID::operator uint32
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
operator uint32() const
|
[] |
|
FAIRequestID::operator=
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
void operator= ( uint32 OtherID )
|
[] |
|
FAIRequestID::FAIRequestID
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
FAIRequestID ( uint32 InRequestID )
|
[] |
|
FAIRequestID::ToString
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FString](API\Runtime\Core\Containers\FString) ToString() const
|
[] |
|
FAIRequestID
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
struct FAIRequestID
|
[] |
|
FAIResCounter
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
struct FAIResCounter : public [FAIBasicCounter< uint8 >](API\Runtime\AIModule\FAIBasicCounter)
|
[] |
|
FAIResourceLock::ClearLock
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
void ClearLock ( [EAIRequestPriority::Type](API\Runtime\AIModule\EAIRequestPriority__Type) LockPriority )
|
[] |
|
FLockFlags
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
Feel free to change the type if you need to support more then 16 lock sources
|
AIModule
|
typedef uint16 FLockFlags
|
[] |
FAIResourceLock::ForceClearAllLocks
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
Force-clears all locks
|
AIModule
|
void ForceClearAllLocks()
|
[] |
FAIResourceLock::GetLockPriorityName
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FString](API\Runtime\Core\Containers\FString) GetLockPriorityName() const
|
[] |
|
FAIResourceLock::IsLocked
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool IsLocked() const
|
[] |
|
FAIResourceLock::IsAvailableFor
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
Answers the question if given priority is allowed to use this resource. that if resource is locked with priority LockPriority this function will return false as well
|
AIModule
|
bool IsAvailableFor ( [EAIRequestPriority::Type](API\Runtime\AIModule\EAIRequestPriority__Type) LockPriority ) const
|
[] |
FAIResourceLock::IsLockedBy
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool IsLockedBy ( [EAIRequestPriority::Type](API\Runtime\AIModule\EAIRequestPriority__Type) LockPriority ) const
|
[] |
|
FAIResourceLock::operator+=
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
void operator+= ( const [FAIResourceLock](API\Runtime\AIModule\FAIResourceLock) & Other )
|
[] |
|
FAIResourceLock::operator==
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool operator== ( const [FAIResourceLock](API\Runtime\AIModule\FAIResourceLock) & Other ) const
|
[] |
|
FAIResourceLock::SetLock
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
void SetLock ( [EAIRequestPriority::Type](API\Runtime\AIModule\EAIRequestPriority__Type) LockPriority )
|
[] |
|
FAIResourceLock::SetUseResourceLockCount
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
Set whether we should use resource lock count. clears all existing locks.
|
AIModule
|
void SetUseResourceLockCount ( bool inUseResourceLockCount )
|
[] |
FAIResourceLock::FAIResourceLock
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
FAIResourceLock()
|
[] |
|
FAIResourceLock
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
Structure used to define which subsystem requested locking of a specific AI resource (like movement, logic, etc.)
|
AIModule
|
struct FAIResourceLock
|
[] |
FAIResourcesSet::AddResource
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FAIResourcesSet](API\Runtime\AIModule\FAIResourcesSet) & AddResource ( const FAIResourceID & Resource )
|
[] |
|
FAIResourcesSet::AddResourceIndex
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FAIResourcesSet](API\Runtime\AIModule\FAIResourcesSet) & AddResourceIndex ( uint8 ResourceIndex )
|
[] |
|
AllResources
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
static const uint32 AllResources = uint32(-1);
|
[] |
|
FAIResourcesSet::Clear
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
void Clear()
|
[] |
|
FAIResourcesSet::ContainsResource
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool ContainsResource ( const FAIResourceID & Resource ) const
|
[] |
|
MaxFlags
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
static const uint8 MaxFlags = 32;
|
[] |
|
FAIResourcesSet::IsEmpty
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool IsEmpty() const
|
[] |
|
NoResources
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
static const uint32 NoResources = 0;
|
[] |
|
FAIResourcesSet::RemoveResource
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FAIResourcesSet](API\Runtime\AIModule\FAIResourcesSet) & RemoveResource ( const FAIResourceID & Resource )
|
[] |
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