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FAIMessage::FAIMessage | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | FAIMessage ( [FName](API\Runtime\Core\UObject\FName) InMessage, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InSender, [EStatus](API\Runtime\AIModule\FAIMessage\EStatus) InStatus ) | [] |
|
FAIMessage::FAIMessage | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | FAIMessage ( [FName](API\Runtime\Core\UObject\FName) InMessage, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InSender, [FAIRequestID](API\Runtime\AIModule\FAIRequestID) InID, [EStatus](API\Runtime\AIModule\FAIMessage\EStatus) InStatus ) | [] |
|
FAIMessage::FAIMessage | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | FAIMessage ( [FName](API\Runtime\Core\UObject\FName) InMessage, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InSender, bool bSuccess ) | [] |
|
FAIMessage::FAIMessage | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | FAIMessage ( [FName](API\Runtime\Core\UObject\FName) InMessage, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InSender, [FAIRequestID](API\Runtime\AIModule\FAIRequestID) InID, bool bSuccess ) | [] |
|
FAIMessage | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | struct FAIMessage | [
{
"type": "uint8",
"name": "MessageFlags",
"description": "Message param: custom flags"
},
{
"type": "FName",
"name": "MessageName",
"description": "Type of message"
},
{
"type": "FAIRequestID",
"name": "RequestID",
"description": "Message param: ID"
},
{
"type": "FWeakObjectPtr",
"name": "Sender",
"description": "Message source"
},
{
"type": "TEnumAsByte<ES...",
"name": "Status",
"description": "Message param: status"
}
] |
|
FAIMessageObserver::Create | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | static FAIMessageObserverHandle Create ( [AController](API\Runtime\Engine\GameFramework\AController) * Controller, [FName](API\Runtime\Core\UObject\FName) MessageType, FOnAIMessage const & Delegate ) | [] |
|
FAIMessageObserver::Create | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | static FAIMessageObserverHandle Create ( [APawn](API\Runtime\Engine\GameFramework\APawn) * Pawn, [FName](API\Runtime\Core\UObject\FName) MessageType, FOnAIMessage const & Delegate ) | [] |
|
FAIMessageObserver::Create | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | static FAIMessageObserverHandle Create ( [UBrainComponent](API\Runtime\AIModule\UBrainComponent) * BrainComp, [FName](API\Runtime\Core\UObject\FName) MessageType, FOnAIMessage const & Delegate ) | [] |
|
FAIMessageObserver::Create | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | static FAIMessageObserverHandle Create ( [AController](API\Runtime\Engine\GameFramework\AController) * Controller, [FName](API\Runtime\Core\UObject\FName) MessageType, [FAIRequestID](API\Runtime\AIModule\FAIRequestID) MessageID, FOnAIMessage const & Delegate ) | [] |
|
FAIMessageObserver::Create | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | static FAIMessageObserverHandle Create ( [APawn](API\Runtime\Engine\GameFramework\APawn) * Pawn, [FName](API\Runtime\Core\UObject\FName) MessageType, [FAIRequestID](API\Runtime\AIModule\FAIRequestID) MessageID, FOnAIMessage const & Delegate ) | [] |
|
FAIMessageObserver::Create | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | static FAIMessageObserverHandle Create ( [UBrainComponent](API\Runtime\AIModule\UBrainComponent) * BrainComp, [FName](API\Runtime\Core\UObject\FName) MessageType, [FAIRequestID](API\Runtime\AIModule\FAIRequestID) MessageID, FOnAIMessage const & Delegate ) | [] |
|
FAIMessageObserver::DescribeObservedMessage | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | [FString](API\Runtime\Core\Containers\FString) DescribeObservedMessage() const | [] |
|
FAIMessageObserver::GetObservedMessageID | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | [FAIRequestID](API\Runtime\AIModule\FAIRequestID) GetObservedMessageID() const | [] |
|
FAIMessageObserver::GetObservedMessageType | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | [FName](API\Runtime\Core\UObject\FName) GetObservedMessageType() const | [] |
|
FAIMessageObserver::IsObservingMessageID | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | bool IsObservingMessageID() const | [] |
|
FAIMessageObserver::OnMessage | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | void OnMessage ( const [FAIMessage](API\Runtime\AIModule\FAIMessage) & Message ) | [] |
|
FAIMessageObserver::FAIMessageObserver | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | FAIMessageObserver() | [] |
|
FAIMessageObserver::FAIMessageObserver | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | Non-copyable. | AIModule | FAIMessageObserver &40; const FAIMessageObserver & &41; | [] |
FAIMessageObserver::~FAIMessageObserver | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | ~FAIMessageObserver() | [] |
|
FAIMessageObserver | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | struct FAIMessageObserver : public [TSharedFromThis< FAIMessageObserver >](API\Runtime\Core\Templates\TSharedFromThis) | [] |
|
FAIMoveCompletedSignature | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | class FAIMoveCompletedSignature | [] |
|
FAIMoveFlag::IgnorePathfinding | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAIMoveFlag { static const bool FAIMoveFlag::IgnorePathfinding = false; } | [] |
|
FAIMoveFlag::StopOnOverlap | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAIMoveFlag { static const bool FAIMoveFlag::StopOnOverlap = true; } | [] |
|
FAIMoveFlag::UsePathfinding | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAIMoveFlag { static const bool FAIMoveFlag::UsePathfinding = true; } | [] |
|
FAIMoveRequest::CanStrafe | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool CanStrafe() const | [] |
|
FAIMoveRequest::GetAcceptanceRadius | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | float GetAcceptanceRadius() const | [] |
|
FAIMoveRequest::GetCostLimitFactor | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | float GetCostLimitFactor() const | [] |
|
FAIMoveRequest::GetDestination | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | Retrieves request's requested destination location, GoalActor's location or GoalLocation, depending on the request itself | AIModule | FVector GetDestination() const | [] |
FAIMoveRequest::GetGoalActor | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [AActor](API\Runtime\Engine\GameFramework\AActor) * GetGoalActor() const | [] |
|
FAIMoveRequest::GetGoalLocation | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | FVector GetGoalLocation() const | [] |
|
FAIMoveRequest::GetMinimumCostLimit | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | float GetMinimumCostLimit() const | [] |
|
FAIMoveRequest::GetNavigationFilter | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UNavigationQueryFilter](API\Runtime\NavigationSystem\NavFilters\UNavigationQueryFilter) > GetNavigationFilter() const | [] |
|
FAIMoveRequest::GetUserData | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | const FCustomMoveSharedPtr & GetUserData() const | [] |
|
FAIMoveRequest::GetUserFlags | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | int32 GetUserFlags() const | [] |
|
FAIMoveRequest::IsApplyingCostLimitFromHeuristic | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool IsApplyingCostLimitFromHeuristic() const | [] |
|
FAIMoveRequest::IsMoveToActorRequest | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool IsMoveToActorRequest() const | [] |
|
FAIMoveRequest::IsNavigableEndLocationRequired | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool IsNavigableEndLocationRequired() const | [] |
|
FAIMoveRequest::IsReachTestIncludingAgentRadius | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool IsReachTestIncludingAgentRadius() const | [] |
|
FAIMoveRequest::IsProjectingGoal | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool IsProjectingGoal() const | [] |
|
FAIMoveRequest::IsReachTestIncludingGoalRadius | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool IsReachTestIncludingGoalRadius() const | [] |
|
FAIMoveRequest::IsUsingPartialPaths | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool IsUsingPartialPaths() const | [] |
|
FAIMoveRequest::IsUsingPathfinding | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool IsUsingPathfinding() const | [] |
|
FAIMoveRequest::IsValid | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | The request should be either set up to move to a location, of go to a valid actor | AIModule | bool IsValid() const | [] |
FAIMoveRequest::SetAcceptanceRadius | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetAcceptanceRadius ( float Radius ) | [] |
|
FAIMoveRequest::SetAllowPartialPath | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetAllowPartialPath ( bool bAllowPartial ) | [] |
|
FAIMoveRequest::SetApplyCostLimitFromHeuristic | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | Defines if the underlying pathfind query should limit its exploration based on the navigation cost | AIModule | [FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetApplyCostLimitFromHeuristic ( bool bApply, float InCostLimitFactor, float InMinimumCostLimit ) | [] |
FAIMoveRequest::SetCanStrafe | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetCanStrafe ( bool bStrafe ) | [] |
|
FAIMoveRequest::SetGoalActor | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | void SetGoalActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InGoalActor ) | [] |
|
FAIMoveRequest::SetGoalLocation | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | void SetGoalLocation ( const FVector & InGoalLocation ) | [] |
|
FAIMoveRequest::SetNavigationFilter | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetNavigationFilter ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UNavigationQueryFilter](API\Runtime\NavigationSystem\NavFilters\UNavigationQueryFilter) > Filter ) | [] |
|
FAIMoveRequest::SetProjectGoalLocation | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetProjectGoalLocation ( bool bProject ) | [] |
|
FAIMoveRequest::SetReachTestIncludesAgentRadius | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetReachTestIncludesAgentRadius ( bool bIncludeRadius ) | [] |
|
FAIMoveRequest::SetReachTestIncludesGoalRadius | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetReachTestIncludesGoalRadius ( bool bIncludeRadius ) | [] |
|
FAIMoveRequest::SetRequireNavigableEndLocation | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetRequireNavigableEndLocation ( bool bRequire ) | [] |
|
FAIMoveRequest::SetUsePathfinding | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetUsePathfinding ( bool bPathfinding ) | [] |
|
FAIMoveRequest::SetUserData | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetUserData ( const FCustomMoveSharedPtr & InUserData ) | [] |
|
FAIMoveRequest::SetUserFlags | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & SetUserFlags ( int32 InUserFlags ) | [] |
|
FAIMoveRequest::ToString | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FString](API\Runtime\Core\Containers\FString) ToString() const | [] |
|
FAIMoveRequest::UpdateGoalLocation | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool UpdateGoalLocation ( const FVector & NewLocation ) const | [] |
|
FAIMoveRequest::FAIMoveRequest | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | FAIMoveRequest() | [] |
|
FAIMoveRequest::FAIMoveRequest | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | FAIMoveRequest ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InGoalActor ) | [] |
|
FAIMoveRequest::FAIMoveRequest | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | FAIMoveRequest ( const FVector & InGoalLocation ) | [] |
|
FAIMoveRequest | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | struct FAIMoveRequest | [
{
"type": "float",
"name": "AcceptanceRadius",
"description": "Pathfollowing: required distance to goal to complete move"
},
{
"type": "uint32: 1",
"name": "bAllowPartialPath",
"description": "Pathfinding: allow using incomplete path going toward goal but not reaching it"
},
{
"type": "uint32: 1",
"name": "bApplyCostLimitFromHeuristic",
"description": "Pathfinding: if set - the pathfind query cost will be limited based on the heuristic between the start and end location (c.f. CostLimitFactor and MinimumCostLimit)."
},
{
"type": "uint32: 1",
"name": "bCanStrafe",
"description": "Pathfollowing: keep focal point at move goal"
},
{
"type": "uint32: 1",
"name": "bInitialized",
"description": "Move goal is an actor"
},
{
"type": "uint32: 1",
"name": "bMoveToActor",
"description": "Move goal is an actor"
},
{
"type": "uint32: 1",
"name": "bProjectGoalOnNavigation",
"description": "Pathfinding: goal location will be projected on navigation data before use"
},
{
"type": "uint32: 1",
"name": "bReachTestIncludesAgentRadius",
"description": "Pathfollowing: acceptance radius needs to be increased by agent radius (stop on overlap vs exact point)"
},
{
"type": "uint32: 1",
"name": "bReachTestIncludesGoalRadius",
"description": "Pathfollowing: acceptance radius needs to be increased by goal actor radius"
},
{
"type": "uint32: 1",
"name": "bRequireNavigableEndLocation",
"description": "Pathfinding: if set - require the end location to be linked to the navigation data"
},
{
"type": "uint32: 1",
"name": "bUsePathfinding",
"description": "Pathfinding: if set - regular pathfinding will be used, if not - direct path between two points"
},
{
"type": "float",
"name": "CostLimitFactor",
"description": "Pathfinding: this multiplier is used to compute a max node cost allowed to the open list (cost limit = CostLimitFactor*InitialHeuristicEstimate)"
},
{
"type": "TSubclassOf<UN...",
"name": "FilterClass",
"description": "Pathfinding: navigation filter to use"
},
{
"type": "TWeakObjectPtr<...",
"name": "GoalActor",
"description": "Move goal: actor"
},
{
"type": "FVector",
"name": "GoalLocation",
"description": "Move goal: location"
},
{
"type": "float",
"name": "MinimumCostLimit",
"description": "Pathfinding: minimum cost limit clamping value (in cost units) used to allow large deviation in short paths"
},
{
"type": "FCustomMoveShar...",
"name": "UserData",
"description": "Custom user data: structure"
},
{
"type": "int32",
"name": "UserFlags",
"description": "Custom user data: flags"
}
] |
|
AnyRequest | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static const [FAIRequestID](API\Runtime\AIModule\FAIRequestID) AnyRequest; | [] |
|
AnyRequestID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static const uint32 AnyRequestID = 0; | [] |
|
CurrentRequest | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static const [FAIRequestID](API\Runtime\AIModule\FAIRequestID) CurrentRequest; | [] |
|
FAIRequestID::GetID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | uint32 GetID() const | [] |
|
InvalidRequest | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static const [FAIRequestID](API\Runtime\AIModule\FAIRequestID) InvalidRequest; | [] |
|
InvalidRequestID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static const uint32 InvalidRequestID = uint32(-1); | [] |
|
FAIRequestID::IsEquivalent | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | Returns true if given ID is identical to stored ID or any of considered IDs is FAIRequestID::AnyRequest | AIModule | bool IsEquivalent ( uint32 OtherID ) const | [] |
FAIRequestID::IsEquivalent | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool IsEquivalent ( [FAIRequestID](API\Runtime\AIModule\FAIRequestID) Other ) const | [] |
|
FAIRequestID::IsValid | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool IsValid() const | [] |
|
FAIRequestID::operator uint32 | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | operator uint32() const | [] |
|
FAIRequestID::operator= | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | void operator= ( uint32 OtherID ) | [] |
|
FAIRequestID::FAIRequestID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | FAIRequestID ( uint32 InRequestID ) | [] |
|
FAIRequestID::ToString | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FString](API\Runtime\Core\Containers\FString) ToString() const | [] |
|
FAIRequestID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | struct FAIRequestID | [] |
|
FAIResCounter | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | struct FAIResCounter : public [FAIBasicCounter< uint8 >](API\Runtime\AIModule\FAIBasicCounter) | [] |
|
FAIResourceLock::ClearLock | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | void ClearLock ( [EAIRequestPriority::Type](API\Runtime\AIModule\EAIRequestPriority__Type) LockPriority ) | [] |
|
FLockFlags | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | Feel free to change the type if you need to support more then 16 lock sources | AIModule | typedef uint16 FLockFlags | [] |
FAIResourceLock::ForceClearAllLocks | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | Force-clears all locks | AIModule | void ForceClearAllLocks() | [] |
FAIResourceLock::GetLockPriorityName | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FString](API\Runtime\Core\Containers\FString) GetLockPriorityName() const | [] |
|
FAIResourceLock::IsLocked | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool IsLocked() const | [] |
|
FAIResourceLock::IsAvailableFor | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | Answers the question if given priority is allowed to use this resource. that if resource is locked with priority LockPriority this function will return false as well | AIModule | bool IsAvailableFor ( [EAIRequestPriority::Type](API\Runtime\AIModule\EAIRequestPriority__Type) LockPriority ) const | [] |
FAIResourceLock::IsLockedBy | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool IsLockedBy ( [EAIRequestPriority::Type](API\Runtime\AIModule\EAIRequestPriority__Type) LockPriority ) const | [] |
|
FAIResourceLock::operator+= | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | void operator+= ( const [FAIResourceLock](API\Runtime\AIModule\FAIResourceLock) & Other ) | [] |
|
FAIResourceLock::operator== | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool operator== ( const [FAIResourceLock](API\Runtime\AIModule\FAIResourceLock) & Other ) const | [] |
|
FAIResourceLock::SetLock | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | void SetLock ( [EAIRequestPriority::Type](API\Runtime\AIModule\EAIRequestPriority__Type) LockPriority ) | [] |
|
FAIResourceLock::SetUseResourceLockCount | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | Set whether we should use resource lock count. clears all existing locks. | AIModule | void SetUseResourceLockCount ( bool inUseResourceLockCount ) | [] |
FAIResourceLock::FAIResourceLock | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | FAIResourceLock() | [] |
|
FAIResourceLock | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | Structure used to define which subsystem requested locking of a specific AI resource (like movement, logic, etc.) | AIModule | struct FAIResourceLock | [] |
FAIResourcesSet::AddResource | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FAIResourcesSet](API\Runtime\AIModule\FAIResourcesSet) & AddResource ( const FAIResourceID & Resource ) | [] |
|
FAIResourcesSet::AddResourceIndex | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FAIResourcesSet](API\Runtime\AIModule\FAIResourcesSet) & AddResourceIndex ( uint8 ResourceIndex ) | [] |
|
AllResources | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static const uint32 AllResources = uint32(-1); | [] |
|
FAIResourcesSet::Clear | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | void Clear() | [] |
|
FAIResourcesSet::ContainsResource | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool ContainsResource ( const FAIResourceID & Resource ) const | [] |
|
MaxFlags | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static const uint8 MaxFlags = 32; | [] |
|
FAIResourcesSet::IsEmpty | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool IsEmpty() const | [] |
|
NoResources | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static const uint32 NoResources = 0; | [] |
|
FAIResourcesSet::RemoveResource | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FAIResourcesSet](API\Runtime\AIModule\FAIResourcesSet) & RemoveResource ( const FAIResourceID & Resource ) | [] |
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