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---|---|---|---|---|---|
UEnvQueryManager::PostLoad | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Makes sure we don't have anyUEnvQueryManagerinstances serialized in. Any loaded instance will get marked as PendingKill | AIModule | virtual void PostLoad() | [] |
UEnvQueryManager::PrepareQueryInstance | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Creates a query instance configured for execution | AIModule | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > PrepareQueryInstance ( const [FEnvQueryRequest](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryRequest) & Request, [EEnvQueryRunMode::Type](API\Runtime\AIModule\EnvironmentQuery\EEnvQueryRunMode__Type) RunMode ) | [] |
UEnvQueryManager::PrepareLocalContext | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Creates local context object | AIModule | [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) * PrepareLocalContext ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > ContextClass ) | [] |
UEnvQueryManager::PrintActiveQueryInfo | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Outputs active queries to log | AIModule | void PrintActiveQueryInfo() const | [] |
UEnvQueryManager::RegisterActiveWrapper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | void RegisterActiveWrapper ( [UEnvQueryInstanceBlueprintWrapper](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryInstanceBlueprintWrappe-) & Wrapper ) | [] |
|
RegisteredItemTypes | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | List of all known item types | AIModule | static [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryItemType](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType) > > RegisteredItemTypes; | [] |
UEnvQueryManager::RegisterExternalQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Add information for data providers about query instance run independently | AIModule | void RegisterExternalQuery ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > & QueryInstance ) | [] |
UEnvQueryManager::RemoveAllQueriesByQuerier | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | void RemoveAllQueriesByQuerier ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) & Querier, bool bExecuteFinishDelegate ) | [] |
|
UEnvQueryManager::RunEQSQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | static [UEnvQueryInstanceBlueprintWrapper](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryInstanceBlueprintWrappe-) * RunEQSQuery ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [UEnvQuery](API\Runtime\AIModule\EnvironmentQuery\UEnvQuery) * QueryTemplate, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Querier, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EEnvQueryRunMode::Type](API\Runtime\AIModule\EnvironmentQuery\EEnvQueryRunMode__Type) > RunMode, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryInstanceBlueprintWrapper](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryInstanceBlueprintWrappe-) > WrapperClass ) | [] |
|
UEnvQueryManager::RunInstantQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Alternative way to run queries. Do not use for anything other than testing or when you know exactly what you're doing! Bypasses all EQS perf controlling and time slicing mechanics. | AIModule | void RunInstantQuery ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > & QueryInstance ) | [] |
UEnvQueryManager::RunInstantQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Alternative way to run queries. Do not use for anything other than testing or when you know exactly what you're doing! Bypasses all EQS perf controlling and time slicing mechanics. | AIModule | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryResult](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryResult) > RunInstantQuery ( const [FEnvQueryRequest](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryRequest) & Request, [EEnvQueryRunMode::Type](API\Runtime\AIModule\EnvironmentQuery\EEnvQueryRunMode__Type) RunMode ) | [] |
UEnvQueryManager::RunQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Execute query | AIModule | int32 RunQuery ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > & QueryInstance, FQueryFinishedSignature const & FinishDelegate ) | [] |
UEnvQueryManager::RunQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Execute query | AIModule | int32 RunQuery ( const [FEnvQueryRequest](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryRequest) & Request, [EEnvQueryRunMode::Type](API\Runtime\AIModule\EnvironmentQuery\EEnvQueryRunMode__Type) RunMode, FQueryFinishedSignature const & FinishDelegate ) | [] |
UEnvQueryManager::SetAllowTimeSlicing | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | static void SetAllowTimeSlicing ( bool bAllowTimeSlicing ) | [] |
|
UEnvQueryManager::SilentlyRemoveAllQueriesByQuerier | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Removed all active queries asked by Querier. No "on finished" notifications are being sent, call this function when you no longer care about Querier's queries, like when it's "dead" | AIModule | void SilentlyRemoveAllQueriesByQuerier ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) & Querier ) | [] |
UEnvQueryManager::Tick | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | FTickableGameObjectbegin. | AIModule | virtual void Tick ( float DeltaTime ) | [] |
UEnvQueryManager::UnregisterActiveWrapper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | void UnregisterActiveWrapper ( [UEnvQueryInstanceBlueprintWrapper](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryInstanceBlueprintWrappe-) & Wrapper ) | [] |
|
UEnvQueryManager::UnregisterExternalQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Clear information about query instance run independently | AIModule | void UnregisterExternalQuery ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > & QueryInstance ) | [] |
UEnvQueryManager::UEnvQueryManager | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | UEnvQueryManager ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryNode::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
|
UEnvQueryManager | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | class UEnvQueryManager : public [UAISubsystem](API\Runtime\AIModule\UAISubsystem), public [FSelfRegisteringExec](API\Runtime\Core\Misc\FSelfRegisteringExec) | [
{
"type": "bool",
"name": "bTestQueriesUsingBreadth",
"description": "Whether we update EQS queries based on: running a test on one query and move to the next (breadth) - default behavior, or test an entire query before moving to the next one (depth)."
},
{
"type": "FEQSDebugger",
"name": "EQSDebugger",
"description": ""
},
{
"type": "double",
"name": "ExecutionTimeWarningSeconds",
"description": "Maximum EQS execution duration (in seconds) before a warning is reported."
},
{
"type": "TMap< int32,TW...",
"name": "ExternalQueries",
"description": "Queries run independently from manager, mapped here for data providers"
},
{
"type": "TArray<TObject...",
"name": "GCShieldedWrappers",
"description": ""
},
{
"type": "double",
"name": "GenerationTimeWarningSeconds",
"description": "Maximum EQS Generator duration (in seconds) before a warning is reported."
},
{
"type": "double",
"name": "HandlingResultTimeWarningSeconds",
"description": "Maximum EQS Query FinishDelegate duration (in seconds) before a warning is reported."
},
{
"type": "TArray<FEnvQue...",
"name": "InstanceCache",
"description": "Cache of instances"
},
{
"type": "TMap<FName,UE...",
"name": "LocalContextMap",
"description": "Local contexts mapped by class names"
},
{
"type": "TArray<TObject...",
"name": "LocalContexts",
"description": "Local cache of context objects for managing BP based objects"
},
{
"type": "float",
"name": "MaxAllowedTestingTime",
"description": "How long are we allowed to test per update, in seconds."
},
{
"type": "int32",
"name": "NextQueryID",
"description": "Next ID for running query"
},
{
"type": "int32",
"name": "NumRunningQueriesAbortedSinceLastUpdate",
"description": "Count of queries aborted since last update, to be removed."
},
{
"type": "double",
"name": "QueryCountWarningInterval",
"description": "How often (in seconds) we will warn about the number of queries (allows us to catch multiple occurrences in a session)"
},
{
"type": "int32",
"name": "QueryCountWarningThreshold",
"description": "If greater than zero, we will warn once when the number of queries is greater than or equal to this number, and log the queries out"
},
{
"type": "TArray<TShared...",
"name": "RunningQueries",
"description": "Currently running queries"
},
{
"type": "friend",
"name": "UEnvQueryInstanceBlueprintWrapper",
"description": ""
}
] |
|
UEnvQueryNode::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
|
UEnvQueryNode::UpdateNodeVersion | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h | AIModule | virtual void UpdateNodeVersion() | [] |
|
UEnvQueryNode::PostEditChangeProperty | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h | Called when a property on this object has been modified externally | AIModule | virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UEnvQueryNode::UEnvQueryNode | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h | AIModule | UEnvQueryNode ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryNode | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h | AIModule | class UEnvQueryNode : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "int32",
"name": "VerNum",
"description": "Versioning for updating deprecated properties"
}
] |
|
UEnvQueryOption::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryOption.h | AIModule | [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
|
UEnvQueryOption::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryOption.h | AIModule | [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
|
UEnvQueryOption | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryOption.h | AIModule | class UEnvQueryOption : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TObjectPtr<UEn...",
"name": "Generator",
"description": ""
},
{
"type": "TArray<TObject...",
"name": "Tests",
"description": ""
}
] |
|
UEnvQueryOption::UEnvQueryOption | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryOption.h | AIModule | UEnvQueryOption ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryTest::CanRunAsFinalCondition | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | bool CanRunAsFinalCondition() const | [] |
|
UEnvQueryTest::DescribeBoolTestParams | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | [FText](API\Runtime\Core\Internationalization\FText) DescribeBoolTestParams ( const [FString](API\Runtime\Core\Containers\FString) & ConditionDesc ) const | [] |
|
UEnvQueryTest::DescribeFloatTestParams | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | [FText](API\Runtime\Core\Internationalization\FText) DescribeFloatTestParams() const | [] |
|
UEnvQueryTest::GetItemActor | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Helper: get actor from item | AIModule | [AActor](API\Runtime\Engine\GameFramework\AActor) * GetItemActor ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, int32 ItemIndex ) const | [] |
UEnvQueryTest::GetItemActor | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Helper: get actor from item | AIModule | [AActor](API\Runtime\Engine\GameFramework\AActor) * GetItemActor ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const [FEnvQueryInstance::ItemIterator](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance\ItemIterator) & Iterator ) const | [] |
UEnvQueryTest::GetItemLocation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Helper: get location of item | AIModule | FVector GetItemLocation ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const [FEnvQueryInstance::ItemIterator](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance\ItemIterator) & Iterator ) const | [] |
UEnvQueryTest::GetItemRotation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Helper: get location of item | AIModule | FRotator GetItemRotation ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, int32 ItemIndex ) const | [] |
UEnvQueryTest::GetItemLocation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Helper: get location of item | AIModule | FVector GetItemLocation ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, int32 ItemIndex ) const | [] |
UEnvQueryTest::GetItemRotation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Helper: get location of item | AIModule | FRotator GetItemRotation ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const [FEnvQueryInstance::ItemIterator](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance\ItemIterator) & Iterator ) const | [] |
UEnvQueryTest::GetWorkOnFloatValues | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | bool GetWorkOnFloatValues() const | [] |
|
UEnvQueryTest::IsFiltering | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | bool IsFiltering() const | [] |
|
UEnvQueryTest::IsContextPerItem | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Check if context needs to be updated for every item | AIModule | bool IsContextPerItem ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > CheckContext ) const | [] |
UEnvQueryTest::IsScoring | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | bool IsScoring() const | [] |
|
UEnvQueryTest::IsSupportedItem | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Check if test supports item type | AIModule | bool IsSupportedItem ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryItemType](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType) > ItemType ) const | [] |
UEnvQueryTest::NormalizeItemScores | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Normalize scores in range | AIModule | void NormalizeItemScores ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) | [] |
UEnvQueryTest::PostEditChangeProperty | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Called when a property on this object has been modified externally | AIModule | virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UEnvQueryTest::PostLoad | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | AIModule | virtual void PostLoad() | [] |
UEnvQueryTest::RunTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Function that does the actual work | AIModule | virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
UEnvQueryTest::SetWorkOnFloatValues | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | void SetWorkOnFloatValues ( bool bWorkOnFloats ) | [] |
|
UEnvQueryTest::UpdateNodeVersion | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Update to latest version after spawning | AIModule | virtual void UpdateNodeVersion() | [] |
UEnvQueryTest::UpdatePreviewData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | Update preview list | AIModule | void UpdatePreviewData() | [] |
UEnvQueryTest::UEnvQueryTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | UEnvQueryTest ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h | AIModule | class UEnvQueryTest : public [UEnvQueryNode](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryNode) | [
{
"type": "bool",
"name": "bDefineReferenceValue",
"description": "When set to true enables usage of ReferenceValue. It's false by default"
},
{
"type": "FAIDataProvider...",
"name": "BoolValue",
"description": "Desired boolean value of the test for scoring to occur or filtering test to pass."
},
{
"type": "TEnumAsByte<EE...",
"name": "ClampMaxType",
"description": "How should the upper bound for normalization of the raw test value before applying the scoring formula be determined? Should it use the highest value found (tested), the upper threshold for filtering, or a separate specified normalization maximum?"
},
{
"type": "TEnumAsByte<EE...",
"name": "ClampMinType",
"description": "How should the lower bound for normalization of the raw test value before applying the scoring formula be determined? Should it use the lowest value found (tested), the lower threshold for filtering, or a separate specified normalization minimum?"
},
{
"type": "TEnumAsByte<EE...",
"name": "Cost",
"description": "Cost of test"
},
{
"type": "TEnumAsByte<EE...",
"name": "FilterType",
"description": "Does this test filter out results that are below a lower limit, above an upper limit, or both? Or does it just look for a matching value?"
},
{
"type": "FAIDataProvider...",
"name": "FloatValueMax",
"description": "Maximum limit (inclusive) of valid values for the raw test value."
},
{
"type": "FAIDataProvider...",
"name": "FloatValueMin",
"description": "Minimum limit (inclusive) of valid values for the raw test value."
},
{
"type": "TEnumAsByte<EE...",
"name": "MultipleContextFilterOp",
"description": "Determines filtering operator when context returns multiple items"
},
{
"type": "TEnumAsByte<EE...",
"name": "MultipleContextScoreOp",
"description": "Determines scoring operator when context returns multiple items"
},
{
"type": "EEQSNormalizati...",
"name": "NormalizationType",
"description": "Specifies how to determine value span used to normalize scores"
},
{
"type": "FEnvQueryTestSc...",
"name": "PreviewData",
"description": "Samples of scoring function to show on graph in editor"
},
{
"type": "FAIDataProvider...",
"name": "ReferenceValue",
"description": "When specified gets used to normalize test's results in such a way that the closer a value is to ReferenceValue the higher normalized result it will produce."
},
{
"type": "FAIDataProvider...",
"name": "ScoreClampMax",
"description": "Maximum value to use to normalize the raw test value before applying scoring formula."
},
{
"type": "FAIDataProvider...",
"name": "ScoreClampMin",
"description": "Minimum value to use to normalize the raw test value before applying scoring formula."
},
{
"type": "TEnumAsByte<EE...",
"name": "ScoringEquation",
"description": "The shape of the curve equation to apply to the normalized score before multiplying by factor."
},
{
"type": "FAIDataProvider...",
"name": "ScoringFactor",
"description": "The weight (factor) by which to multiply the normalized score after the scoring equation is applied."
},
{
"type": "FString",
"name": "TestComment",
"description": "Optional comment or explanation about what this test is for."
},
{
"type": "int32",
"name": "TestOrder",
"description": "Number of test as defined in data asset"
},
{
"type": "TEnumAsByte<EE...",
"name": "TestPurpose",
"description": "The purpose of this test. Should it be used for filtering possible results, scoring them, or both?"
},
{
"type": "TSubclassOf<UE...",
"name": "ValidItemType",
"description": "Validation: item type that can be used with this test"
}
] |
|
UEnvQueryTypes::DescribeContext | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | static [FText](API\Runtime\Core\Internationalization\FText) DescribeContext ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > ContextClass ) | [] |
|
UEnvQueryTypes::GetShortTypeName | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | static [FText](API\Runtime\Core\Internationalization\FText) GetShortTypeName ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Ob ) | [] |
|
SkippedItemValue | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | Special test value assigned to items skipped by condition check | AIModule | static const float SkippedItemValue = - (3.402823466e+38F); | [] |
UnlimitedStepTime | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | Special value used for executing query steps to prevent them from being time sliced | AIModule | static float UnlimitedStepTime = -1.f; | [] |
UEQSQueryResultSourceInterface::UEQSQueryResultSourceInterface | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h | AIModule | UEQSQueryResultSourceInterface ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryTypes | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | class UEnvQueryTypes : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
|
UEQSQueryResultSourceInterface | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h | AIModule | class UEQSQueryResultSourceInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface) | [] |
|
UEQSRenderingComponent::CalcBounds | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. | AIModule | virtual FBoxSphereBounds CalcBounds ( const FTransform & LocalToWorld ) const | [] |
UEQSRenderingComponent::ClearStoredDebugData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | void ClearStoredDebugData() | [] |
|
UEQSRenderingComponent::CreateDebugSceneProxy | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | Method that derived class should override to create the scene proxy and customize a custom delegate helper (if any) | AIModule | virtual [FDebugRenderSceneProxy](API\Runtime\Engine\FDebugRenderSceneProxy) * CreateDebugSceneProxy() | [] |
UEQSRenderingComponent::GetDebugDrawDelegateHelper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | Method that should be overriden when subclass uses a custom delegate helper. | AIModule | virtual [FDebugDrawDelegateHelper](API\Runtime\Engine\FDebugDrawDelegateHelper) & GetDebugDrawDelegateHelper() | [] |
UEQSRenderingComponent::StoreDebugData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | void StoreDebugData ( const [EQSDebug::FQueryData](API\Runtime\AIModule\EnvironmentQuery\FQueryData) & DebugData ) | [] |
|
UEQSRenderingComponent::UEQSRenderingComponent | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | UEQSRenderingComponent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEQSRenderingComponent | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | class UEQSRenderingComponent : public [UDebugDrawComponent](API\Runtime\Engine\Debug\UDebugDrawComponent) | [
{
"type": "uint32: 1",
"name": "bDrawOnlyWhenSelected",
"description": ""
},
{
"type": "TArray<FDebugR...",
"name": "DebugDataSolidSpheres",
"description": "EQSDebug::FQueryDataDebugData;."
},
{
"type": "TArray<FDebugR...",
"name": "DebugDataTexts",
"description": ""
},
{
"type": "FString",
"name": "DrawFlagName",
"description": ""
},
{
"type": "FEQSRenderingDe...",
"name": "EQSRenderingDebugDrawDelegateHelper",
"description": ""
}
] |
|
EPawnActionAbortState::Type | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace EPawnActionAbortState { enum Type { NeverStarted, NotBeingAborted, MarkPendingAbort, LatentAbortInProgress, AbortDone, MAX, } } | [] |
|
EPawnActionResult::Type | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace EPawnActionResult { enum Type { NotStarted, InProgress, Success, Failed, Aborted, } } | [] |
|
EPawnActionEventType::Type | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace EPawnActionEventType { enum Type { Invalid, FailedToStart, InstantAbort, FinishedAborting, FinishedExecution, Push, } } | [] |
|
ETeamAttitude::Type | /Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h | AIModule | namespace ETeamAttitude { enum Type { Friendly, Neutral, Hostile, } } | [] |
|
FAIBasicCounter::GetNextAvailableID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [Type](API\Runtime\AIModule\FAIBasicCounter\Type) GetNextAvailableID() | [] |
|
FAIBasicCounter::GetSize | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | uint32 GetSize() const | [] |
|
FAIBasicCounter::OnIndexForced | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | void OnIndexForced ( [Type](API\Runtime\AIModule\FAIBasicCounter\Type) ForcedIndex ) | [] |
|
Type | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | typedef TCounterType Type | [] |
|
FAIBasicCounter::FAIBasicCounter | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | FAIBasicCounter() | [] |
|
FAIBasicCounter | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | template<typename TCounterType> struct FAIBasicCounter | [
{
"type": "Type",
"name": "NextAvailableID",
"description": ""
}
] |
|
Counter | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static TCounter Counter; | [] |
|
FAIGenericID::GetCounter | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static TCounter & GetCounter() | [] |
|
FAIGenericID::GetNextID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static [FAIGenericID](API\Runtime\AIModule\FAIGenericID) GetNextID() | [] |
|
FAIGenericID::GetSize | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static uint32 GetSize() | [] |
|
FAIGenericID::IsValid | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool IsValid() const | [] |
|
FAIGenericID::InvalidID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | static [FAIGenericID](API\Runtime\AIModule\FAIGenericID)< TCounter > InvalidID() | [] |
|
FAIGenericID::operator typename TCounter::Type | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace operator typename TCounter { operator typename TCounter::Type() const } | [] |
|
FAIGenericID::operator= | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FAIGenericID](API\Runtime\AIModule\FAIGenericID) & operator= ( const [FAIGenericID](API\Runtime\AIModule\FAIGenericID) & Other ) | [] |
|
FAIGenericID::FAIGenericID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | FAIGenericID() | [] |
|
FAIGenericID::FAIGenericID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | FAIGenericID ( typename [TCounter::Type](API\Plugins\StateTreeModule\Type) InIndex ) | [] |
|
FAIGenericID::FAIGenericID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | FAIGenericID ( const [FAIGenericID](API\Runtime\AIModule\FAIGenericID) & Other ) | [] |
|
FAIGenericID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | template<typename TCounter> struct FAIGenericID | [
{
"type": "constTCounter:...",
"name": "Index",
"description": ""
}
] |
|
FAIMessage::ClearFlag | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | void ClearFlag ( uint8 Flag ) | [] |
|
FAIMessage::Broadcast | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | static void Broadcast ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FAIMessage](API\Runtime\AIModule\FAIMessage) & Message ) | [] |
|
FAIMessage::HasFlag | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | bool HasFlag ( uint8 Flag ) const | [] |
|
EStatus | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | enum EStatus { Failure, Success, } | [] |
|
FAIMessage::Send | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | static void Send ( [APawn](API\Runtime\Engine\GameFramework\APawn) * Pawn, const [FAIMessage](API\Runtime\AIModule\FAIMessage) & Message ) | [] |
|
FAIMessage::Send | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | static void Send ( [AController](API\Runtime\Engine\GameFramework\AController) * Controller, const [FAIMessage](API\Runtime\AIModule\FAIMessage) & Message ) | [] |
|
FAIMessage::Send | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | static void Send ( [UBrainComponent](API\Runtime\AIModule\UBrainComponent) * BrainComp, const [FAIMessage](API\Runtime\AIModule\FAIMessage) & Message ) | [] |
|
FAIMessage::SetFlag | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | void SetFlag ( uint8 Flag ) | [] |
|
FAIMessage::SetFlags | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | void SetFlags ( uint8 Flags ) | [] |
|
FAIMessage::FAIMessage | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | FAIMessage() | [] |
|
FAIMessage::FAIMessage | /Engine/Source/Runtime/AIModule/Classes/BrainComponent.h | AIModule | FAIMessage ( [FName](API\Runtime\Core\UObject\FName) InMessage, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InSender ) | [] |
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