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UEnvQueryManager::PostLoad
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Makes sure we don't have anyUEnvQueryManagerinstances serialized in. Any loaded instance will get marked as PendingKill
AIModule
virtual void PostLoad()
[]
UEnvQueryManager::PrepareQueryInstance
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Creates a query instance configured for execution
AIModule
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > PrepareQueryInstance ( const [FEnvQueryRequest](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryRequest) & Request, [EEnvQueryRunMode::Type](API\Runtime\AIModule\EnvironmentQuery\EEnvQueryRunMode__Type) RunMode )
[]
UEnvQueryManager::PrepareLocalContext
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Creates local context object
AIModule
[UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) * PrepareLocalContext ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > ContextClass )
[]
UEnvQueryManager::PrintActiveQueryInfo
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Outputs active queries to log
AIModule
void PrintActiveQueryInfo() const
[]
UEnvQueryManager::RegisterActiveWrapper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
AIModule
void RegisterActiveWrapper ( [UEnvQueryInstanceBlueprintWrapper](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryInstanceBlueprintWrappe-) & Wrapper )
[]
RegisteredItemTypes
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
List of all known item types
AIModule
static [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryItemType](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType) > > RegisteredItemTypes;
[]
UEnvQueryManager::RegisterExternalQuery
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Add information for data providers about query instance run independently
AIModule
void RegisterExternalQuery ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > & QueryInstance )
[]
UEnvQueryManager::RemoveAllQueriesByQuerier
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
AIModule
void RemoveAllQueriesByQuerier ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) & Querier, bool bExecuteFinishDelegate )
[]
UEnvQueryManager::RunEQSQuery
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
AIModule
static [UEnvQueryInstanceBlueprintWrapper](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryInstanceBlueprintWrappe-) * RunEQSQuery ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, [UEnvQuery](API\Runtime\AIModule\EnvironmentQuery\UEnvQuery) * QueryTemplate, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Querier, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EEnvQueryRunMode::Type](API\Runtime\AIModule\EnvironmentQuery\EEnvQueryRunMode__Type) > RunMode, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryInstanceBlueprintWrapper](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryInstanceBlueprintWrappe-) > WrapperClass )
[]
UEnvQueryManager::RunInstantQuery
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Alternative way to run queries. Do not use for anything other than testing or when you know exactly what you're doing! Bypasses all EQS perf controlling and time slicing mechanics.
AIModule
void RunInstantQuery ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > & QueryInstance )
[]
UEnvQueryManager::RunInstantQuery
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Alternative way to run queries. Do not use for anything other than testing or when you know exactly what you're doing! Bypasses all EQS perf controlling and time slicing mechanics.
AIModule
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryResult](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryResult) > RunInstantQuery ( const [FEnvQueryRequest](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryRequest) & Request, [EEnvQueryRunMode::Type](API\Runtime\AIModule\EnvironmentQuery\EEnvQueryRunMode__Type) RunMode )
[]
UEnvQueryManager::RunQuery
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Execute query
AIModule
int32 RunQuery ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > & QueryInstance, FQueryFinishedSignature const & FinishDelegate )
[]
UEnvQueryManager::RunQuery
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Execute query
AIModule
int32 RunQuery ( const [FEnvQueryRequest](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryRequest) & Request, [EEnvQueryRunMode::Type](API\Runtime\AIModule\EnvironmentQuery\EEnvQueryRunMode__Type) RunMode, FQueryFinishedSignature const & FinishDelegate )
[]
UEnvQueryManager::SetAllowTimeSlicing
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
AIModule
static void SetAllowTimeSlicing ( bool bAllowTimeSlicing )
[]
UEnvQueryManager::SilentlyRemoveAllQueriesByQuerier
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Removed all active queries asked by Querier. No "on finished" notifications are being sent, call this function when you no longer care about Querier's queries, like when it's "dead"
AIModule
void SilentlyRemoveAllQueriesByQuerier ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) & Querier )
[]
UEnvQueryManager::Tick
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
FTickableGameObjectbegin.
AIModule
virtual void Tick ( float DeltaTime )
[]
UEnvQueryManager::UnregisterActiveWrapper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
AIModule
void UnregisterActiveWrapper ( [UEnvQueryInstanceBlueprintWrapper](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryInstanceBlueprintWrappe-) & Wrapper )
[]
UEnvQueryManager::UnregisterExternalQuery
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Clear information about query instance run independently
AIModule
void UnregisterExternalQuery ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > & QueryInstance )
[]
UEnvQueryManager::UEnvQueryManager
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
AIModule
UEnvQueryManager ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryNode::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryManager
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
AIModule
class UEnvQueryManager : public [UAISubsystem](API\Runtime\AIModule\UAISubsystem), public [FSelfRegisteringExec](API\Runtime\Core\Misc\FSelfRegisteringExec)
[ { "type": "bool", "name": "bTestQueriesUsingBreadth", "description": "Whether we update EQS queries based on: running a test on one query and move to the next (breadth) - default behavior, or test an entire query before moving to the next one (depth)." }, { "type": "FEQSDebugger", "name": "EQSDebugger", "description": "" }, { "type": "double", "name": "ExecutionTimeWarningSeconds", "description": "Maximum EQS execution duration (in seconds) before a warning is reported." }, { "type": "TMap< int32,TW...", "name": "ExternalQueries", "description": "Queries run independently from manager, mapped here for data providers" }, { "type": "TArray<TObject...", "name": "GCShieldedWrappers", "description": "" }, { "type": "double", "name": "GenerationTimeWarningSeconds", "description": "Maximum EQS Generator duration (in seconds) before a warning is reported." }, { "type": "double", "name": "HandlingResultTimeWarningSeconds", "description": "Maximum EQS Query FinishDelegate duration (in seconds) before a warning is reported." }, { "type": "TArray<FEnvQue...", "name": "InstanceCache", "description": "Cache of instances" }, { "type": "TMap<FName,UE...", "name": "LocalContextMap", "description": "Local contexts mapped by class names" }, { "type": "TArray<TObject...", "name": "LocalContexts", "description": "Local cache of context objects for managing BP based objects" }, { "type": "float", "name": "MaxAllowedTestingTime", "description": "How long are we allowed to test per update, in seconds." }, { "type": "int32", "name": "NextQueryID", "description": "Next ID for running query" }, { "type": "int32", "name": "NumRunningQueriesAbortedSinceLastUpdate", "description": "Count of queries aborted since last update, to be removed." }, { "type": "double", "name": "QueryCountWarningInterval", "description": "How often (in seconds) we will warn about the number of queries (allows us to catch multiple occurrences in a session)" }, { "type": "int32", "name": "QueryCountWarningThreshold", "description": "If greater than zero, we will warn once when the number of queries is greater than or equal to this number, and log the queries out" }, { "type": "TArray<TShared...", "name": "RunningQueries", "description": "Currently running queries" }, { "type": "friend", "name": "UEnvQueryInstanceBlueprintWrapper", "description": "" } ]
UEnvQueryNode::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryNode::UpdateNodeVersion
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h
AIModule
virtual void UpdateNodeVersion()
[]
UEnvQueryNode::PostEditChangeProperty
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h
Called when a property on this object has been modified externally
AIModule
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UEnvQueryNode::UEnvQueryNode
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h
AIModule
UEnvQueryNode ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryNode
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h
AIModule
class UEnvQueryNode : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "int32", "name": "VerNum", "description": "Versioning for updating deprecated properties" } ]
UEnvQueryOption::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryOption.h
AIModule
[FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryOption::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryOption.h
AIModule
[FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryOption
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryOption.h
AIModule
class UEnvQueryOption : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TObjectPtr<UEn...", "name": "Generator", "description": "" }, { "type": "TArray<TObject...", "name": "Tests", "description": "" } ]
UEnvQueryOption::UEnvQueryOption
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryOption.h
AIModule
UEnvQueryOption ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryTest::CanRunAsFinalCondition
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
AIModule
bool CanRunAsFinalCondition() const
[]
UEnvQueryTest::DescribeBoolTestParams
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
AIModule
[FText](API\Runtime\Core\Internationalization\FText) DescribeBoolTestParams ( const [FString](API\Runtime\Core\Containers\FString) & ConditionDesc ) const
[]
UEnvQueryTest::DescribeFloatTestParams
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
AIModule
[FText](API\Runtime\Core\Internationalization\FText) DescribeFloatTestParams() const
[]
UEnvQueryTest::GetItemActor
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
Helper: get actor from item
AIModule
[AActor](API\Runtime\Engine\GameFramework\AActor) * GetItemActor ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, int32 ItemIndex ) const
[]
UEnvQueryTest::GetItemActor
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
Helper: get actor from item
AIModule
[AActor](API\Runtime\Engine\GameFramework\AActor) * GetItemActor ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const [FEnvQueryInstance::ItemIterator](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance\ItemIterator) & Iterator ) const
[]
UEnvQueryTest::GetItemLocation
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
Helper: get location of item
AIModule
FVector GetItemLocation ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const [FEnvQueryInstance::ItemIterator](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance\ItemIterator) & Iterator ) const
[]
UEnvQueryTest::GetItemRotation
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
Helper: get location of item
AIModule
FRotator GetItemRotation ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, int32 ItemIndex ) const
[]
UEnvQueryTest::GetItemLocation
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
Helper: get location of item
AIModule
FVector GetItemLocation ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, int32 ItemIndex ) const
[]
UEnvQueryTest::GetItemRotation
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
Helper: get location of item
AIModule
FRotator GetItemRotation ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const [FEnvQueryInstance::ItemIterator](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance\ItemIterator) & Iterator ) const
[]
UEnvQueryTest::GetWorkOnFloatValues
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
AIModule
bool GetWorkOnFloatValues() const
[]
UEnvQueryTest::IsFiltering
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
AIModule
bool IsFiltering() const
[]
UEnvQueryTest::IsContextPerItem
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
Check if context needs to be updated for every item
AIModule
bool IsContextPerItem ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > CheckContext ) const
[]
UEnvQueryTest::IsScoring
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
AIModule
bool IsScoring() const
[]
UEnvQueryTest::IsSupportedItem
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
Check if test supports item type
AIModule
bool IsSupportedItem ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryItemType](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType) > ItemType ) const
[]
UEnvQueryTest::NormalizeItemScores
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
Normalize scores in range
AIModule
void NormalizeItemScores ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance )
[]
UEnvQueryTest::PostEditChangeProperty
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
Called when a property on this object has been modified externally
AIModule
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UEnvQueryTest::PostLoad
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
AIModule
virtual void PostLoad()
[]
UEnvQueryTest::RunTest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
Function that does the actual work
AIModule
virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryTest::SetWorkOnFloatValues
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
AIModule
void SetWorkOnFloatValues ( bool bWorkOnFloats )
[]
UEnvQueryTest::UpdateNodeVersion
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
Update to latest version after spawning
AIModule
virtual void UpdateNodeVersion()
[]
UEnvQueryTest::UpdatePreviewData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
Update preview list
AIModule
void UpdatePreviewData()
[]
UEnvQueryTest::UEnvQueryTest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
AIModule
UEnvQueryTest ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryTest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTest.h
AIModule
class UEnvQueryTest : public [UEnvQueryNode](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryNode)
[ { "type": "bool", "name": "bDefineReferenceValue", "description": "When set to true enables usage of ReferenceValue. It's false by default" }, { "type": "FAIDataProvider...", "name": "BoolValue", "description": "Desired boolean value of the test for scoring to occur or filtering test to pass." }, { "type": "TEnumAsByte<EE...", "name": "ClampMaxType", "description": "How should the upper bound for normalization of the raw test value before applying the scoring formula be determined? Should it use the highest value found (tested), the upper threshold for filtering, or a separate specified normalization maximum?" }, { "type": "TEnumAsByte<EE...", "name": "ClampMinType", "description": "How should the lower bound for normalization of the raw test value before applying the scoring formula be determined? Should it use the lowest value found (tested), the lower threshold for filtering, or a separate specified normalization minimum?" }, { "type": "TEnumAsByte<EE...", "name": "Cost", "description": "Cost of test" }, { "type": "TEnumAsByte<EE...", "name": "FilterType", "description": "Does this test filter out results that are below a lower limit, above an upper limit, or both? Or does it just look for a matching value?" }, { "type": "FAIDataProvider...", "name": "FloatValueMax", "description": "Maximum limit (inclusive) of valid values for the raw test value." }, { "type": "FAIDataProvider...", "name": "FloatValueMin", "description": "Minimum limit (inclusive) of valid values for the raw test value." }, { "type": "TEnumAsByte<EE...", "name": "MultipleContextFilterOp", "description": "Determines filtering operator when context returns multiple items" }, { "type": "TEnumAsByte<EE...", "name": "MultipleContextScoreOp", "description": "Determines scoring operator when context returns multiple items" }, { "type": "EEQSNormalizati...", "name": "NormalizationType", "description": "Specifies how to determine value span used to normalize scores" }, { "type": "FEnvQueryTestSc...", "name": "PreviewData", "description": "Samples of scoring function to show on graph in editor" }, { "type": "FAIDataProvider...", "name": "ReferenceValue", "description": "When specified gets used to normalize test's results in such a way that the closer a value is to ReferenceValue the higher normalized result it will produce." }, { "type": "FAIDataProvider...", "name": "ScoreClampMax", "description": "Maximum value to use to normalize the raw test value before applying scoring formula." }, { "type": "FAIDataProvider...", "name": "ScoreClampMin", "description": "Minimum value to use to normalize the raw test value before applying scoring formula." }, { "type": "TEnumAsByte<EE...", "name": "ScoringEquation", "description": "The shape of the curve equation to apply to the normalized score before multiplying by factor." }, { "type": "FAIDataProvider...", "name": "ScoringFactor", "description": "The weight (factor) by which to multiply the normalized score after the scoring equation is applied." }, { "type": "FString", "name": "TestComment", "description": "Optional comment or explanation about what this test is for." }, { "type": "int32", "name": "TestOrder", "description": "Number of test as defined in data asset" }, { "type": "TEnumAsByte<EE...", "name": "TestPurpose", "description": "The purpose of this test. Should it be used for filtering possible results, scoring them, or both?" }, { "type": "TSubclassOf<UE...", "name": "ValidItemType", "description": "Validation: item type that can be used with this test" } ]
UEnvQueryTypes::DescribeContext
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
static [FText](API\Runtime\Core\Internationalization\FText) DescribeContext ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > ContextClass )
[]
UEnvQueryTypes::GetShortTypeName
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
static [FText](API\Runtime\Core\Internationalization\FText) GetShortTypeName ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Ob )
[]
SkippedItemValue
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
Special test value assigned to items skipped by condition check
AIModule
static const float SkippedItemValue = - (3.402823466e+38F);
[]
UnlimitedStepTime
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
Special value used for executing query steps to prevent them from being time sliced
AIModule
static float UnlimitedStepTime = -1.f;
[]
UEQSQueryResultSourceInterface::UEQSQueryResultSourceInterface
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h
AIModule
UEQSQueryResultSourceInterface ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryTypes
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
class UEnvQueryTypes : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
UEQSQueryResultSourceInterface
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h
AIModule
class UEQSQueryResultSourceInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
[]
UEQSRenderingComponent::CalcBounds
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.
AIModule
virtual FBoxSphereBounds CalcBounds ( const FTransform & LocalToWorld ) const
[]
UEQSRenderingComponent::ClearStoredDebugData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
void ClearStoredDebugData()
[]
UEQSRenderingComponent::CreateDebugSceneProxy
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
Method that derived class should override to create the scene proxy and customize a custom delegate helper (if any)
AIModule
virtual [FDebugRenderSceneProxy](API\Runtime\Engine\FDebugRenderSceneProxy) * CreateDebugSceneProxy()
[]
UEQSRenderingComponent::GetDebugDrawDelegateHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
Method that should be overriden when subclass uses a custom delegate helper.
AIModule
virtual [FDebugDrawDelegateHelper](API\Runtime\Engine\FDebugDrawDelegateHelper) & GetDebugDrawDelegateHelper()
[]
UEQSRenderingComponent::StoreDebugData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
void StoreDebugData ( const [EQSDebug::FQueryData](API\Runtime\AIModule\EnvironmentQuery\FQueryData) & DebugData )
[]
UEQSRenderingComponent::UEQSRenderingComponent
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
UEQSRenderingComponent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEQSRenderingComponent
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
class UEQSRenderingComponent : public [UDebugDrawComponent](API\Runtime\Engine\Debug\UDebugDrawComponent)
[ { "type": "uint32: 1", "name": "bDrawOnlyWhenSelected", "description": "" }, { "type": "TArray<FDebugR...", "name": "DebugDataSolidSpheres", "description": "EQSDebug::FQueryDataDebugData;." }, { "type": "TArray<FDebugR...", "name": "DebugDataTexts", "description": "" }, { "type": "FString", "name": "DrawFlagName", "description": "" }, { "type": "FEQSRenderingDe...", "name": "EQSRenderingDebugDrawDelegateHelper", "description": "" } ]
EPawnActionAbortState::Type
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace EPawnActionAbortState { enum Type { NeverStarted, NotBeingAborted, MarkPendingAbort, LatentAbortInProgress, AbortDone, MAX, } }
[]
EPawnActionResult::Type
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace EPawnActionResult { enum Type { NotStarted, InProgress, Success, Failed, Aborted, } }
[]
EPawnActionEventType::Type
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace EPawnActionEventType { enum Type { Invalid, FailedToStart, InstantAbort, FinishedAborting, FinishedExecution, Push, } }
[]
ETeamAttitude::Type
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
AIModule
namespace ETeamAttitude { enum Type { Friendly, Neutral, Hostile, } }
[]
FAIBasicCounter::GetNextAvailableID
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
[Type](API\Runtime\AIModule\FAIBasicCounter\Type) GetNextAvailableID()
[]
FAIBasicCounter::GetSize
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
uint32 GetSize() const
[]
FAIBasicCounter::OnIndexForced
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
void OnIndexForced ( [Type](API\Runtime\AIModule\FAIBasicCounter\Type) ForcedIndex )
[]
Type
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
typedef TCounterType Type
[]
FAIBasicCounter::FAIBasicCounter
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
FAIBasicCounter()
[]
FAIBasicCounter
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
template<typename TCounterType> struct FAIBasicCounter
[ { "type": "Type", "name": "NextAvailableID", "description": "" } ]
Counter
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
static TCounter Counter;
[]
FAIGenericID::GetCounter
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
static TCounter & GetCounter()
[]
FAIGenericID::GetNextID
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
static [FAIGenericID](API\Runtime\AIModule\FAIGenericID) GetNextID()
[]
FAIGenericID::GetSize
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
static uint32 GetSize()
[]
FAIGenericID::IsValid
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
bool IsValid() const
[]
FAIGenericID::InvalidID
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
static [FAIGenericID](API\Runtime\AIModule\FAIGenericID)< TCounter > InvalidID()
[]
FAIGenericID::operator typename TCounter::Type
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace operator typename TCounter { operator typename TCounter::Type() const }
[]
FAIGenericID::operator=
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
[FAIGenericID](API\Runtime\AIModule\FAIGenericID) & operator= ( const [FAIGenericID](API\Runtime\AIModule\FAIGenericID) & Other )
[]
FAIGenericID::FAIGenericID
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
FAIGenericID()
[]
FAIGenericID::FAIGenericID
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
FAIGenericID ( typename [TCounter::Type](API\Plugins\StateTreeModule\Type) InIndex )
[]
FAIGenericID::FAIGenericID
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
FAIGenericID ( const [FAIGenericID](API\Runtime\AIModule\FAIGenericID) & Other )
[]
FAIGenericID
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
template<typename TCounter> struct FAIGenericID
[ { "type": "constTCounter:...", "name": "Index", "description": "" } ]
FAIMessage::ClearFlag
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
AIModule
void ClearFlag ( uint8 Flag )
[]
FAIMessage::Broadcast
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
AIModule
static void Broadcast ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FAIMessage](API\Runtime\AIModule\FAIMessage) & Message )
[]
FAIMessage::HasFlag
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
AIModule
bool HasFlag ( uint8 Flag ) const
[]
EStatus
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
AIModule
enum EStatus { Failure, Success, }
[]
FAIMessage::Send
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
AIModule
static void Send ( [APawn](API\Runtime\Engine\GameFramework\APawn) * Pawn, const [FAIMessage](API\Runtime\AIModule\FAIMessage) & Message )
[]
FAIMessage::Send
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
AIModule
static void Send ( [AController](API\Runtime\Engine\GameFramework\AController) * Controller, const [FAIMessage](API\Runtime\AIModule\FAIMessage) & Message )
[]
FAIMessage::Send
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
AIModule
static void Send ( [UBrainComponent](API\Runtime\AIModule\UBrainComponent) * BrainComp, const [FAIMessage](API\Runtime\AIModule\FAIMessage) & Message )
[]
FAIMessage::SetFlag
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
AIModule
void SetFlag ( uint8 Flag )
[]
FAIMessage::SetFlags
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
AIModule
void SetFlags ( uint8 Flags )
[]
FAIMessage::FAIMessage
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
AIModule
FAIMessage()
[]
FAIMessage::FAIMessage
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h
AIModule
FAIMessage ( [FName](API\Runtime\Core\UObject\FName) InMessage, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InSender )
[]