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FAIResourcesSet::RemoveResourceIndex
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
[FAIResourcesSet](API\Runtime\AIModule\FAIResourcesSet) & RemoveResourceIndex ( uint8 ResourceIndex )
[]
FAIResourcesSet::FAIResourcesSet
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
FAIResourcesSet ( uint32 ResourceSetDescription )
[]
FAIResourcesSet::FAIResourcesSet
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
FAIResourcesSet ( const FAIResourceID & Resource )
[]
FAIResourcesSet::ContainsResourceIndex
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
bool ContainsResourceIndex ( uint8 ResourceID ) const
[]
FAIResourcesSet
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
struct FAIResourcesSet
[]
FAIResources::GetResource
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace FAIResources { const FAIResourceID & FAIResources::GetResource ( int32 ResourceIndex ) }
[]
FAIResources::GetResourcesCount
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace FAIResources { int32 FAIResources::GetResourcesCount() }
[]
FAIResources::GetSetDescription
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace FAIResources { [FString](API\Runtime\Core\Containers\FString) FAIResources::GetSetDescription ( [FAIResourcesSet](API\Runtime\AIModule\FAIResourcesSet) ResourceSet ) }
[]
FAIResources::RegisterResource
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace FAIResources { void FAIResources::RegisterResource ( const FAIResourceID & Resource ) }
[]
FAISystem::BoolToAIOption
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace FAISystem { [EAIOptionFlag::Type](API\Runtime\AIModule\EAIOptionFlag__Type) FAISystem::BoolToAIOption ( bool Value ) }
[]
FAISystem::InfiniteInterval
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace FAISystem { static const float FAISystem::InfiniteInterval = -FLT_MAX; }
[]
FAISystem::InvalidDirection
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace FAISystem { static const FVector FAISystem::InvalidDirection = FVector::ZeroVector; }
[]
FAISystem::InvalidLocation
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace FAISystem { static const FVector FAISystem::InvalidLocation = FVector(FLT_MAX); }
[]
FAISystem::InvalidOrientation
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace FAISystem { static const FQuat FAISystem::InvalidOrientation = FQuat(FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX); }
[]
FAISystem::InvalidRange
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace FAISystem { static const float FAISystem::InvalidRange = -1.f; }
[]
FAISystem::InvalidRotation
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace FAISystem { static const FRotator FAISystem::InvalidRotation = FRotator(FLT_MAX); }
[]
FAISystem::InvalidUnsignedID
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace FAISystem { static const uint32 FAISystem::InvalidUnsignedID = uint32(INDEX_NONE); }
[]
FAISystem::IsValidControllerAndHasValidPawn
/Engine/Source/Runtime/AIModule/Classes/AIController.h
AIModule
namespace FAISystem { bool FAISystem::IsValidControllerAndHasValidPawn ( const [AController](API\Runtime\Engine\GameFramework\AController) * Controller ) }
[]
FAISystem::IsValidDirection
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace FAISystem { bool FAISystem::IsValidDirection ( const FVector & TestVector ) }
[]
FAISystem::IsValidLocation
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace FAISystem { bool FAISystem::IsValidLocation ( const FVector & TestLocation ) }
[]
FAISystem::IsValidOrientation
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace FAISystem { bool FAISystem::IsValidOrientation ( const FQuat & TestOrientation ) }
[]
FAISystem::IsValidRotation
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace FAISystem { bool FAISystem::IsValidRotation ( const FRotator & TestRotation ) }
[]
FAISystem::PickAIOption
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
namespace FAISystem { bool FAISystem::PickAIOption ( [EAIOptionFlag::Type](API\Runtime\AIModule\EAIOptionFlag__Type) Option, bool DefaultOption ) }
[]
FOnTreeDebugTool
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h
Delegate type for locking AI debugging tool on pawn
AIModule
typedef TMulticastDelegate_OneParam< void, const [APawn](API\Runtime\Engine\GameFramework\APawn) * > FOnTreeDebugTool
[]
FOnTreeStarted
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h
Delegate type for tree execution events (Params: const UBehaviorTreeComponent* OwnerComp, const UBehaviorTree* TreeAsset)
AIModule
typedef TMulticastDelegate_TwoParams< void, const [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) &, const [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & > FOnTreeStarted
[]
OnDebugLocked
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h
Called when the AI debug tool locks on pawn.
AIModule
static [FOnTreeDebugTool](API\Runtime\AIModule\FBehaviorTreeDelegates\FOnTreeDebugTool) OnDebugLocked;
[]
OnTreeStarted
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h
Called when the behavior tree starts execution.
AIModule
static [FOnTreeStarted](API\Runtime\AIModule\FBehaviorTreeDelegates\FOnTreeStarted) OnTreeStarted;
[]
OnDebugSelected
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h
Called when the AI debug tool highlights a pawn.
AIModule
static [FOnTreeDebugTool](API\Runtime\AIModule\FBehaviorTreeDelegates\FOnTreeDebugTool) OnDebugSelected;
[]
FBehaviorTreeDelegates
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h
AIModule
struct FBehaviorTreeDelegates
[]
FMemorySort
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeNodeInitializationData.h
AIModule
struct FMemorySort
[]
FBehaviorTreeNodeInitializationData::FMemorySort::operator()
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeNodeInitializationData.h
AIModule
bool operator&40;&41; &40; const FBehaviorTreeNodeInitializationData & A, const FBehaviorTreeNodeInitializationData & B &41; const
[]
FBehaviorTreeNodeInitializationData::FBehaviorTreeNodeInitializationData
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeNodeInitializationData.h
AIModule
FBehaviorTreeNodeInitializationData()
[]
FBehaviorTreeNodeInitializationData::FBehaviorTreeNodeInitializationData
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeNodeInitializationData.h
AIModule
FBehaviorTreeNodeInitializationData ( [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * InNode, [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) * InParentNode, uint16 InExecutionIndex, uint8 InTreeDepth, uint16 NodeMemory, uint16 SpecialNodeMemory )
[]
FBehaviorTreeNodeInitializationData
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeNodeInitializationData.h
AIModule
struct FBehaviorTreeNodeInitializationData
[ { "type": "uint16", "name": "DataSize", "description": "" }, { "type": "uint16", "name": "ExecutionIndex", "description": "" }, { "type": "UBTNode*", "name": "Node", "description": "" }, { "type": "UBTCompositeNod...", "name": "ParentNode", "description": "" }, { "type": "uint16", "name": "SpecialDataSize", "description": "" }, { "type": "uint8", "name": "TreeDepth", "description": "" } ]
FCompactIndexedHandleBase::GetIndex
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
INDEX_NONE if invalid or >=0 for a potentially valid handle
AIModule
int16 GetIndex() const
[]
FCompactIndexedHandleBase::GetSerialNumber
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
uint16 GetSerialNumber() const
[]
FCompactIndexedHandleBase::Invalidate
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
Makes the handle Invalid
AIModule
void Invalidate()
[]
FCompactIndexedHandleBase::operator bool
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
IsValid
AIModule
operator bool() const
[]
FCompactIndexedHandleBase::IsValid
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
true if this handle is valid, this doesn't check that it's in the correct range for the underlying resource it's providing a handle for
AIModule
bool IsValid() const
[]
FCompactIndexedHandleBase::operator==
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
bool operator== ( const [FCompactIndexedHandleBase](API\Runtime\AIModule\FCompactIndexedHandleBase) & Other ) const
[]
FCompactIndexedHandleBase::operator!=
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
bool operator!= ( const [FCompactIndexedHandleBase](API\Runtime\AIModule\FCompactIndexedHandleBase) & Other ) const
[]
FCompactIndexedHandleBase::SetIndex
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
void SetIndex ( int16 InIndex )
[]
FCompactIndexedHandleBase::SetSerialNumber
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
void SetSerialNumber ( int16 InSerialNumber )
[]
FCompactIndexedHandleBase::FCompactIndexedHandleBase
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
FCompactIndexedHandleBase()
[]
FCompactIndexedHandleBase::FCompactIndexedHandleBase
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
Passing INDEX_NONE as index will make this handle Invalid
AIModule
FCompactIndexedHandleBase ( const int32 InIndex, const uint32 InSerialNumber )
[]
FCompactIndexedHandleManager
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
template<typename TIndexedHandle, bool bOptimizeHandleReuse> struct FCompactIndexedHandleManager : public [FIndexedHandleManagerBase< TIndexedHandle, int16, uint16, bOptimizeHandleReuse >](API\Runtime\AIModule\FIndexedHandleManagerBase)
[]
FCompactIndexedHandleBase
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
CompactIndexbased handle that has a serial number to verify stale handles. For fast safe access in to index based data structures.
AIModule
struct FCompactIndexedHandleBase
[ { "type": "int16", "name": "Index", "description": "" }, { "type": "uint32", "name": "ManagerID", "description": "" }, { "type": "uint16", "name": "SerialNumber", "description": "" } ]
FFocusKnowledge::FFocusItem::FFocusItem
/Engine/Source/Runtime/AIModule/Classes/AIController.h
AIModule
FFocusItem&40;&41;
[]
FFocusItem
/Engine/Source/Runtime/AIModule/Classes/AIController.h
AIModule
struct FFocusItem
[ { "type": "TWeakObjectPtr<...", "name": "Actor", "description": "" }, { "type": "FVector", "name": "Position", "description": "" } ]
FFocusKnowledge
/Engine/Source/Runtime/AIModule/Classes/AIController.h
AIModule
struct FFocusKnowledge
[ { "type": "TArray<FFocusI...", "name": "Priorities", "description": "" } ]
AttitudeSolverImpl
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
that for consistencyIGenericTeamAgentInterfaceshould be using the same function (by default it does)
AIModule
static [FAttitudeSolverFunction](API\Runtime\AIModule\FGenericTeamId\FAttitudeSolverFunction) AttitudeSolverImpl = &DefaultTeamAttitudeSolver;
[]
EPredefinedId
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
AIModule
enum EPredefinedId { NoTeamId = 255, }
[]
FAttitudeSolverFunction
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
AIModule
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [ETeamAttitude::Type](API\Runtime\AIModule\ETeamAttitude__Type)([FGenericTeamId](API\Runtime\AIModule\FGenericTeamId), [FGenericTeamId](API\Runtime\AIModule\FGenericTeamId))> FAttitudeSolverFunction
[]
FGenericTeamId::GetAttitude
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
AIModule
static [ETeamAttitude::Type](API\Runtime\AIModule\ETeamAttitude__Type) GetAttitude ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * A, const [AActor](API\Runtime\Engine\GameFramework\AActor) * B )
[]
FGenericTeamId::GetAttitude
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
AIModule
static [ETeamAttitude::Type](API\Runtime\AIModule\ETeamAttitude__Type) GetAttitude ( [FGenericTeamId](API\Runtime\AIModule\FGenericTeamId) TeamA, [FGenericTeamId](API\Runtime\AIModule\FGenericTeamId) TeamB )
[]
FGenericTeamId::GetId
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
AIModule
uint8 GetId() const
[]
FGenericTeamId::GetTeamIdentifier
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
AIModule
static [FGenericTeamId](API\Runtime\AIModule\FGenericTeamId) GetTeamIdentifier ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * TeamMember )
[]
NoTeam
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
AIModule
static const [FGenericTeamId](API\Runtime\AIModule\FGenericTeamId) NoTeam;
[]
FGenericTeamId::operator uint8
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
AIModule
operator uint8() const
[]
FGenericTeamId::ResetAttitudeSolver
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
AIModule
static void ResetAttitudeSolver()
[]
FGenericTeamId::SetAttitudeSolver
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
AIModule
static void SetAttitudeSolver ( const [FAttitudeSolverFunction](API\Runtime\AIModule\FGenericTeamId\FAttitudeSolverFunction) & Solver )
[]
FGenericTeamId::FGenericTeamId
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
AIModule
FGenericTeamId ( uint8 InTeamID )
[]
FGenericTeamId
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
AIModule
struct FGenericTeamId
[ { "type": "uint8", "name": "TeamID", "description": "" } ]
FGraphAStar::CQueryGetCostLimit::Requires
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj &41;
[]
CQueryGetCostLimit
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
struct CQueryGetCostLimit
[]
FGraphAStar::CQueryGetHeuristicCost::Requires
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj, const FSearchNode & Param1, const FSearchNode & Param2 &41;
[]
CQueryGetHeuristicCost
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
struct CQueryGetHeuristicCost
[]
FGraphAStar::CQueryGetNeighbour::Requires
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj, const FSearchNode & Param1, const int32 Param2 &41;
[]
CQueryGetNeighbour
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
struct CQueryGetNeighbour
[]
FGraphAStar::CQueryGetNeighbourCount::Requires
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj, const FGraphNodeRef Param1 &41;
[]
CQueryGetNeighbourCount
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
TGraph optionally implemented wrapper methods.
AIModule
struct CQueryGetNeighbourCount
[]
FGraphAStar::CQueryGetNeighbourCountV2::Requires
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj, const FSearchNode & Param1 &41;
[]
CQueryGetNeighbourCountV2
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
struct CQueryGetNeighbourCountV2
[]
FGraphAStar::CQueryGetTraversalCost::Requires
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj, const FSearchNode & Param1, const FSearchNode & Param2 &41;
[]
CQueryGetTraversalCost
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
TQueryFilter optionally implemented wrapper methods.
AIModule
struct CQueryGetTraversalCost
[]
FGraphAStar::CQueryHasExceededCostLimit::Requires
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj &41;
[]
FGraphAStar::CQueryHasReachMaxSearchNodes::Requires
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj &41;
[]
CQueryHasExceededCostLimit
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
struct CQueryHasExceededCostLimit
[]
CQueryHasReachMaxSearchNodes
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
Custom methods implemented over TQueryFilter optionally implemented methods.
AIModule
struct CQueryHasReachMaxSearchNodes
[]
FGraphAStar::CQuerySetPathInfo::Requires
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> auto Requires &40; TemplateClass & Obj, const int32 Param1, const FSearchNode & Param2 &41;
[]
CQuerySetPathInfo
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
TResultPathInfo optionally implemented wrapper methods.
AIModule
struct CQuerySetPathInfo
[]
FGraphAStar::CQueryShouldIgnoreClosedNodes::Requires
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj &41;
[]
CQueryShouldIgnoreClosedNodes
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
struct CQueryShouldIgnoreClosedNodes
[]
FGraphAStar::CQueryShouldIncludeStartNodeInPath::Requires
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj &41;
[]
FGraphNodeRef
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
typedef TGraph::FNodeRef FGraphNodeRef
[]
CQueryShouldIncludeStartNodeInPath
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
struct CQueryShouldIncludeStartNodeInPath
[]
FIndexArray
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
typedef [TArray](API\Runtime\Core\Containers\TArray)< int32, [FRangeChecklessAllocator](API\Runtime\AIModule\FRangeChecklessAllocator)< DoRangeCheck >> FIndexArray
[]
FGraphAStar::FindPath
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
Performs the actual search.
AIModule
template<typename TQueryFilter, typename TResultPathInfo> EGraphAStarResult FindPath ( const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & StartNode, const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & EndNode, const TQueryFilter & Filter, TResultPathInfo & OutPath )
[]
FGraphAStar::FloodFrom
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
Floods node pool until running out of either free nodes or open set
AIModule
template<typename TQueryFilter> EGraphAStarResult FloodFrom ( const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & StartNode, const TQueryFilter & Filter )
[]
FNodeArray
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
typedef [TArray](API\Runtime\Core\Containers\TArray)< [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode), [FRangeChecklessAllocator](API\Runtime\AIModule\FRangeChecklessAllocator)< DoRangeCheck >> FNodeArray
[]
FNodeMap
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
typedef [TMap](API\Runtime\Core\Containers\TMap)< [FGraphNodeRef](API\Runtime\AIModule\FGraphAStar\FGraphNodeRef), int32, [FRangeChecklessSetAllocator](API\Runtime\AIModule\FGraphAStar\FRangeChecklessSetAllocator) > FNodeMap
[]
FGraphAStar::FNodePool::Add
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
FSearchNode & Add &40; const FSearchNode & SearchNode &41;
[]
FGraphAStar::FNodePool::Find
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
FSearchNode &42; Find &40; const FGraphNodeRef NodeRef &41;
[]
FGraphAStar::FNodePool::FindOrAdd
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
FSearchNode & FindOrAdd &40; const FGraphNodeRef NodeRef &41;
[]
FGraphAStar::FNodePool::ReinitNodes
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
void ReinitNodes&40;&41;
[]
FGraphAStar::FNodePool::Reset
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
void Reset&40;&41;
[]
Super
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
typedef FNodeArray Super
[]
FGraphAStar::FNodePool::FNodePool
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
FNodePool&40;&41;
[]
FNodePool
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
struct FNodePool : public [TArray< FSearchNode, FRangeChecklessAllocator< DoRangeCheck >>](API\Runtime\Core\Containers\TArray)
[ { "type": "FNodeMap", "name": "NodeMap", "description": "" } ]
FGraphAStar::FNodeSorter::operator()
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
bool operator&40;&41; &40; const int32 A, const int32 B &41; const
[]