className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 3
36
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
FAIResourcesSet::RemoveResourceIndex
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
[FAIResourcesSet](API\Runtime\AIModule\FAIResourcesSet) & RemoveResourceIndex ( uint8 ResourceIndex )
|
[] |
|
FAIResourcesSet::FAIResourcesSet
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
FAIResourcesSet ( uint32 ResourceSetDescription )
|
[] |
|
FAIResourcesSet::FAIResourcesSet
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
FAIResourcesSet ( const FAIResourceID & Resource )
|
[] |
|
FAIResourcesSet::ContainsResourceIndex
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
bool ContainsResourceIndex ( uint8 ResourceID ) const
|
[] |
|
FAIResourcesSet
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
struct FAIResourcesSet
|
[] |
|
FAIResources::GetResource
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAIResources { const FAIResourceID & FAIResources::GetResource ( int32 ResourceIndex ) }
|
[] |
|
FAIResources::GetResourcesCount
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAIResources { int32 FAIResources::GetResourcesCount() }
|
[] |
|
FAIResources::GetSetDescription
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAIResources { [FString](API\Runtime\Core\Containers\FString) FAIResources::GetSetDescription ( [FAIResourcesSet](API\Runtime\AIModule\FAIResourcesSet) ResourceSet ) }
|
[] |
|
FAIResources::RegisterResource
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAIResources { void FAIResources::RegisterResource ( const FAIResourceID & Resource ) }
|
[] |
|
FAISystem::BoolToAIOption
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAISystem { [EAIOptionFlag::Type](API\Runtime\AIModule\EAIOptionFlag__Type) FAISystem::BoolToAIOption ( bool Value ) }
|
[] |
|
FAISystem::InfiniteInterval
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAISystem { static const float FAISystem::InfiniteInterval = -FLT_MAX; }
|
[] |
|
FAISystem::InvalidDirection
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAISystem { static const FVector FAISystem::InvalidDirection = FVector::ZeroVector; }
|
[] |
|
FAISystem::InvalidLocation
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAISystem { static const FVector FAISystem::InvalidLocation = FVector(FLT_MAX); }
|
[] |
|
FAISystem::InvalidOrientation
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAISystem { static const FQuat FAISystem::InvalidOrientation = FQuat(FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX); }
|
[] |
|
FAISystem::InvalidRange
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAISystem { static const float FAISystem::InvalidRange = -1.f; }
|
[] |
|
FAISystem::InvalidRotation
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAISystem { static const FRotator FAISystem::InvalidRotation = FRotator(FLT_MAX); }
|
[] |
|
FAISystem::InvalidUnsignedID
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAISystem { static const uint32 FAISystem::InvalidUnsignedID = uint32(INDEX_NONE); }
|
[] |
|
FAISystem::IsValidControllerAndHasValidPawn
|
/Engine/Source/Runtime/AIModule/Classes/AIController.h
|
AIModule
|
namespace FAISystem { bool FAISystem::IsValidControllerAndHasValidPawn ( const [AController](API\Runtime\Engine\GameFramework\AController) * Controller ) }
|
[] |
|
FAISystem::IsValidDirection
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAISystem { bool FAISystem::IsValidDirection ( const FVector & TestVector ) }
|
[] |
|
FAISystem::IsValidLocation
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAISystem { bool FAISystem::IsValidLocation ( const FVector & TestLocation ) }
|
[] |
|
FAISystem::IsValidOrientation
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAISystem { bool FAISystem::IsValidOrientation ( const FQuat & TestOrientation ) }
|
[] |
|
FAISystem::IsValidRotation
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAISystem { bool FAISystem::IsValidRotation ( const FRotator & TestRotation ) }
|
[] |
|
FAISystem::PickAIOption
|
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
|
AIModule
|
namespace FAISystem { bool FAISystem::PickAIOption ( [EAIOptionFlag::Type](API\Runtime\AIModule\EAIOptionFlag__Type) Option, bool DefaultOption ) }
|
[] |
|
FOnTreeDebugTool
|
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h
|
Delegate type for locking AI debugging tool on pawn
|
AIModule
|
typedef TMulticastDelegate_OneParam< void, const [APawn](API\Runtime\Engine\GameFramework\APawn) * > FOnTreeDebugTool
|
[] |
FOnTreeStarted
|
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h
|
Delegate type for tree execution events (Params: const UBehaviorTreeComponent* OwnerComp, const UBehaviorTree* TreeAsset)
|
AIModule
|
typedef TMulticastDelegate_TwoParams< void, const [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) &, const [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & > FOnTreeStarted
|
[] |
OnDebugLocked
|
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h
|
Called when the AI debug tool locks on pawn.
|
AIModule
|
static [FOnTreeDebugTool](API\Runtime\AIModule\FBehaviorTreeDelegates\FOnTreeDebugTool) OnDebugLocked;
|
[] |
OnTreeStarted
|
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h
|
Called when the behavior tree starts execution.
|
AIModule
|
static [FOnTreeStarted](API\Runtime\AIModule\FBehaviorTreeDelegates\FOnTreeStarted) OnTreeStarted;
|
[] |
OnDebugSelected
|
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h
|
Called when the AI debug tool highlights a pawn.
|
AIModule
|
static [FOnTreeDebugTool](API\Runtime\AIModule\FBehaviorTreeDelegates\FOnTreeDebugTool) OnDebugSelected;
|
[] |
FBehaviorTreeDelegates
|
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h
|
AIModule
|
struct FBehaviorTreeDelegates
|
[] |
|
FMemorySort
|
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeNodeInitializationData.h
|
AIModule
|
struct FMemorySort
|
[] |
|
FBehaviorTreeNodeInitializationData::FMemorySort::operator()
|
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeNodeInitializationData.h
|
AIModule
|
bool operator&40;&41; &40; const FBehaviorTreeNodeInitializationData & A, const FBehaviorTreeNodeInitializationData & B &41; const
|
[] |
|
FBehaviorTreeNodeInitializationData::FBehaviorTreeNodeInitializationData
|
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeNodeInitializationData.h
|
AIModule
|
FBehaviorTreeNodeInitializationData()
|
[] |
|
FBehaviorTreeNodeInitializationData::FBehaviorTreeNodeInitializationData
|
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeNodeInitializationData.h
|
AIModule
|
FBehaviorTreeNodeInitializationData ( [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * InNode, [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) * InParentNode, uint16 InExecutionIndex, uint8 InTreeDepth, uint16 NodeMemory, uint16 SpecialNodeMemory )
|
[] |
|
FBehaviorTreeNodeInitializationData
|
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeNodeInitializationData.h
|
AIModule
|
struct FBehaviorTreeNodeInitializationData
|
[
{
"type": "uint16",
"name": "DataSize",
"description": ""
},
{
"type": "uint16",
"name": "ExecutionIndex",
"description": ""
},
{
"type": "UBTNode*",
"name": "Node",
"description": ""
},
{
"type": "UBTCompositeNod...",
"name": "ParentNode",
"description": ""
},
{
"type": "uint16",
"name": "SpecialDataSize",
"description": ""
},
{
"type": "uint8",
"name": "TreeDepth",
"description": ""
}
] |
|
FCompactIndexedHandleBase::GetIndex
|
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
|
INDEX_NONE if invalid or >=0 for a potentially valid handle
|
AIModule
|
int16 GetIndex() const
|
[] |
FCompactIndexedHandleBase::GetSerialNumber
|
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
|
AIModule
|
uint16 GetSerialNumber() const
|
[] |
|
FCompactIndexedHandleBase::Invalidate
|
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
|
Makes the handle Invalid
|
AIModule
|
void Invalidate()
|
[] |
FCompactIndexedHandleBase::operator bool
|
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
|
IsValid
|
AIModule
|
operator bool() const
|
[] |
FCompactIndexedHandleBase::IsValid
|
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
|
true if this handle is valid, this doesn't check that it's in the correct range for the underlying resource it's providing a handle for
|
AIModule
|
bool IsValid() const
|
[] |
FCompactIndexedHandleBase::operator==
|
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
|
AIModule
|
bool operator== ( const [FCompactIndexedHandleBase](API\Runtime\AIModule\FCompactIndexedHandleBase) & Other ) const
|
[] |
|
FCompactIndexedHandleBase::operator!=
|
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
|
AIModule
|
bool operator!= ( const [FCompactIndexedHandleBase](API\Runtime\AIModule\FCompactIndexedHandleBase) & Other ) const
|
[] |
|
FCompactIndexedHandleBase::SetIndex
|
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
|
AIModule
|
void SetIndex ( int16 InIndex )
|
[] |
|
FCompactIndexedHandleBase::SetSerialNumber
|
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
|
AIModule
|
void SetSerialNumber ( int16 InSerialNumber )
|
[] |
|
FCompactIndexedHandleBase::FCompactIndexedHandleBase
|
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
|
AIModule
|
FCompactIndexedHandleBase()
|
[] |
|
FCompactIndexedHandleBase::FCompactIndexedHandleBase
|
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
|
Passing INDEX_NONE as index will make this handle Invalid
|
AIModule
|
FCompactIndexedHandleBase ( const int32 InIndex, const uint32 InSerialNumber )
|
[] |
FCompactIndexedHandleManager
|
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
|
AIModule
|
template<typename TIndexedHandle, bool bOptimizeHandleReuse> struct FCompactIndexedHandleManager : public [FIndexedHandleManagerBase< TIndexedHandle, int16, uint16, bOptimizeHandleReuse >](API\Runtime\AIModule\FIndexedHandleManagerBase)
|
[] |
|
FCompactIndexedHandleBase
|
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
|
CompactIndexbased handle that has a serial number to verify stale handles. For fast safe access in to index based data structures.
|
AIModule
|
struct FCompactIndexedHandleBase
|
[
{
"type": "int16",
"name": "Index",
"description": ""
},
{
"type": "uint32",
"name": "ManagerID",
"description": ""
},
{
"type": "uint16",
"name": "SerialNumber",
"description": ""
}
] |
FFocusKnowledge::FFocusItem::FFocusItem
|
/Engine/Source/Runtime/AIModule/Classes/AIController.h
|
AIModule
|
FFocusItem&40;&41;
|
[] |
|
FFocusItem
|
/Engine/Source/Runtime/AIModule/Classes/AIController.h
|
AIModule
|
struct FFocusItem
|
[
{
"type": "TWeakObjectPtr<...",
"name": "Actor",
"description": ""
},
{
"type": "FVector",
"name": "Position",
"description": ""
}
] |
|
FFocusKnowledge
|
/Engine/Source/Runtime/AIModule/Classes/AIController.h
|
AIModule
|
struct FFocusKnowledge
|
[
{
"type": "TArray<FFocusI...",
"name": "Priorities",
"description": ""
}
] |
|
AttitudeSolverImpl
|
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
|
that for consistencyIGenericTeamAgentInterfaceshould be using the same function (by default it does)
|
AIModule
|
static [FAttitudeSolverFunction](API\Runtime\AIModule\FGenericTeamId\FAttitudeSolverFunction) AttitudeSolverImpl = &DefaultTeamAttitudeSolver;
|
[] |
EPredefinedId
|
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
|
AIModule
|
enum EPredefinedId { NoTeamId = 255, }
|
[] |
|
FAttitudeSolverFunction
|
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
|
AIModule
|
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [ETeamAttitude::Type](API\Runtime\AIModule\ETeamAttitude__Type)([FGenericTeamId](API\Runtime\AIModule\FGenericTeamId), [FGenericTeamId](API\Runtime\AIModule\FGenericTeamId))> FAttitudeSolverFunction
|
[] |
|
FGenericTeamId::GetAttitude
|
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
|
AIModule
|
static [ETeamAttitude::Type](API\Runtime\AIModule\ETeamAttitude__Type) GetAttitude ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * A, const [AActor](API\Runtime\Engine\GameFramework\AActor) * B )
|
[] |
|
FGenericTeamId::GetAttitude
|
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
|
AIModule
|
static [ETeamAttitude::Type](API\Runtime\AIModule\ETeamAttitude__Type) GetAttitude ( [FGenericTeamId](API\Runtime\AIModule\FGenericTeamId) TeamA, [FGenericTeamId](API\Runtime\AIModule\FGenericTeamId) TeamB )
|
[] |
|
FGenericTeamId::GetId
|
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
|
AIModule
|
uint8 GetId() const
|
[] |
|
FGenericTeamId::GetTeamIdentifier
|
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
|
AIModule
|
static [FGenericTeamId](API\Runtime\AIModule\FGenericTeamId) GetTeamIdentifier ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * TeamMember )
|
[] |
|
NoTeam
|
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
|
AIModule
|
static const [FGenericTeamId](API\Runtime\AIModule\FGenericTeamId) NoTeam;
|
[] |
|
FGenericTeamId::operator uint8
|
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
|
AIModule
|
operator uint8() const
|
[] |
|
FGenericTeamId::ResetAttitudeSolver
|
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
|
AIModule
|
static void ResetAttitudeSolver()
|
[] |
|
FGenericTeamId::SetAttitudeSolver
|
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
|
AIModule
|
static void SetAttitudeSolver ( const [FAttitudeSolverFunction](API\Runtime\AIModule\FGenericTeamId\FAttitudeSolverFunction) & Solver )
|
[] |
|
FGenericTeamId::FGenericTeamId
|
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
|
AIModule
|
FGenericTeamId ( uint8 InTeamID )
|
[] |
|
FGenericTeamId
|
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h
|
AIModule
|
struct FGenericTeamId
|
[
{
"type": "uint8",
"name": "TeamID",
"description": ""
}
] |
|
FGraphAStar::CQueryGetCostLimit::Requires
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj &41;
|
[] |
|
CQueryGetCostLimit
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
struct CQueryGetCostLimit
|
[] |
|
FGraphAStar::CQueryGetHeuristicCost::Requires
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj, const FSearchNode & Param1, const FSearchNode & Param2 &41;
|
[] |
|
CQueryGetHeuristicCost
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
struct CQueryGetHeuristicCost
|
[] |
|
FGraphAStar::CQueryGetNeighbour::Requires
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj, const FSearchNode & Param1, const int32 Param2 &41;
|
[] |
|
CQueryGetNeighbour
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
struct CQueryGetNeighbour
|
[] |
|
FGraphAStar::CQueryGetNeighbourCount::Requires
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj, const FGraphNodeRef Param1 &41;
|
[] |
|
CQueryGetNeighbourCount
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
TGraph optionally implemented wrapper methods.
|
AIModule
|
struct CQueryGetNeighbourCount
|
[] |
FGraphAStar::CQueryGetNeighbourCountV2::Requires
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj, const FSearchNode & Param1 &41;
|
[] |
|
CQueryGetNeighbourCountV2
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
struct CQueryGetNeighbourCountV2
|
[] |
|
FGraphAStar::CQueryGetTraversalCost::Requires
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj, const FSearchNode & Param1, const FSearchNode & Param2 &41;
|
[] |
|
CQueryGetTraversalCost
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
TQueryFilter optionally implemented wrapper methods.
|
AIModule
|
struct CQueryGetTraversalCost
|
[] |
FGraphAStar::CQueryHasExceededCostLimit::Requires
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj &41;
|
[] |
|
FGraphAStar::CQueryHasReachMaxSearchNodes::Requires
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj &41;
|
[] |
|
CQueryHasExceededCostLimit
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
struct CQueryHasExceededCostLimit
|
[] |
|
CQueryHasReachMaxSearchNodes
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
Custom methods implemented over TQueryFilter optionally implemented methods.
|
AIModule
|
struct CQueryHasReachMaxSearchNodes
|
[] |
FGraphAStar::CQuerySetPathInfo::Requires
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
template<typename TemplateClass> auto Requires &40; TemplateClass & Obj, const int32 Param1, const FSearchNode & Param2 &41;
|
[] |
|
CQuerySetPathInfo
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
TResultPathInfo optionally implemented wrapper methods.
|
AIModule
|
struct CQuerySetPathInfo
|
[] |
FGraphAStar::CQueryShouldIgnoreClosedNodes::Requires
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj &41;
|
[] |
|
CQueryShouldIgnoreClosedNodes
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
struct CQueryShouldIgnoreClosedNodes
|
[] |
|
FGraphAStar::CQueryShouldIncludeStartNodeInPath::Requires
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj &41;
|
[] |
|
FGraphNodeRef
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
typedef TGraph::FNodeRef FGraphNodeRef
|
[] |
|
CQueryShouldIncludeStartNodeInPath
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
struct CQueryShouldIncludeStartNodeInPath
|
[] |
|
FIndexArray
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
typedef [TArray](API\Runtime\Core\Containers\TArray)< int32, [FRangeChecklessAllocator](API\Runtime\AIModule\FRangeChecklessAllocator)< DoRangeCheck >> FIndexArray
|
[] |
|
FGraphAStar::FindPath
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
Performs the actual search.
|
AIModule
|
template<typename TQueryFilter, typename TResultPathInfo> EGraphAStarResult FindPath ( const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & StartNode, const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & EndNode, const TQueryFilter & Filter, TResultPathInfo & OutPath )
|
[] |
FGraphAStar::FloodFrom
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
Floods node pool until running out of either free nodes or open set
|
AIModule
|
template<typename TQueryFilter> EGraphAStarResult FloodFrom ( const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & StartNode, const TQueryFilter & Filter )
|
[] |
FNodeArray
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
typedef [TArray](API\Runtime\Core\Containers\TArray)< [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode), [FRangeChecklessAllocator](API\Runtime\AIModule\FRangeChecklessAllocator)< DoRangeCheck >> FNodeArray
|
[] |
|
FNodeMap
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
typedef [TMap](API\Runtime\Core\Containers\TMap)< [FGraphNodeRef](API\Runtime\AIModule\FGraphAStar\FGraphNodeRef), int32, [FRangeChecklessSetAllocator](API\Runtime\AIModule\FGraphAStar\FRangeChecklessSetAllocator) > FNodeMap
|
[] |
|
FGraphAStar::FNodePool::Add
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
FSearchNode & Add &40; const FSearchNode & SearchNode &41;
|
[] |
|
FGraphAStar::FNodePool::Find
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
FSearchNode &42; Find &40; const FGraphNodeRef NodeRef &41;
|
[] |
|
FGraphAStar::FNodePool::FindOrAdd
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
FSearchNode & FindOrAdd &40; const FGraphNodeRef NodeRef &41;
|
[] |
|
FGraphAStar::FNodePool::ReinitNodes
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
void ReinitNodes&40;&41;
|
[] |
|
FGraphAStar::FNodePool::Reset
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
void Reset&40;&41;
|
[] |
|
Super
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
typedef FNodeArray Super
|
[] |
|
FGraphAStar::FNodePool::FNodePool
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
FNodePool&40;&41;
|
[] |
|
FNodePool
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
struct FNodePool : public [TArray< FSearchNode, FRangeChecklessAllocator< DoRangeCheck >>](API\Runtime\Core\Containers\TArray)
|
[
{
"type": "FNodeMap",
"name": "NodeMap",
"description": ""
}
] |
|
FGraphAStar::FNodeSorter::operator()
|
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
|
AIModule
|
bool operator&40;&41; &40; const int32 A, const int32 B &41; const
|
[] |
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