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FAIResourcesSet::RemoveResourceIndex | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | [FAIResourcesSet](API\Runtime\AIModule\FAIResourcesSet) & RemoveResourceIndex ( uint8 ResourceIndex ) | [] |
|
FAIResourcesSet::FAIResourcesSet | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | FAIResourcesSet ( uint32 ResourceSetDescription ) | [] |
|
FAIResourcesSet::FAIResourcesSet | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | FAIResourcesSet ( const FAIResourceID & Resource ) | [] |
|
FAIResourcesSet::ContainsResourceIndex | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | bool ContainsResourceIndex ( uint8 ResourceID ) const | [] |
|
FAIResourcesSet | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | struct FAIResourcesSet | [] |
|
FAIResources::GetResource | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAIResources { const FAIResourceID & FAIResources::GetResource ( int32 ResourceIndex ) } | [] |
|
FAIResources::GetResourcesCount | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAIResources { int32 FAIResources::GetResourcesCount() } | [] |
|
FAIResources::GetSetDescription | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAIResources { [FString](API\Runtime\Core\Containers\FString) FAIResources::GetSetDescription ( [FAIResourcesSet](API\Runtime\AIModule\FAIResourcesSet) ResourceSet ) } | [] |
|
FAIResources::RegisterResource | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAIResources { void FAIResources::RegisterResource ( const FAIResourceID & Resource ) } | [] |
|
FAISystem::BoolToAIOption | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAISystem { [EAIOptionFlag::Type](API\Runtime\AIModule\EAIOptionFlag__Type) FAISystem::BoolToAIOption ( bool Value ) } | [] |
|
FAISystem::InfiniteInterval | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAISystem { static const float FAISystem::InfiniteInterval = -FLT_MAX; } | [] |
|
FAISystem::InvalidDirection | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAISystem { static const FVector FAISystem::InvalidDirection = FVector::ZeroVector; } | [] |
|
FAISystem::InvalidLocation | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAISystem { static const FVector FAISystem::InvalidLocation = FVector(FLT_MAX); } | [] |
|
FAISystem::InvalidOrientation | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAISystem { static const FQuat FAISystem::InvalidOrientation = FQuat(FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX); } | [] |
|
FAISystem::InvalidRange | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAISystem { static const float FAISystem::InvalidRange = -1.f; } | [] |
|
FAISystem::InvalidRotation | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAISystem { static const FRotator FAISystem::InvalidRotation = FRotator(FLT_MAX); } | [] |
|
FAISystem::InvalidUnsignedID | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAISystem { static const uint32 FAISystem::InvalidUnsignedID = uint32(INDEX_NONE); } | [] |
|
FAISystem::IsValidControllerAndHasValidPawn | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | namespace FAISystem { bool FAISystem::IsValidControllerAndHasValidPawn ( const [AController](API\Runtime\Engine\GameFramework\AController) * Controller ) } | [] |
|
FAISystem::IsValidDirection | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAISystem { bool FAISystem::IsValidDirection ( const FVector & TestVector ) } | [] |
|
FAISystem::IsValidLocation | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAISystem { bool FAISystem::IsValidLocation ( const FVector & TestLocation ) } | [] |
|
FAISystem::IsValidOrientation | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAISystem { bool FAISystem::IsValidOrientation ( const FQuat & TestOrientation ) } | [] |
|
FAISystem::IsValidRotation | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAISystem { bool FAISystem::IsValidRotation ( const FRotator & TestRotation ) } | [] |
|
FAISystem::PickAIOption | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | namespace FAISystem { bool FAISystem::PickAIOption ( [EAIOptionFlag::Type](API\Runtime\AIModule\EAIOptionFlag__Type) Option, bool DefaultOption ) } | [] |
|
FOnTreeDebugTool | /Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h | Delegate type for locking AI debugging tool on pawn | AIModule | typedef TMulticastDelegate_OneParam< void, const [APawn](API\Runtime\Engine\GameFramework\APawn) * > FOnTreeDebugTool | [] |
FOnTreeStarted | /Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h | Delegate type for tree execution events (Params: const UBehaviorTreeComponent* OwnerComp, const UBehaviorTree* TreeAsset) | AIModule | typedef TMulticastDelegate_TwoParams< void, const [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) &, const [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & > FOnTreeStarted | [] |
OnDebugLocked | /Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h | Called when the AI debug tool locks on pawn. | AIModule | static [FOnTreeDebugTool](API\Runtime\AIModule\FBehaviorTreeDelegates\FOnTreeDebugTool) OnDebugLocked; | [] |
OnTreeStarted | /Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h | Called when the behavior tree starts execution. | AIModule | static [FOnTreeStarted](API\Runtime\AIModule\FBehaviorTreeDelegates\FOnTreeStarted) OnTreeStarted; | [] |
OnDebugSelected | /Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h | Called when the AI debug tool highlights a pawn. | AIModule | static [FOnTreeDebugTool](API\Runtime\AIModule\FBehaviorTreeDelegates\FOnTreeDebugTool) OnDebugSelected; | [] |
FBehaviorTreeDelegates | /Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h | AIModule | struct FBehaviorTreeDelegates | [] |
|
FMemorySort | /Engine/Source/Runtime/AIModule/Public/BehaviorTreeNodeInitializationData.h | AIModule | struct FMemorySort | [] |
|
FBehaviorTreeNodeInitializationData::FMemorySort::operator() | /Engine/Source/Runtime/AIModule/Public/BehaviorTreeNodeInitializationData.h | AIModule | bool operator&40;&41; &40; const FBehaviorTreeNodeInitializationData & A, const FBehaviorTreeNodeInitializationData & B &41; const | [] |
|
FBehaviorTreeNodeInitializationData::FBehaviorTreeNodeInitializationData | /Engine/Source/Runtime/AIModule/Public/BehaviorTreeNodeInitializationData.h | AIModule | FBehaviorTreeNodeInitializationData() | [] |
|
FBehaviorTreeNodeInitializationData::FBehaviorTreeNodeInitializationData | /Engine/Source/Runtime/AIModule/Public/BehaviorTreeNodeInitializationData.h | AIModule | FBehaviorTreeNodeInitializationData ( [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * InNode, [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) * InParentNode, uint16 InExecutionIndex, uint8 InTreeDepth, uint16 NodeMemory, uint16 SpecialNodeMemory ) | [] |
|
FBehaviorTreeNodeInitializationData | /Engine/Source/Runtime/AIModule/Public/BehaviorTreeNodeInitializationData.h | AIModule | struct FBehaviorTreeNodeInitializationData | [
{
"type": "uint16",
"name": "DataSize",
"description": ""
},
{
"type": "uint16",
"name": "ExecutionIndex",
"description": ""
},
{
"type": "UBTNode*",
"name": "Node",
"description": ""
},
{
"type": "UBTCompositeNod...",
"name": "ParentNode",
"description": ""
},
{
"type": "uint16",
"name": "SpecialDataSize",
"description": ""
},
{
"type": "uint8",
"name": "TreeDepth",
"description": ""
}
] |
|
FCompactIndexedHandleBase::GetIndex | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | INDEX_NONE if invalid or >=0 for a potentially valid handle | AIModule | int16 GetIndex() const | [] |
FCompactIndexedHandleBase::GetSerialNumber | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | uint16 GetSerialNumber() const | [] |
|
FCompactIndexedHandleBase::Invalidate | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | Makes the handle Invalid | AIModule | void Invalidate() | [] |
FCompactIndexedHandleBase::operator bool | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | IsValid | AIModule | operator bool() const | [] |
FCompactIndexedHandleBase::IsValid | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | true if this handle is valid, this doesn't check that it's in the correct range for the underlying resource it's providing a handle for | AIModule | bool IsValid() const | [] |
FCompactIndexedHandleBase::operator== | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | bool operator== ( const [FCompactIndexedHandleBase](API\Runtime\AIModule\FCompactIndexedHandleBase) & Other ) const | [] |
|
FCompactIndexedHandleBase::operator!= | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | bool operator!= ( const [FCompactIndexedHandleBase](API\Runtime\AIModule\FCompactIndexedHandleBase) & Other ) const | [] |
|
FCompactIndexedHandleBase::SetIndex | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | void SetIndex ( int16 InIndex ) | [] |
|
FCompactIndexedHandleBase::SetSerialNumber | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | void SetSerialNumber ( int16 InSerialNumber ) | [] |
|
FCompactIndexedHandleBase::FCompactIndexedHandleBase | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | FCompactIndexedHandleBase() | [] |
|
FCompactIndexedHandleBase::FCompactIndexedHandleBase | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | Passing INDEX_NONE as index will make this handle Invalid | AIModule | FCompactIndexedHandleBase ( const int32 InIndex, const uint32 InSerialNumber ) | [] |
FCompactIndexedHandleManager | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | template<typename TIndexedHandle, bool bOptimizeHandleReuse> struct FCompactIndexedHandleManager : public [FIndexedHandleManagerBase< TIndexedHandle, int16, uint16, bOptimizeHandleReuse >](API\Runtime\AIModule\FIndexedHandleManagerBase) | [] |
|
FCompactIndexedHandleBase | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | CompactIndexbased handle that has a serial number to verify stale handles. For fast safe access in to index based data structures. | AIModule | struct FCompactIndexedHandleBase | [
{
"type": "int16",
"name": "Index",
"description": ""
},
{
"type": "uint32",
"name": "ManagerID",
"description": ""
},
{
"type": "uint16",
"name": "SerialNumber",
"description": ""
}
] |
FFocusKnowledge::FFocusItem::FFocusItem | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | FFocusItem&40;&41; | [] |
|
FFocusItem | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | struct FFocusItem | [
{
"type": "TWeakObjectPtr<...",
"name": "Actor",
"description": ""
},
{
"type": "FVector",
"name": "Position",
"description": ""
}
] |
|
FFocusKnowledge | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | struct FFocusKnowledge | [
{
"type": "TArray<FFocusI...",
"name": "Priorities",
"description": ""
}
] |
|
AttitudeSolverImpl | /Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h | that for consistencyIGenericTeamAgentInterfaceshould be using the same function (by default it does) | AIModule | static [FAttitudeSolverFunction](API\Runtime\AIModule\FGenericTeamId\FAttitudeSolverFunction) AttitudeSolverImpl = &DefaultTeamAttitudeSolver; | [] |
EPredefinedId | /Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h | AIModule | enum EPredefinedId { NoTeamId = 255, } | [] |
|
FAttitudeSolverFunction | /Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h | AIModule | typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [ETeamAttitude::Type](API\Runtime\AIModule\ETeamAttitude__Type)([FGenericTeamId](API\Runtime\AIModule\FGenericTeamId), [FGenericTeamId](API\Runtime\AIModule\FGenericTeamId))> FAttitudeSolverFunction | [] |
|
FGenericTeamId::GetAttitude | /Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h | AIModule | static [ETeamAttitude::Type](API\Runtime\AIModule\ETeamAttitude__Type) GetAttitude ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * A, const [AActor](API\Runtime\Engine\GameFramework\AActor) * B ) | [] |
|
FGenericTeamId::GetAttitude | /Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h | AIModule | static [ETeamAttitude::Type](API\Runtime\AIModule\ETeamAttitude__Type) GetAttitude ( [FGenericTeamId](API\Runtime\AIModule\FGenericTeamId) TeamA, [FGenericTeamId](API\Runtime\AIModule\FGenericTeamId) TeamB ) | [] |
|
FGenericTeamId::GetId | /Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h | AIModule | uint8 GetId() const | [] |
|
FGenericTeamId::GetTeamIdentifier | /Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h | AIModule | static [FGenericTeamId](API\Runtime\AIModule\FGenericTeamId) GetTeamIdentifier ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * TeamMember ) | [] |
|
NoTeam | /Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h | AIModule | static const [FGenericTeamId](API\Runtime\AIModule\FGenericTeamId) NoTeam; | [] |
|
FGenericTeamId::operator uint8 | /Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h | AIModule | operator uint8() const | [] |
|
FGenericTeamId::ResetAttitudeSolver | /Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h | AIModule | static void ResetAttitudeSolver() | [] |
|
FGenericTeamId::SetAttitudeSolver | /Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h | AIModule | static void SetAttitudeSolver ( const [FAttitudeSolverFunction](API\Runtime\AIModule\FGenericTeamId\FAttitudeSolverFunction) & Solver ) | [] |
|
FGenericTeamId::FGenericTeamId | /Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h | AIModule | FGenericTeamId ( uint8 InTeamID ) | [] |
|
FGenericTeamId | /Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h | AIModule | struct FGenericTeamId | [
{
"type": "uint8",
"name": "TeamID",
"description": ""
}
] |
|
FGraphAStar::CQueryGetCostLimit::Requires | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj &41; | [] |
|
CQueryGetCostLimit | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | struct CQueryGetCostLimit | [] |
|
FGraphAStar::CQueryGetHeuristicCost::Requires | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj, const FSearchNode & Param1, const FSearchNode & Param2 &41; | [] |
|
CQueryGetHeuristicCost | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | struct CQueryGetHeuristicCost | [] |
|
FGraphAStar::CQueryGetNeighbour::Requires | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj, const FSearchNode & Param1, const int32 Param2 &41; | [] |
|
CQueryGetNeighbour | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | struct CQueryGetNeighbour | [] |
|
FGraphAStar::CQueryGetNeighbourCount::Requires | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj, const FGraphNodeRef Param1 &41; | [] |
|
CQueryGetNeighbourCount | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | TGraph optionally implemented wrapper methods. | AIModule | struct CQueryGetNeighbourCount | [] |
FGraphAStar::CQueryGetNeighbourCountV2::Requires | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj, const FSearchNode & Param1 &41; | [] |
|
CQueryGetNeighbourCountV2 | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | struct CQueryGetNeighbourCountV2 | [] |
|
FGraphAStar::CQueryGetTraversalCost::Requires | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj, const FSearchNode & Param1, const FSearchNode & Param2 &41; | [] |
|
CQueryGetTraversalCost | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | TQueryFilter optionally implemented wrapper methods. | AIModule | struct CQueryGetTraversalCost | [] |
FGraphAStar::CQueryHasExceededCostLimit::Requires | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj &41; | [] |
|
FGraphAStar::CQueryHasReachMaxSearchNodes::Requires | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj &41; | [] |
|
CQueryHasExceededCostLimit | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | struct CQueryHasExceededCostLimit | [] |
|
CQueryHasReachMaxSearchNodes | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | Custom methods implemented over TQueryFilter optionally implemented methods. | AIModule | struct CQueryHasReachMaxSearchNodes | [] |
FGraphAStar::CQuerySetPathInfo::Requires | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> auto Requires &40; TemplateClass & Obj, const int32 Param1, const FSearchNode & Param2 &41; | [] |
|
CQuerySetPathInfo | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | TResultPathInfo optionally implemented wrapper methods. | AIModule | struct CQuerySetPathInfo | [] |
FGraphAStar::CQueryShouldIgnoreClosedNodes::Requires | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj &41; | [] |
|
CQueryShouldIgnoreClosedNodes | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | struct CQueryShouldIgnoreClosedNodes | [] |
|
FGraphAStar::CQueryShouldIncludeStartNodeInPath::Requires | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> auto Requires &40; const TemplateClass & Obj &41; | [] |
|
FGraphNodeRef | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | typedef TGraph::FNodeRef FGraphNodeRef | [] |
|
CQueryShouldIncludeStartNodeInPath | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | struct CQueryShouldIncludeStartNodeInPath | [] |
|
FIndexArray | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | typedef [TArray](API\Runtime\Core\Containers\TArray)< int32, [FRangeChecklessAllocator](API\Runtime\AIModule\FRangeChecklessAllocator)< DoRangeCheck >> FIndexArray | [] |
|
FGraphAStar::FindPath | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | Performs the actual search. | AIModule | template<typename TQueryFilter, typename TResultPathInfo> EGraphAStarResult FindPath ( const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & StartNode, const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & EndNode, const TQueryFilter & Filter, TResultPathInfo & OutPath ) | [] |
FGraphAStar::FloodFrom | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | Floods node pool until running out of either free nodes or open set | AIModule | template<typename TQueryFilter> EGraphAStarResult FloodFrom ( const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & StartNode, const TQueryFilter & Filter ) | [] |
FNodeArray | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | typedef [TArray](API\Runtime\Core\Containers\TArray)< [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode), [FRangeChecklessAllocator](API\Runtime\AIModule\FRangeChecklessAllocator)< DoRangeCheck >> FNodeArray | [] |
|
FNodeMap | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | typedef [TMap](API\Runtime\Core\Containers\TMap)< [FGraphNodeRef](API\Runtime\AIModule\FGraphAStar\FGraphNodeRef), int32, [FRangeChecklessSetAllocator](API\Runtime\AIModule\FGraphAStar\FRangeChecklessSetAllocator) > FNodeMap | [] |
|
FGraphAStar::FNodePool::Add | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | FSearchNode & Add &40; const FSearchNode & SearchNode &41; | [] |
|
FGraphAStar::FNodePool::Find | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | FSearchNode &42; Find &40; const FGraphNodeRef NodeRef &41; | [] |
|
FGraphAStar::FNodePool::FindOrAdd | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | FSearchNode & FindOrAdd &40; const FGraphNodeRef NodeRef &41; | [] |
|
FGraphAStar::FNodePool::ReinitNodes | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | void ReinitNodes&40;&41; | [] |
|
FGraphAStar::FNodePool::Reset | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | void Reset&40;&41; | [] |
|
Super | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | typedef FNodeArray Super | [] |
|
FGraphAStar::FNodePool::FNodePool | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | FNodePool&40;&41; | [] |
|
FNodePool | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | struct FNodePool : public [TArray< FSearchNode, FRangeChecklessAllocator< DoRangeCheck >>](API\Runtime\Core\Containers\TArray) | [
{
"type": "FNodeMap",
"name": "NodeMap",
"description": ""
}
] |
|
FGraphAStar::FNodeSorter::operator() | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | bool operator&40;&41; &40; const int32 A, const int32 B &41; const | [] |
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