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FGraphAStar::FNodeSorter::FNodeSorter
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
FNodeSorter &40; const FNodeArray & InNodePool &41;
[]
FNodeSorter
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
struct FNodeSorter
[ { "type": "constFNodeArra...", "name": "NodePool", "description": "" } ]
FGraphAStar::FOpenList::Modify
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
void Modify &40; FSearchNode & SearchNode &41;
[]
FGraphAStar::FOpenList::PopIndex
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
int32 PopIndex &40; bool bAllowShrinking &41;
[]
FGraphAStar::FOpenList::Push
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
void Push &40; FSearchNode & SearchNode &41;
[]
Super
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
typedef FIndexArray Super
[]
FGraphAStar::FOpenList::FOpenList
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
FOpenList &40; FNodeArray & InNodePool, const FNodeSorter & InNodeSorter &41;
[]
FOpenList
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
struct FOpenList : public [TArray< int32, FRangeChecklessAllocator< DoRangeCheck >>](API\Runtime\Core\Containers\TArray)
[ { "type": "FNodeArray&", "name": "NodePool", "description": "" }, { "type": "constFNodeSort...", "name": "NodeSorter", "description": "" } ]
FRangeChecklessSetAllocator
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
typedef [TSetAllocator](API\Runtime\Core\Containers\TSetAllocator)< [TSparseArrayAllocator](API\Runtime\Core\Containers\TSparseArrayAllocator)< [FRangeChecklessAllocator](API\Runtime\AIModule\FRangeChecklessAllocator)< DoRangeCheck >, TInlineAllocator< 4, [FRangeChecklessAllocator](API\Runtime\AIModule\FRangeChecklessAllocator)< DoRangeCheck >>>, TInlineAllocator< 1, [FRangeChecklessAllocator](API\Runtime\AIModule\FRangeChecklessAllocator)< DoRangeCheck >>> FRangeChecklessSetAllocator
[]
FSearchNode
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
typedef TSearchNode FSearchNode
[]
FGraphAStar::GetCostLimit
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> static decltype(auto) GetCostLimit ( const TemplateClass & Obj )
[]
FGraphAStar::GetHeuristicCost
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> static decltype(auto) GetHeuristicCost ( const TemplateClass & Obj, const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & Param1, const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & Param2 )
[]
FGraphAStar::GetNeighbour
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> static decltype(auto) GetNeighbour ( const TemplateClass & Obj, const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & Param1, const int32 Param2 )
[]
FGraphAStar::GetNeighbourCount
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> static decltype(auto) GetNeighbourCount ( const TemplateClass & Obj, const [FGraphNodeRef](API\Runtime\AIModule\FGraphAStar\FGraphNodeRef) Param1 )
[]
FGraphAStar::GetNeighbourCountV2
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> static decltype(auto) GetNeighbourCountV2 ( const TemplateClass & Obj, const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & Param1 )
[]
FGraphAStar::GetTraversalCost
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> static decltype(auto) GetTraversalCost ( const TemplateClass & Obj, const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & Param1, const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & Param2 )
[]
FGraphAStar::HasExceededCostLimit
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> static bool HasExceededCostLimit ( const TemplateClass & Obj, [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) Cost )
[]
FGraphAStar::HasReachMaxSearchNodes
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TQueryFilter> bool HasReachMaxSearchNodes ( const TQueryFilter & Filter ) const
[]
FGraphAStar::HasReachMaxSearchNodes
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> static bool HasReachMaxSearchNodes ( const TemplateClass & Obj, uint32 NodeCount )
[]
FGraphAStar::ProcessSingleNode
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
Single run of A* loop: get node from open set and process neighbors returns true if loop should be continued
AIModule
template<typename TQueryFilter> bool ProcessSingleNode ( const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & EndNode, const bool bIsBound, const TQueryFilter & Filter, int32 & OutBestNodeIndex, float & OutBestNodeCost )
[]
FGraphAStar::ProcessSingleNode
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
Single run of A* loop: get node from open set and process neighbors returns true if loop should be continued
AIModule
template<typename TQueryFilter> bool ProcessSingleNode ( const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & EndNode, const bool bIsBound, const TQueryFilter & Filter, int32 & OutBestNodeIndex, [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) & OutBestNodeCost )
[]
FGraphAStar::SetPathInfo
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> static decltype(auto) SetPathInfo ( TemplateClass & Obj, const int32 Param1, const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & Param2 )
[]
FGraphAStar::ShouldIgnoreClosedNodes
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> static decltype(auto) ShouldIgnoreClosedNodes ( const TemplateClass & Obj )
[]
FGraphAStar::ShouldIncludeStartNodeInPath
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<typename TemplateClass> static decltype(auto) ShouldIncludeStartNodeInPath ( const TemplateClass & Obj )
[]
FGraphAStar::FGraphAStar
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
FGraphAStar ( const TGraph & InGraph )
[]
FGraphAStar
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
// Optionally implemented methods to parameterize the search int32 GetNeighbourCount(FNodeRef NodeRef) const; - returns number of neighbours that the graph node identified with NodeRef has, it is ok if not implemented, the logic will stop calling GetNeighbour once it received an invalid noderef bool ShouldIgnoreClosedNodes() const; - whether to revisit closed node or not bool ShouldIncludeStartNodeInPath() const; - whether to put the start node in the resulting path int32 GetMaxSearchNodes() const; - whether to limit the number of search nodes to a maximumFVector::FRealGetCostLimit() const - whether to limit the search to a maximum cost
AIModule
template<typename TGraph, typename Policy, typename TSearchNode, bool DoRangeCheck> struct FGraphAStar
[ { "type": "const TGraph &", "name": "Graph", "description": "" }, { "type": "FNodePool", "name": "NodePool", "description": "" }, { "type": "FNodeSorter", "name": "NodeSorter", "description": "" }, { "type": "FOpenList", "name": "OpenList", "description": "" } ]
FGraphNodeRef
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
typedef TGraph::FNodeRef FGraphNodeRef
[]
FGraphAStarDefaultNode::IsClosed
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
bool IsClosed() const
[]
FGraphAStarDefaultNode::IsOpened
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
bool IsOpened() const
[]
FGraphAStarDefaultNode::MarkClosed
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
void MarkClosed()
[]
FGraphAStarDefaultNode::MarkNotClosed
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
void MarkNotClosed()
[]
FGraphAStarDefaultNode::MarkNotOpened
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
void MarkNotOpened()
[]
FGraphAStarDefaultNode::MarkOpened
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
void MarkOpened()
[]
FGraphAStarDefaultNode::FGraphAStarDefaultNode
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
FGraphAStarDefaultNode ( const [FGraphNodeRef](API\Runtime\AIModule\FGraphAStarDefaultNode\FGraphNodeRef) & InNodeRef )
[]
bReuseNodePoolInSubsequentSearches
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
static const bool bReuseNodePoolInSubsequentSearches = false;
[]
FGraphAStarDefaultNode
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
Default A* node class. Extend this class and pass as a parameter toFGraphAStarfor additional functionality
AIModule
template<typename TGraph> struct FGraphAStarDefaultNode
[ { "type": "uint8: 1", "name": "bIsClosed", "description": "" }, { "type": "uint8: 1", "name": "bIsOpened", "description": "" }, { "type": "constFGraphNod...", "name": "NodeRef", "description": "" }, { "type": "int32", "name": "ParentNodeIndex", "description": "" }, { "type": "FGraphNodeRef", "name": "ParentRef", "description": "" }, { "type": "int32", "name": "SearchNodeIndex", "description": "" }, { "type": "FVector::FReal", "name": "TotalCost", "description": "" }, { "type": "FVector::FReal", "name": "TraversalCost", "description": "" } ]
OpenSetSize
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
static const int32 OpenSetSize = 64;
[]
FatalPathLength
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
static const int32 FatalPathLength = 10000;
[]
NodePoolSize
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
static const int32 NodePoolSize = 64;
[]
FGraphAStarDefaultPolicy
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
struct FGraphAStarDefaultPolicy
[]
FGridSize2D::FGridSize2D
/Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h
AIModule
FGridSize2D ( uint32 InWidth, uint32 InHeight )
[]
FGridSize2D
/Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h
AIModule
struct FGridSize2D
[ { "type": "uint32", "name": "Height", "description": "" }, { "type": "uint32", "name": "Width", "description": "" } ]
FIndexedHandleBase::operator==
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
bool operator== ( const [FIndexedHandleBase](API\Runtime\AIModule\FIndexedHandleBase) & Other ) const
[]
FIndexedHandleBase::GetSerialNumber
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
uint32 GetSerialNumber() const
[]
FIndexedHandleBase::operator!=
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
bool operator!= ( const [FIndexedHandleBase](API\Runtime\AIModule\FIndexedHandleBase) & Other ) const
[]
FIndexedHandleBase::SetSerialNumber
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
void SetSerialNumber ( uint32 InSerialNumber )
[]
FIndexedHandleBase::FIndexedHandleBase
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
FIndexedHandleBase()
[]
FIndexedHandleBase::FIndexedHandleBase
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
Passing INDEX_NONE as index will make this handle Invalid
AIModule
FIndexedHandleBase ( int32 InIndex, uint32 InSerialNumber )
[]
FIndexedHandleBase
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
Indexbased handle that has a serial number to verify stale handles. For fast safe access in to index based data structures
AIModule
struct FIndexedHandleBase : public [FSimpleIndexedHandleBase](API\Runtime\AIModule\FSimpleIndexedHandleBase)
[ { "type": "uint32", "name": "ManagerID", "description": "" }, { "type": "uint32", "name": "SerialNumber", "description": "" } ]
FIndexedHandleManagerBase::CalcNumUsedHandles
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
Returns the number of used handles, will be greater than or equal to zero
AIModule
int32 CalcNumUsedHandles() const
[]
FIndexedHandleManager
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
template<typename TIndexedHandle, bool bOptimizeHandleReuse> struct FIndexedHandleManager : public [FIndexedHandleManagerBase< TIndexedHandle, int32, uint32, bOptimizeHandleReuse >](API\Runtime\AIModule\FIndexedHandleManagerBase)
[]
FHandleArray
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
typedef [TArray](API\Runtime\Core\Containers\TArray)< TIndexedHandle > FHandleArray
[]
FIndexedHandleManagerBase::GetHandles
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
const [TArray](API\Runtime\Core\Containers\TArray)< TIndexedHandle > & GetHandles() const
[]
FIndexedHandleManagerBase::GetNextHandle
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
TIndexedHandle GetNextHandle()
[]
FIndexedHandleManagerBase::IsValidHandle
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
bool IsValidHandle ( TIndexedHandle IndexedHandle ) const
[]
ManagerIDCounter
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
ID used in non shipping / test builds to ensure the same manager that is used to create handles is also used to remove them
AIModule
static std::atomic< uint32 > ManagerIDCounter = { 0 };
[]
FIndexedHandleManagerBase::operator=
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
[FIndexedHandleManagerBase](API\Runtime\AIModule\FIndexedHandleManagerBase) & operator= ( const [FIndexedHandleManagerBase](API\Runtime\AIModule\FIndexedHandleManagerBase) & Other )
[]
FIndexedHandleManagerBase::RemoveHandle
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
bool RemoveHandle ( TIndexedHandle IndexedHandle )
[]
FIndexedHandleManagerBase::Reset
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
void Reset()
[]
SerialNumberCounter
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
static std::atomic< TSerialType > SerialNumberCounter = { 0 };
[]
FIndexedHandleManagerBase::ShrinkHandles
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
Attempts to shrink the Handles array if there are contiguous free slots at the end of the Array the new Num items in the handles array
AIModule
int32 ShrinkHandles()
[]
FIndexedHandleManagerBase::FIndexedHandleManagerBase
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
FIndexedHandleManagerBase()
[]
FIndexedHandleManagerBase::FIndexedHandleManagerBase
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
Defaulted copy constructor, but it acts differently from the copy assignment operator - notably, doesn't allocate a new ManagerID.
AIModule
FIndexedHandleManagerBase ( const [FIndexedHandleManagerBase](API\Runtime\AIModule\FIndexedHandleManagerBase) & Other )
[]
FIndexedHandleManagerBase
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
Handle Manager meant forFIndexedHandleBaseandFCompactIndexedHandleBasederived classes, handles are given out from a freelist and are zero based and consecutive in nature, so ideal for being used as indices in to arrays. Using bOptimizeHandleReuse performance impact on releasing a handle. Because new handles will always use the smallest index, this will help greatly the compaction code(ShrinkHandles) and reduce the total number of handles. This is very useful when you need to iterate through every valid handles often.
AIModule
template<typename TIndexedHandle, typename TIndexType, typename TSerialType, bool bOptimizeHandleReuse> struct FIndexedHandleManagerBase
[ { "type": "TArray< TIndexT...", "name": "FreeHandleIndices", "description": "" }, { "type": "FHandleArray", "name": "Handles", "description": "Handles stored as a free list sparse array, Handle entries that are free will have a GetIndex() == INDEX_NONE" }, { "type": "uint32", "name": "ManagerID", "description": "" } ]
FIntervalCountdown::GetElapsedTime
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
float GetElapsedTime() const
[]
FIntervalCountdown::GetElapsedTimeWithFallback
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
float GetElapsedTimeWithFallback ( const float FallbackValue ) const
[]
FIntervalCountdown::FIntervalCountdown
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
FIntervalCountdown ( const float InInterval )
[]
FIntervalCountdown::Reset
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
Resets the countdown back to Interval
AIModule
void Reset()
[]
FIntervalCountdown::Set
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
void Set ( const float InNewTimeLeft )
[]
FIntervalCountdown::Tick
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
True if time's up
AIModule
bool Tick ( const float TimeDelta )
[]
FIntervalCountdown
/Engine/Source/Runtime/AIModule/Classes/AITypes.h
AIModule
struct FIntervalCountdown
[ { "type": "float", "name": "Interval", "description": "" }, { "type": "float", "name": "TimeLeft", "description": "" } ]
RequireRangeCheck
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
Set to false if you don't want to lose performance on range checks in performance-critical pathfinding code.
AIModule
enum { RequireRangeCheck = DoRangeCheck }
[]
FSequentialIDBase::Describe
/Engine/Source/Runtime/AIModule/Public/SequentialID.h
AIModule
[FString](API\Runtime\Core\Containers\FString) Describe() const
[]
FRangeChecklessAllocator
/Engine/Source/Runtime/AIModule/Public/GraphAStar.h
AIModule
template<bool DoRangeCheck> class FRangeChecklessAllocator : public [TSizedDefaultAllocator< 32 >](API\Runtime\Core\Containers\TSizedDefaultAllocator)
[]
FSequentialIDBase::Invalidate
/Engine/Source/Runtime/AIModule/Public/SequentialID.h
AIModule
void Invalidate()
[]
FSequentialIDBase::GetValue
/Engine/Source/Runtime/AIModule/Public/SequentialID.h
AIModule
uint32 GetValue() const
[]
InvalidID
/Engine/Source/Runtime/AIModule/Public/SequentialID.h
AIModule
static constexpr uint32 InvalidID = 0;
[]
FSequentialIDBase::IsInvalid
/Engine/Source/Runtime/AIModule/Public/SequentialID.h
AIModule
bool IsInvalid() const
[]
FSequentialIDBase::IsValid
/Engine/Source/Runtime/AIModule/Public/SequentialID.h
AIModule
bool IsValid() const
[]
FSequentialIDBase::operator!=
/Engine/Source/Runtime/AIModule/Public/SequentialID.h
AIModule
bool operator!= ( const [FSequentialIDBase](API\Runtime\AIModule\FSequentialIDBase) & Other ) const
[]
FSequentialIDBase::operator==
/Engine/Source/Runtime/AIModule/Public/SequentialID.h
AIModule
bool operator== ( const [FSequentialIDBase](API\Runtime\AIModule\FSequentialIDBase) & Other ) const
[]
FSequentialIDBase::FSequentialIDBase
/Engine/Source/Runtime/AIModule/Public/SequentialID.h
AIModule
FSequentialIDBase()
[]
FSequentialIDBase::FSequentialIDBase
/Engine/Source/Runtime/AIModule/Public/SequentialID.h
AIModule
FSequentialIDBase ( uint32 InID )
[]
FSequentialIDBase
/Engine/Source/Runtime/AIModule/Public/SequentialID.h
AIModule
struct FSequentialIDBase
[ { "type": "uint32", "name": "Value", "description": "" } ]
FSimpleIndexedHandleBase::GetIndex
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
INDEX_NONE if invalid or >=0 for a potentially valid handle
AIModule
int32 GetIndex() const
[]
FSimpleIndexedHandleBase::Invalidate
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
Makes the handle Invalid
AIModule
void Invalidate()
[]
FSimpleIndexedHandleBase::IsValid
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
true if this handle is valid, this doesn't check that it's in the correct range for the underlying resource it's providing a handle for
AIModule
bool IsValid() const
[]
FSimpleIndexedHandleBase::operator bool
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
IsValid
AIModule
operator bool() const
[]
FSimpleIndexedHandleBase::operator==
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
bool operator== ( const [FSimpleIndexedHandleBase](API\Runtime\AIModule\FSimpleIndexedHandleBase) & Other ) const
[]
FSimpleIndexedHandleBase::operator!=
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
bool operator!= ( const [FSimpleIndexedHandleBase](API\Runtime\AIModule\FSimpleIndexedHandleBase) & Other ) const
[]
FSimpleIndexedHandleBase::SetIndex
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
void SetIndex ( int32 InIndex )
[]
FSimpleIndexedHandleBase::FSimpleIndexedHandleBase
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
FSimpleIndexedHandleBase()
[]
FVisualLoggerExtension::DrawData
/Engine/Source/Runtime/AIModule/Classes/VisualLoggerExtension.h
AIModule
virtual void DrawData ( [IVisualLoggerEditorInterface](API\Runtime\Engine\VisualLogger\IVisualLoggerEditorInterface) * EdInterface, [UCanvas](API\Runtime\Engine\Engine\UCanvas) * Canvas )
[]
FSimpleIndexedHandleBase
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
Indexbased handle that doesn't use a serial number. For fast access in to index based data structures when we don't expect handles to be able to be stale
AIModule
struct FSimpleIndexedHandleBase
[ { "type": "int32", "name": "Index", "description": "" } ]
FVisualLoggerExtension::DrawData
/Engine/Source/Runtime/AIModule/Classes/VisualLoggerExtension.h
AIModule
void DrawData &40; UWorld &42; InWorld, class UEQSRenderingComponent &42; EQSRenderingComponent, UCanvas &42; Canvas, AActor &42; HelperActor, const FName & TagName, const FVisualLogDataBlock & DataBlock, double Timestamp &41;
[]
FVisualLoggerExtension::OnItemsSelectionChanged
/Engine/Source/Runtime/AIModule/Classes/VisualLoggerExtension.h
AIModule
virtual void OnItemsSelectionChanged ( [IVisualLoggerEditorInterface](API\Runtime\Engine\VisualLogger\IVisualLoggerEditorInterface) * EdInterface )
[]
FVisualLoggerExtension::OnLogLineSelectionChanged
/Engine/Source/Runtime/AIModule/Classes/VisualLoggerExtension.h
AIModule
virtual void OnLogLineSelectionChanged ( [IVisualLoggerEditorInterface](API\Runtime\Engine\VisualLogger\IVisualLoggerEditorInterface) * EdInterface, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< struct FLogEntryItem > SelectedItem, int64 UserData )
[]
FSimpleIndexedHandleBase::FSimpleIndexedHandleBase
/Engine/Source/Runtime/AIModule/Public/IndexedHandle.h
AIModule
FSimpleIndexedHandleBase ( int32 InIndex )
[]
FVisualLoggerExtension::ResetData
/Engine/Source/Runtime/AIModule/Classes/VisualLoggerExtension.h
AIModule
virtual void ResetData ( [IVisualLoggerEditorInterface](API\Runtime\Engine\VisualLogger\IVisualLoggerEditorInterface) * EdInterface )
[]
FVisualLoggerExtension
/Engine/Source/Runtime/AIModule/Classes/VisualLoggerExtension.h
AIModule
class FVisualLoggerExtension : public [FVisualLogExtensionInterface](API\Runtime\Engine\VisualLogger\FVisualLogExtensionInterface)
[ { "type": "float", "name": "CurrentTimestamp", "description": "" }, { "type": "TArray<TWeakOb...", "name": "EQSRenderingComponents", "description": "" }, { "type": "int32", "name": "SelectedEQSId", "description": "" } ]