className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 3
36
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
FGraphAStar::FNodeSorter::FNodeSorter | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | FNodeSorter &40; const FNodeArray & InNodePool &41; | [] |
|
FNodeSorter | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | struct FNodeSorter | [
{
"type": "constFNodeArra...",
"name": "NodePool",
"description": ""
}
] |
|
FGraphAStar::FOpenList::Modify | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | void Modify &40; FSearchNode & SearchNode &41; | [] |
|
FGraphAStar::FOpenList::PopIndex | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | int32 PopIndex &40; bool bAllowShrinking &41; | [] |
|
FGraphAStar::FOpenList::Push | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | void Push &40; FSearchNode & SearchNode &41; | [] |
|
Super | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | typedef FIndexArray Super | [] |
|
FGraphAStar::FOpenList::FOpenList | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | FOpenList &40; FNodeArray & InNodePool, const FNodeSorter & InNodeSorter &41; | [] |
|
FOpenList | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | struct FOpenList : public [TArray< int32, FRangeChecklessAllocator< DoRangeCheck >>](API\Runtime\Core\Containers\TArray) | [
{
"type": "FNodeArray&",
"name": "NodePool",
"description": ""
},
{
"type": "constFNodeSort...",
"name": "NodeSorter",
"description": ""
}
] |
|
FRangeChecklessSetAllocator | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | typedef [TSetAllocator](API\Runtime\Core\Containers\TSetAllocator)< [TSparseArrayAllocator](API\Runtime\Core\Containers\TSparseArrayAllocator)< [FRangeChecklessAllocator](API\Runtime\AIModule\FRangeChecklessAllocator)< DoRangeCheck >, TInlineAllocator< 4, [FRangeChecklessAllocator](API\Runtime\AIModule\FRangeChecklessAllocator)< DoRangeCheck >>>, TInlineAllocator< 1, [FRangeChecklessAllocator](API\Runtime\AIModule\FRangeChecklessAllocator)< DoRangeCheck >>> FRangeChecklessSetAllocator | [] |
|
FSearchNode | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | typedef TSearchNode FSearchNode | [] |
|
FGraphAStar::GetCostLimit | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> static decltype(auto) GetCostLimit ( const TemplateClass & Obj ) | [] |
|
FGraphAStar::GetHeuristicCost | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> static decltype(auto) GetHeuristicCost ( const TemplateClass & Obj, const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & Param1, const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & Param2 ) | [] |
|
FGraphAStar::GetNeighbour | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> static decltype(auto) GetNeighbour ( const TemplateClass & Obj, const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & Param1, const int32 Param2 ) | [] |
|
FGraphAStar::GetNeighbourCount | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> static decltype(auto) GetNeighbourCount ( const TemplateClass & Obj, const [FGraphNodeRef](API\Runtime\AIModule\FGraphAStar\FGraphNodeRef) Param1 ) | [] |
|
FGraphAStar::GetNeighbourCountV2 | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> static decltype(auto) GetNeighbourCountV2 ( const TemplateClass & Obj, const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & Param1 ) | [] |
|
FGraphAStar::GetTraversalCost | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> static decltype(auto) GetTraversalCost ( const TemplateClass & Obj, const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & Param1, const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & Param2 ) | [] |
|
FGraphAStar::HasExceededCostLimit | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> static bool HasExceededCostLimit ( const TemplateClass & Obj, [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) Cost ) | [] |
|
FGraphAStar::HasReachMaxSearchNodes | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TQueryFilter> bool HasReachMaxSearchNodes ( const TQueryFilter & Filter ) const | [] |
|
FGraphAStar::HasReachMaxSearchNodes | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> static bool HasReachMaxSearchNodes ( const TemplateClass & Obj, uint32 NodeCount ) | [] |
|
FGraphAStar::ProcessSingleNode | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | Single run of A* loop: get node from open set and process neighbors returns true if loop should be continued | AIModule | template<typename TQueryFilter> bool ProcessSingleNode ( const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & EndNode, const bool bIsBound, const TQueryFilter & Filter, int32 & OutBestNodeIndex, float & OutBestNodeCost ) | [] |
FGraphAStar::ProcessSingleNode | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | Single run of A* loop: get node from open set and process neighbors returns true if loop should be continued | AIModule | template<typename TQueryFilter> bool ProcessSingleNode ( const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & EndNode, const bool bIsBound, const TQueryFilter & Filter, int32 & OutBestNodeIndex, [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) & OutBestNodeCost ) | [] |
FGraphAStar::SetPathInfo | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> static decltype(auto) SetPathInfo ( TemplateClass & Obj, const int32 Param1, const [FSearchNode](API\Runtime\AIModule\FGraphAStar\FSearchNode) & Param2 ) | [] |
|
FGraphAStar::ShouldIgnoreClosedNodes | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> static decltype(auto) ShouldIgnoreClosedNodes ( const TemplateClass & Obj ) | [] |
|
FGraphAStar::ShouldIncludeStartNodeInPath | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<typename TemplateClass> static decltype(auto) ShouldIncludeStartNodeInPath ( const TemplateClass & Obj ) | [] |
|
FGraphAStar::FGraphAStar | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | FGraphAStar ( const TGraph & InGraph ) | [] |
|
FGraphAStar | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | // Optionally implemented methods to parameterize the search int32 GetNeighbourCount(FNodeRef NodeRef) const; - returns number of neighbours that the graph node identified with NodeRef has, it is ok if not implemented, the logic will stop calling GetNeighbour once it received an invalid noderef bool ShouldIgnoreClosedNodes() const; - whether to revisit closed node or not bool ShouldIncludeStartNodeInPath() const; - whether to put the start node in the resulting path int32 GetMaxSearchNodes() const; - whether to limit the number of search nodes to a maximumFVector::FRealGetCostLimit() const - whether to limit the search to a maximum cost | AIModule | template<typename TGraph, typename Policy, typename TSearchNode, bool DoRangeCheck> struct FGraphAStar | [
{
"type": "const TGraph &",
"name": "Graph",
"description": ""
},
{
"type": "FNodePool",
"name": "NodePool",
"description": ""
},
{
"type": "FNodeSorter",
"name": "NodeSorter",
"description": ""
},
{
"type": "FOpenList",
"name": "OpenList",
"description": ""
}
] |
FGraphNodeRef | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | typedef TGraph::FNodeRef FGraphNodeRef | [] |
|
FGraphAStarDefaultNode::IsClosed | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | bool IsClosed() const | [] |
|
FGraphAStarDefaultNode::IsOpened | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | bool IsOpened() const | [] |
|
FGraphAStarDefaultNode::MarkClosed | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | void MarkClosed() | [] |
|
FGraphAStarDefaultNode::MarkNotClosed | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | void MarkNotClosed() | [] |
|
FGraphAStarDefaultNode::MarkNotOpened | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | void MarkNotOpened() | [] |
|
FGraphAStarDefaultNode::MarkOpened | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | void MarkOpened() | [] |
|
FGraphAStarDefaultNode::FGraphAStarDefaultNode | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | FGraphAStarDefaultNode ( const [FGraphNodeRef](API\Runtime\AIModule\FGraphAStarDefaultNode\FGraphNodeRef) & InNodeRef ) | [] |
|
bReuseNodePoolInSubsequentSearches | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | static const bool bReuseNodePoolInSubsequentSearches = false; | [] |
|
FGraphAStarDefaultNode | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | Default A* node class. Extend this class and pass as a parameter toFGraphAStarfor additional functionality | AIModule | template<typename TGraph> struct FGraphAStarDefaultNode | [
{
"type": "uint8: 1",
"name": "bIsClosed",
"description": ""
},
{
"type": "uint8: 1",
"name": "bIsOpened",
"description": ""
},
{
"type": "constFGraphNod...",
"name": "NodeRef",
"description": ""
},
{
"type": "int32",
"name": "ParentNodeIndex",
"description": ""
},
{
"type": "FGraphNodeRef",
"name": "ParentRef",
"description": ""
},
{
"type": "int32",
"name": "SearchNodeIndex",
"description": ""
},
{
"type": "FVector::FReal",
"name": "TotalCost",
"description": ""
},
{
"type": "FVector::FReal",
"name": "TraversalCost",
"description": ""
}
] |
OpenSetSize | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | static const int32 OpenSetSize = 64; | [] |
|
FatalPathLength | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | static const int32 FatalPathLength = 10000; | [] |
|
NodePoolSize | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | static const int32 NodePoolSize = 64; | [] |
|
FGraphAStarDefaultPolicy | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | struct FGraphAStarDefaultPolicy | [] |
|
FGridSize2D::FGridSize2D | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | FGridSize2D ( uint32 InWidth, uint32 InHeight ) | [] |
|
FGridSize2D | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | struct FGridSize2D | [
{
"type": "uint32",
"name": "Height",
"description": ""
},
{
"type": "uint32",
"name": "Width",
"description": ""
}
] |
|
FIndexedHandleBase::operator== | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | bool operator== ( const [FIndexedHandleBase](API\Runtime\AIModule\FIndexedHandleBase) & Other ) const | [] |
|
FIndexedHandleBase::GetSerialNumber | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | uint32 GetSerialNumber() const | [] |
|
FIndexedHandleBase::operator!= | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | bool operator!= ( const [FIndexedHandleBase](API\Runtime\AIModule\FIndexedHandleBase) & Other ) const | [] |
|
FIndexedHandleBase::SetSerialNumber | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | void SetSerialNumber ( uint32 InSerialNumber ) | [] |
|
FIndexedHandleBase::FIndexedHandleBase | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | FIndexedHandleBase() | [] |
|
FIndexedHandleBase::FIndexedHandleBase | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | Passing INDEX_NONE as index will make this handle Invalid | AIModule | FIndexedHandleBase ( int32 InIndex, uint32 InSerialNumber ) | [] |
FIndexedHandleBase | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | Indexbased handle that has a serial number to verify stale handles. For fast safe access in to index based data structures | AIModule | struct FIndexedHandleBase : public [FSimpleIndexedHandleBase](API\Runtime\AIModule\FSimpleIndexedHandleBase) | [
{
"type": "uint32",
"name": "ManagerID",
"description": ""
},
{
"type": "uint32",
"name": "SerialNumber",
"description": ""
}
] |
FIndexedHandleManagerBase::CalcNumUsedHandles | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | Returns the number of used handles, will be greater than or equal to zero | AIModule | int32 CalcNumUsedHandles() const | [] |
FIndexedHandleManager | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | template<typename TIndexedHandle, bool bOptimizeHandleReuse> struct FIndexedHandleManager : public [FIndexedHandleManagerBase< TIndexedHandle, int32, uint32, bOptimizeHandleReuse >](API\Runtime\AIModule\FIndexedHandleManagerBase) | [] |
|
FHandleArray | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | typedef [TArray](API\Runtime\Core\Containers\TArray)< TIndexedHandle > FHandleArray | [] |
|
FIndexedHandleManagerBase::GetHandles | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | const [TArray](API\Runtime\Core\Containers\TArray)< TIndexedHandle > & GetHandles() const | [] |
|
FIndexedHandleManagerBase::GetNextHandle | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | TIndexedHandle GetNextHandle() | [] |
|
FIndexedHandleManagerBase::IsValidHandle | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | bool IsValidHandle ( TIndexedHandle IndexedHandle ) const | [] |
|
ManagerIDCounter | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | ID used in non shipping / test builds to ensure the same manager that is used to create handles is also used to remove them | AIModule | static std::atomic< uint32 > ManagerIDCounter = { 0 }; | [] |
FIndexedHandleManagerBase::operator= | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | [FIndexedHandleManagerBase](API\Runtime\AIModule\FIndexedHandleManagerBase) & operator= ( const [FIndexedHandleManagerBase](API\Runtime\AIModule\FIndexedHandleManagerBase) & Other ) | [] |
|
FIndexedHandleManagerBase::RemoveHandle | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | bool RemoveHandle ( TIndexedHandle IndexedHandle ) | [] |
|
FIndexedHandleManagerBase::Reset | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | void Reset() | [] |
|
SerialNumberCounter | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | static std::atomic< TSerialType > SerialNumberCounter = { 0 }; | [] |
|
FIndexedHandleManagerBase::ShrinkHandles | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | Attempts to shrink the Handles array if there are contiguous free slots at the end of the Array
the new Num items in the handles array | AIModule | int32 ShrinkHandles() | [] |
FIndexedHandleManagerBase::FIndexedHandleManagerBase | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | FIndexedHandleManagerBase() | [] |
|
FIndexedHandleManagerBase::FIndexedHandleManagerBase | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | Defaulted copy constructor, but it acts differently from the copy assignment operator - notably, doesn't allocate a new ManagerID. | AIModule | FIndexedHandleManagerBase ( const [FIndexedHandleManagerBase](API\Runtime\AIModule\FIndexedHandleManagerBase) & Other ) | [] |
FIndexedHandleManagerBase | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | Handle Manager meant forFIndexedHandleBaseandFCompactIndexedHandleBasederived classes, handles are given out from a freelist and are zero based and consecutive in nature, so ideal for being used as indices in to arrays. Using bOptimizeHandleReuse performance impact on releasing a handle. Because new handles will always use the smallest index, this will help greatly the compaction code(ShrinkHandles) and reduce the total number of handles. This is very useful when you need to iterate through every valid handles often. | AIModule | template<typename TIndexedHandle, typename TIndexType, typename TSerialType, bool bOptimizeHandleReuse> struct FIndexedHandleManagerBase | [
{
"type": "TArray< TIndexT...",
"name": "FreeHandleIndices",
"description": ""
},
{
"type": "FHandleArray",
"name": "Handles",
"description": "Handles stored as a free list sparse array, Handle entries that are free will have a GetIndex() == INDEX_NONE"
},
{
"type": "uint32",
"name": "ManagerID",
"description": ""
}
] |
FIntervalCountdown::GetElapsedTime | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | float GetElapsedTime() const | [] |
|
FIntervalCountdown::GetElapsedTimeWithFallback | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | float GetElapsedTimeWithFallback ( const float FallbackValue ) const | [] |
|
FIntervalCountdown::FIntervalCountdown | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | FIntervalCountdown ( const float InInterval ) | [] |
|
FIntervalCountdown::Reset | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | Resets the countdown back to Interval | AIModule | void Reset() | [] |
FIntervalCountdown::Set | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | void Set ( const float InNewTimeLeft ) | [] |
|
FIntervalCountdown::Tick | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | True if time's up | AIModule | bool Tick ( const float TimeDelta ) | [] |
FIntervalCountdown | /Engine/Source/Runtime/AIModule/Classes/AITypes.h | AIModule | struct FIntervalCountdown | [
{
"type": "float",
"name": "Interval",
"description": ""
},
{
"type": "float",
"name": "TimeLeft",
"description": ""
}
] |
|
RequireRangeCheck | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | Set to false if you don't want to lose performance on range checks in performance-critical pathfinding code. | AIModule | enum { RequireRangeCheck = DoRangeCheck } | [] |
FSequentialIDBase::Describe | /Engine/Source/Runtime/AIModule/Public/SequentialID.h | AIModule | [FString](API\Runtime\Core\Containers\FString) Describe() const | [] |
|
FRangeChecklessAllocator | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h | AIModule | template<bool DoRangeCheck> class FRangeChecklessAllocator : public [TSizedDefaultAllocator< 32 >](API\Runtime\Core\Containers\TSizedDefaultAllocator) | [] |
|
FSequentialIDBase::Invalidate | /Engine/Source/Runtime/AIModule/Public/SequentialID.h | AIModule | void Invalidate() | [] |
|
FSequentialIDBase::GetValue | /Engine/Source/Runtime/AIModule/Public/SequentialID.h | AIModule | uint32 GetValue() const | [] |
|
InvalidID | /Engine/Source/Runtime/AIModule/Public/SequentialID.h | AIModule | static constexpr uint32 InvalidID = 0; | [] |
|
FSequentialIDBase::IsInvalid | /Engine/Source/Runtime/AIModule/Public/SequentialID.h | AIModule | bool IsInvalid() const | [] |
|
FSequentialIDBase::IsValid | /Engine/Source/Runtime/AIModule/Public/SequentialID.h | AIModule | bool IsValid() const | [] |
|
FSequentialIDBase::operator!= | /Engine/Source/Runtime/AIModule/Public/SequentialID.h | AIModule | bool operator!= ( const [FSequentialIDBase](API\Runtime\AIModule\FSequentialIDBase) & Other ) const | [] |
|
FSequentialIDBase::operator== | /Engine/Source/Runtime/AIModule/Public/SequentialID.h | AIModule | bool operator== ( const [FSequentialIDBase](API\Runtime\AIModule\FSequentialIDBase) & Other ) const | [] |
|
FSequentialIDBase::FSequentialIDBase | /Engine/Source/Runtime/AIModule/Public/SequentialID.h | AIModule | FSequentialIDBase() | [] |
|
FSequentialIDBase::FSequentialIDBase | /Engine/Source/Runtime/AIModule/Public/SequentialID.h | AIModule | FSequentialIDBase ( uint32 InID ) | [] |
|
FSequentialIDBase | /Engine/Source/Runtime/AIModule/Public/SequentialID.h | AIModule | struct FSequentialIDBase | [
{
"type": "uint32",
"name": "Value",
"description": ""
}
] |
|
FSimpleIndexedHandleBase::GetIndex | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | INDEX_NONE if invalid or >=0 for a potentially valid handle | AIModule | int32 GetIndex() const | [] |
FSimpleIndexedHandleBase::Invalidate | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | Makes the handle Invalid | AIModule | void Invalidate() | [] |
FSimpleIndexedHandleBase::IsValid | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | true if this handle is valid, this doesn't check that it's in the correct range for the underlying resource it's providing a handle for | AIModule | bool IsValid() const | [] |
FSimpleIndexedHandleBase::operator bool | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | IsValid | AIModule | operator bool() const | [] |
FSimpleIndexedHandleBase::operator== | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | bool operator== ( const [FSimpleIndexedHandleBase](API\Runtime\AIModule\FSimpleIndexedHandleBase) & Other ) const | [] |
|
FSimpleIndexedHandleBase::operator!= | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | bool operator!= ( const [FSimpleIndexedHandleBase](API\Runtime\AIModule\FSimpleIndexedHandleBase) & Other ) const | [] |
|
FSimpleIndexedHandleBase::SetIndex | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | void SetIndex ( int32 InIndex ) | [] |
|
FSimpleIndexedHandleBase::FSimpleIndexedHandleBase | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | FSimpleIndexedHandleBase() | [] |
|
FVisualLoggerExtension::DrawData | /Engine/Source/Runtime/AIModule/Classes/VisualLoggerExtension.h | AIModule | virtual void DrawData ( [IVisualLoggerEditorInterface](API\Runtime\Engine\VisualLogger\IVisualLoggerEditorInterface) * EdInterface, [UCanvas](API\Runtime\Engine\Engine\UCanvas) * Canvas ) | [] |
|
FSimpleIndexedHandleBase | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | Indexbased handle that doesn't use a serial number. For fast access in to index based data structures when we don't expect handles to be able to be stale | AIModule | struct FSimpleIndexedHandleBase | [
{
"type": "int32",
"name": "Index",
"description": ""
}
] |
FVisualLoggerExtension::DrawData | /Engine/Source/Runtime/AIModule/Classes/VisualLoggerExtension.h | AIModule | void DrawData &40; UWorld &42; InWorld, class UEQSRenderingComponent &42; EQSRenderingComponent, UCanvas &42; Canvas, AActor &42; HelperActor, const FName & TagName, const FVisualLogDataBlock & DataBlock, double Timestamp &41; | [] |
|
FVisualLoggerExtension::OnItemsSelectionChanged | /Engine/Source/Runtime/AIModule/Classes/VisualLoggerExtension.h | AIModule | virtual void OnItemsSelectionChanged ( [IVisualLoggerEditorInterface](API\Runtime\Engine\VisualLogger\IVisualLoggerEditorInterface) * EdInterface ) | [] |
|
FVisualLoggerExtension::OnLogLineSelectionChanged | /Engine/Source/Runtime/AIModule/Classes/VisualLoggerExtension.h | AIModule | virtual void OnLogLineSelectionChanged ( [IVisualLoggerEditorInterface](API\Runtime\Engine\VisualLogger\IVisualLoggerEditorInterface) * EdInterface, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< struct FLogEntryItem > SelectedItem, int64 UserData ) | [] |
|
FSimpleIndexedHandleBase::FSimpleIndexedHandleBase | /Engine/Source/Runtime/AIModule/Public/IndexedHandle.h | AIModule | FSimpleIndexedHandleBase ( int32 InIndex ) | [] |
|
FVisualLoggerExtension::ResetData | /Engine/Source/Runtime/AIModule/Classes/VisualLoggerExtension.h | AIModule | virtual void ResetData ( [IVisualLoggerEditorInterface](API\Runtime\Engine\VisualLogger\IVisualLoggerEditorInterface) * EdInterface ) | [] |
|
FVisualLoggerExtension | /Engine/Source/Runtime/AIModule/Classes/VisualLoggerExtension.h | AIModule | class FVisualLoggerExtension : public [FVisualLogExtensionInterface](API\Runtime\Engine\VisualLogger\FVisualLogExtensionInterface) | [
{
"type": "float",
"name": "CurrentTimestamp",
"description": ""
},
{
"type": "TArray<TWeakOb...",
"name": "EQSRenderingComponents",
"description": ""
},
{
"type": "int32",
"name": "SelectedEQSId",
"description": ""
}
] |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.