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FNodeRef | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | FGraphAStar: TGraph. | AIModule | typedef int32 FNodeRef | [] |
FNavLocalGridData::GetCellIndexFromGlobalCoords2D | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | Convert global world coords to cell index, return -1 if outside | AIModule | int32 GetCellIndexFromGlobalCoords2D ( const FIntVector & WorldCoords ) const | [] |
FNavLocalGridData::GetGlobalCoords | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | Convert cell index to global world coords with origin in (0,0,0) | AIModule | FIntVector GetGlobalCoords ( int32 CellIdx ) const | [] |
FNavLocalGridData::GetGridId | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | Get unique Id of grid | AIModule | const int32 GetGridId() const | [] |
FNavLocalGridData::GetNeighbourCount | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | AIModule | int32 GetNeighbourCount ( [FNodeRef](API\Runtime\AIModule\Navigation\FNavLocalGridData\FNodeRef) NodeRef ) const | [] |
|
FNavLocalGridData::GetNeighbour | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | AIModule | [FNodeRef](API\Runtime\AIModule\Navigation\FNavLocalGridData\FNodeRef) GetNeighbour ( const [FNodeRef](API\Runtime\AIModule\Navigation\FNavLocalGridData\FNodeRef) NodeRef, const int32 NeiIndex ) const | [] |
|
FNavLocalGridData::GetProjectedCellCenter | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | Convert cell index to world location using projected heights | AIModule | FVector GetProjectedCellCenter ( int32 CellIdx ) const | [] |
FNavLocalGridData::GetProjectedCellCenter | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | Convert cell coords on grid to world location using projected heights | AIModule | FVector GetProjectedCellCenter ( int32 LocationX, int32 LocationY ) const | [] |
FNavLocalGridData::HasObstacleUnsafe | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | Check if there's an obstacle at cell coords | AIModule | bool HasObstacleUnsafe ( int32 LocationX, int32 LocationY ) const | [] |
FNavLocalGridData::IsLineObstructed | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | Check if line trace between local coords on grid hits any obstacles, doesn't validate coords! | AIModule | bool IsLineObstructed ( const FIntVector & StartCoords, const FIntVector & EndCoords ) const | [] |
FNavLocalGridData::IsValidRef | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | AIModule | bool IsValidRef ( [FNodeRef](API\Runtime\AIModule\Navigation\FNavLocalGridData\FNodeRef) NodeRef ) const | [] |
|
FNavLocalGridData::MarkBoxObstacle | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | Mark box (AABB or rotated) shape as obstacle | AIModule | void MarkBoxObstacle ( const FVector & Center, const FVector & Extent, const FQuat & Quat ) | [] |
FNavLocalGridData::MarkCapsuleObstacle | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | Mark capsule shape as obstacle | AIModule | void MarkCapsuleObstacle ( const FVector & Center, float Radius, float HalfHeight ) | [] |
FNavLocalGridData::MarkPointObstacle | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | Mark single cell as obstacle | AIModule | void MarkPointObstacle ( const FVector & Center ) | [] |
FNavLocalGridData::PostProcessPath | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | Convert PathIndices into pruned PathCoords | AIModule | void PostProcessPath ( const FIntVector & StartCoords, const FIntVector & EndCoords, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & PathIndices, [TArray](API\Runtime\Core\Containers\TArray)< FIntVector > & PathCoords ) const | [] |
FNavLocalGridData::ProjectCells | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | Project cells on navigation data and marks failed ones as obstacles | AIModule | void ProjectCells ( const [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) & NavData ) | [] |
FNavLocalGridData::SetGridId | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | Set unique Id of grid | AIModule | void SetGridId ( int32 NewId ) | [] |
FNavLocalGridData::SetHeight | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | Set height of bounds, if not set: ProjectCells will use height of default query box | AIModule | void SetHeight ( float ExtentZ ) | [] |
FNavLocalGridData::FNavLocalGridData | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | AIModule | FNavLocalGridData() | [] |
|
FNavLocalGridData::FNavLocalGridData | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | AIModule | FNavLocalGridData ( const [TArray](API\Runtime\Core\Containers\TArray)< [FNavLocalGridData](API\Runtime\AIModule\Navigation\FNavLocalGridData) > & SourceGrids ) | [] |
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FNavLocalGridData::FNavLocalGridData | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | AIModule | FNavLocalGridData ( const FVector & Center, float Extent2D ) | [] |
|
FNavLocalGridData::FNavLocalGridData | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | AIModule | FNavLocalGridData ( const FVector & Center, const FVector2D & Extent2D ) | [] |
|
FNavLocalGridData | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLocalGridData.h | TODO: helpers for marking different basic shapes TODO: serialization (with maps?) TODO:FNavigationPathsupport? | AIModule | struct FNavLocalGridData : public [TSimpleCellGrid< uint8,((uint8) 0xff) >](API\Runtime\AIModule\TSimpleCellGrid) | [
{
"type": "TArray<FVector...",
"name": "CellZ",
"description": ""
},
{
"type": "double",
"name": "LastAccessTime",
"description": ""
}
] |
FPathFollowingRequestResult::operator EPathFollowingRequestResult::Type | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h | AIModule | namespace operator EPathFollowingRequestResult { operator EPathFollowingRequestResult::Type() const } | [] |
|
FPathFollowingRequestResult::FPathFollowingRequestResult | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h | AIModule | FPathFollowingRequestResult() | [] |
|
FPathFollowingRequestResult | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h | AIModule | struct FPathFollowingRequestResult | [
{
"type": "TEnumAsByte<EP...",
"name": "Code",
"description": ""
},
{
"type": "FAIRequestID",
"name": "MoveId",
"description": ""
}
] |
|
FPathFollowingResult::HasFlag | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h | AIModule | bool HasFlag ( [FPathFollowingResultFlags::Type](API\Runtime\AIModule\Navigation\Type) Flag ) const | [] |
|
FPathFollowingResult::IsFailure | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h | AIModule | bool IsFailure() const | [] |
|
FPathFollowingResult::IsInterrupted | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h | AIModule | bool IsInterrupted() const | [] |
|
FPathFollowingResult::IsSuccess | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h | AIModule | bool IsSuccess() const | [] |
|
FPathFollowingResult::ToString | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h | AIModule | [FString](API\Runtime\Core\Containers\FString) ToString() const | [] |
|
FPathFollowingResult::FPathFollowingResult | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h | AIModule | FPathFollowingResult() | [] |
|
FPathFollowingResult::FPathFollowingResult | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h | AIModule | FPathFollowingResult ( [FPathFollowingResultFlags::Type](API\Runtime\AIModule\Navigation\Type) InFlags ) | [] |
|
FPathFollowingResult::FPathFollowingResult | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h | AIModule | FPathFollowingResult ( [EPathFollowingResult::Type](API\Runtime\AIModule\Navigation\EPathFollowingResult__Type) ResultCode, [FPathFollowingResultFlags::Type](API\Runtime\AIModule\Navigation\Type) ExtraFlags ) | [] |
|
FPathFollowingResult | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h | AIModule | struct FPathFollowingResult | [
{
"type": "TEnumAsByte<EP...",
"name": "Code",
"description": ""
},
{
"type": "FPathFollowingR...",
"name": "Flags",
"description": ""
}
] |
|
FPathFollowingResultFlags::ToString | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h | AIModule | namespace FPathFollowingResultFlags { [FString](API\Runtime\Core\Containers\FString) FPathFollowingResultFlags::ToString ( uint16 Value ) } | [] |
|
bReuseNodePoolInSubsequentSearches | /Engine/Source/Runtime/AIModule/Classes/Navigation/RecastGraphAStar.h | AIModule | static const bool bReuseNodePoolInSubsequentSearches = false; | [] |
|
FatalPathLength | /Engine/Source/Runtime/AIModule/Classes/Navigation/RecastGraphAStar.h | AIModule | static const int32 FatalPathLength = 10000; | [] |
|
NodePoolSize | /Engine/Source/Runtime/AIModule/Classes/Navigation/RecastGraphAStar.h | AIModule | static const int32 NodePoolSize = 2048; | [] |
|
OpenSetSize | /Engine/Source/Runtime/AIModule/Classes/Navigation/RecastGraphAStar.h | AIModule | static const int32 OpenSetSize = 2048; | [] |
|
FRecastGraphPolicy | /Engine/Source/Runtime/AIModule/Classes/Navigation/RecastGraphAStar.h | AIModule | struct FRecastGraphPolicy | [] |
|
FRecastGraphWrapper::FRecastGraphWrapper | /Engine/Source/Runtime/AIModule/Classes/Navigation/RecastGraphAStar.h | AIModule | FRecastGraphWrapper() | [] |
|
FRecastGraphWrapper | /Engine/Source/Runtime/AIModule/Classes/Navigation/RecastGraphAStar.h | AIModule | struct FRecastGraphWrapper | [] |
|
FSmartLinkReachedSignature | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLinkProxy.h | AIModule | class FSmartLinkReachedSignature | [] |
|
ICrowdAgentInterface::GetCrowdAgentAvoidanceGroup | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdAgentInterface.h | Group mask for this agent | AIModule | virtual int32 GetCrowdAgentAvoidanceGroup&40;&41; const | [] |
ICrowdAgentInterface::GetCrowdAgentCollisions | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdAgentInterface.h | Fills information about agent's collision cylinder | AIModule | virtual void GetCrowdAgentCollisions &40; float & CylinderRadius, float & CylinderHalfHeight &41; const | [] |
ICrowdAgentInterface::GetCrowdAgentGroupsToAvoid | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdAgentInterface.h | Will avoid other agents if they are in one of specified groups | AIModule | virtual int32 GetCrowdAgentGroupsToAvoid&40;&41; const | [] |
ICrowdAgentInterface::GetCrowdAgentGroupsToIgnore | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdAgentInterface.h | Will NOT avoid other agents if they are in one of specified groups, higher priority than GroupsToAvoid | AIModule | virtual int32 GetCrowdAgentGroupsToIgnore&40;&41; const | [] |
ICrowdAgentInterface::GetCrowdAgentLocation | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdAgentInterface.h | current location of crowd agent | AIModule | virtual FVector GetCrowdAgentLocation&40;&41; const | [] |
ICrowdAgentInterface::GetCrowdAgentMaxSpeed | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdAgentInterface.h | max speed of crowd agent | AIModule | virtual float GetCrowdAgentMaxSpeed&40;&41; const | [] |
ICrowdAgentInterface::GetCrowdAgentVelocity | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdAgentInterface.h | current velocity of crowd agent | AIModule | virtual FVector GetCrowdAgentVelocity&40;&41; const | [] |
ICrowdAgentInterface | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdAgentInterface.h | AIModule | class ICrowdAgentInterface | [] |
|
Type | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h | AIModule | typedef uint16 Type | [] |
|
UCrowdAgentInterface::UCrowdAgentInterface | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdAgentInterface.h | AIModule | UCrowdAgentInterface ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UCrowdAgentInterface | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdAgentInterface.h | AIModule | class UCrowdAgentInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface) | [] |
|
UCrowdFollowingComponent::AbortMove | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | Aborts following path | AIModule | virtual void AbortMove ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) & Instigator, [FPathFollowingResultFlags::Type](API\Runtime\AIModule\Navigation\Type) AbortFlags, [FAIRequestID](API\Runtime\AIModule\FAIRequestID) RequestID, EPathFollowingVelocityMode VelocityMode ) | [] |
UCrowdFollowingComponent::ApplyCrowdAgentPosition | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | Pass desired position to movement component (after resolving collisions between crowd agents) | AIModule | virtual void ApplyCrowdAgentPosition ( const FVector & NewPosition ) | [] |
UCrowdFollowingComponent::ApplyCrowdAgentVelocity | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | virtual void ApplyCrowdAgentVelocity ( const FVector & NewVelocity, const FVector & DestPathCorner, bool bTraversingLink ) | [] |
|
UCrowdFollowingComponent::ApplyCrowdAgentVelocity | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | Pass agent velocity to movement component | AIModule | virtual void ApplyCrowdAgentVelocity ( const FVector & NewVelocity, const FVector & DestPathCorner, bool bTraversingLink, bool bIsNearEndOfPath ) | [] |
UCrowdFollowingComponent::BeginDestroy | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process. | AIModule | virtual void BeginDestroy() | [] |
UCrowdFollowingComponent::Cleanup | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | Cleanup component before destroying | AIModule | virtual void Cleanup() | [] |
UCrowdFollowingComponent::DescribeSelfToVisLog | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | virtual void DescribeSelfToVisLog ( struct [FVisualLogEntry](API\Runtime\Engine\VisualLogger\FVisualLogEntry) * Snapshot ) const | [] |
|
UCrowdFollowingComponent::DetermineStartingPathPoint | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | PathFollowingComponent BEGIN. | AIModule | virtual int32 DetermineStartingPathPoint ( const [FNavigationPath](API\Runtime\NavigationSystem\FNavigationPath) * ConsideredPath ) const | [] |
UCrowdFollowingComponent::FinishUsingCustomLink | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | Call when moving agent finishes using custom nav link, returns control back to path following | AIModule | virtual void FinishUsingCustomLink ( [INavLinkCustomInterface](API\Runtime\NavigationSystem\INavLinkCustomInterface) * CustomNavLink ) | [] |
UCrowdFollowingComponent::FollowPathSegment | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | Follow current path segment | AIModule | virtual void FollowPathSegment ( float DeltaTime ) | [] |
UCrowdFollowingComponent::GetAvoidanceGroup | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | int32 GetAvoidanceGroup() const | [] |
|
UCrowdFollowingComponent::GetCrowdAgentAvoidanceGroup | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | Group mask for this agent | AIModule | virtual int32 GetCrowdAgentAvoidanceGroup() const | [] |
UCrowdFollowingComponent::GetCrowdAgentCollisions | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | Fills information about agent's collision cylinder | AIModule | virtual void GetCrowdAgentCollisions ( float & CylinderRadius, float & CylinderHalfHeight ) const | [] |
UCrowdFollowingComponent::GetCrowdAgentGroupsToAvoid | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | Will avoid other agents if they are in one of specified groups | AIModule | virtual int32 GetCrowdAgentGroupsToAvoid() const | [] |
UCrowdFollowingComponent::GetCrowdAgentGroupsToIgnore | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | Will NOT avoid other agents if they are in one of specified groups, higher priority than GroupsToAvoid | AIModule | virtual int32 GetCrowdAgentGroupsToIgnore() const | [] |
UCrowdFollowingComponent::GetCrowdAgentMaxSpeed | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | max speed of crowd agent | AIModule | virtual float GetCrowdAgentMaxSpeed() const | [] |
UCrowdFollowingComponent::GetCrowdAgentLocation | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | current location of crowd agent | AIModule | virtual FVector GetCrowdAgentLocation() const | [] |
UCrowdFollowingComponent::GetCrowdAgentVelocity | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | current velocity of crowd agent | AIModule | virtual FVector GetCrowdAgentVelocity() const | [] |
UCrowdFollowingComponent::GetCrowdAvoidanceRangeMultiplier | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | float GetCrowdAvoidanceRangeMultiplier() const | [] |
|
UCrowdFollowingComponent::GetCrowdAvoidanceQuality | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | [ECrowdAvoidanceQuality::Type](API\Runtime\AIModule\Navigation\ECrowdAvoidanceQuality__Type) GetCrowdAvoidanceQuality() const | [] |
|
UCrowdFollowingComponent::GetCrowdCollisionQueryRange | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | float GetCrowdCollisionQueryRange() const | [] |
|
UCrowdFollowingComponent::GetCrowdPathOptimizationRange | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | float GetCrowdPathOptimizationRange() const | [] |
|
UCrowdFollowingComponent::GetCrowdSeparationWeight | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | float GetCrowdSeparationWeight() const | [] |
|
UCrowdFollowingComponent::GetCrowdSimulationState | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | ECrowdSimulationState GetCrowdSimulationState() const | [] |
|
UCrowdFollowingComponent::GetCurrentPathElement | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | Returns index of the currently followed element of path. Depending on the actual path it may represent different things, like a path point or navigation corridor index | AIModule | virtual int32 GetCurrentPathElement() const | [] |
UCrowdFollowingComponent::GetDebugStringTokens | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | virtual void GetDebugStringTokens ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Tokens, [TArray](API\Runtime\Core\Containers\TArray)< [EPathFollowingDebugTokens::Type](API\Runtime\AIModule\Navigation\EPathFollowingDebugTokens__Type) > & Flags ) const | [] |
|
UCrowdFollowingComponent::GetGroupsToAvoid | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | int32 GetGroupsToAvoid() const | [] |
|
UCrowdFollowingComponent::GetGroupsToIgnore | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | int32 GetGroupsToIgnore() const | [] |
|
UCrowdFollowingComponent::GetMoveFocus | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | Get current focal point of movement | AIModule | virtual FVector GetMoveFocus ( bool bAllowStrafe ) const | [] |
UCrowdFollowingComponent::HasMovedDuringPause | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | bool HasMovedDuringPause() const | [] |
|
UCrowdFollowingComponent::Initialize | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | PathFollowingComponent BEGIN. | AIModule | virtual void Initialize() | [] |
UCrowdFollowingComponent::IsCrowdAffectFallingVelocityEnabled | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | bool IsCrowdAffectFallingVelocityEnabled() const | [] |
|
UCrowdFollowingComponent::IsCrowdAnticipateTurnsEnabled | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | bool IsCrowdAnticipateTurnsEnabled() const | [] |
|
UCrowdFollowingComponent::IsCrowdAnticipateTurnsActive | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | Checks if bEnableAnticipateTurns is set to true, and if crowd simulation is not suspended | AIModule | bool IsCrowdAnticipateTurnsActive() const | [] |
UCrowdFollowingComponent::IsCrowdObstacleAvoidanceEnabled | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | bool IsCrowdObstacleAvoidanceEnabled() const | [] |
|
UCrowdFollowingComponent::IsCrowdObstacleAvoidanceActive | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | Checks if bEnableObstacleAvoidance is set to true, and if crowd simulation is not suspended | AIModule | bool IsCrowdObstacleAvoidanceActive() const | [] |
UCrowdFollowingComponent::IsCrowdOptimizeTopologyEnabled | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | bool IsCrowdOptimizeTopologyEnabled() const | [] |
|
UCrowdFollowingComponent::IsCrowdOptimizeTopologyActive | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | Checks if bEnableOptimizeTopology is set to true, and if crowd simulation is not suspended | AIModule | bool IsCrowdOptimizeTopologyActive() const | [] |
UCrowdFollowingComponent::IsCrowdOptimizeVisibilityEnabled | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | bool IsCrowdOptimizeVisibilityEnabled() const | [] |
|
UCrowdFollowingComponent::IsCrowdPathOffsetEnabled | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | bool IsCrowdPathOffsetEnabled() const | [] |
|
UCrowdFollowingComponent::IsCrowdRotateToVelocityEnabled | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | bool IsCrowdRotateToVelocityEnabled() const | [] |
|
UCrowdFollowingComponent::IsCrowdSeparationActive | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | Checks if bEnableSeparation is set to true, and if crowd simulation is not suspended | AIModule | bool IsCrowdSeparationActive() const | [] |
UCrowdFollowingComponent::IsCrowdSeparationEnabled | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | bool IsCrowdSeparationEnabled() const | [] |
|
UCrowdFollowingComponent::IsCrowdSimulatioSuspended | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | bool IsCrowdSimulatioSuspended() const | [] |
|
UCrowdFollowingComponent::IsCrowdSimulationActive | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h | AIModule | bool IsCrowdSimulationActive() const | [] |
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