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IEQSQueryResultSourceInterface::GetShouldDebugDrawLabels
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h
Debugging
AIModule
virtual bool GetShouldDebugDrawLabels&40;&41; const
[]
IEQSQueryResultSourceInterface
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h
AIModule
class IEQSQueryResultSourceInterface
[]
IEQSQueryResultSourceInterface::GetShouldDrawFailedItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h
AIModule
virtual bool GetShouldDrawFailedItems&40;&41; const
[]
UEnvQueryItemType::AddBlackboardFilters
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h
Add filters for blackboard key selector
AIModule
virtual void AddBlackboardFilters ( [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & KeySelector, [UObject](API\Runtime\CoreUObject\UObject\UObject) * FilterOwner ) const
[]
UEnvQueryItemType::FinishDestroy
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h
Unregister from known types in EnvQueryManager
AIModule
virtual void FinishDestroy()
[]
FValueType
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h
Every EQS item type needs to speficy data type it's using. Default is void which should trigger a compilation error if it's not set in a defived class
AIModule
typedef void FValueType
[]
UEnvQueryItemType::GetDescription
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h
Describe item
AIModule
virtual [FString](API\Runtime\Core\Containers\FString) GetDescription ( const uint8 * RawData ) const
[]
UEnvQueryItemType::GetValueFromMemory
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h
Helper function for reading typed data from memory block
AIModule
template<typename T> static const T & GetValueFromMemory ( const uint8 * MemoryBlock )
[]
UEnvQueryItemType::GetValueSize
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h
Get ValueSize
AIModule
uint16 GetValueSize() const
[]
UEnvQueryItemType::SetValueInMemory
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h
Helper function for writing typed data to memory block
AIModule
template<typename T> static void SetValueInMemory ( uint8 * MemoryBlock, const T & Value )
[]
UEnvQueryItemType::StoreInBlackboard
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h
Store value in blackboard entry
AIModule
virtual bool StoreInBlackboard ( [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & KeySelector, [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) * Blackboard, const uint8 * RawData ) const
[]
UEnvQueryItemType::UEnvQueryItemType
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h
AIModule
UEnvQueryItemType ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryItemType
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h
AIModule
class UEnvQueryItemType : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "uint16", "name": "ValueSize", "description": "Size of value for this type" } ]
FValueType
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h
AIModule
typedef const [FWeakObjectPtr](API\Runtime\CoreUObject\UObject\FWeakObjectPtr) & FValueType
[]
UEnvQueryItemType_Actor::GetActor
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h
AIModule
virtual [AActor](API\Runtime\Engine\GameFramework\AActor) * GetActor ( const uint8 * RawData ) const
[]
UEnvQueryItemType_Actor::GetItemLocation
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h
AIModule
virtual FVector GetItemLocation ( const uint8 * RawData ) const
[]
UEnvQueryItemType_Actor::GetItemRotation
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h
AIModule
virtual FRotator GetItemRotation ( const uint8 * RawData ) const
[]
UEnvQueryItemType_Actor::GetValue
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h
AIModule
static [AActor](API\Runtime\Engine\GameFramework\AActor) * GetValue ( const uint8 * RawData )
[]
UEnvQueryItemType_Actor::SetContextHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h
AIModule
static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const [AActor](API\Runtime\Engine\GameFramework\AActor) * SingleActor )
[]
UEnvQueryItemType_Actor::SetContextHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h
AIModule
static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const [TArray](API\Runtime\Core\Containers\TArray)< const [AActor](API\Runtime\Engine\GameFramework\AActor) * > & MultipleActors )
[]
UEnvQueryItemType_Actor::SetContextHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h
AIModule
static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & MultipleActors )
[]
UEnvQueryItemType_Actor::SetValue
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h
AIModule
static void SetValue ( uint8 * RawData, const [FWeakObjectPtr](API\Runtime\CoreUObject\UObject\FWeakObjectPtr) & Value )
[]
UEnvQueryItemType_Actor::UEnvQueryItemType_Actor
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h
AIModule
UEnvQueryItemType_Actor ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryItemType_Actor
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h
AIModule
class UEnvQueryItemType_Actor : public [UEnvQueryItemType_ActorBase](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType_ActorBase)
[]
UEnvQueryItemType_ActorBase::AddBlackboardFilters
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_ActorBase.h
Add filters for blackboard key selector
AIModule
virtual void AddBlackboardFilters ( [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & KeySelector, [UObject](API\Runtime\CoreUObject\UObject\UObject) * FilterOwner ) const
[]
UEnvQueryItemType_ActorBase::GetActor
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_ActorBase.h
AIModule
virtual [AActor](API\Runtime\Engine\GameFramework\AActor) * GetActor ( const uint8 * RawData ) const
[]
UEnvQueryItemType_ActorBase::GetDescription
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_ActorBase.h
Describe item
AIModule
virtual [FString](API\Runtime\Core\Containers\FString) GetDescription ( const uint8 * RawData ) const
[]
UEnvQueryItemType_ActorBase::StoreInBlackboard
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_ActorBase.h
Store value in blackboard entry
AIModule
virtual bool StoreInBlackboard ( [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & KeySelector, [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) * Blackboard, const uint8 * RawData ) const
[]
UEnvQueryItemType_ActorBase
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_ActorBase.h
AIModule
class UEnvQueryItemType_ActorBase : public [UEnvQueryItemType_VectorBase](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType_VectorBase)
[]
FValueType
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h
AIModule
typedef FVector FValueType
[]
UEnvQueryItemType_Direction::GetDescription
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h
Describe item
AIModule
virtual [FString](API\Runtime\Core\Containers\FString) GetDescription ( const uint8 * RawData ) const
[]
UEnvQueryItemType_Direction::GetItemRotation
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h
AIModule
virtual FRotator GetItemRotation ( const uint8 * RawData ) const
[]
UEnvQueryItemType_Direction::GetValue
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h
AIModule
static FVector GetValue ( const uint8 * RawData )
[]
UEnvQueryItemType_Direction::GetValueRot
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h
AIModule
static FRotator GetValueRot ( const uint8 * RawData )
[]
UEnvQueryItemType_Direction::SetContextHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h
AIModule
static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const FVector & SingleDirection )
[]
UEnvQueryItemType_Direction::SetContextHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h
AIModule
static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const FRotator & SingleRotation )
[]
UEnvQueryItemType_Direction::SetContextHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h
AIModule
static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & MultipleDirections )
[]
UEnvQueryItemType_Direction::SetContextHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h
AIModule
static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const [TArray](API\Runtime\Core\Containers\TArray)< FRotator > & MultipleRotations )
[]
UEnvQueryItemType_Direction::SetValue
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h
AIModule
static void SetValue ( uint8 * RawData, const FVector & Value )
[]
UEnvQueryItemType_Direction::SetValueRot
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h
AIModule
static void SetValueRot ( uint8 * RawData, const FRotator & Value )
[]
UEnvQueryItemType_Direction::UEnvQueryItemType_Direction
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h
AIModule
UEnvQueryItemType_Direction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryItemType_Direction
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h
AIModule
class UEnvQueryItemType_Direction : public [UEnvQueryItemType_VectorBase](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType_VectorBase)
[]
FValueType
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h
AIModule
typedef const [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) FValueType
[]
UEnvQueryItemType_Point::GetItemLocation
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h
AIModule
virtual FVector GetItemLocation ( const uint8 * RawData ) const
[]
UEnvQueryItemType_Point::GetItemNavLocation
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h
AIModule
virtual [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) GetItemNavLocation ( const uint8 * RawData ) const
[]
UEnvQueryItemType_Point::GetValue
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h
AIModule
static [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) GetValue ( const uint8 * RawData )
[]
UEnvQueryItemType_Point::SetContextHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h
AIModule
static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const FVector & SinglePoint )
[]
UEnvQueryItemType_Point::SetContextHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h
AIModule
static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & MultiplePoints )
[]
UEnvQueryItemType_Point::SetItemNavLocation
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h
Update location data in existing item
AIModule
virtual void SetItemNavLocation ( uint8 * RawData, const [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) & Value ) const
[]
UEnvQueryItemType_Point::SetValue
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h
AIModule
static void SetValue ( uint8 * RawData, const [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) & Value )
[]
UEnvQueryItemType_Point::UEnvQueryItemType_Point
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h
AIModule
UEnvQueryItemType_Point ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryItemType_Point
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h
AIModule
class UEnvQueryItemType_Point : public [UEnvQueryItemType_VectorBase](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType_VectorBase)
[]
UEnvQueryItemType_VectorBase::AddBlackboardFilters
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_VectorBase.h
Add filters for blackboard key selector
AIModule
virtual void AddBlackboardFilters ( [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & KeySelector, [UObject](API\Runtime\CoreUObject\UObject\UObject) * FilterOwner ) const
[]
UEnvQueryItemType_VectorBase::GetDescription
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_VectorBase.h
Describe item
AIModule
virtual [FString](API\Runtime\Core\Containers\FString) GetDescription ( const uint8 * RawData ) const
[]
UEnvQueryItemType_VectorBase::GetItemLocation
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_VectorBase.h
AIModule
virtual FVector GetItemLocation ( const uint8 * RawData ) const
[]
UEnvQueryItemType_VectorBase::GetItemRotation
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_VectorBase.h
AIModule
virtual FRotator GetItemRotation ( const uint8 * RawData ) const
[]
UEnvQueryItemType_VectorBase::StoreInBlackboard
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_VectorBase.h
Store value in blackboard entry
AIModule
virtual bool StoreInBlackboard ( [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & KeySelector, [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) * Blackboard, const uint8 * RawData ) const
[]
UEnvQueryItemType_VectorBase
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_VectorBase.h
AIModule
class UEnvQueryItemType_VectorBase : public [UEnvQueryItemType](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType)
[]
EEnvTestDistance::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Distance.h
AIModule
namespace EEnvTestDistance { enum Type { Distance3D, Distance2D, DistanceZ, DistanceAbsoluteZ, } }
[]
EEnvTestPathfinding::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
AIModule
namespace EEnvTestPathfinding { enum Type { PathExist, PathCost, PathLength, } }
[]
UEnvQueryTest_Distance::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Distance.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryTest_Distance::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Distance.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryTest_Distance::RunTest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Distance.h
Function that does the actual work
AIModule
virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryTest_Distance::UEnvQueryTest_Distance
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Distance.h
AIModule
UEnvQueryTest_Distance ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryTest_Dot::GatherLineDirections
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h
Helper function: gather directions from context
AIModule
void GatherLineDirections ( [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Directions, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const FRotator & ItemRotation, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineDirection ) const
[]
UEnvQueryTest_Distance
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Distance.h
AIModule
class UEnvQueryTest_Distance : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest)
[ { "type": "TSubclassOf<UE...", "name": "DistanceTo", "description": "Context" }, { "type": "TEnumAsByte<EE...", "name": "TestMode", "description": "Testing mode" } ]
UEnvQueryTest_Dot::GatherLineDirections
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h
Helper function: gather directions from context pairs
AIModule
void GatherLineDirections ( [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Directions, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const FVector & ItemLocation, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineFrom, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineTo ) const
[]
UEnvQueryTest_Dot::GatherLineDirections
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h
Helper function: gather directions from proper contexts
AIModule
void GatherLineDirections ( [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Directions, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineFrom, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineTo, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineDirection, bool bUseDirectionContext, const FVector & ItemLocation, const FRotator & ItemRotation ) const
[]
UEnvQueryTest_Dot::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryTest_Dot::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryTest_Dot::RequiresPerItemUpdates
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h
Helper function: check if contexts are updated per item
AIModule
bool RequiresPerItemUpdates ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineFrom, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineTo, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineDirection, bool bUseDirectionContext ) const
[]
UEnvQueryTest_Dot::RunTest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h
Function that does the actual work
AIModule
virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryTest_Dot::UEnvQueryTest_Dot
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h
AIModule
UEnvQueryTest_Dot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryTest_Dot
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h
AIModule
class UEnvQueryTest_Dot : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest)
[ { "type": "bool", "name": "bAbsoluteValue", "description": "If true, this test uses the absolute value of the dot product rather than the dot product itself." }, { "type": "FEnvDirection", "name": "LineA", "description": "Defines direction of first line used by test" }, { "type": "FEnvDirection", "name": "LineB", "description": "Defines direction of second line used by test" }, { "type": "EEnvTestDot", "name": "TestMode", "description": "" } ]
UEnvQueryTest_GameplayTags::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryTest_GameplayTags::PostLoad
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
AIModule
virtual void PostLoad()
[]
UEnvQueryTest_GameplayTags::PreSave
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h
Deprecated* Use version that takesFObjectPreSaveContextinstead.
AIModule
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGSvoid PreSave ( const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform )
[]
UEnvQueryTest_GameplayTags::PreSave
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h
Objects created from within PreSave will NOT have PreSave called on them!!!
AIModule
virtual void PreSave ( [FObjectPreSaveContext](API\Runtime\CoreUObject\UObject\FObjectPreSaveContext) ObjectSaveContext )
[]
UEnvQueryTest_GameplayTags::RunTest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h
Function that does the actual work
AIModule
virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryTest_GameplayTags::SatisfiesTest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h
AIModule
bool SatisfiesTest ( const [IGameplayTagAssetInterface](API\Runtime\GameplayTags\IGameplayTagAssetInterface) * ItemGameplayTagAssetInterface ) const
[]
UEnvQueryTest_GameplayTags::SetTagQueryToMatch
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h
Calling function only makes sense before first run of given query by the EQS manager. The query gets preprocessed and cached then so the query value will get stored and calling this function will not change it (unless you call it on the cached test's instance, seeUEnvQueryManager::CreateQueryInstance).
AIModule
void SetTagQueryToMatch ( [FGameplayTagQuery](API\Runtime\GameplayTags\FGameplayTagQuery) & GameplayTagQuery )
[]
UEnvQueryTest_GameplayTags
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h
EnvQueryTest_GameplayTags attempts to cast items toIGameplayTagAssetInterfaceand test their tags with TagQueryToMatch. The behavior of IGameplayTagAssetInterface-less items is configured by bRejectIncompatibleItems.
AIModule
class UEnvQueryTest_GameplayTags : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest)
[ { "type": "bool", "name": "bRejectIncompatibleItems", "description": "When set to True, actors that do not implement the interface will be ignored, meaning they will not be scored and will not be considered when filtering." }, { "type": "bool", "name": "bUpdatedToUseQuery", "description": "Used to determine whether the file format needs to be updated to move data into TagQueryToMatch or not." }, { "type": "FGameplayTagCon...", "name": "GameplayTags", "description": "Deprecated property. Used only to load old data into TagQueryToMatch." }, { "type": "FGameplayTagQue...", "name": "TagQueryToMatch", "description": "" }, { "type": "EGameplayContai...", "name": "TagsToMatch", "description": "Deprecated property. Used only to load old data into TagQueryToMatch." } ]
UEnvQueryTest_GameplayTags::UEnvQueryTest_GameplayTags
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h
AIModule
UEnvQueryTest_GameplayTags ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryTest_Overlap::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Overlap.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryTest_Overlap::RunOverlap
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Overlap.h
AIModule
bool RunOverlap ( const FVector & ItemPos, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & IgnoredActors, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params ) const
[]
UEnvQueryTest_Overlap::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Overlap.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryTest_Overlap::RunOverlapBlocking
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Overlap.h
AIModule
bool RunOverlapBlocking ( const FVector & ItemPos, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & IgnoredActors, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params ) const
[]
UEnvQueryTest_Overlap::RunTest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Overlap.h
Function that does the actual work
AIModule
virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryTest_Overlap::UEnvQueryTest_Overlap
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Overlap.h
AIModule
UEnvQueryTest_Overlap ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryTest_Overlap
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Overlap.h
AIModule
class UEnvQueryTest_Overlap : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest)
[ { "type": "FEnvOverlapData", "name": "OverlapData", "description": "Overlap data" } ]
FFindPathSignature
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
AIModule
typedef TBaseDelegate_SevenParams< float, const FVector &, const FVector &, [EPathFindingMode::Type](API\Runtime\NavigationSystem\EPathFindingMode__Type), const [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) &, [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) &, FSharedConstNavQueryFilter, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * > FFindPathSignature
[]
UEnvQueryTest_Pathfinding::FindNavigationData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
AIModule
[ANavigationData](API\Runtime\NavigationSystem\ANavigationData) * FindNavigationData ( [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) & NavSys, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Owner ) const
[]
UEnvQueryTest_Pathfinding::FindPathCostFrom
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
AIModule
float FindPathCostFrom ( const FVector & ItemPos, const FVector & ContextPos, [EPathFindingMode::Type](API\Runtime\NavigationSystem\EPathFindingMode__Type) Mode, const [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) & NavData, [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) & NavSys, FSharedConstNavQueryFilter NavFilter, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * PathOwner ) const
[]
UEnvQueryTest_Pathfinding::FindPathCostTo
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
AIModule
float FindPathCostTo ( const FVector & ItemPos, const FVector & ContextPos, [EPathFindingMode::Type](API\Runtime\NavigationSystem\EPathFindingMode__Type) Mode, const [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) & NavData, [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) & NavSys, FSharedConstNavQueryFilter NavFilter, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * PathOwner ) const
[]
UEnvQueryTest_Pathfinding::FindPathLengthFrom
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
AIModule
float FindPathLengthFrom ( const FVector & ItemPos, const FVector & ContextPos, [EPathFindingMode::Type](API\Runtime\NavigationSystem\EPathFindingMode__Type) Mode, const [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) & NavData, [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) & NavSys, FSharedConstNavQueryFilter NavFilter, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * PathOwner ) const
[]
UEnvQueryTest_Pathfinding::FindPathLengthTo
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
AIModule
float FindPathLengthTo ( const FVector & ItemPos, const FVector & ContextPos, [EPathFindingMode::Type](API\Runtime\NavigationSystem\EPathFindingMode__Type) Mode, const [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) & NavData, [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) & NavSys, FSharedConstNavQueryFilter NavFilter, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * PathOwner ) const
[]
FTestPathSignature
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
AIModule
typedef TBaseDelegate_SevenParams< bool, const FVector &, const FVector &, [EPathFindingMode::Type](API\Runtime\NavigationSystem\EPathFindingMode__Type), const [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) &, [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) &, FSharedConstNavQueryFilter, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * > FTestPathSignature
[]
UEnvQueryTest_Pathfinding::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryTest_Pathfinding::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryTest_Pathfinding::PostEditChangeProperty
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
Update test properties after changing mode
AIModule
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]