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IEQSQueryResultSourceInterface::GetShouldDebugDrawLabels | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h | Debugging | AIModule | virtual bool GetShouldDebugDrawLabels&40;&41; const | [] |
IEQSQueryResultSourceInterface | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h | AIModule | class IEQSQueryResultSourceInterface | [] |
|
IEQSQueryResultSourceInterface::GetShouldDrawFailedItems | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h | AIModule | virtual bool GetShouldDrawFailedItems&40;&41; const | [] |
|
UEnvQueryItemType::AddBlackboardFilters | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h | Add filters for blackboard key selector | AIModule | virtual void AddBlackboardFilters ( [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & KeySelector, [UObject](API\Runtime\CoreUObject\UObject\UObject) * FilterOwner ) const | [] |
UEnvQueryItemType::FinishDestroy | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h | Unregister from known types in EnvQueryManager | AIModule | virtual void FinishDestroy() | [] |
FValueType | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h | Every EQS item type needs to speficy data type it's using. Default is void which should trigger a compilation error if it's not set in a defived class | AIModule | typedef void FValueType | [] |
UEnvQueryItemType::GetDescription | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h | Describe item | AIModule | virtual [FString](API\Runtime\Core\Containers\FString) GetDescription ( const uint8 * RawData ) const | [] |
UEnvQueryItemType::GetValueFromMemory | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h | Helper function for reading typed data from memory block | AIModule | template<typename T> static const T & GetValueFromMemory ( const uint8 * MemoryBlock ) | [] |
UEnvQueryItemType::GetValueSize | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h | Get ValueSize | AIModule | uint16 GetValueSize() const | [] |
UEnvQueryItemType::SetValueInMemory | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h | Helper function for writing typed data to memory block | AIModule | template<typename T> static void SetValueInMemory ( uint8 * MemoryBlock, const T & Value ) | [] |
UEnvQueryItemType::StoreInBlackboard | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h | Store value in blackboard entry | AIModule | virtual bool StoreInBlackboard ( [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & KeySelector, [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) * Blackboard, const uint8 * RawData ) const | [] |
UEnvQueryItemType::UEnvQueryItemType | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h | AIModule | UEnvQueryItemType ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryItemType | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType.h | AIModule | class UEnvQueryItemType : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "uint16",
"name": "ValueSize",
"description": "Size of value for this type"
}
] |
|
FValueType | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h | AIModule | typedef const [FWeakObjectPtr](API\Runtime\CoreUObject\UObject\FWeakObjectPtr) & FValueType | [] |
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UEnvQueryItemType_Actor::GetActor | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h | AIModule | virtual [AActor](API\Runtime\Engine\GameFramework\AActor) * GetActor ( const uint8 * RawData ) const | [] |
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UEnvQueryItemType_Actor::GetItemLocation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h | AIModule | virtual FVector GetItemLocation ( const uint8 * RawData ) const | [] |
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UEnvQueryItemType_Actor::GetItemRotation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h | AIModule | virtual FRotator GetItemRotation ( const uint8 * RawData ) const | [] |
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UEnvQueryItemType_Actor::GetValue | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h | AIModule | static [AActor](API\Runtime\Engine\GameFramework\AActor) * GetValue ( const uint8 * RawData ) | [] |
|
UEnvQueryItemType_Actor::SetContextHelper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h | AIModule | static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const [AActor](API\Runtime\Engine\GameFramework\AActor) * SingleActor ) | [] |
|
UEnvQueryItemType_Actor::SetContextHelper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h | AIModule | static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const [TArray](API\Runtime\Core\Containers\TArray)< const [AActor](API\Runtime\Engine\GameFramework\AActor) * > & MultipleActors ) | [] |
|
UEnvQueryItemType_Actor::SetContextHelper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h | AIModule | static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & MultipleActors ) | [] |
|
UEnvQueryItemType_Actor::SetValue | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h | AIModule | static void SetValue ( uint8 * RawData, const [FWeakObjectPtr](API\Runtime\CoreUObject\UObject\FWeakObjectPtr) & Value ) | [] |
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UEnvQueryItemType_Actor::UEnvQueryItemType_Actor | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h | AIModule | UEnvQueryItemType_Actor ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryItemType_Actor | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Actor.h | AIModule | class UEnvQueryItemType_Actor : public [UEnvQueryItemType_ActorBase](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType_ActorBase) | [] |
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UEnvQueryItemType_ActorBase::AddBlackboardFilters | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_ActorBase.h | Add filters for blackboard key selector | AIModule | virtual void AddBlackboardFilters ( [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & KeySelector, [UObject](API\Runtime\CoreUObject\UObject\UObject) * FilterOwner ) const | [] |
UEnvQueryItemType_ActorBase::GetActor | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_ActorBase.h | AIModule | virtual [AActor](API\Runtime\Engine\GameFramework\AActor) * GetActor ( const uint8 * RawData ) const | [] |
|
UEnvQueryItemType_ActorBase::GetDescription | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_ActorBase.h | Describe item | AIModule | virtual [FString](API\Runtime\Core\Containers\FString) GetDescription ( const uint8 * RawData ) const | [] |
UEnvQueryItemType_ActorBase::StoreInBlackboard | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_ActorBase.h | Store value in blackboard entry | AIModule | virtual bool StoreInBlackboard ( [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & KeySelector, [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) * Blackboard, const uint8 * RawData ) const | [] |
UEnvQueryItemType_ActorBase | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_ActorBase.h | AIModule | class UEnvQueryItemType_ActorBase : public [UEnvQueryItemType_VectorBase](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType_VectorBase) | [] |
|
FValueType | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h | AIModule | typedef FVector FValueType | [] |
|
UEnvQueryItemType_Direction::GetDescription | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h | Describe item | AIModule | virtual [FString](API\Runtime\Core\Containers\FString) GetDescription ( const uint8 * RawData ) const | [] |
UEnvQueryItemType_Direction::GetItemRotation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h | AIModule | virtual FRotator GetItemRotation ( const uint8 * RawData ) const | [] |
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UEnvQueryItemType_Direction::GetValue | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h | AIModule | static FVector GetValue ( const uint8 * RawData ) | [] |
|
UEnvQueryItemType_Direction::GetValueRot | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h | AIModule | static FRotator GetValueRot ( const uint8 * RawData ) | [] |
|
UEnvQueryItemType_Direction::SetContextHelper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h | AIModule | static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const FVector & SingleDirection ) | [] |
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UEnvQueryItemType_Direction::SetContextHelper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h | AIModule | static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const FRotator & SingleRotation ) | [] |
|
UEnvQueryItemType_Direction::SetContextHelper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h | AIModule | static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & MultipleDirections ) | [] |
|
UEnvQueryItemType_Direction::SetContextHelper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h | AIModule | static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const [TArray](API\Runtime\Core\Containers\TArray)< FRotator > & MultipleRotations ) | [] |
|
UEnvQueryItemType_Direction::SetValue | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h | AIModule | static void SetValue ( uint8 * RawData, const FVector & Value ) | [] |
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UEnvQueryItemType_Direction::SetValueRot | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h | AIModule | static void SetValueRot ( uint8 * RawData, const FRotator & Value ) | [] |
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UEnvQueryItemType_Direction::UEnvQueryItemType_Direction | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h | AIModule | UEnvQueryItemType_Direction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UEnvQueryItemType_Direction | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Direction.h | AIModule | class UEnvQueryItemType_Direction : public [UEnvQueryItemType_VectorBase](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType_VectorBase) | [] |
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FValueType | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h | AIModule | typedef const [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) FValueType | [] |
|
UEnvQueryItemType_Point::GetItemLocation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h | AIModule | virtual FVector GetItemLocation ( const uint8 * RawData ) const | [] |
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UEnvQueryItemType_Point::GetItemNavLocation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h | AIModule | virtual [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) GetItemNavLocation ( const uint8 * RawData ) const | [] |
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UEnvQueryItemType_Point::GetValue | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h | AIModule | static [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) GetValue ( const uint8 * RawData ) | [] |
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UEnvQueryItemType_Point::SetContextHelper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h | AIModule | static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const FVector & SinglePoint ) | [] |
|
UEnvQueryItemType_Point::SetContextHelper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h | AIModule | static void SetContextHelper ( [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & MultiplePoints ) | [] |
|
UEnvQueryItemType_Point::SetItemNavLocation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h | Update location data in existing item | AIModule | virtual void SetItemNavLocation ( uint8 * RawData, const [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) & Value ) const | [] |
UEnvQueryItemType_Point::SetValue | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h | AIModule | static void SetValue ( uint8 * RawData, const [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) & Value ) | [] |
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UEnvQueryItemType_Point::UEnvQueryItemType_Point | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h | AIModule | UEnvQueryItemType_Point ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UEnvQueryItemType_Point | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h | AIModule | class UEnvQueryItemType_Point : public [UEnvQueryItemType_VectorBase](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType_VectorBase) | [] |
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UEnvQueryItemType_VectorBase::AddBlackboardFilters | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_VectorBase.h | Add filters for blackboard key selector | AIModule | virtual void AddBlackboardFilters ( [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & KeySelector, [UObject](API\Runtime\CoreUObject\UObject\UObject) * FilterOwner ) const | [] |
UEnvQueryItemType_VectorBase::GetDescription | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_VectorBase.h | Describe item | AIModule | virtual [FString](API\Runtime\Core\Containers\FString) GetDescription ( const uint8 * RawData ) const | [] |
UEnvQueryItemType_VectorBase::GetItemLocation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_VectorBase.h | AIModule | virtual FVector GetItemLocation ( const uint8 * RawData ) const | [] |
|
UEnvQueryItemType_VectorBase::GetItemRotation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_VectorBase.h | AIModule | virtual FRotator GetItemRotation ( const uint8 * RawData ) const | [] |
|
UEnvQueryItemType_VectorBase::StoreInBlackboard | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_VectorBase.h | Store value in blackboard entry | AIModule | virtual bool StoreInBlackboard ( [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & KeySelector, [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) * Blackboard, const uint8 * RawData ) const | [] |
UEnvQueryItemType_VectorBase | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_VectorBase.h | AIModule | class UEnvQueryItemType_VectorBase : public [UEnvQueryItemType](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType) | [] |
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EEnvTestDistance::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Distance.h | AIModule | namespace EEnvTestDistance { enum Type { Distance3D, Distance2D, DistanceZ, DistanceAbsoluteZ, } } | [] |
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EEnvTestPathfinding::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | AIModule | namespace EEnvTestPathfinding { enum Type { PathExist, PathCost, PathLength, } } | [] |
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UEnvQueryTest_Distance::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Distance.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
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UEnvQueryTest_Distance::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Distance.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
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UEnvQueryTest_Distance::RunTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Distance.h | Function that does the actual work | AIModule | virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
UEnvQueryTest_Distance::UEnvQueryTest_Distance | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Distance.h | AIModule | UEnvQueryTest_Distance ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UEnvQueryTest_Dot::GatherLineDirections | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h | Helper function: gather directions from context | AIModule | void GatherLineDirections ( [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Directions, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const FRotator & ItemRotation, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineDirection ) const | [] |
UEnvQueryTest_Distance | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Distance.h | AIModule | class UEnvQueryTest_Distance : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest) | [
{
"type": "TSubclassOf<UE...",
"name": "DistanceTo",
"description": "Context"
},
{
"type": "TEnumAsByte<EE...",
"name": "TestMode",
"description": "Testing mode"
}
] |
|
UEnvQueryTest_Dot::GatherLineDirections | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h | Helper function: gather directions from context pairs | AIModule | void GatherLineDirections ( [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Directions, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const FVector & ItemLocation, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineFrom, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineTo ) const | [] |
UEnvQueryTest_Dot::GatherLineDirections | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h | Helper function: gather directions from proper contexts | AIModule | void GatherLineDirections ( [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Directions, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineFrom, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineTo, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineDirection, bool bUseDirectionContext, const FVector & ItemLocation, const FRotator & ItemRotation ) const | [] |
UEnvQueryTest_Dot::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
|
UEnvQueryTest_Dot::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
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UEnvQueryTest_Dot::RequiresPerItemUpdates | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h | Helper function: check if contexts are updated per item | AIModule | bool RequiresPerItemUpdates ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineFrom, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineTo, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) > LineDirection, bool bUseDirectionContext ) const | [] |
UEnvQueryTest_Dot::RunTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h | Function that does the actual work | AIModule | virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
UEnvQueryTest_Dot::UEnvQueryTest_Dot | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h | AIModule | UEnvQueryTest_Dot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UEnvQueryTest_Dot | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Dot.h | AIModule | class UEnvQueryTest_Dot : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest) | [
{
"type": "bool",
"name": "bAbsoluteValue",
"description": "If true, this test uses the absolute value of the dot product rather than the dot product itself."
},
{
"type": "FEnvDirection",
"name": "LineA",
"description": "Defines direction of first line used by test"
},
{
"type": "FEnvDirection",
"name": "LineB",
"description": "Defines direction of second line used by test"
},
{
"type": "EEnvTestDot",
"name": "TestMode",
"description": ""
}
] |
|
UEnvQueryTest_GameplayTags::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
|
UEnvQueryTest_GameplayTags::PostLoad | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | AIModule | virtual void PostLoad() | [] |
UEnvQueryTest_GameplayTags::PreSave | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h | Deprecated* Use version that takesFObjectPreSaveContextinstead. | AIModule | virtual PRAGMA_DISABLE_DEPRECATION_WARNINGSvoid PreSave ( const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform ) | [] |
UEnvQueryTest_GameplayTags::PreSave | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h | Objects created from within PreSave will NOT have PreSave called on them!!! | AIModule | virtual void PreSave ( [FObjectPreSaveContext](API\Runtime\CoreUObject\UObject\FObjectPreSaveContext) ObjectSaveContext ) | [] |
UEnvQueryTest_GameplayTags::RunTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h | Function that does the actual work | AIModule | virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
UEnvQueryTest_GameplayTags::SatisfiesTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h | AIModule | bool SatisfiesTest ( const [IGameplayTagAssetInterface](API\Runtime\GameplayTags\IGameplayTagAssetInterface) * ItemGameplayTagAssetInterface ) const | [] |
|
UEnvQueryTest_GameplayTags::SetTagQueryToMatch | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h | Calling function only makes sense before first run of given query by the EQS manager. The query gets preprocessed and cached then so the query value will get stored and calling this function will not change it (unless you call it on the cached test's instance, seeUEnvQueryManager::CreateQueryInstance). | AIModule | void SetTagQueryToMatch ( [FGameplayTagQuery](API\Runtime\GameplayTags\FGameplayTagQuery) & GameplayTagQuery ) | [] |
UEnvQueryTest_GameplayTags | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h | EnvQueryTest_GameplayTags attempts to cast items toIGameplayTagAssetInterfaceand test their tags with TagQueryToMatch. The behavior of IGameplayTagAssetInterface-less items is configured by bRejectIncompatibleItems. | AIModule | class UEnvQueryTest_GameplayTags : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest) | [
{
"type": "bool",
"name": "bRejectIncompatibleItems",
"description": "When set to True, actors that do not implement the interface will be ignored, meaning they will not be scored and will not be considered when filtering."
},
{
"type": "bool",
"name": "bUpdatedToUseQuery",
"description": "Used to determine whether the file format needs to be updated to move data into TagQueryToMatch or not."
},
{
"type": "FGameplayTagCon...",
"name": "GameplayTags",
"description": "Deprecated property. Used only to load old data into TagQueryToMatch."
},
{
"type": "FGameplayTagQue...",
"name": "TagQueryToMatch",
"description": ""
},
{
"type": "EGameplayContai...",
"name": "TagsToMatch",
"description": "Deprecated property. Used only to load old data into TagQueryToMatch."
}
] |
UEnvQueryTest_GameplayTags::UEnvQueryTest_GameplayTags | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.h | AIModule | UEnvQueryTest_GameplayTags ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryTest_Overlap::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Overlap.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
|
UEnvQueryTest_Overlap::RunOverlap | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Overlap.h | AIModule | bool RunOverlap ( const FVector & ItemPos, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & IgnoredActors, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params ) const | [] |
|
UEnvQueryTest_Overlap::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Overlap.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
|
UEnvQueryTest_Overlap::RunOverlapBlocking | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Overlap.h | AIModule | bool RunOverlapBlocking ( const FVector & ItemPos, const [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) & CollisionShape, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & IgnoredActors, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params ) const | [] |
|
UEnvQueryTest_Overlap::RunTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Overlap.h | Function that does the actual work | AIModule | virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
UEnvQueryTest_Overlap::UEnvQueryTest_Overlap | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Overlap.h | AIModule | UEnvQueryTest_Overlap ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryTest_Overlap | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Overlap.h | AIModule | class UEnvQueryTest_Overlap : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest) | [
{
"type": "FEnvOverlapData",
"name": "OverlapData",
"description": "Overlap data"
}
] |
|
FFindPathSignature | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | AIModule | typedef TBaseDelegate_SevenParams< float, const FVector &, const FVector &, [EPathFindingMode::Type](API\Runtime\NavigationSystem\EPathFindingMode__Type), const [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) &, [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) &, FSharedConstNavQueryFilter, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * > FFindPathSignature | [] |
|
UEnvQueryTest_Pathfinding::FindNavigationData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | AIModule | [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) * FindNavigationData ( [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) & NavSys, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Owner ) const | [] |
|
UEnvQueryTest_Pathfinding::FindPathCostFrom | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | AIModule | float FindPathCostFrom ( const FVector & ItemPos, const FVector & ContextPos, [EPathFindingMode::Type](API\Runtime\NavigationSystem\EPathFindingMode__Type) Mode, const [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) & NavData, [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) & NavSys, FSharedConstNavQueryFilter NavFilter, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * PathOwner ) const | [] |
|
UEnvQueryTest_Pathfinding::FindPathCostTo | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | AIModule | float FindPathCostTo ( const FVector & ItemPos, const FVector & ContextPos, [EPathFindingMode::Type](API\Runtime\NavigationSystem\EPathFindingMode__Type) Mode, const [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) & NavData, [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) & NavSys, FSharedConstNavQueryFilter NavFilter, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * PathOwner ) const | [] |
|
UEnvQueryTest_Pathfinding::FindPathLengthFrom | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | AIModule | float FindPathLengthFrom ( const FVector & ItemPos, const FVector & ContextPos, [EPathFindingMode::Type](API\Runtime\NavigationSystem\EPathFindingMode__Type) Mode, const [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) & NavData, [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) & NavSys, FSharedConstNavQueryFilter NavFilter, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * PathOwner ) const | [] |
|
UEnvQueryTest_Pathfinding::FindPathLengthTo | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | AIModule | float FindPathLengthTo ( const FVector & ItemPos, const FVector & ContextPos, [EPathFindingMode::Type](API\Runtime\NavigationSystem\EPathFindingMode__Type) Mode, const [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) & NavData, [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) & NavSys, FSharedConstNavQueryFilter NavFilter, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * PathOwner ) const | [] |
|
FTestPathSignature | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | AIModule | typedef TBaseDelegate_SevenParams< bool, const FVector &, const FVector &, [EPathFindingMode::Type](API\Runtime\NavigationSystem\EPathFindingMode__Type), const [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) &, [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) &, FSharedConstNavQueryFilter, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * > FTestPathSignature | [] |
|
UEnvQueryTest_Pathfinding::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
|
UEnvQueryTest_Pathfinding::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
|
UEnvQueryTest_Pathfinding::PostEditChangeProperty | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | Update test properties after changing mode | AIModule | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
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