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FEQSParametrizedQueryExecutionRequest::IsValid
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
bool IsValid() const
[]
FEQSParametrizedQueryExecutionRequest::FEQSParametrizedQueryExecutionRequest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
FEQSParametrizedQueryExecutionRequest()
[]
FEQSParametrizedQueryExecutionRequest::PostEditChangeProperty
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
void PostEditChangeProperty ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & Owner, struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
FEQSParametrizedQueryExecutionRequest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
struct FEQSParametrizedQueryExecutionRequest
[ { "type": "uint32: 1", "name": "bInitialized", "description": "" }, { "type": "uint32: 1", "name": "bUseBBKeyForQueryTemplate", "description": "" }, { "type": "FBlackboardKeyS...", "name": "EQSQueryBlackboardKey", "description": "Blackboard key storing an EQS query template" }, { "type": "TArray<FAIDyna...", "name": "QueryConfig", "description": "" }, { "type": "TObjectPtr<UEn...", "name": "QueryTemplate", "description": "" }, { "type": "TEnumAsByte<EE...", "name": "RunMode", "description": "Determines which item will be stored (All = only first matching)" } ]
FEQSQueryDebugData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
This struct is now deprecated, please useFEnvQueryDebugDatainstead.
AIModule
struct FEQSQueryDebugData : public [FEnvQueryDebugData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryDebugData)
[]
FEQSRenderingDebugDrawDelegateHelper::Reset
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
void Reset()
[]
FEQSRenderingDebugDrawDelegateHelper::DrawDebugLabels
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
virtual void DrawDebugLabels ( [UCanvas](API\Runtime\Engine\Engine\UCanvas) * Canvas, [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * )
[]
FEQSRenderingDebugDrawDelegateHelper::SetupFromProxy
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
void SetupFromProxy ( const [FEQSSceneProxy](API\Runtime\AIModule\EnvironmentQuery\FEQSSceneProxy) * InSceneProxy )
[]
Super
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
typedef [FDebugDrawDelegateHelper](API\Runtime\Engine\FDebugDrawDelegateHelper) Super
[]
FEQSRenderingDebugDrawDelegateHelper::FEQSRenderingDebugDrawDelegateHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
FEQSRenderingDebugDrawDelegateHelper()
[]
FEQSRenderingDebugDrawDelegateHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
class FEQSRenderingDebugDrawDelegateHelper : public [FDebugDrawDelegateHelper](API\Runtime\Engine\FDebugDrawDelegateHelper)
[]
FEQSSceneProxy::CollectEQSData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
static void CollectEQSData ( const [FEnvQueryResult](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryResult) * ResultItems, const [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) * QueryInstance, float HighlightRangePct, bool ShouldDrawFailedItems, [TArray](API\Runtime\Core\Containers\TArray)< [FSphere](API\Runtime\Engine\FDebugRenderSceneProxy\FSphere) > & Spheres, [TArray](API\Runtime\Core\Containers\TArray)< [FText3d](API\Runtime\Engine\FDebugRenderSceneProxy\FText3d) > & Texts, [TArray](API\Runtime\Core\Containers\TArray)< [EQSDebug::FDebugHelper](API\Runtime\AIModule\EnvironmentQuery\FDebugHelper) > & DebugItems )
[]
FEQSSceneProxy::CollectEQSData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
static void CollectEQSData ( const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * InComponent, const [IEQSQueryResultSourceInterface](API\Runtime\AIModule\EnvironmentQuery\IEQSQueryResultSourceInterface) * QueryDataSource, [TArray](API\Runtime\Core\Containers\TArray)< [FSphere](API\Runtime\Engine\FDebugRenderSceneProxy\FSphere) > & Spheres, [TArray](API\Runtime\Core\Containers\TArray)< [FText3d](API\Runtime\Engine\FDebugRenderSceneProxy\FText3d) > & Texts, [TArray](API\Runtime\Core\Containers\TArray)< [EQSDebug::FDebugHelper](API\Runtime\AIModule\EnvironmentQuery\FDebugHelper) > & DebugItems )
[]
FEQSSceneProxy::GetTypeHash
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
Return a type (or subtype) specific hash for sorting purposes
AIModule
virtual SIZE_T GetTypeHash() const
[]
FEQSSceneProxy::GetViewRelevance
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
Determines the relevance of this primitive's elements to the given view. Called in the rendering thread. The relevance of the primitive's elements to the view.
AIModule
virtual [FPrimitiveViewRelevance](API\Runtime\Engine\FPrimitiveViewRelevance) GetViewRelevance ( const [FSceneView](API\Runtime\Engine\FSceneView) * View ) const
[]
ItemDrawRadius
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
static const FVector3f ItemDrawRadius;
[]
FEQSSceneProxy::FEQSSceneProxy
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
FEQSSceneProxy ( const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) & InComponent, const [FString](API\Runtime\Core\Containers\FString) & ViewFlagName, const [TArray](API\Runtime\Core\Containers\TArray)< [FSphere](API\Runtime\Engine\FDebugRenderSceneProxy\FSphere) > & Spheres, const [TArray](API\Runtime\Core\Containers\TArray)< [FText3d](API\Runtime\Engine\FDebugRenderSceneProxy\FText3d) > & Texts )
[]
FEQSSceneProxy
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h
AIModule
class FEQSSceneProxy : public [FDebugRenderSceneProxy](API\Runtime\Engine\FDebugRenderSceneProxy)
[]
FItemData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
struct FItemData
[ { "type": "FString", "name": "Desc", "description": "" }, { "type": "int32", "name": "ItemIdx", "description": "" }, { "type": "TArray< float >", "name": "TestScores", "description": "" }, { "type": "TArray< float >", "name": "TestValues", "description": "" }, { "type": "float", "name": "TotalScore", "description": "" } ]
FQueryData::Reset
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
void Reset()
[]
FQueryData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
struct FQueryData
[ { "type": "int32", "name": "Id", "description": "" }, { "type": "TArray<FItemDa...", "name": "Items", "description": "" }, { "type": "FString", "name": "Name", "description": "" }, { "type": "int32", "name": "NumValidItems", "description": "" }, { "type": "TArray<FString...", "name": "Options", "description": "" }, { "type": "TArray<FDebugH...", "name": "RenderDebugHelpers", "description": "" }, { "type": "TArray<FDebugR...", "name": "SolidSpheres", "description": "" }, { "type": "TArray<FTestDa...", "name": "Tests", "description": "" }, { "type": "TArray<FDebugR...", "name": "Texts", "description": "" }, { "type": "double", "name": "Timestamp", "description": "" }, { "type": "int32", "name": "UsedOption", "description": "" } ]
FTestData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
struct FTestData
[ { "type": "FString", "name": "Detailed", "description": "" }, { "type": "FString", "name": "ShortName", "description": "" } ]
UEnvQueryGenerator_CurrentLocation::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_CurrentLocation::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_CurrentLocation::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryGenerator_CurrentLocation::UEnvQueryGenerator_CurrentLocation
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.h
AIModule
UEnvQueryGenerator_CurrentLocation ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_CurrentLocation
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.h
AIModule
class UEnvQueryGenerator_CurrentLocation : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator)
[ { "type": "TSubclassOf<UE...", "name": "QueryContext", "description": "Context" } ]
UEnvQueryGenerator_PerceivedActors::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_PerceivedActors::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryGenerator_PerceivedActors::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_PerceivedActors::UEnvQueryGenerator_PerceivedActors
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.h
AIModule
UEnvQueryGenerator_PerceivedActors ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_ProjectedPoints::FSortByHeight::operator()
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h
AIModule
bool operator&40;&41; &40; const FNavLocation & A, const FNavLocation & B &41; const
[]
UEnvQueryGenerator_PerceivedActors
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.h
Gathers actors perceived by context
AIModule
class UEnvQueryGenerator_PerceivedActors : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator)
[ { "type": "TSubclassOf<AA...", "name": "AllowedActorClass", "description": "If set will be used to filter results" }, { "type": "bool", "name": "bIncludeKnownActors", "description": "Indicates whether to include all actors known via perception (TRUE) or just the ones actively being perceived at the moment (example \"currently visible\" as opposed to \"seen and the perception stimulus haven't expired yet\")." }, { "type": "TSubclassOf<UE...", "name": "ListenerContext", "description": "The perception listener to use as a source of information" }, { "type": "FAIDataProvider...", "name": "SearchRadius", "description": "Additional distance limit imposed on the items generated. Perception's range limit still applies." }, { "type": "TSubclassOf<UA...", "name": "SenseToUse", "description": "If set will be used to filter gathered results so that only actors perceived with a given sense are considered" } ]
UEnvQueryGenerator_ProjectedPoints::FSortByHeight::FSortByHeight
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h
AIModule
FSortByHeight &40; const FVector & OriginalPt &41;
[]
FSortByHeight
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h
AIModule
struct FSortByHeight
[ { "type": "FVector::FReal", "name": "OriginalZ", "description": "" } ]
UEnvQueryGenerator_ProjectedPoints::PostLoad
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
AIModule
virtual void PostLoad()
[]
UEnvQueryGenerator_ProjectedPoints::StoreNavPoints
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h
Store points as generator's result
AIModule
virtual void StoreNavPoints ( const [TArray](API\Runtime\Core\Containers\TArray)< [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) > & Points, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_ProjectedPoints::ProjectAndFilterNavPoints
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h
Project all points in array and remove those outside navmesh
AIModule
virtual void ProjectAndFilterNavPoints ( [TArray](API\Runtime\Core\Containers\TArray)< [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) > & Points, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_ProjectedPoints
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h
AIModule
class UEnvQueryGenerator_ProjectedPoints : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator)
[ { "type": "FEnvTraceData", "name": "ProjectionData", "description": "Trace params" } ]
UEnvQueryGenerator_ProjectedPoints::UEnvQueryGenerator_ProjectedPoints
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h
AIModule
UEnvQueryGenerator_ProjectedPoints ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_ActorsOfClass::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryGenerator_ActorsOfClass::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_ActorsOfClass::ProcessItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h
AIModule
virtual void ProcessItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & MatchingActors ) const
[]
UEnvQueryGenerator_ActorsOfClass::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_ActorsOfClass::UEnvQueryGenerator_ActorsOfClass
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h
AIModule
UEnvQueryGenerator_ActorsOfClass ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_ActorsOfClass
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h
AIModule
class UEnvQueryGenerator_ActorsOfClass : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator)
[ { "type": "FAIDataProvider...", "name": "GenerateOnlyActorsInRadius", "description": "If true, this will only returns actors of the specified class within the SearchRadius of the SearchCenter context." }, { "type": "TSubclassOf<UE...", "name": "SearchCenter", "description": "Context" }, { "type": "TSubclassOf<AA...", "name": "SearchedActorClass", "description": "" }, { "type": "FAIDataProvider...", "name": "SearchRadius", "description": "Max distance of path between point and context." } ]
UEnvQueryGenerator_BlueprintBase::AddGeneratedActor
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
void AddGeneratedActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * GeneratedActor ) const
[]
UEnvQueryGenerator_BlueprintBase::AddGeneratedVector
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
void AddGeneratedVector ( FVector GeneratedVector ) const
[]
UEnvQueryGenerator_BlueprintBase::DoItemGenerationFromActors
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
void DoItemGenerationFromActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ContextActors ) const
[]
UEnvQueryGenerator_BlueprintBase::DoItemGeneration
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
void DoItemGeneration ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ContextLocations ) const
[]
ECallMode
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
enum ECallMode { Invalid, FromVectors, FromActors, }
[]
UEnvQueryGenerator_BlueprintBase::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_BlueprintBase::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryGenerator_BlueprintBase::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_BlueprintBase::GetWorld
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const
[]
UEnvQueryGenerator_BlueprintBase::GetQuerier
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetQuerier() const
[]
UEnvQueryGenerator_BlueprintBase::PostInitProperties
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.
AIModule
virtual void PostInitProperties()
[]
UEnvQueryGenerator_BlueprintBase::UEnvQueryGenerator_BlueprintBase
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
UEnvQueryGenerator_BlueprintBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_BlueprintBase
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h
AIModule
class UEnvQueryGenerator_BlueprintBase : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator)
[ { "type": "TSubclassOf<UE...", "name": "Context", "description": "Context" }, { "type": "TSubclassOf<UE...", "name": "GeneratedItemType", "description": "" }, { "type": "FText", "name": "GeneratorsActionDescription", "description": "A short description of what test does, like \"Generate pawn named Joe\"" } ]
UEnvQueryGenerator_Composite::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_Composite::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_Composite::IsValidGenerator
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h
AIModule
virtual bool IsValidGenerator() const
[]
UEnvQueryGenerator_Composite::VerifyItemTypes
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h
AIModule
void VerifyItemTypes()
[]
UEnvQueryGenerator_Composite::UEnvQueryGenerator_Composite
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h
AIModule
UEnvQueryGenerator_Composite ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_Composite
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h
Composite generator allows using multiple generators in single query option All child generators must produce exactly the same item type!
AIModule
class UEnvQueryGenerator_Composite : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator)
[ { "type": "uint32: 1", "name": "bAllowDifferentItemTypes", "description": "Allow generators with different item types, use at own risk!" }, { "type": "uint32: 1", "name": "bHasMatchingItemType", "description": "" }, { "type": "TSubclassOf<UE...", "name": "ForcedItemType", "description": "" }, { "type": "TArray<TObject...", "name": "Generators", "description": "" } ]
UEnvQueryGenerator_Cone::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_Cone::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h
Returns the details of the generator on the corresponding node in the EQS Editor window
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryGenerator_Cone::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h
Returns the title of the generator on the corresponding node in the EQS Editor window
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_Cone::UEnvQueryGenerator_Cone
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h
AIModule
UEnvQueryGenerator_Cone ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_Cone
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h
AIModule
class UEnvQueryGenerator_Cone : public [UEnvQueryGenerator_ProjectedPoints](API\Runtime\AIModule\EnvironmentQuery\Generators\UEnvQueryGenerat-_2)
[ { "type": "FAIDataProvider...", "name": "AlignedPointsDistance", "description": "Distance between each point of the same angle" }, { "type": "FAIDataProvider...", "name": "AngleStep", "description": "The step of the angle increase. Angle step must be >=1 Smaller values generate less items" }, { "type": "uint8: 1", "name": "bIncludeContextLocation", "description": "Whether to include CenterActors' locations when generating items." }, { "type": "TSubclassOf<UE...", "name": "CenterActor", "description": "The actor (or actors) that will generate a cone in their facing direction" }, { "type": "FAIDataProvider...", "name": "ConeDegrees", "description": "Maximum degrees of the generated cone" }, { "type": "FAIDataProvider...", "name": "Range", "description": "Generation distance" } ]
UEnvQueryGenerator_Donut::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_Donut::GetArcBisectorAngle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h
AIModule
[FVector::FReal](API\Runtime\Core\Math\TVector\FReal) GetArcBisectorAngle ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_Donut::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryGenerator_Cone::BindDataToDataProviders
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h
Binds data to data providers
AIModule
void BindDataToDataProviders ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_Donut::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_Donut::IsAngleAllowed
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h
AIModule
bool IsAngleAllowed ( [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) TestAngleRad, [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) BisectAngleDeg, [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) AngleRangeDeg, bool bConstrainAngle ) const
[]
UEnvQueryGenerator_Donut::PostEditChangeProperty
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h
Called when a property on this object has been modified externally
AIModule
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UEnvQueryGenerator_Donut::UEnvQueryGenerator_Donut
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h
AIModule
UEnvQueryGenerator_Donut ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_Donut
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h
AIModule
class UEnvQueryGenerator_Donut : public [UEnvQueryGenerator_ProjectedPoints](API\Runtime\AIModule\EnvironmentQuery\Generators\UEnvQueryGenerat-_2)
[ { "type": "FAIDataProvider...", "name": "ArcAngle", "description": "If you generate items on a piece of circle you define angle of Arc cut here" }, { "type": "FEnvDirection", "name": "ArcDirection", "description": "If you generate items on a piece of circle you define direction of Arc cut here" }, { "type": "uint32: 1", "name": "bDefineArc", "description": "" }, { "type": "bool", "name": "bUseSpiralPattern", "description": "If true, the rings of the wheel will be rotated in a spiral pattern." }, { "type": "TSubclassOf< cl...", "name": "Center", "description": "Context" }, { "type": "FAIDataProvider...", "name": "InnerRadius", "description": "Min distance between point and context" }, { "type": "FAIDataProvider...", "name": "NumberOfRings", "description": "Number of rings to generate" }, { "type": "FAIDataProvider...", "name": "OuterRadius", "description": "Max distance between point and context" }, { "type": "FAIDataProvider...", "name": "PointsPerRing", "description": "Number of items to generate for each ring" } ]
UEnvQueryGenerator_OnCircle::AddItemDataForCircle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
AIModule
virtual void AddItemDataForCircle ( uint8 * ContextRawData, [UEnvQueryItemType](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType) * ContextItemType, const [TArray](API\Runtime\Core\Containers\TArray)< [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) > & Locations, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & OutQueryInstance ) const
[]
UEnvQueryGenerator_OnCircle::CalcDirection
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
AIModule
FVector CalcDirection ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_OnCircle::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_OnCircle::GenerateItemsForCircle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
AIModule
void GenerateItemsForCircle ( uint8 * ContextRawData, [UEnvQueryItemType](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType) * ContextItemType, const FVector & CenterLocation, const FVector & StartDirection, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & IgnoredActors, int32 StepsCount, float AngleStep, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & OutQueryInstance ) const
[]
UEnvQueryGenerator_OnCircle::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryGenerator_OnCircle::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_OnCircle::PostEditChangeProperty
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
Called when a property on this object has been modified externally
AIModule
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UEnvQueryGenerator_OnCircle::UEnvQueryGenerator_OnCircle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
AIModule
UEnvQueryGenerator_OnCircle ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_OnCircle::PostLoad
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
AIModule
virtual void PostLoad()
[]
UEnvQueryGenerator_OnCircle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h
AIModule
class UEnvQueryGenerator_OnCircle : public [UEnvQueryGenerator_ProjectedPoints](API\Runtime\AIModule\EnvironmentQuery\Generators\UEnvQueryGenerat-_2)
[ { "type": "float", "name": "AngleRadians", "description": "" }, { "type": "FAIDataProvider...", "name": "ArcAngle", "description": "If you generate items on a piece of circle you define angle of Arc cut here" }, { "type": "FEnvDirection", "name": "ArcDirection", "description": "If you generate items on a piece of circle you define direction of Arc cut here" }, { "type": "uint32: 1", "name": "bDefineArc", "description": "" }, { "type": "bool", "name": "bIgnoreAnyContextActorsWhenGeneratingCircle", "description": "Ignore tracing into context actors when generating the circle" }, { "type": "TSubclassOf< cl...", "name": "CircleCenter", "description": "Context" }, { "type": "FAIDataProvider...", "name": "CircleCenterZOffset", "description": "Context offset" }, { "type": "FAIDataProvider...", "name": "CircleRadius", "description": "Max distance of path between point and context" }, { "type": "FAIDataProvider...", "name": "NumberOfPoints", "description": "This many items will be generated on a circle" }, { "type": "EPointOnCircleS...", "name": "PointOnCircleSpacingMethod", "description": "How we are choosing where the points are in the circle" }, { "type": "FAIDataProvider...", "name": "SpaceBetween", "description": "Items will be generated on a circle this much apart" }, { "type": "FEnvTraceData", "name": "TraceData", "description": "Horizontal trace for nearest obstacle" } ]
UEnvQueryGenerator_PathingGrid::ProjectAndFilterNavPoints
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.h
Project all points in array and remove those outside navmesh
AIModule
virtual void ProjectAndFilterNavPoints ( [TArray](API\Runtime\Core\Containers\TArray)< [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) > & Points, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_PathingGrid::UEnvQueryGenerator_PathingGrid
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.h
AIModule
UEnvQueryGenerator_PathingGrid ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_PathingGrid
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.h
Navigation grid, generates points on navmesh with paths to/from context no further than given limit
AIModule
class UEnvQueryGenerator_PathingGrid : public [UEnvQueryGenerator_SimpleGrid](API\Runtime\AIModule\EnvironmentQuery\Generators\UEnvQueryGenerator_SimpleGrid)
[ { "type": "TSubclassOf<UN...", "name": "NavigationFilter", "description": "Navigation filter to use in pathfinding" }, { "type": "FAIDataProvider...", "name": "PathToItem", "description": "Pathfinding direction" }, { "type": "FAIDataProvider...", "name": "ScanRangeMultiplier", "description": "Multiplier for max distance between point and context" } ]
UEnvQueryGenerator_SimpleGrid::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator_SimpleGrid::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryGenerator_SimpleGrid::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryGenerator_SimpleGrid::UEnvQueryGenerator_SimpleGrid
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.h
AIModule
UEnvQueryGenerator_SimpleGrid ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator_SimpleGrid
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.h
Simple grid, generates points in 2D square around context
AIModule
class UEnvQueryGenerator_SimpleGrid : public [UEnvQueryGenerator_ProjectedPoints](API\Runtime\AIModule\EnvironmentQuery\Generators\UEnvQueryGenerat-_2)
[ { "type": "TSubclassOf<UE...", "name": "GenerateAround", "description": "Context" }, { "type": "FAIDataProvider...", "name": "GridSize", "description": "Half of square's extent, like a radius" }, { "type": "FAIDataProvider...", "name": "SpaceBetween", "description": "Generation density" } ]
IEQSQueryResultSourceInterface::GetHighlightRangePct
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h
AIModule
virtual float GetHighlightRangePct&40;&41; const
[]
IEQSQueryResultSourceInterface::GetQueryInstance
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h
AIModule
virtual const FEnvQueryInstance &42; GetQueryInstance&40;&41; const
[]
IEQSQueryResultSourceInterface::GetQueryResult
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h
AIModule
virtual const FEnvQueryResult &42; GetQueryResult&40;&41; const
[]