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FEQSParametrizedQueryExecutionRequest::IsValid | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | bool IsValid() const | [] |
|
FEQSParametrizedQueryExecutionRequest::FEQSParametrizedQueryExecutionRequest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | FEQSParametrizedQueryExecutionRequest() | [] |
|
FEQSParametrizedQueryExecutionRequest::PostEditChangeProperty | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | void PostEditChangeProperty ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & Owner, struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
|
FEQSParametrizedQueryExecutionRequest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | struct FEQSParametrizedQueryExecutionRequest | [
{
"type": "uint32: 1",
"name": "bInitialized",
"description": ""
},
{
"type": "uint32: 1",
"name": "bUseBBKeyForQueryTemplate",
"description": ""
},
{
"type": "FBlackboardKeyS...",
"name": "EQSQueryBlackboardKey",
"description": "Blackboard key storing an EQS query template"
},
{
"type": "TArray<FAIDyna...",
"name": "QueryConfig",
"description": ""
},
{
"type": "TObjectPtr<UEn...",
"name": "QueryTemplate",
"description": ""
},
{
"type": "TEnumAsByte<EE...",
"name": "RunMode",
"description": "Determines which item will be stored (All = only first matching)"
}
] |
|
FEQSQueryDebugData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | This struct is now deprecated, please useFEnvQueryDebugDatainstead. | AIModule | struct FEQSQueryDebugData : public [FEnvQueryDebugData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryDebugData) | [] |
FEQSRenderingDebugDrawDelegateHelper::Reset | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | void Reset() | [] |
|
FEQSRenderingDebugDrawDelegateHelper::DrawDebugLabels | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | virtual void DrawDebugLabels ( [UCanvas](API\Runtime\Engine\Engine\UCanvas) * Canvas, [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * ) | [] |
|
FEQSRenderingDebugDrawDelegateHelper::SetupFromProxy | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | void SetupFromProxy ( const [FEQSSceneProxy](API\Runtime\AIModule\EnvironmentQuery\FEQSSceneProxy) * InSceneProxy ) | [] |
|
Super | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | typedef [FDebugDrawDelegateHelper](API\Runtime\Engine\FDebugDrawDelegateHelper) Super | [] |
|
FEQSRenderingDebugDrawDelegateHelper::FEQSRenderingDebugDrawDelegateHelper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | FEQSRenderingDebugDrawDelegateHelper() | [] |
|
FEQSRenderingDebugDrawDelegateHelper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | class FEQSRenderingDebugDrawDelegateHelper : public [FDebugDrawDelegateHelper](API\Runtime\Engine\FDebugDrawDelegateHelper) | [] |
|
FEQSSceneProxy::CollectEQSData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | static void CollectEQSData ( const [FEnvQueryResult](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryResult) * ResultItems, const [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) * QueryInstance, float HighlightRangePct, bool ShouldDrawFailedItems, [TArray](API\Runtime\Core\Containers\TArray)< [FSphere](API\Runtime\Engine\FDebugRenderSceneProxy\FSphere) > & Spheres, [TArray](API\Runtime\Core\Containers\TArray)< [FText3d](API\Runtime\Engine\FDebugRenderSceneProxy\FText3d) > & Texts, [TArray](API\Runtime\Core\Containers\TArray)< [EQSDebug::FDebugHelper](API\Runtime\AIModule\EnvironmentQuery\FDebugHelper) > & DebugItems ) | [] |
|
FEQSSceneProxy::CollectEQSData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | static void CollectEQSData ( const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * InComponent, const [IEQSQueryResultSourceInterface](API\Runtime\AIModule\EnvironmentQuery\IEQSQueryResultSourceInterface) * QueryDataSource, [TArray](API\Runtime\Core\Containers\TArray)< [FSphere](API\Runtime\Engine\FDebugRenderSceneProxy\FSphere) > & Spheres, [TArray](API\Runtime\Core\Containers\TArray)< [FText3d](API\Runtime\Engine\FDebugRenderSceneProxy\FText3d) > & Texts, [TArray](API\Runtime\Core\Containers\TArray)< [EQSDebug::FDebugHelper](API\Runtime\AIModule\EnvironmentQuery\FDebugHelper) > & DebugItems ) | [] |
|
FEQSSceneProxy::GetTypeHash | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | Return a type (or subtype) specific hash for sorting purposes | AIModule | virtual SIZE_T GetTypeHash() const | [] |
FEQSSceneProxy::GetViewRelevance | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | Determines the relevance of this primitive's elements to the given view. Called in the rendering thread.
The relevance of the primitive's elements to the view. | AIModule | virtual [FPrimitiveViewRelevance](API\Runtime\Engine\FPrimitiveViewRelevance) GetViewRelevance ( const [FSceneView](API\Runtime\Engine\FSceneView) * View ) const | [] |
ItemDrawRadius | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | static const FVector3f ItemDrawRadius; | [] |
|
FEQSSceneProxy::FEQSSceneProxy | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | FEQSSceneProxy ( const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) & InComponent, const [FString](API\Runtime\Core\Containers\FString) & ViewFlagName, const [TArray](API\Runtime\Core\Containers\TArray)< [FSphere](API\Runtime\Engine\FDebugRenderSceneProxy\FSphere) > & Spheres, const [TArray](API\Runtime\Core\Containers\TArray)< [FText3d](API\Runtime\Engine\FDebugRenderSceneProxy\FText3d) > & Texts ) | [] |
|
FEQSSceneProxy | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h | AIModule | class FEQSSceneProxy : public [FDebugRenderSceneProxy](API\Runtime\Engine\FDebugRenderSceneProxy) | [] |
|
FItemData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h | AIModule | struct FItemData | [
{
"type": "FString",
"name": "Desc",
"description": ""
},
{
"type": "int32",
"name": "ItemIdx",
"description": ""
},
{
"type": "TArray< float >",
"name": "TestScores",
"description": ""
},
{
"type": "TArray< float >",
"name": "TestValues",
"description": ""
},
{
"type": "float",
"name": "TotalScore",
"description": ""
}
] |
|
FQueryData::Reset | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h | AIModule | void Reset() | [] |
|
FQueryData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h | AIModule | struct FQueryData | [
{
"type": "int32",
"name": "Id",
"description": ""
},
{
"type": "TArray<FItemDa...",
"name": "Items",
"description": ""
},
{
"type": "FString",
"name": "Name",
"description": ""
},
{
"type": "int32",
"name": "NumValidItems",
"description": ""
},
{
"type": "TArray<FString...",
"name": "Options",
"description": ""
},
{
"type": "TArray<FDebugH...",
"name": "RenderDebugHelpers",
"description": ""
},
{
"type": "TArray<FDebugR...",
"name": "SolidSpheres",
"description": ""
},
{
"type": "TArray<FTestDa...",
"name": "Tests",
"description": ""
},
{
"type": "TArray<FDebugR...",
"name": "Texts",
"description": ""
},
{
"type": "double",
"name": "Timestamp",
"description": ""
},
{
"type": "int32",
"name": "UsedOption",
"description": ""
}
] |
|
FTestData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h | AIModule | struct FTestData | [
{
"type": "FString",
"name": "Detailed",
"description": ""
},
{
"type": "FString",
"name": "ShortName",
"description": ""
}
] |
|
UEnvQueryGenerator_CurrentLocation::GenerateItems | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.h | AIModule | virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
|
UEnvQueryGenerator_CurrentLocation::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
|
UEnvQueryGenerator_CurrentLocation::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
|
UEnvQueryGenerator_CurrentLocation::UEnvQueryGenerator_CurrentLocation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.h | AIModule | UEnvQueryGenerator_CurrentLocation ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryGenerator_CurrentLocation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.h | AIModule | class UEnvQueryGenerator_CurrentLocation : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator) | [
{
"type": "TSubclassOf<UE...",
"name": "QueryContext",
"description": "Context"
}
] |
|
UEnvQueryGenerator_PerceivedActors::GenerateItems | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.h | AIModule | virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
|
UEnvQueryGenerator_PerceivedActors::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
|
UEnvQueryGenerator_PerceivedActors::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
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UEnvQueryGenerator_PerceivedActors::UEnvQueryGenerator_PerceivedActors | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.h | AIModule | UEnvQueryGenerator_PerceivedActors ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryGenerator_ProjectedPoints::FSortByHeight::operator() | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h | AIModule | bool operator&40;&41; &40; const FNavLocation & A, const FNavLocation & B &41; const | [] |
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UEnvQueryGenerator_PerceivedActors | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.h | Gathers actors perceived by context | AIModule | class UEnvQueryGenerator_PerceivedActors : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator) | [
{
"type": "TSubclassOf<AA...",
"name": "AllowedActorClass",
"description": "If set will be used to filter results"
},
{
"type": "bool",
"name": "bIncludeKnownActors",
"description": "Indicates whether to include all actors known via perception (TRUE) or just the ones actively being perceived at the moment (example \"currently visible\" as opposed to \"seen and the perception stimulus haven't expired yet\")."
},
{
"type": "TSubclassOf<UE...",
"name": "ListenerContext",
"description": "The perception listener to use as a source of information"
},
{
"type": "FAIDataProvider...",
"name": "SearchRadius",
"description": "Additional distance limit imposed on the items generated. Perception's range limit still applies."
},
{
"type": "TSubclassOf<UA...",
"name": "SenseToUse",
"description": "If set will be used to filter gathered results so that only actors perceived with a given sense are considered"
}
] |
UEnvQueryGenerator_ProjectedPoints::FSortByHeight::FSortByHeight | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h | AIModule | FSortByHeight &40; const FVector & OriginalPt &41; | [] |
|
FSortByHeight | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h | AIModule | struct FSortByHeight | [
{
"type": "FVector::FReal",
"name": "OriginalZ",
"description": ""
}
] |
|
UEnvQueryGenerator_ProjectedPoints::PostLoad | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | AIModule | virtual void PostLoad() | [] |
UEnvQueryGenerator_ProjectedPoints::StoreNavPoints | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h | Store points as generator's result | AIModule | virtual void StoreNavPoints ( const [TArray](API\Runtime\Core\Containers\TArray)< [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) > & Points, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
UEnvQueryGenerator_ProjectedPoints::ProjectAndFilterNavPoints | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h | Project all points in array and remove those outside navmesh | AIModule | virtual void ProjectAndFilterNavPoints ( [TArray](API\Runtime\Core\Containers\TArray)< [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) > & Points, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
UEnvQueryGenerator_ProjectedPoints | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h | AIModule | class UEnvQueryGenerator_ProjectedPoints : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator) | [
{
"type": "FEnvTraceData",
"name": "ProjectionData",
"description": "Trace params"
}
] |
|
UEnvQueryGenerator_ProjectedPoints::UEnvQueryGenerator_ProjectedPoints | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h | AIModule | UEnvQueryGenerator_ProjectedPoints ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryGenerator_ActorsOfClass::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
|
UEnvQueryGenerator_ActorsOfClass::GenerateItems | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h | AIModule | virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
|
UEnvQueryGenerator_ActorsOfClass::ProcessItems | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h | AIModule | virtual void ProcessItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & MatchingActors ) const | [] |
|
UEnvQueryGenerator_ActorsOfClass::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
|
UEnvQueryGenerator_ActorsOfClass::UEnvQueryGenerator_ActorsOfClass | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h | AIModule | UEnvQueryGenerator_ActorsOfClass ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryGenerator_ActorsOfClass | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.h | AIModule | class UEnvQueryGenerator_ActorsOfClass : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator) | [
{
"type": "FAIDataProvider...",
"name": "GenerateOnlyActorsInRadius",
"description": "If true, this will only returns actors of the specified class within the SearchRadius of the SearchCenter context."
},
{
"type": "TSubclassOf<UE...",
"name": "SearchCenter",
"description": "Context"
},
{
"type": "TSubclassOf<AA...",
"name": "SearchedActorClass",
"description": ""
},
{
"type": "FAIDataProvider...",
"name": "SearchRadius",
"description": "Max distance of path between point and context."
}
] |
|
UEnvQueryGenerator_BlueprintBase::AddGeneratedActor | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h | AIModule | void AddGeneratedActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * GeneratedActor ) const | [] |
|
UEnvQueryGenerator_BlueprintBase::AddGeneratedVector | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h | AIModule | void AddGeneratedVector ( FVector GeneratedVector ) const | [] |
|
UEnvQueryGenerator_BlueprintBase::DoItemGenerationFromActors | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h | AIModule | void DoItemGenerationFromActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ContextActors ) const | [] |
|
UEnvQueryGenerator_BlueprintBase::DoItemGeneration | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h | AIModule | void DoItemGeneration ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ContextLocations ) const | [] |
|
ECallMode | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h | AIModule | enum ECallMode { Invalid, FromVectors, FromActors, } | [] |
|
UEnvQueryGenerator_BlueprintBase::GenerateItems | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h | AIModule | virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
|
UEnvQueryGenerator_BlueprintBase::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
|
UEnvQueryGenerator_BlueprintBase::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
|
UEnvQueryGenerator_BlueprintBase::GetWorld | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h | AIModule | virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const | [] |
|
UEnvQueryGenerator_BlueprintBase::GetQuerier | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h | AIModule | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetQuerier() const | [] |
|
UEnvQueryGenerator_BlueprintBase::PostInitProperties | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened. | AIModule | virtual void PostInitProperties() | [] |
UEnvQueryGenerator_BlueprintBase::UEnvQueryGenerator_BlueprintBase | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h | AIModule | UEnvQueryGenerator_BlueprintBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryGenerator_BlueprintBase | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h | AIModule | class UEnvQueryGenerator_BlueprintBase : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator) | [
{
"type": "TSubclassOf<UE...",
"name": "Context",
"description": "Context"
},
{
"type": "TSubclassOf<UE...",
"name": "GeneratedItemType",
"description": ""
},
{
"type": "FText",
"name": "GeneratorsActionDescription",
"description": "A short description of what test does, like \"Generate pawn named Joe\""
}
] |
|
UEnvQueryGenerator_Composite::GenerateItems | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h | AIModule | virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
|
UEnvQueryGenerator_Composite::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
|
UEnvQueryGenerator_Composite::IsValidGenerator | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h | AIModule | virtual bool IsValidGenerator() const | [] |
|
UEnvQueryGenerator_Composite::VerifyItemTypes | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h | AIModule | void VerifyItemTypes() | [] |
|
UEnvQueryGenerator_Composite::UEnvQueryGenerator_Composite | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h | AIModule | UEnvQueryGenerator_Composite ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryGenerator_Composite | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h | Composite generator allows using multiple generators in single query option All child generators must produce exactly the same item type! | AIModule | class UEnvQueryGenerator_Composite : public [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator) | [
{
"type": "uint32: 1",
"name": "bAllowDifferentItemTypes",
"description": "Allow generators with different item types, use at own risk!"
},
{
"type": "uint32: 1",
"name": "bHasMatchingItemType",
"description": ""
},
{
"type": "TSubclassOf<UE...",
"name": "ForcedItemType",
"description": ""
},
{
"type": "TArray<TObject...",
"name": "Generators",
"description": ""
}
] |
UEnvQueryGenerator_Cone::GenerateItems | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h | AIModule | virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
|
UEnvQueryGenerator_Cone::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h | Returns the details of the generator on the corresponding node in the EQS Editor window | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
UEnvQueryGenerator_Cone::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h | Returns the title of the generator on the corresponding node in the EQS Editor window | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
UEnvQueryGenerator_Cone::UEnvQueryGenerator_Cone | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h | AIModule | UEnvQueryGenerator_Cone ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryGenerator_Cone | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h | AIModule | class UEnvQueryGenerator_Cone : public [UEnvQueryGenerator_ProjectedPoints](API\Runtime\AIModule\EnvironmentQuery\Generators\UEnvQueryGenerat-_2) | [
{
"type": "FAIDataProvider...",
"name": "AlignedPointsDistance",
"description": "Distance between each point of the same angle"
},
{
"type": "FAIDataProvider...",
"name": "AngleStep",
"description": "The step of the angle increase. Angle step must be >=1 Smaller values generate less items"
},
{
"type": "uint8: 1",
"name": "bIncludeContextLocation",
"description": "Whether to include CenterActors' locations when generating items."
},
{
"type": "TSubclassOf<UE...",
"name": "CenterActor",
"description": "The actor (or actors) that will generate a cone in their facing direction"
},
{
"type": "FAIDataProvider...",
"name": "ConeDegrees",
"description": "Maximum degrees of the generated cone"
},
{
"type": "FAIDataProvider...",
"name": "Range",
"description": "Generation distance"
}
] |
|
UEnvQueryGenerator_Donut::GenerateItems | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h | AIModule | virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
|
UEnvQueryGenerator_Donut::GetArcBisectorAngle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h | AIModule | [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) GetArcBisectorAngle ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
|
UEnvQueryGenerator_Donut::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
|
UEnvQueryGenerator_Cone::BindDataToDataProviders | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.h | Binds data to data providers | AIModule | void BindDataToDataProviders ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
UEnvQueryGenerator_Donut::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
|
UEnvQueryGenerator_Donut::IsAngleAllowed | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h | AIModule | bool IsAngleAllowed ( [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) TestAngleRad, [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) BisectAngleDeg, [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) AngleRangeDeg, bool bConstrainAngle ) const | [] |
|
UEnvQueryGenerator_Donut::PostEditChangeProperty | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h | Called when a property on this object has been modified externally | AIModule | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UEnvQueryGenerator_Donut::UEnvQueryGenerator_Donut | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h | AIModule | UEnvQueryGenerator_Donut ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryGenerator_Donut | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.h | AIModule | class UEnvQueryGenerator_Donut : public [UEnvQueryGenerator_ProjectedPoints](API\Runtime\AIModule\EnvironmentQuery\Generators\UEnvQueryGenerat-_2) | [
{
"type": "FAIDataProvider...",
"name": "ArcAngle",
"description": "If you generate items on a piece of circle you define angle of Arc cut here"
},
{
"type": "FEnvDirection",
"name": "ArcDirection",
"description": "If you generate items on a piece of circle you define direction of Arc cut here"
},
{
"type": "uint32: 1",
"name": "bDefineArc",
"description": ""
},
{
"type": "bool",
"name": "bUseSpiralPattern",
"description": "If true, the rings of the wheel will be rotated in a spiral pattern."
},
{
"type": "TSubclassOf< cl...",
"name": "Center",
"description": "Context"
},
{
"type": "FAIDataProvider...",
"name": "InnerRadius",
"description": "Min distance between point and context"
},
{
"type": "FAIDataProvider...",
"name": "NumberOfRings",
"description": "Number of rings to generate"
},
{
"type": "FAIDataProvider...",
"name": "OuterRadius",
"description": "Max distance between point and context"
},
{
"type": "FAIDataProvider...",
"name": "PointsPerRing",
"description": "Number of items to generate for each ring"
}
] |
|
UEnvQueryGenerator_OnCircle::AddItemDataForCircle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h | AIModule | virtual void AddItemDataForCircle ( uint8 * ContextRawData, [UEnvQueryItemType](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType) * ContextItemType, const [TArray](API\Runtime\Core\Containers\TArray)< [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) > & Locations, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & OutQueryInstance ) const | [] |
|
UEnvQueryGenerator_OnCircle::CalcDirection | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h | AIModule | FVector CalcDirection ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
|
UEnvQueryGenerator_OnCircle::GenerateItems | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h | AIModule | virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
|
UEnvQueryGenerator_OnCircle::GenerateItemsForCircle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h | AIModule | void GenerateItemsForCircle ( uint8 * ContextRawData, [UEnvQueryItemType](API\Runtime\AIModule\EnvironmentQuery\Items\UEnvQueryItemType) * ContextItemType, const FVector & CenterLocation, const FVector & StartDirection, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & IgnoredActors, int32 StepsCount, float AngleStep, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & OutQueryInstance ) const | [] |
|
UEnvQueryGenerator_OnCircle::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
|
UEnvQueryGenerator_OnCircle::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
|
UEnvQueryGenerator_OnCircle::PostEditChangeProperty | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h | Called when a property on this object has been modified externally | AIModule | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UEnvQueryGenerator_OnCircle::UEnvQueryGenerator_OnCircle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h | AIModule | UEnvQueryGenerator_OnCircle ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryGenerator_OnCircle::PostLoad | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | AIModule | virtual void PostLoad() | [] |
UEnvQueryGenerator_OnCircle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h | AIModule | class UEnvQueryGenerator_OnCircle : public [UEnvQueryGenerator_ProjectedPoints](API\Runtime\AIModule\EnvironmentQuery\Generators\UEnvQueryGenerat-_2) | [
{
"type": "float",
"name": "AngleRadians",
"description": ""
},
{
"type": "FAIDataProvider...",
"name": "ArcAngle",
"description": "If you generate items on a piece of circle you define angle of Arc cut here"
},
{
"type": "FEnvDirection",
"name": "ArcDirection",
"description": "If you generate items on a piece of circle you define direction of Arc cut here"
},
{
"type": "uint32: 1",
"name": "bDefineArc",
"description": ""
},
{
"type": "bool",
"name": "bIgnoreAnyContextActorsWhenGeneratingCircle",
"description": "Ignore tracing into context actors when generating the circle"
},
{
"type": "TSubclassOf< cl...",
"name": "CircleCenter",
"description": "Context"
},
{
"type": "FAIDataProvider...",
"name": "CircleCenterZOffset",
"description": "Context offset"
},
{
"type": "FAIDataProvider...",
"name": "CircleRadius",
"description": "Max distance of path between point and context"
},
{
"type": "FAIDataProvider...",
"name": "NumberOfPoints",
"description": "This many items will be generated on a circle"
},
{
"type": "EPointOnCircleS...",
"name": "PointOnCircleSpacingMethod",
"description": "How we are choosing where the points are in the circle"
},
{
"type": "FAIDataProvider...",
"name": "SpaceBetween",
"description": "Items will be generated on a circle this much apart"
},
{
"type": "FEnvTraceData",
"name": "TraceData",
"description": "Horizontal trace for nearest obstacle"
}
] |
|
UEnvQueryGenerator_PathingGrid::ProjectAndFilterNavPoints | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.h | Project all points in array and remove those outside navmesh | AIModule | virtual void ProjectAndFilterNavPoints ( [TArray](API\Runtime\Core\Containers\TArray)< [FNavLocation](API\Runtime\Engine\AI\Navigation\FNavLocation) > & Points, [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
UEnvQueryGenerator_PathingGrid::UEnvQueryGenerator_PathingGrid | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.h | AIModule | UEnvQueryGenerator_PathingGrid ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryGenerator_PathingGrid | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.h | Navigation grid, generates points on navmesh with paths to/from context no further than given limit | AIModule | class UEnvQueryGenerator_PathingGrid : public [UEnvQueryGenerator_SimpleGrid](API\Runtime\AIModule\EnvironmentQuery\Generators\UEnvQueryGenerator_SimpleGrid) | [
{
"type": "TSubclassOf<UN...",
"name": "NavigationFilter",
"description": "Navigation filter to use in pathfinding"
},
{
"type": "FAIDataProvider...",
"name": "PathToItem",
"description": "Pathfinding direction"
},
{
"type": "FAIDataProvider...",
"name": "ScanRangeMultiplier",
"description": "Multiplier for max distance between point and context"
}
] |
UEnvQueryGenerator_SimpleGrid::GenerateItems | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.h | AIModule | virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
|
UEnvQueryGenerator_SimpleGrid::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
|
UEnvQueryGenerator_SimpleGrid::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
|
UEnvQueryGenerator_SimpleGrid::UEnvQueryGenerator_SimpleGrid | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.h | AIModule | UEnvQueryGenerator_SimpleGrid ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryGenerator_SimpleGrid | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.h | Simple grid, generates points in 2D square around context | AIModule | class UEnvQueryGenerator_SimpleGrid : public [UEnvQueryGenerator_ProjectedPoints](API\Runtime\AIModule\EnvironmentQuery\Generators\UEnvQueryGenerat-_2) | [
{
"type": "TSubclassOf<UE...",
"name": "GenerateAround",
"description": "Context"
},
{
"type": "FAIDataProvider...",
"name": "GridSize",
"description": "Half of square's extent, like a radius"
},
{
"type": "FAIDataProvider...",
"name": "SpaceBetween",
"description": "Generation density"
}
] |
IEQSQueryResultSourceInterface::GetHighlightRangePct | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h | AIModule | virtual float GetHighlightRangePct&40;&41; const | [] |
|
IEQSQueryResultSourceInterface::GetQueryInstance | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h | AIModule | virtual const FEnvQueryInstance &42; GetQueryInstance&40;&41; const | [] |
|
IEQSQueryResultSourceInterface::GetQueryResult | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSQueryResultSourceInterface.h | AIModule | virtual const FEnvQueryResult &42; GetQueryResult&40;&41; const | [] |
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