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---|---|---|---|---|---|
AEQSTestingPawn::OnEditorSelectionChanged | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h | AIModule | static void OnEditorSelectionChanged ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewSelection ) | [] |
|
AEQSTestingPawn::OnPropertyChanged | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h | AIModule | void OnPropertyChanged ( const [FName](API\Runtime\Core\UObject\FName) PropName ) | [] |
|
AEQSTestingPawn::PostEditChangeProperty | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h | Called when a property on this object has been modified externally | AIModule | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
AEQSTestingPawn::PostEditMove | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h | Called after an actor has been moved in the editor | AIModule | virtual void PostEditMove ( bool bFinished ) | [] |
AEQSTestingPawn::PostLoad | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | AIModule | virtual void PostLoad() | [] |
AEQSTestingPawn::PostTransacted | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h | Unlike PostEditUndo (which is called for any object in the transaction), this is only called on objects that are actually changed by the transaction. | AIModule | virtual void PostTransacted ( const [FTransactionObjectEvent](API\Runtime\CoreUObject\Misc\FTransactionObjectEvent) & TransactionEvent ) | [] |
AEQSTestingPawn::RunEQSQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h | AIModule | void RunEQSQuery() | [] |
|
AEQSTestingPawn::Reset | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h | Reset actor to initial state - used when restarting level without reloading. | AIModule | virtual void Reset() | [] |
AEQSTestingPawn::TickActor | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h | This pawn class spawns its controller in PostInitProperties to have it available in editor mode | AIModule | virtual void TickActor ( float DeltaTime, enum ELevelTick TickType, [FActorTickFunction](API\Runtime\Engine\Engine\FActorTickFunction) & ThisTickFunction ) | [] |
AEQSTestingPawn::UpdateDrawing | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h | AIModule | void UpdateDrawing() | [] |
|
AEQSTestingPawn::AEQSTestingPawn | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h | AIModule | AEQSTestingPawn ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
AEQSTestingPawn | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h | AIModule | class AEQSTestingPawn : public [ACharacter](API\Runtime\Engine\GameFramework\ACharacter), public [IEQSQueryResultSourceInterface](API\Runtime\AIModule\EnvironmentQuery\IEQSQueryResultSourceInterface) | [
{
"type": "uint32: 1",
"name": "bDrawFailedItems",
"description": ""
},
{
"type": "uint32: 1",
"name": "bDrawLabels",
"description": ""
},
{
"type": "uint32: 1",
"name": "bReRunQueryOnlyOnFinishedMove",
"description": ""
},
{
"type": "uint32: 1",
"name": "bShouldBeVisibleInGame",
"description": ""
},
{
"type": "uint32: 1",
"name": "bTickDuringGame",
"description": ""
},
{
"type": "EEnvQueryHightl...",
"name": "HighlightMode",
"description": ""
},
{
"type": "FNavAgentProper...",
"name": "NavAgentProperties",
"description": ""
},
{
"type": "TArray<FAIDyna...",
"name": "QueryConfig",
"description": ""
},
{
"type": "TEnumAsByte<EE...",
"name": "QueryingMode",
"description": ""
},
{
"type": "TSharedPtr<FEn...",
"name": "QueryInstance",
"description": ""
},
{
"type": "TArray<FEnvNam...",
"name": "QueryParams",
"description": "Optional parameters for query"
},
{
"type": "TObjectPtr<UEn...",
"name": "QueryTemplate",
"description": ""
},
{
"type": "TArray<FEnvQue...",
"name": "StepResults",
"description": ""
},
{
"type": "int32",
"name": "StepToDebugDraw",
"description": ""
},
{
"type": "float",
"name": "TimeLimitPerStep",
"description": ""
}
] |
|
ECallMode | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h | AIModule | enum ECallMode { InvalidCallMode, SingleActor, SingleLocation, ActorSet, LocationSet, } | [] |
|
UEnvQueryContext_BlueprintBase::GetWorld | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h | We need to implementGetWorld()so that blueprint functions which use a hidden WorldContextObject* will work properly. | AIModule | virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const | [] |
UEnvQueryContext_BlueprintBase::ProvideActorsSet | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h | AIModule | void ProvideActorsSet ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * QuerierObject, [AActor](API\Runtime\Engine\GameFramework\AActor) * QuerierActor, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ResultingActorsSet ) const | [] |
|
UEnvQueryContext_BlueprintBase::ProvideContext | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h | AIModule | virtual void ProvideContext ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData ) const | [] |
|
UEnvQueryContext_BlueprintBase::ProvideLocationsSet | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h | AIModule | void ProvideLocationsSet ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * QuerierObject, [AActor](API\Runtime\Engine\GameFramework\AActor) * QuerierActor, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ResultingLocationSet ) const | [] |
|
UEnvQueryContext_BlueprintBase::ProvideSingleActor | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h | AIModule | void ProvideSingleActor ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * QuerierObject, [AActor](API\Runtime\Engine\GameFramework\AActor) * QuerierActor, [AActor](API\Runtime\Engine\GameFramework\AActor) *& ResultingActor ) const | [] |
|
UEnvQueryContext_BlueprintBase::UEnvQueryContext_BlueprintBase | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h | AIModule | UEnvQueryContext_BlueprintBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryContext_BlueprintBase::ProvideSingleLocation | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h | AIModule | void ProvideSingleLocation ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * QuerierObject, [AActor](API\Runtime\Engine\GameFramework\AActor) * QuerierActor, FVector & ResultingLocation ) const | [] |
|
UEnvQueryContext_BlueprintBase | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h | AIModule | class UEnvQueryContext_BlueprintBase : public [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) | [
{
"type": "ECallMode",
"name": "CallMode",
"description": ""
}
] |
|
UEnvQueryContext_Item::UEnvQueryContext_Item | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_Item.h | AIModule | UEnvQueryContext_Item ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryContext_Item | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_Item.h | AIModule | class UEnvQueryContext_Item : public [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) | [] |
|
UEnvQueryContext_Querier::ProvideContext | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_Querier.h | AIModule | virtual void ProvideContext ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData ) const | [] |
|
UEnvQueryContext_Querier::UEnvQueryContext_Querier | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_Querier.h | AIModule | UEnvQueryContext_Querier ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryContext_Querier | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_Querier.h | AIModule | class UEnvQueryContext_Querier : public [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext) | [] |
|
EEnvDirection::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | namespace EEnvDirection { enum Type { TwoPoints, Rotation, } } | [] |
|
EEnvItemStatus::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | namespace EEnvItemStatus { enum Type { Passed, Failed, } } | [] |
|
EEnvOverlapShape::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | namespace EEnvOverlapShape { enum Type { Box, Sphere, Capsule, } } | [] |
|
EEnvQueryParam::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | namespace EEnvQueryParam { enum Type { Float, Int, Bool, } } | [] |
|
EEnvQueryRunMode::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | namespace EEnvQueryRunMode { enum Type { SingleResult, RandomBest5Pct, RandomBest25Pct, AllMatching, } } | [] |
|
EEnvQueryStatus::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | namespace EEnvQueryStatus { enum Type { Processing, Success, Failed, Aborted, OwnerLost, MissingParam, } } | [] |
|
EEnvQueryTestClamping::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | namespace EEnvQueryTestClamping { enum Type { None, SpecifiedValue, FilterThreshold, } } | [] |
|
EEnvQueryTrace::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | namespace EEnvQueryTrace { enum Type { None, Navigation, GeometryByChannel, GeometryByProfile, NavigationOverLedges, } } | [] |
|
EEnvTestCost::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | namespace EEnvTestCost { enum Type { Low, Medium, High, } } | [] |
|
EEnvTestFilterOperator::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | namespace EEnvTestFilterOperator { enum Type { AllPass, AnyPass, } } | [] |
|
EEnvTestFilterType::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | namespace EEnvTestFilterType { enum Type { Minimum, Maximum, Range, Match, } } | [] |
|
EEnvTestScoreEquation::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | namespace EEnvTestScoreEquation { enum Type { Linear, Square, InverseLinear, SquareRoot, Constant, } } | [] |
|
EEnvTestPurpose::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | namespace EEnvTestPurpose { enum Type { Filter, Score, FilterAndScore, } } | [] |
|
EEnvTestScoreOperator::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | namespace EEnvTestScoreOperator { enum Type { AverageScore, MinScore, MaxScore, Multiply, } } | [] |
|
EEnvTestWeight::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | namespace EEnvTestWeight { enum Type { None, Square, Inverse, Unused, Constant, Skip, } } | [] |
|
EEnvTraceShape::Type | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | namespace EEnvTraceShape { enum Type { Line, Box, Sphere, Capsule, } } | [] |
|
FAIDynamicParam::GenerateConfigurableParamsFromNamedValues | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | static void GenerateConfigurableParamsFromNamedValues ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & QueryOwner, [TArray](API\Runtime\Core\Containers\TArray)< [FAIDynamicParam](API\Runtime\AIModule\EnvironmentQuery\FAIDynamicParam) > & OutQueryConfig, [TArray](API\Runtime\Core\Containers\TArray)< [FEnvNamedValue](API\Runtime\AIModule\EnvironmentQuery\FEnvNamedValue) > & InQueryParams ) | [] |
|
FAIDynamicParam::ConfigureBBKey | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | void ConfigureBBKey ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & QueryOwner ) | [] |
|
FAIDynamicParam::FAIDynamicParam | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | FAIDynamicParam() | [] |
|
FAIDynamicParam | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | struct FAIDynamicParam | [
{
"type": "FBlackboardKeyS...",
"name": "BBKey",
"description": ""
},
{
"type": "FName",
"name": "ParamName",
"description": ""
},
{
"type": "EAIParamType",
"name": "ParamType",
"description": ""
},
{
"type": "float",
"name": "Value",
"description": ""
}
] |
|
FDebugHelper::FDebugHelper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h | AIModule | FDebugHelper() | [] |
|
FDebugHelper::FDebugHelper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h | AIModule | FDebugHelper ( FVector Loc, float R ) | [] |
|
FDebugHelper::FDebugHelper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h | AIModule | FDebugHelper ( FVector Loc, float R, const [FString](API\Runtime\Core\Containers\FString) & Desc ) | [] |
|
FDebugHelper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h | Struct filled while collecting data (to store additional debug data needed to display per rendered item) | AIModule | struct FDebugHelper | [
{
"type": "FString",
"name": "AdditionalInformation",
"description": ""
},
{
"type": "float",
"name": "FailedScore",
"description": ""
},
{
"type": "int32",
"name": "FailedTestIndex",
"description": ""
},
{
"type": "FVector",
"name": "Location",
"description": ""
},
{
"type": "float",
"name": "Radius",
"description": ""
}
] |
FEnvDirection::ToText | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | [FText](API\Runtime\Core\Internationalization\FText) ToText() const | [] |
|
FEnvDirection | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | struct FEnvDirection | [
{
"type": "TEnumAsByte<EE...",
"name": "DirMode",
"description": "Defines direction of second line used by test"
},
{
"type": "TSubclassOf<UE...",
"name": "LineFrom",
"description": "Line: start context"
},
{
"type": "TSubclassOf<UE...",
"name": "LineTo",
"description": "Line: finish context"
},
{
"type": "TSubclassOf<UE...",
"name": "Rotation",
"description": "Rotation: direction context"
}
] |
|
FEnvNamedValue::FEnvNamedValue | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | FEnvNamedValue() | [] |
|
FEnvNamedValue | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | struct FEnvNamedValue | [
{
"type": "FName",
"name": "ParamName",
"description": ""
},
{
"type": "EAIParamType",
"name": "ParamType",
"description": ""
},
{
"type": "float",
"name": "Value",
"description": ""
}
] |
|
FEnvOverlapData::FEnvOverlapData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | FEnvOverlapData() | [] |
|
FEnvOverlapData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | struct FEnvOverlapData | [
{
"type": "uint32: 1",
"name": "bOnlyBlockingHits",
"description": "If set, overlap will look only for blocking hits"
},
{
"type": "uint32: 1",
"name": "bOverlapComplex",
"description": "If set, overlap will run on complex collisions"
},
{
"type": "uint32: 1",
"name": "bSkipOverlapQuerier",
"description": "If set, overlap will skip querier context hits"
},
{
"type": "float",
"name": "ExtentX",
"description": "Shape parameter for overlap"
},
{
"type": "float",
"name": "ExtentY",
"description": "Shape parameter for overlap"
},
{
"type": "float",
"name": "ExtentZ",
"description": "Shape parameter for overlap"
},
{
"type": "TEnumAsByte< en...",
"name": "OverlapChannel",
"description": "Geometry trace channel used for overlap"
},
{
"type": "TEnumAsByte<EE...",
"name": "OverlapShape",
"description": "Shape used for geometry overlap"
},
{
"type": "",
"name": "Tooltip",
"description": ""
}
] |
|
FEnvQueryContextData::FEnvQueryContextData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | FEnvQueryContextData() | [] |
|
FEnvQueryContextData::GetAllocatedSize | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | uint32 GetAllocatedSize() const | [] |
|
FEnvQueryContextData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | struct FEnvQueryContextData | [
{
"type": "int32",
"name": "NumValues",
"description": "Number of stored values"
},
{
"type": "TArray< uint8 >",
"name": "RawData",
"description": "Data of stored values"
},
{
"type": "TSubclassOf<UE...",
"name": "ValueType",
"description": "Type of context values"
}
] |
|
FEnvQueryDebugData::PrepareOption | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | void PrepareOption ( const [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const [TArray](API\Runtime\Core\Containers\TArray)< [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator) * > & Generators, const int32 NumTests ) | [] |
|
FEnvQueryDebugData::FEnvQueryDebugData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | FEnvQueryDebugData() | [] |
|
FEnvQueryDebugData::Store | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | void Store ( const [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const float ExecutionTime, const bool bStepDone ) | [] |
|
FEnvQueryDebugData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | struct FEnvQueryDebugData : public [FEnvQueryDebugProfileData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryDebugProfileData) | [
{
"type": "uint32: 1",
"name": "bSingleItemResult",
"description": "Indicates the query was run in a single-item mode and that it has been found"
},
{
"type": "int32",
"name": "CurrentOptionGeneratorIdx",
"description": "Composite generator can be counted correctly"
},
{
"type": "TArray<FEnvQue...",
"name": "DebugItemDetails",
"description": ""
},
{
"type": "TArray<FEnvQue...",
"name": "DebugItems",
"description": ""
},
{
"type": "TArray<FString...",
"name": "PerformedTestNames",
"description": ""
},
{
"type": "TArray< uint8 >",
"name": "RawData",
"description": ""
}
] |
|
FEnvQueryDebugProfileData::Add | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | void Add ( const [FEnvQueryDebugProfileData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryDebugProfileData) & Other ) | [] |
|
FEnvQueryDebugProfileData::FOptionData::FOptionData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | FOptionData&40;&41; | [] |
|
FOptionData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | Setup data | AIModule | struct FOptionData | [
{
"type": "TArray<FName>",
"name": "GeneratorNames",
"description": ""
},
{
"type": "int32",
"name": "NumGenerators",
"description": ""
},
{
"type": "int32",
"name": "OptionIdx",
"description": ""
},
{
"type": "TArray< int32 >",
"name": "TestIndices",
"description": ""
}
] |
FOptionStat | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | Runtime stats, can be merged | AIModule | struct FOptionStat | [
{
"type": "int32",
"name": "NumRuns",
"description": ""
},
{
"type": "TArray<FStep>",
"name": "StepData",
"description": ""
}
] |
FEnvQueryDebugProfileData::FOptionStat::FOptionStat | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | FOptionStat&40;&41; | [] |
|
FEnvQueryDebugProfileData::FStep::FStep | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | FStep&40;&41; | [] |
|
FStep | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | struct FStep | [
{
"type": "float",
"name": "ExecutionTime",
"description": ""
},
{
"type": "int32",
"name": "NumProcessedItems",
"description": ""
}
] |
|
FEnvQueryDebugProfileData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | struct FEnvQueryDebugProfileData | [
{
"type": "TArray<FOption...",
"name": "OptionData",
"description": ""
},
{
"type": "TArray<FOption...",
"name": "OptionStats",
"description": ""
}
] |
|
FEnvQueryInstance::AddItemData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | template<typename TypeItem> void AddItemData ( typename TypeItem::FValueType ItemValue ) | [] |
|
FEnvQueryInstance::AddItemData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AddItemData specialization for arrays if values | AIModule | template<typename TypeItem> void AddItemData ( [TArray](API\Runtime\Core\Containers\TArray)< typename TypeItem::FValueType > & ItemCollection ) | [] |
FEnvQueryInstance::AddItemData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | template<typename TypeItem, typename TypeValue> void AddItemData ( TypeValue ItemValue ) | [] |
|
FEnvQueryInstance::AddItemData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h | A specialization to support saving locations with navigation data already gathered | AIModule | template<> void AddItemData ( FVector ItemValue ) | [] |
FEnvQueryInstance::AddItemData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | template<typename TypeItem, typename TypeValue> void AddItemData ( [TArray](API\Runtime\Core\Containers\TArray)< TypeValue > & ItemCollection ) | [] |
|
FEnvQueryInstance::AddItemData | /Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_Point.cpp | AIModule | template<> void AddItemData ( FVector ItemValue ) | [] |
|
bDebuggingInfoEnabled | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | static bool bDebuggingInfoEnabled = true; | [] |
|
FEnvQueryInstance::CanBatchTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | Check if current test can batch its calculations | AIModule | bool CanBatchTest() const | [] |
FEnvQueryInstance::DecStats | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | void DecStats() | [] |
|
FEnvQueryInstance::ExecuteOneStep | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | Execute single step of query | AIModule | void ExecuteOneStep ( double TimeLimit ) | [] |
FEnvQueryInstance::FConstItemIterator::GetIndex | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | int32 GetIndex&40;&41; const | [] |
|
FEnvQueryInstance::FConstItemIterator::GetItemData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | uint8 &42; GetItemData&40;&41; | [] |
|
FEnvQueryInstance::FConstItemIterator::operator++ | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | void operator&43;&43;&40;&41; | [] |
|
FEnvQueryInstance::FConstItemIterator::operator bool | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | operator bool&40;&41; const | [] |
|
FEnvQueryInstance::FConstItemIterator::FConstItemIterator | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | FConstItemIterator &40; FEnvQueryInstance & QueryInstance, int32 StartingItemIndex &41; | [] |
|
FEnvQueryInstance::FinalizeGeneration | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | Prepare item data after generator has finished | AIModule | void FinalizeGeneration() | [] |
FConstItemIterator | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | Note that this iterator is for read-only purposes. Please useFItemIteratorfor regular item iteration while performing EQS testing and scoring | AIModule | struct FConstItemIterator | [
{
"type": "int32",
"name": "CurrentItem",
"description": ""
},
{
"type": "FEnvQueryInstan...",
"name": "Instance",
"description": ""
}
] |
FEnvQueryInstance::FinalizeTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | Update costs and flags after test has finished | AIModule | void FinalizeTest() | [] |
FEnvQueryInstance::FinalizeQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | Final pass on items of finished query | AIModule | void FinalizeQuery() | [] |
FEnvQueryInstance::FItemIterator::CheckItemPassed | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | void CheckItemPassed&40;&41; | [] |
|
FEnvQueryInstance::FItemIterator::HandleFailedTestResult | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | void HandleFailedTestResult&40;&41; | [] |
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FEnvQueryInstance::FItemIterator::ForceItemState | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | Force state and score of item Any following SetScore calls for current item will be ignored | AIModule | void ForceItemState &40; const EEnvItemStatus::Type InStatus, const float Score &41; | [] |
FEnvQueryInstance::FItemIterator::IgnoreTimeLimit | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | Disables time slicing for this iterator, use with caution! | AIModule | FItemIterator & IgnoreTimeLimit&40;&41; | [] |
FEnvQueryInstance::FItemIterator::InitItemScore | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | void InitItemScore&40;&41; | [] |
|
FEnvQueryInstance::FItemIterator::operator bool | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | operator bool&40;&41; const | [] |
|
FEnvQueryInstance::FItemIterator::operator++ | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | void operator&43;&43;&40;&41; | [] |
|
FEnvQueryInstance::FItemIterator::SetScore | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | Filter and score an item - used by tests working on float values (can be called multiple times for single item when processing contexts with multiple entries) NOTE: The Score is the raw score, before clamping, normalizing, and multiplying by weight. The FilterMin and FilterMax values are ONLY used for filtering (if any). | AIModule | void SetScore &40; EEnvTestPurpose::Type TestPurpose, EEnvTestFilterType::Type FilterType, float Score, float FilterMin, float FilterMax &41; | [] |
FEnvQueryInstance::FItemIterator::SetScore | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | Filter and score an item - used by tests working on bool values (can be called multiple times for single item when processing contexts with multiple entries) | AIModule | void SetScore &40; EEnvTestPurpose::Type TestPurpose, EEnvTestFilterType::Type FilterType, bool bScore, bool bExpected &41; | [] |
FEnvQueryInstance::FItemIterator::SetScoreInternal | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | void SetScoreInternal &40; float Score &41; | [] |
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