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AEQSTestingPawn::OnEditorSelectionChanged
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
AIModule
static void OnEditorSelectionChanged ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewSelection )
[]
AEQSTestingPawn::OnPropertyChanged
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
AIModule
void OnPropertyChanged ( const [FName](API\Runtime\Core\UObject\FName) PropName )
[]
AEQSTestingPawn::PostEditChangeProperty
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
Called when a property on this object has been modified externally
AIModule
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
AEQSTestingPawn::PostEditMove
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
Called after an actor has been moved in the editor
AIModule
virtual void PostEditMove ( bool bFinished )
[]
AEQSTestingPawn::PostLoad
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
AIModule
virtual void PostLoad()
[]
AEQSTestingPawn::PostTransacted
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
Unlike PostEditUndo (which is called for any object in the transaction), this is only called on objects that are actually changed by the transaction.
AIModule
virtual void PostTransacted ( const [FTransactionObjectEvent](API\Runtime\CoreUObject\Misc\FTransactionObjectEvent) & TransactionEvent )
[]
AEQSTestingPawn::RunEQSQuery
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
AIModule
void RunEQSQuery()
[]
AEQSTestingPawn::Reset
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
Reset actor to initial state - used when restarting level without reloading.
AIModule
virtual void Reset()
[]
AEQSTestingPawn::TickActor
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
This pawn class spawns its controller in PostInitProperties to have it available in editor mode
AIModule
virtual void TickActor ( float DeltaTime, enum ELevelTick TickType, [FActorTickFunction](API\Runtime\Engine\Engine\FActorTickFunction) & ThisTickFunction )
[]
AEQSTestingPawn::UpdateDrawing
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
AIModule
void UpdateDrawing()
[]
AEQSTestingPawn::AEQSTestingPawn
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
AIModule
AEQSTestingPawn ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
AEQSTestingPawn
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h
AIModule
class AEQSTestingPawn : public [ACharacter](API\Runtime\Engine\GameFramework\ACharacter), public [IEQSQueryResultSourceInterface](API\Runtime\AIModule\EnvironmentQuery\IEQSQueryResultSourceInterface)
[ { "type": "uint32: 1", "name": "bDrawFailedItems", "description": "" }, { "type": "uint32: 1", "name": "bDrawLabels", "description": "" }, { "type": "uint32: 1", "name": "bReRunQueryOnlyOnFinishedMove", "description": "" }, { "type": "uint32: 1", "name": "bShouldBeVisibleInGame", "description": "" }, { "type": "uint32: 1", "name": "bTickDuringGame", "description": "" }, { "type": "EEnvQueryHightl...", "name": "HighlightMode", "description": "" }, { "type": "FNavAgentProper...", "name": "NavAgentProperties", "description": "" }, { "type": "TArray<FAIDyna...", "name": "QueryConfig", "description": "" }, { "type": "TEnumAsByte<EE...", "name": "QueryingMode", "description": "" }, { "type": "TSharedPtr<FEn...", "name": "QueryInstance", "description": "" }, { "type": "TArray<FEnvNam...", "name": "QueryParams", "description": "Optional parameters for query" }, { "type": "TObjectPtr<UEn...", "name": "QueryTemplate", "description": "" }, { "type": "TArray<FEnvQue...", "name": "StepResults", "description": "" }, { "type": "int32", "name": "StepToDebugDraw", "description": "" }, { "type": "float", "name": "TimeLimitPerStep", "description": "" } ]
ECallMode
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
AIModule
enum ECallMode { InvalidCallMode, SingleActor, SingleLocation, ActorSet, LocationSet, }
[]
UEnvQueryContext_BlueprintBase::GetWorld
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
We need to implementGetWorld()so that blueprint functions which use a hidden WorldContextObject* will work properly.
AIModule
virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const
[]
UEnvQueryContext_BlueprintBase::ProvideActorsSet
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
AIModule
void ProvideActorsSet ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * QuerierObject, [AActor](API\Runtime\Engine\GameFramework\AActor) * QuerierActor, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ResultingActorsSet ) const
[]
UEnvQueryContext_BlueprintBase::ProvideContext
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
AIModule
virtual void ProvideContext ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData ) const
[]
UEnvQueryContext_BlueprintBase::ProvideLocationsSet
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
AIModule
void ProvideLocationsSet ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * QuerierObject, [AActor](API\Runtime\Engine\GameFramework\AActor) * QuerierActor, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ResultingLocationSet ) const
[]
UEnvQueryContext_BlueprintBase::ProvideSingleActor
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
AIModule
void ProvideSingleActor ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * QuerierObject, [AActor](API\Runtime\Engine\GameFramework\AActor) * QuerierActor, [AActor](API\Runtime\Engine\GameFramework\AActor) *& ResultingActor ) const
[]
UEnvQueryContext_BlueprintBase::UEnvQueryContext_BlueprintBase
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
AIModule
UEnvQueryContext_BlueprintBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryContext_BlueprintBase::ProvideSingleLocation
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
AIModule
void ProvideSingleLocation ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * QuerierObject, [AActor](API\Runtime\Engine\GameFramework\AActor) * QuerierActor, FVector & ResultingLocation ) const
[]
UEnvQueryContext_BlueprintBase
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h
AIModule
class UEnvQueryContext_BlueprintBase : public [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext)
[ { "type": "ECallMode", "name": "CallMode", "description": "" } ]
UEnvQueryContext_Item::UEnvQueryContext_Item
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_Item.h
AIModule
UEnvQueryContext_Item ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryContext_Item
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_Item.h
AIModule
class UEnvQueryContext_Item : public [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext)
[]
UEnvQueryContext_Querier::ProvideContext
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_Querier.h
AIModule
virtual void ProvideContext ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData ) const
[]
UEnvQueryContext_Querier::UEnvQueryContext_Querier
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_Querier.h
AIModule
UEnvQueryContext_Querier ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryContext_Querier
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_Querier.h
AIModule
class UEnvQueryContext_Querier : public [UEnvQueryContext](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryContext)
[]
EEnvDirection::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
namespace EEnvDirection { enum Type { TwoPoints, Rotation, } }
[]
EEnvItemStatus::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
namespace EEnvItemStatus { enum Type { Passed, Failed, } }
[]
EEnvOverlapShape::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
namespace EEnvOverlapShape { enum Type { Box, Sphere, Capsule, } }
[]
EEnvQueryParam::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
namespace EEnvQueryParam { enum Type { Float, Int, Bool, } }
[]
EEnvQueryRunMode::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
namespace EEnvQueryRunMode { enum Type { SingleResult, RandomBest5Pct, RandomBest25Pct, AllMatching, } }
[]
EEnvQueryStatus::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
namespace EEnvQueryStatus { enum Type { Processing, Success, Failed, Aborted, OwnerLost, MissingParam, } }
[]
EEnvQueryTestClamping::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
namespace EEnvQueryTestClamping { enum Type { None, SpecifiedValue, FilterThreshold, } }
[]
EEnvQueryTrace::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
namespace EEnvQueryTrace { enum Type { None, Navigation, GeometryByChannel, GeometryByProfile, NavigationOverLedges, } }
[]
EEnvTestCost::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
namespace EEnvTestCost { enum Type { Low, Medium, High, } }
[]
EEnvTestFilterOperator::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
namespace EEnvTestFilterOperator { enum Type { AllPass, AnyPass, } }
[]
EEnvTestFilterType::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
namespace EEnvTestFilterType { enum Type { Minimum, Maximum, Range, Match, } }
[]
EEnvTestScoreEquation::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
namespace EEnvTestScoreEquation { enum Type { Linear, Square, InverseLinear, SquareRoot, Constant, } }
[]
EEnvTestPurpose::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
namespace EEnvTestPurpose { enum Type { Filter, Score, FilterAndScore, } }
[]
EEnvTestScoreOperator::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
namespace EEnvTestScoreOperator { enum Type { AverageScore, MinScore, MaxScore, Multiply, } }
[]
EEnvTestWeight::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
namespace EEnvTestWeight { enum Type { None, Square, Inverse, Unused, Constant, Skip, } }
[]
EEnvTraceShape::Type
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
namespace EEnvTraceShape { enum Type { Line, Box, Sphere, Capsule, } }
[]
FAIDynamicParam::GenerateConfigurableParamsFromNamedValues
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
static void GenerateConfigurableParamsFromNamedValues ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & QueryOwner, [TArray](API\Runtime\Core\Containers\TArray)< [FAIDynamicParam](API\Runtime\AIModule\EnvironmentQuery\FAIDynamicParam) > & OutQueryConfig, [TArray](API\Runtime\Core\Containers\TArray)< [FEnvNamedValue](API\Runtime\AIModule\EnvironmentQuery\FEnvNamedValue) > & InQueryParams )
[]
FAIDynamicParam::ConfigureBBKey
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
void ConfigureBBKey ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & QueryOwner )
[]
FAIDynamicParam::FAIDynamicParam
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
FAIDynamicParam()
[]
FAIDynamicParam
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
struct FAIDynamicParam
[ { "type": "FBlackboardKeyS...", "name": "BBKey", "description": "" }, { "type": "FName", "name": "ParamName", "description": "" }, { "type": "EAIParamType", "name": "ParamType", "description": "" }, { "type": "float", "name": "Value", "description": "" } ]
FDebugHelper::FDebugHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
FDebugHelper()
[]
FDebugHelper::FDebugHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
FDebugHelper ( FVector Loc, float R )
[]
FDebugHelper::FDebugHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
FDebugHelper ( FVector Loc, float R, const [FString](API\Runtime\Core\Containers\FString) & Desc )
[]
FDebugHelper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
Struct filled while collecting data (to store additional debug data needed to display per rendered item)
AIModule
struct FDebugHelper
[ { "type": "FString", "name": "AdditionalInformation", "description": "" }, { "type": "float", "name": "FailedScore", "description": "" }, { "type": "int32", "name": "FailedTestIndex", "description": "" }, { "type": "FVector", "name": "Location", "description": "" }, { "type": "float", "name": "Radius", "description": "" } ]
FEnvDirection::ToText
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
[FText](API\Runtime\Core\Internationalization\FText) ToText() const
[]
FEnvDirection
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
struct FEnvDirection
[ { "type": "TEnumAsByte<EE...", "name": "DirMode", "description": "Defines direction of second line used by test" }, { "type": "TSubclassOf<UE...", "name": "LineFrom", "description": "Line: start context" }, { "type": "TSubclassOf<UE...", "name": "LineTo", "description": "Line: finish context" }, { "type": "TSubclassOf<UE...", "name": "Rotation", "description": "Rotation: direction context" } ]
FEnvNamedValue::FEnvNamedValue
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
FEnvNamedValue()
[]
FEnvNamedValue
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
struct FEnvNamedValue
[ { "type": "FName", "name": "ParamName", "description": "" }, { "type": "EAIParamType", "name": "ParamType", "description": "" }, { "type": "float", "name": "Value", "description": "" } ]
FEnvOverlapData::FEnvOverlapData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
FEnvOverlapData()
[]
FEnvOverlapData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
struct FEnvOverlapData
[ { "type": "uint32: 1", "name": "bOnlyBlockingHits", "description": "If set, overlap will look only for blocking hits" }, { "type": "uint32: 1", "name": "bOverlapComplex", "description": "If set, overlap will run on complex collisions" }, { "type": "uint32: 1", "name": "bSkipOverlapQuerier", "description": "If set, overlap will skip querier context hits" }, { "type": "float", "name": "ExtentX", "description": "Shape parameter for overlap" }, { "type": "float", "name": "ExtentY", "description": "Shape parameter for overlap" }, { "type": "float", "name": "ExtentZ", "description": "Shape parameter for overlap" }, { "type": "TEnumAsByte< en...", "name": "OverlapChannel", "description": "Geometry trace channel used for overlap" }, { "type": "TEnumAsByte<EE...", "name": "OverlapShape", "description": "Shape used for geometry overlap" }, { "type": "", "name": "Tooltip", "description": "" } ]
FEnvQueryContextData::FEnvQueryContextData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
FEnvQueryContextData()
[]
FEnvQueryContextData::GetAllocatedSize
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
uint32 GetAllocatedSize() const
[]
FEnvQueryContextData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
struct FEnvQueryContextData
[ { "type": "int32", "name": "NumValues", "description": "Number of stored values" }, { "type": "TArray< uint8 >", "name": "RawData", "description": "Data of stored values" }, { "type": "TSubclassOf<UE...", "name": "ValueType", "description": "Type of context values" } ]
FEnvQueryDebugData::PrepareOption
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
void PrepareOption ( const [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const [TArray](API\Runtime\Core\Containers\TArray)< [UEnvQueryGenerator](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryGenerator) * > & Generators, const int32 NumTests )
[]
FEnvQueryDebugData::FEnvQueryDebugData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
FEnvQueryDebugData()
[]
FEnvQueryDebugData::Store
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
void Store ( const [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, const float ExecutionTime, const bool bStepDone )
[]
FEnvQueryDebugData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
struct FEnvQueryDebugData : public [FEnvQueryDebugProfileData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryDebugProfileData)
[ { "type": "uint32: 1", "name": "bSingleItemResult", "description": "Indicates the query was run in a single-item mode and that it has been found" }, { "type": "int32", "name": "CurrentOptionGeneratorIdx", "description": "Composite generator can be counted correctly" }, { "type": "TArray<FEnvQue...", "name": "DebugItemDetails", "description": "" }, { "type": "TArray<FEnvQue...", "name": "DebugItems", "description": "" }, { "type": "TArray<FString...", "name": "PerformedTestNames", "description": "" }, { "type": "TArray< uint8 >", "name": "RawData", "description": "" } ]
FEnvQueryDebugProfileData::Add
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
void Add ( const [FEnvQueryDebugProfileData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryDebugProfileData) & Other )
[]
FEnvQueryDebugProfileData::FOptionData::FOptionData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
FOptionData&40;&41;
[]
FOptionData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
Setup data
AIModule
struct FOptionData
[ { "type": "TArray<FName>", "name": "GeneratorNames", "description": "" }, { "type": "int32", "name": "NumGenerators", "description": "" }, { "type": "int32", "name": "OptionIdx", "description": "" }, { "type": "TArray< int32 >", "name": "TestIndices", "description": "" } ]
FOptionStat
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
Runtime stats, can be merged
AIModule
struct FOptionStat
[ { "type": "int32", "name": "NumRuns", "description": "" }, { "type": "TArray<FStep>", "name": "StepData", "description": "" } ]
FEnvQueryDebugProfileData::FOptionStat::FOptionStat
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
FOptionStat&40;&41;
[]
FEnvQueryDebugProfileData::FStep::FStep
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
FStep&40;&41;
[]
FStep
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
struct FStep
[ { "type": "float", "name": "ExecutionTime", "description": "" }, { "type": "int32", "name": "NumProcessedItems", "description": "" } ]
FEnvQueryDebugProfileData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
struct FEnvQueryDebugProfileData
[ { "type": "TArray<FOption...", "name": "OptionData", "description": "" }, { "type": "TArray<FOption...", "name": "OptionStats", "description": "" } ]
FEnvQueryInstance::AddItemData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
template<typename TypeItem> void AddItemData ( typename TypeItem::FValueType ItemValue )
[]
FEnvQueryInstance::AddItemData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AddItemData specialization for arrays if values
AIModule
template<typename TypeItem> void AddItemData ( [TArray](API\Runtime\Core\Containers\TArray)< typename TypeItem::FValueType > & ItemCollection )
[]
FEnvQueryInstance::AddItemData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
template<typename TypeItem, typename TypeValue> void AddItemData ( TypeValue ItemValue )
[]
FEnvQueryInstance::AddItemData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Items/EnvQueryItemType_Point.h
A specialization to support saving locations with navigation data already gathered
AIModule
template<> void AddItemData ( FVector ItemValue )
[]
FEnvQueryInstance::AddItemData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
template<typename TypeItem, typename TypeValue> void AddItemData ( [TArray](API\Runtime\Core\Containers\TArray)< TypeValue > & ItemCollection )
[]
FEnvQueryInstance::AddItemData
/Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_Point.cpp
AIModule
template<> void AddItemData ( FVector ItemValue )
[]
bDebuggingInfoEnabled
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
static bool bDebuggingInfoEnabled = true;
[]
FEnvQueryInstance::CanBatchTest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
Check if current test can batch its calculations
AIModule
bool CanBatchTest() const
[]
FEnvQueryInstance::DecStats
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
void DecStats()
[]
FEnvQueryInstance::ExecuteOneStep
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
Execute single step of query
AIModule
void ExecuteOneStep ( double TimeLimit )
[]
FEnvQueryInstance::FConstItemIterator::GetIndex
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
int32 GetIndex&40;&41; const
[]
FEnvQueryInstance::FConstItemIterator::GetItemData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
uint8 &42; GetItemData&40;&41;
[]
FEnvQueryInstance::FConstItemIterator::operator++
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
void operator&43;&43;&40;&41;
[]
FEnvQueryInstance::FConstItemIterator::operator bool
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
operator bool&40;&41; const
[]
FEnvQueryInstance::FConstItemIterator::FConstItemIterator
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
FConstItemIterator &40; FEnvQueryInstance & QueryInstance, int32 StartingItemIndex &41;
[]
FEnvQueryInstance::FinalizeGeneration
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
Prepare item data after generator has finished
AIModule
void FinalizeGeneration()
[]
FConstItemIterator
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
Note that this iterator is for read-only purposes. Please useFItemIteratorfor regular item iteration while performing EQS testing and scoring
AIModule
struct FConstItemIterator
[ { "type": "int32", "name": "CurrentItem", "description": "" }, { "type": "FEnvQueryInstan...", "name": "Instance", "description": "" } ]
FEnvQueryInstance::FinalizeTest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
Update costs and flags after test has finished
AIModule
void FinalizeTest()
[]
FEnvQueryInstance::FinalizeQuery
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
Final pass on items of finished query
AIModule
void FinalizeQuery()
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FEnvQueryInstance::FItemIterator::CheckItemPassed
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
void CheckItemPassed&40;&41;
[]
FEnvQueryInstance::FItemIterator::HandleFailedTestResult
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
void HandleFailedTestResult&40;&41;
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FEnvQueryInstance::FItemIterator::ForceItemState
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
Force state and score of item Any following SetScore calls for current item will be ignored
AIModule
void ForceItemState &40; const EEnvItemStatus::Type InStatus, const float Score &41;
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FEnvQueryInstance::FItemIterator::IgnoreTimeLimit
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
Disables time slicing for this iterator, use with caution!
AIModule
FItemIterator & IgnoreTimeLimit&40;&41;
[]
FEnvQueryInstance::FItemIterator::InitItemScore
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
void InitItemScore&40;&41;
[]
FEnvQueryInstance::FItemIterator::operator bool
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
operator bool&40;&41; const
[]
FEnvQueryInstance::FItemIterator::operator++
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
void operator&43;&43;&40;&41;
[]
FEnvQueryInstance::FItemIterator::SetScore
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
Filter and score an item - used by tests working on float values (can be called multiple times for single item when processing contexts with multiple entries) NOTE: The Score is the raw score, before clamping, normalizing, and multiplying by weight. The FilterMin and FilterMax values are ONLY used for filtering (if any).
AIModule
void SetScore &40; EEnvTestPurpose::Type TestPurpose, EEnvTestFilterType::Type FilterType, float Score, float FilterMin, float FilterMax &41;
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FEnvQueryInstance::FItemIterator::SetScore
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
Filter and score an item - used by tests working on bool values (can be called multiple times for single item when processing contexts with multiple entries)
AIModule
void SetScore &40; EEnvTestPurpose::Type TestPurpose, EEnvTestFilterType::Type FilterType, bool bScore, bool bExpected &41;
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FEnvQueryInstance::FItemIterator::SetScoreInternal
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
void SetScoreInternal &40; float Score &41;
[]