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UEnvQueryTest_Pathfinding::GetNavFilterClass | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | AIModule | virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UNavigationQueryFilter](API\Runtime\NavigationSystem\NavFilters\UNavigationQueryFilter) > GetNavFilterClass ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
|
UEnvQueryTest_Pathfinding::PostLoad | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | AIModule | virtual void PostLoad() | [] |
UEnvQueryTest_Pathfinding::RunTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | Function that does the actual work | AIModule | virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
UEnvQueryTest_Pathfinding::TestPathFrom | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | AIModule | bool TestPathFrom ( const FVector & ItemPos, const FVector & ContextPos, [EPathFindingMode::Type](API\Runtime\NavigationSystem\EPathFindingMode__Type) Mode, const [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) & NavData, [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) & NavSys, FSharedConstNavQueryFilter NavFilter, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * PathOwner ) const | [] |
|
UEnvQueryTest_Pathfinding::TestPathTo | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | AIModule | bool TestPathTo ( const FVector & ItemPos, const FVector & ContextPos, [EPathFindingMode::Type](API\Runtime\NavigationSystem\EPathFindingMode__Type) Mode, const [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) & NavData, [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) & NavSys, FSharedConstNavQueryFilter NavFilter, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * PathOwner ) const | [] |
|
UEnvQueryTest_Pathfinding::UEnvQueryTest_Pathfinding | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | AIModule | UEnvQueryTest_Pathfinding ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryTest_Pathfinding | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h | AIModule | class UEnvQueryTest_Pathfinding : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest) | [
{
"type": "TSubclassOf<UE...",
"name": "Context",
"description": "Context: other end of pathfinding test"
},
{
"type": "TSubclassOf<UN...",
"name": "FilterClass",
"description": "Navigation filter to use in pathfinding"
},
{
"type": "FAIDataProvider...",
"name": "PathFromContext",
"description": "Pathfinding direction"
},
{
"type": "FAIDataProvider...",
"name": "SkipUnreachable",
"description": "If set, items with failed path will be invalidated (PathCost, PathLength)"
},
{
"type": "TEnumAsByte<EE...",
"name": "TestMode",
"description": "Testing mode"
}
] |
|
UEnvQueryTest_PathfindingBatch::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_PathfindingBatch.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
|
UEnvQueryTest_PathfindingBatch::RunTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_PathfindingBatch.h | Function that does the actual work | AIModule | virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
UEnvQueryTest_PathfindingBatch::UEnvQueryTest_PathfindingBatch | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_PathfindingBatch.h | AIModule | UEnvQueryTest_PathfindingBatch ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryTest_PathfindingBatch | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_PathfindingBatch.h | AIModule | class UEnvQueryTest_PathfindingBatch : public [UEnvQueryTest_Pathfinding](API\Runtime\AIModule\EnvironmentQuery\Tests\UEnvQueryTest_Pathfinding) | [
{
"type": "FAIDataProvider...",
"name": "ScanRangeMultiplier",
"description": "Multiplier for max distance between point and context"
}
] |
|
UEnvQueryTest_Project::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Project.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
|
UEnvQueryTest_Project::RunTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Project.h | Function that does the actual work | AIModule | virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
UEnvQueryTest_Project::UEnvQueryTest_Project | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Project.h | AIModule | UEnvQueryTest_Project ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryTest_Project | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Project.h | Projects points on navigation or geometry, will modify value of projected items. Works only on item type: point | AIModule | class UEnvQueryTest_Project : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest) | [
{
"type": "FEnvTraceData",
"name": "ProjectionData",
"description": "Trace params"
}
] |
UEnvQueryTest_Random::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Random.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
|
UEnvQueryTest_Random::RunTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Random.h | Function that does the actual work | AIModule | virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
UEnvQueryTest_Random::UEnvQueryTest_Random | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Random.h | AIModule | UEnvQueryTest_Random ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryTest_Random | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Random.h | AIModule | class UEnvQueryTest_Random : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest) | [] |
|
FRunTraceSignature | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h | AIModule | typedef TBaseDelegate_SevenParams< bool, const FVector &, const FVector &, [AActor](API\Runtime\Engine\GameFramework\AActor) *, [UWorld](API\Runtime\Engine\Engine\UWorld) *, enum ECollisionChannel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) &, const FVector & > FRunTraceSignature | [] |
|
UEnvQueryTest_Trace::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
|
UEnvQueryTest_Trace::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
|
UEnvQueryTest_Trace::PostLoad | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | AIModule | virtual void PostLoad() | [] |
UEnvQueryTest_Trace::RunBoxTraceFrom | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h | AIModule | bool RunBoxTraceFrom ( const FVector & ItemPos, const FVector & ContextPos, [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const FVector & Extent ) | [] |
|
UEnvQueryTest_Trace::RunBoxTraceTo | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h | AIModule | bool RunBoxTraceTo ( const FVector & ItemPos, const FVector & ContextPos, [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const FVector & Extent ) | [] |
|
UEnvQueryTest_Trace::RunCapsuleTraceFrom | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h | AIModule | bool RunCapsuleTraceFrom ( const FVector & ItemPos, const FVector & ContextPos, [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const FVector & Extent ) | [] |
|
UEnvQueryTest_Trace::RunCapsuleTraceTo | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h | AIModule | bool RunCapsuleTraceTo ( const FVector & ItemPos, const FVector & ContextPos, [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const FVector & Extent ) | [] |
|
UEnvQueryTest_Trace::RunLineTraceFrom | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h | AIModule | bool RunLineTraceFrom ( const FVector & ItemPos, const FVector & ContextPos, [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const FVector & Extent ) | [] |
|
UEnvQueryTest_Trace::RunLineTraceTo | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h | AIModule | bool RunLineTraceTo ( const FVector & ItemPos, const FVector & ContextPos, [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const FVector & Extent ) | [] |
|
UEnvQueryTest_Trace::RunSphereTraceFrom | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h | AIModule | bool RunSphereTraceFrom ( const FVector & ItemPos, const FVector & ContextPos, [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const FVector & Extent ) | [] |
|
UEnvQueryTest_Trace::RunSphereTraceTo | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h | AIModule | bool RunSphereTraceTo ( const FVector & ItemPos, const FVector & ContextPos, [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const FVector & Extent ) | [] |
|
UEnvQueryTest_Trace::RunTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h | Function that does the actual work | AIModule | virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
UEnvQueryTest_Trace::UEnvQueryTest_Trace | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h | AIModule | UEnvQueryTest_Trace ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryTest_Trace | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h | AIModule | class UEnvQueryTest_Trace : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest) | [
{
"type": "TSubclassOf<UE...",
"name": "Context",
"description": "Context: other end of trace test"
},
{
"type": "FAIDataProvider...",
"name": "ContextHeightOffset",
"description": "Z offset from querier"
},
{
"type": "FAIDataProvider...",
"name": "ItemHeightOffset",
"description": "Z offset from item"
},
{
"type": "FEnvTraceData",
"name": "TraceData",
"description": "Trace data"
},
{
"type": "FAIDataProvider...",
"name": "TraceFromContext",
"description": "Trace direction"
}
] |
|
UEnvQueryTest_Volume::GetDescriptionDetails | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Volume.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const | [] |
|
UEnvQueryTest_Volume::GetDescriptionTitle | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Volume.h | AIModule | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const | [] |
|
UEnvQueryTest_Volume::RunTest | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Volume.h | Function that does the actual work | AIModule | virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
UEnvQueryTest_Volume::PostEditChangeProperty | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Volume.h | Called when a property on this object has been modified externally | AIModule | virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UEnvQueryTest_Volume::UEnvQueryTest_Volume | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Volume.h | AIModule | UEnvQueryTest_Volume ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryTest_Volume | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Volume.h | AIModule | class UEnvQueryTest_Volume : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest) | [] |
|
Value | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | enum &123; Value = true &125; | [] |
|
TIsZeroConstructType< FEnvQueryItem > | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h | AIModule | template<> struct TIsZeroConstructType< FEnvQueryItem > | [] |
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UEnvQuery::CollectQueryParams | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h | Gather all required named params | AIModule | void CollectQueryParams ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & QueryOwner, [TArray](API\Runtime\Core\Containers\TArray)< [FAIDynamicParam](API\Runtime\AIModule\EnvironmentQuery\FAIDynamicParam) > & NamedValues ) const | [] |
UEnvQuery::GetOptions | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h | AIModule | const [TArray](API\Runtime\Core\Containers\TArray)< [UEnvQueryOption](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryOption) * > & GetOptions() const | [] |
|
UEnvQuery::GetOptionsMutable | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h | AIModule | [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UEnvQueryOption](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryOption) > > & GetOptionsMutable() | [] |
|
UEnvQuery::GetQueryName | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h | AIModule | [FName](API\Runtime\Core\UObject\FName) GetQueryName() const | [] |
|
UEnvQuery::PostDuplicate | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h | Called after duplication & serialization and before PostLoad. Used to e.g. make sureUStaticMesh'sUModelgets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case. | AIModule | virtual void PostDuplicate ( bool bDuplicateForPIE ) | [] |
UEnvQuery::PostInitProperties | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened. | AIModule | virtual void PostInitProperties() | [] |
UEnvQuery::PostLoad | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h | QueryName patching up | AIModule | virtual void PostLoad() | [] |
UEnvQuery::PostRename | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h | Called at the end ofRename(), but only if the rename was actually carried out | AIModule | virtual void PostRename ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * OldOuter, const [FName](API\Runtime\Core\UObject\FName) OldName ) | [] |
UEnvQuery::UEnvQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h | AIModule | UEnvQuery ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h | AIModule | class UEnvQuery : public [UDataAsset](API\Runtime\Engine\Engine\UDataAsset) | [
{
"type": "TObjectPtr<UEd...",
"name": "EdGraph",
"description": "Graph for query"
},
{
"type": "TArray<TObject...",
"name": "Options",
"description": ""
},
{
"type": "FName",
"name": "QueryName",
"description": ""
}
] |
|
UEnvQueryContext::ProvideContext | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryContext.h | AIModule | virtual void ProvideContext ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData ) const | [] |
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UEnvQueryContext::UEnvQueryContext | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryContext.h | AIModule | UEnvQueryContext ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UEnvQueryContext | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryContext.h | AIModule | class UEnvQueryContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
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UEnvQueryDebugHelpers::BlobArrayToDebugData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h | AIModule | static void BlobArrayToDebugData ( const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & BlobArray, [EQSDebug::FQueryData](API\Runtime\AIModule\EnvironmentQuery\FQueryData) & EQSLocalData, bool bUseCompression ) | [] |
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UEnvQueryDebugHelpers::DebugDataToBlobArray | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h | AIModule | static void DebugDataToBlobArray ( [EQSDebug::FQueryData](API\Runtime\AIModule\EnvironmentQuery\FQueryData) & QueryData, [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & BlobArray, bool bUseCompression ) | [] |
|
UEnvQueryDebugHelpers::LogQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h | AIModule | static void LogQuery ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & Query, const [FLogCategoryBase](API\Runtime\Core\Logging\FLogCategoryBase) & Category, [ELogVerbosity::Type](API\Runtime\Core\Logging\ELogVerbosity__Type) Verbosity ) | [] |
|
UEnvQueryDebugHelpers::LogQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h | AIModule | static void LogQuery ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & Query, const [FName](API\Runtime\Core\UObject\FName) & CategoryName, [ELogVerbosity::Type](API\Runtime\Core\Logging\ELogVerbosity__Type) Verbosity ) | [] |
|
UEnvQueryDebugHelpers::QueryToBlobArray | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h | AIModule | static void QueryToBlobArray ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & Query, [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & BlobArray, bool bUseCompression ) | [] |
|
UEnvQueryDebugHelpers::QueryToDebugData | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h | AIModule | static void QueryToDebugData ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & Query, [EQSDebug::FQueryData](API\Runtime\AIModule\EnvironmentQuery\FQueryData) & EQSLocalData, int32 MaxItemsToStore ) | [] |
|
UEnvQueryDebugHelpers | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h | AIModule | class UEnvQueryDebugHelpers : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
|
UEnvQueryGenerator::GenerateItems | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryGenerator.h | AIModule | virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const | [] |
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UEnvQueryGenerator::IsValidGenerator | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryGenerator.h | AIModule | virtual bool IsValidGenerator() const | [] |
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UEnvQueryGenerator::PostLoad | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryGenerator.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | AIModule | virtual void PostLoad() | [] |
UEnvQueryGenerator::UpdateNodeVersion | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryGenerator.h | AIModule | virtual void UpdateNodeVersion() | [] |
|
UEnvQueryGenerator::UEnvQueryGenerator | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryGenerator.h | AIModule | UEnvQueryGenerator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryGenerator | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryGenerator.h | AIModule | class UEnvQueryGenerator : public [UEnvQueryNode](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryNode) | [
{
"type": "uint32: 1",
"name": "bAutoSortTests",
"description": "If set, tests will be automatically sorted for best performance before running query"
},
{
"type": "TSubclassOf<UE...",
"name": "ItemType",
"description": "Type of generated items"
},
{
"type": "FString",
"name": "OptionName",
"description": ""
}
] |
|
FEQSQueryDoneSignature | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h | AIModule | class FEQSQueryDoneSignature | [] |
|
UEnvQueryInstanceBlueprintWrapper::GetItemScore | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h | AIModule | float GetItemScore ( int32 ItemIndex ) const | [] |
|
UEnvQueryInstanceBlueprintWrapper::GetOnQueryFinishedEvent | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h | AIModule | [FEQSQueryDoneSignature](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryInstanceBlueprintWrappe-\FEQSQueryDoneSig-) & GetOnQueryFinishedEvent() | [] |
|
UEnvQueryInstanceBlueprintWrapper::GetQueryInstance | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h | IEQSQueryResultSourceInterfacefunction. Returns the Query Instance. | AIModule | virtual const [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) * GetQueryInstance() const | [] |
UEnvQueryInstanceBlueprintWrapper::GetQueryResult | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h | IEQSQueryResultSourceInterfacefunction. Returns the Query Result. | AIModule | virtual const [FEnvQueryResult](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryResult) * GetQueryResult() const | [] |
UEnvQueryInstanceBlueprintWrapper::GetQueryResultsAsActors | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h | Outputs an array filled with resulting actors. Note that it makes sense only if ItemType is a EnvQueryItemType_ActorBase-derived type. Returns false if there is no valid result. | AIModule | bool GetQueryResultsAsActors ( [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ResultActors ) const | [] |
UEnvQueryInstanceBlueprintWrapper::GetQueryResultsAsLocations | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h | Outputs an array of locations generated by the query. If the query generated Actors the the array is filled with their locations. Returns false if there is no valid result. | AIModule | bool GetQueryResultsAsLocations ( [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ResultLocations ) const | [] |
UEnvQueryInstanceBlueprintWrapper::OnQueryFinished | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h | AIModule | void OnQueryFinished ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryResult](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryResult) > Result ) | [] |
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UEnvQueryInstanceBlueprintWrapper::IsSupportedForNetworking | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h | IsSupportedForNetworking means an object can be referenced over the network | AIModule | virtual bool IsSupportedForNetworking() const | [] |
UEnvQueryInstanceBlueprintWrapper::SetInstigator | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h | AIModule | void SetInstigator ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) | [] |
|
UEnvQueryInstanceBlueprintWrapper::RunQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h | AIModule | void RunQuery ( const [EEnvQueryRunMode::Type](API\Runtime\AIModule\EnvironmentQuery\EEnvQueryRunMode__Type) InRunMode, [FEnvQueryRequest](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryRequest) & QueryRequest ) | [] |
|
UEnvQueryInstanceBlueprintWrapper::SetNamedParam | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h | AIModule | void SetNamedParam ( [FName](API\Runtime\Core\UObject\FName) ParamName, float Value ) | [] |
|
UEnvQueryInstanceBlueprintWrapper::UEnvQueryInstanceBlueprintWrapper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h | AIModule | UEnvQueryInstanceBlueprintWrapper ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UEnvQueryInstanceBlueprintWrapper | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h | AIModule | class UEnvQueryInstanceBlueprintWrapper : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IEQSQueryResultSourceInterface](API\Runtime\AIModule\EnvironmentQuery\IEQSQueryResultSourceInterface) | [
{
"type": "",
"name": "DeprecationMessage",
"description": "DEPRECATED! Use GetQueryResultsAsActors instead."
},
{
"type": "FWeakObjectPtr",
"name": "Instigator",
"description": ""
},
{
"type": "TSubclassOf<UE...",
"name": "ItemType",
"description": ""
},
{
"type": "FEQSQueryDoneSi...",
"name": "OnQueryFinishedEvent",
"description": ""
},
{
"type": "int32",
"name": "OptionIndex",
"description": "Index of query option, that generated items"
},
{
"type": "int32",
"name": "QueryID",
"description": ""
},
{
"type": "TSharedPtr<FEn...",
"name": "QueryInstance",
"description": ""
},
{
"type": "TSharedPtr<FEn...",
"name": "QueryResult",
"description": ""
},
{
"type": "EEnvQueryRunMod...",
"name": "RunMode",
"description": ""
}
] |
|
UEnvQueryManager::AbortQuery | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Aborts specific query | AIModule | bool AbortQuery ( int32 RequestID ) | [] |
bAllowEQSTimeSlicing | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | static bool bAllowEQSTimeSlicing = true; | [] |
|
UEnvQueryManager::Configure | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Configure config variables during runtime | AIModule | void Configure ( const [FEnvQueryManagerConfig](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryManagerConfig) & NewConfig ) | [] |
UEnvQueryManager::CreateQueryInstance | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Create new instance, using cached data is possible | AIModule | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > CreateQueryInstance ( const [UEnvQuery](API\Runtime\AIModule\EnvironmentQuery\UEnvQuery) * Template, [EEnvQueryRunMode::Type](API\Runtime\AIModule\EnvironmentQuery\EEnvQueryRunMode__Type) RunMode ) | [] |
DebuggerStats | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | static [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FEQSDebugger::FStatsInfo](API\Runtime\AIModule\EnvironmentQuery\FEQSDebugger\FStatsInfo) > DebuggerStats; | [] |
|
UEnvQueryManager::Exec_Dev | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Implementation of Exec that is only called in non-shipping targets | AIModule | virtual bool Exec_Dev ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const TCHAR * Cmd, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar ) | [] |
UEnvQueryManager::FindNamedParam | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Find value of named param stored with active query | AIModule | float FindNamedParam ( int32 QueryId, [FName](API\Runtime\Core\UObject\FName) ParamName ) const | [] |
UEnvQueryManager::FindQueryInstance | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > FindQueryInstance ( const int32 QueryID ) | [] |
|
UEnvQueryManager::FindQueryTemplate | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | FindsUEnvQuerymatching QueryName by first looking at instantiated queries (from InstanceCache) falling back to looking up allUEnvQueryand testing their name | AIModule | [UEnvQuery](API\Runtime\AIModule\EnvironmentQuery\UEnvQuery) * FindQueryTemplate ( const [FString](API\Runtime\Core\Containers\FString) & QueryName ) const | [] |
UEnvQueryManager::FinishDestroy | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Cleanup hooks for map loading | AIModule | virtual void FinishDestroy() | [] |
UEnvQueryManager::GetCurrent | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | static [UEnvQueryManager](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryManager) * GetCurrent ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World ) | [] |
|
UEnvQueryManager::GetDebugger | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | [FEQSDebugger](API\Runtime\AIModule\EnvironmentQuery\FEQSDebugger) & GetDebugger() | [] |
|
UEnvQueryManager::GetCurrent | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | static [UEnvQueryManager](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryManager) * GetCurrent ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject ) | [] |
|
UEnvQueryManager::GetStatId | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Return the stat id to use for this tickable | AIModule | virtual [TStatId](API\Runtime\Core\Stats\TStatId) GetStatId() const | [] |
UEnvQueryManager::NotifyAssetUpdate | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | AIModule | static void NotifyAssetUpdate ( [UEnvQuery](API\Runtime\AIModule\EnvironmentQuery\UEnvQuery) * Query ) | [] |
|
UEnvQueryManager::PostInitProperties | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened. | AIModule | virtual void PostInitProperties() | [] |
UEnvQueryManager::OnWorldCleanup | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Fail all running queries on cleaning the world | AIModule | virtual void OnWorldCleanup() | [] |
UEnvQueryManager::IsTickableInEditor | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h | Used to determine whether the object should be ticked in the editor. Defaults to false since that is the previous behavior.
true if this tickable object can be ticked in the editor | AIModule | virtual bool IsTickableInEditor() const | [] |
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