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UEnvQueryTest_Pathfinding::GetNavFilterClass
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
AIModule
virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UNavigationQueryFilter](API\Runtime\NavigationSystem\NavFilters\UNavigationQueryFilter) > GetNavFilterClass ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryTest_Pathfinding::PostLoad
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
AIModule
virtual void PostLoad()
[]
UEnvQueryTest_Pathfinding::RunTest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
Function that does the actual work
AIModule
virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryTest_Pathfinding::TestPathFrom
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
AIModule
bool TestPathFrom ( const FVector & ItemPos, const FVector & ContextPos, [EPathFindingMode::Type](API\Runtime\NavigationSystem\EPathFindingMode__Type) Mode, const [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) & NavData, [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) & NavSys, FSharedConstNavQueryFilter NavFilter, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * PathOwner ) const
[]
UEnvQueryTest_Pathfinding::TestPathTo
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
AIModule
bool TestPathTo ( const FVector & ItemPos, const FVector & ContextPos, [EPathFindingMode::Type](API\Runtime\NavigationSystem\EPathFindingMode__Type) Mode, const [ANavigationData](API\Runtime\NavigationSystem\ANavigationData) & NavData, [UNavigationSystemV1](API\Runtime\NavigationSystem\UNavigationSystemV1) & NavSys, FSharedConstNavQueryFilter NavFilter, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * PathOwner ) const
[]
UEnvQueryTest_Pathfinding::UEnvQueryTest_Pathfinding
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
AIModule
UEnvQueryTest_Pathfinding ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryTest_Pathfinding
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h
AIModule
class UEnvQueryTest_Pathfinding : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest)
[ { "type": "TSubclassOf<UE...", "name": "Context", "description": "Context: other end of pathfinding test" }, { "type": "TSubclassOf<UN...", "name": "FilterClass", "description": "Navigation filter to use in pathfinding" }, { "type": "FAIDataProvider...", "name": "PathFromContext", "description": "Pathfinding direction" }, { "type": "FAIDataProvider...", "name": "SkipUnreachable", "description": "If set, items with failed path will be invalidated (PathCost, PathLength)" }, { "type": "TEnumAsByte<EE...", "name": "TestMode", "description": "Testing mode" } ]
UEnvQueryTest_PathfindingBatch::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_PathfindingBatch.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryTest_PathfindingBatch::RunTest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_PathfindingBatch.h
Function that does the actual work
AIModule
virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryTest_PathfindingBatch::UEnvQueryTest_PathfindingBatch
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_PathfindingBatch.h
AIModule
UEnvQueryTest_PathfindingBatch ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryTest_PathfindingBatch
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_PathfindingBatch.h
AIModule
class UEnvQueryTest_PathfindingBatch : public [UEnvQueryTest_Pathfinding](API\Runtime\AIModule\EnvironmentQuery\Tests\UEnvQueryTest_Pathfinding)
[ { "type": "FAIDataProvider...", "name": "ScanRangeMultiplier", "description": "Multiplier for max distance between point and context" } ]
UEnvQueryTest_Project::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Project.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryTest_Project::RunTest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Project.h
Function that does the actual work
AIModule
virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryTest_Project::UEnvQueryTest_Project
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Project.h
AIModule
UEnvQueryTest_Project ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryTest_Project
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Project.h
Projects points on navigation or geometry, will modify value of projected items. Works only on item type: point
AIModule
class UEnvQueryTest_Project : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest)
[ { "type": "FEnvTraceData", "name": "ProjectionData", "description": "Trace params" } ]
UEnvQueryTest_Random::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Random.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryTest_Random::RunTest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Random.h
Function that does the actual work
AIModule
virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryTest_Random::UEnvQueryTest_Random
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Random.h
AIModule
UEnvQueryTest_Random ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryTest_Random
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Random.h
AIModule
class UEnvQueryTest_Random : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest)
[]
FRunTraceSignature
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h
AIModule
typedef TBaseDelegate_SevenParams< bool, const FVector &, const FVector &, [AActor](API\Runtime\Engine\GameFramework\AActor) *, [UWorld](API\Runtime\Engine\Engine\UWorld) *, enum ECollisionChannel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) &, const FVector & > FRunTraceSignature
[]
UEnvQueryTest_Trace::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryTest_Trace::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryTest_Trace::PostLoad
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
AIModule
virtual void PostLoad()
[]
UEnvQueryTest_Trace::RunBoxTraceFrom
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h
AIModule
bool RunBoxTraceFrom ( const FVector & ItemPos, const FVector & ContextPos, [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const FVector & Extent )
[]
UEnvQueryTest_Trace::RunBoxTraceTo
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h
AIModule
bool RunBoxTraceTo ( const FVector & ItemPos, const FVector & ContextPos, [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const FVector & Extent )
[]
UEnvQueryTest_Trace::RunCapsuleTraceFrom
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h
AIModule
bool RunCapsuleTraceFrom ( const FVector & ItemPos, const FVector & ContextPos, [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const FVector & Extent )
[]
UEnvQueryTest_Trace::RunCapsuleTraceTo
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h
AIModule
bool RunCapsuleTraceTo ( const FVector & ItemPos, const FVector & ContextPos, [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const FVector & Extent )
[]
UEnvQueryTest_Trace::RunLineTraceFrom
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h
AIModule
bool RunLineTraceFrom ( const FVector & ItemPos, const FVector & ContextPos, [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const FVector & Extent )
[]
UEnvQueryTest_Trace::RunLineTraceTo
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h
AIModule
bool RunLineTraceTo ( const FVector & ItemPos, const FVector & ContextPos, [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const FVector & Extent )
[]
UEnvQueryTest_Trace::RunSphereTraceFrom
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h
AIModule
bool RunSphereTraceFrom ( const FVector & ItemPos, const FVector & ContextPos, [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const FVector & Extent )
[]
UEnvQueryTest_Trace::RunSphereTraceTo
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h
AIModule
bool RunSphereTraceTo ( const FVector & ItemPos, const FVector & ContextPos, [AActor](API\Runtime\Engine\GameFramework\AActor) * ItemActor, [UWorld](API\Runtime\Engine\Engine\UWorld) * World, enum ECollisionChannel Channel, const [FCollisionQueryParams](API\Runtime\Engine\FCollisionQueryParams) & Params, const FVector & Extent )
[]
UEnvQueryTest_Trace::RunTest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h
Function that does the actual work
AIModule
virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryTest_Trace::UEnvQueryTest_Trace
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h
AIModule
UEnvQueryTest_Trace ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryTest_Trace
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Trace.h
AIModule
class UEnvQueryTest_Trace : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest)
[ { "type": "TSubclassOf<UE...", "name": "Context", "description": "Context: other end of trace test" }, { "type": "FAIDataProvider...", "name": "ContextHeightOffset", "description": "Z offset from querier" }, { "type": "FAIDataProvider...", "name": "ItemHeightOffset", "description": "Z offset from item" }, { "type": "FEnvTraceData", "name": "TraceData", "description": "Trace data" }, { "type": "FAIDataProvider...", "name": "TraceFromContext", "description": "Trace direction" } ]
UEnvQueryTest_Volume::GetDescriptionDetails
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Volume.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionDetails() const
[]
UEnvQueryTest_Volume::GetDescriptionTitle
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Volume.h
AIModule
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescriptionTitle() const
[]
UEnvQueryTest_Volume::RunTest
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Volume.h
Function that does the actual work
AIModule
virtual void RunTest ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryTest_Volume::PostEditChangeProperty
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Volume.h
Called when a property on this object has been modified externally
AIModule
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UEnvQueryTest_Volume::UEnvQueryTest_Volume
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Volume.h
AIModule
UEnvQueryTest_Volume ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryTest_Volume
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Volume.h
AIModule
class UEnvQueryTest_Volume : public [UEnvQueryTest](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryTest)
[]
Value
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
enum &123; Value = true &125;
[]
TIsZeroConstructType< FEnvQueryItem >
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryTypes.h
AIModule
template<> struct TIsZeroConstructType< FEnvQueryItem >
[]
UEnvQuery::CollectQueryParams
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h
Gather all required named params
AIModule
void CollectQueryParams ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & QueryOwner, [TArray](API\Runtime\Core\Containers\TArray)< [FAIDynamicParam](API\Runtime\AIModule\EnvironmentQuery\FAIDynamicParam) > & NamedValues ) const
[]
UEnvQuery::GetOptions
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h
AIModule
const [TArray](API\Runtime\Core\Containers\TArray)< [UEnvQueryOption](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryOption) * > & GetOptions() const
[]
UEnvQuery::GetOptionsMutable
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h
AIModule
[TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UEnvQueryOption](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryOption) > > & GetOptionsMutable()
[]
UEnvQuery::GetQueryName
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h
AIModule
[FName](API\Runtime\Core\UObject\FName) GetQueryName() const
[]
UEnvQuery::PostDuplicate
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h
Called after duplication & serialization and before PostLoad. Used to e.g. make sureUStaticMesh'sUModelgets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.
AIModule
virtual void PostDuplicate ( bool bDuplicateForPIE )
[]
UEnvQuery::PostInitProperties
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.
AIModule
virtual void PostInitProperties()
[]
UEnvQuery::PostLoad
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h
QueryName patching up
AIModule
virtual void PostLoad()
[]
UEnvQuery::PostRename
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h
Called at the end ofRename(), but only if the rename was actually carried out
AIModule
virtual void PostRename ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * OldOuter, const [FName](API\Runtime\Core\UObject\FName) OldName )
[]
UEnvQuery::UEnvQuery
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h
AIModule
UEnvQuery ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQuery
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h
AIModule
class UEnvQuery : public [UDataAsset](API\Runtime\Engine\Engine\UDataAsset)
[ { "type": "TObjectPtr<UEd...", "name": "EdGraph", "description": "Graph for query" }, { "type": "TArray<TObject...", "name": "Options", "description": "" }, { "type": "FName", "name": "QueryName", "description": "" } ]
UEnvQueryContext::ProvideContext
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryContext.h
AIModule
virtual void ProvideContext ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance, [FEnvQueryContextData](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryContextData) & ContextData ) const
[]
UEnvQueryContext::UEnvQueryContext
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryContext.h
AIModule
UEnvQueryContext ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryContext
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryContext.h
AIModule
class UEnvQueryContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
UEnvQueryDebugHelpers::BlobArrayToDebugData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
static void BlobArrayToDebugData ( const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & BlobArray, [EQSDebug::FQueryData](API\Runtime\AIModule\EnvironmentQuery\FQueryData) & EQSLocalData, bool bUseCompression )
[]
UEnvQueryDebugHelpers::DebugDataToBlobArray
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
static void DebugDataToBlobArray ( [EQSDebug::FQueryData](API\Runtime\AIModule\EnvironmentQuery\FQueryData) & QueryData, [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & BlobArray, bool bUseCompression )
[]
UEnvQueryDebugHelpers::LogQuery
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
static void LogQuery ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & Query, const [FLogCategoryBase](API\Runtime\Core\Logging\FLogCategoryBase) & Category, [ELogVerbosity::Type](API\Runtime\Core\Logging\ELogVerbosity__Type) Verbosity )
[]
UEnvQueryDebugHelpers::LogQuery
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
static void LogQuery ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & Query, const [FName](API\Runtime\Core\UObject\FName) & CategoryName, [ELogVerbosity::Type](API\Runtime\Core\Logging\ELogVerbosity__Type) Verbosity )
[]
UEnvQueryDebugHelpers::QueryToBlobArray
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
static void QueryToBlobArray ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & Query, [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & BlobArray, bool bUseCompression )
[]
UEnvQueryDebugHelpers::QueryToDebugData
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
static void QueryToDebugData ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & Query, [EQSDebug::FQueryData](API\Runtime\AIModule\EnvironmentQuery\FQueryData) & EQSLocalData, int32 MaxItemsToStore )
[]
UEnvQueryDebugHelpers
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h
AIModule
class UEnvQueryDebugHelpers : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
UEnvQueryGenerator::GenerateItems
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryGenerator.h
AIModule
virtual void GenerateItems ( [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) & QueryInstance ) const
[]
UEnvQueryGenerator::IsValidGenerator
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryGenerator.h
AIModule
virtual bool IsValidGenerator() const
[]
UEnvQueryGenerator::PostLoad
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryGenerator.h
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
AIModule
virtual void PostLoad()
[]
UEnvQueryGenerator::UpdateNodeVersion
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryGenerator.h
AIModule
virtual void UpdateNodeVersion()
[]
UEnvQueryGenerator::UEnvQueryGenerator
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryGenerator.h
AIModule
UEnvQueryGenerator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryGenerator
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryGenerator.h
AIModule
class UEnvQueryGenerator : public [UEnvQueryNode](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryNode)
[ { "type": "uint32: 1", "name": "bAutoSortTests", "description": "If set, tests will be automatically sorted for best performance before running query" }, { "type": "TSubclassOf<UE...", "name": "ItemType", "description": "Type of generated items" }, { "type": "FString", "name": "OptionName", "description": "" } ]
FEQSQueryDoneSignature
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h
AIModule
class FEQSQueryDoneSignature
[]
UEnvQueryInstanceBlueprintWrapper::GetItemScore
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h
AIModule
float GetItemScore ( int32 ItemIndex ) const
[]
UEnvQueryInstanceBlueprintWrapper::GetOnQueryFinishedEvent
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h
AIModule
[FEQSQueryDoneSignature](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryInstanceBlueprintWrappe-\FEQSQueryDoneSig-) & GetOnQueryFinishedEvent()
[]
UEnvQueryInstanceBlueprintWrapper::GetQueryInstance
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h
IEQSQueryResultSourceInterfacefunction. Returns the Query Instance.
AIModule
virtual const [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) * GetQueryInstance() const
[]
UEnvQueryInstanceBlueprintWrapper::GetQueryResult
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h
IEQSQueryResultSourceInterfacefunction. Returns the Query Result.
AIModule
virtual const [FEnvQueryResult](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryResult) * GetQueryResult() const
[]
UEnvQueryInstanceBlueprintWrapper::GetQueryResultsAsActors
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h
Outputs an array filled with resulting actors. Note that it makes sense only if ItemType is a EnvQueryItemType_ActorBase-derived type. Returns false if there is no valid result.
AIModule
bool GetQueryResultsAsActors ( [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ResultActors ) const
[]
UEnvQueryInstanceBlueprintWrapper::GetQueryResultsAsLocations
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h
Outputs an array of locations generated by the query. If the query generated Actors the the array is filled with their locations. Returns false if there is no valid result.
AIModule
bool GetQueryResultsAsLocations ( [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ResultLocations ) const
[]
UEnvQueryInstanceBlueprintWrapper::OnQueryFinished
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h
AIModule
void OnQueryFinished ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryResult](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryResult) > Result )
[]
UEnvQueryInstanceBlueprintWrapper::IsSupportedForNetworking
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h
IsSupportedForNetworking means an object can be referenced over the network
AIModule
virtual bool IsSupportedForNetworking() const
[]
UEnvQueryInstanceBlueprintWrapper::SetInstigator
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h
AIModule
void SetInstigator ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )
[]
UEnvQueryInstanceBlueprintWrapper::RunQuery
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h
AIModule
void RunQuery ( const [EEnvQueryRunMode::Type](API\Runtime\AIModule\EnvironmentQuery\EEnvQueryRunMode__Type) InRunMode, [FEnvQueryRequest](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryRequest) & QueryRequest )
[]
UEnvQueryInstanceBlueprintWrapper::SetNamedParam
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h
AIModule
void SetNamedParam ( [FName](API\Runtime\Core\UObject\FName) ParamName, float Value )
[]
UEnvQueryInstanceBlueprintWrapper::UEnvQueryInstanceBlueprintWrapper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h
AIModule
UEnvQueryInstanceBlueprintWrapper ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UEnvQueryInstanceBlueprintWrapper
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h
AIModule
class UEnvQueryInstanceBlueprintWrapper : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IEQSQueryResultSourceInterface](API\Runtime\AIModule\EnvironmentQuery\IEQSQueryResultSourceInterface)
[ { "type": "", "name": "DeprecationMessage", "description": "DEPRECATED! Use GetQueryResultsAsActors instead." }, { "type": "FWeakObjectPtr", "name": "Instigator", "description": "" }, { "type": "TSubclassOf<UE...", "name": "ItemType", "description": "" }, { "type": "FEQSQueryDoneSi...", "name": "OnQueryFinishedEvent", "description": "" }, { "type": "int32", "name": "OptionIndex", "description": "Index of query option, that generated items" }, { "type": "int32", "name": "QueryID", "description": "" }, { "type": "TSharedPtr<FEn...", "name": "QueryInstance", "description": "" }, { "type": "TSharedPtr<FEn...", "name": "QueryResult", "description": "" }, { "type": "EEnvQueryRunMod...", "name": "RunMode", "description": "" } ]
UEnvQueryManager::AbortQuery
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Aborts specific query
AIModule
bool AbortQuery ( int32 RequestID )
[]
bAllowEQSTimeSlicing
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
AIModule
static bool bAllowEQSTimeSlicing = true;
[]
UEnvQueryManager::Configure
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Configure config variables during runtime
AIModule
void Configure ( const [FEnvQueryManagerConfig](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryManagerConfig) & NewConfig )
[]
UEnvQueryManager::CreateQueryInstance
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Create new instance, using cached data is possible
AIModule
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > CreateQueryInstance ( const [UEnvQuery](API\Runtime\AIModule\EnvironmentQuery\UEnvQuery) * Template, [EEnvQueryRunMode::Type](API\Runtime\AIModule\EnvironmentQuery\EEnvQueryRunMode__Type) RunMode )
[]
DebuggerStats
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
AIModule
static [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FEQSDebugger::FStatsInfo](API\Runtime\AIModule\EnvironmentQuery\FEQSDebugger\FStatsInfo) > DebuggerStats;
[]
UEnvQueryManager::Exec_Dev
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Implementation of Exec that is only called in non-shipping targets
AIModule
virtual bool Exec_Dev ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const TCHAR * Cmd, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar )
[]
UEnvQueryManager::FindNamedParam
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Find value of named param stored with active query
AIModule
float FindNamedParam ( int32 QueryId, [FName](API\Runtime\Core\UObject\FName) ParamName ) const
[]
UEnvQueryManager::FindQueryInstance
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
AIModule
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEnvQueryInstance](API\Runtime\AIModule\EnvironmentQuery\FEnvQueryInstance) > FindQueryInstance ( const int32 QueryID )
[]
UEnvQueryManager::FindQueryTemplate
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
FindsUEnvQuerymatching QueryName by first looking at instantiated queries (from InstanceCache) falling back to looking up allUEnvQueryand testing their name
AIModule
[UEnvQuery](API\Runtime\AIModule\EnvironmentQuery\UEnvQuery) * FindQueryTemplate ( const [FString](API\Runtime\Core\Containers\FString) & QueryName ) const
[]
UEnvQueryManager::FinishDestroy
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Cleanup hooks for map loading
AIModule
virtual void FinishDestroy()
[]
UEnvQueryManager::GetCurrent
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
AIModule
static [UEnvQueryManager](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryManager) * GetCurrent ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World )
[]
UEnvQueryManager::GetDebugger
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
AIModule
[FEQSDebugger](API\Runtime\AIModule\EnvironmentQuery\FEQSDebugger) & GetDebugger()
[]
UEnvQueryManager::GetCurrent
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
AIModule
static [UEnvQueryManager](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryManager) * GetCurrent ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject )
[]
UEnvQueryManager::GetStatId
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Return the stat id to use for this tickable
AIModule
virtual [TStatId](API\Runtime\Core\Stats\TStatId) GetStatId() const
[]
UEnvQueryManager::NotifyAssetUpdate
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
AIModule
static void NotifyAssetUpdate ( [UEnvQuery](API\Runtime\AIModule\EnvironmentQuery\UEnvQuery) * Query )
[]
UEnvQueryManager::PostInitProperties
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.
AIModule
virtual void PostInitProperties()
[]
UEnvQueryManager::OnWorldCleanup
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Fail all running queries on cleaning the world
AIModule
virtual void OnWorldCleanup()
[]
UEnvQueryManager::IsTickableInEditor
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h
Used to determine whether the object should be ticked in the editor. Defaults to false since that is the previous behavior. true if this tickable object can be ticked in the editor
AIModule
virtual bool IsTickableInEditor() const
[]