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TIsSoftObjectPtr
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
AnimNext
template<typename T> struct TIsSoftObjectPtr
[]
Value
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
AnimNext
enum { Value = false }
[]
UE::AnimNext::operator&=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
AnimNext
namespace UE { namespace AnimNext { [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) & UE::AnimNext::operator&= ( [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) & Lhs, [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) Rhs ) } }
[]
UE::AnimNext::operator&=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
AnimNext
namespace UE { namespace AnimNext { FParamStack::EParamFlags & UE::AnimNext::operator&= ( FParamStack::EParamFlags & Lhs, FParamStack::EParamFlags Rhs ) } }
[]
UE::AnimNext::operator^=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
AnimNext
namespace UE { namespace AnimNext { [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) & UE::AnimNext::operator^= ( [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) & Lhs, [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) Rhs ) } }
[]
UE::AnimNext::operator^=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
AnimNext
namespace UE { namespace AnimNext { FParamStack::EParamFlags & UE::AnimNext::operator^= ( FParamStack::EParamFlags & Lhs, FParamStack::EParamFlags Rhs ) } }
[]
UE::AnimNext::operator&
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
AnimNext
namespace UE { namespace AnimNext { constexpr [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) UE::AnimNext::operator& ( [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) Lhs, [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) Rhs ) } }
[]
UE::AnimNext::operator&
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
AnimNext
namespace UE { namespace AnimNext { constexpr FParamStack::EParamFlags UE::AnimNext::operator& ( FParamStack::EParamFlags Lhs, FParamStack::EParamFlags Rhs ) } }
[]
UE::AnimNext::operator^
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
AnimNext
namespace UE { namespace AnimNext { constexpr [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) UE::AnimNext::operator^ ( [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) Lhs, [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) Rhs ) } }
[]
UE::AnimNext::operator^
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
AnimNext
namespace UE { namespace AnimNext { constexpr FParamStack::EParamFlags UE::AnimNext::operator^ ( FParamStack::EParamFlags Lhs, FParamStack::EParamFlags Rhs ) } }
[]
UE::AnimNext::operator!
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
AnimNext
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator! ( [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) E ) } }
[]
UE::AnimNext::operator!
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
AnimNext
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator! ( FParamStack::EParamFlags E ) } }
[]
UE::AnimNext::operator~
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
AnimNext
namespace UE { namespace AnimNext { constexpr [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) UE::AnimNext::operator~ ( [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) E ) } }
[]
UE::AnimNext::operator~
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
AnimNext
namespace UE { namespace AnimNext { constexpr FParamStack::EParamFlags UE::AnimNext::operator~ ( FParamStack::EParamFlags E ) } }
[]
TLODPose::GetDisableRetargeting
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
True if retargeting is disabled
AnimNext
bool GetDisableRetargeting() const
[]
TLODPose::GetNumBones
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
int32 GetNumBones() const
[]
TLODPose::GetRefPose
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
const [FReferencePose](API\Plugins\AnimNext\FReferencePose) & GetRefPose() const
[]
TLODPose::GetLODBoneIndexes
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
const [TArrayView](API\Runtime\Core\Containers\TArrayView)< const FBoneIndexType > GetLODBoneIndexes() const
[]
TLODPose::GetSkeletonAsset
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * GetSkeletonAsset() const
[]
TLODPose::GetSkeletonToLODBoneIndexes
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
const [TArrayView](API\Runtime\Core\Containers\TArrayView)< const FBoneIndexType > GetSkeletonToLODBoneIndexes() const
[]
INVALID_LOD_LEVEL
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
static constexpr int32 INVALID_LOD_LEVEL = -1;
[]
TLODPose::PrepareForLOD
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
void PrepareForLOD ( const [FReferencePose](API\Plugins\AnimNext\FReferencePose) & InRefPose, int32 InLODLevel, bool bSetRefPose, bool bAdditive )
[]
TLODPose::SetIdentity
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
void SetIdentity ( bool bAdditive )
[]
TLODPose::SetDisableRetargeting
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
Disable Retargeting
AnimNext
void SetDisableRetargeting ( bool bDisableRetargeting )
[]
TLODPose::SetRefPose
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
void SetRefPose ( bool bAdditive )
[]
TLODPose::SetUseRAWData
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
Ignore compressed data and use RAW data instead, for debugging.
AnimNext
void SetUseRAWData ( bool bUseRAWData )
[]
TLODPose::SetUseSourceData
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
Use Source data instead.
AnimNext
void SetUseSourceData ( bool bUseSourceData )
[]
TLODPose::ShouldUseRawData
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
True if we're requesting RAW data instead of compressed data. For debugging.
AnimNext
bool ShouldUseRawData() const
[]
TLODPose::ShouldUseSourceData
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
True if we're requesting Source data instead of RawAnimationData. For debugging.
AnimNext
bool ShouldUseSourceData() const
[]
TLODPose::TLODPose
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
TLODPose()
[]
TLODPose::TLODPose
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
TLODPose ( const [FReferencePose](API\Plugins\AnimNext\FReferencePose) & InRefPose, int32 InLODLevel, bool bSetRefPose, bool bAdditive )
[]
TLODPose
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
template<typename AllocatorType> struct TLODPose
[ { "type": "ELODPoseFlags", "name": "Flags", "description": "" }, { "type": "TTransformArray...", "name": "LocalTransforms", "description": "" }, { "type": "int32", "name": "LODLevel", "description": "" }, { "type": "constFReferenc...", "name": "RefPose", "description": "" } ]
TReferencePose::GetLODBoneIndexes
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
const [TArrayView](API\Runtime\Core\Containers\TArrayView)< const FBoneIndexType > GetLODBoneIndexes ( int32 LODLevel ) const
[]
TReferencePose::GetLODBoneIndexFromSkeletonBoneIndex
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
int32 GetLODBoneIndexFromSkeletonBoneIndex ( int32 SkeletionBoneIndex ) const
[]
TReferencePose::GetRefPoseRotation
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
const FQuat & GetRefPoseRotation ( int32 LODBoneIndex ) const
[]
TReferencePose::GetNumBonesForLOD
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
int32 GetNumBonesForLOD ( int32 LODLevel ) const
[]
TReferencePose::GetRefPoseScale3D
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
const FVector & GetRefPoseScale3D ( int32 LODBoneIndex ) const
[]
TReferencePose::GetRefPoseTransform
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
FTransform GetRefPoseTransform ( int32 LODBoneIndex ) const
[]
TReferencePose::GetRefPoseTranslation
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
const FVector & GetRefPoseTranslation ( int32 LODBoneIndex ) const
[]
TReferencePose::GetSkeletonBoneIndexFromLODBoneIndex
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
int32 GetSkeletonBoneIndexFromLODBoneIndex ( int32 LODBoneIndex ) const
[]
TReferencePose::GetSkeletonToLODBoneIndexes
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
const [TArrayView](API\Runtime\Core\Containers\TArrayView)< const FBoneIndexType > GetSkeletonToLODBoneIndexes ( int32 LODLevel ) const
[]
TReferencePose::Initialize
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
void Initialize ( const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & RefSkeleton, const [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< FBoneIndexType >> & InLODBoneIndexes, const [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< FBoneIndexType >> & InSkeletonToLODBoneIndexes, const [TArray](API\Runtime\Core\Containers\TArray)< int32, AllocatorType > & InLODNumBones, bool bFastPath )
[]
TReferencePose::IsFastPath
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
bool IsFastPath() const
[]
TReferencePose::IsValid
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
bool IsValid() const
[]
TReferencePose::TReferencePose
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
TReferencePose()
[]
TReferencePose
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
template<typename AllocatorType> struct TReferencePose
[ { "type": "EReferencePoseG...", "name": "GenerationFlags", "description": "" }, { "type": "TArray<TArray<...", "name": "LODBoneIndexes", "description": "" }, { "type": "TArray< int32, ...", "name": "LODNumBones", "description": "" }, { "type": "TTransformArray...", "name": "ReferenceLocalTransforms", "description": "" }, { "type": "TWeakObjectPtr<...", "name": "SkeletalMesh", "description": "" }, { "type": "TWeakObjectPtr<...", "name": "Skeleton", "description": "" }, { "type": "TArray<TArray<...", "name": "SkeletonToLODBoneIndexes", "description": "" } ]
TTransformArray
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
typedef [TTransformArraySoA](API\Plugins\AnimNext\TTransformArraySoA)< AllocatorType > TTransformArray
[]
TTransformArrayAoS::Blend
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
Set this transform array to the weighted blend of the supplied two transforms.
AnimNext
void Blend ( const [TTransformArrayAoS](API\Plugins\AnimNext\TTransformArrayAoS) & AtomArray1, const [TTransformArrayAoS](API\Plugins\AnimNext\TTransformArrayAoS) & AtomArray2, float BlendWeight )
[]
TTransformArrayAoS::ContainsNaN
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
bool ContainsNaN() const
[]
TTransformArrayAoS::CopyTransforms
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
void CopyTransforms ( const [TTransformArrayAoS](API\Plugins\AnimNext\TTransformArrayAoS) & Other, int32 Index, int32 NumTransforms )
[]
TTransformArrayAoS::GetTransforms
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
[TArray](API\Runtime\Core\Containers\TArray)< FTransform > & GetTransforms()
[]
TTransformArrayAoS::GetTransforms
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & GetTransforms() const
[]
TTransformArrayAoS::IsValid
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
bool IsValid() const
[]
TTransformArrayAoS::operator=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
[TTransformArrayAoS](API\Plugins\AnimNext\TTransformArrayAoS) & operator= ( [TTransformArrayAoS](API\Plugins\AnimNext\TTransformArrayAoS) && Other )
[]
TTransformArrayAoS::Num
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
int32 Num() const
[]
TTransformArrayAoS::operator=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
[TTransformArrayAoS](API\Plugins\AnimNext\TTransformArrayAoS) & operator= ( const [TTransformArrayAoS](API\Plugins\AnimNext\TTransformArrayAoS) & Other )
[]
TTransformArrayAoS::operator[]
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
FTransform & operator[] ( int32 Index )
[]
TTransformArrayAoS::operator[]
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
const FTransform & operator[] ( int32 Index ) const
[]
TTransformArrayAoS::Reset
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
void Reset ( int NumTransforms )
[]
TTransformArrayAoS::SetIdentity
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
void SetIdentity ( bool bAdditiveIdentity )
[]
TTransformArrayAoS::SetNum
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
void SetNum ( int32 NumTransforms, bool bAllowShrinking )
[]
TTransformArrayAoS::TTransformArrayAoS
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
Default empty (no memory) Transform.
AnimNext
TTransformArrayAoS()
[]
TTransformArrayAoS::TTransformArrayAoS
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
Create a TransformArray of N elements.
AnimNext
TTransformArrayAoS ( const int NumTransforms )
[]
TTransformArrayAoS::TTransformArrayAoS
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
TTransformArrayAoS ( [TTransformArrayAoS](API\Plugins\AnimNext\TTransformArrayAoS) && Other )
[]
TTransformArrayAoS::TTransformArrayAoS
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
TTransformArrayAoS ( const [TTransformArrayAoS](API\Plugins\AnimNext\TTransformArrayAoS) & Other )
[]
TTransformArrayAoS::~TTransformArrayAoS
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
~TTransformArrayAoS()
[]
TTransformArrayAoS
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
template<typename AllocatorType> struct TTransformArrayAoS
[ { "type": "TArray< FTransf...", "name": "Transforms", "description": "" } ]
TTransformArraySoA::ContainsNaN
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
bool ContainsNaN() const
[]
TTransformArraySoA::Blend
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
Set this transform array to the weighted blend of the supplied two transforms.
AnimNext
void Blend ( const [TTransformArraySoA](API\Plugins\AnimNext\TTransformArraySoA) & AtomArray1, const [TTransformArraySoA](API\Plugins\AnimNext\TTransformArraySoA) & AtomArray2, float BlendWeight )
[]
TTransformArraySoA::CopyTransforms
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
void CopyTransforms ( const [TTransformArraySoA](API\Plugins\AnimNext\TTransformArraySoA) & Other, int32 Index, int32 NumTransforms )
[]
TTransformArraySoA::IsValid
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
bool IsValid() const
[]
TTransformArraySoA::operator=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
[TTransformArraySoA](API\Plugins\AnimNext\TTransformArraySoA) & operator= ( const [TTransformArraySoA](API\Plugins\AnimNext\TTransformArraySoA) & Other )
[]
TTransformArraySoA::Num
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
int32 Num() const
[]
TTransformArraySoA::operator=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
[TTransformArraySoA](API\Plugins\AnimNext\TTransformArraySoA) & operator= ( [TTransformArraySoA](API\Plugins\AnimNext\TTransformArraySoA) && Other )
[]
TTransformArraySoA::operator[]
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
const [FTransformSoAAdapter](API\Plugins\AnimNext\FTransformSoAAdapter) operator[] ( int Index ) const
[]
TTransformArraySoA::operator[]
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
[FTransformSoAAdapter](API\Plugins\AnimNext\FTransformSoAAdapter) operator[] ( int Index )
[]
TTransformArraySoA::SetIdentity
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
void SetIdentity ( bool bAdditiveIdentity )
[]
TTransformArraySoA::Reset
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
void Reset ( int32 NumTransforms )
[]
TTransformArraySoA::SetNum
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
void SetNum ( int32 NumTransforms, bool bAllowShrinking )
[]
TTransformArraySoA::TTransformArraySoA
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
Default empty (no memory) Transform.
AnimNext
TTransformArraySoA()
[]
TTransformArraySoA::TTransformArraySoA
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
TTransformArraySoA ( const [TTransformArraySoA](API\Plugins\AnimNext\TTransformArraySoA) & Other )
[]
TTransformArraySoA::TTransformArraySoA
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
TTransformArraySoA ( [TTransformArraySoA](API\Plugins\AnimNext\TTransformArraySoA) && Other )
[]
TTransformArraySoA::TTransformArraySoA
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
Create a TransformArray of N elements. Optionally initializes to identity (default)
AnimNext
TTransformArraySoA ( int NumTransforms, bool bSetIdentity, bool bAdditiveIdentity )
[]
TTransformArraySoA::~TTransformArraySoA
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
~TTransformArraySoA()
[]
TTransformArraySoA
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
Transform Array Test using StructOfArrays model
AnimNext
template<typename AllocatorType> struct TTransformArraySoA
[ { "type": "TArrayView< FQu...", "name": "Rotations", "description": "" }, { "type": "TArrayView< FVe...", "name": "Scales3D", "description": "" }, { "type": "TArrayView< FVe...", "name": "Translations", "description": "" } ]
UE::AnimNext::ELODPoseFlags
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
namespace UE { namespace AnimNext { enum ELODPoseFlags { None = 0, Additive = 1 << 0, DisableRetargeting = 1 << 1, UseRawData = 1 << 2, UseSourceData = 1 << 3, } } }
[]
UE::AnimNext::EReferencePoseGenerationFlags
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
namespace UE { namespace AnimNext { enum EReferencePoseGenerationFlags { None = 0, FastPath = 1 << 0, } } }
[]
UE::AnimNext::ETransformFlags
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
AnimNext
namespace UE { namespace AnimNext { enum ETransformFlags { None = 0, ComponentSpaceSet = 1 << 0, } } }
[]
UE::AnimNext::operator&=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
namespace UE { namespace AnimNext { [ELODPoseFlags](API\Plugins\AnimNext\UE__AnimNext__ELODPoseFlags) & UE::AnimNext::operator&= ( [ELODPoseFlags](API\Plugins\AnimNext\UE__AnimNext__ELODPoseFlags) & Lhs, [ELODPoseFlags](API\Plugins\AnimNext\UE__AnimNext__ELODPoseFlags) Rhs ) } }
[]
UE::AnimNext::operator&=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
namespace UE { namespace AnimNext { [EReferencePoseGenerationFlags](API\Plugins\AnimNext\UE__AnimNext__EReferencePoseGene-) & UE::AnimNext::operator&= ( [EReferencePoseGenerationFlags](API\Plugins\AnimNext\UE__AnimNext__EReferencePoseGene-) & Lhs, [EReferencePoseGenerationFlags](API\Plugins\AnimNext\UE__AnimNext__EReferencePoseGene-) Rhs ) } }
[]
UE::AnimNext::operator^=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
namespace UE { namespace AnimNext { [ELODPoseFlags](API\Plugins\AnimNext\UE__AnimNext__ELODPoseFlags) & UE::AnimNext::operator^= ( [ELODPoseFlags](API\Plugins\AnimNext\UE__AnimNext__ELODPoseFlags) & Lhs, [ELODPoseFlags](API\Plugins\AnimNext\UE__AnimNext__ELODPoseFlags) Rhs ) } }
[]
UE::AnimNext::operator^=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
namespace UE { namespace AnimNext { [EReferencePoseGenerationFlags](API\Plugins\AnimNext\UE__AnimNext__EReferencePoseGene-) & UE::AnimNext::operator^= ( [EReferencePoseGenerationFlags](API\Plugins\AnimNext\UE__AnimNext__EReferencePoseGene-) & Lhs, [EReferencePoseGenerationFlags](API\Plugins\AnimNext\UE__AnimNext__EReferencePoseGene-) Rhs ) } }
[]
UE::AnimNext::operator&
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
namespace UE { namespace AnimNext { constexpr [ELODPoseFlags](API\Plugins\AnimNext\UE__AnimNext__ELODPoseFlags) UE::AnimNext::operator& ( [ELODPoseFlags](API\Plugins\AnimNext\UE__AnimNext__ELODPoseFlags) Lhs, [ELODPoseFlags](API\Plugins\AnimNext\UE__AnimNext__ELODPoseFlags) Rhs ) } }
[]
UE::AnimNext::operator^
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
namespace UE { namespace AnimNext { constexpr [ELODPoseFlags](API\Plugins\AnimNext\UE__AnimNext__ELODPoseFlags) UE::AnimNext::operator^ ( [ELODPoseFlags](API\Plugins\AnimNext\UE__AnimNext__ELODPoseFlags) Lhs, [ELODPoseFlags](API\Plugins\AnimNext\UE__AnimNext__ELODPoseFlags) Rhs ) } }
[]
UE::AnimNext::operator^
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
namespace UE { namespace AnimNext { constexpr [EReferencePoseGenerationFlags](API\Plugins\AnimNext\UE__AnimNext__EReferencePoseGene-) UE::AnimNext::operator^ ( [EReferencePoseGenerationFlags](API\Plugins\AnimNext\UE__AnimNext__EReferencePoseGene-) Lhs, [EReferencePoseGenerationFlags](API\Plugins\AnimNext\UE__AnimNext__EReferencePoseGene-) Rhs ) } }
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UE::AnimNext::operator!
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator! ( [ELODPoseFlags](API\Plugins\AnimNext\UE__AnimNext__ELODPoseFlags) E ) } }
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UE::AnimNext::operator!
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator! ( [EReferencePoseGenerationFlags](API\Plugins\AnimNext\UE__AnimNext__EReferencePoseGene-) E ) } }
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UE::AnimNext::operator~
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
namespace UE { namespace AnimNext { constexpr [ELODPoseFlags](API\Plugins\AnimNext\UE__AnimNext__ELODPoseFlags) UE::AnimNext::operator~ ( [ELODPoseFlags](API\Plugins\AnimNext\UE__AnimNext__ELODPoseFlags) E ) } }
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UE::AnimNext::operator~
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
namespace UE { namespace AnimNext { constexpr [EReferencePoseGenerationFlags](API\Plugins\AnimNext\UE__AnimNext__EReferencePoseGene-) UE::AnimNext::operator~ ( [EReferencePoseGenerationFlags](API\Plugins\AnimNext\UE__AnimNext__EReferencePoseGene-) E ) } }
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UE::AnimNext::operator&
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
AnimNext
namespace UE { namespace AnimNext { constexpr [EReferencePoseGenerationFlags](API\Plugins\AnimNext\UE__AnimNext__EReferencePoseGene-) UE::AnimNext::operator& ( [EReferencePoseGenerationFlags](API\Plugins\AnimNext\UE__AnimNext__EReferencePoseGene-) Lhs, [EReferencePoseGenerationFlags](API\Plugins\AnimNext\UE__AnimNext__EReferencePoseGene-) Rhs ) } }
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