className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 3
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| code
stringlengths 0
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| variables
listlengths 0
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|
---|---|---|---|---|---|
UAnimToTextureBPLibrary::SetLightMapIndex
|
/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureBPLibrary.h
|
Utility for setting a StaticMesh LightMapIndex.
|
AnimToTextureEditor
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AnimToTexture") static bool SetLightMapIndex ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, const int32 LODIndex, const int32 LightmapIndex, bool bGenerateLightmapUVs )
|
[] |
UAnimToTextureBPLibrary::UpdateMaterialInstanceFromDataAsset
|
/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureBPLibrary.h
|
Updates a material's parameters to match those of an AnimToTexture DataAsset
|
AnimToTextureEditor
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(Category="AnimToTexture")) static void UpdateMaterialInstanceFromDataAsset ( const [UAnimToTextureDataAsset](API\Plugins\AnimToTexture\UAnimToTextureDataAsset) * DataAsset, class [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * MaterialInstance, const EMaterialParameterAssociation MaterialParameterAssociation )
|
[] |
UAnimToTextureBPLibrary::UAnimToTextureBPLibrary
|
/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureBPLibrary.h
|
AnimToTextureEditor
|
UAnimToTextureBPLibrary ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimToTextureBPLibrary
|
/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureBPLibrary.h
|
The texture can store Vertex positions and normals or Bone positions and rotations.
|
AnimToTextureEditor
|
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAnimToTextureBPLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
|
[] |
VertexSkinWeightFour
|
/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureSkeletalMesh.h
|
AnimToTextureEditor
|
typedef [TVertexSkinWeight](API\Plugins\AnimToTextureEditor\TVertexSkinWeight)< 4 > VertexSkinWeightFour
|
[] |
|
VertexSkinWeightMax
|
/Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureSkeletalMesh.h
|
AnimToTextureEditor
|
typedef [TVertexSkinWeight](API\Plugins\AnimToTextureEditor\TVertexSkinWeight)< 12 > VertexSkinWeightMax
|
[] |
|
SAnimationGraphNode::Construct
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
|
AnimationBlueprintEditor
|
void Construct ( const [FArguments](API\Editor\AnimationBlueprintEditor\AnimationNodes\SAnimationGraphNode\FArguments) & InArgs, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode )
|
[] |
|
SAnimationGraphNode::CreateBelowPinControls
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
|
Override this to add widgets below the pins but above advanced view arrow.
|
AnimationBlueprintEditor
|
virtual void CreateBelowPinControls ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SVerticalBox](API\Runtime\SlateCore\Widgets\SVerticalBox) > MainBox )
|
[] |
SAnimationGraphNode::CreateNodeFunctionsWidget
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
|
Create below-widget controls for editing anim node functions.
|
AnimationBlueprintEditor
|
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateNodeFunctionsWidget ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InAnimNode, [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > InUseLowDetail )
|
[] |
SAnimationGraphNode::CreateNodeContentArea
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
|
Create the inner node content area, including the left/right pin boxes
|
AnimationBlueprintEditor
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateNodeContentArea()
|
[] |
SAnimationGraphNode::CreateNodeTagWidget
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
|
Create below-widget controls for editing anim node tags.
|
AnimationBlueprintEditor
|
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateNodeTagWidget ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InAnimNode, [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > InUseLowDetail )
|
[] |
SAnimationGraphNode::CreateTitleWidget
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
|
AnimationBlueprintEditor
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateTitleWidget ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SNodeTitle](API\Editor\GraphEditor\SNodeTitle) > InNodeTitle )
|
[] |
|
ErrorReportingSlotReverseIndex
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
|
Reverse index of the error reporting bar slot.
|
AnimationBlueprintEditor
|
static const int32 ErrorReportingSlotReverseIndex = 0;
|
[] |
WidgetArgsType
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
|
AnimationBlueprintEditor
|
typedef FArguments WidgetArgsType
|
[] |
|
SAnimationGraphNode::FArguments::FArguments
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
|
AnimationBlueprintEditor
|
FArguments&40;&41;
|
[] |
|
FArguments
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
|
AnimationBlueprintEditor
|
struct FArguments : public [TSlateBaseNamedArgs< SAnimationGraphNode >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
|
[] |
|
SAnimationGraphNode::GetNodeInfoPopups
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
|
Populate the popups array with any popups to render
|
AnimationBlueprintEditor
|
virtual void GetNodeInfoPopups ( [FNodeInfoContext](API\Editor\GraphEditor\FNodeInfoContext) * Context, [TArray](API\Runtime\Core\Containers\TArray)< [FGraphInformationPopupInfo](API\Editor\GraphEditor\FGraphInformationPopupInfo) > & Popups ) const
|
[] |
SAnimationGraphNode::GetOverlayWidgets
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
|
Populate the widgets array with any overlay widgets to render
|
AnimationBlueprintEditor
|
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FOverlayWidgetInfo](API\Editor\GraphEditor\FOverlayWidgetInfo) > GetOverlayWidgets ( bool bSelected, const FVector2D & WidgetSize ) const
|
[] |
SAnimationGraphNode::IsHidingPinWidgets
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
|
Returns true if the node is hiding its pins
|
AnimationBlueprintEditor
|
virtual bool IsHidingPinWidgets() const
|
[] |
SAnimationGraphNode::ReconfigurePinWidgetsForPropertyBindings
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
|
Tweak any created pin widgets so they respond to bindings.
|
AnimationBlueprintEditor
|
static void ReconfigurePinWidgetsForPropertyBindings ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InAnimGraphNode, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SGraphNode](API\Editor\GraphEditor\SGraphNode) > InGraphNodeWidget, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphPin](API\Editor\GraphEditor\SGraphPin) >([UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) *)> InFindWidgetForPin )
|
[] |
TagAndFunctionsSlotReverseIndex
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
|
Reverse index of the tag/functions slot.
|
AnimationBlueprintEditor
|
static const int32 TagAndFunctionsSlotReverseIndex = 1;
|
[] |
SAnimationGraphNode::Tick
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
|
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
|
AnimationBlueprintEditor
|
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
|
[] |
SAnimationGraphNode
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationNodes/SAnimationGraphNode.h
|
AnimationBlueprintEditor
|
class SAnimationGraphNode : public [SGraphNodeK2Base](API\Editor\GraphEditor\KismetNodes\SGraphNodeK2Base)
|
[] |
|
IAnimationBlueprintEditor::GetAssetBrowser
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h
|
Get the asset browser we host
|
AnimationBlueprintEditor
|
[IAnimationSequenceBrowser](API\Editor\Persona\IAnimationSequenceBrowser) * GetAssetBrowser() const
|
[] |
IAnimationBlueprintEditor::GetLastGraphPinTypeUsed
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h
|
Get the last pin type we used to create a graph pin
|
AnimationBlueprintEditor
|
const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & GetLastGraphPinTypeUsed() const
|
[] |
IAnimationBlueprintEditor::GetPreviewInstance
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h
|
Get the preview anim instance we are using, which can be a linked instance depending on preview settings
|
AnimationBlueprintEditor
|
[UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * GetPreviewInstance() const
|
[] |
IAnimationBlueprintEditor::SetLastGraphPinTypeUsed
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h
|
Set the last pin type we used to create a graph pin
|
AnimationBlueprintEditor
|
void SetLastGraphPinTypeUsed ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InType )
|
[] |
IAnimationBlueprintEditorModule::CreateAnimationBlueprintEditor
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h
|
Note: This function should not be called directly, use one of the following instead:
|
AnimationBlueprintEditor
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAnimationBlueprintEditor](API\Editor\AnimationBlueprintEditor\IAnimationBlueprintEditor) > CreateAnimationBlueprintEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, class [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * Blueprint )
|
[] |
IAnimationBlueprintEditor
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h
|
AnimationBlueprintEditor
|
class IAnimationBlueprintEditor : public [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor), public [IHasPersonaToolkit](API\Editor\Persona\IHasPersonaToolkit)
|
[] |
|
FAnimationBlueprintEditorToolbarExtender
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h
|
Get all toolbar extenders
|
AnimationBlueprintEditor
|
typedef TBaseDelegate_TwoParams< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) >, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAnimationBlueprintEditor](API\Editor\AnimationBlueprintEditor\IAnimationBlueprintEditor) > > FAnimationBlueprintEditorToolbarExtender
|
[] |
FOnGetCustomDebugObjects
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h
|
AnimationBlueprintEditor
|
typedef TMulticastDelegate_TwoParams< void, const [IAnimationBlueprintEditor](API\Editor\AnimationBlueprintEditor\IAnimationBlueprintEditor) &, [TArray](API\Runtime\Core\Containers\TArray)< [FCustomDebugObject](API\Editor\Kismet\FCustomDebugObject) > & > FOnGetCustomDebugObjects
|
[] |
|
IAnimationBlueprintEditorModule::GetAllAnimationBlueprintEditorToolbarExtenders
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h
|
AnimationBlueprintEditor
|
[TArray](API\Runtime\Core\Containers\TArray)< [FAnimationBlueprintEditorToolbarExtender](API\Editor\AnimationBlueprintEditor\IAnimationBlueprintEditorModule\FAnimationBluepr-) > & GetAllAnimationBlueprintEditorToolbarExtenders()
|
[] |
|
IAnimationBlueprintEditorModule::OnGetCustomDebugObjects
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h
|
AnimationBlueprintEditor
|
[FOnGetCustomDebugObjects](API\Editor\AnimationBlueprintEditor\IAnimationBlueprintEditorModule\FOnGetCustomDebu-) & OnGetCustomDebugObjects()
|
[] |
|
IAnimationBlueprintEditorModule
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h
|
AnimationBlueprintEditor
|
class IAnimationBlueprintEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)
|
[] |
|
FOnUpdateSettingsMulticaster
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationBlueprintEditorSettings.h
|
AnimationBlueprintEditor
|
typedef TMulticastDelegate_TwoParams< void, const [UAnimationBlueprintEditorSettings](API\Editor\AnimationBlueprintEditor\UAnimationBlueprintEditorSetting-) *, [EPropertyChangeType::Type](API\Runtime\CoreUObject\UObject\Type) > FOnUpdateSettingsMulticaster
|
[] |
|
UAnimationBlueprintEditorSettings::PostEditChangeProperty
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationBlueprintEditorSettings.h
|
Called when a property on this object has been modified externally
|
AnimationBlueprintEditor
|
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
UAnimationBlueprintEditorSettings::RegisterOnUpdateSettings
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationBlueprintEditorSettings.h
|
AnimationBlueprintEditor
|
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOnUpdateSettings ( const FOnUpdateSettingsMulticaster::FDelegate & Delegate )
|
[] |
|
UAnimationBlueprintEditorSettings::UnregisterOnUpdateSettings
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationBlueprintEditorSettings.h
|
AnimationBlueprintEditor
|
void UnregisterOnUpdateSettings ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) Object )
|
[] |
|
UAnimationBlueprintEditorSettings
|
/Engine/Source/Editor/AnimationBlueprintEditor/Public/AnimationBlueprintEditorSettings.h
|
Settings for the Animation Blueprint Editor.
|
AnimationBlueprintEditor
|
class UAnimationBlueprintEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[
{
"type": "bool",
"name": "bPoseWatchSelectedNodes",
"description": "If true, automatically pose watch selected nodes."
},
{
"type": "bool",
"name": "bShowGraphCornerText",
"description": "Whether to display the corner text in an animation graph."
},
{
"type": "FOnUpdateSettin...",
"name": "OnSettingsChange",
"description": ""
}
] |
FAnimPose::GenerateWorldSpaceTransforms
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
(Re-)Generates the world space transforms using populated local space data
|
AnimationBlueprintLibrary
|
void GenerateWorldSpaceTransforms()
|
[] |
FAnimPose::GetPose
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Populates anFCompactPoseusing the contained bone data
|
AnimationBlueprintLibrary
|
void GetPose ( [FCompactPose](API\Runtime\Engine\FCompactPose) & InOutCompactPose ) const
|
[] |
FAnimPose::Init
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Initializes the various arrays, using and copying the provided bone container
|
AnimationBlueprintLibrary
|
void Init ( const [FBoneContainer](API\Runtime\Engine\FBoneContainer) & InBoneContainer )
|
[] |
FAnimPose::IsInitialized
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Whether or not the contained data was initialized and can be used to store a pose
|
AnimationBlueprintLibrary
|
bool IsInitialized() const
|
[] |
FAnimPose::IsPopulated
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Whether or local space pose data has been populated
|
AnimationBlueprintLibrary
|
bool IsPopulated() const
|
[] |
FAnimPose::IsValid
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Returns whether or not the pose data was correctly initialized and populated
|
AnimationBlueprintLibrary
|
bool IsValid() const
|
[] |
FAnimPose::SetPose
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Generates the contained bone data using the provided Component and its AnimInstance
|
AnimationBlueprintLibrary
|
void SetPose ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component )
|
[] |
FAnimPose::Reset
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Resets all contained data, rendering the instance invalid
|
AnimationBlueprintLibrary
|
void Reset()
|
[] |
FAnimPose::SetPose
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Generates the contained bone data using the provided CompactPose
|
AnimationBlueprintLibrary
|
void SetPose ( const [FAnimationPoseData](API\Runtime\Engine\Animation\FAnimationPoseData) & PoseData )
|
[] |
FAnimPose::SetToRefPose
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Copies the reference pose to animated pose data
|
AnimationBlueprintLibrary
|
void SetToRefPose()
|
[] |
FAnimPose
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Script friendly representation of an evaluated animation bone pose
|
AnimationBlueprintLibrary
|
struct FAnimPose
|
[
{
"type": "TArray< int32 >",
"name": "BoneIndices",
"description": ""
},
{
"type": "TArray<FName>",
"name": "BoneNames",
"description": ""
},
{
"type": "TArray<FName>",
"name": "CurveNames",
"description": ""
},
{
"type": "TArray< float >",
"name": "CurveValues",
"description": ""
},
{
"type": "TArray< FTransf...",
"name": "LocalSpacePoses",
"description": ""
},
{
"type": "TArray< int32 >",
"name": "ParentBoneIndices",
"description": ""
},
{
"type": "TArray< FTransf...",
"name": "RefLocalSpacePoses",
"description": ""
},
{
"type": "TArray< FTransf...",
"name": "RefWorldSpacePoses",
"description": ""
},
{
"type": "TArray<FName>",
"name": "SocketNames",
"description": ""
},
{
"type": "TArray<FName>",
"name": "SocketParentBoneNames",
"description": ""
},
{
"type": "TArray< FTransf...",
"name": "SocketTransforms",
"description": ""
},
{
"type": "TArray< FTransf...",
"name": "WorldSpacePoses",
"description": ""
}
] |
FOnNotifyReplaced
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Delegate called when a notify was replaced
|
AnimationBlueprintLibrary
|
class FOnNotifyReplaced
|
[] |
FOnNotifyStateReplaced
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Delegate called when a notify state was replaced
|
AnimationBlueprintLibrary
|
class FOnNotifyStateReplaced
|
[] |
UAnimationAttributeBlueprintLibrary::Generic_GetAttributeKey
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationAttributeBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
static bool Generic_GetAttributeKey ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) > AnimationDataModel, const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, float Time, [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * ScriptStruct, void * Value )
|
[] |
|
UAnimationAttributeBlueprintLibrary::Generic_GetAttributeKeys
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationAttributeBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
static bool Generic_GetAttributeKeys ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) > AnimationDataModel, const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, void * ValuesArray, const [FArrayProperty](API\Runtime\CoreUObject\UObject\FArrayProperty) * ValuesArrayProperty )
|
[] |
|
UAnimationAttributeBlueprintLibrary::Generic_SetAttributeKey
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationAttributeBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
static bool Generic_SetAttributeKey ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) > AnimationDataController, const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, float Time, [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * ScriptStruct, const void * Value )
|
[] |
|
UAnimationAttributeBlueprintLibrary::Generic_SetAttributeKeys
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationAttributeBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
static bool Generic_SetAttributeKeys ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) > AnimationDataController, const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, const [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, const void * ValuesArray, const [FArrayProperty](API\Runtime\CoreUObject\UObject\FArrayProperty) * ValuesArrayProperty )
|
[] |
|
UAnimationAttributeBlueprintLibrary::GetAttributeKey
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationAttributeBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
static bool GetAttributeKey ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) > AnimationDataModel, const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, float Time, int32 & Value )
|
[] |
|
UAnimationAttributeBlueprintLibrary::SetAttributeKey
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationAttributeBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
static bool SetAttributeKey ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) > AnimationDataController, const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, float Time, const int32 & Value )
|
[] |
|
UAnimationAttributeBlueprintLibrary::GetAttributeKeys
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationAttributeBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
static bool GetAttributeKeys ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) > AnimationDataModel, const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, [TArray](API\Runtime\Core\Containers\TArray)< float > & OutTimes, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Values )
|
[] |
|
FAnimPoseEvaluationOptions
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
AnimationBlueprintLibrary
|
struct FAnimPoseEvaluationOptions
|
[
{
"type": "bool",
"name": "bEvaluateCurves",
"description": "Whether or not to evaluate Animation Curves."
},
{
"type": "bool",
"name": "bExtractRootMotion",
"description": "Whether or not to extract root motion values."
},
{
"type": "bool",
"name": "bIncorporateRootMotionIntoPose",
"description": "Whether or not to force root motion being incorporated into retrieved pose."
},
{
"type": "bool",
"name": "bRetrieveAdditiveAsFullPose",
"description": "Whether or additive animations should be applied to their base-pose."
},
{
"type": "bool",
"name": "bShouldRetarget",
"description": "Whether or not to retarget animation during evaluation."
},
{
"type": "EAnimDataEvalTy...",
"name": "EvaluationType",
"description": "Type of evaluation which should be used."
},
{
"type": "TObjectPtr<USk...",
"name": "OptionalSkeletalMesh",
"description": "Optional skeletal mesh with proportions to use when evaluating a pose."
}
] |
|
UAnimationAttributeBlueprintLibrary::SetAttributeKeys
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationAttributeBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
static bool SetAttributeKeys ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) > AnimationDataController, const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, const [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & Values )
|
[] |
|
UAnimationAttributeBlueprintLibrary
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationAttributeBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
class UAnimationAttributeBlueprintLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
|
[] |
|
UAnimationBlueprintLibrary::AddAnimationNotifyEvent
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Adds an Animation Notify Event to Notify track in the given Animation with the given Notify creation data
|
AnimationBlueprintLibrary
|
static [UAnimNotify](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotify) * AddAnimationNotifyEvent ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName, float StartTime, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimNotify](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotify) > NotifyClass )
|
[] |
UAnimationBlueprintLibrary::AddAnimationNotifyStateEvent
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Adds an Animation Notify State Event to Notify track in the given Animation with the given Notify State creation data
|
AnimationBlueprintLibrary
|
static [UAnimNotifyState](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotifyState) * AddAnimationNotifyStateEvent ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName, float StartTime, float Duration, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimNotifyState](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotifyState) > NotifyStateClass )
|
[] |
UAnimationBlueprintLibrary::AddAnimationNotifyEventObject
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Adds an the specific Animation Notify to the Animation Sequence (requires Notify's outer to be the Animation Sequence)
|
AnimationBlueprintLibrary
|
static void AddAnimationNotifyEventObject ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, float StartTime, [UAnimNotify](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotify) * Notify, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName )
|
[] |
UAnimationBlueprintLibrary::AddAnimationNotifyStateEventObject
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Adds an the specific Animation Notify State to the Animation Sequence (requires Notify State's outer to be the Animation Sequence)
|
AnimationBlueprintLibrary
|
static void AddAnimationNotifyStateEventObject ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, float StartTime, float Duration, [UAnimNotifyState](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotifyState) * NotifyState, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName )
|
[] |
UAnimationBlueprintLibrary::AddAnimationNotifyTrack
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Adds an Animation Notify Track to the Animation Sequence
|
AnimationBlueprintLibrary
|
static void AddAnimationNotifyTrack ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName, [FLinearColor](API\Runtime\Core\Math\FLinearColor) TrackColor )
|
[] |
UAnimationBlueprintLibrary::AddAnimationSyncMarker
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Adds an Animation Sync Marker to Notify track in the given Animation with the corresponding Marker Name and Time
|
AnimationBlueprintLibrary
|
static void AddAnimationSyncMarker ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) MarkerName, float Time, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName )
|
[] |
UAnimationBlueprintLibrary::AddCurveInternal
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Returns true if successfully added, false if it was already existing.
|
AnimationBlueprintLibrary
|
static bool AddCurveInternal ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, int32 CurveFlags, ERawCurveTrackTypes SupportedCurveType )
|
[] |
UAnimationBlueprintLibrary::AddCurve
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Adds an Animation Curve by Type and Name to the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void AddCurve ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, ERawCurveTrackTypes CurveType, bool bMetaDataCurve )
|
[] |
UAnimationBlueprintLibrary::AddCurveKeysInternal
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Curve helper functions.
|
AnimationBlueprintLibrary
|
template<typename [DataType](API\Plugins\OptimusCore\DataType), typename CurveClass, ERawCurveTrackTypes CurveType> static void AddCurveKeysInternal ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, const [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, const [TArray](API\Runtime\Core\Containers\TArray)< [DataType](API\Plugins\OptimusCore\DataType) > & KeyData )
|
[] |
UAnimationBlueprintLibrary::AddFloatCurveKey
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Adds a Float Key to the specified Animation Curve inside of the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void AddFloatCurveKey ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, const float Time, const float Value )
|
[] |
UAnimationBlueprintLibrary::AddFloatCurveKeys
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Adds a multiple of Float Keys to the specified Animation Curve inside of the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void AddFloatCurveKeys ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, const [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, const [TArray](API\Runtime\Core\Containers\TArray)< float > & Values )
|
[] |
UAnimationBlueprintLibrary::AddMetaData
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Creates and Adds an instance of the specified MetaData Class to the given Animation Asset
|
AnimationBlueprintLibrary
|
static void AddMetaData ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) > MetaDataClass, [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) *& MetaDataInstance )
|
[] |
UAnimationBlueprintLibrary::AddMetaDataObject
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Adds an instance of the specified MetaData Class to the given Animation Asset (requires MetaDataObject's outer to be the Animation Asset)
|
AnimationBlueprintLibrary
|
static void AddMetaDataObject ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset, [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) * MetaDataObject )
|
[] |
UAnimationBlueprintLibrary::AddNodeAssetOverride
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Adds an Animation Asset override for the provided AnimationBlueprint, replacing any instance of Target with Override
|
AnimationBlueprintLibrary
|
static void AddNodeAssetOverride ( [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * AnimBlueprint, const [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Target, [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Override, bool bPrintAppliedOverrides )
|
[] |
UAnimationBlueprintLibrary::AddVectorCurveKeys
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Adds a multiple of Vector Keys to the specified Animation Curve inside of the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void AddVectorCurveKeys ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, const [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Vectors )
|
[] |
UAnimationBlueprintLibrary::AddTransformationCurveKey
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Adds a Transformation Key to the specified Animation Curve inside of the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void AddTransformationCurveKey ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, const float Time, const FTransform & Transform )
|
[] |
UAnimationBlueprintLibrary::AddTransformationCurveKeys
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Adds a multiple of Transformation Keys to the specified Animation Curve inside of the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void AddTransformationCurveKeys ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, const [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Transforms )
|
[] |
UAnimationBlueprintLibrary::AddVectorCurveKey
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Adds a Vector Key to the specified Animation Curve inside of the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void AddVectorCurveKey ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, const float Time, const FVector Vector )
|
[] |
UAnimationBlueprintLibrary::AddVirtualBone
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Adds a Virtual Bone between the Source and Target Bones to the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void AddVirtualBone ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) SourceBoneName, [FName](API\Runtime\Core\UObject\FName) TargetBoneName, [FName](API\Runtime\Core\UObject\FName) & VirtualBoneName )
|
[] |
UAnimationBlueprintLibrary::ContainsMetaDataOfClass
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Checks whether or not the given Animation Asset contains Meta Data Instance of the specified Meta Data Class
|
AnimationBlueprintLibrary
|
static bool ContainsMetaDataOfClass ( const [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) > MetaDataClass )
|
[] |
UAnimationBlueprintLibrary::CopyAnimationCurveNamesToSkeleton
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Ensures that any curve names that do not exist on the NewSkeleton are added to it, in which case the SmartName on the actual curve itself will also be updated
|
AnimationBlueprintLibrary
|
static void CopyAnimationCurveNamesToSkeleton ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * OldSkeleton, [USkeleton](API\Runtime\Engine\Animation\USkeleton) * NewSkeleton, [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * SequenceBase, ERawCurveTrackTypes CurveType )
|
[] |
UAnimationBlueprintLibrary::CopyAnimNotifiesFromSequence
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Copies animation notifies from Src Animation Sequence to Dest. Creates anim notify tracks as necessary. Returns true on success.
|
AnimationBlueprintLibrary
|
static void CopyAnimNotifiesFromSequence ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * SourceAnimationSequenceBase, [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * DestinationAnimationSequenceBase, bool bDeleteExistingNotifies )
|
[] |
UAnimationBlueprintLibrary::DoesBoneCurveNameExistInternal
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Deprecated* This function is no longer used.
|
AnimationBlueprintLibrary
|
static bool DoesBoneCurveNameExistInternal ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, [FName](API\Runtime\Core\UObject\FName) BoneName )
|
[] |
UAnimationBlueprintLibrary::DoesBoneNameExistInternal
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
static bool DoesBoneNameExistInternal ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, [FName](API\Runtime\Core\UObject\FName) BoneName )
|
[] |
|
UAnimationBlueprintLibrary::DoesBoneNameExist
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Checks whether or not the given Bone Name exist on the Skeleton referenced by the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void DoesBoneNameExist ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) BoneName, bool & bExists )
|
[] |
UAnimationBlueprintLibrary::DoesCurveExist
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Checks whether or not the given Curve Name exist on the Skeleton referenced by the given Animation Sequence
|
AnimationBlueprintLibrary
|
static bool DoesCurveExist ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, ERawCurveTrackTypes CurveType )
|
[] |
UAnimationBlueprintLibrary::DoesSmartNameExist
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Deprecated* This function is no longer used.
|
AnimationBlueprintLibrary
|
static bool DoesSmartNameExist ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) Name )
|
[] |
UAnimationBlueprintLibrary::DoesVirtualBoneNameExistInternal
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
static bool DoesVirtualBoneNameExistInternal ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, [FName](API\Runtime\Core\UObject\FName) BoneName )
|
[] |
|
UAnimationBlueprintLibrary::EvaluateRootBoneTimecodeAttributesAtTime
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
static bool EvaluateRootBoneTimecodeAttributesAtTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const float EvalTime, [FQualifiedFrameTime](API\Runtime\Core\Misc\FQualifiedFrameTime) & OutQualifiedFrameTime )
|
[] |
|
UAnimationBlueprintLibrary::EvaluateRootBoneTimecodeSubframeAttributeAtTime
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Since the subframe component ofFFrameTimeis clamped to the range [0.0, 1.0), it cannot accurately represent the use case where the timecode metadata represents subframe values as whole numbered subframes instead of as a percentage of a frame the way the engine does. The subframe component of theFQualifiedFrameTimereturned byEvaluateRootBoneTimecodeAttributesAtTime()may not reflect the authored subframe metadata in that case.
|
AnimationBlueprintLibrary
|
static bool EvaluateRootBoneTimecodeSubframeAttributeAtTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const float EvalTime, float & OutSubframe )
|
[] |
UAnimationBlueprintLibrary::FinalizeBoneAnimation
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Apply all the changes made to Bone Tracks to Finalize. This triggers recompression. Note that this is expensive, but will require to get correct compressed data
|
AnimationBlueprintLibrary
|
static void FinalizeBoneAnimation ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence )
|
[] |
UAnimationBlueprintLibrary::FindBonePathToRoot
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Finds the Bone Path from the given Bone to the Root Bone
|
AnimationBlueprintLibrary
|
static void FindBonePathToRoot ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) BoneName, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & BonePath )
|
[] |
UAnimationBlueprintLibrary::GetAdditiveAnimationType
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the Additive Animation type for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetAdditiveAnimationType ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< enum EAdditiveAnimationType > & AdditiveAnimationType )
|
[] |
UAnimationBlueprintLibrary::GetAdditiveBasePoseType
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the Additive Base Pose type for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetAdditiveBasePoseType ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< enum EAdditiveBasePoseType > & AdditiveBasePoseType )
|
[] |
UAnimationBlueprintLibrary::GetAnimationCurveNames
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the Names of the individual float curves for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetAnimationCurveNames ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, ERawCurveTrackTypes CurveType, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & CurveNames )
|
[] |
UAnimationBlueprintLibrary::GetAnimationGraphs
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Returns all Animation Graphs contained by the provided Animation Blueprint
|
AnimationBlueprintLibrary
|
static void GetAnimationGraphs ( [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * AnimationBlueprint, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimationGraph](API\Editor\AnimGraph\UAnimationGraph) * > & AnimationGraphs )
|
[] |
UAnimationBlueprintLibrary::GetAnimationInterpolationType
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the Animation Interpolation type for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetAnimationInterpolationType ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, EAnimInterpolationType & InterpolationType )
|
[] |
UAnimationBlueprintLibrary::GetAnimationNotifyEvents
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves all Animation Notify Events found within the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetAnimationNotifyEvents ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) > & NotifyEvents )
|
[] |
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