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stringlengths 1
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| headerPath
stringlengths 14
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stringlengths 0
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UAnimationBlueprintLibrary::GetAnimationNotifyEventNames
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves all Unique Animation Notify Events found within the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetAnimationNotifyEventNames ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & EventNames )
|
[] |
UAnimationBlueprintLibrary::GetAnimationNotifyTrackNames
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves all Unique Animation Notify Track Names found within the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetAnimationNotifyTrackNames ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & TrackNames )
|
[] |
UAnimationBlueprintLibrary::GetAnimationSyncMarkers
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves all the Animation Sync Markers for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetAnimationSyncMarkers ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimSyncMarker](API\Runtime\Engine\Animation\FAnimSyncMarker) > & Markers )
|
[] |
UAnimationBlueprintLibrary::GetAnimationTrackNames
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the Names of the individual ATracks for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetAnimationTrackNames ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & TrackNames )
|
[] |
UAnimationBlueprintLibrary::GetAnimNotifyEventTriggerTime
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Returns the actual trigger time for a NotifyEvent
|
AnimationBlueprintLibrary
|
static float GetAnimNotifyEventTriggerTime ( const [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) & NotifyEvent )
|
[] |
UAnimationBlueprintLibrary::GetAnimNotifyEventDuration
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Returns the duration for a NotifyEvent, only non-zero for Anim Notify States
|
AnimationBlueprintLibrary
|
static float GetAnimNotifyEventDuration ( const [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) & NotifyEvent )
|
[] |
UAnimationBlueprintLibrary::GetBoneCompressionSettings
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the Bone Compression Settings for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetBoneCompressionSettings ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UAnimBoneCompressionSettings](API\Runtime\Engine\Animation\UAnimBoneCompressionSettings) *& CompressionSettings )
|
[] |
UAnimationBlueprintLibrary::GetBonePoseForFrame
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves Bone Pose data for the given Bone Name at the specified Frame from the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetBonePoseForFrame ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) BoneName, int32 Frame, bool bExtractRootMotion, FTransform & Pose )
|
[] |
UAnimationBlueprintLibrary::GetBonePoseForTime
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves Bone Pose data for the given Bone Name at the specified Time from the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetBonePoseForTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) BoneName, float Time, bool bExtractRootMotion, FTransform & Pose )
|
[] |
UAnimationBlueprintLibrary::GetBonePosesForFrame
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves Bone Pose data for the given Bone Names at the specified Frame from the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetBonePosesForFrame ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > BoneNames, int32 Frame, bool bExtractRootMotion, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Poses, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * PreviewMesh )
|
[] |
UAnimationBlueprintLibrary::GetBonePosesForTime
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves Bone Pose data for the given Bone Names at the specified Time from the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetBonePosesForTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > BoneNames, float Time, bool bExtractRootMotion, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Poses, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * PreviewMesh )
|
[] |
UAnimationBlueprintLibrary::GetCurveCompressionSettings
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the Curve Compression Settings for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetCurveCompressionSettings ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UAnimCurveCompressionSettings](API\Runtime\Engine\Animation\UAnimCurveCompressionSettings) *& CompressionSettings )
|
[] |
UAnimationBlueprintLibrary::GetAnimationSyncMarkersForTrack
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves all Animation Sync Markers for the given Notify Track Name from the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetAnimationSyncMarkersForTrack ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimSyncMarker](API\Runtime\Engine\Animation\FAnimSyncMarker) > & Markers )
|
[] |
UAnimationBlueprintLibrary::GetAnimationNotifyEventsForTrack
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves all Animation Notify Events for the given Notify Track Name from the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetAnimationNotifyEventsForTrack ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) > & Events )
|
[] |
UAnimationBlueprintLibrary::GetCurveKeysInternal
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
template<typename [DataType](API\Plugins\OptimusCore\DataType), typename CurveClass, ERawCurveTrackTypes CurveType> static void GetCurveKeysInternal ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, [TArray](API\Runtime\Core\Containers\TArray)< [DataType](API\Plugins\OptimusCore\DataType) > & KeyData )
|
[] |
|
UAnimationBlueprintLibrary::GetFloatKeys
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves, a multiple of, Float Key(s) from the specified Animation Curve inside of the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetFloatKeys ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, [TArray](API\Runtime\Core\Containers\TArray)< float > & Values )
|
[] |
UAnimationBlueprintLibrary::GetFrameAtTime
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the FrameIndexat the specified Time Value for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetFrameAtTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const float Time, int32 & Frame )
|
[] |
UAnimationBlueprintLibrary::GetMetaData
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves all Meta Data Instances from the given Animation Asset
|
AnimationBlueprintLibrary
|
static void GetMetaData ( const [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) * > & MetaData )
|
[] |
UAnimationBlueprintLibrary::GetMetaDataOfClass
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves all Meta Data Instances from the given Animation Asset
|
AnimationBlueprintLibrary
|
static void GetMetaDataOfClass ( const [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) > MetaDataClass, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) * > & MetaDataOfClass )
|
[] |
UAnimationBlueprintLibrary::GetMontageSlotNames
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the Names of the Animation Slots used in the given Montage
|
AnimationBlueprintLibrary
|
static void GetMontageSlotNames ( const [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * AnimationMontage, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & SlotNames )
|
[] |
UAnimationBlueprintLibrary::GetNodesOfClass
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Returns all Animation Graph Nodes of the provided Node Class contained by the Animation Blueprint
|
AnimationBlueprintLibrary
|
static void GetNodesOfClass ( [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * AnimationBlueprint, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) > NodeClass, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GraphNodes, bool bIncludeChildClasses )
|
[] |
UAnimationBlueprintLibrary::GetNotifyTrackByName
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
static const [FAnimNotifyTrack](API\Runtime\Engine\Animation\FAnimNotifyTrack) & GetNotifyTrackByName ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName )
|
[] |
|
UAnimationBlueprintLibrary::GetNumFrames
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the number of animation frames for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetNumFrames ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, int32 & NumFrames )
|
[] |
UAnimationBlueprintLibrary::GetNumKeys
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the number of animation keys for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetNumKeys ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, int32 & NumKeys )
|
[] |
UAnimationBlueprintLibrary::GetRateScale
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the (Play) Rate Scale of the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetRateScale ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, float & RateScale )
|
[] |
UAnimationBlueprintLibrary::GetRawAnimationTrackByName
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Deprecated* GetRawAnimationTrackByName has been deprecated
|
AnimationBlueprintLibrary
|
static const [FRawAnimSequenceTrack](API\Runtime\Engine\Animation\FRawAnimSequenceTrack) & GetRawAnimationTrackByName ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName )
|
[] |
UAnimationBlueprintLibrary::GetRawTrackData
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the Raw Animation Data for the given Animation Track Name and Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetRawTrackData ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & PositionKeys, [TArray](API\Runtime\Core\Containers\TArray)< FQuat > & RotationKeys, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ScalingKeys )
|
[] |
UAnimationBlueprintLibrary::GetRawTrackPositionData
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the Raw Translation Animation Data for the given Animation Track Name and Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetRawTrackPositionData ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & PositionData )
|
[] |
UAnimationBlueprintLibrary::GetRawTrackRotationData
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the Raw Rotation Animation Data for the given Animation Track Name and Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetRawTrackRotationData ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName, [TArray](API\Runtime\Core\Containers\TArray)< FQuat > & RotationData )
|
[] |
UAnimationBlueprintLibrary::GetRawTrackScaleData
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the Raw Scale Animation Data for the given Animation Track Name and Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetRawTrackScaleData ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ScaleData )
|
[] |
UAnimationBlueprintLibrary::GetRootMotionLockType
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the Root Motion Lock Type for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetRootMotionLockType ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [ERootMotionRootLock::Type](API\Runtime\Engine\Animation\ERootMotionRootLock__Type) > & LockType )
|
[] |
UAnimationBlueprintLibrary::GetSequenceLength
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the Length of the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetSequenceLength ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, float & Length )
|
[] |
UAnimationBlueprintLibrary::GetTimeAtFrame
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the Time Value at the specified Frame Indexfor the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetTimeAtFrame ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const int32 Frame, float & Time )
|
[] |
UAnimationBlueprintLibrary::GetTimeAtFrameInternal
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
static float GetTimeAtFrameInternal ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const int32 Frame )
|
[] |
|
UAnimationBlueprintLibrary::GetTrackIndexForAnimationNotifyTrackName
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
static int32 GetTrackIndexForAnimationNotifyTrackName ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName )
|
[] |
|
UAnimationBlueprintLibrary::GetTransformationKeys
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves, a multiple of, Transformation Key(s) from the specified Animation Curve inside of the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetTransformationKeys ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Values )
|
[] |
UAnimationBlueprintLibrary::GetUniqueMarkerNames
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves all the Unique Names for the Animation Sync Markers contained by the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetUniqueMarkerNames ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & MarkerNames )
|
[] |
UAnimationBlueprintLibrary::GetVariableFrameStrippingSettings
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves the Variable Frame Stripping Settings for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetVariableFrameStrippingSettings ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UVariableFrameStrippingSettings](API\Runtime\Engine\Animation\UVariableFrameStrippingSettings) *& VariableFrameStrippingSettings )
|
[] |
UAnimationBlueprintLibrary::GetVectorKeys
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Retrieves, a multiple of, Vector Key(s) from the specified Animation Curve inside of the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void GetVectorKeys ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Values )
|
[] |
UAnimationBlueprintLibrary::IsRootMotionEnabled
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Checks whether or not Root Motion is Enabled for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static bool IsRootMotionEnabled ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence )
|
[] |
UAnimationBlueprintLibrary::IsRootMotionLockForced
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Checks whether or not Root Motion locking is Forced for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static bool IsRootMotionLockForced ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence )
|
[] |
UAnimationBlueprintLibrary::IsValidAnimationSyncMarkerName
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Checks whether or not the given Marker Name is a valid Animation Sync Marker Name
|
AnimationBlueprintLibrary
|
static bool IsValidAnimationSyncMarkerName ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) MarkerName )
|
[] |
UAnimationBlueprintLibrary::IsValidAnimNotifyTrackName
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Checks whether or not the given Track Name is a valid Animation Notify Track in the Animation Sequence
|
AnimationBlueprintLibrary
|
static bool IsValidAnimNotifyTrackName ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName )
|
[] |
UAnimationBlueprintLibrary::IsValidRawAnimationTrackName
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Checks whether or not the given Animation Track Name is contained within the Animation Sequence
|
AnimationBlueprintLibrary
|
static bool IsValidRawAnimationTrackName ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName )
|
[] |
UAnimationBlueprintLibrary::IsValidTime
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Checks whether or not the given Time Value lies within the given Animation Sequence's Length
|
AnimationBlueprintLibrary
|
static void IsValidTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const float Time, bool & IsValid )
|
[] |
UAnimationBlueprintLibrary::IsValidTimeInternal
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
static bool IsValidTimeInternal ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const float Time )
|
[] |
|
UAnimationBlueprintLibrary::RemoveAllAnimationNotifyTracks
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Removes All Animation Notify Tracks from Animation Sequence
|
AnimationBlueprintLibrary
|
static void RemoveAllAnimationNotifyTracks ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase )
|
[] |
UAnimationBlueprintLibrary::RemoveAllAnimationSyncMarkers
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Removes All Animation Sync Markers found within the Animation Sequence, and returns the number of removed instances
|
AnimationBlueprintLibrary
|
static void RemoveAllAnimationSyncMarkers ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence )
|
[] |
UAnimationBlueprintLibrary::RemoveAllBoneAnimation
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Removes all Animation Bone Track Data from the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void RemoveAllBoneAnimation ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence )
|
[] |
UAnimationBlueprintLibrary::RemoveAllCurveData
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Removes all Animation Curve Data from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton)
|
AnimationBlueprintLibrary
|
static void RemoveAllCurveData ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence )
|
[] |
UAnimationBlueprintLibrary::RemoveAnimationNotifyEventsByName
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Removes Animation Notify Events found by Name within the Animation Sequence, and returns the number of removed name instances
|
AnimationBlueprintLibrary
|
static int32 RemoveAnimationNotifyEventsByName ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyName )
|
[] |
UAnimationBlueprintLibrary::RemoveAllMetaData
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Removes all Meta Data from the given Animation Asset
|
AnimationBlueprintLibrary
|
static void RemoveAllMetaData ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset )
|
[] |
UAnimationBlueprintLibrary::RemoveAllVirtualBones
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Removes all Virtual Bones from the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void RemoveAllVirtualBones ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence )
|
[] |
UAnimationBlueprintLibrary::RemoveAnimationNotifyEventsByTrack
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Removes Animation Notify Events found by Track within the Animation Sequence, and returns the number of removed name instances
|
AnimationBlueprintLibrary
|
static int32 RemoveAnimationNotifyEventsByTrack ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName )
|
[] |
UAnimationBlueprintLibrary::RemoveAnimationNotifyTrack
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Removes an Animation Notify Track from Animation Sequence by Name
|
AnimationBlueprintLibrary
|
static void RemoveAnimationNotifyTrack ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName )
|
[] |
UAnimationBlueprintLibrary::RemoveAnimationSyncMarkersByName
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Removes All Animation Sync Marker found within the Animation Sequence whose name matches MarkerName, and returns the number of removed instances
|
AnimationBlueprintLibrary
|
static int32 RemoveAnimationSyncMarkersByName ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) MarkerName )
|
[] |
UAnimationBlueprintLibrary::RemoveAnimationSyncMarkersByTrack
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Removes All Animation Sync Marker found within the Animation Sequence that belong to the specific Notify Track, and returns the number of removed instances
|
AnimationBlueprintLibrary
|
static int32 RemoveAnimationSyncMarkersByTrack ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName )
|
[] |
UAnimationBlueprintLibrary::RemoveBoneAnimation
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton)
|
AnimationBlueprintLibrary
|
static void RemoveBoneAnimation ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) BoneName, bool bIncludeChildren, bool bFinalize )
|
[] |
UAnimationBlueprintLibrary::RemoveCurve
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton)
|
AnimationBlueprintLibrary
|
static void RemoveCurve ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, bool bRemoveNameFromSkeleton )
|
[] |
UAnimationBlueprintLibrary::RemoveCurveInternal
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
static bool RemoveCurveInternal ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, ERawCurveTrackTypes SupportedCurveType )
|
[] |
|
UAnimationBlueprintLibrary::RemoveMetaData
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Removes the specified Meta Data Instance from the given Animation Asset
|
AnimationBlueprintLibrary
|
static void RemoveMetaData ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset, [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) * MetaDataObject )
|
[] |
UAnimationBlueprintLibrary::RemoveMetaDataOfClass
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Removes all Meta Data Instance of the specified Class from the given Animation Asset
|
AnimationBlueprintLibrary
|
static void RemoveMetaDataOfClass ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) > MetaDataClass )
|
[] |
UAnimationBlueprintLibrary::ReplaceAnimNotifyStates
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Replaces animation notifies in the specified Animation Sequence
|
AnimationBlueprintLibrary
|
static void ReplaceAnimNotifyStates ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimNotifyState](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotifyState) > OldNotifyClass, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimNotifyState](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotifyState) > NewNotifyClass, [FOnNotifyStateReplaced](API\Editor\AnimationBlueprintLibrary\FOnNotifyStateReplaced) OnNotifyStateReplaced )
|
[] |
UAnimationBlueprintLibrary::RemoveVirtualBones
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Removes Virtual Bones with the specified Bone Names from the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void RemoveVirtualBones ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > VirtualBoneNames )
|
[] |
UAnimationBlueprintLibrary::RemoveVirtualBone
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Removes a Virtual Bone with the specified Bone Name from the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void RemoveVirtualBone ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) VirtualBoneName )
|
[] |
UAnimationBlueprintLibrary::ReplaceAnimNotifies
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Replaces animation notifies in the specified Animation Sequence
|
AnimationBlueprintLibrary
|
static void ReplaceAnimNotifies ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimNotify](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotify) > OldNotifyClass, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimNotify](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotify) > NewNotifyClass, [FOnNotifyReplaced](API\Editor\AnimationBlueprintLibrary\FOnNotifyReplaced) OnNotifyReplaced )
|
[] |
UAnimationBlueprintLibrary::RetrieveContainerNameForCurve
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Deprecated* This function is no longer used.
|
AnimationBlueprintLibrary
|
static [FName](API\Runtime\Core\UObject\FName) RetrieveContainerNameForCurve ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName )
|
[] |
UAnimationBlueprintLibrary::RetrieveCurveTypeForCurve
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
AnimationBlueprintLibrary
|
static ERawCurveTrackTypes RetrieveCurveTypeForCurve ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName )
|
[] |
|
UAnimationBlueprintLibrary::RetrieveSmartNameForCurve
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Deprecated* This function is no longer used.
|
AnimationBlueprintLibrary
|
static [FSmartName](API\Runtime\Engine\Animation\FSmartName) RetrieveSmartNameForCurve ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [FName](API\Runtime\Core\UObject\FName) ContainerName )
|
[] |
UAnimationBlueprintLibrary::RetrieveSmartNameForCurve
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Deprecated* This function is no longer used.
|
AnimationBlueprintLibrary
|
static bool RetrieveSmartNameForCurve ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [FName](API\Runtime\Core\UObject\FName) ContainerName, [FSmartName](API\Runtime\Engine\Animation\FSmartName) & SmartName )
|
[] |
UAnimationBlueprintLibrary::SetAdditiveAnimationType
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Sets the Additive Animation type for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void SetAdditiveAnimationType ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, const [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< enum EAdditiveAnimationType > AdditiveAnimationType )
|
[] |
UAnimationBlueprintLibrary::SetAdditiveBasePoseType
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Sets the Additive Base Pose type for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void SetAdditiveBasePoseType ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, const [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< enum EAdditiveBasePoseType > AdditiveBasePoseType )
|
[] |
UAnimationBlueprintLibrary::SetAnimationInterpolationType
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Sets the Animation Interpolation type for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void SetAnimationInterpolationType ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, EAnimInterpolationType InterpolationType )
|
[] |
UAnimationBlueprintLibrary::SetBoneCompressionSettings
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Sets the Bone Compression Settings for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void SetBoneCompressionSettings ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UAnimBoneCompressionSettings](API\Runtime\Engine\Animation\UAnimBoneCompressionSettings) * CompressionSettings )
|
[] |
UAnimationBlueprintLibrary::SetCurveCompressionSettings
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Sets the Curve Compression Settings for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void SetCurveCompressionSettings ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UAnimCurveCompressionSettings](API\Runtime\Engine\Animation\UAnimCurveCompressionSettings) * CompressionSettings )
|
[] |
UAnimationBlueprintLibrary::SetIsRootMotionLockForced
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Sets whether or not Root Motion locking is Forced for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void SetIsRootMotionLockForced ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, bool bForced )
|
[] |
UAnimationBlueprintLibrary::SetRateScale
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Sets the (Play) Rate Scale for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void SetRateScale ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, float RateScale )
|
[] |
UAnimationBlueprintLibrary::SetRootMotionLockType
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Sets the Root Motion Lock Type for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void SetRootMotionLockType ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [ERootMotionRootLock::Type](API\Runtime\Engine\Animation\ERootMotionRootLock__Type) > RootMotionLockType )
|
[] |
UAnimationBlueprintLibrary::SetRootMotionEnabled
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Sets whether or not Root Motion is Enabled for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void SetRootMotionEnabled ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, bool bEnabled )
|
[] |
UAnimationBlueprintLibrary::SetVariableFrameStrippingSettings
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Sets the Variable Frame Stripping Settings for the given Animation Sequence
|
AnimationBlueprintLibrary
|
static void SetVariableFrameStrippingSettings ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UVariableFrameStrippingSettings](API\Runtime\Engine\Animation\UVariableFrameStrippingSettings) * VariableFrameStrippingSettings )
|
[] |
UAnimationBlueprintLibrary
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
|
Blueprint library for altering and analyzing animation / skeletal data
|
AnimationBlueprintLibrary
|
class UAnimationBlueprintLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
|
[] |
UAnimPoseExtensions::EvaluateAnimationBlueprintWithInputPose
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Evaluates an Animation Blueprint instance, using the provided Anim Pose and its Input Pose value, generating a valid Anim Pose using the result. Warning this function may cause performance issues.
|
AnimationBlueprintLibrary
|
static void EvaluateAnimationBlueprintWithInputPose ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & InputPose, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetSkeletalMesh, [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * AnimationBlueprint, [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & OutPose )
|
[] |
UAnimPoseExtensions::GetAnimPoseAtFrame
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Evaluates an Animation Sequence Base to generate a valid Anim Pose instance
|
AnimationBlueprintLibrary
|
static void GetAnimPoseAtFrame ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, int32 FrameIndex, [FAnimPoseEvaluationOptions](API\Editor\AnimationBlueprintLibrary\FAnimPoseEvaluationOptions) EvaluationOptions, [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose )
|
[] |
UAnimPoseExtensions::GetAnimPoseAtTimeIntervals
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Evaluates an Animation Sequence Base at different time intervals to generate a valid Anim Pose instances
|
AnimationBlueprintLibrary
|
static void GetAnimPoseAtTimeIntervals ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< double > TimeIntervals, [FAnimPoseEvaluationOptions](API\Editor\AnimationBlueprintLibrary\FAnimPoseEvaluationOptions) EvaluationOptions, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) > & InOutPoses )
|
[] |
UAnimPoseExtensions::GetAnimPoseAtTime
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Evaluates an Animation Sequence Base to generate a valid Anim Pose instance
|
AnimationBlueprintLibrary
|
static void GetAnimPoseAtTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, double Time, [FAnimPoseEvaluationOptions](API\Editor\AnimationBlueprintLibrary\FAnimPoseEvaluationOptions) EvaluationOptions, [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose )
|
[] |
UAnimPoseExtensions::GetBoneNames
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Returns an array of bone names contained by the pose
|
AnimationBlueprintLibrary
|
static void GetBoneNames ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Bones )
|
[] |
UAnimPoseExtensions::GetBonePose
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Retrieves the transform for the provided bone name from a pose
Transform in requested space for bone if found, otherwise return identity transform
|
AnimationBlueprintLibrary
|
static const FTransform & GetBonePose ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) BoneName, EAnimPoseSpaces Space )
|
[] |
UAnimPoseExtensions::GetCurveNames
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Returns an array of curve names contained by the pose
|
AnimationBlueprintLibrary
|
static void GetCurveNames ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Curves )
|
[] |
UAnimPoseExtensions::GetCurveWeight
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Returns the weight of an evaluated curve - if found
Curve weight value, if found - 0.f otherwise
|
AnimationBlueprintLibrary
|
static float GetCurveWeight ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, const [FName](API\Runtime\Core\UObject\FName) & CurveName )
|
[] |
UAnimPoseExtensions::GetRefBonePose
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Retrieves the reference pose transform for the provided bone name
Transform in requested space for bone if found, otherwise return identity transform
|
AnimationBlueprintLibrary
|
static const FTransform & GetRefBonePose ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) BoneName, EAnimPoseSpaces Space )
|
[] |
UAnimPoseExtensions::GetReferencePose
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Populates an Anim Pose with the reference poses stored for the providedUSkeleton
|
AnimationBlueprintLibrary
|
static void GetReferencePose ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & OutPose )
|
[] |
UAnimPoseExtensions::GetRefPoseRelativeTransform
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Retrieves the relative transform for the reference pose between the two provided bone names
Relative transform in requested space for bone if found, otherwise return identity transform
|
AnimationBlueprintLibrary
|
static FTransform GetRefPoseRelativeTransform ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) FromBoneName, [FName](API\Runtime\Core\UObject\FName) ToBoneName, EAnimPoseSpaces Space )
|
[] |
UAnimPoseExtensions::GetRelativeToRefPoseTransform
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Retrieves the relative transform between reference and animated bone transform
Relative transform in requested space for bone if found, otherwise return identity transform
|
AnimationBlueprintLibrary
|
static FTransform GetRelativeToRefPoseTransform ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) BoneName, EAnimPoseSpaces Space )
|
[] |
UAnimPoseExtensions::GetRelativeTransform
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Retrieves the relative transform between the two provided bone names
Relative transform in requested space for bone if found, otherwise return identity transform
|
AnimationBlueprintLibrary
|
static FTransform GetRelativeTransform ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) FromBoneName, [FName](API\Runtime\Core\UObject\FName) ToBoneName, EAnimPoseSpaces Space )
|
[] |
UAnimPoseExtensions::GetSocketNames
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Returns an array of socket names contained by the pose
|
AnimationBlueprintLibrary
|
static void GetSocketNames ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Sockets )
|
[] |
UAnimPoseExtensions::GetSocketPose
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Retrieves the transform for the provided socket name from a pose
Transform in requested space for bone if found, otherwise return identity transform
|
AnimationBlueprintLibrary
|
static FTransform GetSocketPose ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) SocketName, EAnimPoseSpaces Space )
|
[] |
UAnimPoseExtensions::IsValid
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Returns whether the Anim Pose contains valid data
Result of the validation
|
AnimationBlueprintLibrary
|
static bool IsValid ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose )
|
[] |
UAnimPoseExtensions::SetBonePose
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Sets the transform for the provided bone name for a pose
|
AnimationBlueprintLibrary
|
static void SetBonePose ( [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, FTransform Transform, [FName](API\Runtime\Core\UObject\FName) BoneName, EAnimPoseSpaces Space )
|
[] |
UAnimPoseExtensions
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
|
Script exposed functionality for populating, retrieving data from and setting data onFAnimPose
|
AnimationBlueprintLibrary
|
class UAnimPoseExtensions : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
|
[] |
UK2Node_BaseAttributeActionNode::GetMenuActions
|
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
AnimationBlueprintLibrary
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
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