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UAnimationBlueprintLibrary::GetAnimationNotifyEventNames
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves all Unique Animation Notify Events found within the given Animation Sequence
AnimationBlueprintLibrary
static void GetAnimationNotifyEventNames ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & EventNames )
[]
UAnimationBlueprintLibrary::GetAnimationNotifyTrackNames
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves all Unique Animation Notify Track Names found within the given Animation Sequence
AnimationBlueprintLibrary
static void GetAnimationNotifyTrackNames ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & TrackNames )
[]
UAnimationBlueprintLibrary::GetAnimationSyncMarkers
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves all the Animation Sync Markers for the given Animation Sequence
AnimationBlueprintLibrary
static void GetAnimationSyncMarkers ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimSyncMarker](API\Runtime\Engine\Animation\FAnimSyncMarker) > & Markers )
[]
UAnimationBlueprintLibrary::GetAnimationTrackNames
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the Names of the individual ATracks for the given Animation Sequence
AnimationBlueprintLibrary
static void GetAnimationTrackNames ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & TrackNames )
[]
UAnimationBlueprintLibrary::GetAnimNotifyEventTriggerTime
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Returns the actual trigger time for a NotifyEvent
AnimationBlueprintLibrary
static float GetAnimNotifyEventTriggerTime ( const [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) & NotifyEvent )
[]
UAnimationBlueprintLibrary::GetAnimNotifyEventDuration
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Returns the duration for a NotifyEvent, only non-zero for Anim Notify States
AnimationBlueprintLibrary
static float GetAnimNotifyEventDuration ( const [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) & NotifyEvent )
[]
UAnimationBlueprintLibrary::GetBoneCompressionSettings
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the Bone Compression Settings for the given Animation Sequence
AnimationBlueprintLibrary
static void GetBoneCompressionSettings ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UAnimBoneCompressionSettings](API\Runtime\Engine\Animation\UAnimBoneCompressionSettings) *& CompressionSettings )
[]
UAnimationBlueprintLibrary::GetBonePoseForFrame
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves Bone Pose data for the given Bone Name at the specified Frame from the given Animation Sequence
AnimationBlueprintLibrary
static void GetBonePoseForFrame ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) BoneName, int32 Frame, bool bExtractRootMotion, FTransform & Pose )
[]
UAnimationBlueprintLibrary::GetBonePoseForTime
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves Bone Pose data for the given Bone Name at the specified Time from the given Animation Sequence
AnimationBlueprintLibrary
static void GetBonePoseForTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) BoneName, float Time, bool bExtractRootMotion, FTransform & Pose )
[]
UAnimationBlueprintLibrary::GetBonePosesForFrame
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves Bone Pose data for the given Bone Names at the specified Frame from the given Animation Sequence
AnimationBlueprintLibrary
static void GetBonePosesForFrame ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > BoneNames, int32 Frame, bool bExtractRootMotion, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Poses, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * PreviewMesh )
[]
UAnimationBlueprintLibrary::GetBonePosesForTime
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves Bone Pose data for the given Bone Names at the specified Time from the given Animation Sequence
AnimationBlueprintLibrary
static void GetBonePosesForTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > BoneNames, float Time, bool bExtractRootMotion, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Poses, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * PreviewMesh )
[]
UAnimationBlueprintLibrary::GetCurveCompressionSettings
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the Curve Compression Settings for the given Animation Sequence
AnimationBlueprintLibrary
static void GetCurveCompressionSettings ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UAnimCurveCompressionSettings](API\Runtime\Engine\Animation\UAnimCurveCompressionSettings) *& CompressionSettings )
[]
UAnimationBlueprintLibrary::GetAnimationSyncMarkersForTrack
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves all Animation Sync Markers for the given Notify Track Name from the given Animation Sequence
AnimationBlueprintLibrary
static void GetAnimationSyncMarkersForTrack ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimSyncMarker](API\Runtime\Engine\Animation\FAnimSyncMarker) > & Markers )
[]
UAnimationBlueprintLibrary::GetAnimationNotifyEventsForTrack
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves all Animation Notify Events for the given Notify Track Name from the given Animation Sequence
AnimationBlueprintLibrary
static void GetAnimationNotifyEventsForTrack ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) > & Events )
[]
UAnimationBlueprintLibrary::GetCurveKeysInternal
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
AnimationBlueprintLibrary
template<typename [DataType](API\Plugins\OptimusCore\DataType), typename CurveClass, ERawCurveTrackTypes CurveType> static void GetCurveKeysInternal ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, [TArray](API\Runtime\Core\Containers\TArray)< [DataType](API\Plugins\OptimusCore\DataType) > & KeyData )
[]
UAnimationBlueprintLibrary::GetFloatKeys
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves, a multiple of, Float Key(s) from the specified Animation Curve inside of the given Animation Sequence
AnimationBlueprintLibrary
static void GetFloatKeys ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, [TArray](API\Runtime\Core\Containers\TArray)< float > & Values )
[]
UAnimationBlueprintLibrary::GetFrameAtTime
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the FrameIndexat the specified Time Value for the given Animation Sequence
AnimationBlueprintLibrary
static void GetFrameAtTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const float Time, int32 & Frame )
[]
UAnimationBlueprintLibrary::GetMetaData
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves all Meta Data Instances from the given Animation Asset
AnimationBlueprintLibrary
static void GetMetaData ( const [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) * > & MetaData )
[]
UAnimationBlueprintLibrary::GetMetaDataOfClass
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves all Meta Data Instances from the given Animation Asset
AnimationBlueprintLibrary
static void GetMetaDataOfClass ( const [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) > MetaDataClass, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) * > & MetaDataOfClass )
[]
UAnimationBlueprintLibrary::GetMontageSlotNames
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the Names of the Animation Slots used in the given Montage
AnimationBlueprintLibrary
static void GetMontageSlotNames ( const [UAnimMontage](API\Runtime\Engine\Animation\UAnimMontage) * AnimationMontage, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & SlotNames )
[]
UAnimationBlueprintLibrary::GetNodesOfClass
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Returns all Animation Graph Nodes of the provided Node Class contained by the Animation Blueprint
AnimationBlueprintLibrary
static void GetNodesOfClass ( [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * AnimationBlueprint, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) > NodeClass, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GraphNodes, bool bIncludeChildClasses )
[]
UAnimationBlueprintLibrary::GetNotifyTrackByName
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
AnimationBlueprintLibrary
static const [FAnimNotifyTrack](API\Runtime\Engine\Animation\FAnimNotifyTrack) & GetNotifyTrackByName ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName )
[]
UAnimationBlueprintLibrary::GetNumFrames
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the number of animation frames for the given Animation Sequence
AnimationBlueprintLibrary
static void GetNumFrames ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, int32 & NumFrames )
[]
UAnimationBlueprintLibrary::GetNumKeys
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the number of animation keys for the given Animation Sequence
AnimationBlueprintLibrary
static void GetNumKeys ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, int32 & NumKeys )
[]
UAnimationBlueprintLibrary::GetRateScale
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the (Play) Rate Scale of the given Animation Sequence
AnimationBlueprintLibrary
static void GetRateScale ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, float & RateScale )
[]
UAnimationBlueprintLibrary::GetRawAnimationTrackByName
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Deprecated* GetRawAnimationTrackByName has been deprecated
AnimationBlueprintLibrary
static const [FRawAnimSequenceTrack](API\Runtime\Engine\Animation\FRawAnimSequenceTrack) & GetRawAnimationTrackByName ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName )
[]
UAnimationBlueprintLibrary::GetRawTrackData
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the Raw Animation Data for the given Animation Track Name and Animation Sequence
AnimationBlueprintLibrary
static void GetRawTrackData ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & PositionKeys, [TArray](API\Runtime\Core\Containers\TArray)< FQuat > & RotationKeys, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ScalingKeys )
[]
UAnimationBlueprintLibrary::GetRawTrackPositionData
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the Raw Translation Animation Data for the given Animation Track Name and Animation Sequence
AnimationBlueprintLibrary
static void GetRawTrackPositionData ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & PositionData )
[]
UAnimationBlueprintLibrary::GetRawTrackRotationData
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the Raw Rotation Animation Data for the given Animation Track Name and Animation Sequence
AnimationBlueprintLibrary
static void GetRawTrackRotationData ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName, [TArray](API\Runtime\Core\Containers\TArray)< FQuat > & RotationData )
[]
UAnimationBlueprintLibrary::GetRawTrackScaleData
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the Raw Scale Animation Data for the given Animation Track Name and Animation Sequence
AnimationBlueprintLibrary
static void GetRawTrackScaleData ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ScaleData )
[]
UAnimationBlueprintLibrary::GetRootMotionLockType
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the Root Motion Lock Type for the given Animation Sequence
AnimationBlueprintLibrary
static void GetRootMotionLockType ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [ERootMotionRootLock::Type](API\Runtime\Engine\Animation\ERootMotionRootLock__Type) > & LockType )
[]
UAnimationBlueprintLibrary::GetSequenceLength
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the Length of the given Animation Sequence
AnimationBlueprintLibrary
static void GetSequenceLength ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, float & Length )
[]
UAnimationBlueprintLibrary::GetTimeAtFrame
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the Time Value at the specified Frame Indexfor the given Animation Sequence
AnimationBlueprintLibrary
static void GetTimeAtFrame ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const int32 Frame, float & Time )
[]
UAnimationBlueprintLibrary::GetTimeAtFrameInternal
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
AnimationBlueprintLibrary
static float GetTimeAtFrameInternal ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const int32 Frame )
[]
UAnimationBlueprintLibrary::GetTrackIndexForAnimationNotifyTrackName
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
AnimationBlueprintLibrary
static int32 GetTrackIndexForAnimationNotifyTrackName ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName )
[]
UAnimationBlueprintLibrary::GetTransformationKeys
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves, a multiple of, Transformation Key(s) from the specified Animation Curve inside of the given Animation Sequence
AnimationBlueprintLibrary
static void GetTransformationKeys ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & Values )
[]
UAnimationBlueprintLibrary::GetUniqueMarkerNames
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves all the Unique Names for the Animation Sync Markers contained by the given Animation Sequence
AnimationBlueprintLibrary
static void GetUniqueMarkerNames ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & MarkerNames )
[]
UAnimationBlueprintLibrary::GetVariableFrameStrippingSettings
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves the Variable Frame Stripping Settings for the given Animation Sequence
AnimationBlueprintLibrary
static void GetVariableFrameStrippingSettings ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UVariableFrameStrippingSettings](API\Runtime\Engine\Animation\UVariableFrameStrippingSettings) *& VariableFrameStrippingSettings )
[]
UAnimationBlueprintLibrary::GetVectorKeys
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Retrieves, a multiple of, Vector Key(s) from the specified Animation Curve inside of the given Animation Sequence
AnimationBlueprintLibrary
static void GetVectorKeys ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [TArray](API\Runtime\Core\Containers\TArray)< float > & Times, [TArray](API\Runtime\Core\Containers\TArray)< FVector > & Values )
[]
UAnimationBlueprintLibrary::IsRootMotionEnabled
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Checks whether or not Root Motion is Enabled for the given Animation Sequence
AnimationBlueprintLibrary
static bool IsRootMotionEnabled ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence )
[]
UAnimationBlueprintLibrary::IsRootMotionLockForced
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Checks whether or not Root Motion locking is Forced for the given Animation Sequence
AnimationBlueprintLibrary
static bool IsRootMotionLockForced ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence )
[]
UAnimationBlueprintLibrary::IsValidAnimationSyncMarkerName
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Checks whether or not the given Marker Name is a valid Animation Sync Marker Name
AnimationBlueprintLibrary
static bool IsValidAnimationSyncMarkerName ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) MarkerName )
[]
UAnimationBlueprintLibrary::IsValidAnimNotifyTrackName
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Checks whether or not the given Track Name is a valid Animation Notify Track in the Animation Sequence
AnimationBlueprintLibrary
static bool IsValidAnimNotifyTrackName ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName )
[]
UAnimationBlueprintLibrary::IsValidRawAnimationTrackName
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Checks whether or not the given Animation Track Name is contained within the Animation Sequence
AnimationBlueprintLibrary
static bool IsValidRawAnimationTrackName ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const [FName](API\Runtime\Core\UObject\FName) TrackName )
[]
UAnimationBlueprintLibrary::IsValidTime
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Checks whether or not the given Time Value lies within the given Animation Sequence's Length
AnimationBlueprintLibrary
static void IsValidTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const float Time, bool & IsValid )
[]
UAnimationBlueprintLibrary::IsValidTimeInternal
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
AnimationBlueprintLibrary
static bool IsValidTimeInternal ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, const float Time )
[]
UAnimationBlueprintLibrary::RemoveAllAnimationNotifyTracks
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Removes All Animation Notify Tracks from Animation Sequence
AnimationBlueprintLibrary
static void RemoveAllAnimationNotifyTracks ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase )
[]
UAnimationBlueprintLibrary::RemoveAllAnimationSyncMarkers
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Removes All Animation Sync Markers found within the Animation Sequence, and returns the number of removed instances
AnimationBlueprintLibrary
static void RemoveAllAnimationSyncMarkers ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence )
[]
UAnimationBlueprintLibrary::RemoveAllBoneAnimation
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Removes all Animation Bone Track Data from the given Animation Sequence
AnimationBlueprintLibrary
static void RemoveAllBoneAnimation ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence )
[]
UAnimationBlueprintLibrary::RemoveAllCurveData
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Removes all Animation Curve Data from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton)
AnimationBlueprintLibrary
static void RemoveAllCurveData ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence )
[]
UAnimationBlueprintLibrary::RemoveAnimationNotifyEventsByName
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Removes Animation Notify Events found by Name within the Animation Sequence, and returns the number of removed name instances
AnimationBlueprintLibrary
static int32 RemoveAnimationNotifyEventsByName ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyName )
[]
UAnimationBlueprintLibrary::RemoveAllMetaData
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Removes all Meta Data from the given Animation Asset
AnimationBlueprintLibrary
static void RemoveAllMetaData ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset )
[]
UAnimationBlueprintLibrary::RemoveAllVirtualBones
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Removes all Virtual Bones from the given Animation Sequence
AnimationBlueprintLibrary
static void RemoveAllVirtualBones ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence )
[]
UAnimationBlueprintLibrary::RemoveAnimationNotifyEventsByTrack
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Removes Animation Notify Events found by Track within the Animation Sequence, and returns the number of removed name instances
AnimationBlueprintLibrary
static int32 RemoveAnimationNotifyEventsByTrack ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName )
[]
UAnimationBlueprintLibrary::RemoveAnimationNotifyTrack
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Removes an Animation Notify Track from Animation Sequence by Name
AnimationBlueprintLibrary
static void RemoveAnimationNotifyTrack ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName )
[]
UAnimationBlueprintLibrary::RemoveAnimationSyncMarkersByName
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Removes All Animation Sync Marker found within the Animation Sequence whose name matches MarkerName, and returns the number of removed instances
AnimationBlueprintLibrary
static int32 RemoveAnimationSyncMarkersByName ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) MarkerName )
[]
UAnimationBlueprintLibrary::RemoveAnimationSyncMarkersByTrack
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Removes All Animation Sync Marker found within the Animation Sequence that belong to the specific Notify Track, and returns the number of removed instances
AnimationBlueprintLibrary
static int32 RemoveAnimationSyncMarkersByTrack ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) NotifyTrackName )
[]
UAnimationBlueprintLibrary::RemoveBoneAnimation
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton)
AnimationBlueprintLibrary
static void RemoveBoneAnimation ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) BoneName, bool bIncludeChildren, bool bFinalize )
[]
UAnimationBlueprintLibrary::RemoveCurve
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton)
AnimationBlueprintLibrary
static void RemoveCurve ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, bool bRemoveNameFromSkeleton )
[]
UAnimationBlueprintLibrary::RemoveCurveInternal
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
AnimationBlueprintLibrary
static bool RemoveCurveInternal ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, ERawCurveTrackTypes SupportedCurveType )
[]
UAnimationBlueprintLibrary::RemoveMetaData
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Removes the specified Meta Data Instance from the given Animation Asset
AnimationBlueprintLibrary
static void RemoveMetaData ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset, [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) * MetaDataObject )
[]
UAnimationBlueprintLibrary::RemoveMetaDataOfClass
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Removes all Meta Data Instance of the specified Class from the given Animation Asset
AnimationBlueprintLibrary
static void RemoveMetaDataOfClass ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimationAsset, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimMetaData](API\Runtime\Engine\Animation\UAnimMetaData) > MetaDataClass )
[]
UAnimationBlueprintLibrary::ReplaceAnimNotifyStates
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Replaces animation notifies in the specified Animation Sequence
AnimationBlueprintLibrary
static void ReplaceAnimNotifyStates ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimNotifyState](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotifyState) > OldNotifyClass, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimNotifyState](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotifyState) > NewNotifyClass, [FOnNotifyStateReplaced](API\Editor\AnimationBlueprintLibrary\FOnNotifyStateReplaced) OnNotifyStateReplaced )
[]
UAnimationBlueprintLibrary::RemoveVirtualBones
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Removes Virtual Bones with the specified Bone Names from the given Animation Sequence
AnimationBlueprintLibrary
static void RemoveVirtualBones ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > VirtualBoneNames )
[]
UAnimationBlueprintLibrary::RemoveVirtualBone
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Removes a Virtual Bone with the specified Bone Name from the given Animation Sequence
AnimationBlueprintLibrary
static void RemoveVirtualBone ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) VirtualBoneName )
[]
UAnimationBlueprintLibrary::ReplaceAnimNotifies
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Replaces animation notifies in the specified Animation Sequence
AnimationBlueprintLibrary
static void ReplaceAnimNotifies ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimNotify](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotify) > OldNotifyClass, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimNotify](API\Runtime\Engine\Animation\AnimNotifies\UAnimNotify) > NewNotifyClass, [FOnNotifyReplaced](API\Editor\AnimationBlueprintLibrary\FOnNotifyReplaced) OnNotifyReplaced )
[]
UAnimationBlueprintLibrary::RetrieveContainerNameForCurve
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Deprecated* This function is no longer used.
AnimationBlueprintLibrary
static [FName](API\Runtime\Core\UObject\FName) RetrieveContainerNameForCurve ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName )
[]
UAnimationBlueprintLibrary::RetrieveCurveTypeForCurve
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
AnimationBlueprintLibrary
static ERawCurveTrackTypes RetrieveCurveTypeForCurve ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName )
[]
UAnimationBlueprintLibrary::RetrieveSmartNameForCurve
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Deprecated* This function is no longer used.
AnimationBlueprintLibrary
static [FSmartName](API\Runtime\Engine\Animation\FSmartName) RetrieveSmartNameForCurve ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [FName](API\Runtime\Core\UObject\FName) ContainerName )
[]
UAnimationBlueprintLibrary::RetrieveSmartNameForCurve
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Deprecated* This function is no longer used.
AnimationBlueprintLibrary
static bool RetrieveSmartNameForCurve ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [FName](API\Runtime\Core\UObject\FName) CurveName, [FName](API\Runtime\Core\UObject\FName) ContainerName, [FSmartName](API\Runtime\Engine\Animation\FSmartName) & SmartName )
[]
UAnimationBlueprintLibrary::SetAdditiveAnimationType
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Sets the Additive Animation type for the given Animation Sequence
AnimationBlueprintLibrary
static void SetAdditiveAnimationType ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, const [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< enum EAdditiveAnimationType > AdditiveAnimationType )
[]
UAnimationBlueprintLibrary::SetAdditiveBasePoseType
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Sets the Additive Base Pose type for the given Animation Sequence
AnimationBlueprintLibrary
static void SetAdditiveBasePoseType ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, const [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< enum EAdditiveBasePoseType > AdditiveBasePoseType )
[]
UAnimationBlueprintLibrary::SetAnimationInterpolationType
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Sets the Animation Interpolation type for the given Animation Sequence
AnimationBlueprintLibrary
static void SetAnimationInterpolationType ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, EAnimInterpolationType InterpolationType )
[]
UAnimationBlueprintLibrary::SetBoneCompressionSettings
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Sets the Bone Compression Settings for the given Animation Sequence
AnimationBlueprintLibrary
static void SetBoneCompressionSettings ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UAnimBoneCompressionSettings](API\Runtime\Engine\Animation\UAnimBoneCompressionSettings) * CompressionSettings )
[]
UAnimationBlueprintLibrary::SetCurveCompressionSettings
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Sets the Curve Compression Settings for the given Animation Sequence
AnimationBlueprintLibrary
static void SetCurveCompressionSettings ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UAnimCurveCompressionSettings](API\Runtime\Engine\Animation\UAnimCurveCompressionSettings) * CompressionSettings )
[]
UAnimationBlueprintLibrary::SetIsRootMotionLockForced
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Sets whether or not Root Motion locking is Forced for the given Animation Sequence
AnimationBlueprintLibrary
static void SetIsRootMotionLockForced ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, bool bForced )
[]
UAnimationBlueprintLibrary::SetRateScale
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Sets the (Play) Rate Scale for the given Animation Sequence
AnimationBlueprintLibrary
static void SetRateScale ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, float RateScale )
[]
UAnimationBlueprintLibrary::SetRootMotionLockType
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Sets the Root Motion Lock Type for the given Animation Sequence
AnimationBlueprintLibrary
static void SetRootMotionLockType ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [ERootMotionRootLock::Type](API\Runtime\Engine\Animation\ERootMotionRootLock__Type) > RootMotionLockType )
[]
UAnimationBlueprintLibrary::SetRootMotionEnabled
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Sets whether or not Root Motion is Enabled for the given Animation Sequence
AnimationBlueprintLibrary
static void SetRootMotionEnabled ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, bool bEnabled )
[]
UAnimationBlueprintLibrary::SetVariableFrameStrippingSettings
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Sets the Variable Frame Stripping Settings for the given Animation Sequence
AnimationBlueprintLibrary
static void SetVariableFrameStrippingSettings ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimationSequence, [UVariableFrameStrippingSettings](API\Runtime\Engine\Animation\UVariableFrameStrippingSettings) * VariableFrameStrippingSettings )
[]
UAnimationBlueprintLibrary
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h
Blueprint library for altering and analyzing animation / skeletal data
AnimationBlueprintLibrary
class UAnimationBlueprintLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
[]
UAnimPoseExtensions::EvaluateAnimationBlueprintWithInputPose
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Evaluates an Animation Blueprint instance, using the provided Anim Pose and its Input Pose value, generating a valid Anim Pose using the result. Warning this function may cause performance issues.
AnimationBlueprintLibrary
static void EvaluateAnimationBlueprintWithInputPose ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & InputPose, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetSkeletalMesh, [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * AnimationBlueprint, [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & OutPose )
[]
UAnimPoseExtensions::GetAnimPoseAtFrame
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Evaluates an Animation Sequence Base to generate a valid Anim Pose instance
AnimationBlueprintLibrary
static void GetAnimPoseAtFrame ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, int32 FrameIndex, [FAnimPoseEvaluationOptions](API\Editor\AnimationBlueprintLibrary\FAnimPoseEvaluationOptions) EvaluationOptions, [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose )
[]
UAnimPoseExtensions::GetAnimPoseAtTimeIntervals
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Evaluates an Animation Sequence Base at different time intervals to generate a valid Anim Pose instances
AnimationBlueprintLibrary
static void GetAnimPoseAtTimeIntervals ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, [TArray](API\Runtime\Core\Containers\TArray)< double > TimeIntervals, [FAnimPoseEvaluationOptions](API\Editor\AnimationBlueprintLibrary\FAnimPoseEvaluationOptions) EvaluationOptions, [TArray](API\Runtime\Core\Containers\TArray)< [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) > & InOutPoses )
[]
UAnimPoseExtensions::GetAnimPoseAtTime
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Evaluates an Animation Sequence Base to generate a valid Anim Pose instance
AnimationBlueprintLibrary
static void GetAnimPoseAtTime ( const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * AnimationSequenceBase, double Time, [FAnimPoseEvaluationOptions](API\Editor\AnimationBlueprintLibrary\FAnimPoseEvaluationOptions) EvaluationOptions, [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose )
[]
UAnimPoseExtensions::GetBoneNames
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Returns an array of bone names contained by the pose
AnimationBlueprintLibrary
static void GetBoneNames ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Bones )
[]
UAnimPoseExtensions::GetBonePose
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Retrieves the transform for the provided bone name from a pose Transform in requested space for bone if found, otherwise return identity transform
AnimationBlueprintLibrary
static const FTransform & GetBonePose ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) BoneName, EAnimPoseSpaces Space )
[]
UAnimPoseExtensions::GetCurveNames
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Returns an array of curve names contained by the pose
AnimationBlueprintLibrary
static void GetCurveNames ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Curves )
[]
UAnimPoseExtensions::GetCurveWeight
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Returns the weight of an evaluated curve - if found Curve weight value, if found - 0.f otherwise
AnimationBlueprintLibrary
static float GetCurveWeight ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, const [FName](API\Runtime\Core\UObject\FName) & CurveName )
[]
UAnimPoseExtensions::GetRefBonePose
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Retrieves the reference pose transform for the provided bone name Transform in requested space for bone if found, otherwise return identity transform
AnimationBlueprintLibrary
static const FTransform & GetRefBonePose ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) BoneName, EAnimPoseSpaces Space )
[]
UAnimPoseExtensions::GetReferencePose
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Populates an Anim Pose with the reference poses stored for the providedUSkeleton
AnimationBlueprintLibrary
static void GetReferencePose ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & OutPose )
[]
UAnimPoseExtensions::GetRefPoseRelativeTransform
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Retrieves the relative transform for the reference pose between the two provided bone names Relative transform in requested space for bone if found, otherwise return identity transform
AnimationBlueprintLibrary
static FTransform GetRefPoseRelativeTransform ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) FromBoneName, [FName](API\Runtime\Core\UObject\FName) ToBoneName, EAnimPoseSpaces Space )
[]
UAnimPoseExtensions::GetRelativeToRefPoseTransform
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Retrieves the relative transform between reference and animated bone transform Relative transform in requested space for bone if found, otherwise return identity transform
AnimationBlueprintLibrary
static FTransform GetRelativeToRefPoseTransform ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) BoneName, EAnimPoseSpaces Space )
[]
UAnimPoseExtensions::GetRelativeTransform
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Retrieves the relative transform between the two provided bone names Relative transform in requested space for bone if found, otherwise return identity transform
AnimationBlueprintLibrary
static FTransform GetRelativeTransform ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) FromBoneName, [FName](API\Runtime\Core\UObject\FName) ToBoneName, EAnimPoseSpaces Space )
[]
UAnimPoseExtensions::GetSocketNames
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Returns an array of socket names contained by the pose
AnimationBlueprintLibrary
static void GetSocketNames ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & Sockets )
[]
UAnimPoseExtensions::GetSocketPose
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Retrieves the transform for the provided socket name from a pose Transform in requested space for bone if found, otherwise return identity transform
AnimationBlueprintLibrary
static FTransform GetSocketPose ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, [FName](API\Runtime\Core\UObject\FName) SocketName, EAnimPoseSpaces Space )
[]
UAnimPoseExtensions::IsValid
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Returns whether the Anim Pose contains valid data Result of the validation
AnimationBlueprintLibrary
static bool IsValid ( const [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose )
[]
UAnimPoseExtensions::SetBonePose
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Sets the transform for the provided bone name for a pose
AnimationBlueprintLibrary
static void SetBonePose ( [FAnimPose](API\Editor\AnimationBlueprintLibrary\FAnimPose) & Pose, FTransform Transform, [FName](API\Runtime\Core\UObject\FName) BoneName, EAnimPoseSpaces Space )
[]
UAnimPoseExtensions
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h
Script exposed functionality for populating, retrieving data from and setting data onFAnimPose
AnimationBlueprintLibrary
class UAnimPoseExtensions : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
[]
UK2Node_BaseAttributeActionNode::GetMenuActions
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
AnimationBlueprintLibrary
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
[]