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stringlengths 1
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| headerPath
stringlengths 14
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| description
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---|---|---|---|---|---|
FBoneWeightNullAdapter::Sort
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
template<typename Predicate> static void Sort ( [ContainerType](API\Runtime\AnimationCore\FBoneWeightNullAdapter\ContainerType) & InContainer, Predicate InPredicate )
|
[] |
|
FBoneWeights::begin
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
[RangedForConstIteratorType](API\Runtime\AnimationCore\FBoneWeights\RangedForConstIteratorType) begin() const
|
[] |
|
FBoneWeights::Blend
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Blend two bone weights together, making sure to add in every influence from both, using the given settings. The bias value should lie on the [0,1] interval. Values outside that range may give unwanted results.
|
AnimationCore
|
static [FBoneWeights](API\Runtime\AnimationCore\FBoneWeights) Blend ( const [FBoneWeights](API\Runtime\AnimationCore\FBoneWeights) & InA, const [FBoneWeights](API\Runtime\AnimationCore\FBoneWeights) & InB, float InBias, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
FBoneWeights::Blend
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Blend three bone weights via barycentric coordinates using the given settings. Considers the influence from all of the bones. Coordinates should sum to one.
|
AnimationCore
|
static [FBoneWeights](API\Runtime\AnimationCore\FBoneWeights) Blend ( const [FBoneWeights](API\Runtime\AnimationCore\FBoneWeights) & InA, const [FBoneWeights](API\Runtime\AnimationCore\FBoneWeights) & InB, const [FBoneWeights](API\Runtime\AnimationCore\FBoneWeights) & InC, float InBaryX, float InBaryY, float InBaryZ, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
BoneWeightsTempAllocatorT
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
typedef TInlineAllocator< MaxInlineBoneWeightCount > BoneWeightsTempAllocatorT
|
[] |
|
BoneWeightArrayT
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
typedef [TArray](API\Runtime\Core\Containers\TArray)< [FBoneWeight](API\Runtime\AnimationCore\FBoneWeight), [BoneWeightsTempAllocatorT](API\Runtime\Core\Containers\TSizedInlineAllocator) > BoneWeightArrayT
|
[] |
|
FBoneWeightNullAdapter
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
A null adapter for a bone weight container to use withTBoneWeights. Use as a template to create adapters for other types of containers.
|
AnimationCore
|
struct FBoneWeightNullAdapter
|
[] |
FBoneWeights::Create
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
A helper to createFBoneWeightscontainer from aTArrayofFBoneWeightobjects.
|
AnimationCore
|
static [FBoneWeights](API\Runtime\AnimationCore\FBoneWeights) Create ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FBoneWeight](API\Runtime\AnimationCore\FBoneWeight) > BoneWeights, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
FBoneWeights::Create
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
A helper to createFBoneWeightscontainer from aTBoneWeightsderivative object
|
AnimationCore
|
template<typename OtherContainerAdapter> static [FBoneWeights](API\Runtime\AnimationCore\FBoneWeights) Create ( [TBoneWeights](API\Runtime\AnimationCore\TBoneWeights)< OtherContainerAdapter > InBoneWeights, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
FBoneWeights::Create
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
A helper to create aFBoneWeightscontainer fromFSoftSkinVertexdata structure.
|
AnimationCore
|
static [FBoneWeights](API\Runtime\AnimationCore\FBoneWeights) Create ( const FBoneIndexType InBones, const uint16 InWeights, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
FBoneWeights::Create
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
A helper to create aFBoneWeightscontainer from separated bone index and weight arrays. The size of the two arraysmustbe the same otherwise the behavior is undefined.
|
AnimationCore
|
static [FBoneWeights](API\Runtime\AnimationCore\FBoneWeights) Create ( const FBoneIndexType * InBones, const float * InWeights, int32 NumEntries, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
FArrayWrapper
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
typedef [TBoneWeights](API\Runtime\AnimationCore\TBoneWeights)< TArrayAdapter< [BoneWeightArrayT](API\Runtime\Core\Containers\TArray) >> FArrayWrapper
|
[] |
|
FBoneWeights::end
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
[RangedForConstIteratorType](API\Runtime\AnimationCore\FBoneWeights\RangedForConstIteratorType) end() const
|
[] |
|
FBoneWeights::GetTypeHash
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
int32 GetTypeHash() const
|
[] |
|
FBoneWeights::FindWeightIndexByBone
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Find the bone weight corresponding to the given bone index. If a bone weight with this bone index does not exist it, a value of INDEX_NONE is returned.
|
AnimationCore
|
int32 FindWeightIndexByBone ( FBoneIndexType InBoneIndex ) const
|
[] |
FBoneWeights::Num
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Return the number of bone weights in this container.
The number of bone weights.
|
AnimationCore
|
int32 Num() const
|
[] |
FBoneWeights::operator!=
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Only equality comparison are supported. Relational comparisons are meaningless.
|
AnimationCore
|
bool operator!= ( const [FBoneWeights](API\Runtime\AnimationCore\FBoneWeights) & InBoneWeight ) const
|
[] |
FBoneWeights::operator==
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Only equality comparison are supported. Relational comparisons are meaningless.
|
AnimationCore
|
bool operator== ( const [FBoneWeights](API\Runtime\AnimationCore\FBoneWeights) & InBoneWeight ) const
|
[] |
FBoneWeights::operator[]
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Return the weight at indexIndex. Using an index value less than zero or equal to or greater than the result ofNum()is an undefined operation.
The bone weight value for that index, or undefined if outside the valid range.
|
AnimationCore
|
const [FBoneWeight](API\Runtime\AnimationCore\FBoneWeight) & operator[] ( int32 Index ) const
|
[] |
RangedForConstIteratorType
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Ranged-based for loop compatibility but only the const version.
|
AnimationCore
|
typedef [BoneWeightArrayT::RangedForConstIteratorType](API\Runtime\Core\Containers\TArray\RangedForConstIteratorType) RangedForConstIteratorType
|
[] |
FBoneWeights::RemoveBoneWeight
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Removes a specific bone from the list of weights, re-normalizing and pruning bones, if needed.
|
AnimationCore
|
bool RemoveBoneWeight ( FBoneIndexType InBone, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
FBoneWeights::Renormalize
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Force normalization of weights. This is useful if a set of operations were performed with no normalization, for efficiency, and normalization is needed post-operation.
|
AnimationCore
|
void Renormalize ( const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
FBoneWeights::Serialize
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & InArchive )
|
[] |
|
FBoneWeights::SetBoneWeight
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Set a new bone weight. If an existing weight exists with the same bone index, it's weight value is replaced with the weight value of the given entry. Otherwise a new index is added. In both cases the new entry is subject to the given settings, which may influence what the entry's final weight value is and whether it gets thrown away for not passing the threshold value. If the weight was successfully incorporated, then this function returns true. Otherwise it returns false.
|
AnimationCore
|
bool SetBoneWeight ( [FBoneWeight](API\Runtime\AnimationCore\FBoneWeight) InBoneWeight, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
FBoneWeights::SetBoneWeight
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
bool SetBoneWeight ( FBoneIndexType InBone, float InWeight, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
|
FBoneWeights::ToArrayView
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Returns theFBoneWeightlist as an array view
|
AnimationCore
|
[TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FBoneWeight](API\Runtime\AnimationCore\FBoneWeight) > ToArrayView() const
|
[] |
FBoneWeights::ToString
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
[FString](API\Runtime\Core\Containers\FString) ToString() const
|
[] |
|
FBoneWeights::FBoneWeights
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
FBoneWeights()
|
[] |
|
FBoneWeightsSettings::ClearDefaultBoneIndex
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Clears the default bone index. This allows bone weights arrays to be empty if no weights are set.
|
AnimationCore
|
void ClearDefaultBoneIndex()
|
[] |
FBoneWeightsSettings::GetBlendZeroInfluence
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Return true if bones with no influence are considered to have a zero weight during the blend calculation.
|
AnimationCore
|
bool GetBlendZeroInfluence() const
|
[] |
FBoneWeightsSettings::GetDefaultBoneIndex
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Returns the current default bone index to set if no weights were set. If no default bone index has been set, then this value is undefined. Call HasDefaultBoneIndex to check
|
AnimationCore
|
FBoneIndexType GetDefaultBoneIndex() const
|
[] |
FBoneWeightsSettings::GetMaxWeightCount
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Returns the maximum number of weights for these settings
|
AnimationCore
|
int32 GetMaxWeightCount() const
|
[] |
FBoneWeightsSettings::GetNormalizeType
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Returns the current normalization type for these settings
|
AnimationCore
|
[EBoneWeightNormalizeType](API\Runtime\AnimationCore\UE__AnimationCore__EBoneWeightNo-) GetNormalizeType() const
|
[] |
FBoneWeights
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
A simple container for per-vertex influence of bones and their weights.
|
AnimationCore
|
class FBoneWeights
|
[] |
FBoneWeightsSettings::GetRawWeightThreshold
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Returns the raw weight threshold. This is the value used internally for weight computation.
|
AnimationCore
|
uint16 GetRawWeightThreshold() const
|
[] |
FBoneWeightsSettings::GetWeightThreshold
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Returns the weight threshold as a float value between (0, 1].
|
AnimationCore
|
float GetWeightThreshold() const
|
[] |
FBoneWeightsSettings::HasDefaultBoneIndex
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Returns `true_ if a default bone index should be applied in the absence of other weights.
|
AnimationCore
|
bool HasDefaultBoneIndex() const
|
[] |
FBoneWeightsSettings::SetBlendZeroInfluence
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Set the way we treat the bones with zero influence during the blend. If true, we assume all bones with no influence have a zero weight (default) and participate in the blend calculation. If false, we ignore the bone during the blend.
|
AnimationCore
|
void SetBlendZeroInfluence ( bool bInBlendZeroInfluence )
|
[] |
FBoneWeightsSettings::SetDefaultBoneIndex
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Set the default bone index to use if no weights were set. This can be used to ensure that there's always a valid weight applied to a skinned vertex.
|
AnimationCore
|
void SetDefaultBoneIndex ( FBoneIndexType InBoneIndex )
|
[] |
FBoneWeightsSettings::SetMaxWeightCount
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Sets the maximum number of weights that can be applied to a singleFBoneWeightsobject. When weights are added, the smallest weights, past this limit, are dropped.
|
AnimationCore
|
[FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & SetMaxWeightCount ( int32 InMaxWeightCount )
|
[] |
FBoneWeightsSettings::SetNormalizeType
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Set the normalization type when manipulating the weight values inFBoneWeights
|
AnimationCore
|
[FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & SetNormalizeType ( [EBoneWeightNormalizeType](API\Runtime\AnimationCore\UE__AnimationCore__EBoneWeightNo-) InNormalizeType )
|
[] |
FBoneWeightsSettings::FBoneWeightsSettings
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
FBoneWeightsSettings()
|
[] |
|
FBoneWeightsSettings::SetWeightThreshold
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Sets the minimum influence allowed. Any bone weight value below this threshold value is discarded. The threshold value is clamped to the half-closed interval (0, 1] since weight values of zero indicate no influence at all and are ignored completely.Bydefault, all non-zero weights are allowed.
|
AnimationCore
|
[FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & SetWeightThreshold ( float InWeightThreshold )
|
[] |
FBoneWeightsSettings
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
class FBoneWeightsSettings
|
[] |
|
FCCDIKChainLink::FCCDIKChainLink
|
/Engine/Source/Runtime/AnimationCore/Public/CCDIK.h
|
AnimationCore
|
FCCDIKChainLink()
|
[] |
|
FCCDIKChainLink::FCCDIKChainLink
|
/Engine/Source/Runtime/AnimationCore/Public/CCDIK.h
|
AnimationCore
|
FCCDIKChainLink ( const FTransform & InTransform, const FTransform & InLocalTransform, const int32 & InTransformIndex )
|
[] |
|
FCCDIKChainLink
|
/Engine/Source/Runtime/AnimationCore/Public/CCDIK.h
|
Transient structure for CCDIK node evaluation
|
AnimationCore
|
struct FCCDIKChainLink
|
[
{
"type": "TArray< int32 >",
"name": "ChildZeroLengthTransformIndices",
"description": "Child bones which are overlapping this bone."
},
{
"type": "double",
"name": "CurrentAngleDelta",
"description": ""
},
{
"type": "FTransform",
"name": "LocalTransform",
"description": "Transform of bone in local space. This is mutable as their component space changes or parents"
},
{
"type": "FTransform",
"name": "Transform",
"description": "Transform of bone in component space."
},
{
"type": "int32",
"name": "TransformIndex",
"description": "TransformIndexthat this control will output"
}
] |
FCompactPoseBoneIndex::FCompactPoseBoneIndex
|
/Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h
|
AnimationCore
|
FCompactPoseBoneIndex ( int32 InBoneIndex )
|
[] |
|
FCompactPoseBoneIndex
|
/Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h
|
AnimationCore
|
struct FCompactPoseBoneIndex : public [FBoneIndexWithOperators< FCompactPoseBoneIndex >](API\Runtime\AnimationCore\FBoneIndexWithOperators)
|
[] |
|
FConstraintData::ApplyConstraintTransform
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
void ApplyConstraintTransform ( const FTransform & TargetTransform, const FTransform & InCurrentTransform, const FTransform & CurrentParentTransform, FMultiTransformBlendHelper & BlendHelperInLocalSpace ) const
|
[] |
|
FConstraintData::ApplyInverseOffset
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
void ApplyInverseOffset ( const FTransform & InTarget, FTransform & OutSource, const FTransform & InBaseTransform ) const
|
[] |
|
FConstraintData::ResetOffset
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
void ResetOffset()
|
[] |
|
FConstraintData::FConstraintData
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
FConstraintData()
|
[] |
|
FConstraintData::SaveInverseOffset
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
void SaveInverseOffset ( const FTransform & Source, const FTransform & Target, const FTransform & InBaseTransform )
|
[] |
|
FConstraintData::FConstraintData
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
FConstraintData ( const [FAimConstraintDescription](API\Runtime\AnimationCore\FAimConstraintDescription) & InAim, [FName](API\Runtime\Core\UObject\FName) InTargetNode, float InWeight, bool bInMaintainOffset, const FTransform & InOffset )
|
[] |
|
FConstraintData::FConstraintData
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
FConstraintData ( const [FTransformConstraintDescription](API\Runtime\AnimationCore\FTransformConstraintDescription) & InTrans, [FName](API\Runtime\Core\UObject\FName) InTargetNode, float InWeight, bool bInMaintainOffset, const FTransform & InOffset )
|
[] |
|
FConstraintData
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
Constraint Data that is contained in Node Datat You can have as many of these per node
|
AnimationCore
|
struct FConstraintData
|
[
{
"type": "bool",
"name": "bMaintainOffset",
"description": "When the constraint is first applied, maintain the offset from the target node"
},
{
"type": "FConstraintDesc...",
"name": "Constraint",
"description": "Constraint Description"
},
{
"type": "FTransform",
"name": "CurrentTransform",
"description": ""
},
{
"type": "FTransform",
"name": "Offset",
"description": "Constraint offset if bMaintainOffset is used"
},
{
"type": "float",
"name": "Weight",
"description": "Weight of the constraint"
}
] |
FConstraintDescriptionEx::AccumulateConstraintTransform
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
Apply Constraint : Apply Constraint transform to BlendHelperInLocalSpace in local space
BlendHelperInLocalSpace will contains constraint's local transform result, it is local because that's how you want to compose multiple to one transform at the end
|
AnimationCore
|
virtual void AccumulateConstraintTransform ( const FTransform & TargetTransform, const FTransform & CurrentTransform, const FTransform & CurrentParentTransform, float Weight, FMultiTransformBlendHelper & BlendHelperInLocalSpace ) const
|
[] |
FConstraintDescription
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
A description of how to apply a simple transform constraint
|
AnimationCore
|
struct FConstraintDescription
|
[
{
"type": "bool",
"name": "bParent",
"description": "This does composed transform - where as individual will accumulate per component"
},
{
"type": "bool",
"name": "bRotation",
"description": ""
},
{
"type": "bool",
"name": "bScale",
"description": ""
},
{
"type": "bool",
"name": "bTranslation",
"description": ""
},
{
"type": "FFilterOptionPe...",
"name": "RotationAxes",
"description": ""
},
{
"type": "FFilterOptionPe...",
"name": "ScaleAxes",
"description": ""
},
{
"type": "FFilterOptionPe...",
"name": "TranslationAxes",
"description": ""
}
] |
FConstraintDescriptionEx::DoesAffectRotation
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
Since same component will be blended by weight correctly, this has to split to each component
|
AnimationCore
|
virtual bool DoesAffectRotation() const
|
[] |
FConstraintDescriptionEx::DoesAffectScale
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
virtual bool DoesAffectScale() const
|
[] |
|
FConstraintDescriptionEx::DoesAffectTransform
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
Functions that describes what they modify - this means, whole Transform, so combined transform, not individual component This will override any individual component if returning true
|
AnimationCore
|
virtual bool DoesAffectTransform() const
|
[] |
FConstraintDescriptionEx::DoesAffectTranslation
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
virtual bool DoesAffectTranslation() const
|
[] |
|
FConstraintDescriptionEx::GetDisplayString
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
|
[] |
|
FConstraintDescriptionEx::Serialize
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
Serializer
|
AnimationCore
|
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
|
[] |
FConstraintDescription::FConstraintDescription
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
FConstraintDescription()
|
[] |
|
FConstraintDescriptionEx
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
A description of how to apply a simple transform constraint
|
AnimationCore
|
struct FConstraintDescriptionEx
|
[
{
"type": "FFilterOptionPe...",
"name": "AxesFilterOption",
"description": ""
}
] |
FConstraintDescriptor::ApplyConstraintTransform
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
void ApplyConstraintTransform ( const FTransform & TargetTransform, const FTransform & CurrentTransform, const FTransform & CurrentParentTransform, float Weight, FMultiTransformBlendHelper & BlendHelperInLocalSpace ) const
|
[] |
|
FConstraintDescriptionEx::~FConstraintDescriptionEx
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
virtual ~FConstraintDescriptionEx()
|
[] |
|
FConstraintDescriptor::DoesAffectRotation
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
bool DoesAffectRotation() const
|
[] |
|
FConstraintDescriptor::DoesAffectScale
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
bool DoesAffectScale() const
|
[] |
|
FConstraintDescriptor::DoesAffectTranslation
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
bool DoesAffectTranslation() const
|
[] |
|
FConstraintDescriptor::GetDisplayString
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
[FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
|
[] |
|
FConstraintDescriptor::DoesAffectTransform
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
bool DoesAffectTransform() const
|
[] |
|
FConstraintDescriptor::IsValid
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
bool IsValid() const
|
[] |
|
FConstraintDescriptor::GetTypedConstraint
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
This does not check type - we can, but that is hard to maintain, maybe I'll change later
|
AnimationCore
|
template<typename T> T * GetTypedConstraint() const
|
[] |
FConstraintDescriptor::FConstraintDescriptor
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
FConstraintDescriptor()
|
[] |
|
FConstraintDescriptor::operator=
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
[FConstraintDescriptor](API\Runtime\AnimationCore\FConstraintDescriptor) & operator= ( const [FConstraintDescriptor](API\Runtime\AnimationCore\FConstraintDescriptor) & Other )
|
[] |
|
FConstraintDescriptor::FConstraintDescriptor
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
FConstraintDescriptor ( const [FTransformConstraintDescription](API\Runtime\AnimationCore\FTransformConstraintDescription) & InT )
|
[] |
|
FConstraintDescriptor::FConstraintDescriptor
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
FConstraintDescriptor ( const [FConstraintDescriptor](API\Runtime\AnimationCore\FConstraintDescriptor) & InOther )
|
[] |
|
FConstraintDescriptor::FConstraintDescriptor
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
FConstraintDescriptor ( const [FAimConstraintDescription](API\Runtime\AnimationCore\FAimConstraintDescription) & InA )
|
[] |
|
FConstraintDescriptor::~FConstraintDescriptor
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
~FConstraintDescriptor()
|
[] |
|
FConstraintOffset::Reset
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
Clear the offset
|
AnimationCore
|
void Reset()
|
[] |
FConstraintDescriptor
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
These are the one contained in NodeData, and it will be iterated via evaluate process The goal is to have contiguous memory location where they can iterate through linearly
|
AnimationCore
|
struct FConstraintDescriptor
|
[
{
"type": "FConstraintDesc...",
"name": "ConstraintDescription",
"description": ""
},
{
"type": "EConstraintType",
"name": "Type",
"description": ""
}
] |
FConstraintOffset::ApplyInverseOffset
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
Apply the Inverse offset
|
AnimationCore
|
void ApplyInverseOffset ( const FTransform & InTarget, FTransform & OutSource ) const
|
[] |
FConstraintOffset::SaveInverseOffset
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
Save the Inverse offset
|
AnimationCore
|
void SaveInverseOffset ( const FTransform & Source, const FTransform & Target, const [FConstraintDescription](API\Runtime\AnimationCore\FConstraintDescription) & Operator )
|
[] |
FConstraintOffset::FConstraintOffset
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
FConstraintOffset()
|
[] |
|
FConstraintOffset
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
Saves individual component (translation, rotation, scale or parent) Used by Constraint for saving the offset, and recovering the offset
|
AnimationCore
|
struct FConstraintOffset
|
[
{
"type": "FTransform",
"name": "Parent",
"description": ""
},
{
"type": "FQuat",
"name": "Rotation",
"description": ""
},
{
"type": "FVector",
"name": "Scale",
"description": ""
},
{
"type": "FVector",
"name": "Translation",
"description": ""
}
] |
FEulerTransform::Equals
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
Test if all components of the transforms are equal, within a tolerance.
|
AnimationCore
|
bool Equals ( const [FEulerTransform](API\Runtime\AnimationCore\FEulerTransform) & Other, [FReal](API\Runtime\AnimationCore\FEulerTransform\FReal) Tolerance ) const
|
[] |
FReal
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
AnimationCore
|
typedef [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) FReal
|
[] |
|
FEulerTransform::GetLocation
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
AnimationCore
|
const FVector & GetLocation() const
|
[] |
|
FEulerTransform::FromFTransform
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
Convert from an FTransform
|
AnimationCore
|
void FromFTransform ( const FTransform & InTransform )
|
[] |
FEulerTransform::GetRotation
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
AnimationCore
|
FQuat GetRotation() const
|
[] |
|
FEulerTransform::GetScale3D
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
AnimationCore
|
const FVector & GetScale3D() const
|
[] |
|
Identity
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
The identity transformation (Rotation = FRotator::ZeroRotator, Translation = FVector::ZeroVector, Scale = (1,1,1)).
|
AnimationCore
|
static const [FEulerTransform](API\Runtime\AnimationCore\FEulerTransform) Identity;
|
[] |
FEulerTransform::Rotator
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
AnimationCore
|
const FRotator & Rotator() const
|
[] |
|
FEulerTransform::NormalizeRotation
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
AnimationCore
|
void NormalizeRotation()
|
[] |
|
FEulerTransform::SetLocation
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
AnimationCore
|
void SetLocation ( const FVector & InValue )
|
[] |
|
FEulerTransform::SetScale3D
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
AnimationCore
|
void SetScale3D ( const FVector & InValue )
|
[] |
|
FEulerTransform::SetRotator
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
AnimationCore
|
void SetRotator ( const FRotator & InValue )
|
[] |
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