className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 3
36
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
FEulerTransform::SetRotation
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
AnimationCore
|
void SetRotation ( const FQuat & InValue )
|
[] |
|
FEulerTransform::FEulerTransform
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
AnimationCore
|
FEulerTransform()
|
[] |
|
FEulerTransform::FEulerTransform
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
AnimationCore
|
FEulerTransform ( const FTransform & InTransform )
|
[] |
|
FEulerTransform::FEulerTransform
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
AnimationCore
|
FEulerTransform ( const FVector & InLocation, const FRotator & InRotation, const FVector & InScale )
|
[] |
|
FEulerTransform::FEulerTransform
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
AnimationCore
|
FEulerTransform ( const FRotator & InRotation, const FVector & InLocation, const FVector & InScale )
|
[] |
|
FEulerTransform::ToFTransform
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
Convert to an FTransform
|
AnimationCore
|
FTransform ToFTransform() const
|
[] |
FEulerTransform
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
AnimationCore
|
struct FEulerTransform
|
[
{
"type": "FVector",
"name": "Location",
"description": "The translation of this transform"
},
{
"type": "FRotator",
"name": "Rotation",
"description": "The rotation of this transform"
},
{
"type": "FVector",
"name": "Scale",
"description": "The scale of this transform"
}
] |
|
FFABRIKChainLink::FFABRIKChainLink
|
/Engine/Source/Runtime/AnimationCore/Public/FABRIK.h
|
AnimationCore
|
FFABRIKChainLink ( const FVector & InPosition, const double InLength, const [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) & InBoneIndex, const int32 & InTransformIndex )
|
[] |
|
FFABRIKChainLink::FFABRIKChainLink
|
/Engine/Source/Runtime/AnimationCore/Public/FABRIK.h
|
AnimationCore
|
FFABRIKChainLink()
|
[] |
|
FFABRIKChainLink::FFABRIKChainLink
|
/Engine/Source/Runtime/AnimationCore/Public/FABRIK.h
|
AnimationCore
|
FFABRIKChainLink ( const FVector & InPosition, const double InLength, const [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) & InBoneIndex, const int32 & InTransformIndex, const FVector & InDefaultDirToParent )
|
[] |
|
FFABRIKChainLink::FFABRIKChainLink
|
/Engine/Source/Runtime/AnimationCore/Public/FABRIK.h
|
AnimationCore
|
FFABRIKChainLink ( const FVector & InPosition, const double InLength, const int32 InBoneIndex, const int32 InTransformIndex )
|
[] |
|
FFABRIKChainLink
|
/Engine/Source/Runtime/AnimationCore/Public/FABRIK.h
|
Controller which implements the FABRIK IK approximation algorithm - seehttp://andreasaristidou.com/publications/FABRIK.pdffor detailsTransient structure for FABRIK node evaluation Transient structure for FABRIK node evaluation
|
AnimationCore
|
struct FFABRIKChainLink
|
[
{
"type": "int32",
"name": "BoneIndex",
"description": "BoneIndexin SkeletalMesh"
},
{
"type": "TArray< int32 >",
"name": "ChildZeroLengthTransformIndices",
"description": "Child bones which are overlapping this bone."
},
{
"type": "FVector",
"name": "DefaultDirToParent",
"description": "Default Direction to Parent"
},
{
"type": "double",
"name": "Length",
"description": "Distance to its parent link."
},
{
"type": "FVector",
"name": "Position",
"description": "Position of bone in component space."
},
{
"type": "int32",
"name": "TransformIndex",
"description": "TransformIndexthat this control will output"
}
] |
FFilterOptionPerAxis::FilterQuat
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
void FilterQuat ( FQuat & Input, const FQuat & ResetValue ) const
|
[] |
|
FFilterOptionPerAxis::FilterRotator
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
void FilterRotator ( FRotator & Input, const FRotator & ResetValue ) const
|
[] |
|
FFilterOptionPerAxis::HasNoEffect
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
bool HasNoEffect() const
|
[] |
|
FFilterOptionPerAxis::FilterVector
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
void FilterVector ( FVector & Input, const FVector & ResetValue ) const
|
[] |
|
FFilterOptionPerAxis::FFilterOptionPerAxis
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
FFilterOptionPerAxis()
|
[] |
|
FFilterOptionPerAxis::IsValid
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
bool IsValid() const
|
[] |
|
FMeshPoseBoneIndex::FMeshPoseBoneIndex
|
/Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h
|
AnimationCore
|
FMeshPoseBoneIndex ( int32 InBoneIndex )
|
[] |
|
FFilterOptionPerAxis
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
This is used to filter per axis for constraint options
|
AnimationCore
|
struct FFilterOptionPerAxis
|
[
{
"type": "bool",
"name": "bX",
"description": ""
},
{
"type": "bool",
"name": "bY",
"description": ""
},
{
"type": "bool",
"name": "bZ",
"description": ""
}
] |
FNodeChain
|
/Engine/Source/Runtime/AnimationCore/Public/NodeChain.h
|
A chain of nodes in a hierarchy
|
AnimationCore
|
struct FNodeChain
|
[
{
"type": "TArray<FName>",
"name": "Nodes",
"description": ""
}
] |
FMeshPoseBoneIndex
|
/Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h
|
AnimationCore
|
struct FMeshPoseBoneIndex : public [FBoneIndexWithOperators< FMeshPoseBoneIndex >](API\Runtime\AnimationCore\FBoneIndexWithOperators)
|
[] |
|
FNodeHierarchyData::Allocate
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
void Allocate ( int32 Size )
|
[] |
|
FNodeHierarchyData::Add
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
int32 Add ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName, const [FName](API\Runtime\Core\UObject\FName) & InParentName, const FTransform & InTransform )
|
[] |
|
FNodeHierarchyData::BuildNodeNameToIndexMapping
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
void BuildNodeNameToIndexMapping()
|
[] |
|
FNodeHierarchyData::GetNodeName
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
[FName](API\Runtime\Core\UObject\FName) GetNodeName ( int32 Index ) const
|
[] |
|
FNodeHierarchyData::Empty
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
void Empty ( int32 Size )
|
[] |
|
FNodeHierarchyData::GetNodeIndex
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
int32 GetNodeIndex ( const [FName](API\Runtime\Core\UObject\FName) & NodeName ) const
|
[] |
|
FNodeHierarchyData::GetParentIndex
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
int32 GetParentIndex ( int32 Index ) const
|
[] |
|
FNodeHierarchyData::GetTransform
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
const FTransform & GetTransform ( int32 Index ) const
|
[] |
|
FNodeHierarchyData::GetTransform
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
FTransform & GetTransform ( int32 Index )
|
[] |
|
FNodeHierarchyData::GetParentName
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
[FName](API\Runtime\Core\UObject\FName) GetParentName ( int32 Index ) const
|
[] |
|
FNodeHierarchyData::IsValidIndex
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
bool IsValidIndex ( int32 Index ) const
|
[] |
|
FNodeHierarchyData::Num
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
Returns number of bones in Skeleton.
|
AnimationCore
|
int32 Num() const
|
[] |
FNodeHierarchyData::Remove
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
int32 Remove ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName )
|
[] |
|
FNodeHierarchyData::SetParentName
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
void SetParentName ( int32 Index, [FName](API\Runtime\Core\UObject\FName) NewParent )
|
[] |
|
FNodeHierarchyData::SetTransform
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
void SetTransform ( int32 Index, const FTransform & NewTransform )
|
[] |
|
FNodeHierarchyData
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
Hierarchy of nodes
|
AnimationCore
|
struct FNodeHierarchyData
|
[
{
"type": "TMap<FName, in...",
"name": "NodeNameToIndexMapping",
"description": "Transient look up mapping from name to index to array"
},
{
"type": "TArray<FNodeOb...",
"name": "Nodes",
"description": "Node hierarchy data"
},
{
"type": "TArray< FTransf...",
"name": "Transforms",
"description": "Node transform data"
}
] |
FNodeHierarchyWithUserData::Add
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
int32 Add ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName, const [FName](API\Runtime\Core\UObject\FName) & InParentName, const FTransform & InTransform )
|
[] |
|
FNodeHierarchyWithUserData::Add
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
template<typename [DataType](API\Plugins\OptimusCore\DataType)> int32 Add ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName, const [FName](API\Runtime\Core\UObject\FName) & InParentName, const FTransform & InTransform, const [DataType](API\Plugins\OptimusCore\DataType) & InNodeData )
|
[] |
|
FNodeHierarchyWithUserData::AddUserDataImpl
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
virtual int32 AddUserDataImpl ( const void * InData )
|
[] |
|
FNodeHierarchyData::SetNodeName
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
void SetNodeName ( int32 Index, const [FName](API\Runtime\Core\UObject\FName) & NewNodeName )
|
[] |
|
FNodeHierarchyWithUserData::Empty
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
void Empty ( int32 Size )
|
[] |
|
FNodeHierarchyWithUserData::Contains
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
bool Contains ( const [FName](API\Runtime\Core\UObject\FName) InNodeName ) const
|
[] |
|
FNodeHierarchyWithUserData::EmptyUserData
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
virtual void EmptyUserData ( int32 Size )
|
[] |
|
FNodeHierarchyWithUserData::GetChildren
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
Get all list of children
|
AnimationCore
|
[TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > GetChildren ( int32 Index ) const
|
[] |
FNodeHierarchyWithUserData::GetGlobalTransform
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
virtual const FTransform & GetGlobalTransform ( int32 Index ) const
|
[] |
|
FNodeHierarchyWithUserData::GetGlobalTransform
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
virtual FTransform & GetGlobalTransform ( int32 Index )
|
[] |
|
FNodeHierarchyWithUserData::GetGlobalTransformByName
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
FTransform GetGlobalTransformByName ( const [FName](API\Runtime\Core\UObject\FName) & NodeName ) const
|
[] |
|
FNodeHierarchyWithUserData::GetHierarchy
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
const [FNodeHierarchyData](API\Runtime\AnimationCore\FNodeHierarchyData) & GetHierarchy() const
|
[] |
|
FNodeHierarchyWithUserData::GetLocalTransform
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
It's up to your hierarchy to decide what to do with this
|
AnimationCore
|
virtual const FTransform & GetLocalTransform ( int32 Index ) const
|
[] |
FNodeHierarchyWithUserData::GetLocalTransform
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
virtual FTransform & GetLocalTransform ( int32 Index )
|
[] |
|
FNodeHierarchyWithUserData::GetLocalTransformByName
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
FTransform GetLocalTransformByName ( const [FName](API\Runtime\Core\UObject\FName) & NodeName ) const
|
[] |
|
FNodeHierarchyWithUserData::GetNodeData
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
template<typename [DataType](API\Plugins\OptimusCore\DataType)> const [DataType](API\Plugins\OptimusCore\DataType) & GetNodeData ( int32 Index ) const
|
[] |
|
FNodeHierarchyWithUserData::GetNodeData
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
template<typename [DataType](API\Plugins\OptimusCore\DataType)> [DataType](API\Plugins\OptimusCore\DataType) & GetNodeData ( int32 Index )
|
[] |
|
FNodeHierarchyWithUserData::GetNodeIndex
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
int32 GetNodeIndex ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName ) const
|
[] |
|
FNodeHierarchyWithUserData::GetNodeName
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
[FName](API\Runtime\Core\UObject\FName) GetNodeName ( int32 Index ) const
|
[] |
|
FNodeHierarchyWithUserData::GetNodes
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
const [TArray](API\Runtime\Core\Containers\TArray)< [FNodeObject](API\Runtime\AnimationCore\FNodeObject) > & GetNodes() const
|
[] |
|
FNodeHierarchyWithUserData::GetNum
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
int32 GetNum() const
|
[] |
|
FNodeHierarchyWithUserData::GetNumUserData
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
virtual int32 GetNumUserData() const
|
[] |
|
FNodeHierarchyWithUserData::GetParentIndex
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
int32 GetParentIndex ( int32 Index ) const
|
[] |
|
FNodeHierarchyWithUserData::GetParentName
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
[FName](API\Runtime\Core\UObject\FName) GetParentName ( int32 Index ) const
|
[] |
|
FNodeHierarchyWithUserData::GetParentName
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
[FName](API\Runtime\Core\UObject\FName) GetParentName ( const [FName](API\Runtime\Core\UObject\FName) & NodeName ) const
|
[] |
|
FNodeHierarchyWithUserData::GetTransforms
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & GetTransforms() const
|
[] |
|
FNodeHierarchyWithUserData::GetTransforms
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
[TArray](API\Runtime\Core\Containers\TArray)< FTransform > & GetTransforms()
|
[] |
|
FNodeHierarchyWithUserData::GetUserDataImpl
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
Derived classes can implement this to supply per-node user data
|
AnimationCore
|
virtual const void * GetUserDataImpl ( int32 Index ) const
|
[] |
FNodeHierarchyWithUserData::GetUserDataImpl
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
virtual void * GetUserDataImpl ( int32 Index )
|
[] |
|
FNodeHierarchyWithUserData::HasUserData
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
virtual bool HasUserData() const
|
[] |
|
FNodeHierarchyWithUserData::Initialize
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
Should initialize all transient data for fast look up
|
AnimationCore
|
virtual void Initialize()
|
[] |
FNodeHierarchyWithUserData::IsValidIndex
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
bool IsValidIndex ( int32 Index ) const
|
[] |
|
FNodeHierarchyWithUserData::Remove
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
void Remove ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName )
|
[] |
|
FNodeHierarchyWithUserData::RemoveUserData
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
virtual void RemoveUserData ( int32 Index )
|
[] |
|
FNodeHierarchyWithUserData::SetGlobalTransform
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
virtual void SetGlobalTransform ( int32 Index, const FTransform & NewTransform )
|
[] |
|
FNodeHierarchyWithUserData::SetGlobalTransformByName
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
void SetGlobalTransformByName ( const [FName](API\Runtime\Core\UObject\FName) & NodeName, const FTransform & NewTransform )
|
[] |
|
FNodeHierarchyWithUserData::SetLocalTransform
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
virtual void SetLocalTransform ( int32 Index, const FTransform & NewTransform )
|
[] |
|
FNodeHierarchyWithUserData::SetLocalTransformByName
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
void SetLocalTransformByName ( const [FName](API\Runtime\Core\UObject\FName) & NodeName, const FTransform & NewTransform )
|
[] |
|
FNodeHierarchyWithUserData::SetNodeName
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
void SetNodeName ( int32 Index, const [FName](API\Runtime\Core\UObject\FName) & NewNode )
|
[] |
|
FNodeHierarchyWithUserData::SetParentName
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
void SetParentName ( int32 Index, [FName](API\Runtime\Core\UObject\FName) NewParent )
|
[] |
|
FNodeHierarchyWithUserData::~FNodeHierarchyWithUserData
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
virtual ~FNodeHierarchyWithUserData()
|
[] |
|
FNodeHierarchyWithUserData
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
struct FNodeHierarchyWithUserData
|
[
{
"type": "FNodeHierarchyD...",
"name": "Hierarchy",
"description": ""
}
] |
|
FNodeObject::FNodeObject
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
FNodeObject()
|
[] |
|
FNodeObject::FNodeObject
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
FNodeObject ( const [FName](API\Runtime\Core\UObject\FName) & InName, const [FName](API\Runtime\Core\UObject\FName) & InParentName )
|
[] |
|
FNodeObject
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
A node in a named hierarchy
|
AnimationCore
|
struct FNodeObject
|
[
{
"type": "FName",
"name": "Name",
"description": "The name of this node"
},
{
"type": "FName",
"name": "ParentName",
"description": "The name of this node's parent"
}
] |
FSkeletonPoseBoneIndex::FSkeletonPoseBoneIndex
|
/Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h
|
AnimationCore
|
FSkeletonPoseBoneIndex ( int32 InBoneIndex )
|
[] |
|
FSkeletonPoseBoneIndex
|
/Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h
|
AnimationCore
|
struct FSkeletonPoseBoneIndex : public [FBoneIndexWithOperators< FSkeletonPoseBoneIndex >](API\Runtime\AnimationCore\FBoneIndexWithOperators)
|
[] |
|
FTransformConstraint::FTransformConstraint
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
FTransformConstraint()
|
[] |
|
FTransformConstraint
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
struct FTransformConstraint
|
[
{
"type": "bool",
"name": "bMaintainOffset",
"description": "When the constraint is first applied, maintain the offset from the target node"
},
{
"type": "FConstraintDesc...",
"name": "Operator",
"description": "Thought of separating this out per each but we'll have an issue with applying transform in what order but something to think about if that seems better"
},
{
"type": "FName",
"name": "SourceNode",
"description": ""
},
{
"type": "FName",
"name": "TargetNode",
"description": ""
},
{
"type": "float",
"name": "Weight",
"description": ""
}
] |
|
FTransformConstraintDescription::AccumulateConstraintTransform
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
Apply Constraint : Apply Constraint transform to BlendHelperInLocalSpace in local space
BlendHelperInLocalSpace will contains constraint's local transform result, it is local because that's how you want to compose multiple to one transform at the end
|
AnimationCore
|
virtual void AccumulateConstraintTransform ( const FTransform & TargetTransform, const FTransform & CurrentTransform, const FTransform & CurrentParentTransform, float Weight, FMultiTransformBlendHelper & BlendHelperInLocalSpace ) const
|
[] |
FTransformConstraintDescription::DoesAffectRotation
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
Since same component will be blended by weight correctly, this has to split to each component
|
AnimationCore
|
virtual bool DoesAffectRotation() const
|
[] |
FTransformConstraintDescription::DoesAffectScale
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
virtual bool DoesAffectScale() const
|
[] |
|
FTransformConstraintDescription::DoesAffectTransform
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
Functions that describes what they modify - this means, whole Transform, so combined transform, not individual component This will override any individual component if returning true
|
AnimationCore
|
virtual bool DoesAffectTransform() const
|
[] |
FTransformConstraintDescription::DoesAffectTranslation
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
virtual bool DoesAffectTranslation() const
|
[] |
|
FTransformConstraintDescription::GetDisplayString
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
|
[] |
|
FTransformConstraintDescription::Serialize
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
Serializer
|
AnimationCore
|
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
|
[] |
FTransformConstraintDescription::FTransformConstraintDescription
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
FTransformConstraintDescription ( const ETransformConstraintType InType )
|
[] |
|
FTransformFilter::FilterTransform
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
void FilterTransform ( FTransform & Input ) const
|
[] |
|
FTransformConstraintDescription
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
A description of how to apply a simple transform constraint
|
AnimationCore
|
struct FTransformConstraintDescription : public [FConstraintDescriptionEx](API\Runtime\AnimationCore\FConstraintDescriptionEx)
|
[
{
"type": "ETransformConst...",
"name": "TransformType",
"description": ""
}
] |
FTransformFilter::FilterTransform
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
void FilterTransform ( [FEulerTransform](API\Runtime\AnimationCore\FEulerTransform) & Input ) const
|
[] |
|
FTransformFilter
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
A filter for a whole transform
|
AnimationCore
|
struct FTransformFilter
|
[
{
"type": "FFilterOptionPe...",
"name": "RotationFilter",
"description": ""
},
{
"type": "FFilterOptionPe...",
"name": "ScaleFilter",
"description": ""
},
{
"type": "FFilterOptionPe...",
"name": "TranslationFilter",
"description": ""
}
] |
FTransformNoScale::FromFTransform
|
/Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h
|
Convert from an FTransform
|
AnimationCore
|
void FromFTransform ( const FTransform & InTransform )
|
[] |
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