className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 3
36
| code
stringlengths 0
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| variables
listlengths 0
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|
---|---|---|---|---|---|
FTransformNoScale::operator FTransform
|
/Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h
|
AnimationCore
|
operator FTransform() const
|
[] |
|
Identity
|
/Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h
|
The identity transformation (Rotation = FRotator::ZeroRotator, Translation = FVector::ZeroVector, Scale = (1,1,1)).
|
AnimationCore
|
static const [FTransformNoScale](API\Runtime\AnimationCore\FTransformNoScale) Identity;
|
[] |
FTransformNoScale::ToFTransform
|
/Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h
|
Convert to an FTransform
|
AnimationCore
|
FTransform ToFTransform() const
|
[] |
FTransformNoScale::FTransformNoScale
|
/Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h
|
AnimationCore
|
FTransformNoScale()
|
[] |
|
FTransformNoScale::operator=
|
/Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h
|
AnimationCore
|
[FTransformNoScale](API\Runtime\AnimationCore\FTransformNoScale) & operator= ( const FTransform & InTransform )
|
[] |
|
FTransformNoScale::FTransformNoScale
|
/Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h
|
AnimationCore
|
FTransformNoScale ( const FTransform & InTransform )
|
[] |
|
FTransformNoScale::FTransformNoScale
|
/Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h
|
AnimationCore
|
FTransformNoScale ( const FVector & InLocation, const FQuat & InRotation )
|
[] |
|
FTransformNoScale
|
/Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h
|
AnimationCore
|
struct FTransformNoScale
|
[
{
"type": "FVector",
"name": "Location",
"description": "The translation of this transform"
},
{
"type": "FQuat",
"name": "Rotation",
"description": "The rotation of this transform"
}
] |
|
TBaseStructure< FEulerTransform >::Get
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
AnimationCore
|
static UScriptStruct &42; Get&40;&41;
|
[] |
|
TBaseStructure< FEulerTransform >
|
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
|
AnimationCore
|
template<> struct TBaseStructure< FEulerTransform >
|
[] |
|
TBoneWeights::AddBoneWeight
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
template<typename CT> std::enable_if<!std::is_const< CT >::value, bool >::type AddBoneWeight ( [FBoneWeight](API\Runtime\AnimationCore\FBoneWeight) InBoneWeight, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
|
TBoneWeights::Blend
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Blend two bone weights together, making sure to add in every influence from both, using the given settings. The bias value should lie on the [0,1] interval. Values outside that range may give unwanted results. NOTE: The current container can also be used as an input.
|
AnimationCore
|
template<typename ContainerTypeA, typename ContainerTypeB, typename CT> std::enable_if<!std::is_const< CT >::value, void >::type Blend ( const [TBoneWeights](API\Runtime\AnimationCore\TBoneWeights)< ContainerTypeA > & InBoneWeightsA, const [TBoneWeights](API\Runtime\AnimationCore\TBoneWeights)< ContainerTypeB > & InBoneWeightsB, float InBias, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
ContainerType
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
typedef typename ContainerAdapter::ContainerType ContainerType
|
[] |
|
TBoneWeights::Blend
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
template<typename ContainerAdapterA, typename ContainerAdapterB, typename CT> std::enable_if<!std::is_const< CT >::value, void >::type Blend ( const [TBoneWeights](API\Runtime\AnimationCore\TBoneWeights)< ContainerAdapterA > & InBoneWeightsA, const [TBoneWeights](API\Runtime\AnimationCore\TBoneWeights)< ContainerAdapterB > & InBoneWeightsB, const float InBias, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
|
TBoneWeights::FindWeightIndexByBone
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
int32 FindWeightIndexByBone ( FBoneIndexType InBoneIndex ) const
|
[] |
|
TBoneWeights::Get
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
[FBoneWeight](API\Runtime\AnimationCore\FBoneWeight) Get ( int32 Index ) const
|
[] |
|
TBoneWeights::GetTypeHash
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
int32 GetTypeHash() const
|
[] |
|
TBoneWeights::Num
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
int32 Num() const
|
[] |
|
TBoneWeights::operator[]
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
[FBoneWeight](API\Runtime\AnimationCore\FBoneWeight) operator[] ( int32 Index ) const
|
[] |
|
TBoneWeights::RemoveBoneWeight
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
template<typename CT> std::enable_if<!std::is_const< CT >::value, bool >::type RemoveBoneWeight ( FBoneIndexType InBoneIndex, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
|
TBoneWeights::Renormalize
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
template<typename CT> std::enable_if<!std::is_const< CT >::value, void >::type Renormalize ( const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
|
TBoneWeights::SetBoneWeights
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
template<typename CT> std::enable_if<!std::is_const< CT >::value, void >::type SetBoneWeights ( const FBoneIndexType InBones, const uint16 InInfluences, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
|
TBoneWeights::SetBoneWeights
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
template<typename CT> std::enable_if<!std::is_const< CT >::value, void >::type SetBoneWeights ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FBoneWeight](API\Runtime\AnimationCore\FBoneWeight) > BoneWeights, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
|
TBoneWeights::SetBoneWeights
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
TBoneWeightsimplementation.
|
AnimationCore
|
template<typename OtherContainerAdapter, typename CT> std::enable_if<!std::is_const< CT >::value, void >::type SetBoneWeights ( const [TBoneWeights](API\Runtime\AnimationCore\TBoneWeights)< OtherContainerAdapter > & InBoneWeights, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
TBoneWeights::SetBoneWeights
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
template<typename CT> std::enable_if<!std::is_const< CT >::value, void >::type SetBoneWeights ( const FBoneIndexType * InBones, const float * InInfluences, int32 NumEntries, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
|
[] |
|
TBoneWeights::ToString
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
[FString](API\Runtime\Core\Containers\FString) ToString() const
|
[] |
|
TBoneWeights::TBoneWeights
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
AnimationCore
|
TBoneWeights ( [ContainerType](API\Runtime\AnimationCore\TBoneWeights\ContainerType) & InContainer )
|
[] |
|
TBoneWeights
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
A templated collection of bone weights algorithms. Requires an adapter to work with a dynamically resizable container.
|
AnimationCore
|
template<typename ContainerAdapter> class TBoneWeights
|
[] |
TCompactPoseBoneIndexMapKeyFuncs::GetKeyHash
|
/Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h
|
AnimationCore
|
static uint32 GetKeyHash ( [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) const & Key )
|
[] |
|
TCompactPoseBoneIndexMapKeyFuncs::GetSetKey
|
/Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h
|
AnimationCore
|
static [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) GetSetKey ( TPair< [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex), ValueType > const & Element )
|
[] |
|
TCompactPoseBoneIndexMapKeyFuncs
|
/Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h
|
AnimationCore
|
template<typename ValueType> struct TCompactPoseBoneIndexMapKeyFuncs : public [TDefaultMapKeyFuncs< const FCompactPoseBoneIndex, ValueType, false >](API\Runtime\Core\Containers\TDefaultMapKeyFuncs)
|
[] |
|
TCompactPoseBoneIndexMapKeyFuncs::Matches
|
/Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h
|
AnimationCore
|
static bool Matches ( [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) const & A, [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) const & B )
|
[] |
|
TStructOpsTypeTraits< FConstraintDescriptionEx >
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
template<> struct TStructOpsTypeTraits< FConstraintDescriptionEx > : public [TStructOpsTypeTraitsBase2< FConstraintDescriptionEx >](API\Runtime\CoreUObject\UObject\TStructOpsTypeTraitsBase2)
|
[] |
|
WithPureVirtual
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
enum &123; WithPureVirtual = true &125;
|
[] |
|
WithPureVirtual
|
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
|
AnimationCore
|
enum &123; WithPureVirtual = true &125;
|
[] |
|
TStructOpsTypeTraits< FNodeHierarchyWithUserData >
|
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
|
AnimationCore
|
template<> struct TStructOpsTypeTraits< FNodeHierarchyWithUserData > : public [TStructOpsTypeTraitsBase2< FNodeHierarchyWithUserData >](API\Runtime\CoreUObject\UObject\TStructOpsTypeTraitsBase2)
|
[] |
|
UAnimationDataSourceRegistry::ContainsSource
|
/Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h
|
Returns true if this registry contains a source with the given name
true if a source with the given name exists
|
AnimationCore
|
bool ContainsSource ( const [FName](API\Runtime\Core\UObject\FName) & InName ) const
|
[] |
UAnimationDataSourceRegistry::RegisterDataSource
|
/Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h
|
Registers a new data source under a given name. Returns false in case the data source has already been registered.
true if succeeded
|
AnimationCore
|
bool RegisterDataSource ( const [FName](API\Runtime\Core\UObject\FName) & InName, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InDataSource )
|
[] |
UAnimationDataSourceRegistry::RequestSource
|
/Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h
|
Returns a given data source and cast it to the expected class.
The requested data source
|
AnimationCore
|
template<class T> T * RequestSource ( const [FName](API\Runtime\Core\UObject\FName) & InName ) const
|
[] |
UAnimationDataSourceRegistry::RequestSource
|
/Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h
|
Returns a given data source and cast it to the expected class.
The requested data source
|
AnimationCore
|
[UObject](API\Runtime\CoreUObject\UObject\UObject) * RequestSource ( const [FName](API\Runtime\Core\UObject\FName) & InName, [UClass](API\Runtime\CoreUObject\UObject\UClass) * InExpectedClass ) const
|
[] |
UAnimationDataSourceRegistry::UnregisterDataSource
|
/Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h
|
Unregisters / removes an existing data source under a given name. Returns false in case the data source has already been unregistered.
true if succeeded
|
AnimationCore
|
bool UnregisterDataSource ( const [FName](API\Runtime\Core\UObject\FName) & InName )
|
[] |
UAnimationDataSourceRegistry
|
/Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h
|
AnimationCore
|
class UAnimationDataSourceRegistry : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[] |
|
UE::AnimationCore::BoneWeightThreshold
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
The threshold value at or above which a 0-1 normalized bone weight value will be stored as a non-zero value after scaling and quantizing to a 16-bit integer
|
AnimationCore
|
namespace UE { namespace AnimationCore { static constexpr float UE::AnimationCore::BoneWeightThreshold = InvMaxRawBoneWeightFloat; } }
|
[] |
UE::AnimationCore::EBoneWeightNormalizeType
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
Specifies the method for which the bone weights are normalized after the bone weight list is modified.
|
AnimationCore
|
namespace UE { namespace AnimationCore { enum EBoneWeightNormalizeType { None, AboveOne, Always, } } }
|
[] |
UE::AnimationCore::InvMaxRawBoneWeightFloat
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
The inverse of the maximum raw weight value as a float value. Used for scaling.
|
AnimationCore
|
namespace UE { namespace AnimationCore { static constexpr float UE::AnimationCore::InvMaxRawBoneWeightFloat = 1.0f / MaxRawBoneWeightFloat; } }
|
[] |
UE::AnimationCore::MaxInlineBoneWeightCount
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
The maximum number of inline bone weights.
|
AnimationCore
|
namespace UE { namespace AnimationCore { static constexpr int32 UE::AnimationCore::MaxInlineBoneWeightCount = 12; } }
|
[] |
UE::AnimationCore::MaxRawBoneWeight
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
The maximum raw weight value
|
AnimationCore
|
namespace UE { namespace AnimationCore { static constexpr uint16 UE::AnimationCore::MaxRawBoneWeight = std::numeric_limits<uint16>::max(); } }
|
[] |
UE::AnimationCore::MaxRawBoneWeightFloat
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
The maximum raw weight value as a float value
|
AnimationCore
|
namespace UE { namespace AnimationCore { static constexpr float UE::AnimationCore::MaxRawBoneWeightFloat = static_cast<float>(std::numeric_limits<uint16>::max()); } }
|
[] |
UE::AnimationCore::WeightSortPredicate
|
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
|
FBoneWeightsimplementations.
|
AnimationCore
|
namespace UE { namespace AnimationCore { static auto UE::AnimationCore::WeightSortPredicate = [](const FBoneWeight& A, const FBoneWeight& B) { return A.GetRawWeight() > B.GetRawWeight(); }; } }
|
[] |
FAddAtributeAction::ExecuteInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
|
[] |
|
FAddAtributeAction::ToStringInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
|
[] |
|
FAddAtributeAction::FAddAtributeAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FAddAtributeAction()
|
[] |
|
FAddAtributeAction::FAddAtributeAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FAddAtributeAction ( const [FAnimatedBoneAttribute](API\Runtime\Engine\Animation\AnimData\FAnimatedBoneAttribute) & InAttribute )
|
[] |
|
FAddAtributeAction::~FAddAtributeAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual ~FAddAtributeAction()
|
[] |
|
FAddAtributeKeyAction::ExecuteInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
|
[] |
|
FAddAtributeAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
class FAddAtributeAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
|
[
{
"type": "FAnimationAttri...",
"name": "AttributeId",
"description": ""
},
{
"type": "TArray<FAttrib...",
"name": "Keys",
"description": ""
}
] |
|
FAddAtributeKeyAction::ToStringInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
|
[] |
|
FAddAtributeKeyAction::FAddAtributeKeyAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FAddAtributeKeyAction()
|
[] |
|
FAddAtributeKeyAction::FAddAtributeKeyAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FAddAtributeKeyAction ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & InAttributeId, const [FAttributeKey](API\Runtime\Engine\Animation\FAttributeKey) & InKey )
|
[] |
|
FAddAtributeKeyAction::~FAddAtributeKeyAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual ~FAddAtributeKeyAction()
|
[] |
|
FAddAtributeKeyAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
class FAddAtributeKeyAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
|
[
{
"type": "FAnimationAttri...",
"name": "AttributeId",
"description": ""
},
{
"type": "FAttributeKey",
"name": "Key",
"description": ""
}
] |
|
FAddCurveAction::ExecuteInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
|
[] |
|
FAddCurveAction::ToStringInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
|
[] |
|
FAddCurveAction::FAddCurveAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FAddCurveAction()
|
[] |
|
FAddCurveAction::FAddCurveAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FAddCurveAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, int32 InFlags )
|
[] |
|
FAddCurveAction::~FAddCurveAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual ~FAddCurveAction()
|
[] |
|
FAddCurveAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
class FAddCurveAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
|
[
{
"type": "FAnimationCurve...",
"name": "CurveId",
"description": ""
},
{
"type": "int32",
"name": "Flags",
"description": ""
}
] |
|
FAddFloatCurveAction::ExecuteInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
|
[] |
|
FAddFloatCurveAction::ToStringInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
|
[] |
|
FAddFloatCurveAction::FAddFloatCurveAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FAddFloatCurveAction()
|
[] |
|
FAddFloatCurveAction::FAddFloatCurveAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FAddFloatCurveAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, int32 InFlags, const [TArray](API\Runtime\Core\Containers\TArray)< [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) > & InKeys, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InColor )
|
[] |
|
FAddFloatCurveAction::~FAddFloatCurveAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual ~FAddFloatCurveAction()
|
[] |
|
FAddFloatCurveAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
class FAddFloatCurveAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
|
[
{
"type": "FLinearColor",
"name": "Color",
"description": ""
},
{
"type": "FAnimationCurve...",
"name": "CurveId",
"description": ""
},
{
"type": "int32",
"name": "Flags",
"description": ""
},
{
"type": "TArray<FRichCu...",
"name": "Keys",
"description": ""
}
] |
|
FAddRichCurveKeyAction::ExecuteInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
|
[] |
|
FAddRichCurveKeyAction::ToStringInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
|
[] |
|
FAddRichCurveKeyAction::FAddRichCurveKeyAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FAddRichCurveKeyAction()
|
[] |
|
FAddRichCurveKeyAction::FAddRichCurveKeyAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FAddRichCurveKeyAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, const [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) & InKey )
|
[] |
|
FAddRichCurveKeyAction::~FAddRichCurveKeyAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual ~FAddRichCurveKeyAction()
|
[] |
|
FAddRichCurveKeyAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
class FAddRichCurveKeyAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
|
[
{
"type": "FAnimationCurve...",
"name": "CurveId",
"description": ""
},
{
"type": "ERawCurveTrackT...",
"name": "CurveType",
"description": ""
},
{
"type": "FRichCurveKey",
"name": "Key",
"description": ""
}
] |
|
FAddTrackAction::ExecuteInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
|
[] |
|
FAddTrackAction::ToStringInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
|
[] |
|
FAddTrackAction::FAddTrackAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FAddTrackAction()
|
[] |
|
FAddTrackAction::FAddTrackAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FAddTrackAction ( const [FName](API\Runtime\Core\UObject\FName) & InName, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > && InTransformData )
|
[] |
|
FAddTrackAction::~FAddTrackAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual ~FAddTrackAction()
|
[] |
|
FAddTrackAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
class FAddTrackAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
|
[
{
"type": "FName",
"name": "Name",
"description": ""
},
{
"type": "TArray< FTransf...",
"name": "TransformData",
"description": ""
}
] |
|
FAddTransformCurveAction::ExecuteInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
|
[] |
|
FAddTransformCurveAction::ToStringInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
|
[] |
|
FAddTransformCurveAction::FAddTransformCurveAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FAddTransformCurveAction()
|
[] |
|
FAddTransformCurveAction::FAddTransformCurveAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FAddTransformCurveAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, int32 InFlags, const [FTransformCurve](API\Runtime\Engine\Animation\FTransformCurve) & InTransformCurve )
|
[] |
|
FAddTransformCurveAction::~FAddTransformCurveAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual ~FAddTransformCurveAction()
|
[] |
|
FAddTransformCurveAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
class FAddTransformCurveAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
|
[
{
"type": "FAnimationCurve...",
"name": "CurveId",
"description": ""
},
{
"type": "int32",
"name": "Flags",
"description": ""
},
{
"type": "TArray<FRichCu...",
"name": "SubCurveKeys",
"description": ""
}
] |
|
FAnimDataBaseAction::Execute
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
Makes the change to the object, returning a new change that can be used to perfectly roll back this change
|
AnimationDataController
|
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > Execute ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )
|
[] |
FAnimDataBaseAction::ExecuteInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
[TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
|
[] |
|
FAnimDataBaseAction::ToString
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
Describes this change (for debugging)
|
AnimationDataController
|
virtual [FString](API\Runtime\Core\Containers\FString) ToString() const
|
[] |
FAnimDataBaseAction::ToStringInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
[FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
|
[] |
|
FAnimDataBaseAction::~FAnimDataBaseAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual ~FAnimDataBaseAction()
|
[] |
|
FAnimDataBaseAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
UAnimDataControllerinstanced FChange-based objects used for storing mutations to anIAnimationDataModelwithin the Transaction Buffer. Each Action class represents an (invertable) operation mutating anIAnimationDataModelobject utilizing aUAnimDataController. Allowing for a more granular approach to undo/redo-ing changes while also allowing for script-based interoperability.
|
AnimationDataController
|
class FAnimDataBaseAction : public [FSwapChange](API\Runtime\Core\Misc\FSwapChange)
|
[] |
FCloseBracketAction::ExecuteInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
|
[] |
|
FCloseBracketAction::ToStringInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
|
[] |
|
FCloseBracketAction::FCloseBracketAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FCloseBracketAction()
|
[] |
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