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FTransformNoScale::operator FTransform
/Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h
AnimationCore
operator FTransform() const
[]
Identity
/Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h
The identity transformation (Rotation = FRotator::ZeroRotator, Translation = FVector::ZeroVector, Scale = (1,1,1)).
AnimationCore
static const [FTransformNoScale](API\Runtime\AnimationCore\FTransformNoScale) Identity;
[]
FTransformNoScale::ToFTransform
/Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h
Convert to an FTransform
AnimationCore
FTransform ToFTransform() const
[]
FTransformNoScale::FTransformNoScale
/Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h
AnimationCore
FTransformNoScale()
[]
FTransformNoScale::operator=
/Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h
AnimationCore
[FTransformNoScale](API\Runtime\AnimationCore\FTransformNoScale) & operator= ( const FTransform & InTransform )
[]
FTransformNoScale::FTransformNoScale
/Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h
AnimationCore
FTransformNoScale ( const FTransform & InTransform )
[]
FTransformNoScale::FTransformNoScale
/Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h
AnimationCore
FTransformNoScale ( const FVector & InLocation, const FQuat & InRotation )
[]
FTransformNoScale
/Engine/Source/Runtime/AnimationCore/Public/TransformNoScale.h
AnimationCore
struct FTransformNoScale
[ { "type": "FVector", "name": "Location", "description": "The translation of this transform" }, { "type": "FQuat", "name": "Rotation", "description": "The rotation of this transform" } ]
TBaseStructure< FEulerTransform >::Get
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
AnimationCore
static UScriptStruct &42; Get&40;&41;
[]
TBaseStructure< FEulerTransform >
/Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h
AnimationCore
template<> struct TBaseStructure< FEulerTransform >
[]
TBoneWeights::AddBoneWeight
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
AnimationCore
template<typename CT> std::enable_if<!std::is_const< CT >::value, bool >::type AddBoneWeight ( [FBoneWeight](API\Runtime\AnimationCore\FBoneWeight) InBoneWeight, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
[]
TBoneWeights::Blend
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
Blend two bone weights together, making sure to add in every influence from both, using the given settings. The bias value should lie on the [0,1] interval. Values outside that range may give unwanted results. NOTE: The current container can also be used as an input.
AnimationCore
template<typename ContainerTypeA, typename ContainerTypeB, typename CT> std::enable_if<!std::is_const< CT >::value, void >::type Blend ( const [TBoneWeights](API\Runtime\AnimationCore\TBoneWeights)< ContainerTypeA > & InBoneWeightsA, const [TBoneWeights](API\Runtime\AnimationCore\TBoneWeights)< ContainerTypeB > & InBoneWeightsB, float InBias, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
[]
ContainerType
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
AnimationCore
typedef typename ContainerAdapter::ContainerType ContainerType
[]
TBoneWeights::Blend
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
AnimationCore
template<typename ContainerAdapterA, typename ContainerAdapterB, typename CT> std::enable_if<!std::is_const< CT >::value, void >::type Blend ( const [TBoneWeights](API\Runtime\AnimationCore\TBoneWeights)< ContainerAdapterA > & InBoneWeightsA, const [TBoneWeights](API\Runtime\AnimationCore\TBoneWeights)< ContainerAdapterB > & InBoneWeightsB, const float InBias, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
[]
TBoneWeights::FindWeightIndexByBone
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
AnimationCore
int32 FindWeightIndexByBone ( FBoneIndexType InBoneIndex ) const
[]
TBoneWeights::Get
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
AnimationCore
[FBoneWeight](API\Runtime\AnimationCore\FBoneWeight) Get ( int32 Index ) const
[]
TBoneWeights::GetTypeHash
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
AnimationCore
int32 GetTypeHash() const
[]
TBoneWeights::Num
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
AnimationCore
int32 Num() const
[]
TBoneWeights::operator[]
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
AnimationCore
[FBoneWeight](API\Runtime\AnimationCore\FBoneWeight) operator[] ( int32 Index ) const
[]
TBoneWeights::RemoveBoneWeight
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
AnimationCore
template<typename CT> std::enable_if<!std::is_const< CT >::value, bool >::type RemoveBoneWeight ( FBoneIndexType InBoneIndex, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
[]
TBoneWeights::Renormalize
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
AnimationCore
template<typename CT> std::enable_if<!std::is_const< CT >::value, void >::type Renormalize ( const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
[]
TBoneWeights::SetBoneWeights
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
AnimationCore
template<typename CT> std::enable_if<!std::is_const< CT >::value, void >::type SetBoneWeights ( const FBoneIndexType InBones, const uint16 InInfluences, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
[]
TBoneWeights::SetBoneWeights
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
AnimationCore
template<typename CT> std::enable_if<!std::is_const< CT >::value, void >::type SetBoneWeights ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FBoneWeight](API\Runtime\AnimationCore\FBoneWeight) > BoneWeights, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
[]
TBoneWeights::SetBoneWeights
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
TBoneWeightsimplementation.
AnimationCore
template<typename OtherContainerAdapter, typename CT> std::enable_if<!std::is_const< CT >::value, void >::type SetBoneWeights ( const [TBoneWeights](API\Runtime\AnimationCore\TBoneWeights)< OtherContainerAdapter > & InBoneWeights, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
[]
TBoneWeights::SetBoneWeights
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
AnimationCore
template<typename CT> std::enable_if<!std::is_const< CT >::value, void >::type SetBoneWeights ( const FBoneIndexType * InBones, const float * InInfluences, int32 NumEntries, const [FBoneWeightsSettings](API\Runtime\AnimationCore\FBoneWeightsSettings) & InSettings )
[]
TBoneWeights::ToString
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
AnimationCore
[FString](API\Runtime\Core\Containers\FString) ToString() const
[]
TBoneWeights::TBoneWeights
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
AnimationCore
TBoneWeights ( [ContainerType](API\Runtime\AnimationCore\TBoneWeights\ContainerType) & InContainer )
[]
TBoneWeights
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
A templated collection of bone weights algorithms. Requires an adapter to work with a dynamically resizable container.
AnimationCore
template<typename ContainerAdapter> class TBoneWeights
[]
TCompactPoseBoneIndexMapKeyFuncs::GetKeyHash
/Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h
AnimationCore
static uint32 GetKeyHash ( [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) const & Key )
[]
TCompactPoseBoneIndexMapKeyFuncs::GetSetKey
/Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h
AnimationCore
static [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) GetSetKey ( TPair< [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex), ValueType > const & Element )
[]
TCompactPoseBoneIndexMapKeyFuncs
/Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h
AnimationCore
template<typename ValueType> struct TCompactPoseBoneIndexMapKeyFuncs : public [TDefaultMapKeyFuncs< const FCompactPoseBoneIndex, ValueType, false >](API\Runtime\Core\Containers\TDefaultMapKeyFuncs)
[]
TCompactPoseBoneIndexMapKeyFuncs::Matches
/Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h
AnimationCore
static bool Matches ( [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) const & A, [FCompactPoseBoneIndex](API\Runtime\AnimationCore\FCompactPoseBoneIndex) const & B )
[]
TStructOpsTypeTraits< FConstraintDescriptionEx >
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
AnimationCore
template<> struct TStructOpsTypeTraits< FConstraintDescriptionEx > : public [TStructOpsTypeTraitsBase2< FConstraintDescriptionEx >](API\Runtime\CoreUObject\UObject\TStructOpsTypeTraitsBase2)
[]
WithPureVirtual
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
AnimationCore
enum &123; WithPureVirtual = true &125;
[]
WithPureVirtual
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h
AnimationCore
enum &123; WithPureVirtual = true &125;
[]
TStructOpsTypeTraits< FNodeHierarchyWithUserData >
/Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h
AnimationCore
template<> struct TStructOpsTypeTraits< FNodeHierarchyWithUserData > : public [TStructOpsTypeTraitsBase2< FNodeHierarchyWithUserData >](API\Runtime\CoreUObject\UObject\TStructOpsTypeTraitsBase2)
[]
UAnimationDataSourceRegistry::ContainsSource
/Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h
Returns true if this registry contains a source with the given name true if a source with the given name exists
AnimationCore
bool ContainsSource ( const [FName](API\Runtime\Core\UObject\FName) & InName ) const
[]
UAnimationDataSourceRegistry::RegisterDataSource
/Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h
Registers a new data source under a given name. Returns false in case the data source has already been registered. true if succeeded
AnimationCore
bool RegisterDataSource ( const [FName](API\Runtime\Core\UObject\FName) & InName, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InDataSource )
[]
UAnimationDataSourceRegistry::RequestSource
/Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h
Returns a given data source and cast it to the expected class. The requested data source
AnimationCore
template<class T> T * RequestSource ( const [FName](API\Runtime\Core\UObject\FName) & InName ) const
[]
UAnimationDataSourceRegistry::RequestSource
/Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h
Returns a given data source and cast it to the expected class. The requested data source
AnimationCore
[UObject](API\Runtime\CoreUObject\UObject\UObject) * RequestSource ( const [FName](API\Runtime\Core\UObject\FName) & InName, [UClass](API\Runtime\CoreUObject\UObject\UClass) * InExpectedClass ) const
[]
UAnimationDataSourceRegistry::UnregisterDataSource
/Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h
Unregisters / removes an existing data source under a given name. Returns false in case the data source has already been unregistered. true if succeeded
AnimationCore
bool UnregisterDataSource ( const [FName](API\Runtime\Core\UObject\FName) & InName )
[]
UAnimationDataSourceRegistry
/Engine/Source/Runtime/AnimationCore/Public/AnimationDataSource.h
AnimationCore
class UAnimationDataSourceRegistry : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
UE::AnimationCore::BoneWeightThreshold
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
The threshold value at or above which a 0-1 normalized bone weight value will be stored as a non-zero value after scaling and quantizing to a 16-bit integer
AnimationCore
namespace UE { namespace AnimationCore { static constexpr float UE::AnimationCore::BoneWeightThreshold = InvMaxRawBoneWeightFloat; } }
[]
UE::AnimationCore::EBoneWeightNormalizeType
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
Specifies the method for which the bone weights are normalized after the bone weight list is modified.
AnimationCore
namespace UE { namespace AnimationCore { enum EBoneWeightNormalizeType { None, AboveOne, Always, } } }
[]
UE::AnimationCore::InvMaxRawBoneWeightFloat
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
The inverse of the maximum raw weight value as a float value. Used for scaling.
AnimationCore
namespace UE { namespace AnimationCore { static constexpr float UE::AnimationCore::InvMaxRawBoneWeightFloat = 1.0f / MaxRawBoneWeightFloat; } }
[]
UE::AnimationCore::MaxInlineBoneWeightCount
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
The maximum number of inline bone weights.
AnimationCore
namespace UE { namespace AnimationCore { static constexpr int32 UE::AnimationCore::MaxInlineBoneWeightCount = 12; } }
[]
UE::AnimationCore::MaxRawBoneWeight
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
The maximum raw weight value
AnimationCore
namespace UE { namespace AnimationCore { static constexpr uint16 UE::AnimationCore::MaxRawBoneWeight = std::numeric_limits<uint16>::max(); } }
[]
UE::AnimationCore::MaxRawBoneWeightFloat
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
The maximum raw weight value as a float value
AnimationCore
namespace UE { namespace AnimationCore { static constexpr float UE::AnimationCore::MaxRawBoneWeightFloat = static_cast<float>(std::numeric_limits<uint16>::max()); } }
[]
UE::AnimationCore::WeightSortPredicate
/Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h
FBoneWeightsimplementations.
AnimationCore
namespace UE { namespace AnimationCore { static auto UE::AnimationCore::WeightSortPredicate = [](const FBoneWeight& A, const FBoneWeight& B) { return A.GetRawWeight() > B.GetRawWeight(); }; } }
[]
FAddAtributeAction::ExecuteInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
[]
FAddAtributeAction::ToStringInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
[]
FAddAtributeAction::FAddAtributeAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FAddAtributeAction()
[]
FAddAtributeAction::FAddAtributeAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FAddAtributeAction ( const [FAnimatedBoneAttribute](API\Runtime\Engine\Animation\AnimData\FAnimatedBoneAttribute) & InAttribute )
[]
FAddAtributeAction::~FAddAtributeAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual ~FAddAtributeAction()
[]
FAddAtributeKeyAction::ExecuteInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
[]
FAddAtributeAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
class FAddAtributeAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
[ { "type": "FAnimationAttri...", "name": "AttributeId", "description": "" }, { "type": "TArray<FAttrib...", "name": "Keys", "description": "" } ]
FAddAtributeKeyAction::ToStringInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
[]
FAddAtributeKeyAction::FAddAtributeKeyAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FAddAtributeKeyAction()
[]
FAddAtributeKeyAction::FAddAtributeKeyAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FAddAtributeKeyAction ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & InAttributeId, const [FAttributeKey](API\Runtime\Engine\Animation\FAttributeKey) & InKey )
[]
FAddAtributeKeyAction::~FAddAtributeKeyAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual ~FAddAtributeKeyAction()
[]
FAddAtributeKeyAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
class FAddAtributeKeyAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
[ { "type": "FAnimationAttri...", "name": "AttributeId", "description": "" }, { "type": "FAttributeKey", "name": "Key", "description": "" } ]
FAddCurveAction::ExecuteInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
[]
FAddCurveAction::ToStringInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
[]
FAddCurveAction::FAddCurveAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FAddCurveAction()
[]
FAddCurveAction::FAddCurveAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FAddCurveAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, int32 InFlags )
[]
FAddCurveAction::~FAddCurveAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual ~FAddCurveAction()
[]
FAddCurveAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
class FAddCurveAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
[ { "type": "FAnimationCurve...", "name": "CurveId", "description": "" }, { "type": "int32", "name": "Flags", "description": "" } ]
FAddFloatCurveAction::ExecuteInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
[]
FAddFloatCurveAction::ToStringInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
[]
FAddFloatCurveAction::FAddFloatCurveAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FAddFloatCurveAction()
[]
FAddFloatCurveAction::FAddFloatCurveAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FAddFloatCurveAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, int32 InFlags, const [TArray](API\Runtime\Core\Containers\TArray)< [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) > & InKeys, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InColor )
[]
FAddFloatCurveAction::~FAddFloatCurveAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual ~FAddFloatCurveAction()
[]
FAddFloatCurveAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
class FAddFloatCurveAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
[ { "type": "FLinearColor", "name": "Color", "description": "" }, { "type": "FAnimationCurve...", "name": "CurveId", "description": "" }, { "type": "int32", "name": "Flags", "description": "" }, { "type": "TArray<FRichCu...", "name": "Keys", "description": "" } ]
FAddRichCurveKeyAction::ExecuteInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
[]
FAddRichCurveKeyAction::ToStringInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
[]
FAddRichCurveKeyAction::FAddRichCurveKeyAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FAddRichCurveKeyAction()
[]
FAddRichCurveKeyAction::FAddRichCurveKeyAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FAddRichCurveKeyAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, const [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) & InKey )
[]
FAddRichCurveKeyAction::~FAddRichCurveKeyAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual ~FAddRichCurveKeyAction()
[]
FAddRichCurveKeyAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
class FAddRichCurveKeyAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
[ { "type": "FAnimationCurve...", "name": "CurveId", "description": "" }, { "type": "ERawCurveTrackT...", "name": "CurveType", "description": "" }, { "type": "FRichCurveKey", "name": "Key", "description": "" } ]
FAddTrackAction::ExecuteInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
[]
FAddTrackAction::ToStringInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
[]
FAddTrackAction::FAddTrackAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FAddTrackAction()
[]
FAddTrackAction::FAddTrackAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FAddTrackAction ( const [FName](API\Runtime\Core\UObject\FName) & InName, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > && InTransformData )
[]
FAddTrackAction::~FAddTrackAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual ~FAddTrackAction()
[]
FAddTrackAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
class FAddTrackAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
[ { "type": "FName", "name": "Name", "description": "" }, { "type": "TArray< FTransf...", "name": "TransformData", "description": "" } ]
FAddTransformCurveAction::ExecuteInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
[]
FAddTransformCurveAction::ToStringInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
[]
FAddTransformCurveAction::FAddTransformCurveAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FAddTransformCurveAction()
[]
FAddTransformCurveAction::FAddTransformCurveAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FAddTransformCurveAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, int32 InFlags, const [FTransformCurve](API\Runtime\Engine\Animation\FTransformCurve) & InTransformCurve )
[]
FAddTransformCurveAction::~FAddTransformCurveAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual ~FAddTransformCurveAction()
[]
FAddTransformCurveAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
class FAddTransformCurveAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
[ { "type": "FAnimationCurve...", "name": "CurveId", "description": "" }, { "type": "int32", "name": "Flags", "description": "" }, { "type": "TArray<FRichCu...", "name": "SubCurveKeys", "description": "" } ]
FAnimDataBaseAction::Execute
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
Makes the change to the object, returning a new change that can be used to perfectly roll back this change
AnimationDataController
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > Execute ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )
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FAnimDataBaseAction::ExecuteInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
[TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
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FAnimDataBaseAction::ToString
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
Describes this change (for debugging)
AnimationDataController
virtual [FString](API\Runtime\Core\Containers\FString) ToString() const
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FAnimDataBaseAction::ToStringInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
[FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
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FAnimDataBaseAction::~FAnimDataBaseAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual ~FAnimDataBaseAction()
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FAnimDataBaseAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
UAnimDataControllerinstanced FChange-based objects used for storing mutations to anIAnimationDataModelwithin the Transaction Buffer. Each Action class represents an (invertable) operation mutating anIAnimationDataModelobject utilizing aUAnimDataController. Allowing for a more granular approach to undo/redo-ing changes while also allowing for script-based interoperability.
AnimationDataController
class FAnimDataBaseAction : public [FSwapChange](API\Runtime\Core\Misc\FSwapChange)
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FCloseBracketAction::ExecuteInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
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FCloseBracketAction::ToStringInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
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FCloseBracketAction::FCloseBracketAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FCloseBracketAction()
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