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FSetRichCurveKeysAction::ToStringInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
[]
FSetRichCurveKeysAction::FSetRichCurveKeysAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FSetRichCurveKeysAction()
[]
FSetRichCurveKeysAction::FSetRichCurveKeysAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FSetRichCurveKeysAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, const [TArray](API\Runtime\Core\Containers\TArray)< [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) > & InKeys )
[]
FSetRichCurveKeysAction::~FSetRichCurveKeysAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual ~FSetRichCurveKeysAction()
[]
FSetRichCurveKeysAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
class FSetRichCurveKeysAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
[ { "type": "FAnimationCurve...", "name": "CurveId", "description": "" }, { "type": "TArray<FRichCu...", "name": "Keys", "description": "" } ]
FSetTrackKeysAction::ToStringInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
[]
FSetTrackKeysAction::ExecuteInternal
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
[]
FSetTrackKeysAction::FSetTrackKeysAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FSetTrackKeysAction()
[]
FSetTrackKeysAction::FSetTrackKeysAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
FSetTrackKeysAction ( const [FName](API\Runtime\Core\UObject\FName) & InName, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & InTransformData )
[]
FSetTrackKeysAction::~FSetTrackKeysAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
virtual ~FSetTrackKeysAction()
[]
FSetTrackKeysAction
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
AnimationDataController
class FSetTrackKeysAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
[ { "type": "FName", "name": "Name", "description": "" }, { "type": "TArray< FTransf...", "name": "TransformData", "description": "" } ]
IAnimationDataControllerModule::GetController
/Engine/Source/Developer/AnimationDataController/Public/IAnimationDataControllerModule.h
ReturnsUAnimationDataControllerinstance, with optional outer, wrapped in aTScriptInterfaceof its implementIAnimationDataControllerinterface
AnimationDataController
[TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) > GetController ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer )
[]
IAnimationDataControllerModule
/Engine/Source/Developer/AnimationDataController/Public/IAnimationDataControllerModule.h
AnimationDataController
class IAnimationDataControllerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
UAnimDataController::AddAttribute
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Adds a new attribute with the provided information. Broadcasts a EAnimDataModelNotifyType::AttributeAdded notify if successful. Whether or not the attribute was successfully added
AnimationDataController
virtual bool AddAttribute ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, bool bShouldTransact )
[]
UAnimDataController::AddBoneCurve
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
AnimationDataController
virtual bool AddBoneCurve ( [FName](API\Runtime\Core\UObject\FName) BoneName, bool bShouldTransact )
[]
UAnimDataController::AddCurve
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Adds a new curve with the provided information. Broadcasts a EAnimDataModelNotifyType::CurveAdded notify if successful. Whether or not the curve was successfully added
AnimationDataController
virtual bool AddCurve ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, int32 CurveFlags, bool bShouldTransact )
[]
UAnimDataController::CloseBracket
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Closes a previously opened interaction bracket, used for combining a set of controller actions. Broadcasts a EAnimDataModelNotifyType::BracketClosed notify.
AnimationDataController
virtual void CloseBracket ( bool bShouldTransact )
[]
UAnimDataController::DuplicateAttribute
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Duplicated the attribute (curve) with the identifier. Broadcasts a EAnimDataModelNotifyType::AttributeAdded notify if successful. Whether or not the attribute was successfully duplicated
AnimationDataController
virtual bool DuplicateAttribute ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & NewAttributeIdentifier, bool bShouldTransact )
[]
UAnimDataController::DuplicateCurve
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Duplicated the curve with the identifier. Broadcasts a EAnimDataModelNotifyType::CurveAdded notify if successful. Whether or not the curve was successfully duplicated
AnimationDataController
virtual bool DuplicateCurve ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CopyCurveId, const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & NewCurveId, bool bShouldTransact )
[]
UAnimDataController::GetModel
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
TheIAnimationDataModelinstance this controller is currently targeting
AnimationDataController
virtual const [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) *const GetModel() const
[]
UAnimDataController::GetModelInterface
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
TheIAnimationDataModelinstance this controller is currently targeting
AnimationDataController
virtual [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) > GetModelInterface() const
[]
UAnimDataController::InitializeModel
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Initializes model data structures
AnimationDataController
virtual void InitializeModel()
[]
UAnimDataController::NotifyBracketClosed
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
AnimationDataController
virtual void NotifyBracketClosed()
[]
UAnimDataController::InsertBoneTrack
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Inserts a new bone animation track for the provided name, at the provided index. Broadcasts a EAnimDataModelNotifyType::TrackAdded notify if successful. The bone name is verified with the AnimModel's outer targetUSkeletonto ensure the bone exists. The index at which the bone track was inserted, INDEX_NONE if the insertion failed
AnimationDataController
virtual int32 InsertBoneTrack ( [FName](API\Runtime\Core\UObject\FName) BoneName, int32 DesiredIndex, bool bShouldTransact )
[]
UAnimDataController::NotifyBracketOpen
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Functionality used by FOpenBracketAction and FCloseBracketAction to broadcast their equivalent notifies without actually opening a bracket.
AnimationDataController
virtual void NotifyBracketOpen()
[]
UAnimDataController::NotifyPopulated
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Broadcast a EAnimDataModelNotifyType::Populated notify.
AnimationDataController
virtual void NotifyPopulated()
[]
UAnimDataController::PopulateWithExistingModel
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Copies any animation relevant data from an already existingIAnimationDataModelobject
AnimationDataController
virtual void PopulateWithExistingModel ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) > InModel )
[]
UAnimDataController::OpenBracket
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Opens an interaction bracket, used for combining a set of controller actions. Broadcasts a EAnimDataModelNotifyType::BracketOpened notify, this can be used by any Views or dependent systems to halt any unnecessary or invalid operations until the (last) bracket is closed.
AnimationDataController
virtual void OpenBracket ( const [FText](API\Runtime\Core\Internationalization\FText) & InTitle, bool bShouldTransact )
[]
UAnimDataController::RemoveAllAttributesForBone
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Removes all attributes for the specified bone name, if any. Broadcasts a EAnimDataModelNotifyType::AttributeRemoved notify for each removed attribute. Total number of removes attributes
AnimationDataController
virtual int32 RemoveAllAttributesForBone ( const [FName](API\Runtime\Core\UObject\FName) & BoneName, bool bShouldTransact )
[]
UAnimDataController::RemoveAllAttributes
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Removes all stored attributes. Broadcasts a EAnimDataModelNotifyType::AttributeRemoved notify for each removed attribute. Total number of removes attributes
AnimationDataController
virtual int32 RemoveAllAttributes ( bool bShouldTransact )
[]
UAnimDataController::RemoveAllBoneTracks
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Removes all existing Bone Animation tracks. Broadcasts a EAnimDataModelNotifyType::TrackRemoved for each removed track, wrapped within BracketOpened/BracketClosed notifies.
AnimationDataController
virtual void RemoveAllBoneTracks ( bool bShouldTransact )
[]
UAnimDataController::RemoveAllCurvesOfType
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Removes all the curves of the provided type. Broadcasts a EAnimDataModelNotifyType::CurveRemoved for each removed curve, wrapped within BracketOpened/BracketClosed notifies.
AnimationDataController
virtual void RemoveAllCurvesOfType ( ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact )
[]
UAnimDataController::RemoveAttribute
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Removes an attribute, if found, with the provided information. Broadcasts a EAnimDataModelNotifyType::AttributeRemoved notify if successful. Whether or not the attribute was successfully removed
AnimationDataController
virtual bool RemoveAttribute ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, bool bShouldTransact )
[]
UAnimDataController::RemoveAttributeKey
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Remove a single key from the attribute with provided identifier. Broadcasts a EAnimDataModelNotifyType::AttributeChanged notify if successful. Whether or not the attribute key was successfully removed
AnimationDataController
virtual bool RemoveAttributeKey ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, float Time, bool bShouldTransact )
[]
UAnimDataController::RemoveBoneTrack
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Removes an existing bone animation track with the provided name. Broadcasts a EAnimDataModelNotifyType::TrackRemoved notify if successful. Whether or not the removal was successful
AnimationDataController
virtual bool RemoveBoneTrack ( [FName](API\Runtime\Core\UObject\FName) BoneName, bool bShouldTransact )
[]
UAnimDataController::RemoveBoneTracksMissingFromSkeleton
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Removes any bone track for which the name was not found in the provided skeleton. Broadcasts a EAnimDataModelNotifyType::TrackRemoved for each track which was not found in the skeleton, wrapped within BracketOpened/BracketClosed notifies.
AnimationDataController
virtual bool RemoveBoneTracksMissingFromSkeleton ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, bool bShouldTransact )
[]
UAnimDataController::RemoveTransformCurveKey
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Removes a single key for the transform curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful. Whether or not the transform curve key was successfully removed
AnimationDataController
virtual bool RemoveTransformCurveKey ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, float Time, bool bShouldTransact )
[]
UAnimDataController::RemoveCurveKey
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Remove a single key from the curve with provided identifier and name. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful. Whether or not the curve key was successfully removed
AnimationDataController
virtual bool RemoveCurveKey ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, float Time, bool bShouldTransact )
[]
UAnimDataController::RemoveCurve
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Remove the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveRemoved notify if successful. Whether or not the curve was successfully removed
AnimationDataController
virtual bool RemoveCurve ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, bool bShouldTransact )
[]
UAnimDataController::RenameCurve
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Renames the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveRenamed notify if successful. Whether or not the curve was successfully renamed
AnimationDataController
virtual bool RenameCurve ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveToRenameId, const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & NewCurveId, bool bShouldTransact )
[]
UAnimDataController::ResetModel
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Resets all data stored in the model, broadcasts a EAnimDataModelNotifyType::Reset and wraps all actions within BracketOpened/BracketClosed notifies.
AnimationDataController
virtual void ResetModel ( bool bShouldTransact )
[]
UAnimDataController::Resize
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Deprecated* Resize with length in seconds in deprecated use ResizeInFrames usingFFrameNumberinstead
AnimationDataController
virtual void Resize ( float Length, float T0, float T1, bool bShouldTransact )
[]
UAnimDataController::ResizeInFrames
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Sets the total play-able length in seconds and resizes curves. Broadcasts EAnimDataModelNotifyType::SequenceLengthChanged and EAnimDataModelNotifyType::CurveChanged notifies if successful. T0 and T1 are expected to represent the window of time that was either added or removed. E.g. for insertion T0 indicates the time at which additional time starts and T1 were it ends. For removal T0 indicates the time at which time should be started to remove, and T1 indicates the end. Giving a total of T1 - T0 added or removed length. The number of frames and keys for the provided length is recalculated according to the current value of UAnimDataModel::FrameRate.
AnimationDataController
virtual void ResizeInFrames ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) NewLengthInFrames, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) T0, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) T1, bool bShouldTransact )
[]
UAnimDataController::ResizeNumberOfFrames
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
AnimationDataController
virtual void ResizeNumberOfFrames ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) NewLength, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) T0, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) T1, bool bShouldTransact )
[]
UAnimDataController::ResizePlayLength
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Deprecated* ResizePlayLength with length in seconds in deprecated use ResizeNumberOfFrames usingFFrameNumberinstead
AnimationDataController
virtual void ResizePlayLength ( float NewLength, float T0, float T1, bool bShouldTransact )
[]
UAnimDataController::ScaleCurve
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Scales the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveScaled notify if successful. Whether or not scaling the curve was successful
AnimationDataController
virtual bool ScaleCurve ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, float Origin, float Factor, bool bShouldTransact )
[]
UAnimDataController::SetAttributeKey
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Sets a single key for the attribute with provided identifier. Broadcasts a EAnimDataModelNotifyType::AttributeChanged notify if successful. In case a key for the provided key time already exists the key is replaced. Whether or not the key was successfully set
AnimationDataController
virtual bool SetAttributeKey ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, float Time, const void * KeyValue, const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * TypeStruct, bool bShouldTransact )
[]
UAnimDataController::SetAttributeKeys
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Replace the keys for the attribute with provided identifier. Broadcasts a EAnimDataModelNotifyType::AttributeChanged notify if successful. Whether or not replacing the attribute keys was successful
AnimationDataController
virtual bool SetAttributeKeys ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const float > Times, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const void * > KeyValues, const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * TypeStruct, bool bShouldTransact )
[]
UAnimDataController::SetBoneTrackKeys
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Removes an existing bone animation track with the provided name. Broadcasts a EAnimDataModelNotifyType::TrackChanged notify if successful. The provided number of keys provided is expected to match for each component, and be non-zero. Whether or not the keys were successfully set
AnimationDataController
virtual bool SetBoneTrackKeys ( [FName](API\Runtime\Core\UObject\FName) BoneName, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & PositionalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FQuat4f > & RotationalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & ScalingKeys, bool bShouldTransact )
[]
UAnimDataController::SetBoneTrackKeys
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Removes an existing bone animation track with the provided name. Broadcasts a EAnimDataModelNotifyType::TrackChanged notify if successful. The provided number of keys provided is expected to match for each component, and be non-zero. Whether or not the keys were successfully set
AnimationDataController
virtual bool SetBoneTrackKeys ( [FName](API\Runtime\Core\UObject\FName) BoneName, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & PositionalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FQuat > & RotationalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ScalingKeys, bool bShouldTransact )
[]
UAnimDataController::SetCurveAttributes
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Changes the attributes of the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful. Whether or not the curve attributes were set successfully
AnimationDataController
virtual bool SetCurveAttributes ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, const [FCurveAttributes](API\Runtime\Engine\Curves\FCurveAttributes) & Attributes, bool bShouldTransact )
[]
UAnimDataController::SetCurveColor
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Changes the color of the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveRenamed notify if successful. Currently changing curve colors is only supported for float curves. Whether or not the curve color was successfully changed
AnimationDataController
virtual bool SetCurveColor ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, [FLinearColor](API\Runtime\Core\Math\FLinearColor) Color, bool bShouldTransact )
[]
UAnimDataController::SetCurveFlag
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Set an individual flag for the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveFlagsChanged notify if successful. Whether or not the flag state was successfully set
AnimationDataController
virtual bool SetCurveFlag ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, EAnimAssetCurveFlags Flag, bool bState, bool bShouldTransact )
[]
UAnimDataController::SetCurveFlags
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Replace the flags for the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveFlagsChanged notify if successful. Whether or not the flag mask was successfully set
AnimationDataController
virtual bool SetCurveFlags ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, int32 Flags, bool bShouldTransact )
[]
UAnimDataController::SetCurveKey
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Sets a single key for the curve with provided identifier and name. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful. In case a key for the provided key time already exists the key is replaced. Whether or not the curve key was successfully set
AnimationDataController
virtual bool SetCurveKey ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, const [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) & Key, bool bShouldTransact )
[]
UAnimDataController::SetCurveKeys
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Replace the keys for the curve with provided identifier and name. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful. Whether or not replacing curve keys was successful
AnimationDataController
virtual bool SetCurveKeys ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, const [TArray](API\Runtime\Core\Containers\TArray)< [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) > & CurveKeys, bool bShouldTransact )
[]
UAnimDataController::SetFrameRate
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Sets the frame rate according to which the bone animation is expected to be sampled. Broadcasts a EAnimDataModelNotifyType::FrameRateChanged notify if successful. The number of frames and keys for the provided frame rate is recalculated according to the current value of UAnimDataModel::PlayLength.
AnimationDataController
virtual void SetFrameRate ( [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FrameRate, bool bShouldTransact )
[]
UAnimDataController::SetModel
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
BeginIAnimationDataControlleroverrides
AnimationDataController
virtual void SetModel ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) > InModel )
[]
UAnimDataController::SetNumberOfFrames
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Sets the total play-able length in seconds. Broadcasts a EAnimDataModelNotifyType::SequenceLengthChanged notify if successful. The number of frames and keys for the provided length is recalculated according to the current value of UAnimDataModel::FrameRate.
AnimationDataController
virtual void SetNumberOfFrames ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) NewLengthInFrames, bool bShouldTransact )
[]
UAnimDataController::SetPlayLength
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Deprecated* SetPlayLength with length in seconds in deprecated use SetNumberOfFrames usingFFrameNumberinstead
AnimationDataController
virtual void SetPlayLength ( float Length, bool bShouldTransact )
[]
UAnimDataController::SetTransformCurveKey
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Sets a single key for the transform curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful. In case a key for any of the individual transform channel curves already exists the value is replaced. Whether or not the transform curve key was successfully set
AnimationDataController
virtual bool SetTransformCurveKey ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, float Time, const FTransform & Value, bool bShouldTransact )
[]
UAnimDataController::SetTransformCurveKeys
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Replace the keys for the transform curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful. Whether or not the transform curve keys were successfully set
AnimationDataController
virtual bool SetTransformCurveKeys ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & TransformValues, const [TArray](API\Runtime\Core\Containers\TArray)< float > & TimeKeys, bool bShouldTransact )
[]
UAnimDataController::UpdateAttributesFromSkeleton
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Removes any bone attribute for which the name was not found in the provided skeleton. Broadcasts a EAnimDataModelNotifyType::AttributeRemoved for each attribute which was not found in the skeleton, wrapped within BracketOpened/BracketClosed notifies. Updates any bone attribute for which the bone index is different in the provided skeleton. Broadcasts a EAnimDataModelNotifyType::AttributeAdded and EAnimDataModelNotifyType::AttributeRemove for each attribute which was remapped
AnimationDataController
virtual void UpdateAttributesFromSkeleton ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, bool bShouldTransact )
[]
UAnimDataController::UpdateBoneTrackKeys
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Sets a range of keys for an existing bone animation track with the provided name. Broadcasts a EAnimDataModelNotifyType::TrackChanged notify if successful. The provided number of keys provided is expected to match for each component, be between FrameLowerBound and FrameUpperBound (inclusive), and be non-zero. Whether or not the keys were successfully set
AnimationDataController
virtual bool UpdateBoneTrackKeys ( [FName](API\Runtime\Core\UObject\FName) BoneName, const [FInt32Range](API\Runtime\Core\Math\FInt32Range) & KeyRangeToSet, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & PositionalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FQuat4f > & RotationalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & ScalingKeys, bool bShouldTransact )
[]
UAnimDataController::UpdateBoneTrackKeys
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Sets a range of keys for an existing bone animation track with the provided name. Broadcasts a EAnimDataModelNotifyType::TrackChanged notify if successful. The provided number of keys provided is expected to match for each component, be between FrameLowerBound and FrameUpperBound (inclusive), and be non-zero. Whether or not the keys were successfully set
AnimationDataController
virtual bool UpdateBoneTrackKeys ( [FName](API\Runtime\Core\UObject\FName) BoneName, const [FInt32Range](API\Runtime\Core\Math\FInt32Range) & KeyRangeToSet, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & PositionalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FQuat > & RotationalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ScalingKeys, bool bShouldTransact )
[]
UAnimDataController::UpdateWithSkeleton
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
Updates/removes/remaps contained animation data according to the newly assigned skeleton
AnimationDataController
virtual void UpdateWithSkeleton ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * TargetSkeleton, bool bShouldTransact )
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UAnimDataController::UAnimDataController
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
AnimationDataController
UAnimDataController()
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UAnimDataController
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
AnimationDataController
class UAnimDataController : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController)
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FAnimationEditMode::AddReferencedObjects
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
AnimationEditMode
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
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FAnimationEditMode::Enter
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
AnimationEditMode
virtual void Enter()
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FAnimationEditMode::operator=
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
AnimationEditMode
[FAnimationEditMode](API\Editor\AnimationEditMode\FAnimationEditMode) & operator= ( const [FAnimationEditMode](API\Editor\AnimationEditMode\FAnimationEditMode) & )
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FAnimationEditMode::Exit
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
AnimationEditMode
virtual void Exit()
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FAnimationEditMode::FAnimationEditMode
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
AnimationEditMode
FAnimationEditMode()
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FAnimationEditMode::FAnimationEditMode
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
AnimationEditMode
FAnimationEditMode ( const [FAnimationEditMode](API\Editor\AnimationEditMode\FAnimationEditMode) & )
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FAnimationEditMode
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
AnimationEditMode
class FAnimationEditMode : public [FEdMode](API\Editor\UnrealEd\FEdMode), public [IAnimationEditContext](API\Editor\AnimationEditMode\IAnimationEditContext)
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IAnimationEditContext::GetAnimPreviewScene
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h
the anim preview scene
AnimationEditMode
[IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) & GetAnimPreviewScene() const
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IAnimationEditContext::GetCameraTarget
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h
Get a camera target used to focus the viewport on an object when a user presses 'F' (default). true if the target sphere was filled-in
AnimationEditMode
virtual bool GetCameraTarget ( FSphere & OutTarget ) const
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IAnimationEditContext::GetOnScreenDebugInfo
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h
Function to collect strings from nodes to display in the viewport. Use this rather than DrawHUD when adding general text to the viewport. Display of this assumes that this will be mostly used by skeletal controls.
AnimationEditMode
virtual void GetOnScreenDebugInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutDebugInfo ) const
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IAnimationEditContext
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h
AnimationEditMode
class IAnimationEditContext
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UAnimationEditContext
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h
AnimationEditMode
class UAnimationEditContext : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
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UAnimationEditModeContext::GetAnimPreviewScene
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
the anim preview scene
AnimationEditMode
virtual [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) & GetAnimPreviewScene() const
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UAnimationEditModeContext::GetCameraTarget
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
Get a camera target used to focus the viewport on an object when a user presses 'F' (default). true if the target sphere was filled-in
AnimationEditMode
virtual bool GetCameraTarget ( FSphere & OutTarget ) const
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UAnimationEditModeContext::GetOnScreenDebugInfo
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
Function to collect strings from nodes to display in the viewport. Use this rather than DrawHUD when adding general text to the viewport. Display of this assumes that this will be mostly used by skeletal controls.
AnimationEditMode
virtual void GetOnScreenDebugInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutDebugInfo ) const
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UAnimationEditModeContext
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
A compatibility context object to support IPersonaEditMode-based code. It simply calls into a differentIAnimationEditContextin its implementations.
AnimationEditMode
class UAnimationEditModeContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IAnimationEditContext](API\Editor\AnimationEditMode\IAnimationEditContext)
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IAnimationEditor::EditCurves
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
Edit the specified curves on the specified sequence
AnimationEditor
void EditCurves ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * InAnimSequence, const [TArray](API\Runtime\Core\Containers\TArray)< [FCurveEditInfo](API\Editor\AnimationEditor\IAnimationEditor\FCurveEditInfo) > & InCurveInfo, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITimeSliderController](API\Editor\SequencerWidgets\ITimeSliderController) > & InExternalTimeSliderController )
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IAnimationEditor::FCurveEditInfo::operator=
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
AnimationEditor
FCurveEditInfo & operator&61; &40; const FCurveEditInfo & &41;
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IAnimationEditor::FCurveEditInfo::operator==
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
AnimationEditor
bool operator&61;&61; &40; const FCurveEditInfo & InCurveEditInfo &41; const
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IAnimationEditor::FCurveEditInfo::FCurveEditInfo
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
Removing deprecation for default copy operator/constructor to avoid deprecation warnings
AnimationEditor
PRAGMA_DISABLE_DEPRECATION_WARNINGS FCurveEditInfo &40; const FCurveEditInfo & &41;
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IAnimationEditor::FCurveEditInfo::FCurveEditInfo
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
AnimationEditor
FCurveEditInfo &40; const FName & InName, ERawCurveTrackTypes InType, int32 InCurveIndex &41;
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IAnimationEditor::FCurveEditInfo::FCurveEditInfo
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
Deprecated* Please use the constructor that takes aFName.
AnimationEditor
FCurveEditInfo &40; const FSmartName & InName, ERawCurveTrackTypes InType, int32 InCurveIndex &41;
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IAnimationEditor::FCurveEditInfo::FCurveEditInfo
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
Deprecated* Please use the constructor that takes aFName.
AnimationEditor
FCurveEditInfo &40; const FText & InCurveDisplayName, const FLinearColor & InCurveColor, const FSmartName & InName, ERawCurveTrackTypes InType, int32 InCurveIndex, FSimpleDelegate OnCurveModified &41;
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IAnimationEditor::FCurveEditInfo::FCurveEditInfo
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
AnimationEditor
FCurveEditInfo &40; const FText & InCurveDisplayName, const FLinearColor & InCurveColor, const FName & InName, ERawCurveTrackTypes InType, int32 InCurveIndex, FSimpleDelegate OnCurveModified &41;
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IAnimationEditor::GetAssetBrowser
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
Get the asset browser we host
AnimationEditor
[IAnimationSequenceBrowser](API\Editor\Persona\IAnimationSequenceBrowser) * GetAssetBrowser() const
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FCurveEditInfo
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
Support structure for EditCurves
AnimationEditor
struct FCurveEditInfo
[ { "type": "FLinearColor", "name": "CurveColor", "description": "" }, { "type": "FText", "name": "CurveDisplayName", "description": "" }, { "type": "int32", "name": "CurveIndex", "description": "" }, { "type": "FName", "name": "CurveName", "description": "" }, { "type": "FSimpleDelegate", "name": "OnCurveModified", "description": "" }, { "type": "ERawCurveTrackT...", "name": "Type", "description": "" } ]
IAnimationEditor::SetAnimationAsset
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
Set the animation asset of the editor.
AnimationEditor
void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimAsset )
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IAnimationEditor::StopEditingCurves
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
Stop editing the specified curves
AnimationEditor
void StopEditingCurves ( const [TArray](API\Runtime\Core\Containers\TArray)< [FCurveEditInfo](API\Editor\AnimationEditor\IAnimationEditor\FCurveEditInfo) > & InCurveInfo )
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IAnimationEditor
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
AnimationEditor
class IAnimationEditor : public [FPersonaAssetEditorToolkit](API\Editor\Persona\FPersonaAssetEditorToolkit), public [IHasPersonaToolkit](API\Editor\Persona\IHasPersonaToolkit)
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IAnimationEditorModule::CreateAnimationEditor
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditorModule.h
Creates a new skeleton editor instance
AnimationEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAnimationEditor](API\Editor\AnimationEditor\IAnimationEditor) > CreateAnimationEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, class [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * InAnimationAsset )
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FAnimationEditorToolbarExtender
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditorModule.h
Get all toolbar extenders
AnimationEditor
typedef TBaseDelegate_TwoParams< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) >, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAnimationEditor](API\Editor\AnimationEditor\IAnimationEditor) > > FAnimationEditorToolbarExtender
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IAnimationEditorModule::GetAllAnimationEditorToolbarExtenders
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditorModule.h
AnimationEditor
[TArray](API\Runtime\Core\Containers\TArray)< [FAnimationEditorToolbarExtender](API\Editor\AnimationEditor\IAnimationEditorModule\FAnimationEditorToolbarExtender) > & GetAllAnimationEditorToolbarExtenders()
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