className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 3
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| code
stringlengths 0
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| variables
listlengths 0
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---|---|---|---|---|---|
FSetRichCurveKeysAction::ToStringInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
|
[] |
|
FSetRichCurveKeysAction::FSetRichCurveKeysAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FSetRichCurveKeysAction()
|
[] |
|
FSetRichCurveKeysAction::FSetRichCurveKeysAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FSetRichCurveKeysAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, const [TArray](API\Runtime\Core\Containers\TArray)< [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) > & InKeys )
|
[] |
|
FSetRichCurveKeysAction::~FSetRichCurveKeysAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual ~FSetRichCurveKeysAction()
|
[] |
|
FSetRichCurveKeysAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
class FSetRichCurveKeysAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
|
[
{
"type": "FAnimationCurve...",
"name": "CurveId",
"description": ""
},
{
"type": "TArray<FRichCu...",
"name": "Keys",
"description": ""
}
] |
|
FSetTrackKeysAction::ToStringInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const
|
[] |
|
FSetTrackKeysAction::ExecuteInternal
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller )
|
[] |
|
FSetTrackKeysAction::FSetTrackKeysAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FSetTrackKeysAction()
|
[] |
|
FSetTrackKeysAction::FSetTrackKeysAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
FSetTrackKeysAction ( const [FName](API\Runtime\Core\UObject\FName) & InName, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & InTransformData )
|
[] |
|
FSetTrackKeysAction::~FSetTrackKeysAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
virtual ~FSetTrackKeysAction()
|
[] |
|
FSetTrackKeysAction
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h
|
AnimationDataController
|
class FSetTrackKeysAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction)
|
[
{
"type": "FName",
"name": "Name",
"description": ""
},
{
"type": "TArray< FTransf...",
"name": "TransformData",
"description": ""
}
] |
|
IAnimationDataControllerModule::GetController
|
/Engine/Source/Developer/AnimationDataController/Public/IAnimationDataControllerModule.h
|
ReturnsUAnimationDataControllerinstance, with optional outer, wrapped in aTScriptInterfaceof its implementIAnimationDataControllerinterface
|
AnimationDataController
|
[TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) > GetController ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer )
|
[] |
IAnimationDataControllerModule
|
/Engine/Source/Developer/AnimationDataController/Public/IAnimationDataControllerModule.h
|
AnimationDataController
|
class IAnimationDataControllerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
|
[] |
|
UAnimDataController::AddAttribute
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Adds a new attribute with the provided information. Broadcasts a EAnimDataModelNotifyType::AttributeAdded notify if successful.
Whether or not the attribute was successfully added
|
AnimationDataController
|
virtual bool AddAttribute ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, bool bShouldTransact )
|
[] |
UAnimDataController::AddBoneCurve
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
AnimationDataController
|
virtual bool AddBoneCurve ( [FName](API\Runtime\Core\UObject\FName) BoneName, bool bShouldTransact )
|
[] |
|
UAnimDataController::AddCurve
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Adds a new curve with the provided information. Broadcasts a EAnimDataModelNotifyType::CurveAdded notify if successful.
Whether or not the curve was successfully added
|
AnimationDataController
|
virtual bool AddCurve ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, int32 CurveFlags, bool bShouldTransact )
|
[] |
UAnimDataController::CloseBracket
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Closes a previously opened interaction bracket, used for combining a set of controller actions. Broadcasts a EAnimDataModelNotifyType::BracketClosed notify.
|
AnimationDataController
|
virtual void CloseBracket ( bool bShouldTransact )
|
[] |
UAnimDataController::DuplicateAttribute
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Duplicated the attribute (curve) with the identifier. Broadcasts a EAnimDataModelNotifyType::AttributeAdded notify if successful.
Whether or not the attribute was successfully duplicated
|
AnimationDataController
|
virtual bool DuplicateAttribute ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & NewAttributeIdentifier, bool bShouldTransact )
|
[] |
UAnimDataController::DuplicateCurve
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Duplicated the curve with the identifier. Broadcasts a EAnimDataModelNotifyType::CurveAdded notify if successful.
Whether or not the curve was successfully duplicated
|
AnimationDataController
|
virtual bool DuplicateCurve ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CopyCurveId, const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & NewCurveId, bool bShouldTransact )
|
[] |
UAnimDataController::GetModel
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
TheIAnimationDataModelinstance this controller is currently targeting
|
AnimationDataController
|
virtual const [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) *const GetModel() const
|
[] |
UAnimDataController::GetModelInterface
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
TheIAnimationDataModelinstance this controller is currently targeting
|
AnimationDataController
|
virtual [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) > GetModelInterface() const
|
[] |
UAnimDataController::InitializeModel
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Initializes model data structures
|
AnimationDataController
|
virtual void InitializeModel()
|
[] |
UAnimDataController::NotifyBracketClosed
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
AnimationDataController
|
virtual void NotifyBracketClosed()
|
[] |
|
UAnimDataController::InsertBoneTrack
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Inserts a new bone animation track for the provided name, at the provided index. Broadcasts a EAnimDataModelNotifyType::TrackAdded notify if successful. The bone name is verified with the AnimModel's outer targetUSkeletonto ensure the bone exists.
The index at which the bone track was inserted, INDEX_NONE if the insertion failed
|
AnimationDataController
|
virtual int32 InsertBoneTrack ( [FName](API\Runtime\Core\UObject\FName) BoneName, int32 DesiredIndex, bool bShouldTransact )
|
[] |
UAnimDataController::NotifyBracketOpen
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Functionality used by FOpenBracketAction and FCloseBracketAction to broadcast their equivalent notifies without actually opening a bracket.
|
AnimationDataController
|
virtual void NotifyBracketOpen()
|
[] |
UAnimDataController::NotifyPopulated
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Broadcast a EAnimDataModelNotifyType::Populated notify.
|
AnimationDataController
|
virtual void NotifyPopulated()
|
[] |
UAnimDataController::PopulateWithExistingModel
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Copies any animation relevant data from an already existingIAnimationDataModelobject
|
AnimationDataController
|
virtual void PopulateWithExistingModel ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) > InModel )
|
[] |
UAnimDataController::OpenBracket
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Opens an interaction bracket, used for combining a set of controller actions. Broadcasts a EAnimDataModelNotifyType::BracketOpened notify, this can be used by any Views or dependent systems to halt any unnecessary or invalid operations until the (last) bracket is closed.
|
AnimationDataController
|
virtual void OpenBracket ( const [FText](API\Runtime\Core\Internationalization\FText) & InTitle, bool bShouldTransact )
|
[] |
UAnimDataController::RemoveAllAttributesForBone
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Removes all attributes for the specified bone name, if any. Broadcasts a EAnimDataModelNotifyType::AttributeRemoved notify for each removed attribute.
Total number of removes attributes
|
AnimationDataController
|
virtual int32 RemoveAllAttributesForBone ( const [FName](API\Runtime\Core\UObject\FName) & BoneName, bool bShouldTransact )
|
[] |
UAnimDataController::RemoveAllAttributes
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Removes all stored attributes. Broadcasts a EAnimDataModelNotifyType::AttributeRemoved notify for each removed attribute.
Total number of removes attributes
|
AnimationDataController
|
virtual int32 RemoveAllAttributes ( bool bShouldTransact )
|
[] |
UAnimDataController::RemoveAllBoneTracks
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Removes all existing Bone Animation tracks. Broadcasts a EAnimDataModelNotifyType::TrackRemoved for each removed track, wrapped within BracketOpened/BracketClosed notifies.
|
AnimationDataController
|
virtual void RemoveAllBoneTracks ( bool bShouldTransact )
|
[] |
UAnimDataController::RemoveAllCurvesOfType
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Removes all the curves of the provided type. Broadcasts a EAnimDataModelNotifyType::CurveRemoved for each removed curve, wrapped within BracketOpened/BracketClosed notifies.
|
AnimationDataController
|
virtual void RemoveAllCurvesOfType ( ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact )
|
[] |
UAnimDataController::RemoveAttribute
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Removes an attribute, if found, with the provided information. Broadcasts a EAnimDataModelNotifyType::AttributeRemoved notify if successful.
Whether or not the attribute was successfully removed
|
AnimationDataController
|
virtual bool RemoveAttribute ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, bool bShouldTransact )
|
[] |
UAnimDataController::RemoveAttributeKey
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Remove a single key from the attribute with provided identifier. Broadcasts a EAnimDataModelNotifyType::AttributeChanged notify if successful.
Whether or not the attribute key was successfully removed
|
AnimationDataController
|
virtual bool RemoveAttributeKey ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, float Time, bool bShouldTransact )
|
[] |
UAnimDataController::RemoveBoneTrack
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Removes an existing bone animation track with the provided name. Broadcasts a EAnimDataModelNotifyType::TrackRemoved notify if successful.
Whether or not the removal was successful
|
AnimationDataController
|
virtual bool RemoveBoneTrack ( [FName](API\Runtime\Core\UObject\FName) BoneName, bool bShouldTransact )
|
[] |
UAnimDataController::RemoveBoneTracksMissingFromSkeleton
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Removes any bone track for which the name was not found in the provided skeleton. Broadcasts a EAnimDataModelNotifyType::TrackRemoved for each track which was not found in the skeleton, wrapped within BracketOpened/BracketClosed notifies.
|
AnimationDataController
|
virtual bool RemoveBoneTracksMissingFromSkeleton ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, bool bShouldTransact )
|
[] |
UAnimDataController::RemoveTransformCurveKey
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Removes a single key for the transform curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful.
Whether or not the transform curve key was successfully removed
|
AnimationDataController
|
virtual bool RemoveTransformCurveKey ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, float Time, bool bShouldTransact )
|
[] |
UAnimDataController::RemoveCurveKey
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Remove a single key from the curve with provided identifier and name. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful.
Whether or not the curve key was successfully removed
|
AnimationDataController
|
virtual bool RemoveCurveKey ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, float Time, bool bShouldTransact )
|
[] |
UAnimDataController::RemoveCurve
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Remove the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveRemoved notify if successful.
Whether or not the curve was successfully removed
|
AnimationDataController
|
virtual bool RemoveCurve ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, bool bShouldTransact )
|
[] |
UAnimDataController::RenameCurve
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Renames the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveRenamed notify if successful.
Whether or not the curve was successfully renamed
|
AnimationDataController
|
virtual bool RenameCurve ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveToRenameId, const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & NewCurveId, bool bShouldTransact )
|
[] |
UAnimDataController::ResetModel
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Resets all data stored in the model, broadcasts a EAnimDataModelNotifyType::Reset and wraps all actions within BracketOpened/BracketClosed notifies.
|
AnimationDataController
|
virtual void ResetModel ( bool bShouldTransact )
|
[] |
UAnimDataController::Resize
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Deprecated* Resize with length in seconds in deprecated use ResizeInFrames usingFFrameNumberinstead
|
AnimationDataController
|
virtual void Resize ( float Length, float T0, float T1, bool bShouldTransact )
|
[] |
UAnimDataController::ResizeInFrames
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Sets the total play-able length in seconds and resizes curves. Broadcasts EAnimDataModelNotifyType::SequenceLengthChanged and EAnimDataModelNotifyType::CurveChanged notifies if successful. T0 and T1 are expected to represent the window of time that was either added or removed. E.g. for insertion T0 indicates the time at which additional time starts and T1 were it ends. For removal T0 indicates the time at which time should be started to remove, and T1 indicates the end. Giving a total of T1 - T0 added or removed length. The number of frames and keys for the provided length is recalculated according to the current value of UAnimDataModel::FrameRate.
|
AnimationDataController
|
virtual void ResizeInFrames ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) NewLengthInFrames, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) T0, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) T1, bool bShouldTransact )
|
[] |
UAnimDataController::ResizeNumberOfFrames
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
AnimationDataController
|
virtual void ResizeNumberOfFrames ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) NewLength, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) T0, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) T1, bool bShouldTransact )
|
[] |
|
UAnimDataController::ResizePlayLength
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Deprecated* ResizePlayLength with length in seconds in deprecated use ResizeNumberOfFrames usingFFrameNumberinstead
|
AnimationDataController
|
virtual void ResizePlayLength ( float NewLength, float T0, float T1, bool bShouldTransact )
|
[] |
UAnimDataController::ScaleCurve
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Scales the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveScaled notify if successful.
Whether or not scaling the curve was successful
|
AnimationDataController
|
virtual bool ScaleCurve ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, float Origin, float Factor, bool bShouldTransact )
|
[] |
UAnimDataController::SetAttributeKey
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Sets a single key for the attribute with provided identifier. Broadcasts a EAnimDataModelNotifyType::AttributeChanged notify if successful. In case a key for the provided key time already exists the key is replaced.
Whether or not the key was successfully set
|
AnimationDataController
|
virtual bool SetAttributeKey ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, float Time, const void * KeyValue, const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * TypeStruct, bool bShouldTransact )
|
[] |
UAnimDataController::SetAttributeKeys
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Replace the keys for the attribute with provided identifier. Broadcasts a EAnimDataModelNotifyType::AttributeChanged notify if successful.
Whether or not replacing the attribute keys was successful
|
AnimationDataController
|
virtual bool SetAttributeKeys ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const float > Times, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const void * > KeyValues, const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * TypeStruct, bool bShouldTransact )
|
[] |
UAnimDataController::SetBoneTrackKeys
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Removes an existing bone animation track with the provided name. Broadcasts a EAnimDataModelNotifyType::TrackChanged notify if successful. The provided number of keys provided is expected to match for each component, and be non-zero.
Whether or not the keys were successfully set
|
AnimationDataController
|
virtual bool SetBoneTrackKeys ( [FName](API\Runtime\Core\UObject\FName) BoneName, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & PositionalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FQuat4f > & RotationalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & ScalingKeys, bool bShouldTransact )
|
[] |
UAnimDataController::SetBoneTrackKeys
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Removes an existing bone animation track with the provided name. Broadcasts a EAnimDataModelNotifyType::TrackChanged notify if successful. The provided number of keys provided is expected to match for each component, and be non-zero.
Whether or not the keys were successfully set
|
AnimationDataController
|
virtual bool SetBoneTrackKeys ( [FName](API\Runtime\Core\UObject\FName) BoneName, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & PositionalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FQuat > & RotationalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ScalingKeys, bool bShouldTransact )
|
[] |
UAnimDataController::SetCurveAttributes
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Changes the attributes of the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful.
Whether or not the curve attributes were set successfully
|
AnimationDataController
|
virtual bool SetCurveAttributes ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, const [FCurveAttributes](API\Runtime\Engine\Curves\FCurveAttributes) & Attributes, bool bShouldTransact )
|
[] |
UAnimDataController::SetCurveColor
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Changes the color of the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveRenamed notify if successful. Currently changing curve colors is only supported for float curves.
Whether or not the curve color was successfully changed
|
AnimationDataController
|
virtual bool SetCurveColor ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, [FLinearColor](API\Runtime\Core\Math\FLinearColor) Color, bool bShouldTransact )
|
[] |
UAnimDataController::SetCurveFlag
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Set an individual flag for the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveFlagsChanged notify if successful.
Whether or not the flag state was successfully set
|
AnimationDataController
|
virtual bool SetCurveFlag ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, EAnimAssetCurveFlags Flag, bool bState, bool bShouldTransact )
|
[] |
UAnimDataController::SetCurveFlags
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Replace the flags for the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveFlagsChanged notify if successful.
Whether or not the flag mask was successfully set
|
AnimationDataController
|
virtual bool SetCurveFlags ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, int32 Flags, bool bShouldTransact )
|
[] |
UAnimDataController::SetCurveKey
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Sets a single key for the curve with provided identifier and name. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful. In case a key for the provided key time already exists the key is replaced.
Whether or not the curve key was successfully set
|
AnimationDataController
|
virtual bool SetCurveKey ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, const [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) & Key, bool bShouldTransact )
|
[] |
UAnimDataController::SetCurveKeys
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Replace the keys for the curve with provided identifier and name. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful.
Whether or not replacing curve keys was successful
|
AnimationDataController
|
virtual bool SetCurveKeys ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, const [TArray](API\Runtime\Core\Containers\TArray)< [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) > & CurveKeys, bool bShouldTransact )
|
[] |
UAnimDataController::SetFrameRate
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Sets the frame rate according to which the bone animation is expected to be sampled. Broadcasts a EAnimDataModelNotifyType::FrameRateChanged notify if successful. The number of frames and keys for the provided frame rate is recalculated according to the current value of UAnimDataModel::PlayLength.
|
AnimationDataController
|
virtual void SetFrameRate ( [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FrameRate, bool bShouldTransact )
|
[] |
UAnimDataController::SetModel
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
BeginIAnimationDataControlleroverrides
|
AnimationDataController
|
virtual void SetModel ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) > InModel )
|
[] |
UAnimDataController::SetNumberOfFrames
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Sets the total play-able length in seconds. Broadcasts a EAnimDataModelNotifyType::SequenceLengthChanged notify if successful. The number of frames and keys for the provided length is recalculated according to the current value of UAnimDataModel::FrameRate.
|
AnimationDataController
|
virtual void SetNumberOfFrames ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) NewLengthInFrames, bool bShouldTransact )
|
[] |
UAnimDataController::SetPlayLength
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Deprecated* SetPlayLength with length in seconds in deprecated use SetNumberOfFrames usingFFrameNumberinstead
|
AnimationDataController
|
virtual void SetPlayLength ( float Length, bool bShouldTransact )
|
[] |
UAnimDataController::SetTransformCurveKey
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Sets a single key for the transform curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful. In case a key for any of the individual transform channel curves already exists the value is replaced.
Whether or not the transform curve key was successfully set
|
AnimationDataController
|
virtual bool SetTransformCurveKey ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, float Time, const FTransform & Value, bool bShouldTransact )
|
[] |
UAnimDataController::SetTransformCurveKeys
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Replace the keys for the transform curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful.
Whether or not the transform curve keys were successfully set
|
AnimationDataController
|
virtual bool SetTransformCurveKeys ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & TransformValues, const [TArray](API\Runtime\Core\Containers\TArray)< float > & TimeKeys, bool bShouldTransact )
|
[] |
UAnimDataController::UpdateAttributesFromSkeleton
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Removes any bone attribute for which the name was not found in the provided skeleton. Broadcasts a EAnimDataModelNotifyType::AttributeRemoved for each attribute which was not found in the skeleton, wrapped within BracketOpened/BracketClosed notifies. Updates any bone attribute for which the bone index is different in the provided skeleton. Broadcasts a EAnimDataModelNotifyType::AttributeAdded and EAnimDataModelNotifyType::AttributeRemove for each attribute which was remapped
|
AnimationDataController
|
virtual void UpdateAttributesFromSkeleton ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, bool bShouldTransact )
|
[] |
UAnimDataController::UpdateBoneTrackKeys
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Sets a range of keys for an existing bone animation track with the provided name. Broadcasts a EAnimDataModelNotifyType::TrackChanged notify if successful. The provided number of keys provided is expected to match for each component, be between FrameLowerBound and FrameUpperBound (inclusive), and be non-zero.
Whether or not the keys were successfully set
|
AnimationDataController
|
virtual bool UpdateBoneTrackKeys ( [FName](API\Runtime\Core\UObject\FName) BoneName, const [FInt32Range](API\Runtime\Core\Math\FInt32Range) & KeyRangeToSet, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & PositionalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FQuat4f > & RotationalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & ScalingKeys, bool bShouldTransact )
|
[] |
UAnimDataController::UpdateBoneTrackKeys
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Sets a range of keys for an existing bone animation track with the provided name. Broadcasts a EAnimDataModelNotifyType::TrackChanged notify if successful. The provided number of keys provided is expected to match for each component, be between FrameLowerBound and FrameUpperBound (inclusive), and be non-zero.
Whether or not the keys were successfully set
|
AnimationDataController
|
virtual bool UpdateBoneTrackKeys ( [FName](API\Runtime\Core\UObject\FName) BoneName, const [FInt32Range](API\Runtime\Core\Math\FInt32Range) & KeyRangeToSet, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & PositionalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FQuat > & RotationalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ScalingKeys, bool bShouldTransact )
|
[] |
UAnimDataController::UpdateWithSkeleton
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
Updates/removes/remaps contained animation data according to the newly assigned skeleton
|
AnimationDataController
|
virtual void UpdateWithSkeleton ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * TargetSkeleton, bool bShouldTransact )
|
[] |
UAnimDataController::UAnimDataController
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
AnimationDataController
|
UAnimDataController()
|
[] |
|
UAnimDataController
|
/Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h
|
AnimationDataController
|
class UAnimDataController : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController)
|
[] |
|
FAnimationEditMode::AddReferencedObjects
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
|
AnimationEditMode
|
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
|
[] |
FAnimationEditMode::Enter
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
AnimationEditMode
|
virtual void Enter()
|
[] |
|
FAnimationEditMode::operator=
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
AnimationEditMode
|
[FAnimationEditMode](API\Editor\AnimationEditMode\FAnimationEditMode) & operator= ( const [FAnimationEditMode](API\Editor\AnimationEditMode\FAnimationEditMode) & )
|
[] |
|
FAnimationEditMode::Exit
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
AnimationEditMode
|
virtual void Exit()
|
[] |
|
FAnimationEditMode::FAnimationEditMode
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
AnimationEditMode
|
FAnimationEditMode()
|
[] |
|
FAnimationEditMode::FAnimationEditMode
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
AnimationEditMode
|
FAnimationEditMode ( const [FAnimationEditMode](API\Editor\AnimationEditMode\FAnimationEditMode) & )
|
[] |
|
FAnimationEditMode
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
AnimationEditMode
|
class FAnimationEditMode : public [FEdMode](API\Editor\UnrealEd\FEdMode), public [IAnimationEditContext](API\Editor\AnimationEditMode\IAnimationEditContext)
|
[] |
|
IAnimationEditContext::GetAnimPreviewScene
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h
|
the anim preview scene
|
AnimationEditMode
|
[IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) & GetAnimPreviewScene() const
|
[] |
IAnimationEditContext::GetCameraTarget
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h
|
Get a camera target used to focus the viewport on an object when a user presses 'F' (default).
true if the target sphere was filled-in
|
AnimationEditMode
|
virtual bool GetCameraTarget ( FSphere & OutTarget ) const
|
[] |
IAnimationEditContext::GetOnScreenDebugInfo
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h
|
Function to collect strings from nodes to display in the viewport. Use this rather than DrawHUD when adding general text to the viewport. Display of this assumes that this will be mostly used by skeletal controls.
|
AnimationEditMode
|
virtual void GetOnScreenDebugInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutDebugInfo ) const
|
[] |
IAnimationEditContext
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h
|
AnimationEditMode
|
class IAnimationEditContext
|
[] |
|
UAnimationEditContext
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditContext.h
|
AnimationEditMode
|
class UAnimationEditContext : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
|
[] |
|
UAnimationEditModeContext::GetAnimPreviewScene
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
the anim preview scene
|
AnimationEditMode
|
virtual [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) & GetAnimPreviewScene() const
|
[] |
UAnimationEditModeContext::GetCameraTarget
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
Get a camera target used to focus the viewport on an object when a user presses 'F' (default).
true if the target sphere was filled-in
|
AnimationEditMode
|
virtual bool GetCameraTarget ( FSphere & OutTarget ) const
|
[] |
UAnimationEditModeContext::GetOnScreenDebugInfo
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
Function to collect strings from nodes to display in the viewport. Use this rather than DrawHUD when adding general text to the viewport. Display of this assumes that this will be mostly used by skeletal controls.
|
AnimationEditMode
|
virtual void GetOnScreenDebugInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutDebugInfo ) const
|
[] |
UAnimationEditModeContext
|
/Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h
|
A compatibility context object to support IPersonaEditMode-based code. It simply calls into a differentIAnimationEditContextin its implementations.
|
AnimationEditMode
|
class UAnimationEditModeContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IAnimationEditContext](API\Editor\AnimationEditMode\IAnimationEditContext)
|
[] |
IAnimationEditor::EditCurves
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
Edit the specified curves on the specified sequence
|
AnimationEditor
|
void EditCurves ( [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) * InAnimSequence, const [TArray](API\Runtime\Core\Containers\TArray)< [FCurveEditInfo](API\Editor\AnimationEditor\IAnimationEditor\FCurveEditInfo) > & InCurveInfo, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITimeSliderController](API\Editor\SequencerWidgets\ITimeSliderController) > & InExternalTimeSliderController )
|
[] |
IAnimationEditor::FCurveEditInfo::operator=
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
AnimationEditor
|
FCurveEditInfo & operator&61; &40; const FCurveEditInfo & &41;
|
[] |
|
IAnimationEditor::FCurveEditInfo::operator==
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
AnimationEditor
|
bool operator&61;&61; &40; const FCurveEditInfo & InCurveEditInfo &41; const
|
[] |
|
IAnimationEditor::FCurveEditInfo::FCurveEditInfo
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
Removing deprecation for default copy operator/constructor to avoid deprecation warnings
|
AnimationEditor
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FCurveEditInfo &40; const FCurveEditInfo & &41;
|
[] |
IAnimationEditor::FCurveEditInfo::FCurveEditInfo
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
AnimationEditor
|
FCurveEditInfo &40; const FName & InName, ERawCurveTrackTypes InType, int32 InCurveIndex &41;
|
[] |
|
IAnimationEditor::FCurveEditInfo::FCurveEditInfo
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
Deprecated* Please use the constructor that takes aFName.
|
AnimationEditor
|
FCurveEditInfo &40; const FSmartName & InName, ERawCurveTrackTypes InType, int32 InCurveIndex &41;
|
[] |
IAnimationEditor::FCurveEditInfo::FCurveEditInfo
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
Deprecated* Please use the constructor that takes aFName.
|
AnimationEditor
|
FCurveEditInfo &40; const FText & InCurveDisplayName, const FLinearColor & InCurveColor, const FSmartName & InName, ERawCurveTrackTypes InType, int32 InCurveIndex, FSimpleDelegate OnCurveModified &41;
|
[] |
IAnimationEditor::FCurveEditInfo::FCurveEditInfo
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
AnimationEditor
|
FCurveEditInfo &40; const FText & InCurveDisplayName, const FLinearColor & InCurveColor, const FName & InName, ERawCurveTrackTypes InType, int32 InCurveIndex, FSimpleDelegate OnCurveModified &41;
|
[] |
|
IAnimationEditor::GetAssetBrowser
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
Get the asset browser we host
|
AnimationEditor
|
[IAnimationSequenceBrowser](API\Editor\Persona\IAnimationSequenceBrowser) * GetAssetBrowser() const
|
[] |
FCurveEditInfo
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
Support structure for EditCurves
|
AnimationEditor
|
struct FCurveEditInfo
|
[
{
"type": "FLinearColor",
"name": "CurveColor",
"description": ""
},
{
"type": "FText",
"name": "CurveDisplayName",
"description": ""
},
{
"type": "int32",
"name": "CurveIndex",
"description": ""
},
{
"type": "FName",
"name": "CurveName",
"description": ""
},
{
"type": "FSimpleDelegate",
"name": "OnCurveModified",
"description": ""
},
{
"type": "ERawCurveTrackT...",
"name": "Type",
"description": ""
}
] |
IAnimationEditor::SetAnimationAsset
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
Set the animation asset of the editor.
|
AnimationEditor
|
void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimAsset )
|
[] |
IAnimationEditor::StopEditingCurves
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
Stop editing the specified curves
|
AnimationEditor
|
void StopEditingCurves ( const [TArray](API\Runtime\Core\Containers\TArray)< [FCurveEditInfo](API\Editor\AnimationEditor\IAnimationEditor\FCurveEditInfo) > & InCurveInfo )
|
[] |
IAnimationEditor
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h
|
AnimationEditor
|
class IAnimationEditor : public [FPersonaAssetEditorToolkit](API\Editor\Persona\FPersonaAssetEditorToolkit), public [IHasPersonaToolkit](API\Editor\Persona\IHasPersonaToolkit)
|
[] |
|
IAnimationEditorModule::CreateAnimationEditor
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditorModule.h
|
Creates a new skeleton editor instance
|
AnimationEditor
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAnimationEditor](API\Editor\AnimationEditor\IAnimationEditor) > CreateAnimationEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, class [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * InAnimationAsset )
|
[] |
FAnimationEditorToolbarExtender
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditorModule.h
|
Get all toolbar extenders
|
AnimationEditor
|
typedef TBaseDelegate_TwoParams< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) >, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAnimationEditor](API\Editor\AnimationEditor\IAnimationEditor) > > FAnimationEditorToolbarExtender
|
[] |
IAnimationEditorModule::GetAllAnimationEditorToolbarExtenders
|
/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditorModule.h
|
AnimationEditor
|
[TArray](API\Runtime\Core\Containers\TArray)< [FAnimationEditorToolbarExtender](API\Editor\AnimationEditor\IAnimationEditorModule\FAnimationEditorToolbarExtender) > & GetAllAnimationEditorToolbarExtenders()
|
[] |
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