className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 3
36
| code
stringlengths 0
11.4k
| variables
listlengths 0
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|
---|---|---|---|---|---|
FUpdateTraversalContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IUpdate.h
|
Contains all relevant transient data for an update traversal.
|
AnimNext
|
struct FUpdateTraversalContext : public [UE::AnimNext::ITraversalContext](API\Plugins\AnimNext\DecoratorBase\ITraversalContext)
|
[] |
FUpdateTraversalContext::GetPlayRate
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IUpdate.h
|
AnimNext
|
double GetPlayRate() const
|
[] |
|
IEvaluate::PostEvaluate
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h
|
Called after a decorator's children have been evaluated.
|
AnimNext
|
virtual void PostEvaluate ( [FExecutionContext](API\Plugins\AnimNext\DecoratorBase\FExecutionContext) & Context, const [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< [IEvaluate](API\Plugins\AnimNext\DecoratorInterfaces\IEvaluate) > & Binding ) const
|
[] |
IEvaluate::GetInterfaceUID
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h
|
AnimNext
|
virtual [UE::AnimNext::FDecoratorInterfaceUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorInterfaceUID) GetInterfaceUID() const
|
[] |
|
InterfaceUID
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h
|
Globally unique UID for this interface
|
AnimNext
|
static constexpr [UE::AnimNext::FDecoratorInterfaceUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorInterfaceUID) InterfaceUID = UE::AnimNext::FDecoratorInterfaceUID(TEXT("IEvaluate"), 0xa303e9e7 );
|
[] |
IEvaluate::PreEvaluate
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h
|
Called before a decorator's children are evaluated.
|
AnimNext
|
virtual void PreEvaluate ( [FExecutionContext](API\Plugins\AnimNext\DecoratorBase\FExecutionContext) & Context, const [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< [IEvaluate](API\Plugins\AnimNext\DecoratorInterfaces\IEvaluate) > & Binding ) const
|
[] |
IEvaluate
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h
|
EEvaluationFlags
|
AnimNext
|
struct IEvaluate : public [UE::AnimNext::IDecoratorInterface](API\Plugins\AnimNext\DecoratorBase\IDecoratorInterface)
|
[] |
IHierarchy::GetChildren
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IHierarchy.h
|
Appends weak handles to any children we wish to traverse. Decorators are responsible for allocating and releasing child instance data.
|
AnimNext
|
virtual void GetChildren ( [FExecutionContext](API\Plugins\AnimNext\DecoratorBase\FExecutionContext) & Context, const [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< [IHierarchy](API\Plugins\AnimNext\DecoratorInterfaces\IHierarchy) > & Binding, [FChildrenArray](API\Plugins\AnimNext\DecoratorInterfaces\FChildrenArray) & Children ) const
|
[] |
IHierarchy::GetInterfaceUID
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IHierarchy.h
|
AnimNext
|
virtual [UE::AnimNext::FDecoratorInterfaceUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorInterfaceUID) GetInterfaceUID() const
|
[] |
|
InterfaceUID
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IHierarchy.h
|
Globally unique UID for this interface
|
AnimNext
|
static constexpr [UE::AnimNext::FDecoratorInterfaceUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorInterfaceUID) InterfaceUID = UE::AnimNext::FDecoratorInterfaceUID(TEXT("IHierarchy"), 0x846d8a37 );
|
[] |
IHierarchy
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IHierarchy.h
|
This interface exposes hierarchy traversal information to navigate the graph.
|
AnimNext
|
struct IHierarchy : public [UE::AnimNext::IDecoratorInterface](API\Plugins\AnimNext\DecoratorBase\IDecoratorInterface)
|
[] |
ITimeline::GetInterfaceUID
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/ITimeline.h
|
AnimNext
|
virtual [UE::AnimNext::FDecoratorInterfaceUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorInterfaceUID) GetInterfaceUID() const
|
[] |
|
ITimeline::GetPlayRate
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/ITimeline.h
|
Returns the play rate of this timeline.
|
AnimNext
|
virtual double GetPlayRate ( [FExecutionContext](API\Plugins\AnimNext\DecoratorBase\FExecutionContext) & Context, const [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< [ITimeline](API\Plugins\AnimNext\DecoratorInterfaces\ITimeline) > & Binding ) const
|
[] |
InterfaceUID
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/ITimeline.h
|
Globally unique UID for this interface
|
AnimNext
|
static constexpr [UE::AnimNext::FDecoratorInterfaceUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorInterfaceUID) InterfaceUID = UE::AnimNext::FDecoratorInterfaceUID(TEXT("ITimeline"), 0x53760727 );
|
[] |
ITimeline
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/ITimeline.h
|
This interface exposes timeline related information.
|
AnimNext
|
struct ITimeline : public [UE::AnimNext::IDecoratorInterface](API\Plugins\AnimNext\DecoratorBase\IDecoratorInterface)
|
[] |
IUpdate::GetInterfaceUID
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IUpdate.h
|
AnimNext
|
virtual [UE::AnimNext::FDecoratorInterfaceUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorInterfaceUID) GetInterfaceUID() const
|
[] |
|
InterfaceUID
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IUpdate.h
|
Globally unique UID for this interface
|
AnimNext
|
static constexpr [UE::AnimNext::FDecoratorInterfaceUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorInterfaceUID) InterfaceUID = UE::AnimNext::FDecoratorInterfaceUID(TEXT("IUpdate"), 0x59d24dc5 );
|
[] |
IUpdate::PostUpdate
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IUpdate.h
|
Called after a decorator's children have been updated.
|
AnimNext
|
virtual void PostUpdate ( [FExecutionContext](API\Plugins\AnimNext\DecoratorBase\FExecutionContext) & Context, const [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< [IUpdate](API\Plugins\AnimNext\DecoratorInterfaces\IUpdate) > & Binding ) const
|
[] |
IUpdate::PreUpdate
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IUpdate.h
|
Called before a decorator's children are updated.
|
AnimNext
|
virtual void PreUpdate ( [FExecutionContext](API\Plugins\AnimNext\DecoratorBase\FExecutionContext) & Context, const [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< [IUpdate](API\Plugins\AnimNext\DecoratorInterfaces\IUpdate) > & Binding ) const
|
[] |
IUpdate
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IUpdate.h
|
When a node is decorator is visited, PreUpdate is first called on it. It is responsible for forwarding the call to the next decorator that implements this interface on the decorator stack of the node. Once all decorators have had the chance to PreUpdate, the children of the decorator are queried through theIHierarchyinterface. The children will then evaluate and PostUpdate will then be called afterwards on the original decorator.
|
AnimNext
|
struct IUpdate : public [UE::AnimNext::IDecoratorInterface](API\Plugins\AnimNext\DecoratorBase\IDecoratorInterface)
|
[] |
TDecoratorBinding< IEvaluate >::GetInterface
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h
|
AnimNext
|
const IEvaluate &42; GetInterface&40;&41; const
|
[] |
|
TDecoratorBinding< IEvaluate >::PostEvaluate
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h
|
IEvaluate::PostEvaluate
|
AnimNext
|
void PostEvaluate &40; FExecutionContext & Context &41; const
|
[] |
TDecoratorBinding< IEvaluate >::PreEvaluate
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h
|
IEvaluate::PreEvaluate
|
AnimNext
|
void PreEvaluate &40; FExecutionContext & Context &41; const
|
[] |
TDecoratorBinding< IHierarchy >::GetChildren
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IHierarchy.h
|
IHierarchy::GetChildren
|
AnimNext
|
void GetChildren &40; FExecutionContext & Context, FChildrenArray & Children &41; const
|
[] |
TDecoratorBinding< IEvaluate >
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h
|
Specialization for decorator binding.
|
AnimNext
|
template<> struct TDecoratorBinding< IEvaluate > : public [UE::AnimNext::FDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\FDecoratorBinding)
|
[] |
TDecoratorBinding< IHierarchy >::GetInterface
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IHierarchy.h
|
AnimNext
|
const IHierarchy &42; GetInterface&40;&41; const
|
[] |
|
TDecoratorBinding< IHierarchy >
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IHierarchy.h
|
Specialization for decorator binding.
|
AnimNext
|
template<> struct TDecoratorBinding< IHierarchy > : public [UE::AnimNext::FDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\FDecoratorBinding)
|
[] |
TDecoratorBinding< ITimeline >::GetInterface
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/ITimeline.h
|
AnimNext
|
const ITimeline &42; GetInterface&40;&41; const
|
[] |
|
TDecoratorBinding< ITimeline >::GetPlayRate
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/ITimeline.h
|
ITimeline::GetPlayRate
|
AnimNext
|
double GetPlayRate &40; FExecutionContext & Context &41; const
|
[] |
TDecoratorBinding< ITimeline >
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/ITimeline.h
|
Specialization for decorator binding.
|
AnimNext
|
template<> struct TDecoratorBinding< ITimeline > : public [UE::AnimNext::FDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\FDecoratorBinding)
|
[] |
TDecoratorBinding< IUpdate >::PostUpdate
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IUpdate.h
|
IUpdate::PostUpdate
|
AnimNext
|
void PostUpdate &40; FExecutionContext & Context &41; const
|
[] |
TDecoratorBinding< IUpdate >::GetInterface
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IUpdate.h
|
AnimNext
|
const IUpdate &42; GetInterface&40;&41; const
|
[] |
|
TDecoratorBinding< IUpdate >::PreUpdate
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IUpdate.h
|
IUpdate::PreUpdate
|
AnimNext
|
void PreUpdate &40; FExecutionContext & Context &41; const
|
[] |
TDecoratorBinding< IUpdate >
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IUpdate.h
|
Specialization for decorator binding.
|
AnimNext
|
template<> struct TDecoratorBinding< IUpdate > : public [UE::AnimNext::FDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\FDecoratorBinding)
|
[] |
FAllocatedBlock::AddRef
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
uint32 AddRef() const
|
[] |
|
FAllocatedBlock::GetRefCount
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
uint32 GetRefCount() const
|
[] |
|
FAllocatedBlock::Release
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
uint32 Release() const
|
[] |
|
FAllocatedBlock::FAllocatedBlock
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
FAllocatedBlock&40;&41;
|
[] |
|
FAllocatedBlock::FAllocatedBlock
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
FAllocatedBlock &40; const FAllocatedBlock & Other &41;
|
[] |
|
FAllocatedBlock::FAllocatedBlock
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
FAllocatedBlock &40; FAllocatedBlock && Other &41;
|
[] |
|
FAllocatedBlock::FAllocatedBlock
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
FAllocatedBlock ( void * InMemory, int32 InNumElem, [FParamTypeHandle](API\Plugins\AnimNext\Param\FParamTypeHandle) InTypeHandle )
|
[] |
|
FAllocatedBlock
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
struct FAllocatedBlock
|
[
{
"type": "void *",
"name": "Memory",
"description": ""
},
{
"type": "int32",
"name": "NumElem",
"description": ""
},
{
"type": "int32",
"name": "NumRefs",
"description": ""
},
{
"type": "FParamTypeHandl...",
"name": "TypeHandle",
"description": ""
}
] |
|
FAnimNextReferencePose
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
|
USTRUCT wrapper for reference pose.
|
AnimNext
|
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FAnimNextReferencePose : public [UE::AnimNext::TReferencePose< FDefaultAllocator >](API\Plugins\AnimNext\TReferencePose)
|
[] |
FContext::GetDeltaTime
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Context.h
|
AnimNext
|
float GetDeltaTime() const
|
[] |
|
FContext::GetMutableParamStack
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Context.h
|
Access the parameter stack, cached on construction.
|
AnimNext
|
[FParamStack](API\Plugins\AnimNext\Param\FParamStack) & GetMutableParamStack() const
|
[] |
FContext::GetParamStack
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Context.h
|
AnimNext
|
const [FParamStack](API\Plugins\AnimNext\Param\FParamStack) & GetParamStack() const
|
[] |
|
FContext::operator=
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Context.h
|
AnimNext
|
[FContext](API\Plugins\AnimNext\FContext) & operator= ( const [FContext](API\Plugins\AnimNext\FContext) & )
|
[] |
|
FContext::operator=
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Context.h
|
AnimNext
|
[FContext](API\Plugins\AnimNext\FContext) & operator= ( [FContext](API\Plugins\AnimNext\FContext) && Other )
|
[] |
|
FContext::FContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Context.h
|
AnimNext
|
FContext()
|
[] |
|
FContext::FContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Context.h
|
AnimNext
|
FContext ( float InDeltaTime )
|
[] |
|
FAnimNextLODPose
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
|
USTRUCT wrapper for LOD pose.
|
AnimNext
|
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FAnimNextLODPose : public [UE::AnimNext::TLODPose< FDefaultAllocator >](API\Plugins\AnimNext\TLODPose)
|
[] |
FContext::FContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Context.h
|
AnimNext
|
FContext ( const [FContext](API\Plugins\AnimNext\FContext) & Other )
|
[] |
|
FContext::FContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Context.h
|
AnimNext
|
FContext ( [FContext](API\Plugins\AnimNext\FContext) && Other )
|
[] |
|
FContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Context.h
|
Context providing methods for mutating & interrogating the anim interface runtime.
|
AnimNext
|
struct FContext
|
[] |
FDataHandle::AsArrayView
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
template<typename [DataType](API\Plugins\OptimusCore\DataType)> [TArrayView](API\Runtime\Core\Containers\TArrayView)< [DataType](API\Plugins\OptimusCore\DataType) > AsArrayView()
|
[] |
|
FDataHandle::AsArrayView
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
template<typename [DataType](API\Plugins\OptimusCore\DataType)> [TArrayView](API\Runtime\Core\Containers\TArrayView)< [DataType](API\Plugins\OptimusCore\DataType) > AsArrayView() const
|
[] |
|
FDataHandle::GetPtr
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
template<typename [DataType](API\Plugins\OptimusCore\DataType)> [DataType](API\Plugins\OptimusCore\DataType) * GetPtr()
|
[] |
|
FDataHandle::GetPtr
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
template<typename [DataType](API\Plugins\OptimusCore\DataType)> const [DataType](API\Plugins\OptimusCore\DataType) * GetPtr() const
|
[] |
|
FDataHandle::GetRef
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
template<typename [DataType](API\Plugins\OptimusCore\DataType)> const [DataType](API\Plugins\OptimusCore\DataType) & GetRef() const
|
[] |
|
FDataHandle::GetRef
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
template<typename [DataType](API\Plugins\OptimusCore\DataType)> [DataType](API\Plugins\OptimusCore\DataType) & GetRef()
|
[] |
|
FDataHandle::GetTypeHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
[FParamTypeHandle](API\Plugins\AnimNext\Param\FParamTypeHandle) GetTypeHandle() const
|
[] |
|
FDataHandle::IsValid
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
bool IsValid() const
|
[] |
|
FDataHandle::operator=
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
[FDataHandle](API\Plugins\AnimNext\FDataHandle) & operator= ( const [FDataHandle](API\Plugins\AnimNext\FDataHandle) & Other )
|
[] |
|
FDataHandle::operator=
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
[FDataHandle](API\Plugins\AnimNext\FDataHandle) & operator= ( [FDataHandle](API\Plugins\AnimNext\FDataHandle) && Other )
|
[] |
|
FDataHandle::FDataHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
FDataHandle()
|
[] |
|
FDataHandle::FDataHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
FDataHandle ( [Private::FAllocatedBlock](API\Plugins\AnimNext\FAllocatedBlock) * InAllocatedBlock )
|
[] |
|
FDataHandle::FDataHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
FDataHandle ( const [FDataHandle](API\Plugins\AnimNext\FDataHandle) & Other )
|
[] |
|
FDataHandle::FDataHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
FDataHandle ( [FDataHandle](API\Plugins\AnimNext\FDataHandle) && Other )
|
[] |
|
FDataHandle::~FDataHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
~FDataHandle()
|
[] |
|
FDataHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistryTypes.h
|
AnimNext
|
struct FDataHandle
|
[] |
|
FDataRegistry::AllocateData
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistry.h
|
Allocates memory for a type, initialized with the default constructor (with optional passed arguments) Returns a refcounted animation data handle Allocated memory will be released once the refcount reaches 0
|
AnimNext
|
template<typename [DataType](API\Plugins\OptimusCore\DataType), typename... ArgTypes> [FDataHandle](API\Plugins\AnimNext\FDataHandle) AllocateData ( const int32 NumElements, ArgTypes &&... Args )
|
[] |
DestroyFnSignature
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistry.h
|
AnimNext
|
typedef void(* DestroyFnSignature
|
[] |
|
DEFAULT_BLOCK_SIZE
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistry.h
|
AnimNext
|
static constexpr int32 DEFAULT_BLOCK_SIZE = 32;
|
[] |
|
FDataRegistry::Get
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistry.h
|
Access the global registry.
|
AnimNext
|
static [FDataRegistry](API\Plugins\AnimNext\FDataRegistry) * Get()
|
[] |
FDataRegistry::GetOrGenerateReferencePose
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistry.h
|
Returns a ref counted handle to the refence pose of the given skeletal mesh component.
|
AnimNext
|
[FDataHandle](API\Plugins\AnimNext\FDataHandle) GetOrGenerateReferencePose ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent )
|
[] |
FDataRegistry::GetRegisteredData
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistry.h
|
Obtains the data hanle for the passed Id, if it exists. If there is no anim data handle registered, the handle IsValid will be false
|
AnimNext
|
[FDataHandle](API\Plugins\AnimNext\FDataHandle) GetRegisteredData ( const [FName](API\Runtime\Core\UObject\FName) & Id ) const
|
[] |
FDataRegistry::PreAllocateMemory
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistry.h
|
Allocates uninitialized memory for a type (leaving the initialization to the caller) Returns a refcounted animation data handle Allocated memory will be released once the refcount reaches 0
|
AnimNext
|
template<typename [DataType](API\Plugins\OptimusCore\DataType)> [FDataHandle](API\Plugins\AnimNext\FDataHandle) PreAllocateMemory ( const int32 NumElements )
|
[] |
FDataRegistry::RegisterData
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistry.h
|
Registers an anim data handle with arbitrary data using anFNameNote that AnimDataHandles are refcounted, so this makes them permanent until unregistered
|
AnimNext
|
void RegisterData ( const [FName](API\Runtime\Core\UObject\FName) & Id, const [FDataHandle](API\Plugins\AnimNext\FDataHandle) & AnimationDataHandle )
|
[] |
FDataRegistry::RegisterDataType
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistry.h
|
Registers a type and sets the desired preallocation block size If a type is allocated without registering, a default block size of 32 will be used
|
AnimNext
|
template<typename [DataType](API\Plugins\OptimusCore\DataType)> void RegisterDataType ( int32 AllocationBlockSize )
|
[] |
FDataRegistry::RegisterReferencePose
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistry.h
|
Generates and registers a reference pose for the SkeletalMesh asset of the SkeletalMeshComponent and modifies it with the additional required bones or the visibility state of the bones of the SkeletalMeshComponent
|
AnimNext
|
[FDataHandle](API\Plugins\AnimNext\FDataHandle) RegisterReferencePose ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent )
|
[] |
FDataRegistry::RemoveReferencePose
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistry.h
|
Removes a previously registered reference pose for the given SkeletalMeshComponent.
|
AnimNext
|
void RemoveReferencePose ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent )
|
[] |
FDataRegistry::UnregisterData
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistry.h
|
Unregisters a previously registered anim data handle.
|
AnimNext
|
void UnregisterData ( const [FName](API\Runtime\Core\UObject\FName) & Id )
|
[] |
FDataRegistry
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DataRegistry.h
|
Global registry of animation data Holds ref counted data that gets released when the last DataHandle of that element goes out of scope Calling public functions from multiple threads is expected. Data races are guarded by a FRWLock. TODO : Memory management will have to be implemented to avoid fragmentation and performance reasons
|
AnimNext
|
class FDataRegistry
|
[] |
FDecompressionTools::DecompressPose
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecompressionTools.h
|
Decompress and retarget animation data using provided RetargetTransforms.
|
AnimNext
|
static void DecompressPose ( [FLODPose](API\Plugins\AnimNext\FLODPose) & OutAnimationPoseData, const [FCompressedAnimSequence](API\Runtime\Engine\Animation\FCompressedAnimSequence) & CompressedData, const [FAnimExtractContext](API\Runtime\Engine\Animation\FAnimExtractContext) & ExtractionContext, [FAnimSequenceDecompressionContext](API\Runtime\Engine\Animation\FAnimSequenceDecompressionContex-) & DecompressionContext, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & RetargetTransforms, const [FRootMotionReset](API\Runtime\Engine\Animation\FRootMotionReset) & RootMotionReset )
|
[] |
FDecompressionTools::DecompressPose
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecompressionTools.h
|
Decompress and retarget animation data.
|
AnimNext
|
static void DecompressPose ( [FLODPose](API\Plugins\AnimNext\FLODPose) & OutAnimationPoseData, const [FCompressedAnimSequence](API\Runtime\Engine\Animation\FCompressedAnimSequence) & CompressedData, const [FAnimExtractContext](API\Runtime\Engine\Animation\FAnimExtractContext) & ExtractionContext, [FAnimSequenceDecompressionContext](API\Runtime\Engine\Animation\FAnimSequenceDecompressionContex-) & DecompressionContext, [FName](API\Runtime\Core\UObject\FName) RetargetSource, const [FRootMotionReset](API\Runtime\Engine\Animation\FRootMotionReset) & RootMotionReset )
|
[] |
FDecompressionTools::GetAnimationPose
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecompressionTools.h
|
Extracted fromUAnimSequenceExtracts Animation Data from the provided AnimSequence, using AnimExtractContext extraction parameters
|
AnimNext
|
static void GetAnimationPose ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, [FLODPose](API\Plugins\AnimNext\FLODPose) & OutAnimationPoseData, const [FAnimExtractContext](API\Runtime\Engine\Animation\FAnimExtractContext) & ExtractionContext )
|
[] |
FDecompressionTools::GetBonePose
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecompressionTools.h
|
Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not. Or what kind of additive.
|
AnimNext
|
static void GetBonePose ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, const [FAnimExtractContext](API\Runtime\Engine\Animation\FAnimExtractContext) & ExtractionContext, [FLODPose](API\Plugins\AnimNext\FLODPose) & OutAnimationPoseData, bool bForceUseRawData )
|
[] |
FDecompressionTools::GetBonePose_Additive
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecompressionTools.h
|
AnimNext
|
static void GetBonePose_Additive ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, const [FAnimExtractContext](API\Runtime\Engine\Animation\FAnimExtractContext) & ExtractionContext, [FLODPose](API\Plugins\AnimNext\FLODPose) & OutAnimationPoseData )
|
[] |
|
FDecompressionTools::RetargetBoneTransform
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecompressionTools.h
|
AnimNext
|
static void RetargetBoneTransform ( const [FReferencePose](API\Plugins\AnimNext\FReferencePose) & ReferencePose, const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * SourceSkeleton, const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * TargetSkeleton, const [FName](API\Runtime\Core\UObject\FName) & RetargetSource, FTransform & BoneTransform, const int32 SkeletonBoneIndex, const int32 LODBoneIndex, const bool bIsBakedAdditive, const bool bDisableRetargeting )
|
[] |
|
FDecompressionTools::GetBonePose_AdditiveMeshRotationOnly
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecompressionTools.h
|
AnimNext
|
static void GetBonePose_AdditiveMeshRotationOnly ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, const [FAnimExtractContext](API\Runtime\Engine\Animation\FAnimExtractContext) & ExtractionContext, [FLODPose](API\Plugins\AnimNext\FLODPose) & OutAnimationPoseData )
|
[] |
|
FDecompressionTools::RetargetBoneTransform
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecompressionTools.h
|
AnimNext
|
static void RetargetBoneTransform ( const [FReferencePose](API\Plugins\AnimNext\FReferencePose) & ReferencePose, const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * SourceSkeleton, const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * TargetSkeleton, const [FName](API\Runtime\Core\UObject\FName) & SourceName, const [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & RetargetTransforms, FTransform & BoneTransform, const int32 SkeletonBoneIndex, const int32 LODBoneIndex, const bool bIsBakedAdditive, const bool bDisableRetargeting )
|
[] |
|
FGenerationLODData
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/GenerationTools.h
|
AnimNext
|
struct FGenerationLODData
|
[
{
"type": "TArray< FBoneIn...",
"name": "ExcludedBones",
"description": ""
},
{
"type": "TArray< FBoneIn...",
"name": "ExcludedBonesFromPrevLOD",
"description": ""
},
{
"type": "TArray< FBoneIn...",
"name": "RequiredBones",
"description": ""
}
] |
|
FDecompressionTools
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecompressionTools.h
|
AnimNext
|
class FDecompressionTools
|
[] |
|
FGenerationTools::CalculateDifferenceFromParentLOD
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/GenerationTools.h
|
Calculate the bone indexes difference from LOD0 for LODIndex.
|
AnimNext
|
static void CalculateDifferenceFromParentLOD ( int32 LODIndex, [TArray](API\Runtime\Core\Containers\TArray)< [FGenerationLODData](API\Plugins\AnimNext\FGenerationLODData) > & GenerationLODData )
|
[] |
FGenerationTools::CheckExcludedBones
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/GenerationTools.h
|
For each LOD : Check the excluded bones in LOD(N) contain all the bones excluded in LOD(N-1)
|
AnimNext
|
static bool CheckExcludedBones ( const int32 NumLODs, const [TArray](API\Runtime\Core\Containers\TArray)< [FGenerationLODData](API\Plugins\AnimNext\FGenerationLODData) > & GenerationLODData, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh )
|
[] |
FGenerationTools::GenerateLODData
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/GenerationTools.h
|
AnimNext
|
static void GenerateLODData ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 StartLOD, const int32 NumLODs, const [TIndirectArray](API\Runtime\Core\Containers\TIndirectArray)< [FSkeletalMeshLODRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshLODRenderData) > & LODRenderData, const [TArray](API\Runtime\Core\Containers\TArray)< FBoneIndexType > & RequiredBones_LOD0, [TArray](API\Runtime\Core\Containers\TArray)< [FGenerationLODData](API\Plugins\AnimNext\FGenerationLODData) > & GenerationLODData, [TArray](API\Runtime\Core\Containers\TArray)< [FGenerationLODData](API\Plugins\AnimNext\FGenerationLODData) > & GenerationComponentSpaceLODData )
|
[] |
|
FGenerationTools::CheckSkeletalAllMeshSocketsAlwaysAnimate
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/GenerationTools.h
|
Checks if all sockets of a skeletal mesh are set to always animate, as it is a requirement for generating a single reference pose, where the local space pose and the component space pose use the same bone indexes
|
AnimNext
|
static bool CheckSkeletalAllMeshSocketsAlwaysAnimate ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh )
|
[] |
FGenerationTools::DifferenceBoneIndexArrays
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/GenerationTools.h
|
Utility for taking two arrays of bone indices, which must be strictly increasing, and finding the A - B. That is - any items left in A, after removing B.
|
AnimNext
|
static void DifferenceBoneIndexArrays ( const [TArray](API\Runtime\Core\Containers\TArray)< FBoneIndexType > & A, const [TArray](API\Runtime\Core\Containers\TArray)< FBoneIndexType > & B, [TArray](API\Runtime\Core\Containers\TArray)< FBoneIndexType > & Output )
|
[] |
FGenerationTools::GenerateOrderedBoneList
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/GenerationTools.h
|
For each LOD : Generates an unified list of bones, in LOD order (if possible) Returns true if the unified list could be created, false otherwise
|
AnimNext
|
static bool GenerateOrderedBoneList ( const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [FGenerationLODData](API\Plugins\AnimNext\FGenerationLODData) > & GenerationLODData, [TArray](API\Runtime\Core\Containers\TArray)< FBoneIndexType > & OrderedBoneList )
|
[] |
FGenerationTools::GenerateRawLODData
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/GenerationTools.h
|
Generates the full list of bones required by a LOD, based on the SkeletalRetrieve RequiredBones Compute ExcludedBones versus LOD0 and PreviousLOD Remove ExcludedBonesFromPrevLOD from BonesInAllLODS
|
AnimNext
|
static void GenerateRawLODData ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const int32 LODIndex, const [TIndirectArray](API\Runtime\Core\Containers\TIndirectArray)< [FSkeletalMeshLODRenderData](API\Runtime\Engine\Rendering\FSkeletalMeshLODRenderData) > & LODRenderData, [TArray](API\Runtime\Core\Containers\TArray)< FBoneIndexType > & OutRequiredBones, [TArray](API\Runtime\Core\Containers\TArray)< FBoneIndexType > & OutFillComponentSpaceTransformsRequiredBones )
|
[] |
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