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FGenerationTools::GenerateReferencePose
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/GenerationTools.h
Generates the reference pose data from a SkeletalMeshComponent and / or Skeletal Mesh asset If no SkeletalMeshComponent is passed, the reference pose will not exclude invisible bones and will not include shadow shapes required bones If no SkeletalMesh asset is passed, there will be no generation
AnimNext
static bool GenerateReferencePose ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, const [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [UE::AnimNext::FReferencePose](API\Plugins\AnimNext\FReferencePose) & OutAnimationReferencePose )
[]
FGenerationTools::RemapPose
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/GenerationTools.h
Converts AnimBP pose to AnimNext Pose This function expects both poses to have the same LOD (number of bones and indexes) The target pose should be assigned to the correct reference pose prior to this call
AnimNext
static void RemapPose ( int32 LODLevel, const [FPoseContext](API\Runtime\Engine\Animation\FPoseContext) & SourcePose, const [FReferencePose](API\Plugins\AnimNext\FReferencePose) & RefPose, [FLODPose](API\Plugins\AnimNext\FLODPose) & TargetPose )
[]
FGenerationTools::RemapPose
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/GenerationTools.h
Converts AnimNext pose to AnimBP Pose This function expects both poses to have the same LOD (number of bones and indexes) The target pose should be assigned to the correct reference pose prior to this call
AnimNext
static void RemapPose ( int32 LODLevel, const [FReferencePose](API\Plugins\AnimNext\FReferencePose) & RefPose, const [FLODPose](API\Plugins\AnimNext\FLODPose) & SourcePose, [FPoseContext](API\Runtime\Engine\Animation\FPoseContext) & TargetPose )
[]
FGenerationTools
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/GenerationTools.h
AnimNext
class FGenerationTools
[]
FLODPose
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
typedef [FLODPoseHeap](API\Plugins\AnimNext\FLODPoseHeap) FLODPose
[]
FLODPoseHeap
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
typedef [TLODPose](API\Plugins\AnimNext\TLODPose)< FDefaultAllocator > FLODPoseHeap
[]
FReferencePose
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/ReferencePose.h
Hide the allocator usage
AnimNext
typedef [TReferencePose](API\Plugins\AnimNext\TReferencePose)< FDefaultAllocator > FReferencePose
[]
FLODPoseStack
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/LODPose.h
AnimNext
typedef [TLODPose](API\Plugins\AnimNext\TLODPose)< FAnimStackAllocator > FLODPoseStack
[]
FTransformArray
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
typedef [FTransformArraySoAHeap](API\Plugins\AnimNext\FTransformArraySoAHeap) FTransformArray
[]
FTransformArrayAoSHeap
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
Transform Array using ArrayOfStructs model
AnimNext
typedef [TTransformArrayAoS](API\Plugins\AnimNext\TTransformArrayAoS)< FDefaultAllocator > FTransformArrayAoSHeap
[]
FTransformArrayAoSStack
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
typedef [TTransformArrayAoS](API\Plugins\AnimNext\TTransformArrayAoS)< FAnimStackAllocator > FTransformArrayAoSStack
[]
FTransformArrayHeap
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
typedef [FTransformArraySoAHeap](API\Plugins\AnimNext\FTransformArraySoAHeap) FTransformArrayHeap
[]
FTransformArraySoAHeap
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
Transform Array using StructsOfArrays model
AnimNext
typedef [TTransformArraySoA](API\Plugins\AnimNext\TTransformArraySoA)< FDefaultAllocator > FTransformArraySoAHeap
[]
FTransformArraySoAStack
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
typedef [TTransformArraySoA](API\Plugins\AnimNext\TTransformArraySoA)< FAnimStackAllocator > FTransformArraySoAStack
[]
FTransformArrayStack
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
typedef [FTransformArraySoAStack](API\Plugins\AnimNext\FTransformArraySoAStack) FTransformArrayStack
[]
FTransformSoAAdapter::GetRotation
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
FQuat & GetRotation() const
[]
FTransformSoAAdapter::GetScale3D
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
FVector & GetScale3D() const
[]
FTransformSoAAdapter::GetTranslation
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
FVector & GetTranslation() const
[]
FTransformSoAAdapter::NormalizeRotation
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
void NormalizeRotation()
[]
FTransformSoAAdapter::operator FTransform
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
operator FTransform()
[]
FTransformSoAAdapter::operator FTransform
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
operator FTransform() const
[]
FTransformSoAAdapter::operator=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
void operator= ( const FTransform & Transform )
[]
FTransformSoAAdapter::SetRotation
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
void SetRotation ( const FQuat & InRotation )
[]
FTransformSoAAdapter::ScaleTranslation
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
void ScaleTranslation ( const [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) & Scale )
[]
FTransformSoAAdapter::SetScale3D
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
void SetScale3D ( const FVector & InScale3D )
[]
FTransformSoAAdapter::SetTranslation
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
void SetTranslation ( const FVector & InTranslation )
[]
FTransformSoAAdapter::FTransformSoAAdapter
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
AnimNext
FTransformSoAAdapter ( FQuat & InRotation, FVector & InTranslation, FVector & InScale3D )
[]
FTransformSoAAdapter
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/TransformArray.h
This enables using a SoA array with operator[].
AnimNext
struct FTransformSoAAdapter
[ { "type": "FQuat &", "name": "Rotation", "description": "" }, { "type": "FVector &", "name": "Scale3D", "description": "" }, { "type": "FVector &", "name": "Translation", "description": "" } ]
EContainerType
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
AnimNext
typedef ::[EPropertyBagContainerType](API\Plugins\StructUtils\EPropertyBagContainerType) EContainerType
[]
EValueType
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
AnimNext
typedef ::[EPropertyBagPropertyType](API\Plugins\StructUtils\EPropertyBagPropertyType) EValueType
[]
FAnimNextParamType::GetAlignment
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
Helper function returning the alignment of the type. Alignment of the type.
AnimNext
size_t GetAlignment() const
[]
FAnimNextParamType::GetContainerType
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
Get the type of the container described by this parameter.
AnimNext
[EContainerType](API\Plugins\StructUtils\EPropertyBagContainerType) GetContainerType() const
[]
FAnimNextParamType::GetHandle
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
Get a parameter type handle that represents this type
AnimNext
[UE::AnimNext::FParamTypeHandle](API\Plugins\AnimNext\Param\FParamTypeHandle) GetHandle() const
[]
FAnimNextParamType::GetSize
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
Helper function returning the size of the type. Size in bytes of the type.
AnimNext
size_t GetSize() const
[]
FAnimNextParamType::GetValueType
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
Get the type of the value described by this parameter.
AnimNext
[EValueType](API\Plugins\StructUtils\EPropertyBagPropertyType) GetValueType() const
[]
FAnimNextParamType::GetType
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
Get a parameter type based on the passed-in built-in type
AnimNext
template<typename ParamType> static [FAnimNextParamType](API\Plugins\AnimNext\Param\FAnimNextParamType) GetType()
[]
FAnimNextParamType::GetValueTypeAlignment
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
Helper function returning the alignment of the value type. This is identical to GetAlignment for non containers Alignment of the value type.
AnimNext
size_t GetValueTypeAlignment() const
[]
FAnimNextParamType::GetValueTypeObject
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
Get the pointer to the object that defines the Enum, Struct, or Class.
AnimNext
const [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetValueTypeObject() const
[]
FAnimNextParamType::GetValueTypeSize
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
Helper function returning the size of the value type. This is identical to GetSize for non containers Size in bytes of the value type.
AnimNext
size_t GetValueTypeSize() const
[]
FAnimNextParamType::IsValid
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
whether this type actually describes a type
AnimNext
bool IsValid() const
[]
FAnimNextParamType::ToString
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
Get a string representing this type
AnimNext
[FString](API\Runtime\Core\Containers\FString) ToString() const
[]
FAnimNextParamType::FAnimNextParamType
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
AnimNext
FAnimNextParamType()
[]
FAnimNextParamType::FAnimNextParamType
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
Construct a parameter type from the passed in value, container and object type.
AnimNext
FAnimNextParamType ( [EValueType](API\Plugins\StructUtils\EPropertyBagPropertyType) InValueType, [EContainerType](API\Plugins\StructUtils\EPropertyBagContainerType) InContainerType, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InValueTypeObject )
[]
FAnimNextParamType
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
Representation of a parameter's type. Serializable, but fairly heavyweight to pass around and compare. Faster comparisons and other operations can be performed on UE::AnimNext::FTypeHandle, but they cannot be serialized as they are not stable across runs.
AnimNext
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FAnimNextParamType
[]
InvalidIndex
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamId.h
AnimNext
static constexpr uint32 InvalidIndex = ((uint32) 0xffffffff);
[]
FParamId::ToInt
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamId.h
Get the index of this param.
AnimNext
uint32 ToInt() const
[]
FParamId::operator=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamId.h
AnimNext
[FParamId](API\Plugins\AnimNext\Param\FParamId) & operator= ( const [FParamId](API\Plugins\AnimNext\Param\FParamId) & InName )
[]
FParamId::ToName
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamId.h
Get the name that this parameter was created from.
AnimNext
[FName](API\Runtime\Core\UObject\FName) ToName() const
[]
FParamId::FParamId
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamId.h
AnimNext
FParamId ( const [FParamId](API\Plugins\AnimNext\Param\FParamId) & InName )
[]
FParamId::FParamId
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamId.h
Make a parameter ID from anFName.
AnimNext
FParamId ( [FName](API\Runtime\Core\UObject\FName) InName )
[]
FParamId::FParamId
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamId.h
Make a parameter ID from an index (for internal use)
AnimNext
FParamId &40; uint32 InParameterIndex &41;
[]
FParamId
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamId.h
Global identifier used to index into dense parameter arrays.
AnimNext
struct FParamId
[]
FParamId::FParamId
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamId.h
AnimNext
FParamId()
[]
EGetParamResult
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Results forFParamStack::GetParam.
AnimNext
enum EGetParamResult { Succeeded = 0x00, NotInScope = 0x01, IncorrectType = 0x02, Immutable = 0x04, }
[]
EParamFlags
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
AnimNext
enum EParamFlags { None = 0, Mutable = 1 << 0, Embedded = 1 << 1, Reference = 1 << 2, }
[]
FParamStack::Get
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Get the param stack for this thread.
AnimNext
static [FParamStack](API\Plugins\AnimNext\Param\FParamStack) & Get()
[]
FParamStack::GetMutableParam
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Get a mutable reference to the value of a parameter given aFParamId. a mutable reference to the parameter's value. Function asserts if the parameter is not present
AnimNext
template<typename ValueType> ValueType & GetMutableParam ( [FParamId](API\Plugins\AnimNext\Param\FParamId) InParamId, [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) * OutResult )
[]
FParamStack::GetMutableParam
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Get a mutable reference to the value of a parameter given aFName. Using theFParamIdoverload will avoid having to hash theFNameto recover the ID. a mutable reference to the parameter's value. Function asserts if the parameter is not present
AnimNext
template<typename ValueType> ValueType & GetMutableParam ( [FName](API\Runtime\Core\UObject\FName) InKey, [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) * OutResult )
[]
FParamStack::GetMutableParamPtr
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Get a pointer to a parameter's mutable value given aFParamId. nullptr if the parameter is not mapped or mutable
AnimNext
template<typename ValueType> ValueType * GetMutableParamPtr ( [FParamId](API\Plugins\AnimNext\Param\FParamId) InParamId, [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) * OutResult )
[]
FParamStack::GetMutableParamPtr
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Get a pointer to a parameter's mutable value given aFName. Using theFParamIdoverload will avoid having to hash theFNameto recover the ID. nullptr if the parameter is not mapped
AnimNext
template<typename ValueType> ValueType * GetMutableParamPtr ( [FName](API\Runtime\Core\UObject\FName) InKey, [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) * OutResult )
[]
FParamStack::GetMutableParamData
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
FParamStack::EGetParamResult
AnimNext
[EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) GetMutableParamData ( [FParamId](API\Plugins\AnimNext\Param\FParamId) InId, [FParamTypeHandle](API\Plugins\AnimNext\Param\FParamTypeHandle) InTypeHandle, [TArrayView](API\Runtime\Core\Containers\TArrayView)< uint8 > & OutParamData )
[]
FParamStack::GetParam
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Get a const reference to the value of a parameter given aFParamId. a const reference to the parameter's value. Function asserts if the parameter is not present
AnimNext
template<typename ValueType> const ValueType & GetParam ( [FParamId](API\Plugins\AnimNext\Param\FParamId) InParamId, [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) * OutResult ) const
[]
FParamStack::GetParam
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Get a const reference to the value of a parameter given aFName. Using theFParamIdoverload will avoid having to hash theFNameto recover the ID. a const reference to the parameter's value. Function asserts if the parameter is not present
AnimNext
template<typename ValueType> const ValueType & GetParam ( [FName](API\Runtime\Core\UObject\FName) InKey, [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) * OutResult ) const
[]
FParamStack::GetParamData
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
FParamStack::EGetParamResult
AnimNext
[EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) GetParamData ( [FParamId](API\Plugins\AnimNext\Param\FParamId) InId, [FParamTypeHandle](API\Plugins\AnimNext\Param\FParamTypeHandle) InTypeHandle, TConstArrayView< uint8 > & OutParamData ) const
[]
FParamStack::GetParamPtr
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Get a pointer to a parameter's value given aFParamId. nullptr if the parameter is not mapped
AnimNext
template<typename ValueType> const ValueType * GetParamPtr ( [FParamId](API\Plugins\AnimNext\Param\FParamId) InParamId, [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) * OutResult ) const
[]
FParamStack::GetParamPtr
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Get a pointer to a parameter's value given aFName. Using theFParamIdoverload will avoid having to hash theFNameto recover the ID. nullptr if the parameter is not mapped
AnimNext
template<typename ValueType> const ValueType * GetParamPtr ( [FName](API\Runtime\Core\UObject\FName) InKey, [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) * OutResult ) const
[]
FParamStack::GetParamValue
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Get the value of a parameter given aFParamId. Potentially performs a copy of the value. the parameter's value, or a default value if the parameter is not present
AnimNext
template<typename ValueType> ValueType GetParamValue ( [FParamId](API\Plugins\AnimNext\Param\FParamId) InParamId, [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) * OutResult ) const
[]
FParamStack::GetParamValue
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Get the value of a parameter given aFName. Potentially performs a copy of the value. the parameter's value, or a default value if the parameter is not present
AnimNext
template<typename ValueType> ValueType GetParamValue ( [FName](API\Runtime\Core\UObject\FName) InKey, [FParamStack::EGetParamResult](API\Plugins\AnimNext\Param\FParamStack\EGetParamResult) * OutResult ) const
[]
FParamStack::MakeLayer
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Create a cached parameter layer from an instanced property bag.
AnimNext
static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FParamStackLayer](API\Plugins\AnimNext\Param\FParamStackLayer) > MakeLayer ( const [FInstancedPropertyBag](API\Plugins\StructUtils\FInstancedPropertyBag) & InInstancedPropertyBag )
[]
FParamStack::MakeLayer
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Create a cached parameter layer from set of params.
AnimNext
static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FParamStackLayer](API\Plugins\AnimNext\Param\FParamStackLayer) > MakeLayer ( TConstArrayView< TPair< [FParamId](API\Plugins\AnimNext\Param\FParamId), FParam >> InParams )
[]
FParamStack::MakeValueLayer
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Make a parameter layer from a value
AnimNext
template<typename... ValueType> static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FParamStackLayer](API\Plugins\AnimNext\Param\FParamStackLayer) > MakeValueLayer ( [FParamId](API\Plugins\AnimNext\Param\FParamId) InParamId, ValueType &&... InValue )
[]
FParamStack::MakeValueLayer
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Make a parameter layer from a value
AnimNext
template<typename... ValueType> static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FParamStackLayer](API\Plugins\AnimNext\Param\FParamStackLayer) > MakeValueLayer ( [FName](API\Runtime\Core\UObject\FName) InName, ValueType &&... InValue )
[]
FParamStack::MakeValuesLayer
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Make a parameter layer from an interleaved parameter list of keys and values
AnimNext
template<typename... Args> static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FParamStackLayer](API\Plugins\AnimNext\Param\FParamStackLayer) > MakeValuesLayer ( Args &&... InValues )
[]
FParamStack::PopLayer
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Pop a parameter layer.
AnimNext
void PopLayer()
[]
FParamStack::PushLayer
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Push a layer.
AnimNext
void PushLayer ( [FParamStackLayer](API\Plugins\AnimNext\Param\FParamStackLayer) & InLayer )
[]
FParamStack::PushLayer
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Push an internally-owned layer. Copies parameter data to internal storage.
AnimNext
void PushLayer ( TConstArrayView< TPair< [FParamId](API\Plugins\AnimNext\Param\FParamId), FParam >> InParams )
[]
FParamStack::PushValue
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Push a value as a parameter layer
AnimNext
template<typename... ValueType> void PushValue ( [FParamId](API\Plugins\AnimNext\Param\FParamId) InParamId, ValueType &&... InValue )
[]
FParamStack::PushValue
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Push a value as a parameter layer
AnimNext
template<typename... ValueType> void PushValue ( [FName](API\Runtime\Core\UObject\FName) InName, ValueType &&... InValue )
[]
FParamStack::PushValues
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Push an interleaved parameter list of keys and values as a parameter layer
AnimNext
template<typename... Args> void PushValues ( Args &&... InValues )
[]
FParamStack::FParamStack
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
AnimNext
FParamStack()
[]
FParamStack
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
Stack of parameter layers. Acts as an associative container - allows retrieval of parameter calues (by ID) that have been pushed onto the stack in 'layers'. Parameter values (and notably types) on higher stack layers override those on lower layers. Older values and types are restored when a layer is popped. Parameter values, once pushed, can be overridden by subsequent layers, but they cannot be removed until the layer that initially introduces the parameter is popped.
AnimNext
struct FParamStack
[]
FParamStackLayer
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamStack.h
No constructors are accessible with public or protected access.
AnimNext
struct FParamStackLayer
[]
EParamType
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamTypeHandle.h
Byte enum representing built-in parameter types. Types beyond this are Custom and are accessed via an index into the global type array, which is slower
AnimNext
enum EParamType { None = 0, Bool, Byte, Int32, Int64, Float, Double, Name, String, Text, Vector, Vector4, Quat, Transform, MaxBuiltIn = Transform, Custom = 0xff, Max = Custom, }
[]
FParamTypeHandle::FromProperty
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamTypeHandle.h
Make a parameter type handle from aFProperty
AnimNext
static [FParamTypeHandle](API\Plugins\AnimNext\Param\FParamTypeHandle) FromProperty ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty )
[]
FParamTypeHandle::FromPropertyBagPropertyDesc
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamTypeHandle.h
Make a parameter type handle from a property bag property desc
AnimNext
static [FParamTypeHandle](API\Plugins\AnimNext\Param\FParamTypeHandle) FromPropertyBagPropertyDesc ( const [FPropertyBagPropertyDesc](API\Plugins\StructUtils\FPropertyBagPropertyDesc) & Desc )
[]
FParamTypeHandle::FromRaw
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamTypeHandle.h
Make a parameter handle from a raw uint32
AnimNext
static [FParamTypeHandle](API\Plugins\AnimNext\Param\FParamTypeHandle) FromRaw ( uint32 InRawHandle )
[]
FParamTypeHandle::GetAlignment
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamTypeHandle.h
Helper function returning the alignment of the type. Alignment of the type.
AnimNext
size_t GetAlignment() const
[]
FParamTypeHandle::GetHandle
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamTypeHandle.h
Get a parameter type based on the passed-in built-in type
AnimNext
template<typename ParamType> static constexpr [FParamTypeHandle](API\Plugins\AnimNext\Param\FParamTypeHandle) GetHandle()
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FParamTypeHandle::GetSize
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamTypeHandle.h
Helper function returning the size of the type. Size in bytes of the type.
AnimNext
size_t GetSize() const
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FParamTypeHandle::GetType
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamTypeHandle.h
Get the parameter type that this handle corresponds to
AnimNext
[FAnimNextParamType](API\Plugins\AnimNext\Param\FAnimNextParamType) GetType() const
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FParamTypeHandle::GetValueTypeAlignment
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamTypeHandle.h
Helper function returning the alignment of the value type. This is identical to GetAlignment for non containers Alignment of the value type.
AnimNext
size_t GetValueTypeAlignment() const
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FParamTypeHandle::GetValueTypeSize
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamTypeHandle.h
Helper function returning the size of the value type. This is identical to GetSize for non containers Size in bytes of the value type.
AnimNext
size_t GetValueTypeSize() const
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FParamTypeHandle::IsBuiltInType
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamTypeHandle.h
Check whether this describes a built-in type (i.e. not a custom type)
AnimNext
bool IsBuiltInType() const
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FParamTypeHandle::IsValid
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamTypeHandle.h
Check type invariants - type handle is either:
AnimNext
bool IsValid() const
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FParamTypeHandle::ToRaw
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamTypeHandle.h
Return the raw value that this handle uses to represent itself
AnimNext
uint32 ToRaw() const
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FParamTypeHandle::ToString
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamTypeHandle.h
Get a string representing this type
AnimNext
[FString](API\Runtime\Core\Containers\FString) ToString() const
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FParamTypeHandle::FParamTypeHandle
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamTypeHandle.h
AnimNext
constexpr FParamTypeHandle()
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FParamTypeHandle
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamTypeHandle.h
Representation of a parameter's type. Lightweight to compare and pass around, but not serializable as not stable across runs. Serialization can be performed onFAnimNextParamType.
AnimNext
struct FParamTypeHandle
[ { "type": "uint32: 8", "name": "BuiltInType", "description": "" }, { "type": "uint32: 24", "name": "CustomTypeIndex", "description": "" }, { "type": "UE::AnimNext::F...", "name": "Fields", "description": "" }, { "type": "uint32", "name": "Value", "description": "" } ]
Value
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
AnimNext
enum { Value = false }
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TIsSoftClassPtr
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/Param/ParamType.h
AnimNext
template<typename T> struct TIsSoftClassPtr
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