className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 3
36
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
FDecoratorRegistryHandle::operator== | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorRegistryHandle.h | Compares for equality and inequality. | AnimNext | bool operator== ( [FDecoratorRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FDecoratorRegistryHandle) RHS ) const | []
|
FDecoratorRegistryHandle::operator!= | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorRegistryHandle.h | AnimNext | bool operator!= ( [FDecoratorRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FDecoratorRegistryHandle) RHS ) const | []
|
|
FDecoratorRegistryHandle::FDecoratorRegistryHandle | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorRegistryHandle.h | Default constructed handles are invalid. | AnimNext | FDecoratorRegistryHandle() | []
|
FDecoratorRegistryHandle::FDecoratorRegistryHandle | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorRegistryHandle.h | AnimNext | FDecoratorRegistryHandle &40; int16 HandleValue_ &41; | []
|
|
FDecoratorRegistryHandle | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorRegistryHandle.h | Encapsulates a value used as a handle in the decorator registry. When valid, it can be used to retrieve a pointer to the corresponding decorator. | AnimNext | struct FDecoratorRegistryHandle | []
|
FDecoratorStaticInitHook::FDecoratorStaticInitHook | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/Decorator.h | AnimNext | FDecoratorStaticInitHook ( [DecoratorConstructorFunc](API\Plugins\AnimNext\DecoratorBase\DecoratorConstructorFunc) DecoratorConstructor_ ) | []
|
|
FDecoratorStaticInitHook | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/Decorator.h | Allows decorators to automatically register/unregister within the current scope. This can be used during static init. | AnimNext | struct FDecoratorStaticInitHook | []
|
FDecoratorStaticInitHook::~FDecoratorStaticInitHook | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/Decorator.h | AnimNext | ~FDecoratorStaticInitHook() | []
|
|
FDecoratorUID::GetDecoratorName | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h | Returns a literal string to the interface name. | AnimNext | constexpr const TCHAR * GetDecoratorName() const | []
|
FDecoratorUID::FDecoratorUID | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h | Constructs an invalid UID. | AnimNext | constexpr FDecoratorUID() | []
|
FDecoratorUID::GetUID | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h | Returns the decorator global UID. | AnimNext | constexpr uint32 GetUID() const | []
|
FDecoratorUID::FDecoratorUID | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h | Constructs a decorator UID. | AnimNext | constexpr FDecoratorUID ( const TCHAR * DecoratorName_, uint32 UID_ ) | []
|
FExecutionContext::AllocateNodeInstance | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h | Allocates a new node instance from a decorator handle If the desired decorator lives in the current parent, a weak handle to it will be returned | AnimNext | [FDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FDecoratorPtr) AllocateNodeInstance ( [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr) ParentBinding, [FAnimNextDecoratorHandle](API\Plugins\AnimNext\DecoratorBase\FAnimNextDecoratorHandle) ChildDecoratorHandle ) | []
|
FDecoratorUID | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h | The whole struct is meant to be 'constexpr' to allow inlining. | AnimNext | struct FDecoratorUID | []
|
FExecutionContext::AllocateNodeInstance | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h | Allocates a new node instance from a decorator handle If the desired decorator lives in the current parent, a weak handle to it will be returned | AnimNext | [FDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FDecoratorPtr) AllocateNodeInstance ( const [FDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\FDecoratorBinding) & ParentBinding, [FAnimNextDecoratorHandle](API\Plugins\AnimNext\DecoratorBase\FAnimNextDecoratorHandle) ChildDecoratorHandle ) | []
|
FExecutionContext::GetInterface | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h | If no such decorator exists, nullptr is returned. | AnimNext | template<class DecoratorInterface> bool GetInterface ( [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr) DecoratorPtr, [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< DecoratorInterface > & InterfaceBinding ) const | []
|
FExecutionContext::GetInterface | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h | If no such decorator exists, nullptr is returned. | AnimNext | template<class DecoratorInterface> bool GetInterface ( const [FDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\FDecoratorBinding) & Binding, [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< DecoratorInterface > & InterfaceBinding ) const | []
|
FDecoratorUID::IsValid | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h | Returns whether this UID is valid or not. | AnimNext | constexpr bool IsValid() const | []
|
FExecutionContext::GetInterfaceSuper | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h | If no such decorator exists, nullptr is returned. | AnimNext | template<class DecoratorInterface> bool GetInterfaceSuper ( [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr) DecoratorPtr, [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< DecoratorInterface > & SuperBinding ) const | []
|
FExecutionContext::GetInterfaceSuper | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h | If no such decorator exists, nullptr is returned. | AnimNext | template<class DecoratorInterface> bool GetInterfaceSuper ( const [FDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\FDecoratorBinding) & Binding, [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< DecoratorInterface > & SuperBinding ) const | []
|
FExecutionContext::GetTraversalContext | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h | Returns the current strongly typed traversal context or nullptr if not in a traversal. | AnimNext | template<class TraversalContextType> TraversalContextType & GetTraversalContext() const | []
|
FExecutionContext::ReleaseNodeInstance | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h | Releases a node instance that is no longer referenced. | AnimNext | void ReleaseNodeInstance ( [FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) * Node ) | []
|
FExecutionContext::FExecutionContext | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h | Creates an execution context for the specified graph. | AnimNext | FExecutionContext ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const uint8 > GraphSharedData ) | []
|
FExecutionContext::FExecutionContext | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h | AnimNext | FExecutionContext &40; const FExecutionContext & &41; | []
|
|
FExecutionContext::FExecutionContext | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h | AnimNext | FExecutionContext &40; FExecutionContext && &41; | []
|
|
FExecutionContext::~FExecutionContext | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h | Destroys the execution context. | AnimNext | ~FExecutionContext() | []
|
FExecutionContext | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h | The execution context holds internal state during traversals of the animation graph. | AnimNext | struct FExecutionContext | []
|
FNodeDescription::GetTemplateHandle | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h | Returns the handle of the node's template in the node template registry. | AnimNext | [FNodeTemplateRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FNodeTemplateRegistryHandle) GetTemplateHandle() const | []
|
FNodeDescription::GetUID | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h | Returns the node UID, unique to the owning sub-graph. | AnimNext | uint32 GetUID() const | []
|
MAXIMUM_COUNT | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h | The maximum number of nodes allowed within a single graph We use 16 bits to represent node UIDs | AnimNext | static constexpr uint32 MAXIMUM_COUNT = std::numeric_limits<uint16>::max(); | []
|
MAXIMUM_SIZE | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h | Largest allowed size for a node description Graphs are currently limited to 64 KB because we use 16 bit offsets within our node/decorator handles We have no particular limit on the node size besides the graph limit (for now) | AnimNext | static constexpr uint32 MAXIMUM_SIZE = 64 * 1024; | []
|
FNodeDescription::Serialize | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h | Serializes this node description instance and the shared data of each decorator that follows. | AnimNext | void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | []
|
FNodeDescription::FNodeDescription | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h | AnimNext | FNodeDescription ( uint16 UID_, [FNodeTemplateRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FNodeTemplateRegistryHandle) TemplateHandle_ ) | []
|
|
FNodeDescription | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h | FNodeTemplate | AnimNext | struct FNodeDescription | []
|
FNodeHandle::GetSharedOffset | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h | Returns the offset into the shared data relative to the root of the owning sub-graph. | AnimNext | uint32 GetSharedOffset() const | []
|
INVALID_SHARED_OFFSET_VALUE | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h | We pack the shared offset on 24 bits, the top 8 bits are truncated. | AnimNext | static constexpr uint32 INVALID_SHARED_OFFSET_VALUE = ~0u >> (32 - 24); | []
|
FNodeHandle::IsValid | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h | Returns true if this node handle is valid, false otherwise. | AnimNext | bool IsValid() const | []
|
FNodeHandle::operator== | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h | Equality and inequality tests. | AnimNext | bool operator== ( [FNodeHandle](API\Plugins\AnimNext\DecoratorBase\FNodeHandle) RHS ) const | []
|
FNodeHandle::operator!= | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h | AnimNext | bool operator!= ( [FNodeHandle](API\Plugins\AnimNext\DecoratorBase\FNodeHandle) RHS ) const | []
|
|
FNodeHandle::FNodeHandle | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h | Creates an invalid node handle. | AnimNext | FNodeHandle() | []
|
FNodeHandle::FNodeHandle | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h | Creates a node handle for the specified shared offset. | AnimNext | FNodeHandle ( uint32 SharedOffset_ ) | []
|
FNodeHandle | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h | FNodeDescription | AnimNext | struct FNodeHandle | []
|
FNodeInstance::GetNodeHandle | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h | Returns a handle to the shared data for this node. | AnimNext | [FNodeHandle](API\Plugins\AnimNext\DecoratorBase\FNodeHandle) GetNodeHandle() const | []
|
FNodeInstance::operator= | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h | AnimNext | [FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) & operator= ( const [FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) & ) | []
|
|
FNodeInstance::GetReferenceCount | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h | Returns the number of live references to this node instance, does not include weak handles. | AnimNext | uint32 GetReferenceCount() const | []
|
FNodeInstance::IsValid | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h | Returns whether the node instance is valid or not. | AnimNext | bool IsValid() const | []
|
FNodeInstance::FNodeInstance | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h | AnimNext | FNodeInstance ( const [FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) & ) | []
|
|
FNodeInstance::FNodeInstance | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h | AnimNext | FNodeInstance &40; FNodeHandle NodeHandle &41; | []
|
|
FNodeInstance | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h | FDecoratorTemplate | AnimNext | struct FNodeInstance | []
|
FNodeTemplateRegistryHandle::GetTemplateOffset | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h | Returns the template offset for this handle when valid, otherwise INDEX_NONE. | AnimNext | int32 GetTemplateOffset() const | []
|
FNodeTemplateRegistryHandle::IsValid | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h | Returns whether or not this handle points to a valid node template. | AnimNext | bool IsValid() const | []
|
FNodeTemplateRegistryHandle::operator== | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h | Compares for equality and inequality. | AnimNext | bool operator== ( [FNodeTemplateRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FNodeTemplateRegistryHandle) RHS ) const | []
|
FNodeTemplateRegistryHandle::operator!= | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h | AnimNext | bool operator!= ( [FNodeTemplateRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FNodeTemplateRegistryHandle) RHS ) const | []
|
|
FNodeTemplateRegistryHandle::FNodeTemplateRegistryHandle | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h | Default constructed handles are invalid. | AnimNext | FNodeTemplateRegistryHandle() | []
|
FNodeTemplateRegistryHandle::FNodeTemplateRegistryHandle | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h | AnimNext | FNodeTemplateRegistryHandle &40; int16 TemplateOffset_ &41; | []
|
|
FNodeTemplateRegistryHandle | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h | Encapsulates a value used as a handle in the node template registry. When valid, it can be used to retrieve a pointer to the corresponding node template. | AnimNext | struct FNodeTemplateRegistryHandle | []
|
FScopedTraversalContext::operator= | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h | AnimNext | [FScopedTraversalContext](API\Plugins\AnimNext\DecoratorBase\FScopedTraversalContext) & operator= ( const [FScopedTraversalContext](API\Plugins\AnimNext\DecoratorBase\FScopedTraversalContext) & ) | []
|
|
FScopedTraversalContext::FScopedTraversalContext | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h | AnimNext | FScopedTraversalContext ( const [FScopedTraversalContext](API\Plugins\AnimNext\DecoratorBase\FScopedTraversalContext) & ) | []
|
|
FScopedTraversalContext::FScopedTraversalContext | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h | AnimNext | FScopedTraversalContext ( [FExecutionContext](API\Plugins\AnimNext\DecoratorBase\FExecutionContext) & ExecutionContext, [ITraversalContext](API\Plugins\AnimNext\DecoratorBase\ITraversalContext) & TraversalContext ) | []
|
|
FScopedTraversalContext::~FScopedTraversalContext | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h | AnimNext | ~FScopedTraversalContext() | []
|
|
FScopedTraversalContext | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h | FExecutionContext | AnimNext | struct FScopedTraversalContext | []
|
FWeakDecoratorPtr::GetDecoratorIndex | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h | Returns the decorator index this pointer handle references. | AnimNext | constexpr uint32 GetDecoratorIndex() const | []
|
FWeakDecoratorPtr::GetNodeInstance | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h | Returns a pointer to the node instance. | AnimNext | constexpr [FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) * GetNodeInstance() const | []
|
FWeakDecoratorPtr::IsValid | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h | Returns true when the pointer is valid, false otherwise. | AnimNext | constexpr bool IsValid() const | []
|
FWeakDecoratorPtr::operator== | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h | Equality and inequality tests. | AnimNext | bool operator== ( const [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr) & RHS ) const | []
|
FWeakDecoratorPtr::operator== | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h | AnimNext | bool operator== ( const [FDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FDecoratorPtr) & RHS ) const | []
|
|
FWeakDecoratorPtr::operator!= | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h | AnimNext | bool operator!= ( const [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr) & RHS ) const | []
|
|
FWeakDecoratorPtr::operator!= | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h | AnimNext | bool operator!= ( const [FDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FDecoratorPtr) & RHS ) const | []
|
|
FWeakDecoratorPtr::Reset | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h | Clears the handle and renders it invalid. | AnimNext | void Reset() | []
|
FWeakDecoratorPtr::FWeakDecoratorPtr | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h | Constructs an invalid weak pointer handle. | AnimNext | constexpr FWeakDecoratorPtr() | []
|
FWeakDecoratorPtr::FWeakDecoratorPtr | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h | Constructs a weak pointer handle from a shared pointer handle. | AnimNext | FWeakDecoratorPtr ( const [FDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FDecoratorPtr) & DecoratorPtr ) | []
|
FWeakDecoratorPtr::FWeakDecoratorPtr | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h | AnimNext | FWeakDecoratorPtr ( [FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) * NodeInstance_, uint32 DecoratorIndex_ ) | []
|
|
FWeakDecoratorPtr | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h | FDecoratorPtr | AnimNext | struct FWeakDecoratorPtr | []
|
IDecoratorInterface::GetInterfaceUID | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/IDecoratorInterface.h | AnimNext | virtual [FDecoratorInterfaceUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorInterfaceUID) GetInterfaceUID() const | []
|
|
IDecoratorInterface::~IDecoratorInterface | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/IDecoratorInterface.h | AnimNext | virtual ~IDecoratorInterface() | []
|
|
InterfaceUID | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/IDecoratorInterface.h | Derived types will have their own InterfaceUID member that hides/aliases/shadows this one. | AnimNext | static constexpr [FDecoratorInterfaceUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorInterfaceUID) InterfaceUID = FDecoratorInterfaceUID(TEXT("IDecoratorInterface"), 0x402f6df4); | []
|
IDecoratorInterface | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/IDecoratorInterface.h | Base type for all decorator interfaces. Used for type safety. | AnimNext | struct IDecoratorInterface | []
|
ITraversalContext::~ITraversalContext | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h | AnimNext | virtual ~ITraversalContext() | []
|
|
TDecoratorBinding | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorBinding.h | IHierarchy | AnimNext | template<class DecoratorInterfaceType> struct TDecoratorBinding | []
|
ITraversalContext | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h | FExecutionContext | AnimNext | struct ITraversalContext | []
|
UE::AnimNext::EDecoratorMode | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorMode.h | Describes how a decorator behaves once attached to an animation node. | AnimNext | namespace UE { namespace AnimNext { enum EDecoratorMode { Base, Additive, } } } | []
|
UE::AnimNext::EEvaluationFlags | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h | Flags to control what to compute when evaluating an animation node. | AnimNext | namespace UE { namespace AnimNext { enum EEvaluationFlags { None = 0x00, Trajectory = 0x01, Pose = 0x02, Curves = 0x04, Attributes = 0x08, All = 0xff, } } } | []
|
UE::AnimNext::operator== | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h | Compares for equality and inequality. | AnimNext | namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator== ( [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) LHS, [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) RHS ) } } | []
|
UE::AnimNext::operator== | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h | AnimNext | namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator== ( [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) LHS, uint32 RHS ) } } | []
|
|
UE::AnimNext::operator== | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h | AnimNext | namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator== ( uint32 LHS, [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) RHS ) } } | []
|
|
UE::AnimNext::operator!= | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h | AnimNext | namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator!= ( [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) LHS, [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) RHS ) } } | []
|
|
UE::AnimNext::operator!= | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h | AnimNext | namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator!= ( [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) LHS, uint32 RHS ) } } | []
|
|
UE::AnimNext::operator!= | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h | AnimNext | namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator!= ( uint32 LHS, [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) RHS ) } } | []
|
|
UE::AnimNext::operator&= | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h | AnimNext | namespace UE { namespace AnimNext { [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) & UE::AnimNext::operator&= ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) & Lhs, [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Rhs ) } } | []
|
|
UE::AnimNext::operator^= | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h | AnimNext | namespace UE { namespace AnimNext { [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) & UE::AnimNext::operator^= ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) & Lhs, [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Rhs ) } } | []
|
|
UE::AnimNext::operator& | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h | AnimNext | namespace UE { namespace AnimNext { constexpr [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) UE::AnimNext::operator& ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Lhs, [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Rhs ) } } | []
|
|
UE::AnimNext::operator^ | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h | AnimNext | namespace UE { namespace AnimNext { constexpr [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) UE::AnimNext::operator^ ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Lhs, [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Rhs ) } } | []
|
|
UE::AnimNext::operator! | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h | AnimNext | namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator! ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) E ) } } | []
|
|
UE::AnimNext::operator~ | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h | AnimNext | namespace UE { namespace AnimNext { constexpr [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) UE::AnimNext::operator~ ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) E ) } } | []
|
|
FChildrenArray | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IHierarchy.h | AnimNext | typedef [TArray](API\Runtime\Core\Containers\TArray)< [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr), [TMemStackAllocator](API\Runtime\Core\Misc\TMemStackAllocator)<>> FChildrenArray | []
|
|
FEvaluateTraversalContext::FEvaluateTraversalContext | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h | AnimNext | FEvaluateTraversalContext ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) EvaluationFlags_ ) | []
|
|
FEvaluateTraversalContext::GetEvaluationFlags | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h | AnimNext | [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) GetEvaluationFlags() const | []
|
|
FEvaluateTraversalContext | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h | Contains all relevant transient data for an evaluate traversal. | AnimNext | struct FEvaluateTraversalContext : public [UE::AnimNext::ITraversalContext](API\Plugins\AnimNext\DecoratorBase\ITraversalContext) | []
|
FPoseContainer | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h | TODO: Hook up our real pose container. | AnimNext | struct FPoseContainer | []
|
FUpdateTraversalContext::GetDeltaTime | /Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IUpdate.h | AnimNext | double GetDeltaTime() const | []
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.