className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 3
36
| code
stringlengths 0
11.4k
| variables
listlengths 0
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|
---|---|---|---|---|---|
FDecoratorRegistryHandle::operator==
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorRegistryHandle.h
|
Compares for equality and inequality.
|
AnimNext
|
bool operator== ( [FDecoratorRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FDecoratorRegistryHandle) RHS ) const
|
[] |
FDecoratorRegistryHandle::operator!=
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorRegistryHandle.h
|
AnimNext
|
bool operator!= ( [FDecoratorRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FDecoratorRegistryHandle) RHS ) const
|
[] |
|
FDecoratorRegistryHandle::FDecoratorRegistryHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorRegistryHandle.h
|
Default constructed handles are invalid.
|
AnimNext
|
FDecoratorRegistryHandle()
|
[] |
FDecoratorRegistryHandle::FDecoratorRegistryHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorRegistryHandle.h
|
AnimNext
|
FDecoratorRegistryHandle &40; int16 HandleValue_ &41;
|
[] |
|
FDecoratorRegistryHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorRegistryHandle.h
|
Encapsulates a value used as a handle in the decorator registry. When valid, it can be used to retrieve a pointer to the corresponding decorator.
|
AnimNext
|
struct FDecoratorRegistryHandle
|
[] |
FDecoratorStaticInitHook::FDecoratorStaticInitHook
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/Decorator.h
|
AnimNext
|
FDecoratorStaticInitHook ( [DecoratorConstructorFunc](API\Plugins\AnimNext\DecoratorBase\DecoratorConstructorFunc) DecoratorConstructor_ )
|
[] |
|
FDecoratorStaticInitHook
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/Decorator.h
|
Allows decorators to automatically register/unregister within the current scope. This can be used during static init.
|
AnimNext
|
struct FDecoratorStaticInitHook
|
[] |
FDecoratorStaticInitHook::~FDecoratorStaticInitHook
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/Decorator.h
|
AnimNext
|
~FDecoratorStaticInitHook()
|
[] |
|
FDecoratorUID::GetDecoratorName
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
|
Returns a literal string to the interface name.
|
AnimNext
|
constexpr const TCHAR * GetDecoratorName() const
|
[] |
FDecoratorUID::FDecoratorUID
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
|
Constructs an invalid UID.
|
AnimNext
|
constexpr FDecoratorUID()
|
[] |
FDecoratorUID::GetUID
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
|
Returns the decorator global UID.
|
AnimNext
|
constexpr uint32 GetUID() const
|
[] |
FDecoratorUID::FDecoratorUID
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
|
Constructs a decorator UID.
|
AnimNext
|
constexpr FDecoratorUID ( const TCHAR * DecoratorName_, uint32 UID_ )
|
[] |
FExecutionContext::AllocateNodeInstance
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
|
Allocates a new node instance from a decorator handle If the desired decorator lives in the current parent, a weak handle to it will be returned
|
AnimNext
|
[FDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FDecoratorPtr) AllocateNodeInstance ( [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr) ParentBinding, [FAnimNextDecoratorHandle](API\Plugins\AnimNext\DecoratorBase\FAnimNextDecoratorHandle) ChildDecoratorHandle )
|
[] |
FDecoratorUID
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
|
The whole struct is meant to be 'constexpr' to allow inlining.
|
AnimNext
|
struct FDecoratorUID
|
[] |
FExecutionContext::AllocateNodeInstance
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
|
Allocates a new node instance from a decorator handle If the desired decorator lives in the current parent, a weak handle to it will be returned
|
AnimNext
|
[FDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FDecoratorPtr) AllocateNodeInstance ( const [FDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\FDecoratorBinding) & ParentBinding, [FAnimNextDecoratorHandle](API\Plugins\AnimNext\DecoratorBase\FAnimNextDecoratorHandle) ChildDecoratorHandle )
|
[] |
FExecutionContext::GetInterface
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
|
If no such decorator exists, nullptr is returned.
|
AnimNext
|
template<class DecoratorInterface> bool GetInterface ( [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr) DecoratorPtr, [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< DecoratorInterface > & InterfaceBinding ) const
|
[] |
FExecutionContext::GetInterface
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
|
If no such decorator exists, nullptr is returned.
|
AnimNext
|
template<class DecoratorInterface> bool GetInterface ( const [FDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\FDecoratorBinding) & Binding, [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< DecoratorInterface > & InterfaceBinding ) const
|
[] |
FDecoratorUID::IsValid
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
|
Returns whether this UID is valid or not.
|
AnimNext
|
constexpr bool IsValid() const
|
[] |
FExecutionContext::GetInterfaceSuper
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
|
If no such decorator exists, nullptr is returned.
|
AnimNext
|
template<class DecoratorInterface> bool GetInterfaceSuper ( [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr) DecoratorPtr, [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< DecoratorInterface > & SuperBinding ) const
|
[] |
FExecutionContext::GetInterfaceSuper
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
|
If no such decorator exists, nullptr is returned.
|
AnimNext
|
template<class DecoratorInterface> bool GetInterfaceSuper ( const [FDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\FDecoratorBinding) & Binding, [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< DecoratorInterface > & SuperBinding ) const
|
[] |
FExecutionContext::GetTraversalContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
|
Returns the current strongly typed traversal context or nullptr if not in a traversal.
|
AnimNext
|
template<class TraversalContextType> TraversalContextType & GetTraversalContext() const
|
[] |
FExecutionContext::ReleaseNodeInstance
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
|
Releases a node instance that is no longer referenced.
|
AnimNext
|
void ReleaseNodeInstance ( [FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) * Node )
|
[] |
FExecutionContext::FExecutionContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
|
Creates an execution context for the specified graph.
|
AnimNext
|
FExecutionContext ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const uint8 > GraphSharedData )
|
[] |
FExecutionContext::FExecutionContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
|
AnimNext
|
FExecutionContext &40; const FExecutionContext & &41;
|
[] |
|
FExecutionContext::FExecutionContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
|
AnimNext
|
FExecutionContext &40; FExecutionContext && &41;
|
[] |
|
FExecutionContext::~FExecutionContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
|
Destroys the execution context.
|
AnimNext
|
~FExecutionContext()
|
[] |
FExecutionContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
|
The execution context holds internal state during traversals of the animation graph.
|
AnimNext
|
struct FExecutionContext
|
[] |
FNodeDescription::GetTemplateHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h
|
Returns the handle of the node's template in the node template registry.
|
AnimNext
|
[FNodeTemplateRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FNodeTemplateRegistryHandle) GetTemplateHandle() const
|
[] |
FNodeDescription::GetUID
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h
|
Returns the node UID, unique to the owning sub-graph.
|
AnimNext
|
uint32 GetUID() const
|
[] |
MAXIMUM_COUNT
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h
|
The maximum number of nodes allowed within a single graph We use 16 bits to represent node UIDs
|
AnimNext
|
static constexpr uint32 MAXIMUM_COUNT = std::numeric_limits<uint16>::max();
|
[] |
MAXIMUM_SIZE
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h
|
Largest allowed size for a node description Graphs are currently limited to 64 KB because we use 16 bit offsets within our node/decorator handles We have no particular limit on the node size besides the graph limit (for now)
|
AnimNext
|
static constexpr uint32 MAXIMUM_SIZE = 64 * 1024;
|
[] |
FNodeDescription::Serialize
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h
|
Serializes this node description instance and the shared data of each decorator that follows.
|
AnimNext
|
void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
|
[] |
FNodeDescription::FNodeDescription
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h
|
AnimNext
|
FNodeDescription ( uint16 UID_, [FNodeTemplateRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FNodeTemplateRegistryHandle) TemplateHandle_ )
|
[] |
|
FNodeDescription
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h
|
FNodeTemplate
|
AnimNext
|
struct FNodeDescription
|
[] |
FNodeHandle::GetSharedOffset
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h
|
Returns the offset into the shared data relative to the root of the owning sub-graph.
|
AnimNext
|
uint32 GetSharedOffset() const
|
[] |
INVALID_SHARED_OFFSET_VALUE
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h
|
We pack the shared offset on 24 bits, the top 8 bits are truncated.
|
AnimNext
|
static constexpr uint32 INVALID_SHARED_OFFSET_VALUE = ~0u >> (32 - 24);
|
[] |
FNodeHandle::IsValid
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h
|
Returns true if this node handle is valid, false otherwise.
|
AnimNext
|
bool IsValid() const
|
[] |
FNodeHandle::operator==
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h
|
Equality and inequality tests.
|
AnimNext
|
bool operator== ( [FNodeHandle](API\Plugins\AnimNext\DecoratorBase\FNodeHandle) RHS ) const
|
[] |
FNodeHandle::operator!=
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h
|
AnimNext
|
bool operator!= ( [FNodeHandle](API\Plugins\AnimNext\DecoratorBase\FNodeHandle) RHS ) const
|
[] |
|
FNodeHandle::FNodeHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h
|
Creates an invalid node handle.
|
AnimNext
|
FNodeHandle()
|
[] |
FNodeHandle::FNodeHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h
|
Creates a node handle for the specified shared offset.
|
AnimNext
|
FNodeHandle ( uint32 SharedOffset_ )
|
[] |
FNodeHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h
|
FNodeDescription
|
AnimNext
|
struct FNodeHandle
|
[] |
FNodeInstance::GetNodeHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h
|
Returns a handle to the shared data for this node.
|
AnimNext
|
[FNodeHandle](API\Plugins\AnimNext\DecoratorBase\FNodeHandle) GetNodeHandle() const
|
[] |
FNodeInstance::operator=
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h
|
AnimNext
|
[FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) & operator= ( const [FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) & )
|
[] |
|
FNodeInstance::GetReferenceCount
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h
|
Returns the number of live references to this node instance, does not include weak handles.
|
AnimNext
|
uint32 GetReferenceCount() const
|
[] |
FNodeInstance::IsValid
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h
|
Returns whether the node instance is valid or not.
|
AnimNext
|
bool IsValid() const
|
[] |
FNodeInstance::FNodeInstance
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h
|
AnimNext
|
FNodeInstance ( const [FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) & )
|
[] |
|
FNodeInstance::FNodeInstance
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h
|
AnimNext
|
FNodeInstance &40; FNodeHandle NodeHandle &41;
|
[] |
|
FNodeInstance
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h
|
FDecoratorTemplate
|
AnimNext
|
struct FNodeInstance
|
[] |
FNodeTemplateRegistryHandle::GetTemplateOffset
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h
|
Returns the template offset for this handle when valid, otherwise INDEX_NONE.
|
AnimNext
|
int32 GetTemplateOffset() const
|
[] |
FNodeTemplateRegistryHandle::IsValid
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h
|
Returns whether or not this handle points to a valid node template.
|
AnimNext
|
bool IsValid() const
|
[] |
FNodeTemplateRegistryHandle::operator==
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h
|
Compares for equality and inequality.
|
AnimNext
|
bool operator== ( [FNodeTemplateRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FNodeTemplateRegistryHandle) RHS ) const
|
[] |
FNodeTemplateRegistryHandle::operator!=
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h
|
AnimNext
|
bool operator!= ( [FNodeTemplateRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FNodeTemplateRegistryHandle) RHS ) const
|
[] |
|
FNodeTemplateRegistryHandle::FNodeTemplateRegistryHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h
|
Default constructed handles are invalid.
|
AnimNext
|
FNodeTemplateRegistryHandle()
|
[] |
FNodeTemplateRegistryHandle::FNodeTemplateRegistryHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h
|
AnimNext
|
FNodeTemplateRegistryHandle &40; int16 TemplateOffset_ &41;
|
[] |
|
FNodeTemplateRegistryHandle
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h
|
Encapsulates a value used as a handle in the node template registry. When valid, it can be used to retrieve a pointer to the corresponding node template.
|
AnimNext
|
struct FNodeTemplateRegistryHandle
|
[] |
FScopedTraversalContext::operator=
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h
|
AnimNext
|
[FScopedTraversalContext](API\Plugins\AnimNext\DecoratorBase\FScopedTraversalContext) & operator= ( const [FScopedTraversalContext](API\Plugins\AnimNext\DecoratorBase\FScopedTraversalContext) & )
|
[] |
|
FScopedTraversalContext::FScopedTraversalContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h
|
AnimNext
|
FScopedTraversalContext ( const [FScopedTraversalContext](API\Plugins\AnimNext\DecoratorBase\FScopedTraversalContext) & )
|
[] |
|
FScopedTraversalContext::FScopedTraversalContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h
|
AnimNext
|
FScopedTraversalContext ( [FExecutionContext](API\Plugins\AnimNext\DecoratorBase\FExecutionContext) & ExecutionContext, [ITraversalContext](API\Plugins\AnimNext\DecoratorBase\ITraversalContext) & TraversalContext )
|
[] |
|
FScopedTraversalContext::~FScopedTraversalContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h
|
AnimNext
|
~FScopedTraversalContext()
|
[] |
|
FScopedTraversalContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h
|
FExecutionContext
|
AnimNext
|
struct FScopedTraversalContext
|
[] |
FWeakDecoratorPtr::GetDecoratorIndex
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
|
Returns the decorator index this pointer handle references.
|
AnimNext
|
constexpr uint32 GetDecoratorIndex() const
|
[] |
FWeakDecoratorPtr::GetNodeInstance
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
|
Returns a pointer to the node instance.
|
AnimNext
|
constexpr [FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) * GetNodeInstance() const
|
[] |
FWeakDecoratorPtr::IsValid
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
|
Returns true when the pointer is valid, false otherwise.
|
AnimNext
|
constexpr bool IsValid() const
|
[] |
FWeakDecoratorPtr::operator==
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
|
Equality and inequality tests.
|
AnimNext
|
bool operator== ( const [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr) & RHS ) const
|
[] |
FWeakDecoratorPtr::operator==
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
|
AnimNext
|
bool operator== ( const [FDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FDecoratorPtr) & RHS ) const
|
[] |
|
FWeakDecoratorPtr::operator!=
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
|
AnimNext
|
bool operator!= ( const [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr) & RHS ) const
|
[] |
|
FWeakDecoratorPtr::operator!=
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
|
AnimNext
|
bool operator!= ( const [FDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FDecoratorPtr) & RHS ) const
|
[] |
|
FWeakDecoratorPtr::Reset
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
|
Clears the handle and renders it invalid.
|
AnimNext
|
void Reset()
|
[] |
FWeakDecoratorPtr::FWeakDecoratorPtr
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
|
Constructs an invalid weak pointer handle.
|
AnimNext
|
constexpr FWeakDecoratorPtr()
|
[] |
FWeakDecoratorPtr::FWeakDecoratorPtr
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
|
Constructs a weak pointer handle from a shared pointer handle.
|
AnimNext
|
FWeakDecoratorPtr ( const [FDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FDecoratorPtr) & DecoratorPtr )
|
[] |
FWeakDecoratorPtr::FWeakDecoratorPtr
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
|
AnimNext
|
FWeakDecoratorPtr ( [FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) * NodeInstance_, uint32 DecoratorIndex_ )
|
[] |
|
FWeakDecoratorPtr
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
|
FDecoratorPtr
|
AnimNext
|
struct FWeakDecoratorPtr
|
[] |
IDecoratorInterface::GetInterfaceUID
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/IDecoratorInterface.h
|
AnimNext
|
virtual [FDecoratorInterfaceUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorInterfaceUID) GetInterfaceUID() const
|
[] |
|
IDecoratorInterface::~IDecoratorInterface
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/IDecoratorInterface.h
|
AnimNext
|
virtual ~IDecoratorInterface()
|
[] |
|
InterfaceUID
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/IDecoratorInterface.h
|
Derived types will have their own InterfaceUID member that hides/aliases/shadows this one.
|
AnimNext
|
static constexpr [FDecoratorInterfaceUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorInterfaceUID) InterfaceUID = FDecoratorInterfaceUID(TEXT("IDecoratorInterface"), 0x402f6df4);
|
[] |
IDecoratorInterface
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/IDecoratorInterface.h
|
Base type for all decorator interfaces. Used for type safety.
|
AnimNext
|
struct IDecoratorInterface
|
[] |
ITraversalContext::~ITraversalContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h
|
AnimNext
|
virtual ~ITraversalContext()
|
[] |
|
TDecoratorBinding
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorBinding.h
|
IHierarchy
|
AnimNext
|
template<class DecoratorInterfaceType> struct TDecoratorBinding
|
[] |
ITraversalContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h
|
FExecutionContext
|
AnimNext
|
struct ITraversalContext
|
[] |
UE::AnimNext::EDecoratorMode
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorMode.h
|
Describes how a decorator behaves once attached to an animation node.
|
AnimNext
|
namespace UE { namespace AnimNext { enum EDecoratorMode { Base, Additive, } } }
|
[] |
UE::AnimNext::EEvaluationFlags
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h
|
Flags to control what to compute when evaluating an animation node.
|
AnimNext
|
namespace UE { namespace AnimNext { enum EEvaluationFlags { None = 0x00, Trajectory = 0x01, Pose = 0x02, Curves = 0x04, Attributes = 0x08, All = 0xff, } } }
|
[] |
UE::AnimNext::operator==
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
|
Compares for equality and inequality.
|
AnimNext
|
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator== ( [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) LHS, [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) RHS ) } }
|
[] |
UE::AnimNext::operator==
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
|
AnimNext
|
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator== ( [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) LHS, uint32 RHS ) } }
|
[] |
|
UE::AnimNext::operator==
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
|
AnimNext
|
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator== ( uint32 LHS, [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) RHS ) } }
|
[] |
|
UE::AnimNext::operator!=
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
|
AnimNext
|
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator!= ( [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) LHS, [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) RHS ) } }
|
[] |
|
UE::AnimNext::operator!=
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
|
AnimNext
|
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator!= ( [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) LHS, uint32 RHS ) } }
|
[] |
|
UE::AnimNext::operator!=
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
|
AnimNext
|
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator!= ( uint32 LHS, [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) RHS ) } }
|
[] |
|
UE::AnimNext::operator&=
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h
|
AnimNext
|
namespace UE { namespace AnimNext { [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) & UE::AnimNext::operator&= ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) & Lhs, [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Rhs ) } }
|
[] |
|
UE::AnimNext::operator^=
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h
|
AnimNext
|
namespace UE { namespace AnimNext { [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) & UE::AnimNext::operator^= ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) & Lhs, [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Rhs ) } }
|
[] |
|
UE::AnimNext::operator&
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h
|
AnimNext
|
namespace UE { namespace AnimNext { constexpr [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) UE::AnimNext::operator& ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Lhs, [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Rhs ) } }
|
[] |
|
UE::AnimNext::operator^
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h
|
AnimNext
|
namespace UE { namespace AnimNext { constexpr [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) UE::AnimNext::operator^ ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Lhs, [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Rhs ) } }
|
[] |
|
UE::AnimNext::operator!
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h
|
AnimNext
|
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator! ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) E ) } }
|
[] |
|
UE::AnimNext::operator~
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h
|
AnimNext
|
namespace UE { namespace AnimNext { constexpr [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) UE::AnimNext::operator~ ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) E ) } }
|
[] |
|
FChildrenArray
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IHierarchy.h
|
AnimNext
|
typedef [TArray](API\Runtime\Core\Containers\TArray)< [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr), [TMemStackAllocator](API\Runtime\Core\Misc\TMemStackAllocator)<>> FChildrenArray
|
[] |
|
FEvaluateTraversalContext::FEvaluateTraversalContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h
|
AnimNext
|
FEvaluateTraversalContext ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) EvaluationFlags_ )
|
[] |
|
FEvaluateTraversalContext::GetEvaluationFlags
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h
|
AnimNext
|
[EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) GetEvaluationFlags() const
|
[] |
|
FEvaluateTraversalContext
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h
|
Contains all relevant transient data for an evaluate traversal.
|
AnimNext
|
struct FEvaluateTraversalContext : public [UE::AnimNext::ITraversalContext](API\Plugins\AnimNext\DecoratorBase\ITraversalContext)
|
[] |
FPoseContainer
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h
|
TODO: Hook up our real pose container.
|
AnimNext
|
struct FPoseContainer
|
[] |
FUpdateTraversalContext::GetDeltaTime
|
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IUpdate.h
|
AnimNext
|
double GetDeltaTime() const
|
[] |
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