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FDecoratorRegistryHandle::operator==
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorRegistryHandle.h
Compares for equality and inequality.
AnimNext
bool operator== ( [FDecoratorRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FDecoratorRegistryHandle) RHS ) const
[]
FDecoratorRegistryHandle::operator!=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorRegistryHandle.h
AnimNext
bool operator!= ( [FDecoratorRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FDecoratorRegistryHandle) RHS ) const
[]
FDecoratorRegistryHandle::FDecoratorRegistryHandle
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorRegistryHandle.h
Default constructed handles are invalid.
AnimNext
FDecoratorRegistryHandle()
[]
FDecoratorRegistryHandle::FDecoratorRegistryHandle
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorRegistryHandle.h
AnimNext
FDecoratorRegistryHandle &40; int16 HandleValue_ &41;
[]
FDecoratorRegistryHandle
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorRegistryHandle.h
Encapsulates a value used as a handle in the decorator registry. When valid, it can be used to retrieve a pointer to the corresponding decorator.
AnimNext
struct FDecoratorRegistryHandle
[]
FDecoratorStaticInitHook::FDecoratorStaticInitHook
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/Decorator.h
AnimNext
FDecoratorStaticInitHook ( [DecoratorConstructorFunc](API\Plugins\AnimNext\DecoratorBase\DecoratorConstructorFunc) DecoratorConstructor_ )
[]
FDecoratorStaticInitHook
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/Decorator.h
Allows decorators to automatically register/unregister within the current scope. This can be used during static init.
AnimNext
struct FDecoratorStaticInitHook
[]
FDecoratorStaticInitHook::~FDecoratorStaticInitHook
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/Decorator.h
AnimNext
~FDecoratorStaticInitHook()
[]
FDecoratorUID::GetDecoratorName
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
Returns a literal string to the interface name.
AnimNext
constexpr const TCHAR * GetDecoratorName() const
[]
FDecoratorUID::FDecoratorUID
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
Constructs an invalid UID.
AnimNext
constexpr FDecoratorUID()
[]
FDecoratorUID::GetUID
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
Returns the decorator global UID.
AnimNext
constexpr uint32 GetUID() const
[]
FDecoratorUID::FDecoratorUID
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
Constructs a decorator UID.
AnimNext
constexpr FDecoratorUID ( const TCHAR * DecoratorName_, uint32 UID_ )
[]
FExecutionContext::AllocateNodeInstance
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
Allocates a new node instance from a decorator handle If the desired decorator lives in the current parent, a weak handle to it will be returned
AnimNext
[FDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FDecoratorPtr) AllocateNodeInstance ( [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr) ParentBinding, [FAnimNextDecoratorHandle](API\Plugins\AnimNext\DecoratorBase\FAnimNextDecoratorHandle) ChildDecoratorHandle )
[]
FDecoratorUID
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
The whole struct is meant to be 'constexpr' to allow inlining.
AnimNext
struct FDecoratorUID
[]
FExecutionContext::AllocateNodeInstance
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
Allocates a new node instance from a decorator handle If the desired decorator lives in the current parent, a weak handle to it will be returned
AnimNext
[FDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FDecoratorPtr) AllocateNodeInstance ( const [FDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\FDecoratorBinding) & ParentBinding, [FAnimNextDecoratorHandle](API\Plugins\AnimNext\DecoratorBase\FAnimNextDecoratorHandle) ChildDecoratorHandle )
[]
FExecutionContext::GetInterface
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
If no such decorator exists, nullptr is returned.
AnimNext
template<class DecoratorInterface> bool GetInterface ( [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr) DecoratorPtr, [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< DecoratorInterface > & InterfaceBinding ) const
[]
FExecutionContext::GetInterface
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
If no such decorator exists, nullptr is returned.
AnimNext
template<class DecoratorInterface> bool GetInterface ( const [FDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\FDecoratorBinding) & Binding, [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< DecoratorInterface > & InterfaceBinding ) const
[]
FDecoratorUID::IsValid
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
Returns whether this UID is valid or not.
AnimNext
constexpr bool IsValid() const
[]
FExecutionContext::GetInterfaceSuper
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
If no such decorator exists, nullptr is returned.
AnimNext
template<class DecoratorInterface> bool GetInterfaceSuper ( [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr) DecoratorPtr, [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< DecoratorInterface > & SuperBinding ) const
[]
FExecutionContext::GetInterfaceSuper
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
If no such decorator exists, nullptr is returned.
AnimNext
template<class DecoratorInterface> bool GetInterfaceSuper ( const [FDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\FDecoratorBinding) & Binding, [TDecoratorBinding](API\Plugins\AnimNext\DecoratorBase\TDecoratorBinding)< DecoratorInterface > & SuperBinding ) const
[]
FExecutionContext::GetTraversalContext
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
Returns the current strongly typed traversal context or nullptr if not in a traversal.
AnimNext
template<class TraversalContextType> TraversalContextType & GetTraversalContext() const
[]
FExecutionContext::ReleaseNodeInstance
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
Releases a node instance that is no longer referenced.
AnimNext
void ReleaseNodeInstance ( [FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) * Node )
[]
FExecutionContext::FExecutionContext
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
Creates an execution context for the specified graph.
AnimNext
FExecutionContext ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const uint8 > GraphSharedData )
[]
FExecutionContext::FExecutionContext
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
AnimNext
FExecutionContext &40; const FExecutionContext & &41;
[]
FExecutionContext::FExecutionContext
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
AnimNext
FExecutionContext &40; FExecutionContext && &41;
[]
FExecutionContext::~FExecutionContext
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
Destroys the execution context.
AnimNext
~FExecutionContext()
[]
FExecutionContext
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ExecutionContext.h
The execution context holds internal state during traversals of the animation graph.
AnimNext
struct FExecutionContext
[]
FNodeDescription::GetTemplateHandle
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h
Returns the handle of the node's template in the node template registry.
AnimNext
[FNodeTemplateRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FNodeTemplateRegistryHandle) GetTemplateHandle() const
[]
FNodeDescription::GetUID
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h
Returns the node UID, unique to the owning sub-graph.
AnimNext
uint32 GetUID() const
[]
MAXIMUM_COUNT
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h
The maximum number of nodes allowed within a single graph We use 16 bits to represent node UIDs
AnimNext
static constexpr uint32 MAXIMUM_COUNT = std::numeric_limits<uint16>::max();
[]
MAXIMUM_SIZE
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h
Largest allowed size for a node description Graphs are currently limited to 64 KB because we use 16 bit offsets within our node/decorator handles We have no particular limit on the node size besides the graph limit (for now)
AnimNext
static constexpr uint32 MAXIMUM_SIZE = 64 * 1024;
[]
FNodeDescription::Serialize
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h
Serializes this node description instance and the shared data of each decorator that follows.
AnimNext
void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
FNodeDescription::FNodeDescription
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h
AnimNext
FNodeDescription ( uint16 UID_, [FNodeTemplateRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FNodeTemplateRegistryHandle) TemplateHandle_ )
[]
FNodeDescription
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeDescription.h
FNodeTemplate
AnimNext
struct FNodeDescription
[]
FNodeHandle::GetSharedOffset
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h
Returns the offset into the shared data relative to the root of the owning sub-graph.
AnimNext
uint32 GetSharedOffset() const
[]
INVALID_SHARED_OFFSET_VALUE
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h
We pack the shared offset on 24 bits, the top 8 bits are truncated.
AnimNext
static constexpr uint32 INVALID_SHARED_OFFSET_VALUE = ~0u >> (32 - 24);
[]
FNodeHandle::IsValid
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h
Returns true if this node handle is valid, false otherwise.
AnimNext
bool IsValid() const
[]
FNodeHandle::operator==
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h
Equality and inequality tests.
AnimNext
bool operator== ( [FNodeHandle](API\Plugins\AnimNext\DecoratorBase\FNodeHandle) RHS ) const
[]
FNodeHandle::operator!=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h
AnimNext
bool operator!= ( [FNodeHandle](API\Plugins\AnimNext\DecoratorBase\FNodeHandle) RHS ) const
[]
FNodeHandle::FNodeHandle
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h
Creates an invalid node handle.
AnimNext
FNodeHandle()
[]
FNodeHandle::FNodeHandle
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h
Creates a node handle for the specified shared offset.
AnimNext
FNodeHandle ( uint32 SharedOffset_ )
[]
FNodeHandle
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeHandle.h
FNodeDescription
AnimNext
struct FNodeHandle
[]
FNodeInstance::GetNodeHandle
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h
Returns a handle to the shared data for this node.
AnimNext
[FNodeHandle](API\Plugins\AnimNext\DecoratorBase\FNodeHandle) GetNodeHandle() const
[]
FNodeInstance::operator=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h
AnimNext
[FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) & operator= ( const [FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) & )
[]
FNodeInstance::GetReferenceCount
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h
Returns the number of live references to this node instance, does not include weak handles.
AnimNext
uint32 GetReferenceCount() const
[]
FNodeInstance::IsValid
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h
Returns whether the node instance is valid or not.
AnimNext
bool IsValid() const
[]
FNodeInstance::FNodeInstance
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h
AnimNext
FNodeInstance ( const [FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) & )
[]
FNodeInstance::FNodeInstance
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h
AnimNext
FNodeInstance &40; FNodeHandle NodeHandle &41;
[]
FNodeInstance
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeInstance.h
FDecoratorTemplate
AnimNext
struct FNodeInstance
[]
FNodeTemplateRegistryHandle::GetTemplateOffset
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h
Returns the template offset for this handle when valid, otherwise INDEX_NONE.
AnimNext
int32 GetTemplateOffset() const
[]
FNodeTemplateRegistryHandle::IsValid
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h
Returns whether or not this handle points to a valid node template.
AnimNext
bool IsValid() const
[]
FNodeTemplateRegistryHandle::operator==
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h
Compares for equality and inequality.
AnimNext
bool operator== ( [FNodeTemplateRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FNodeTemplateRegistryHandle) RHS ) const
[]
FNodeTemplateRegistryHandle::operator!=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h
AnimNext
bool operator!= ( [FNodeTemplateRegistryHandle](API\Plugins\AnimNext\DecoratorBase\FNodeTemplateRegistryHandle) RHS ) const
[]
FNodeTemplateRegistryHandle::FNodeTemplateRegistryHandle
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h
Default constructed handles are invalid.
AnimNext
FNodeTemplateRegistryHandle()
[]
FNodeTemplateRegistryHandle::FNodeTemplateRegistryHandle
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h
AnimNext
FNodeTemplateRegistryHandle &40; int16 TemplateOffset_ &41;
[]
FNodeTemplateRegistryHandle
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/NodeTemplateRegistryHandle.h
Encapsulates a value used as a handle in the node template registry. When valid, it can be used to retrieve a pointer to the corresponding node template.
AnimNext
struct FNodeTemplateRegistryHandle
[]
FScopedTraversalContext::operator=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h
AnimNext
[FScopedTraversalContext](API\Plugins\AnimNext\DecoratorBase\FScopedTraversalContext) & operator= ( const [FScopedTraversalContext](API\Plugins\AnimNext\DecoratorBase\FScopedTraversalContext) & )
[]
FScopedTraversalContext::FScopedTraversalContext
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h
AnimNext
FScopedTraversalContext ( const [FScopedTraversalContext](API\Plugins\AnimNext\DecoratorBase\FScopedTraversalContext) & )
[]
FScopedTraversalContext::FScopedTraversalContext
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h
AnimNext
FScopedTraversalContext ( [FExecutionContext](API\Plugins\AnimNext\DecoratorBase\FExecutionContext) & ExecutionContext, [ITraversalContext](API\Plugins\AnimNext\DecoratorBase\ITraversalContext) & TraversalContext )
[]
FScopedTraversalContext::~FScopedTraversalContext
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h
AnimNext
~FScopedTraversalContext()
[]
FScopedTraversalContext
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h
FExecutionContext
AnimNext
struct FScopedTraversalContext
[]
FWeakDecoratorPtr::GetDecoratorIndex
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
Returns the decorator index this pointer handle references.
AnimNext
constexpr uint32 GetDecoratorIndex() const
[]
FWeakDecoratorPtr::GetNodeInstance
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
Returns a pointer to the node instance.
AnimNext
constexpr [FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) * GetNodeInstance() const
[]
FWeakDecoratorPtr::IsValid
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
Returns true when the pointer is valid, false otherwise.
AnimNext
constexpr bool IsValid() const
[]
FWeakDecoratorPtr::operator==
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
Equality and inequality tests.
AnimNext
bool operator== ( const [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr) & RHS ) const
[]
FWeakDecoratorPtr::operator==
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
AnimNext
bool operator== ( const [FDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FDecoratorPtr) & RHS ) const
[]
FWeakDecoratorPtr::operator!=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
AnimNext
bool operator!= ( const [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr) & RHS ) const
[]
FWeakDecoratorPtr::operator!=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
AnimNext
bool operator!= ( const [FDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FDecoratorPtr) & RHS ) const
[]
FWeakDecoratorPtr::Reset
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
Clears the handle and renders it invalid.
AnimNext
void Reset()
[]
FWeakDecoratorPtr::FWeakDecoratorPtr
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
Constructs an invalid weak pointer handle.
AnimNext
constexpr FWeakDecoratorPtr()
[]
FWeakDecoratorPtr::FWeakDecoratorPtr
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
Constructs a weak pointer handle from a shared pointer handle.
AnimNext
FWeakDecoratorPtr ( const [FDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FDecoratorPtr) & DecoratorPtr )
[]
FWeakDecoratorPtr::FWeakDecoratorPtr
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
AnimNext
FWeakDecoratorPtr ( [FNodeInstance](API\Plugins\AnimNext\DecoratorBase\FNodeInstance) * NodeInstance_, uint32 DecoratorIndex_ )
[]
FWeakDecoratorPtr
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorPtr.h
FDecoratorPtr
AnimNext
struct FWeakDecoratorPtr
[]
IDecoratorInterface::GetInterfaceUID
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/IDecoratorInterface.h
AnimNext
virtual [FDecoratorInterfaceUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorInterfaceUID) GetInterfaceUID() const
[]
IDecoratorInterface::~IDecoratorInterface
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/IDecoratorInterface.h
AnimNext
virtual ~IDecoratorInterface()
[]
InterfaceUID
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/IDecoratorInterface.h
Derived types will have their own InterfaceUID member that hides/aliases/shadows this one.
AnimNext
static constexpr [FDecoratorInterfaceUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorInterfaceUID) InterfaceUID = FDecoratorInterfaceUID(TEXT("IDecoratorInterface"), 0x402f6df4);
[]
IDecoratorInterface
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/IDecoratorInterface.h
Base type for all decorator interfaces. Used for type safety.
AnimNext
struct IDecoratorInterface
[]
ITraversalContext::~ITraversalContext
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h
AnimNext
virtual ~ITraversalContext()
[]
TDecoratorBinding
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorBinding.h
IHierarchy
AnimNext
template<class DecoratorInterfaceType> struct TDecoratorBinding
[]
ITraversalContext
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/ITraversalContext.h
FExecutionContext
AnimNext
struct ITraversalContext
[]
UE::AnimNext::EDecoratorMode
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorMode.h
Describes how a decorator behaves once attached to an animation node.
AnimNext
namespace UE { namespace AnimNext { enum EDecoratorMode { Base, Additive, } } }
[]
UE::AnimNext::EEvaluationFlags
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h
Flags to control what to compute when evaluating an animation node.
AnimNext
namespace UE { namespace AnimNext { enum EEvaluationFlags { None = 0x00, Trajectory = 0x01, Pose = 0x02, Curves = 0x04, Attributes = 0x08, All = 0xff, } } }
[]
UE::AnimNext::operator==
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
Compares for equality and inequality.
AnimNext
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator== ( [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) LHS, [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) RHS ) } }
[]
UE::AnimNext::operator==
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
AnimNext
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator== ( [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) LHS, uint32 RHS ) } }
[]
UE::AnimNext::operator==
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
AnimNext
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator== ( uint32 LHS, [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) RHS ) } }
[]
UE::AnimNext::operator!=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
AnimNext
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator!= ( [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) LHS, [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) RHS ) } }
[]
UE::AnimNext::operator!=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
AnimNext
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator!= ( [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) LHS, uint32 RHS ) } }
[]
UE::AnimNext::operator!=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/DecoratorUID.h
AnimNext
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator!= ( uint32 LHS, [FDecoratorUID](API\Plugins\AnimNext\DecoratorBase\FDecoratorUID) RHS ) } }
[]
UE::AnimNext::operator&=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h
AnimNext
namespace UE { namespace AnimNext { [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) & UE::AnimNext::operator&= ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) & Lhs, [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Rhs ) } }
[]
UE::AnimNext::operator^=
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h
AnimNext
namespace UE { namespace AnimNext { [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) & UE::AnimNext::operator^= ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) & Lhs, [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Rhs ) } }
[]
UE::AnimNext::operator&
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h
AnimNext
namespace UE { namespace AnimNext { constexpr [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) UE::AnimNext::operator& ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Lhs, [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Rhs ) } }
[]
UE::AnimNext::operator^
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h
AnimNext
namespace UE { namespace AnimNext { constexpr [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) UE::AnimNext::operator^ ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Lhs, [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) Rhs ) } }
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UE::AnimNext::operator!
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h
AnimNext
namespace UE { namespace AnimNext { constexpr bool UE::AnimNext::operator! ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) E ) } }
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UE::AnimNext::operator~
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorBase/EvaluationFlags.h
AnimNext
namespace UE { namespace AnimNext { constexpr [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) UE::AnimNext::operator~ ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) E ) } }
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FChildrenArray
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IHierarchy.h
AnimNext
typedef [TArray](API\Runtime\Core\Containers\TArray)< [FWeakDecoratorPtr](API\Plugins\AnimNext\DecoratorBase\FWeakDecoratorPtr), [TMemStackAllocator](API\Runtime\Core\Misc\TMemStackAllocator)<>> FChildrenArray
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FEvaluateTraversalContext::FEvaluateTraversalContext
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h
AnimNext
FEvaluateTraversalContext ( [EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) EvaluationFlags_ )
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FEvaluateTraversalContext::GetEvaluationFlags
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h
AnimNext
[EEvaluationFlags](API\Plugins\AnimNext\DecoratorBase\UE__AnimNext__EEvaluationFlags) GetEvaluationFlags() const
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FEvaluateTraversalContext
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h
Contains all relevant transient data for an evaluate traversal.
AnimNext
struct FEvaluateTraversalContext : public [UE::AnimNext::ITraversalContext](API\Plugins\AnimNext\DecoratorBase\ITraversalContext)
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FPoseContainer
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IEvaluate.h
TODO: Hook up our real pose container.
AnimNext
struct FPoseContainer
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FUpdateTraversalContext::GetDeltaTime
/Engine/Plugins/Experimental/AnimNext/Source/AnimNext/Public/DecoratorInterfaces/IUpdate.h
AnimNext
double GetDeltaTime() const
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