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IAnimBlueprintGeneratedClassCompiledData::GetPropertyAccessLibrary | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Deprecated* Property access library is no longer accessible via this method. Access it viaUAnimBlueprintExtension_PropertyAccess. | AnimGraph | virtual [FPropertyAccessLibrary](API\Runtime\Engine\FPropertyAccessLibrary) & GetPropertyAccessLibrary() const | []
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IAnimBlueprintGeneratedClassCompiledData | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Interface to the writable parts of the generated class that handlers can operate on | AnimGraph | class IAnimBlueprintGeneratedClassCompiledData | []
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IAnimBlueprintNodeCopyTermDefaultsContext::GetClassDefaultObject | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the CDO that we are writing to. | AnimGraph | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetClassDefaultObject() const | []
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IAnimBlueprintNodeCopyTermDefaultsContext::GetDestinationNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the destination node cast to the correct type. | AnimGraph | template<typename NodeType> NodeType & GetDestinationNode() const | []
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IAnimBlueprintNodeCopyTermDefaultsContext::GetClassDefaultObjectImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the CDO that we are writing to. | AnimGraph | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetClassDefaultObjectImpl() const | []
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IAnimBlueprintNodeCopyTermDefaultsContext::GetDestinationPtr | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the destination ptr (the node) that we are writing to. | AnimGraph | uint8 * GetDestinationPtr() const | []
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IAnimBlueprintNodeCopyTermDefaultsContext::GetDestinationPtrImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the destination ptr (the node) that we are writing to. | AnimGraph | uint8 * GetDestinationPtrImpl() const | []
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IAnimBlueprintNodeCopyTermDefaultsContext::GetNodePropertyIndex | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the property index for this node. | AnimGraph | int32 GetNodePropertyIndex() const | []
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IAnimBlueprintNodeCopyTermDefaultsContext::GetNodePropertyIndexImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the property index for this node. | AnimGraph | int32 GetNodePropertyIndexImpl() const | []
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IAnimBlueprintNodeCopyTermDefaultsContext::GetSourceNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the source node cast to the correct type. | AnimGraph | template<typename NodeType> const NodeType & GetSourceNode() const | []
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IAnimBlueprintNodeCopyTermDefaultsContext::GetSourcePtr | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the source ptr (the node in the anim graph node) that we are reading from. | AnimGraph | const uint8 * GetSourcePtr() const | []
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IAnimBlueprintNodeCopyTermDefaultsContext::GetSourcePtrImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the source ptr (the node in the anim graph node) that we are reading from. | AnimGraph | const uint8 * GetSourcePtrImpl() const | []
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IAnimBlueprintNodeCopyTermDefaultsContext::GetTargetProperty | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the property that we are writing to. | AnimGraph | const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetTargetProperty() const | []
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IAnimBlueprintNodeCopyTermDefaultsContext::GetTargetPropertyImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the property that we are writing to. | AnimGraph | const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetTargetPropertyImpl() const | []
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IAnimBlueprintNodeCopyTermDefaultsContext::~IAnimBlueprintNodeCopyTermDefaultsContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | AnimGraph | virtual ~IAnimBlueprintNodeCopyTermDefaultsContext() | []
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IAnimBlueprintNodeCopyTermDefaultsContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Interface passed to per-node CopyTermDefaults override point. | AnimGraph | class IAnimBlueprintNodeCopyTermDefaultsContext | []
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IAnimBlueprintNodeOverrideAssetsContext::GetAnimNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h | Get the anim node to override. | AnimGraph | template<typename AnimNodeType> AnimNodeType & GetAnimNode() const | []
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IAnimBlueprintNodeOverrideAssetsContext::GetAnimNodeImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h | Get the anim node to override. | AnimGraph | [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * GetAnimNodeImpl() const | []
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IAnimBlueprintNodeOverrideAssetsContext::GetAnimNodeTypeImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h | Get the type of the anim node to override. | AnimGraph | [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * GetAnimNodeTypeImpl() const | []
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IAnimBlueprintNodeOverrideAssetsContext::GetAssets | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h | Get all of the assets to override with. | AnimGraph | [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *const > GetAssets() const | []
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IAnimBlueprintNodeOverrideAssetsContext::GetAssetsImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h | Get all of the assets to override with. | AnimGraph | [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *const > GetAssetsImpl() const | []
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IAnimBlueprintNodeOverrideAssetsContext::~IAnimBlueprintNodeOverrideAssetsContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h | AnimGraph | virtual ~IAnimBlueprintNodeOverrideAssetsContext() | []
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IAnimBlueprintNodeOverrideAssetsContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h | Interface passed to per-node OverrideAssets override point. | AnimGraph | class IAnimBlueprintNodeOverrideAssetsContext | []
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IAnimBlueprintPostExpansionStepContext::GetCompileOptions | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h | Get the compiler options we are currently using. | AnimGraph | const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & GetCompileOptions() const | []
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IAnimBlueprintPostExpansionStepContext::GetCompileOptionsImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h | Get the compiler options we are currently using. | AnimGraph | const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & GetCompileOptionsImpl() const | []
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IAnimBlueprintPostExpansionStepContext::GetConsolidatedEventGraphImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h | Get the consolidated uber graph during compilation. | AnimGraph | [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetConsolidatedEventGraphImpl() const | []
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IAnimBlueprintPostExpansionStepContext::GetConsolidatedEventGraph | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h | Get the consolidated uber graph during compilation. | AnimGraph | [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetConsolidatedEventGraph() const | []
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IAnimBlueprintPostExpansionStepContext::GetMessageLogImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h | Get the message log for the current compilation. | AnimGraph | [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLogImpl() const | []
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IAnimBlueprintPostExpansionStepContext::GetMessageLog | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h | Get the message log for the current compilation. | AnimGraph | [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLog() const | []
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IAnimBlueprintPostExpansionStepContext::~IAnimBlueprintPostExpansionStepContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h | AnimGraph | virtual ~IAnimBlueprintPostExpansionStepContext() | []
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IAnimBlueprintPostExpansionStepContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h | Interface passed to PostExpansionStep delegate. | AnimGraph | class IAnimBlueprintPostExpansionStepContext | []
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IAnimBlueprintVariableCreationContext::CreateUniqueVariable | /Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h | Create a uniquely named variable corresponding to an object in the current class. | AnimGraph | [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * CreateUniqueVariable ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InForObject, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & Type ) | []
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IAnimBlueprintVariableCreationContext::CreateVariable | /Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h | Create a class variable in the current class. Note that no name confick resolution is performed, if a unique name is needed, use CreateUniqueVariable | AnimGraph | [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * CreateVariable ( const [FName](API\Runtime\Core\UObject\FName) Name, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & Type ) | []
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IAnimBlueprintVariableCreationContext | /Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h | Context passed toIClassVariableCreator::CreateClassVariablesFromBlueprint | AnimGraph | class IAnimBlueprintVariableCreationContext | []
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IAnimGraphNodeCustomizationInterface::GetTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h | Get the custom color for this node | AnimGraph | [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetTitleColor() const | []
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IAnimGraphNodeCustomizationInterface::GetTitleColor_Implementation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h | Get the custom color for this node | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetTitleColor_Implementation() const | []
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IAnimGraphNodeCustomizationInterface | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h | AnimGraph | class IAnimGraphNodeCustomizationInterface | []
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IAnimNodeEditMode::ChangeToNextWidgetMode | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called when the user changed widget mode by pressing "Space" key | AnimGraph | [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) ChangeToNextWidgetMode ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) CurWidgetMode ) | []
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IAnimNodeEditMode::DoRotation | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called when the widget is dragged in rotation mode | AnimGraph | void DoRotation ( FRotator & InRotation ) | []
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IAnimNodeEditMode::DoScale | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called when the widget is dragged in scale mode | AnimGraph | void DoScale ( FVector & InScale ) | []
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IAnimNodeEditMode::DoTranslation | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called when the widget is dragged in translation mode | AnimGraph | void DoTranslation ( FVector & InTranslation ) | []
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IAnimNodeEditMode::EnterMode | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called when entering this edit mode | AnimGraph | void EnterMode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InEditorNode, [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InRuntimeNode ) | []
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IAnimNodeEditMode::ExitMode | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called when exiting this edit mode | AnimGraph | void ExitMode() | []
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IAnimNodeEditMode::GetSelectedBone | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Get the bone that the skeletal control is manipulating | AnimGraph | [FName](API\Runtime\Core\UObject\FName) GetSelectedBone() const | []
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IAnimNodeEditMode::GetWidgetCoordinateSystem | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Returns the coordinate system that should be used for this bone | AnimGraph | ECoordSystem GetWidgetCoordinateSystem() const | []
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IAnimNodeEditMode::GetWidgetMode | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | current widget mode this anim graph node supports | AnimGraph | [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) GetWidgetMode() const | []
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IAnimNodeEditMode::RegisterPoseWatchedNode | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called when a Pose Watch is created on a node edited by this edit mode | AnimGraph | void RegisterPoseWatchedNode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InEditorNode, [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InRuntimeNode ) | []
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IAnimNodeEditMode::SetWidgetMode | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called when the user set widget mode directly, returns true if InWidgetMode is available | AnimGraph | bool SetWidgetMode ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode ) | []
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IAnimNodeEditMode::SupportsPoseWatch | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Called to determine whether this edit mode should be drawn when nodes edited by this edit mode are pose watched | AnimGraph | bool SupportsPoseWatch() | []
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IAnimNodeEditMode | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h | Base interface for skeletal control edit modes | AnimGraph | class IAnimNodeEditMode : public [FAnimationEditMode](API\Editor\AnimationEditMode\FAnimationEditMode) | []
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IClassVariableCreator::CreateClassVariablesFromBlueprint | /Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h | Implement this in a graph node and the anim BP compiler will call this expecting to generate class variables. | AnimGraph | void CreateClassVariablesFromBlueprint ( [IAnimBlueprintVariableCreationContext](API\Editor\AnimGraph\IAnimBlueprintVariableCreationCo-) & InCreationContext ) | []
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UAnimationBlendSpaceSampleGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationBlendSpaceSampleGraph.h | AnimGraph | class UAnimationBlendSpaceSampleGraph : public [UAnimationGraph](API\Editor\AnimGraph\UAnimationGraph) | [
{
"type": "TObjectPtr<UAn...",
"name": "ResultNode",
"description": "Result node within the state's animation graph."
}
]
|
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IClassVariableCreator | /Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h | AnimGraph | class IClassVariableCreator | []
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UAnimationConduitGraphSchema::CanDuplicateGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | Can this graph type be duplicated? | AnimGraph | virtual bool CanDuplicateGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph ) const | []
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UAnimationConduitGraphSchema::CreateDefaultNodesForGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | Populate new graph with any default nodes | AnimGraph | virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const | []
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UAnimationConduitGraphSchema::DoesSupportCollapsedNodes | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | Determine if this graph supports collapsing nodes into subgraphs
True if this schema supports collapsed node subgraphs | AnimGraph | virtual bool DoesSupportCollapsedNodes() const | []
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UAnimationConduitGraphSchema::DoesSupportEventDispatcher | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | Determine if this graph supports event dispatcher
True if this schema supports Event Dispatcher | AnimGraph | virtual bool DoesSupportEventDispatcher() const | []
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UAnimationConduitGraphSchema::GetGraphDisplayInformation | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | Gets display information for a graph | AnimGraph | virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const | []
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UAnimationConduitGraphSchema::HandleGraphBeingDeleted | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | Handle a graph being removed by the user (potentially removing associated bound nodes, etc...) | AnimGraph | virtual void HandleGraphBeingDeleted ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & GraphBeingRemoved ) const | []
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UAnimationConduitGraphSchema::UAnimationConduitGraphSchema | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | AnimGraph | UAnimationConduitGraphSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimationConduitGraphSchema::ShouldAlwaysPurgeOnModification | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: | AnimGraph | virtual bool ShouldAlwaysPurgeOnModification() const | []
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UAnimationConduitGraphSchema | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h | AnimGraph | class UAnimationConduitGraphSchema : public [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2) | []
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UAnimationCustomTransitionGraph::GetResultNode | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionGraph.h | AnimGraph | [UAnimGraphNode_CustomTransitionResult](API\Editor\AnimGraph\UAnimGraphNode_CustomTransitionR-) * GetResultNode() | []
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UAnimationCustomTransitionGraph::UAnimationCustomTransitionGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionGraph.h | AnimGraph | UAnimationCustomTransitionGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimationCustomTransitionGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionGraph.h | AnimGraph | class UAnimationCustomTransitionGraph : public [UAnimationGraph](API\Editor\AnimGraph\UAnimationGraph) | [
{
"type": "TObjectPtr< cla...",
"name": "MyResultNode",
"description": "Result node within the state's animation graph."
}
]
|
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UAnimationCustomTransitionSchema::CreateDefaultNodesForGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h | Populate new graph with any default nodes | AnimGraph | virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const | []
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UAnimationCustomTransitionSchema::GetGraphDisplayInformation | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h | Gets display information for a graph | AnimGraph | virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const | []
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UAnimationCustomTransitionSchema::UAnimationCustomTransitionSchema | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h | AnimGraph | UAnimationCustomTransitionSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimationCustomTransitionSchema::HandleGraphBeingDeleted | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h | Handle a graph being removed by the user (potentially removing associated bound nodes, etc...) | AnimGraph | virtual void HandleGraphBeingDeleted ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & GraphBeingRemoved ) const | []
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UAnimationCustomTransitionSchema | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionSchema.h | AnimGraph | class UAnimationCustomTransitionSchema : public [UAnimationGraphSchema](API\Editor\AnimGraph\UAnimationGraphSchema) | []
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UAnimationGraph::GetGraphNodesOfClass | /Engine/Source/Editor/AnimGraph/Public/AnimationGraph.h | Returns contained graph nodes of the specified (or child) class | AnimGraph | void GetGraphNodesOfClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) > NodeClass, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GraphNodes, bool bIncludeChildClasses ) | []
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UAnimationGraph::UAnimationGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationGraph.h | AnimGraph | UAnimationGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimationGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationGraph.h | AnimGraph | class UAnimationGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) | [
{
"type": "FAnimGraphBlend...",
"name": "BlendOptions",
"description": "Blending options for animation graphs in Linked Animation Blueprints."
},
{
"type": "FOnPinDefaultVa...",
"name": "OnPinDefaultValueChanged",
"description": "Delegate fired when a pin's default value is changed"
}
]
|
|
UAnimationGraphSchema::ArePinsCompatible | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Returns true if the types and directions of two pins are schema compatible. Handles outputting a more derived type to an input pin expecting a less derived type.
true if the pin types and directions are compatible. | AnimGraph | virtual bool ArePinsCompatible ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinA, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinB, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * CallingContext, bool bIgnoreArray ) const | []
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UAnimationGraphSchema::AutoArrangeInterfaceGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Auto-arranges a graph's inputs and outputs. Does nothing to nodes that are not roots or inputs | AnimGraph | static void AutoArrangeInterfaceGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) | []
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UAnimationGraphSchema::BeginGraphDragAction | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Begins a drag and drop action to drag a graph action into another graph | AnimGraph | virtual [FReply](API\Runtime\SlateCore\Input\FReply) BeginGraphDragAction ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > InAction, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) const | []
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UAnimationGraphSchema::CanDuplicateGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Can this graph type be duplicated? | AnimGraph | virtual bool CanDuplicateGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InSourceGraph ) const | []
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UAnimationGraphSchema::CanShowDataTooltipForPin | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Checks to see if a pin supports Pin Value Inspection Tooltips
true if it supports data tooltips | AnimGraph | virtual bool CanShowDataTooltipForPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin ) const | []
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UAnimationGraphSchema::CanGraphBeDropped | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Can the function graph be dropped into another graph | AnimGraph | virtual bool CanGraphBeDropped ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > InAction ) const | []
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UAnimationGraphSchema::ConformAnimGraphToInterface | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Conforms an anim graph to an interface function | AnimGraph | static void ConformAnimGraphToInterface ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & InGraph, [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction ) | []
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UAnimationGraphSchema::ConformAnimLayersByGuid | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Conforms anim layer nodes to an interface desc by GUID | AnimGraph | static void ConformAnimLayersByGuid ( const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * InAnimBlueprint, const [FBPInterfaceDescription](API\Runtime\Engine\Engine\FBPInterfaceDescription) & CurrentInterfaceDesc ) | []
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UAnimationGraphSchema::CreateDefaultNodesForGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Populate new graph with any default nodes | AnimGraph | virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const | []
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UAnimationGraphSchema::CreateAutomaticConversionNodeAndConnections | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Try to create an automatic cast or other conversion node node to facilitate a connection between two pins. It makes the cast node, a connection between A and the cast node, and a connection from the cast node to B.two This method is called when a connection is made where CanCreateConnection returned bCanAutoConvert.
True if a cast node and connection were made; false if the connection failed and had no side effects. | AnimGraph | virtual bool CreateAutomaticConversionNodeAndConnections ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const | []
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UAnimationGraphSchema::CreateFunctionGraphTerminators | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Populate new function graph with entry and possibly return node | AnimGraph | virtual void CreateFunctionGraphTerminators ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class ) const | []
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UAnimationGraphSchema::DoesSupportAnimNotifyActions | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Some inherited schemas don't want anim-notify actions listed, so this is an easy way to check that | AnimGraph | virtual bool DoesSupportAnimNotifyActions() const | []
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UAnimationGraphSchema::DetermineConnectionResponseOfCompatibleTypedPins | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Returns the connection response for connecting PinA to PinB, which have already been determined to be compatible types with a compatible direction. InputPin and OutputPin are PinA and PinB or vis versa, indicating their direction.
The message and action to take on trying to make this connection. | AnimGraph | virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) DetermineConnectionResponseOfCompatibleTypedPins ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinA, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinB, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin ) const | []
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UAnimationGraphSchema::DoesSupportCollapsedNodes | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Determine if this graph supports collapsing nodes into subgraphs
True if this schema supports collapsed node subgraphs | AnimGraph | virtual bool DoesSupportCollapsedNodes() const | []
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UAnimationGraphSchema::DoesSupportEventDispatcher | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Determine if this graph supports event dispatcher
True if this schema supports Event Dispatcher | AnimGraph | virtual bool DoesSupportEventDispatcher() const | []
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UAnimationGraphSchema::DroppedAssetsOnGraph | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Called when asset(s) are dropped onto a graph background. | AnimGraph | virtual void DroppedAssetsOnGraph ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const | []
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UAnimationGraphSchema::DroppedAssetsOnNode | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Called when asset(s) are dropped onto the specified node | AnimGraph | virtual void DroppedAssetsOnNode ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node ) const | []
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UAnimationGraphSchema::DroppedAssetsOnPin | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Called when asset(s) are dropped onto the specified pin | AnimGraph | virtual void DroppedAssetsOnPin ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const | []
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UAnimationGraphSchema::GetAssetsGraphHoverMessage | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified graph | AnimGraph | virtual void GetAssetsGraphHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * HoverGraph, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const | []
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UAnimationGraphSchema::GetAssetsNodeHoverMessage | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified node | AnimGraph | virtual void GetAssetsNodeHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * HoverNode, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const | []
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UAnimationGraphSchema::GetAssetsPinHoverMessage | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified pin | AnimGraph | virtual void GetAssetsPinHoverMessage ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & Assets, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * HoverPin, [FString](API\Runtime\Core\Containers\FString) & OutTooltipText, bool & OutOkIcon ) const | []
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UAnimationGraphSchema::GetContextMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Gets actions that should be added to the right-click context menu for a node or pin | AnimGraph | virtual void GetContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | []
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UAnimationGraphSchema::GetGraphDisplayInformation | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Gets display information for a graph | AnimGraph | virtual void GetGraphDisplayInformation ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph, [FGraphDisplayInfo](API\Runtime\Engine\EdGraph\FGraphDisplayInfo) & DisplayInfo ) const | []
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UAnimationGraphSchema::GetGraphType | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | The type of graph (function vs. ubergraph) that this that TestEdGraph is. | AnimGraph | virtual EGraphType GetGraphType ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TestEdGraph ) const | []
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UAnimationGraphSchema::GetPinDisplayName | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Get the name to show in the editor | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetPinDisplayName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const | []
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UAnimationGraphSchema::GetPinTypeColor | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Gets the draw color of a pin based on it's type.
The color representing the passed in type. | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetPinTypeColor ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) const | []
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UAnimationGraphSchema::GetPositionForNewLinkedInputPoseNode | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h | Find a position for a newly created linked input pose | AnimGraph | static FVector2D GetPositionForNewLinkedInputPoseNode ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & InGraph ) | []
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