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FPCV_GatherParams | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h | AnimGraph | struct FPCV_GatherParams | [
{
"type": "bool",
"name": "bFilterByLoopingCondition",
"description": ""
},
{
"type": "bool",
"name": "bFilterBySyncGroup",
"description": ""
},
{
"type": "bool",
"name": "bLoopingCondition",
"description": ""
},
{
"type": "FName",
"name": "SyncGroupName",
"description": ""
}
]
|
|
UAnimBlueprintPostCompileValidation::FPCV_PropertyAndValue::FPCV_PropertyAndValue | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h | AnimGraph | FPCV_PropertyAndValue &40; const FProperty &42; InProperty, const void &42; InValue &41; | []
|
|
UAnimBlueprintPostCompileValidation::FPCV_ReferencedAnimSequence::FPCV_ReferencedAnimSequence | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h | AnimGraph | FPCV_ReferencedAnimSequence &40; const UAnimSequence &42; InAnimSequence, const UObject &42; InReferencer &41; | []
|
|
FPCV_PropertyAndValue | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h | AnimGraph | struct FPCV_PropertyAndValue | [
{
"type": "constFProperty...",
"name": "Property",
"description": ""
},
{
"type": "const void *...",
"name": "Value",
"description": ""
}
]
|
|
FPCV_ReferencedAnimSequence | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h | AnimGraph | struct FPCV_ReferencedAnimSequence | [
{
"type": "constUAnimSequ...",
"name": "AnimSequence",
"description": ""
},
{
"type": "constUObject&...",
"name": "Referencer",
"description": ""
}
]
|
|
UAnimBlueprintPostCompileValidation::PCV_GatherAllReferencedAnimSequences | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h | AnimGraph | static void PCV_GatherAllReferencedAnimSequences ( [TArray](API\Runtime\Core\Containers\TArray)< [FPCV_ReferencedAnimSequence](API\Editor\AnimGraph\UAnimBlueprintPostCompileValidat-\FPCV_ReferencedA-) > & OutRefAnimSequences, [FAnimBPCompileValidationParams](API\Editor\AnimGraph\FAnimBPCompileValidationParams) & PCV_Params ) | []
|
|
UAnimBlueprintPostCompileValidation::PCV_GatherAnimSequencesFromGraph | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h | AnimGraph | static void PCV_GatherAnimSequencesFromGraph ( [TArray](API\Runtime\Core\Containers\TArray)< const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * > & OutAnimSequences, [FAnimBPCompileValidationParams](API\Editor\AnimGraph\FAnimBPCompileValidationParams) & PCV_Params, const [FPCV_GatherParams](API\Editor\AnimGraph\UAnimBlueprintPostCompileValidat-\FPCV_GatherParams) & GatherParams ) | []
|
|
UAnimBlueprintPostCompileValidation::PCV_GatherAnimSequencesFromStruct | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h | AnimGraph | static void PCV_GatherAnimSequencesFromStruct ( [TArray](API\Runtime\Core\Containers\TArray)< [FPCV_ReferencedAnimSequence](API\Editor\AnimGraph\UAnimBlueprintPostCompileValidat-\FPCV_ReferencedA-) > & OutRefAnimSequences, [FAnimBPCompileValidationParams](API\Editor\AnimGraph\FAnimBPCompileValidationParams) & PCV_Params, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InStruct, const void * InData, [TArray](API\Runtime\Core\Containers\TArray)< [FPCV_PropertyAndValue](API\Editor\AnimGraph\UAnimBlueprintPostCompileValidat-\FPCV_PropertyAndValue) > InPropertyCallChain ) | []
|
|
UAnimBlueprintPostCompileValidation::PCV_GatherAnimSequencesFromProperty | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h | AnimGraph | static void PCV_GatherAnimSequencesFromProperty ( [TArray](API\Runtime\Core\Containers\TArray)< [FPCV_ReferencedAnimSequence](API\Editor\AnimGraph\UAnimBlueprintPostCompileValidat-\FPCV_ReferencedA-) > & OutRefAnimSequences, [FAnimBPCompileValidationParams](API\Editor\AnimGraph\FAnimBPCompileValidationParams) & PCV_Params, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty, const void * InData, [TArray](API\Runtime\Core\Containers\TArray)< [FPCV_PropertyAndValue](API\Editor\AnimGraph\UAnimBlueprintPostCompileValidat-\FPCV_PropertyAndValue) > InPropertyCallChain ) | []
|
|
UAnimBlueprintPostCompileValidation::PCV_GatherAnimSequences | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h | AnimGraph | static void PCV_GatherAnimSequences ( [TArray](API\Runtime\Core\Containers\TArray)< const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * > & OutAnimSequences, const [UAnimSequenceBase](API\Runtime\Engine\Animation\UAnimSequenceBase) *const InAnimSequenceBase ) | []
|
|
UAnimBlueprintPostCompileValidation::PCV_GatherAnimSequences | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h | AnimGraph | static void PCV_GatherAnimSequences ( [TArray](API\Runtime\Core\Containers\TArray)< const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * > & OutAnimSequences, const class [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) *const InBlendSpace ) | []
|
|
UAnimBlueprintPostCompileValidation::PCV_GatherBlendSpacesFromGraph | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h | AnimGraph | static void PCV_GatherBlendSpacesFromGraph ( [TArray](API\Runtime\Core\Containers\TArray)< const class [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * > & OutBlendSpaces, [FAnimBPCompileValidationParams](API\Editor\AnimGraph\FAnimBPCompileValidationParams) & PCV_Params ) | []
|
|
UAnimBlueprintPostCompileValidation::PCV_PreloadObject | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h | AnimGraph | static void PCV_PreloadObject ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) *const ReferencedObject ) | []
|
|
UAnimBlueprintPostCompileValidation | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h | This class is a base class for performing AnimBlueprint Post Compilation Validation. | AnimGraph | class UAnimBlueprintPostCompileValidation : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | []
|
UAnimBlueprintPostCompileValidation::UAnimBlueprintPostCompileValidation | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h | AnimGraph | UAnimBlueprintPostCompileValidation ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
|
|
UAnimGraphAttributes::FindAttributeDesc | /Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h | Get a previously registered attribute desc
nullptr if no desc is registered with the specified name | AnimGraph | const [FAnimGraphAttributeDesc](API\Editor\AnimGraph\FAnimGraphAttributeDesc) * FindAttributeDesc ( [FName](API\Runtime\Core\UObject\FName) InName ) const | []
|
UAnimGraphAttributes::ForEachAttribute | /Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h | Iterate over all attributes that are registered | AnimGraph | void ForEachAttribute ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const [FAnimGraphAttributeDesc](API\Editor\AnimGraph\FAnimGraphAttributeDesc) &)> InFunction ) const | []
|
UAnimGraphAttributes | /Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h | AnimGraph | class UAnimGraphAttributes : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | []
|
|
UAnimGraphAttributes::Register | /Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h | Register an anim graph attribute. | AnimGraph | void Register ( const [FAnimGraphAttributeDesc](API\Editor\AnimGraph\FAnimGraphAttributeDesc) & InDesc ) | []
|
UAnimGraphNode_AimOffsetLookAt::CustomizePinData | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h | Customize pin data based on the input | AnimGraph | virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const | []
|
UAnimGraphNodeCustomizationInterface | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h | AnimGraph | class UAnimGraphNodeCustomizationInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface) | []
|
|
UAnimGraphNode_AimOffsetLookAt::GetAllAnimationSequencesReferred | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h | Populate the supplied arrays with the currently reffered to animation assets. | AnimGraph | virtual void GetAllAnimationSequencesReferred ( [TArray](API\Runtime\Core\Containers\TArray)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimAssets ) const | []
|
UAnimGraphNode_AimOffsetLookAt::GetAnimationAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h | AnimGraph | virtual [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * GetAnimationAsset() const | []
|
|
UAnimGraphNode_AimOffsetLookAt::GetMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | AnimGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | []
|
UAnimGraphNode_AimOffsetLookAt::GetNodeContextMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h | Gets a list of actions that can be done to this particular node | AnimGraph | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | []
|
UAnimGraphNode_AimOffsetLookAt::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
|
UAnimGraphNode_AimOffsetLookAt::GetSignature | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h | NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.).
A signature struct, discerning this node from others. | AnimGraph | virtual [FBlueprintNodeSignature](API\Editor\BlueprintGraph\FBlueprintNodeSignature) GetSignature() const | []
|
UAnimGraphNode_AimOffsetLookAt::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
|
UAnimGraphNode_AimOffsetLookAt::ReplaceReferredAnimations | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h | Replace references to animations that exist in the supplied maps. | AnimGraph | virtual void ReplaceReferredAnimations ( const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) *, [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimAssetReplacementMap ) | []
|
UAnimGraphNode_AimOffsetLookAt::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
|
UAnimGraphNode_AimOffsetLookAt::SetAnimationAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h | AnimGraph | virtual void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset ) | []
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|
UAnimGraphNode_AimOffsetLookAt::UAnimGraphNode_AimOffsetLookAt | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h | AnimGraph | UAnimGraphNode_AimOffsetLookAt ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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|
UAnimGraphNode_AimOffsetLookAt | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h | AnimGraph | class UAnimGraphNode_AimOffsetLookAt : public [UAnimGraphNode_BlendSpaceBase](API\Editor\AnimGraph\UAnimGraphNode_BlendSpaceBase) | [
{
"type": "FAnimNode_AimOf...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_AnimDynamics::CustomizeDetails | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | Can customize details tab | AnimGraph | virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder ) | []
|
UAnimGraphNode_AnimDynamics::BodyDefinitionUINameString | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | AnimGraph | [FText](API\Runtime\Core\Internationalization\FText) BodyDefinitionUINameString ( const uint32 BodyIndex ) const | []
|
|
UAnimGraphNode_AnimDynamics::DrawAngularLimits | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | AnimGraph | void DrawAngularLimits ( [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, FTransform JointTransform, const [FAnimNode_AnimDynamics](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_AnimDynamics) & NodeToVisualize ) const | []
|
|
UAnimGraphNode_AnimDynamics::DrawLinearLimits | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | AnimGraph | void DrawLinearLimits ( [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, FTransform ShapeTransform, const [FAnimNode_AnimDynamics](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_AnimDynamics) & NodeToVisualise ) const | []
|
|
UAnimGraphNode_AnimDynamics::GetControllerDescription | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | Returns the short descriptive name of the controller. | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const | []
|
UAnimGraphNode_AnimDynamics::GetNodeCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | Gets the menu category this node belongs in. | AnimGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetNodeCategory() const | []
|
UAnimGraphNode_AnimDynamics::GetEditorMode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | Override this function to push an editor mode when this node is selected
the editor mode to use when this node is selected | AnimGraph | virtual FEditorModeID GetEditorMode() const | []
|
UAnimGraphNode_AnimDynamics::GetNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | AnimGraph | virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const | []
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|
UAnimGraphNode_AnimDynamics::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | UEdGraphNode_Base. | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
|
UAnimGraphNode_AnimDynamics::GetOnScreenDebugInfo | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | UAnimGraphNode_SkeletalControlBase. | AnimGraph | virtual void GetOnScreenDebugInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & DebugInfo, [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * RuntimeAnimNode, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * PreviewSkelMeshComp ) const | []
|
UAnimGraphNode_AnimDynamics::GetPreviewDynamicsNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | AnimGraph | [FAnimNode_AnimDynamics](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_AnimDynamics) * GetPreviewDynamicsNode() const | []
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UAnimGraphNode_AnimDynamics::GetSkeleton | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | AnimGraph | [USkeleton](API\Runtime\Engine\Animation\USkeleton) * GetSkeleton() const | []
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|
UAnimGraphNode_AnimDynamics::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
|
UAnimGraphNode_AnimDynamics::IsPreviewLiveActive | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | AnimGraph | bool IsPreviewLiveActive() const | []
|
|
UAnimGraphNode_AnimDynamics::OnPhysicsBodyDefCustomizeDetails | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | UI callbacks for customising the physics bodies array in the details panel. | AnimGraph | void OnPhysicsBodyDefCustomizeDetails ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > ElementProperty, int32 ElementIndex, [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildrenBuilder, [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) * DetailLayout ) | []
|
UAnimGraphNode_AnimDynamics::PostEditChangeProperty | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | Called when a property on this object has been modified externally | AnimGraph | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | []
|
UAnimGraphNode_AnimDynamics::PostLoad | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | AnimGraph | virtual void PostLoad() | []
|
UAnimGraphNode_AnimDynamics::ResetButtonClicked | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | AnimGraph | static [FReply](API\Runtime\SlateCore\Input\FReply) ResetButtonClicked ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) * DetailLayoutBuilder ) | []
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|
UAnimGraphNode_AnimDynamics::ResetSim | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | AnimGraph | void ResetSim() | []
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|
UAnimGraphNode_AnimDynamics::Serialize | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | UObject. | AnimGraph | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | []
|
UAnimGraphNode_AnimDynamics::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | UAnimGraphNode_Base. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
|
UAnimGraphNode_AnimDynamics | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h | AnimGraph | class UAnimGraphNode_AnimDynamics : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-) | [
{
"type": "bool",
"name": "bPreviewLive",
"description": "Preview the live physics object on the mesh"
},
{
"type": "bool",
"name": "bShowAngularLimits",
"description": "Show angular limit ranges in the viewport"
},
{
"type": "bool",
"name": "bShowCollisionSpheres",
"description": "If planar limits are enabled and the collision mode isn't CoM, draw sphere collision sizes"
},
{
"type": "bool",
"name": "bShowLinearLimits",
"description": "Show linear (prismatic) limits in the viewport"
},
{
"type": "bool",
"name": "bShowPlanarLimit",
"description": "Show planar limit info (actual plane, plane normal) in the viewport"
},
{
"type": "bool",
"name": "bShowSphericalLimit",
"description": "Show spherical limits in the viewport (preview live only)"
},
{
"type": "FAnimNode_AnimD...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_ApplyAdditive::CustomizeDetails | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h | Can customize details tab | AnimGraph | virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder ) | []
|
UAnimGraphNode_ApplyAdditive::CustomizePinData | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h | Customize pin data based on the input | AnimGraph | virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const | []
|
UAnimGraphNode_ApplyAdditive::GetNodeCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h | Gets the menu category this node belongs in. | AnimGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetNodeCategory() const | []
|
UAnimGraphNode_ApplyAdditive::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
|
UAnimGraphNode_ApplyAdditive::GetNodeTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h | Gets the draw color of a node's title bar | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | []
|
UAnimGraphNode_ApplyAdditive::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
|
UAnimGraphNode_ApplyAdditive::UAnimGraphNode_ApplyAdditive | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h | AnimGraph | UAnimGraphNode_ApplyAdditive ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
|
|
UAnimGraphNode_ApplyAdditive::PostEditChangeProperty | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h | Called when a property on this object has been modified externally | AnimGraph | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | []
|
UAnimGraphNode_ApplyAdditive::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
|
UAnimGraphNode_ApplyAdditive | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h | AnimGraph | class UAnimGraphNode_ApplyAdditive : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) | [
{
"type": "FAnimNode_Apply...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_ApplyLimits::Draw | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h | Draw function for supporting visualization. | AnimGraph | virtual void Draw ( [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * PreviewSkelMeshComp ) const | []
|
UAnimGraphNode_ApplyLimits::DrawAngularLimits | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h | AnimGraph | void DrawAngularLimits ( [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelMeshComp, const [FAnimNode_ApplyLimits](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_ApplyLimits) & NodeToVisualize ) const | []
|
|
UAnimGraphNode_ApplyLimits::GetControllerDescription | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h | Returns the short descriptive name of the controller. | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const | []
|
UAnimGraphNode_ApplyLimits::GetNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h | AnimGraph | virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const | []
|
|
UAnimGraphNode_ApplyLimits::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
|
UAnimGraphNode_ApplyLimits::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
|
UAnimGraphNode_ApplyLimits::PostEditChangeProperty | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h | Called when a property on this object has been modified externally | AnimGraph | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | []
|
UAnimGraphNode_ApplyLimits::UAnimGraphNode_ApplyLimits | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h | AnimGraph | UAnimGraphNode_ApplyLimits ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_ApplyLimits | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h | AnimGraph | class UAnimGraphNode_ApplyLimits : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-) | [
{
"type": "FAnimNode_Apply...",
"name": "Node",
"description": ""
}
]
|
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UAnimGraphNode_ApplyMeshSpaceAdditive::CustomizeDetails | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h | Can customize details tab | AnimGraph | virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder ) | []
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UAnimGraphNode_ApplyMeshSpaceAdditive::CustomizePinData | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h | Customize pin data based on the input | AnimGraph | virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const | []
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UAnimGraphNode_ApplyMeshSpaceAdditive::GetNodeCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h | Gets the menu category this node belongs in. | AnimGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetNodeCategory() const | []
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UAnimGraphNode_ApplyMeshSpaceAdditive::GetNodeTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h | Gets the draw color of a node's title bar | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | []
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UAnimGraphNode_ApplyMeshSpaceAdditive::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_ApplyMeshSpaceAdditive::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_ApplyMeshSpaceAdditive::PostEditChangeProperty | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h | Called when a property on this object has been modified externally | AnimGraph | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | []
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UAnimGraphNode_ApplyMeshSpaceAdditive::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_ApplyMeshSpaceAdditive::UAnimGraphNode_ApplyMeshSpaceAdditive | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h | AnimGraph | UAnimGraphNode_ApplyMeshSpaceAdditive ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_ApplyMeshSpaceAdditive | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h | AnimGraph | class UAnimGraphNode_ApplyMeshSpaceAdditive : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) | [
{
"type": "FAnimNode_Apply...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_AssetPlayerBase::CopySettingsFromAnimationAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h | Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation. | AnimGraph | virtual void CopySettingsFromAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset ) | []
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UAnimGraphNode_AssetPlayerBase::GetMenuActionsHelper | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h | Helper function to gather menu actions from specific asset types supported by this node. | AnimGraph | static void GetMenuActionsHelper ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & InActionRegistrar, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) > InNodeClass, const [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & InAssetTypes, const [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & InExcludedAssetTypes, const [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< [FText](API\Runtime\Core\Internationalization\FText)(const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) &, [UClass](API\Runtime\CoreUObject\UObject\UClass) *)> & InMenuNameFunction, const [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< [FText](API\Runtime\Core\Internationalization\FText)(const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) &, [UClass](API\Runtime\CoreUObject\UObject\UClass) *)> & InMenuTooltipFunction, const [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void([UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) *, bool, const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData))> & InSetupNewNodeFromAssetFunction, const [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void([UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) *, bool, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >)> & InSetupNewNodeFromClassFunction, const [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [FText](API\Runtime\Core\Internationalization\FText)(const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) &)> & InMenuCategoryFunction ) | []
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UAnimGraphNode_AssetPlayerBase::GetNodeTitleHelper | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h | Helper functions to build a title for an asset player node. | AnimGraph | [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitleHelper ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) InTitleType, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InAssetPin, const [FText](API\Runtime\Core\Internationalization\FText) & InAssetDesc, const [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [FText](API\Runtime\Core\Internationalization\FText)([UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) *)> InPostFixFunctionRef ) const | []
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UAnimGraphNode_AssetPlayerBase::GetNodeTitleForAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h | AnimGraph | [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitleForAsset ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) InTitleType, [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * InAsset, const [FText](API\Runtime\Core\Internationalization\FText) & InAssetDesc, const [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [FText](API\Runtime\Core\Internationalization\FText)([UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) *)> InPostFixFunctionRef ) const | []
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UAnimGraphNode_AssetPlayerBase::GetOutputLinkAttributes | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h | Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | AnimGraph | virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes ) const | []
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UAnimGraphNode_AssetPlayerBase::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_AssetPlayerBase::IsActionFilteredOut | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h | UK2Nodeinterface | AnimGraph | virtual bool IsActionFilteredOut ( class [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & Filter ) | []
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UAnimGraphNode_AssetPlayerBase::OnProcessDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h | UAnimGraphNode_Baseinterface | AnimGraph | virtual void OnProcessDuringCompilation ( [IAnimBlueprintCompilationContext](API\Editor\AnimGraph\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\Editor\AnimGraph\IAnimBlueprintGeneratedClassComp-) & OutCompiledData ) | []
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UAnimGraphNode_AssetPlayerBase::PinConnectionListChanged | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h | UEdGraphNodeinterface | AnimGraph | virtual void PinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | []
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UAnimGraphNode_AssetPlayerBase::PostEditChangeProperty | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h | Called when a property on this object has been modified externally | AnimGraph | virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | []
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UAnimGraphNode_AssetPlayerBase::PinDefaultValueChanged | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h | Called when the DefaultValue of one of the pins of this node is changed in the editor | AnimGraph | virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | []
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UAnimGraphNode_AssetPlayerBase::PreloadRequiredAssetsHelper | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h | Helper function to preload required assets (including those referenced on pins) | AnimGraph | void PreloadRequiredAssetsHelper ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * InAsset, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InExposedPin ) | []
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UAnimGraphNode_AssetPlayerBase::Serialize | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h | UObjectinterface | AnimGraph | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | []
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UAnimGraphNode_AssetPlayerBase::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_AssetPlayerBase::SetupNewNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h | Default setup function that can be used with GetMenuActionsHalper. | AnimGraph | static void SetupNewNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNewNode, bool bInIsTemplateNode, const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) InAssetData ) | []
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UAnimGraphNode_AssetPlayerBase::ValidateAnimNodeDuringCompilationHelper | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h | Helper function to validate player nodes. | AnimGraph | void ValidateAnimNodeDuringCompilationHelper ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog, [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * InAsset, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) > InAssetType, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InExposedPin, [FName](API\Runtime\Core\UObject\FName) InPropertyName ) | []
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