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UAnimGraphNode_Base::PostProcessPinName | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Give the node a chance to change the display name of a pin. | AnimGraph | virtual void PostProcessPinName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FString](API\Runtime\Core\Containers\FString) & DisplayName ) const | []
|
UAnimGraphNode_Base::ProcessDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Process this node's data during compilation. | AnimGraph | void ProcessDuringCompilation ( [IAnimBlueprintCompilationContext](API\Editor\AnimGraph\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\Editor\AnimGraph\IAnimBlueprintGeneratedClassComp-) & OutCompiledData ) | []
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UAnimGraphNode_Base::PreEditChange | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | This is called when a property is about to be modified externally | AnimGraph | virtual void PreEditChange ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * PropertyAboutToChange ) | []
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UAnimGraphNode_Base::ReallocatePinsDuringReconstruction | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) | AnimGraph | virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins ) | []
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UAnimGraphNode_Base::RecalculateBindingType | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Helper function used to refresh the type of a binding. | AnimGraph | void RecalculateBindingType ( [FAnimGraphNodePropertyBinding](API\Editor\AnimGraph\FAnimGraphNodePropertyBinding) & InBinding ) | []
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UAnimGraphNode_Base::ReconstructNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Refresh the connectors on a node, preserving as many connections as it can. | AnimGraph | virtual void ReconstructNode() | []
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UAnimGraphNode_Base::ReferencesFunction | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Return whether this node references the specified function, identified by a name and guid pair | AnimGraph | virtual bool ReferencesFunction ( const [FName](API\Runtime\Core\UObject\FName) & InFunctionName, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InScope ) const | []
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UAnimGraphNode_Base::ReferencesVariable | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Return whether this node references the specified variable, give the supplied scope. Used when variable types are changed. | AnimGraph | virtual bool ReferencesVariable ( const [FName](API\Runtime\Core\UObject\FName) & InVarName, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InScope ) const | []
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UAnimGraphNode_Base::ReplaceReferences | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Replace any member references of source with replacement | AnimGraph | virtual void ReplaceReferences ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InReplacementBlueprint, const [FMemberReference](API\Runtime\Engine\Engine\FMemberReference) & InSource, const [FMemberReference](API\Runtime\Engine\Engine\FMemberReference) & InReplacement ) | []
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UAnimGraphNode_Base::ReplaceReferredAnimations | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Replace references to animations that exist in the supplied maps. | AnimGraph | virtual void ReplaceReferredAnimations ( const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) *, [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimAssetReplacementMap ) | []
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UAnimGraphNode_Base::Serialize | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | AnimGraph | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | []
|
UAnimGraphNode_Base::SetPinVisibility | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Sets the visibility of the specified pin, reconstructs the node if it changes. | AnimGraph | void SetPinVisibility ( bool bInVisible, int32 InOptionalPinIndex ) | []
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UAnimGraphNode_Base::SetTag | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Set the tag for this node. | AnimGraph | void SetTag ( [FName](API\Runtime\Core\UObject\FName) InTag ) | []
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UAnimGraphNode_Base::SetTagInternal | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Set the tag for this node but without regenerating any BP data for tagging. | AnimGraph | void SetTagInternal ( [FName](API\Runtime\Core\UObject\FName) InTag ) | []
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UAnimGraphNode_Base::ShouldCreateStructEvalHandlers | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Whether this node should create BP evaluation handlers as part of compilation. | AnimGraph | virtual bool ShouldCreateStructEvalHandlers() const | []
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UAnimGraphNode_Base::ShouldShowAttributesOnPins | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | wether to show graph attribute icons on pins for this node. | AnimGraph | virtual bool ShouldShowAttributesOnPins() const | []
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UAnimGraphNode_Base::ShouldShowNodeProperties | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Return whether the node's properties display in the blueprint details panel | AnimGraph | virtual bool ShouldShowNodeProperties() const | []
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UAnimGraphNode_Base::ShowPaletteIconOnNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Should we show the Palette Icon for this node on the node title | AnimGraph | virtual bool ShowPaletteIconOnNode() const | []
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UAnimGraphNode_Base::SupportsAssetClass | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Returns whether this node supports the supplied asset class | AnimGraph | virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass ) const | []
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UAnimGraphNode_Base::UsingCopyPoseFromMesh | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | If using CopyPoseFromMesh, the AnimBlueprint Compiler will cache this off for optimizations. | AnimGraph | virtual bool UsingCopyPoseFromMesh() const | []
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UAnimGraphNode_Base::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_Base::ValidateAnimNodePostCompile | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished. | AnimGraph | virtual void ValidateAnimNodePostCompile ( [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog, [UAnimBlueprintGeneratedClass](API\Runtime\Engine\Animation\UAnimBlueprintGeneratedClass) * CompiledClass, int32 CompiledNodeIndex ) | []
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UAnimGraphNode_Base::ValidateFunctionRef | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Helper function used to validate anim node function references | AnimGraph | void ValidateFunctionRef ( [FName](API\Runtime\Core\UObject\FName) InPropertyName, const [FMemberReference](API\Runtime\Engine\Engine\FMemberReference) & InRef, const [FText](API\Runtime\Core\Internationalization\FText) & InFunctionName, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_Base::UAnimGraphNode_Base | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | UAnimGraphNode_Base ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_BlendBoneByChannel::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendBoneByChannel.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_Base | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | Any concrete implementations will be paired with a runtime graph node derived fromFAnimNode_Base | AnimGraph | class UAnimGraphNode_Base : public [UK2Node](API\Editor\BlueprintGraph\UK2Node) | [
{
"type": "TSet<FName>",
"name": "AlwaysDynamicProperties",
"description": "Properties marked as always dynamic, so they can be set externally"
},
{
"type": "FMemberReferenc...",
"name": "BecomeRelevantFunction",
"description": "Function called when the node becomes relevant, meaning it goes from having no weight to any weight."
},
{
"type": "EBlueprintUsage",
"name": "BlueprintUsage",
"description": ""
},
{
"type": "FMemberReferenc...",
"name": "InitialUpdateFunction",
"description": "Function called before the node is updated for the first time."
},
{
"type": "FOnNodeTitleCha...",
"name": "NodeTitleChangedEvent",
"description": ""
},
{
"type": "TArray<FName>",
"name": "OldShownPins",
"description": "Old shown pins. Needs to be a member variable to track pin visibility changes between Pre and PostEditChange."
},
{
"type": "FPinVisibilityC...",
"name": "PinVisibilityChangedEvent",
"description": ""
},
{
"type": "TMap<FName,FA...",
"name": "PropertyBindings",
"description": "Map from property name->binding info"
},
{
"type": "FOnNodeProperty...",
"name": "PropertyChangeEvent",
"description": ""
},
{
"type": "TArray<FOption...",
"name": "ShowPinForProperties",
"description": ""
},
{
"type": "FMemberReferenc...",
"name": "UpdateFunction",
"description": "Function called when the node is updated."
}
]
|
UAnimGraphNode_BlendBoneByChannel::GetNodeTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendBoneByChannel.h | Gets the draw color of a node's title bar | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | []
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UAnimGraphNode_BlendBoneByChannel::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendBoneByChannel.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_BlendBoneByChannel::UAnimGraphNode_BlendBoneByChannel | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendBoneByChannel.h | AnimGraph | UAnimGraphNode_BlendBoneByChannel ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_BlendBoneByChannel | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendBoneByChannel.h | AnimGraph | class UAnimGraphNode_BlendBoneByChannel : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) | [
{
"type": "FAnimNode_Blend...",
"name": "BlendNode",
"description": ""
}
]
|
|
UAnimGraphNode_BlendBoneByChannel::GetNodeCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendBoneByChannel.h | Gets the menu category this node belongs in. | AnimGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetNodeCategory() const | []
|
UAnimGraphNode_BlendListBase::GetNodeCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListBase.h | Gets the menu category this node belongs in. | AnimGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetNodeCategory() const | []
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UAnimGraphNode_BlendListBase::GetNodeTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListBase.h | Gets the draw color of a node's title bar | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | []
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UAnimGraphNode_BlendListBase::GetOutputLinkAttributes | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListBase.h | Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | AnimGraph | virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes ) const | []
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UAnimGraphNode_BlendListBase::PostEditChangeProperty | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListBase.h | Called when a property on this object has been modified externally | AnimGraph | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | []
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UAnimGraphNode_BlendListBase::ReallocatePinsDuringReconstruction | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListBase.h | Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) | AnimGraph | virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins ) | []
|
UAnimGraphNode_BlendListBase::RemovePinsFromOldPins | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListBase.h | Removes removed pins and adjusts array indices of remained pins | AnimGraph | void RemovePinsFromOldPins ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins, int32 RemovedArrayIndex ) | []
|
UAnimGraphNode_BlendListBase::UAnimGraphNode_BlendListBase | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListBase.h | AnimGraph | UAnimGraphNode_BlendListBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_BlendListBase | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListBase.h | AnimGraph | class UAnimGraphNode_BlendListBase : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) | [
{
"type": "int32",
"name": "RemovedPinArrayIndex",
"description": ""
}
]
|
|
UAnimGraphNode_BlendListByBool::CustomizePinData | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByBool.h | Customize pin data based on the input | AnimGraph | virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const | []
|
UAnimGraphNode_BlendListByBool::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByBool.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_BlendListByBool::UAnimGraphNode_BlendListByBool | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByBool.h | AnimGraph | UAnimGraphNode_BlendListByBool ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
|
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UAnimGraphNode_BlendListByBool::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByBool.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_BlendListByBool | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByBool.h | AnimGraph | class UAnimGraphNode_BlendListByBool : public [UAnimGraphNode_BlendListBase](API\Editor\AnimGraph\UAnimGraphNode_BlendListBase) | [
{
"type": "FAnimNode_Blend...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_BlendListByEnum::BakeDataDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | Gives each visual node a chance to update the node template before it is inserted in the compiled class. | AnimGraph | virtual void BakeDataDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_BlendListByEnum::ExposeEnumElementAsPin | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | Exposes a pin corresponding to the specified element name. | AnimGraph | void ExposeEnumElementAsPin ( [FName](API\Runtime\Core\UObject\FName) EnumElementName ) | []
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UAnimGraphNode_BlendListByEnum::CustomizePinData | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | Customize pin data based on the input | AnimGraph | virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const | []
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UAnimGraphNode_BlendListByEnum::GetEnum | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | AnimGraph | virtual [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * GetEnum() const | []
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UAnimGraphNode_BlendListByEnum::GetMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | AnimGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | []
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UAnimGraphNode_BlendListByEnum::GetMenuCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | []
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UAnimGraphNode_BlendListByEnum::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_BlendListByEnum::GetNodeContextMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | Gets a list of actions that can be done to this particular node | AnimGraph | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | []
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UAnimGraphNode_BlendListByEnum::GetPinInformation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | Gets information about the specified pin. If both bIsPosePin and bIsTimePin are false, the index is meaningless. | AnimGraph | static void GetPinInformation ( const [FString](API\Runtime\Core\Containers\FString) & InPinName, int32 & Out_PinIndex, bool & Out_bIsPosePin, bool & Out_bIsTimePin ) | []
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UAnimGraphNode_BlendListByEnum::PreloadRequiredAssets | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | Called before compilation begins, giving a blueprint time to force the linker to load data | AnimGraph | virtual void PreloadRequiredAssets() | []
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UAnimGraphNode_BlendListByEnum::ReloadEnum | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | AnimGraph | virtual void ReloadEnum ( class [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * InEnum ) | []
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UAnimGraphNode_BlendListByEnum::RemovePinFromBlendList | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | AnimGraph | virtual void RemovePinFromBlendList ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | []
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UAnimGraphNode_BlendListByEnum::Serialize | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | AnimGraph | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | []
|
UAnimGraphNode_BlendListByEnum::ShouldBeReconstructedAfterEnumChanged | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | AnimGraph | virtual bool ShouldBeReconstructedAfterEnumChanged() const | []
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UAnimGraphNode_BlendListByEnum::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_BlendListByEnum::UAnimGraphNode_BlendListByEnum | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | AnimGraph | UAnimGraphNode_BlendListByEnum ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_BlendListByEnum | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | AnimGraph | class UAnimGraphNode_BlendListByEnum : public [UAnimGraphNode_BlendListBase](API\Editor\AnimGraph\UAnimGraphNode_BlendListBase), public [INodeDependingOnEnumInterface](API\Editor\BlueprintGraph\INodeDependingOnEnumInterface) | [
{
"type": "TObjectPtr<UEn...",
"name": "BoundEnum",
"description": "Name of the enum being switched on"
},
{
"type": "FAnimNode_Blend...",
"name": "Node",
"description": ""
},
{
"type": "TArray<FName>",
"name": "VisibleEnumEntries",
"description": ""
}
]
|
|
UAnimGraphNode_BlendListByInt::AddPinToBlendList | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h | Adds a new pose pin. | AnimGraph | virtual void AddPinToBlendList() | []
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UAnimGraphNode_BlendListByInt::GetNodeContextMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h | Gets a list of actions that can be done to this particular node | AnimGraph | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | []
|
UAnimGraphNode_BlendListByEnum::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_BlendListByInt::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_BlendListByInt::RemovePinFromBlendList | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h | AnimGraph | virtual void RemovePinFromBlendList ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | []
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UAnimGraphNode_BlendListByInt::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_BlendListByInt::PostPlacedNewNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc... | AnimGraph | virtual void PostPlacedNewNode() | []
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UAnimGraphNode_BlendListByInt::UAnimGraphNode_BlendListByInt | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h | AnimGraph | UAnimGraphNode_BlendListByInt ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_BlendListByInt | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h | AnimGraph | class UAnimGraphNode_BlendListByInt : public [UAnimGraphNode_BlendListBase](API\Editor\AnimGraph\UAnimGraphNode_BlendListBase) | [
{
"type": "FAnimNode_Blend...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_BlendSpaceBase::CustomizeDetails | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h | Can customize details tab | AnimGraph | virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder ) | []
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UAnimGraphNode_BlendSpaceBase::CustomizePinData | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h | Customize pin data based on the input | AnimGraph | virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const | []
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UAnimGraphNode_BlendSpaceBase::GetAnimationAssetClass | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h | AnimGraph | virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) > GetAnimationAssetClass() const | []
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UAnimGraphNode_BlendSpaceBase::GetBlendSpace | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h | AnimGraph | [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * GetBlendSpace() const | []
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UAnimGraphNode_BlendSpaceBase::GetIconAndTint | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h | Icon to use in menu or on node | AnimGraph | virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const | []
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UAnimGraphNode_BlendSpaceBase::GetMenuCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | []
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UAnimGraphNode_BlendSpaceBase::GetNodeTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h | Gets the draw color of a node's title bar | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | []
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UAnimGraphNode_BlendSpaceBase::GetOutputLinkAttributes | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h | Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | AnimGraph | virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes ) const | []
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UAnimGraphNode_BlendSpaceBase::IsAimOffsetBlendSpace | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h | Util to determine is an asset class is an aim offset | AnimGraph | static bool IsAimOffsetBlendSpace ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * BlendSpaceClass ) | []
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UAnimGraphNode_BlendSpaceBase::PostProcessPinName | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h | Give the node a chance to change the display name of a pin. | AnimGraph | virtual void PostProcessPinName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FString](API\Runtime\Core\Containers\FString) & DisplayName ) const | []
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UAnimGraphNode_BlendSpaceBase::PreloadRequiredAssets | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h | Called before compilation begins, giving a blueprint time to force the linker to load data | AnimGraph | virtual void PreloadRequiredAssets() | []
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UAnimGraphNode_BlendSpaceBase::UAnimGraphNode_BlendSpaceBase | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h | AnimGraph | UAnimGraphNode_BlendSpaceBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_BlendSpaceBase | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h | AnimGraph | class UAnimGraphNode_BlendSpaceBase : public [UAnimGraphNode_AssetPlayerBase](API\Editor\AnimGraph\UAnimGraphNode_AssetPlayerBase) | []
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UAnimGraphNode_BlendSpaceEvaluator::BakeDataDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h | Gives each visual node a chance to update the node template before it is inserted in the compiled class. | AnimGraph | virtual void BakeDataDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_BlendSpaceEvaluator::CopySettingsFromAnimationAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h | Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation. | AnimGraph | virtual void CopySettingsFromAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset ) | []
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UAnimGraphNode_BlendSpaceEvaluator::DoesSupportTimeForTransitionGetter | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h | Interface to support transition getter. | AnimGraph | virtual bool DoesSupportTimeForTransitionGetter() const | []
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UAnimGraphNode_BlendSpaceEvaluator::GetAnimationAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h | AnimGraph | virtual [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * GetAnimationAsset() const | []
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UAnimGraphNode_BlendSpaceEvaluator::GetMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | AnimGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | []
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UAnimGraphNode_BlendSpaceEvaluator::GetNodeContextMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h | Gets a list of actions that can be done to this particular node | AnimGraph | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | []
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UAnimGraphNode_BlendSpaceEvaluator::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_BlendSpaceEvaluator::GetTimePropertyName | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h | AnimGraph | virtual const TCHAR * GetTimePropertyName() const | []
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UAnimGraphNode_BlendSpaceEvaluator::GetTimePropertyStruct | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h | AnimGraph | virtual [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * GetTimePropertyStruct() const | []
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UAnimGraphNode_BlendSpaceEvaluator::OnOverrideAssets | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h | Override point for OverrideAssets. | AnimGraph | virtual void OnOverrideAssets ( [IAnimBlueprintNodeOverrideAssetsContext](API\Editor\AnimGraph\IAnimBlueprintNodeOverrideAssets-) & InContext ) const | []
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UAnimGraphNode_BlendSpaceEvaluator::SetAnimationAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h | AnimGraph | virtual void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset ) | []
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UAnimGraphNode_BlendSpaceEvaluator::SupportsAssetClass | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h | Returns whether this node supports the supplied asset class | AnimGraph | virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass ) const | []
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UAnimGraphNode_BlendSpaceEvaluator::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_BlendSpaceEvaluator::UAnimGraphNode_BlendSpaceEvaluator | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h | AnimGraph | UAnimGraphNode_BlendSpaceEvaluator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_BlendSpaceGraphBase::AddGraphInternal | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Helper function for AddGraph/ReplaceGraph - builds the new graph but doesn't add it to Graphs array. | AnimGraph | [UAnimationBlendSpaceSampleGraph](API\Editor\AnimGraph\UAnimationBlendSpaceSampleGraph) * AddGraphInternal ( [FName](API\Runtime\Core\UObject\FName) InSampleName, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InSequence ) | []
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UAnimGraphNode_BlendSpaceEvaluator | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h | AnimGraph | class UAnimGraphNode_BlendSpaceEvaluator : public [UAnimGraphNode_BlendSpaceBase](API\Editor\AnimGraph\UAnimGraphNode_BlendSpaceBase) | [
{
"type": "FAnimNode_Blend...",
"name": "Node",
"description": ""
}
]
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UAnimGraphNode_BlendSpaceGraph | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraph.h | AnimGraph | class UAnimGraphNode_BlendSpaceGraph : public [UAnimGraphNode_BlendSpaceGraphBase](API\Editor\AnimGraph\UAnimGraphNode_BlendSpaceGraphBa-) | []
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