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UAnimGraphNode_BlendSpaceGraphBase::AddGraph | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Adds a new graph to the internal array. | AnimGraph | [UAnimationBlendSpaceSampleGraph](API\Editor\AnimGraph\UAnimationBlendSpaceSampleGraph) * AddGraph ( [FName](API\Runtime\Core\UObject\FName) InSampleName, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InSequence ) | []
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UAnimGraphNode_BlendSpaceGraphBase::CustomizeDetails | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Can customize details tab | AnimGraph | virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder ) | []
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UAnimGraphNode_BlendSpaceGraphBase::CustomizePinData | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Customize pin data based on the input | AnimGraph | virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const | []
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UAnimGraphNode_BlendSpaceGraphBase::DestroyNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Destroy the specified node | AnimGraph | virtual void DestroyNode() | []
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UAnimGraphNode_BlendSpaceGraphBase::ExpandGraphAndProcessNodes | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Helper function for compilation. | AnimGraph | [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * ExpandGraphAndProcessNodes ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * SourceRootNode, [IAnimBlueprintCompilationContext](API\Editor\AnimGraph\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\Editor\AnimGraph\IAnimBlueprintGeneratedClassComp-) & OutCompiledData ) | []
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UAnimGraphNode_BlendSpaceGraphBase::GetBlendSpaceGraph | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Access the 'dummy' blendspace graph. | AnimGraph | [UBlendSpaceGraph](API\Editor\AnimGraph\UBlendSpaceGraph) * GetBlendSpaceGraph() const | []
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UAnimGraphNode_BlendSpaceGraphBase::GetBlendSpaceGraphName | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Get the name of the blendspace graph. | AnimGraph | [FString](API\Runtime\Core\Containers\FString) GetBlendSpaceGraphName() const | []
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UAnimGraphNode_BlendSpaceGraphBase::GetGraphs | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Access the graphs for each sample. | AnimGraph | [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) *const > GetGraphs() const | []
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UAnimGraphNode_BlendSpaceGraphBase::GetBlendSpaceName | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Get the name of the blendspace. | AnimGraph | [FString](API\Runtime\Core\Containers\FString) GetBlendSpaceName() const | []
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UAnimGraphNode_BlendSpaceGraphBase::GetIconAndTint | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Icon to use in menu or on node | AnimGraph | virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const | []
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UAnimGraphNode_BlendSpaceGraphBase::GetJumpTargetForDoubleClick | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Bydefault return any animation assets we have. | AnimGraph | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const | []
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UAnimGraphNode_BlendSpaceGraphBase::GetInputLinkAttributes | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Get the named attribute types that this node takes (absorbs) as inputs. Other attributes are assumed to 'pass through' this node. | AnimGraph | virtual void GetInputLinkAttributes ( [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes ) const | []
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UAnimGraphNode_BlendSpaceGraphBase::GetMenuCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | []
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UAnimGraphNode_BlendSpaceGraphBase::GetNodeTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Gets the draw color of a node's title bar | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | []
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UAnimGraphNode_BlendSpaceGraphBase::GetRequiredExtensions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system. | AnimGraph | virtual void GetRequiredExtensions ( [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimBlueprintExtension](API\Editor\AnimGraph\UAnimBlueprintExtension) >> & OutExtensions ) const | []
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UAnimGraphNode_BlendSpaceGraphBase::GetSampleIndex | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Returns the sample index associated with the graph, or -1 if not found | AnimGraph | int32 GetSampleIndex ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const | []
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UAnimGraphNode_BlendSpaceGraphBase::GetSubGraphs | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | any sub graphs (graphs that have this node as an outer) that this node might contain (e.g. composite, animation state machine etc.). | AnimGraph | virtual [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * > GetSubGraphs() const | []
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UAnimGraphNode_BlendSpaceGraphBase::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_BlendSpaceGraphBase::GetSyncGroupName | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | the sync group name assigned to this node | AnimGraph | [FName](API\Runtime\Core\UObject\FName) GetSyncGroupName() const | []
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UAnimGraphNode_BlendSpaceGraphBase::JumpToDefinition | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Jump to the definition of this node (should only be called ifCanJumpToDefinition()return true) | AnimGraph | virtual void JumpToDefinition() const | []
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UAnimGraphNode_BlendSpaceGraphBase::MakeNameValidator | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Create a name validator for this node | AnimGraph | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [INameValidatorInterface](API\Editor\UnrealEd\Kismet2\INameValidatorInterface) > MakeNameValidator() const | []
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UAnimGraphNode_BlendSpaceGraphBase::OnCopyTermDefaultsToDefaultObject | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO | AnimGraph | virtual void OnCopyTermDefaultsToDefaultObject ( [IAnimBlueprintCopyTermDefaultsContext](API\Editor\AnimGraph\IAnimBlueprintCopyTermDefaultsCo-) & InCompilationContext, [IAnimBlueprintNodeCopyTermDefaultsContext](API\Editor\AnimGraph\IAnimBlueprintNodeCopyTermDefaul-) & InPerNodeContext, [IAnimBlueprintGeneratedClassCompiledData](API\Editor\AnimGraph\IAnimBlueprintGeneratedClassComp-) & OutCompiledData ) | []
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UAnimGraphNode_BlendSpaceGraphBase::OnProcessDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Process this node's data during compilation (override point) | AnimGraph | virtual void OnProcessDuringCompilation ( [IAnimBlueprintCompilationContext](API\Editor\AnimGraph\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\Editor\AnimGraph\IAnimBlueprintGeneratedClassComp-) & OutCompiledData ) | []
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UAnimGraphNode_BlendSpaceGraphBase::OnRenameNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Called when this node is being renamed after a successful name validation | AnimGraph | virtual void OnRenameNode ( const [FString](API\Runtime\Core\Containers\FString) & NewName ) | []
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UAnimGraphNode_BlendSpaceGraphBase::IsActionFilteredOut | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Determine if the node of this type should be filtered in the actions menu | AnimGraph | virtual bool IsActionFilteredOut ( class [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & Filter ) | []
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UAnimGraphNode_BlendSpaceGraphBase::PostPlacedNewNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc... | AnimGraph | virtual void PostPlacedNewNode() | []
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UAnimGraphNode_BlendSpaceGraphBase::PostPasteNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor | AnimGraph | virtual void PostPasteNode() | []
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UAnimGraphNode_BlendSpaceGraphBase::PostProcessPinName | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Give the node a chance to change the display name of a pin. | AnimGraph | virtual void PostProcessPinName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FString](API\Runtime\Core\Containers\FString) & DisplayName ) const | []
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UAnimGraphNode_BlendSpaceGraphBase::PreloadRequiredAssets | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Called before compilation begins, giving a blueprint time to force the linker to load data | AnimGraph | virtual void PreloadRequiredAssets() | []
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UAnimGraphNode_BlendSpaceGraphBase::RemoveGraph | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Removes the graph at the specified index. | AnimGraph | void RemoveGraph ( int32 InSampleIndex ) | []
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UAnimGraphNode_BlendSpaceGraphBase::ReplaceGraph | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Replaces the graph at the specified index. | AnimGraph | void ReplaceGraph ( int32 InSampleIndex, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InSequence ) | []
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UAnimGraphNode_BlendSpaceGraphBase::SetSyncGroupName | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Set the sync group name assigned to this node. | AnimGraph | void SetSyncGroupName ( [FName](API\Runtime\Core\UObject\FName) InName ) | []
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UAnimGraphNode_BlendSpaceGraphBase::SetupFromAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Setup this node from the specified asset. | AnimGraph | void SetupFromAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, bool bInIsTemplateNode ) | []
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UAnimGraphNode_BlendSpaceGraphBase::SetupFromClass | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | Setup this node from the specified class. | AnimGraph | void SetupFromClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) > InBlendSpaceClass, bool bInIsTemplateNode ) | []
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UAnimGraphNode_BlendSpaceGraphBase::UAnimGraphNode_BlendSpaceGraphBase | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | AnimGraph | UAnimGraphNode_BlendSpaceGraphBase() | []
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UAnimGraphNode_BlendSpaceGraphBase | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h | AnimGraph | class UAnimGraphNode_BlendSpaceGraphBase : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) | [
{
"type": "TObjectPtr<UBl...",
"name": "BlendSpace",
"description": "Internal blendspace."
},
{
"type": "TSubclassOf<UB...",
"name": "BlendSpaceClass",
"description": "Blendspace class, for template nodes."
},
{
"type": "TObjectPtr<UBl...",
"name": "BlendSpaceGraph",
"description": "Dummy blendspace graph (used for navigation only)"
},
{
"type": "TArray<TObject...",
"name": "Graphs",
"description": "Linked animation graphs for sample points."
},
{
"type": "FString",
"name": "SkeletonName",
"description": "Skeleton name used for filtering unloaded assets."
}
]
|
|
UAnimGraphNode_BlendSpacePlayer::BakeDataDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | Gives each visual node a chance to update the node template before it is inserted in the compiled class. | AnimGraph | virtual void BakeDataDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_BlendSpacePlayer::DoesSupportTimeForTransitionGetter | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | BEGIN Interface to support transition getter if you return true for DoesSupportExposeTimeForTransitionGetter you should implement all below functions | AnimGraph | virtual bool DoesSupportTimeForTransitionGetter() const | []
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UAnimGraphNode_BlendSpacePlayer::CopySettingsFromAnimationAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation. | AnimGraph | virtual void CopySettingsFromAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset ) | []
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UAnimGraphNode_BlendSpacePlayer::GetAllAnimationSequencesReferred | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | Populate the supplied arrays with the currently reffered to animation assets. | AnimGraph | virtual void GetAllAnimationSequencesReferred ( [TArray](API\Runtime\Core\Containers\TArray)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimAssets ) const | []
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UAnimGraphNode_BlendSpacePlayer::GetAnimationAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | AnimGraph | virtual [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * GetAnimationAsset() const | []
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UAnimGraphNode_BlendSpacePlayer::GetMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | AnimGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | []
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UAnimGraphNode_BlendSpacePlayer::GetNodeContextMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | Gets a list of actions that can be done to this particular node | AnimGraph | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | []
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UAnimGraphNode_BlendSpacePlayer::GetTimePropertyName | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | AnimGraph | virtual const TCHAR * GetTimePropertyName() const | []
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UAnimGraphNode_BlendSpacePlayer::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_BlendSpacePlayer::GetSignature | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.).
A signature struct, discerning this node from others. | AnimGraph | virtual [FBlueprintNodeSignature](API\Editor\BlueprintGraph\FBlueprintNodeSignature) GetSignature() const | []
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UAnimGraphNode_BlendSpacePlayer::OnOverrideAssets | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | Override point for OverrideAssets. | AnimGraph | virtual void OnOverrideAssets ( [IAnimBlueprintNodeOverrideAssetsContext](API\Editor\AnimGraph\IAnimBlueprintNodeOverrideAssets-) & InContext ) const | []
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UAnimGraphNode_BlendSpacePlayer::GetTimePropertyStruct | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | AnimGraph | virtual [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * GetTimePropertyStruct() const | []
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UAnimGraphNode_BlendSpacePlayer::ReplaceReferredAnimations | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | Replace references to animations that exist in the supplied maps. | AnimGraph | virtual void ReplaceReferredAnimations ( const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) *, [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimAssetReplacementMap ) | []
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UAnimGraphNode_BlendSpacePlayer::SupportsAssetClass | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | Returns whether this node supports the supplied asset class | AnimGraph | virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass ) const | []
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UAnimGraphNode_BlendSpacePlayer::SetAnimationAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | AnimGraph | virtual void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset ) | []
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UAnimGraphNode_BlendSpacePlayer::UAnimGraphNode_BlendSpacePlayer | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | AnimGraph | UAnimGraphNode_BlendSpacePlayer ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_BlendSpacePlayer::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_BlendSpacePlayer | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h | AnimGraph | class UAnimGraphNode_BlendSpacePlayer : public [UAnimGraphNode_BlendSpaceBase](API\Editor\AnimGraph\UAnimGraphNode_BlendSpaceBase) | [
{
"type": "FAnimNode_Blend...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_BlendSpaceSampleResult | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceSampleResult.h | AnimGraph | class UAnimGraphNode_BlendSpaceSampleResult : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) | []
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UAnimGraphNode_BoneDrivenController::AddRangePropertyRow | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h | AnimGraph | static void AddRangePropertyRow ( const [FText](API\Runtime\Core\Internationalization\FText) & Name, const [FText](API\Runtime\Core\Internationalization\FText) & Tooltip, [IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & Category, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, const [FName](API\Runtime\Core\UObject\FName) MinPropertyName, const [FName](API\Runtime\Core\UObject\FName) MaxPropertyName, [TAttribute](API\Runtime\Core\Misc\TAttribute)< [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) > VisibilityAttribute ) | []
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UAnimGraphNode_BoneDrivenController::AddTripletPropertyRow | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h | AnimGraph | static void AddTripletPropertyRow ( const [FText](API\Runtime\Core\Internationalization\FText) & Name, const [FText](API\Runtime\Core\Internationalization\FText) & Tooltip, [IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & Category, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, const [FName](API\Runtime\Core\UObject\FName) XPropertyName, const [FName](API\Runtime\Core\UObject\FName) YPropertyName, const [FName](API\Runtime\Core\UObject\FName) ZPropertyName, [TAttribute](API\Runtime\Core\Misc\TAttribute)< [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) > VisibilityAttribute ) | []
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UAnimGraphNode_BoneDrivenController::AreNonCurveMappingValuesVisible | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h | Should non-curve mapping values be shown (multiplier, range)? | AnimGraph | static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) AreNonCurveMappingValuesVisible ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) * DetailLayoutBuilder ) | []
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UAnimGraphNode_BoneDrivenController::AreRemappingValuesVisible | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h | AnimGraph | static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) AreRemappingValuesVisible ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) * DetailLayoutBuilder ) | []
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UAnimGraphNode_BoneDrivenController::AreTargetBonePropertiesVisible | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h | Should destination bone or morph target properties be visible. | AnimGraph | static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) AreTargetBonePropertiesVisible ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) * DetailLayoutBuilder ) | []
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UAnimGraphNode_BoneDrivenController::AreTargetCurvePropertiesVisible | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h | AnimGraph | static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) AreTargetCurvePropertiesVisible ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) * DetailLayoutBuilder ) | []
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UAnimGraphNode_BoneDrivenController::ComponentTypeToText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h | AnimGraph | static [FText](API\Runtime\Core\Internationalization\FText) ComponentTypeToText ( [EComponentType::Type](API\Runtime\Engine\Animation\EComponentType__Type) Component ) | []
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UAnimGraphNode_BoneDrivenController::Draw | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h | Draw function for supporting visualization. | AnimGraph | virtual void Draw ( [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * PreviewSkelMeshComp ) const | []
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UAnimGraphNode_BoneDrivenController::CustomizeDetails | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h | Can customize details tab | AnimGraph | virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder ) | []
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UAnimGraphNode_BoneDrivenController::GetControllerDescription | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h | Returns the short descriptive name of the controller. | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const | []
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UAnimGraphNode_BoneDrivenController::GetNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h | AnimGraph | virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const | []
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UAnimGraphNode_BoneDrivenController::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_BoneDrivenController::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_BoneDrivenController::Serialize | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | AnimGraph | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | []
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UAnimGraphNode_BoneDrivenController | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h | This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z) | AnimGraph | class UAnimGraphNode_BoneDrivenController : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-) | [
{
"type": "FAnimNode_BoneD...",
"name": "Node",
"description": ""
}
]
|
UAnimGraphNode_BoneDrivenController::UAnimGraphNode_BoneDrivenController | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h | AnimGraph | UAnimGraphNode_BoneDrivenController ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_BoneDrivenController::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_CCDIK::CopyNodeDataToPreviewNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h | Called to propagate data from the internal node to the preview in Persona. | AnimGraph | virtual void CopyNodeDataToPreviewNode ( [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InPreviewNode ) | []
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UAnimGraphNode_CCDIK::GetControllerDescription | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h | Returns the short descriptive name of the controller. | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const | []
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UAnimGraphNode_CCDIK::GetEditorMode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h | Override this function to push an editor mode when this node is selected
the editor mode to use when this node is selected | AnimGraph | virtual FEditorModeID GetEditorMode() const | []
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UAnimGraphNode_CCDIK::GetNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h | AnimGraph | virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const | []
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UAnimGraphNode_CCDIK::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_CCDIK::PostEditChangeProperty | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h | Called when a property on this object has been modified externally | AnimGraph | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | []
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UAnimGraphNode_CCDIK::UAnimGraphNode_CCDIK | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h | AnimGraph | UAnimGraphNode_CCDIK ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_CCDIK | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h | Editor node for CCDIK IK skeletal controller. | AnimGraph | class UAnimGraphNode_CCDIK : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-) | [
{
"type": "FAnimNode_CCDIK",
"name": "Node",
"description": ""
}
]
|
UAnimGraphNode_ComponentToLocalSpace::GetMenuCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | []
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UAnimGraphNode_ComponentToLocalSpace::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_ComponentToLocalSpace::GetNodeTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h | Gets the draw color of a node's title bar | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | []
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UAnimGraphNode_ComponentToLocalSpace::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_ComponentToLocalSpace::PostProcessPinName | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h | Give the node a chance to change the display name of a pin. | AnimGraph | virtual void PostProcessPinName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FString](API\Runtime\Core\Containers\FString) & DisplayName ) const | []
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UAnimGraphNode_ComponentToLocalSpace | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h | AnimGraph | class UAnimGraphNode_ComponentToLocalSpace : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) | [
{
"type": "FAnimNode_Conve...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_ComponentToLocalSpace::UAnimGraphNode_ComponentToLocalSpace | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h | AnimGraph | UAnimGraphNode_ComponentToLocalSpace ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_Constraint::Draw | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h | Draw function for supporting visualization. | AnimGraph | virtual void Draw ( [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * PreviewSkelMeshComp ) const | []
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UAnimGraphNode_Constraint::GetControllerDescription | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h | Returns the short descriptive name of the controller. | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const | []
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UAnimGraphNode_Constraint::GetNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h | AnimGraph | virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const | []
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UAnimGraphNode_Constraint::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_Constraint::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_Constraint::PostEditChangeProperty | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h | Called when a property on this object has been modified externally | AnimGraph | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | []
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UAnimGraphNode_Constraint::PostProcessPinName | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h | Give the node a chance to change the display name of a pin. | AnimGraph | virtual void PostProcessPinName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FString](API\Runtime\Core\Containers\FString) & DisplayName ) const | []
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UAnimGraphNode_Constraint::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_Constraint::UAnimGraphNode_Constraint | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h | AnimGraph | UAnimGraphNode_Constraint ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_Constraint | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h | AnimGraph | class UAnimGraphNode_Constraint : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-) | [
{
"type": "FAnimNode_Const...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_CopyBone::GetNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBone.h | AnimGraph | virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const | []
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UAnimGraphNode_CopyBone::GetControllerDescription | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBone.h | Returns the short descriptive name of the controller. | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const | []
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UAnimGraphNode_CopyBone::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBone.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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