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UAnimGraphNode_BlendSpaceGraphBase::AddGraph
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Adds a new graph to the internal array.
AnimGraph
[UAnimationBlendSpaceSampleGraph](API\Editor\AnimGraph\UAnimationBlendSpaceSampleGraph) * AddGraph ( [FName](API\Runtime\Core\UObject\FName) InSampleName, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InSequence )
[]
UAnimGraphNode_BlendSpaceGraphBase::CustomizeDetails
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Can customize details tab
AnimGraph
virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder )
[]
UAnimGraphNode_BlendSpaceGraphBase::CustomizePinData
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Customize pin data based on the input
AnimGraph
virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const
[]
UAnimGraphNode_BlendSpaceGraphBase::DestroyNode
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Destroy the specified node
AnimGraph
virtual void DestroyNode()
[]
UAnimGraphNode_BlendSpaceGraphBase::ExpandGraphAndProcessNodes
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Helper function for compilation.
AnimGraph
[UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * ExpandGraphAndProcessNodes ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * SourceRootNode, [IAnimBlueprintCompilationContext](API\Editor\AnimGraph\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\Editor\AnimGraph\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )
[]
UAnimGraphNode_BlendSpaceGraphBase::GetBlendSpaceGraph
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Access the 'dummy' blendspace graph.
AnimGraph
[UBlendSpaceGraph](API\Editor\AnimGraph\UBlendSpaceGraph) * GetBlendSpaceGraph() const
[]
UAnimGraphNode_BlendSpaceGraphBase::GetBlendSpaceGraphName
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Get the name of the blendspace graph.
AnimGraph
[FString](API\Runtime\Core\Containers\FString) GetBlendSpaceGraphName() const
[]
UAnimGraphNode_BlendSpaceGraphBase::GetGraphs
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Access the graphs for each sample.
AnimGraph
[TArrayView](API\Runtime\Core\Containers\TArrayView)< [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) *const > GetGraphs() const
[]
UAnimGraphNode_BlendSpaceGraphBase::GetBlendSpaceName
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Get the name of the blendspace.
AnimGraph
[FString](API\Runtime\Core\Containers\FString) GetBlendSpaceName() const
[]
UAnimGraphNode_BlendSpaceGraphBase::GetIconAndTint
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Icon to use in menu or on node
AnimGraph
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
[]
UAnimGraphNode_BlendSpaceGraphBase::GetJumpTargetForDoubleClick
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Bydefault return any animation assets we have.
AnimGraph
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const
[]
UAnimGraphNode_BlendSpaceGraphBase::GetInputLinkAttributes
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Get the named attribute types that this node takes (absorbs) as inputs. Other attributes are assumed to 'pass through' this node.
AnimGraph
virtual void GetInputLinkAttributes ( [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes ) const
[]
UAnimGraphNode_BlendSpaceGraphBase::GetMenuCategory
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Override to provide a default category for specific node types to be listed under. A localized category string (or an empty string if you want this node listed at the menu's root).
AnimGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
[]
UAnimGraphNode_BlendSpaceGraphBase::GetNodeTitleColor
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Gets the draw color of a node's title bar
AnimGraph
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
[]
UAnimGraphNode_BlendSpaceGraphBase::GetRequiredExtensions
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.
AnimGraph
virtual void GetRequiredExtensions ( [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimBlueprintExtension](API\Editor\AnimGraph\UAnimBlueprintExtension) >> & OutExtensions ) const
[]
UAnimGraphNode_BlendSpaceGraphBase::GetSampleIndex
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Returns the sample index associated with the graph, or -1 if not found
AnimGraph
int32 GetSampleIndex ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const
[]
UAnimGraphNode_BlendSpaceGraphBase::GetSubGraphs
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
any sub graphs (graphs that have this node as an outer) that this node might contain (e.g. composite, animation state machine etc.).
AnimGraph
virtual [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * > GetSubGraphs() const
[]
UAnimGraphNode_BlendSpaceGraphBase::GetTooltipText
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Gets the tooltip to display when over the node
AnimGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
UAnimGraphNode_BlendSpaceGraphBase::GetSyncGroupName
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
the sync group name assigned to this node
AnimGraph
[FName](API\Runtime\Core\UObject\FName) GetSyncGroupName() const
[]
UAnimGraphNode_BlendSpaceGraphBase::JumpToDefinition
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Jump to the definition of this node (should only be called ifCanJumpToDefinition()return true)
AnimGraph
virtual void JumpToDefinition() const
[]
UAnimGraphNode_BlendSpaceGraphBase::MakeNameValidator
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Create a name validator for this node
AnimGraph
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [INameValidatorInterface](API\Editor\UnrealEd\Kismet2\INameValidatorInterface) > MakeNameValidator() const
[]
UAnimGraphNode_BlendSpaceGraphBase::OnCopyTermDefaultsToDefaultObject
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO
AnimGraph
virtual void OnCopyTermDefaultsToDefaultObject ( [IAnimBlueprintCopyTermDefaultsContext](API\Editor\AnimGraph\IAnimBlueprintCopyTermDefaultsCo-) & InCompilationContext, [IAnimBlueprintNodeCopyTermDefaultsContext](API\Editor\AnimGraph\IAnimBlueprintNodeCopyTermDefaul-) & InPerNodeContext, [IAnimBlueprintGeneratedClassCompiledData](API\Editor\AnimGraph\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )
[]
UAnimGraphNode_BlendSpaceGraphBase::OnProcessDuringCompilation
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Process this node's data during compilation (override point)
AnimGraph
virtual void OnProcessDuringCompilation ( [IAnimBlueprintCompilationContext](API\Editor\AnimGraph\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\Editor\AnimGraph\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )
[]
UAnimGraphNode_BlendSpaceGraphBase::OnRenameNode
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Called when this node is being renamed after a successful name validation
AnimGraph
virtual void OnRenameNode ( const [FString](API\Runtime\Core\Containers\FString) & NewName )
[]
UAnimGraphNode_BlendSpaceGraphBase::IsActionFilteredOut
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Determine if the node of this type should be filtered in the actions menu
AnimGraph
virtual bool IsActionFilteredOut ( class [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & Filter )
[]
UAnimGraphNode_BlendSpaceGraphBase::PostPlacedNewNode
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...
AnimGraph
virtual void PostPlacedNewNode()
[]
UAnimGraphNode_BlendSpaceGraphBase::PostPasteNode
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor
AnimGraph
virtual void PostPasteNode()
[]
UAnimGraphNode_BlendSpaceGraphBase::PostProcessPinName
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Give the node a chance to change the display name of a pin.
AnimGraph
virtual void PostProcessPinName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FString](API\Runtime\Core\Containers\FString) & DisplayName ) const
[]
UAnimGraphNode_BlendSpaceGraphBase::PreloadRequiredAssets
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Called before compilation begins, giving a blueprint time to force the linker to load data
AnimGraph
virtual void PreloadRequiredAssets()
[]
UAnimGraphNode_BlendSpaceGraphBase::RemoveGraph
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Removes the graph at the specified index.
AnimGraph
void RemoveGraph ( int32 InSampleIndex )
[]
UAnimGraphNode_BlendSpaceGraphBase::ReplaceGraph
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Replaces the graph at the specified index.
AnimGraph
void ReplaceGraph ( int32 InSampleIndex, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InSequence )
[]
UAnimGraphNode_BlendSpaceGraphBase::SetSyncGroupName
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Set the sync group name assigned to this node.
AnimGraph
void SetSyncGroupName ( [FName](API\Runtime\Core\UObject\FName) InName )
[]
UAnimGraphNode_BlendSpaceGraphBase::SetupFromAsset
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Setup this node from the specified asset.
AnimGraph
void SetupFromAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, bool bInIsTemplateNode )
[]
UAnimGraphNode_BlendSpaceGraphBase::SetupFromClass
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
Setup this node from the specified class.
AnimGraph
void SetupFromClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) > InBlendSpaceClass, bool bInIsTemplateNode )
[]
UAnimGraphNode_BlendSpaceGraphBase::UAnimGraphNode_BlendSpaceGraphBase
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
AnimGraph
UAnimGraphNode_BlendSpaceGraphBase()
[]
UAnimGraphNode_BlendSpaceGraphBase
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h
AnimGraph
class UAnimGraphNode_BlendSpaceGraphBase : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
[ { "type": "TObjectPtr<UBl...", "name": "BlendSpace", "description": "Internal blendspace." }, { "type": "TSubclassOf<UB...", "name": "BlendSpaceClass", "description": "Blendspace class, for template nodes." }, { "type": "TObjectPtr<UBl...", "name": "BlendSpaceGraph", "description": "Dummy blendspace graph (used for navigation only)" }, { "type": "TArray<TObject...", "name": "Graphs", "description": "Linked animation graphs for sample points." }, { "type": "FString", "name": "SkeletonName", "description": "Skeleton name used for filtering unloaded assets." } ]
UAnimGraphNode_BlendSpacePlayer::BakeDataDuringCompilation
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
Gives each visual node a chance to update the node template before it is inserted in the compiled class.
AnimGraph
virtual void BakeDataDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
[]
UAnimGraphNode_BlendSpacePlayer::DoesSupportTimeForTransitionGetter
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
BEGIN Interface to support transition getter if you return true for DoesSupportExposeTimeForTransitionGetter you should implement all below functions
AnimGraph
virtual bool DoesSupportTimeForTransitionGetter() const
[]
UAnimGraphNode_BlendSpacePlayer::CopySettingsFromAnimationAsset
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation.
AnimGraph
virtual void CopySettingsFromAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset )
[]
UAnimGraphNode_BlendSpacePlayer::GetAllAnimationSequencesReferred
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
Populate the supplied arrays with the currently reffered to animation assets.
AnimGraph
virtual void GetAllAnimationSequencesReferred ( [TArray](API\Runtime\Core\Containers\TArray)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimAssets ) const
[]
UAnimGraphNode_BlendSpacePlayer::GetAnimationAsset
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
AnimGraph
virtual [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * GetAnimationAsset() const
[]
UAnimGraphNode_BlendSpacePlayer::GetMenuActions
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
AnimGraph
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
[]
UAnimGraphNode_BlendSpacePlayer::GetNodeContextMenuActions
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
Gets a list of actions that can be done to this particular node
AnimGraph
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
[]
UAnimGraphNode_BlendSpacePlayer::GetTimePropertyName
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
AnimGraph
virtual const TCHAR * GetTimePropertyName() const
[]
UAnimGraphNode_BlendSpacePlayer::GetNodeTitle
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
Gets the name of this node, shown in title bar
AnimGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UAnimGraphNode_BlendSpacePlayer::GetSignature
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.). A signature struct, discerning this node from others.
AnimGraph
virtual [FBlueprintNodeSignature](API\Editor\BlueprintGraph\FBlueprintNodeSignature) GetSignature() const
[]
UAnimGraphNode_BlendSpacePlayer::OnOverrideAssets
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
Override point for OverrideAssets.
AnimGraph
virtual void OnOverrideAssets ( [IAnimBlueprintNodeOverrideAssetsContext](API\Editor\AnimGraph\IAnimBlueprintNodeOverrideAssets-) & InContext ) const
[]
UAnimGraphNode_BlendSpacePlayer::GetTimePropertyStruct
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
AnimGraph
virtual [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * GetTimePropertyStruct() const
[]
UAnimGraphNode_BlendSpacePlayer::ReplaceReferredAnimations
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
Replace references to animations that exist in the supplied maps.
AnimGraph
virtual void ReplaceReferredAnimations ( const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) *, [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimAssetReplacementMap )
[]
UAnimGraphNode_BlendSpacePlayer::SupportsAssetClass
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
Returns whether this node supports the supplied asset class
AnimGraph
virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass ) const
[]
UAnimGraphNode_BlendSpacePlayer::SetAnimationAsset
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
AnimGraph
virtual void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset )
[]
UAnimGraphNode_BlendSpacePlayer::UAnimGraphNode_BlendSpacePlayer
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
AnimGraph
UAnimGraphNode_BlendSpacePlayer ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAnimGraphNode_BlendSpacePlayer::ValidateAnimNodeDuringCompilation
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
AnimGraph
virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
[]
UAnimGraphNode_BlendSpacePlayer
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h
AnimGraph
class UAnimGraphNode_BlendSpacePlayer : public [UAnimGraphNode_BlendSpaceBase](API\Editor\AnimGraph\UAnimGraphNode_BlendSpaceBase)
[ { "type": "FAnimNode_Blend...", "name": "Node", "description": "" } ]
UAnimGraphNode_BlendSpaceSampleResult
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceSampleResult.h
AnimGraph
class UAnimGraphNode_BlendSpaceSampleResult : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
[]
UAnimGraphNode_BoneDrivenController::AddRangePropertyRow
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
AnimGraph
static void AddRangePropertyRow ( const [FText](API\Runtime\Core\Internationalization\FText) & Name, const [FText](API\Runtime\Core\Internationalization\FText) & Tooltip, [IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & Category, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, const [FName](API\Runtime\Core\UObject\FName) MinPropertyName, const [FName](API\Runtime\Core\UObject\FName) MaxPropertyName, [TAttribute](API\Runtime\Core\Misc\TAttribute)< [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) > VisibilityAttribute )
[]
UAnimGraphNode_BoneDrivenController::AddTripletPropertyRow
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
AnimGraph
static void AddTripletPropertyRow ( const [FText](API\Runtime\Core\Internationalization\FText) & Name, const [FText](API\Runtime\Core\Internationalization\FText) & Tooltip, [IDetailCategoryBuilder](API\Editor\PropertyEditor\IDetailCategoryBuilder) & Category, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, const [FName](API\Runtime\Core\UObject\FName) XPropertyName, const [FName](API\Runtime\Core\UObject\FName) YPropertyName, const [FName](API\Runtime\Core\UObject\FName) ZPropertyName, [TAttribute](API\Runtime\Core\Misc\TAttribute)< [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) > VisibilityAttribute )
[]
UAnimGraphNode_BoneDrivenController::AreNonCurveMappingValuesVisible
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
Should non-curve mapping values be shown (multiplier, range)?
AnimGraph
static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) AreNonCurveMappingValuesVisible ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) * DetailLayoutBuilder )
[]
UAnimGraphNode_BoneDrivenController::AreRemappingValuesVisible
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
AnimGraph
static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) AreRemappingValuesVisible ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) * DetailLayoutBuilder )
[]
UAnimGraphNode_BoneDrivenController::AreTargetBonePropertiesVisible
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
Should destination bone or morph target properties be visible.
AnimGraph
static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) AreTargetBonePropertiesVisible ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) * DetailLayoutBuilder )
[]
UAnimGraphNode_BoneDrivenController::AreTargetCurvePropertiesVisible
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
AnimGraph
static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) AreTargetCurvePropertiesVisible ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) * DetailLayoutBuilder )
[]
UAnimGraphNode_BoneDrivenController::ComponentTypeToText
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
AnimGraph
static [FText](API\Runtime\Core\Internationalization\FText) ComponentTypeToText ( [EComponentType::Type](API\Runtime\Engine\Animation\EComponentType__Type) Component )
[]
UAnimGraphNode_BoneDrivenController::Draw
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
Draw function for supporting visualization.
AnimGraph
virtual void Draw ( [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * PreviewSkelMeshComp ) const
[]
UAnimGraphNode_BoneDrivenController::CustomizeDetails
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
Can customize details tab
AnimGraph
virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder )
[]
UAnimGraphNode_BoneDrivenController::GetControllerDescription
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
Returns the short descriptive name of the controller.
AnimGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const
[]
UAnimGraphNode_BoneDrivenController::GetNode
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
AnimGraph
virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const
[]
UAnimGraphNode_BoneDrivenController::GetNodeTitle
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
Gets the name of this node, shown in title bar
AnimGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UAnimGraphNode_BoneDrivenController::GetTooltipText
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
Gets the tooltip to display when over the node
AnimGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
UAnimGraphNode_BoneDrivenController::Serialize
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
AnimGraph
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
UAnimGraphNode_BoneDrivenController
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)
AnimGraph
class UAnimGraphNode_BoneDrivenController : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)
[ { "type": "FAnimNode_BoneD...", "name": "Node", "description": "" } ]
UAnimGraphNode_BoneDrivenController::UAnimGraphNode_BoneDrivenController
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
AnimGraph
UAnimGraphNode_BoneDrivenController ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAnimGraphNode_BoneDrivenController::ValidateAnimNodeDuringCompilation
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
AnimGraph
virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
[]
UAnimGraphNode_CCDIK::CopyNodeDataToPreviewNode
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h
Called to propagate data from the internal node to the preview in Persona.
AnimGraph
virtual void CopyNodeDataToPreviewNode ( [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InPreviewNode )
[]
UAnimGraphNode_CCDIK::GetControllerDescription
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h
Returns the short descriptive name of the controller.
AnimGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const
[]
UAnimGraphNode_CCDIK::GetEditorMode
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h
Override this function to push an editor mode when this node is selected the editor mode to use when this node is selected
AnimGraph
virtual FEditorModeID GetEditorMode() const
[]
UAnimGraphNode_CCDIK::GetNode
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h
AnimGraph
virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const
[]
UAnimGraphNode_CCDIK::GetNodeTitle
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h
Gets the name of this node, shown in title bar
AnimGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UAnimGraphNode_CCDIK::PostEditChangeProperty
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h
Called when a property on this object has been modified externally
AnimGraph
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UAnimGraphNode_CCDIK::UAnimGraphNode_CCDIK
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h
AnimGraph
UAnimGraphNode_CCDIK ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAnimGraphNode_CCDIK
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h
Editor node for CCDIK IK skeletal controller.
AnimGraph
class UAnimGraphNode_CCDIK : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)
[ { "type": "FAnimNode_CCDIK", "name": "Node", "description": "" } ]
UAnimGraphNode_ComponentToLocalSpace::GetMenuCategory
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h
Override to provide a default category for specific node types to be listed under. A localized category string (or an empty string if you want this node listed at the menu's root).
AnimGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
[]
UAnimGraphNode_ComponentToLocalSpace::GetNodeTitle
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h
Gets the name of this node, shown in title bar
AnimGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UAnimGraphNode_ComponentToLocalSpace::GetNodeTitleColor
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h
Gets the draw color of a node's title bar
AnimGraph
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
[]
UAnimGraphNode_ComponentToLocalSpace::GetTooltipText
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h
Gets the tooltip to display when over the node
AnimGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
UAnimGraphNode_ComponentToLocalSpace::PostProcessPinName
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h
Give the node a chance to change the display name of a pin.
AnimGraph
virtual void PostProcessPinName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FString](API\Runtime\Core\Containers\FString) & DisplayName ) const
[]
UAnimGraphNode_ComponentToLocalSpace
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h
AnimGraph
class UAnimGraphNode_ComponentToLocalSpace : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
[ { "type": "FAnimNode_Conve...", "name": "Node", "description": "" } ]
UAnimGraphNode_ComponentToLocalSpace::UAnimGraphNode_ComponentToLocalSpace
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h
AnimGraph
UAnimGraphNode_ComponentToLocalSpace ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAnimGraphNode_Constraint::Draw
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h
Draw function for supporting visualization.
AnimGraph
virtual void Draw ( [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * PreviewSkelMeshComp ) const
[]
UAnimGraphNode_Constraint::GetControllerDescription
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h
Returns the short descriptive name of the controller.
AnimGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const
[]
UAnimGraphNode_Constraint::GetNode
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h
AnimGraph
virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const
[]
UAnimGraphNode_Constraint::GetNodeTitle
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h
Gets the name of this node, shown in title bar
AnimGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UAnimGraphNode_Constraint::GetTooltipText
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h
Gets the tooltip to display when over the node
AnimGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
UAnimGraphNode_Constraint::PostEditChangeProperty
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h
Called when a property on this object has been modified externally
AnimGraph
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UAnimGraphNode_Constraint::PostProcessPinName
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h
Give the node a chance to change the display name of a pin.
AnimGraph
virtual void PostProcessPinName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FString](API\Runtime\Core\Containers\FString) & DisplayName ) const
[]
UAnimGraphNode_Constraint::ValidateAnimNodeDuringCompilation
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
AnimGraph
virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
[]
UAnimGraphNode_Constraint::UAnimGraphNode_Constraint
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h
AnimGraph
UAnimGraphNode_Constraint ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAnimGraphNode_Constraint
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h
AnimGraph
class UAnimGraphNode_Constraint : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)
[ { "type": "FAnimNode_Const...", "name": "Node", "description": "" } ]
UAnimGraphNode_CopyBone::GetNode
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBone.h
AnimGraph
virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const
[]
UAnimGraphNode_CopyBone::GetControllerDescription
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBone.h
Returns the short descriptive name of the controller.
AnimGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const
[]
UAnimGraphNode_CopyBone::GetNodeTitle
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBone.h
Gets the name of this node, shown in title bar
AnimGraph
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]