className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 3
36
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
FPropertyAccessCompilerHandler::OnPreLibraryCompiled | /Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h | Delegate called when the library is compiled (whether successfully or not) | AnimGraph | FSimpleMulticastDelegate & OnPreLibraryCompiled() | []
|
IAnimBlueprintCompilationBracketContext::GetAllocatedAnimNodeIndices | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h | Indexof the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain) | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndices() const | []
|
IAnimBlueprintCompilationBracketContext::GetAllocatedAnimNodeIndicesImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h | Map of anim node properties to original anim graph node. | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndicesImpl() const | []
|
IAnimBlueprintCompilationBracketContext::GetMessageLog | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h | Get the message log for the current compilation. | AnimGraph | [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLog() const | []
|
IAnimBlueprintCompilationBracketContext::GetMessageLogImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h | Get the message log for the current compilation. | AnimGraph | [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLogImpl() const | []
|
IAnimBlueprintCompilationBracketContext::~IAnimBlueprintCompilationBracketContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h | AnimGraph | virtual ~IAnimBlueprintCompilationBracketContext() | []
|
|
IAnimBlueprintCompilationBracketContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h | Interface passed to start/end compilation delegates. | AnimGraph | class IAnimBlueprintCompilationBracketContext | []
|
IAnimBlueprintCompilationContext::AddAttributesToNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Add the specified compiled-in attribute uniquely to the specified node. | AnimGraph | void AddAttributesToNode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > InAttributes ) const | []
|
IAnimBlueprintCompilationContext::AddAttributesToNodeImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Add the specified compiled-in attribute uniquely to the specified node. | AnimGraph | void AddAttributesToNodeImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > InAttributes ) const | []
|
IAnimBlueprintCompilationContext::AddPoseLinkMappingRecordImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Adds a pose link mapping record. | AnimGraph | void AddPoseLinkMappingRecordImpl ( const [FPoseLinkMappingRecord](API\Editor\AnimGraph\FPoseLinkMappingRecord) & InRecord ) | []
|
IAnimBlueprintCompilationContext::AddPoseLinkMappingRecord | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Adds a pose link mapping record. | AnimGraph | void AddPoseLinkMappingRecord ( const [FPoseLinkMappingRecord](API\Editor\AnimGraph\FPoseLinkMappingRecord) & InRecord ) | []
|
IAnimBlueprintCompilationContext::ExpansionStep | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Perform an expansion step for the specified graph. | AnimGraph | void ExpansionStep ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, bool bAllowUbergraphExpansions ) | []
|
IAnimBlueprintCompilationContext::ExpansionStepImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Perform an expansion step for the specified graph. | AnimGraph | void ExpansionStepImpl ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, bool bAllowUbergraphExpansions ) | []
|
IAnimBlueprintCompilationContext::FFoldedPropertyRecord::FFoldedPropertyRecord | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | AnimGraph | FFoldedPropertyRecord &40; UAnimGraphNode_Base &42; InAnimGraphNode, FStructProperty &42; InAnimNodeProperty, FProperty &42; InProperty, bool bInIsOnClass &41; | []
|
|
FFoldedPropertyRecord | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Record of a property that can be folded into the class members/constant blocks. | AnimGraph | struct FFoldedPropertyRecord | [
{
"type": "UAnimGraphNode_...",
"name": "AnimGraphNode",
"description": "The anim graph node that this property record came from."
},
{
"type": "FStructProperty...",
"name": "AnimNodeProperty",
"description": "The property of the FAnimNode_Base-derived structure within the anim graph node."
},
{
"type": "bool",
"name": "bIsOnClass",
"description": "Whether this property will be held on the class (constants on sparse class data), or on the instance (mutables struct)"
},
{
"type": "int32",
"name": "FoldIndex",
"description": "The index that this property was folded to. INDEX_NONE if it was not folded."
},
{
"type": "FProperty*",
"name": "GeneratedProperty",
"description": "The generated property within the respective data area (either constants or mutables)"
},
{
"type": "FProperty*",
"name": "Property",
"description": "The original property within theFAnimNode_Base."
},
{
"type": "int32",
"name": "PropertyIndex",
"description": "The index of the property in its respective data area (either constant or mutable) This will be INDEX_NONE if the property was folded."
}
]
|
IAnimBlueprintCompilationContext::Get | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get a compilation context from a kismet compiler context assuming that it is an FAnimBlueprintCompilerContext. | AnimGraph | static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IAnimBlueprintCompilationContext](API\Editor\AnimGraph\IAnimBlueprintCompilationContext) > Get ( [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & InKismetCompiler ) | []
|
IAnimBlueprintCompilationContext::FindClassFProperty | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Find a property in the currently-compiled class. | AnimGraph | template<typename FieldType> FieldType * FindClassFProperty ( const TCHAR * InFieldPath ) const | []
|
IAnimBlueprintCompilationContext::GetAllocatedAnimNodeIndicesImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Indexof the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain) | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndicesImpl() const | []
|
IAnimBlueprintCompilationContext::GetAllocatedAnimNodeIndices | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Indexof the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain) | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndices() const | []
|
IAnimBlueprintCompilationContext::GetAllocatedPropertiesByIndex | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Map of anim node indices to node properties. | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< int32, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & GetAllocatedPropertiesByIndex() const | []
|
IAnimBlueprintCompilationContext::GetAllocatedPropertiesByNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Map of anim node indices to node properties. | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & GetAllocatedPropertiesByNode() const | []
|
IAnimBlueprintCompilationContext::GetAllocatedPropertiesByIndexImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Map of anim node indices to node properties. | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< int32, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & GetAllocatedPropertiesByIndexImpl() const | []
|
IAnimBlueprintCompilationContext::GetAllocatedPropertiesByNodeImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Map of anim node indices to node properties. | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & GetAllocatedPropertiesByNodeImpl() const | []
|
IAnimBlueprintCompilationContext::GetAllocationIndexOfNodeImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Returns the allocation index of the specified node, processing it if it was pending. | AnimGraph | int32 GetAllocationIndexOfNodeImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * VisualAnimNode ) const | []
|
IAnimBlueprintCompilationContext::GetAllocationIndexOfNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Returns the allocation index of the specified node, processing it if it was pending. | AnimGraph | int32 GetAllocationIndexOfNode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * VisualAnimNode ) const | []
|
IAnimBlueprintCompilationContext::GetAnimBlueprint | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the currently-compiled anim blueprint. | AnimGraph | const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprint() const | []
|
IAnimBlueprintCompilationContext::GetAnimBlueprintImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the currently-compiled anim blueprint. | AnimGraph | const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprintImpl() const | []
|
IAnimBlueprintCompilationContext::GetAttributesFromNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the current compiled-in attributes uniquely assigned to the specified node. | AnimGraph | [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > GetAttributesFromNode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode ) const | []
|
IAnimBlueprintCompilationContext::GetAttributesFromNodeImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the current compiled-in attributes uniquely assigned to the specified node. | AnimGraph | [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > GetAttributesFromNodeImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode ) const | []
|
IAnimBlueprintCompilationContext::GetBlueprint | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the currently-compiled blueprint. | AnimGraph | const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const | []
|
IAnimBlueprintCompilationContext::GetBlueprintImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the currently-compiled blueprint. | AnimGraph | const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprintImpl() const | []
|
IAnimBlueprintCompilationContext::GetConsolidatedEventGraph | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the consolidated uber graph during compilation. | AnimGraph | [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetConsolidatedEventGraph() const | []
|
IAnimBlueprintCompilationContext::GetConsolidatedEventGraphImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the consolidated uber graph during compilation. | AnimGraph | [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetConsolidatedEventGraphImpl() const | []
|
IAnimBlueprintCompilationContext::GetFoldedPropertyRecord | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the folded property record, if any, for the supplied node & named property. | AnimGraph | const [FFoldedPropertyRecord](API\Editor\AnimGraph\IAnimBlueprintCompilationContext\FFoldedPropertyRecord) * GetFoldedPropertyRecord ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode, [FName](API\Runtime\Core\UObject\FName) InPropertyName ) const | []
|
IAnimBlueprintCompilationContext::GetFoldedPropertyRecordImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the folded property record, if any, for the supplied node & named property. | AnimGraph | const [FFoldedPropertyRecord](API\Editor\AnimGraph\IAnimBlueprintCompilationContext\FFoldedPropertyRecord) * GetFoldedPropertyRecordImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode, [FName](API\Runtime\Core\UObject\FName) InPropertyName ) const | []
|
IAnimBlueprintCompilationContext::GetLinkedAnimNodes | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Gets all anim graph nodes that are piped into the provided node (traverses input pins) | AnimGraph | void GetLinkedAnimNodes ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InGraphNode, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & LinkedAnimNodes ) const | []
|
IAnimBlueprintCompilationContext::GetKismetCompiler | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the compiler as a base class to avoid circular include issues with templated functions/classes. | AnimGraph | [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) * GetKismetCompiler() const | []
|
IAnimBlueprintCompilationContext::GetLinkedAnimNodesImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Gets all anim graph nodes that are piped into the provided node (traverses input pins) | AnimGraph | void GetLinkedAnimNodesImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InGraphNode, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & LinkedAnimNodes ) const | []
|
IAnimBlueprintCompilationContext::GetMessageLog | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the message log for the current compilation. | AnimGraph | [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLog() const | []
|
IAnimBlueprintCompilationContext::GetMessageLogImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the message log for the current compilation. | AnimGraph | [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLogImpl() const | []
|
IAnimBlueprintCompilationContext::GetMutableDataProperty | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the generated property of the class that mutable data is added to. | AnimGraph | virtual const [FStructProperty](API\Runtime\CoreUObject\UObject\FStructProperty) * GetMutableDataProperty() const | []
|
IAnimBlueprintCompilationContext::GetMutableDataPropertyImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Get the generated property of the class that mutable data is added to. | AnimGraph | const [FStructProperty](API\Runtime\CoreUObject\UObject\FStructProperty) * GetMutableDataPropertyImpl() const | []
|
IAnimBlueprintCompilationContext::GetSourceNodeToProcessedNodeMap | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Map of true source objects (user edited ones) to the cloned ones that are actually compiled. | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GetSourceNodeToProcessedNodeMap() const | []
|
IAnimBlueprintCompilationContext::GetSourceNodeToProcessedNodeMapImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Map of true source objects (user edited ones) to the cloned ones that are actually compiled. | AnimGraph | const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) *, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GetSourceNodeToProcessedNodeMapImpl() const | []
|
IAnimBlueprintCompilationContext::IsAnimGraphNodeFolded | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Check whether an anim node participates in constant folding. | AnimGraph | bool IsAnimGraphNodeFolded ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode ) const | []
|
IAnimBlueprintCompilationContext::IsAnimGraphNodeFoldedImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Check whether an anim node participates in constant folding. | AnimGraph | bool IsAnimGraphNodeFoldedImpl ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode ) const | []
|
IAnimBlueprintCompilationContext::ProcessAnimationNodes | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Process the passed-in list of nodes. | AnimGraph | void ProcessAnimationNodes ( [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & AnimNodeList ) | []
|
IAnimBlueprintCompilationContext::ProcessAnimationNodesImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Process the passed-in list of nodes. | AnimGraph | void ProcessAnimationNodesImpl ( [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & AnimNodeList ) | []
|
IAnimBlueprintCompilationContext::PruneIsolatedAnimationNodesImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Prunes any nodes that aren't reachable via a pose link. | AnimGraph | void PruneIsolatedAnimationNodesImpl ( const [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & RootSet, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GraphNodes ) | []
|
IAnimBlueprintCompilationContext::PruneIsolatedAnimationNodes | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Prunes any nodes that aren't reachable via a pose link. | AnimGraph | void PruneIsolatedAnimationNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & RootSet, [TArray](API\Runtime\Core\Containers\TArray)< [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & GraphNodes ) | []
|
IAnimBlueprintCompilationContext::SpawnIntermediateEventNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Spawns an intermediate event node associated with the source node (for error purposes) | AnimGraph | template<typename NodeType> NodeType * SpawnIntermediateEventNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * SourceNode, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph ) | []
|
IAnimBlueprintCompilationContext::SpawnIntermediateNode | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Spawns an intermediate node associated with the source node (for error purposes) | AnimGraph | template<typename NodeType> NodeType * SpawnIntermediateNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * SourceNode, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph ) | []
|
IAnimBlueprintCompilationContext::ValidateGraphIsWellFormedImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Performs standard validation on the graph (outputs point to inputs, no more than one connection to each input, types match on both ends, etc...) | AnimGraph | bool ValidateGraphIsWellFormedImpl ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const | []
|
IAnimBlueprintCompilationContext::ValidateGraphIsWellFormed | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Performs standard validation on the graph (outputs point to inputs, no more than one connection to each input, types match on both ends, etc...) | AnimGraph | bool ValidateGraphIsWellFormed ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const | []
|
IAnimBlueprintCompilationContext::~IAnimBlueprintCompilationContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | AnimGraph | virtual ~IAnimBlueprintCompilationContext() | []
|
|
IAnimBlueprintCompilationContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h | Interface to the anim BP compiler context for use while compilation is in progress | AnimGraph | class IAnimBlueprintCompilationContext | []
|
IAnimBlueprintCompilerCreationContext::OnCopyTermDefaultsToDefaultObject | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead | AnimGraph | virtual FOnCopyTermDefaultsToDefaultObject & OnCopyTermDefaultsToDefaultObject() | []
|
IAnimBlueprintCompilerCreationContext::OnFinishCompilingClass | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead | AnimGraph | virtual FOnFinishCompilingClass & OnFinishCompilingClass() | []
|
IAnimBlueprintCompilerCreationContext::OnPostExpansionStep | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead | AnimGraph | virtual FOnPostExpansionStep & OnPostExpansionStep() | []
|
IAnimBlueprintCompilerCreationContext::OnPostProcessAnimationNodes | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead | AnimGraph | virtual FOnPostProcessAnimationNodes & OnPostProcessAnimationNodes() | []
|
IAnimBlueprintCompilerCreationContext::OnPreProcessAnimationNodes | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead | AnimGraph | virtual FOnPreProcessAnimationNodes & OnPreProcessAnimationNodes() | []
|
IAnimBlueprintCompilerCreationContext::OnStartCompilingClass | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead | AnimGraph | virtual PRAGMA_DISABLE_DEPRECATION_WARNINGSFOnStartCompilingClass & OnStartCompilingClass() | []
|
IAnimBlueprintCompilerCreationContext::RegisterKnownGraphSchema | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | Registers a graphs schema class to the anim BP compiler so that default function processing is not performed on it | AnimGraph | void RegisterKnownGraphSchema ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) > InGraphSchemaClass ) | []
|
IAnimBlueprintCompilerCreationContext::~IAnimBlueprintCompilerCreationContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | AnimGraph | virtual ~IAnimBlueprintCompilerCreationContext() | []
|
|
IAnimBlueprintCompilerHandler::~IAnimBlueprintCompilerHandler | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandler.h | AnimGraph | virtual ~IAnimBlueprintCompilerHandler() | []
|
|
IAnimBlueprintCompilerCreationContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h | Interface to the creation of an anim BP compiler context | AnimGraph | class IAnimBlueprintCompilerCreationContext | []
|
IAnimBlueprintCompilerHandler | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandler.h | Empty base class for handlers that are maintained for the lifetime of the compiler context | AnimGraph | class IAnimBlueprintCompilerHandler | []
|
IAnimBlueprintCompilerHandlerCollection::GetHandler | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h | Get a GetHandler of specified type with the specified name. | AnimGraph | template<typename THandlerClass> THandlerClass * GetHandler ( [FName](API\Runtime\Core\UObject\FName) InName ) const | []
|
IAnimBlueprintCompilerHandlerCollection::GetHandlerByName | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h | Get a GetHandler with the specified name. | AnimGraph | [IAnimBlueprintCompilerHandler](API\Editor\AnimGraph\IAnimBlueprintCompilerHandler) * GetHandlerByName ( [FName](API\Runtime\Core\UObject\FName) InName ) const | []
|
IAnimBlueprintCompilerHandlerCollection::UnregisterHandler | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h | Register a named handler | AnimGraph | static void UnregisterHandler ( [FName](API\Runtime\Core\UObject\FName) InName ) | []
|
IAnimBlueprintCompilerHandlerCollection::RegisterHandler | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h | Register a named handler | AnimGraph | static void RegisterHandler ( [FName](API\Runtime\Core\UObject\FName) InName, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IAnimBlueprintCompilerHandler](API\Editor\AnimGraph\IAnimBlueprintCompilerHandler) >([IAnimBlueprintCompilerCreationContext](API\Editor\AnimGraph\IAnimBlueprintCompilerCreationCo-) &)> InFunction ) | []
|
IAnimBlueprintCompilerHandlerCollection::~IAnimBlueprintCompilerHandlerCollection | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h | AnimGraph | virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS ~IAnimBlueprintCompilerHandlerCollection() | []
|
|
IAnimBlueprintCopyTermDefaultsContext::GetAnimBlueprint | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the currently-compiled anim blueprint. | AnimGraph | const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprint() const | []
|
IAnimBlueprintCompilerHandlerCollection | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h | AnimGraph | class IAnimBlueprintCompilerHandlerCollection | []
|
|
IAnimBlueprintCopyTermDefaultsContext::GetAnimBlueprintImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the currently-compiled anim blueprint. | AnimGraph | const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprintImpl() const | []
|
IAnimBlueprintCopyTermDefaultsContext::GetMessageLog | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the message log for the current compilation. | AnimGraph | [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLog() const | []
|
IAnimBlueprintCopyTermDefaultsContext::GetMessageLogImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the message log for the current compilation. | AnimGraph | [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & GetMessageLogImpl() const | []
|
IAnimBlueprintCopyTermDefaultsContext::~IAnimBlueprintCopyTermDefaultsContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | AnimGraph | virtual ~IAnimBlueprintCopyTermDefaultsContext() | []
|
|
IAnimBlueprintCopyTermDefaultsContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Interface passed to CopyTermDefaults delegate. | AnimGraph | class IAnimBlueprintCopyTermDefaultsContext | []
|
IAnimBlueprintExtensionCopyTermDefaultsContext::GetClassDefaultObjectImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the CDO that we are writing to. | AnimGraph | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetClassDefaultObjectImpl() const | []
|
IAnimBlueprintExtensionCopyTermDefaultsContext::GetClassDefaultObject | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the CDO that we are writing to. | AnimGraph | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetClassDefaultObject() const | []
|
IAnimBlueprintExtensionCopyTermDefaultsContext::GetDestinationPtr | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the destination ptr (the node) that we are writing to. | AnimGraph | uint8 * GetDestinationPtr() const | []
|
IAnimBlueprintExtensionCopyTermDefaultsContext::GetDestinationPtrImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the destination ptr (the node) that we are writing to. | AnimGraph | uint8 * GetDestinationPtrImpl() const | []
|
IAnimBlueprintExtensionCopyTermDefaultsContext::GetNodePropertyIndex | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the property index for this node. | AnimGraph | int32 GetNodePropertyIndex() const | []
|
IAnimBlueprintExtensionCopyTermDefaultsContext::GetSourcePtr | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the source ptr (the node in the anim graph node) that we are reading from. | AnimGraph | const uint8 * GetSourcePtr() const | []
|
IAnimBlueprintExtensionCopyTermDefaultsContext::GetNodePropertyIndexImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the property index for this node. | AnimGraph | int32 GetNodePropertyIndexImpl() const | []
|
IAnimBlueprintExtensionCopyTermDefaultsContext::GetSourcePtrImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the source ptr (the node in the anim graph node) that we are reading from. | AnimGraph | const uint8 * GetSourcePtrImpl() const | []
|
IAnimBlueprintExtensionCopyTermDefaultsContext::GetTargetProperty | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the property that we are writing to. | AnimGraph | const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetTargetProperty() const | []
|
IAnimBlueprintExtensionCopyTermDefaultsContext::~IAnimBlueprintExtensionCopyTermDefaultsContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | AnimGraph | virtual ~IAnimBlueprintExtensionCopyTermDefaultsContext() | []
|
|
IAnimBlueprintExtensionCopyTermDefaultsContext | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Interface passed to per-extension CopyTermDefaults override point. | AnimGraph | class IAnimBlueprintExtensionCopyTermDefaultsContext | []
|
IAnimBlueprintExtensionCopyTermDefaultsContext::GetTargetPropertyImpl | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h | Get the property that we are writing to. | AnimGraph | const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetTargetPropertyImpl() const | []
|
IAnimBlueprintGeneratedClassCompiledData::AddBlendSpace | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Add a class-internal blendspace
a duplicate of the blendspace outered to the class | AnimGraph | [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * AddBlendSpace ( [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * InSourceBlendSpace ) | []
|
IAnimBlueprintGeneratedClassCompiledData::FindOrAddNotify | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Finds a notify event or adds if it doesn't already exist. | AnimGraph | int32 FindOrAddNotify ( [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) & Notify ) const | []
|
IAnimBlueprintGeneratedClassCompiledData::GetAnimBlueprintDebugData | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Get the anim debug data for the currently-compiled class. | AnimGraph | [FAnimBlueprintDebugData](API\Runtime\Engine\Animation\FAnimBlueprintDebugData) & GetAnimBlueprintDebugData() const | []
|
IAnimBlueprintGeneratedClassCompiledData::GetAnimNotifies | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Get the currently-compiled classes anim notifies. | AnimGraph | [TArray](API\Runtime\Core\Containers\TArray)< [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) > & GetAnimNotifies() const | []
|
IAnimBlueprintGeneratedClassCompiledData::GetBakedStateMachines | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Get the baked state machines data for the currently-compiled class. | AnimGraph | [TArray](API\Runtime\Core\Containers\TArray)< [FBakedAnimationStateMachine](API\Runtime\Engine\Animation\FBakedAnimationStateMachine) > & GetBakedStateMachines() const | []
|
IAnimBlueprintGeneratedClassCompiledData::GetBlueprintDebugData | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Get the debug data for the currently-compiled class. | AnimGraph | [FBlueprintDebugData](API\Runtime\Engine\Engine\FBlueprintDebugData) & GetBlueprintDebugData() const | []
|
IAnimBlueprintGeneratedClassCompiledData::GetExposedValueHandlers | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Deprecated* Exposed value handlers are no longer accessible via this method. Access them via UAnimBlueprintExtension_Base. | AnimGraph | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FExposedValueHandler](API\Runtime\Engine\Animation\FExposedValueHandler) > & GetExposedValueHandlers() const | []
|
IAnimBlueprintGeneratedClassCompiledData::GetGraphAssetPlayerInformation | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Get the currently-compiled classes graph asset player information. | AnimGraph | [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FGraphAssetPlayerInformation](API\Runtime\Engine\Animation\FGraphAssetPlayerInformation) > & GetGraphAssetPlayerInformation() const | []
|
IAnimBlueprintGeneratedClassCompiledData::GetOrderedSavedPoseIndicesMap | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h | Get the saved pose indices map data for the currently-compiled class. | AnimGraph | [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FCachedPoseIndices](API\Runtime\Engine\Animation\FCachedPoseIndices) > & GetOrderedSavedPoseIndicesMap() const | []
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.