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stringlengths 1
167
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stringlengths 14
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UAnalyticsSettings::ReadConfigSettings | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h | Provides a mechanism to read the section based information into thisUObject's properties | AnalyticsVisualEditing | virtual void ReadConfigSettings() | []
|
UAnalyticsSettings::WriteConfigSettings | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h | Provides a mechanism to save this object's properties to the section based ini values | AnalyticsVisualEditing | virtual void WriteConfigSettings() | []
|
UAnalyticsSettings | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h | AnalyticsVisualEditing | class UAnalyticsSettings : public [UAnalyticsSettingsBase](API\Runtime\AnalyticsVisualEditing\UAnalyticsSettingsBase) | [
{
"type": "FString",
"name": "DebugProviderName",
"description": "The name of the plugin containing your desired analytics provider"
},
{
"type": "FString",
"name": "DevelopmentProviderName",
"description": "The name of the plugin containing your desired analytics provider"
},
{
"type": "FString",
"name": "ReleaseProviderName",
"description": "The name of the plugin containing your desired analytics provider"
},
{
"type": "FString",
"name": "TestProviderName",
"description": "The name of the plugin containing your desired analytics provider"
}
]
|
|
UAnalyticsSettings::UAnalyticsSettings | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h | AnalyticsVisualEditing | UAnalyticsSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
|
|
UAnalyticsSettingsBase::GetDevelopmentIniSection | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h | AnalyticsVisualEditing | [FString](API\Runtime\Core\Containers\FString) GetDevelopmentIniSection() const | []
|
|
UAnalyticsSettingsBase::GetDebugIniSection | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h | AnalyticsVisualEditing | [FString](API\Runtime\Core\Containers\FString) GetDebugIniSection() const | []
|
|
UAnalyticsSettingsBase::GetReleaseIniSection | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h | Helpers so that subclasses don't need to hardcode the strings in case they change | AnalyticsVisualEditing | [FString](API\Runtime\Core\Containers\FString) GetReleaseIniSection() const | []
|
UAnalyticsSettingsBase::GetIniName | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h | AnalyticsVisualEditing | [FString](API\Runtime\Core\Containers\FString) GetIniName() const | []
|
|
UAnalyticsSettingsBase::GetSectionDescription | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h | Gets the description for the section, uses the classes ToolTip by default. | AnalyticsVisualEditing | virtual [FText](API\Runtime\Core\Internationalization\FText) GetSectionDescription() const | []
|
UAnalyticsSettingsBase::GetSectionText | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h | Gets the section text for this | AnalyticsVisualEditing | virtual [FText](API\Runtime\Core\Internationalization\FText) GetSectionText() const | []
|
UAnalyticsSettingsBase::GetTestIniSection | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h | AnalyticsVisualEditing | [FString](API\Runtime\Core\Containers\FString) GetTestIniSection() const | []
|
|
UAnalyticsSettingsBase::ReadConfigSettings | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h | Provides a mechanism to read the section based information into thisUObject's properties | AnalyticsVisualEditing | virtual void ReadConfigSettings() | []
|
UAnalyticsSettingsBase::WriteConfigSettings | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h | Provides a mechanism to save this object's properties to the section based ini values | AnalyticsVisualEditing | virtual void WriteConfigSettings() | []
|
UAnalyticsSettingsBase::UAnalyticsSettingsBase | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h | AnalyticsVisualEditing | UAnalyticsSettingsBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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|
UAnalyticsSettingsBase | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h | AnalyticsVisualEditing | class UAnalyticsSettingsBase : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings) | [
{
"type": "FText",
"name": "SettingsDisplayName",
"description": ""
},
{
"type": "FText",
"name": "SettingsTooltip",
"description": ""
}
]
|
|
FAndroidCameraEditorModule::ShutdownModule | /Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraEditor/Public/AndroidCameraEditor.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well. | AndroidCameraEditor | virtual void ShutdownModule() | []
|
FAndroidCameraEditorModule::StartupModule | /Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraEditor/Public/AndroidCameraEditor.h | FModuleManager::Get().LoadModuleChecked(TEXT("HTTP")); | AndroidCameraEditor | virtual void StartupModule() | []
|
FAndroidCameraEditorModule | /Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraEditor/Public/AndroidCameraEditor.h | AndroidCameraEditor | class FAndroidCameraEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | []
|
|
UAndroidCameraRuntimeSettings::UAndroidCameraRuntimeSettings | /Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraEditor/Public/AndroidCameraRuntimeSettings.h | AndroidCameraEditor | UAndroidCameraRuntimeSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
|
|
UAndroidCameraRuntimeSettings | /Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraEditor/Public/AndroidCameraRuntimeSettings.h | Implements the settings for the AndroidCamera plugin. | AndroidCameraEditor | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig) class UAndroidCameraRuntimeSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "bool",
"name": "bEnablePermission",
"description": "Enable camera permission in AndroidManifest."
},
{
"type": "bool",
"name": "bRequiresAnyCamera",
"description": "Requires a camera to operate (if true and back-facing and front-facing are false, sets android.hardware.camera.any as required)"
},
{
"type": "bool",
"name": "bRequiresBackFacingCamera",
"description": "Requires back-facing camera in AndroidManifest (android.hardware.camera)"
},
{
"type": "bool",
"name": "bRequiresFrontFacingCamera",
"description": "Requires front-facing camera in AndroidManifest (android.hardware.camera.front)"
}
]
|
UAndroidCameraSettings::UAndroidCameraSettings | /Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraFactory/Public/AndroidCameraSettings.h | Default constructor. | AndroidCameraFactory | UAndroidCameraSettings() | []
|
UAndroidCameraSettings | /Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraFactory/Public/AndroidCameraSettings.h | Settings for the ImgMedia module. | AndroidCameraFactory | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine) class UAndroidCameraSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "bool",
"name": "CacheableVideoSampleBuffers",
"description": "Whether video samples should be cacheable (default = off)."
}
]
|
FAndroidDeviceProfileSelector::FindMatchingProfile | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | static [FString](API\Runtime\Core\Containers\FString) FindMatchingProfile ( const [FString](API\Runtime\Core\Containers\FString) & FallbackProfileName ) | []
|
|
FAndroidDeviceProfileSelector::GetNumProfiles | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | static int32 GetNumProfiles() | []
|
|
FAndroidDeviceProfileSelector::GetSelectorProperties | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | static const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > & GetSelectorProperties() | []
|
|
SelectorProperties | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | Container of various device properties used for device profile matching. | AndroidDeviceProfileSelector | static [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > SelectorProperties; | []
|
FAndroidDeviceProfileSelector::SetSelectorProperties | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | static void SetSelectorProperties ( const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > & Params ) | []
|
|
FAndroidDeviceProfileSelector | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | class FAndroidDeviceProfileSelector | []
|
|
FAndroidProfileSelectorSourceProperties::SRC_GPUFamily | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_GPUFamily ( TEXT("SRC_GPUFamily") ) } | []
|
|
FAndroidProfileSelectorSourceProperties::SRC_GLVersion | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_GLVersion ( TEXT("SRC_GLVersion") ) } | []
|
|
FAndroidProfileSelectorSourceProperties::SRC_Chipset | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_Chipset ( TEXT("SRC_Chipset") ) } | []
|
|
FAndroidProfileSelectorSourceProperties::SRC_HMDSystemName | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_HMDSystemName ( TEXT("SRC_HMDSystemName") ) } | []
|
|
FAndroidProfileSelectorSourceProperties::SRC_TotalPhysicalGB | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_TotalPhysicalGB ( TEXT("SRC_TotalPhysicalGB") ) } | []
|
|
FAndroidProfileSelectorSourceProperties::SRC_VulkanAvailable | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_VulkanAvailable ( TEXT("SRC_VulkanAvailable") ) } | []
|
|
FAndroidProfileSelectorSourceProperties::SRC_VulkanVersion | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_VulkanVersion ( TEXT("SRC_VulkanVersion") ) } | []
|
|
FAndroidProfileSelectorSourceProperties::SRC_AndroidVersion | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_AndroidVersion ( TEXT("SRC_AndroidVersion") ) } | []
|
|
FAndroidProfileSelectorSourceProperties::SRC_DeviceMake | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_DeviceMake ( TEXT("SRC_DeviceMake") ) } | []
|
|
FAndroidProfileSelectorSourceProperties::SRC_DeviceModel | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_DeviceModel ( TEXT("SRC_DeviceModel") ) } | []
|
|
FAndroidProfileSelectorSourceProperties::SRC_DeviceBuildNumber | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_DeviceBuildNumber ( TEXT("SRC_DeviceBuildNumber") ) } | []
|
|
FAndroidProfileSelectorSourceProperties::SRC_UsingHoudini | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_UsingHoudini ( TEXT("SRC_UsingHoudini") ) } | []
|
|
FAndroidProfileSelectorSourceProperties::SRC_Hardware | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h | AndroidDeviceProfileSelector | namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_Hardware ( TEXT("SRC_Hardware") ) } | []
|
|
FJavaSurfaceViewDevice | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidJavaSurfaceViewDevices.h | AndroidDeviceProfileSelector | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FJavaSurfaceViewDevice | [
{
"type": "FString",
"name": "Manufacturer",
"description": ""
},
{
"type": "FString",
"name": "Model",
"description": ""
}
]
|
|
UAndroidJavaSurfaceViewDevices::UAndroidJavaSurfaceViewDevices | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidJavaSurfaceViewDevices.h | AndroidDeviceProfileSelector | UAndroidJavaSurfaceViewDevices ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
|
|
UAndroidJavaSurfaceViewDevices | /Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidJavaSurfaceViewDevices.h | AndroidDeviceProfileSelector | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=DeviceProfiles) class UAndroidJavaSurfaceViewDevices : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TArray<FJavaSu...",
"name": "SurfaceViewDevices",
"description": "Array of devices that require the java view scaling workaround"
}
]
|
|
EAFSActiveType::Type | /Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Classes/AndroidFileServerBPLibrary.h | AndroidFileServer | namespace EAFSActiveType { enum Type { None = 0, USBOnly = 1, NetworkOnly = 2, Combined = 3, } } | []
|
|
FAndroidFileServerModule::ShutdownModule | /Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Public/AndroidFileServer.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well. | AndroidFileServer | virtual void ShutdownModule() | []
|
FAndroidFileServerModule | /Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Public/AndroidFileServer.h | AndroidFileServer | class FAndroidFileServerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | []
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FAndroidFileServerModule::StartupModule | /Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Public/AndroidFileServer.h | IModuleInterfaceimplementation | AndroidFileServer | virtual void StartupModule() | []
|
UAndroidFileServerBPLibrary::IsFileServerRunning | /Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Classes/AndroidFileServerBPLibrary.h | Check if Android FileServer is running | AndroidFileServer | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AndroidFileServer") static [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EAFSActiveType::Type](API\Plugins\AndroidFileServer\EAFSActiveType__Type) > IsFileServerRunning() | []
|
UAndroidFileServerBPLibrary::StartFileServer | /Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Classes/AndroidFileServerBPLibrary.h | Request startup of Android FileServer | AndroidFileServer | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AndroidFileServer") static bool StartFileServer ( bool bUSB, bool bNetwork, int32 Port ) | []
|
UAndroidFileServerBPLibrary::StopFileServer | /Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Classes/AndroidFileServerBPLibrary.h | Request termination of Android FileServer | AndroidFileServer | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AndroidFileServer") static bool StopFileServer ( bool bUSB, bool bNetwork ) | []
|
UAndroidFileServerBPLibrary | /Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Classes/AndroidFileServerBPLibrary.h | AndroidFileServer | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAndroidFileServerBPLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) | []
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|
EAFSConnectionType::Type | /Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServerEditor/Public/AndroidFileServerRuntimeSettings.h | Implements the settings for the AndroidFileServer plugin. | AndroidFileServerEditor | namespace EAFSConnectionType { enum Type { USBOnly = 0, NetworkOnly = 1, Combined = 2, } } | []
|
FAndroidFileServerEditorModule::ShutdownModule | /Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServerEditor/Public/AndroidFileServerEditor.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well. | AndroidFileServerEditor | virtual void ShutdownModule() | []
|
FAndroidFileServerEditorModule::StartupModule | /Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServerEditor/Public/AndroidFileServerEditor.h | FModuleManager::Get().LoadModuleChecked(TEXT("HTTP")); | AndroidFileServerEditor | virtual void StartupModule() | []
|
FAndroidFileServerEditorModule | /Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServerEditor/Public/AndroidFileServerEditor.h | AndroidFileServerEditor | class FAndroidFileServerEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | []
|
|
UAndroidFileServerRuntimeSettings::UAndroidFileServerRuntimeSettings | /Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServerEditor/Public/AndroidFileServerRuntimeSettings.h | AndroidFileServerEditor | UAndroidFileServerRuntimeSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
|
|
UAndroidFileServerRuntimeSettings | /Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServerEditor/Public/AndroidFileServerRuntimeSettings.h | AndroidFileServerEditor | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig) class UAndroidFileServerRuntimeSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "bool",
"name": "bAllowExternalStartInShipping",
"description": "Allow FileServer to be started in Shipping builds with UnrealAndroidFileTool."
},
{
"type": "bool",
"name": "bAllowNetworkConnection",
"description": "Allow FileServer connection using network."
},
{
"type": "bool",
"name": "bCompileAFSProject",
"description": "Compile standalone AFS project."
},
{
"type": "bool",
"name": "bEnablePlugin",
"description": "Enable Android FileServer for packaged builds and quick launch."
},
{
"type": "bool",
"name": "bIncludeInShipping",
"description": "Embed FileServer in Shipping builds."
},
{
"type": "bool",
"name": "bLogFiles",
"description": "Log files transferred."
},
{
"type": "bool",
"name": "bReportStats",
"description": "Report transfer rate statistics."
},
{
"type": "bool",
"name": "bUseCompression",
"description": "Enable compression during data transfer."
},
{
"type": "bool",
"name": "bUseManualIPAddress",
"description": "Use manual IP address instead of automatic query from device (only for single device deploys!)"
},
{
"type": "TEnumAsByte<EA...",
"name": "ConnectionType",
"description": "How to connect to file server (USB cable, Network, or combined)"
},
{
"type": "FString",
"name": "ManualIPAddress",
"description": "IP address of device to use."
},
{
"type": "FString",
"name": "SecurityToken",
"description": "Optional security token required to start FileServer (leave empty to disable)"
}
]
|
|
UAndroidMediaSettings::UAndroidMediaSettings | /Engine/Plugins/Media/AndroidMedia/Source/AndroidMediaFactory/Public/AndroidMediaSettings.h | Default constructor. | AndroidMediaFactory | UAndroidMediaSettings() | []
|
UAndroidMediaSettings | /Engine/Plugins/Media/AndroidMedia/Source/AndroidMediaFactory/Public/AndroidMediaSettings.h | Settings for the ImgMedia module. | AndroidMediaFactory | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine) class UAndroidMediaSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "bool",
"name": "CacheableVideoSampleBuffers",
"description": "Whether video samples should be cacheable (default = off)."
}
]
|
FAndroidPermissionDelegate | /Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionCallbackProxy.h | AndroidPermission | typedef TMulticastDelegate_TwoParams< void, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > &, const [TArray](API\Runtime\Core\Containers\TArray)< bool > & > FAndroidPermissionDelegate | []
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|
FAndroidPermissionDynamicDelegate | /Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionCallbackProxy.h | AndroidPermission | class FAndroidPermissionDynamicDelegate | []
|
|
FAndroidPermissionModule::ShutdownModule | /Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Public/AndroidPermission.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well. | AndroidPermission | virtual void ShutdownModule() | []
|
FAndroidPermissionModule::StartupModule | /Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Public/AndroidPermission.h | FModuleManager::Get().LoadModuleChecked(TEXT("HTTP")); | AndroidPermission | virtual void StartupModule() | []
|
FAndroidPermissionModule | /Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Public/AndroidPermission.h | AndroidPermission | class FAndroidPermissionModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | []
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|
UAndroidPermissionCallbackProxy::GetInstance | /Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionCallbackProxy.h | AndroidPermission | static [UAndroidPermissionCallbackProxy](API\Plugins\AndroidPermission\UAndroidPermissionCallbackProxy) * GetInstance() | []
|
|
UAndroidPermissionCallbackProxy | /Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionCallbackProxy.h | AndroidPermission | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAndroidPermissionCallbackProxy : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "FAndroidPermiss...",
"name": "OnPermissionsGrantedDelegate",
"description": ""
},
{
"type": "FAndroidPermiss...",
"name": "OnPermissionsGrantedDynamicDelegate",
"description": ""
}
]
|
|
UAndroidPermissionFunctionLibrary::AcquirePermissions | /Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionFunctionLibrary.h | Try to acquire permissions and return a singleton callback proxy object containing OnPermissionsGranted delegate | AndroidPermission | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Request Android Permissions"), Category="AndroidPermission") static [UAndroidPermissionCallbackProxy](API\Plugins\AndroidPermission\UAndroidPermissionCallbackProxy) * AcquirePermissions ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & permissions ) | []
|
UAndroidPermissionFunctionLibrary::CheckPermission | /Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionFunctionLibrary.h | Check if the permission is already granted | AndroidPermission | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Check Android Permission"), Category="AndroidPermission") static bool CheckPermission ( const [FString](API\Runtime\Core\Containers\FString) & permission ) | []
|
UAndroidPermissionFunctionLibrary::Initialize | /Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionFunctionLibrary.h | Initialize java objects and cache them for further usage. called when the module is loaded | AndroidPermission | static void Initialize() | []
|
UAndroidPermissionFunctionLibrary | /Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionFunctionLibrary.h | AndroidPermission | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAndroidPermissionFunctionLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) | []
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AnimDynamics | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h | AnimGraph | static const FEditorModeID AnimDynamics; | []
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|
AnimNode | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h | AnimGraph | static const FEditorModeID AnimNode; | []
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|
CCDIK | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h | AnimGraph | static const FEditorModeID CCDIK; | []
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|
Fabrik | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h | AnimGraph | static const FEditorModeID Fabrik; | []
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|
LookAt | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h | AnimGraph | static const FEditorModeID LookAt; | []
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|
ModifyBone | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h | AnimGraph | static const FEditorModeID ModifyBone; | []
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ObserveBone | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h | AnimGraph | static const FEditorModeID ObserveBone; | []
|
|
PoseDriver | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h | AnimGraph | static const FEditorModeID PoseDriver; | []
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SplineIK | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h | AnimGraph | static const FEditorModeID SplineIK; | []
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AnimNodeEditModes | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h | AnimGraph | struct AnimNodeEditModes | []
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TwoBoneIK | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h | AnimGraph | static const FEditorModeID TwoBoneIK; | []
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FAnimBlueprintFunctionPinInfo::FAnimBlueprintFunctionPinInfo | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h | AnimGraph | FAnimBlueprintFunctionPinInfo() | []
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ETransitionGetter::Type | /Engine/Source/Editor/AnimGraph/Public/K2Node_TransitionRuleGetter.h | AnimGraph | namespace ETransitionGetter { enum Type { AnimationAsset_GetCurrentTime, AnimationAsset_GetLength, AnimationAsset_GetCurrentTimeFraction, AnimationAsset_GetTimeFromEnd, AnimationAsset_GetTimeFromEndFraction, CurrentState_ElapsedTime, CurrentState_GetBlendWeight, CurrentTransitionDuration, ArbitraryState_GetBlendWeight, } } | []
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FAnimBlueprintFunctionPinInfo::FAnimBlueprintFunctionPinInfo | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h | AnimGraph | FAnimBlueprintFunctionPinInfo ( const [FName](API\Runtime\Core\UObject\FName) & InName, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InType ) | []
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FAnimBlueprintFunctionPinInfo | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h | Required info for reconstructing a manually specified pin | AnimGraph | struct FAnimBlueprintFunctionPinInfo | [
{
"type": "FName",
"name": "Name",
"description": "The name of this parameter"
},
{
"type": "FEdGraphPinType",
"name": "Type",
"description": "The type of this parameter"
}
]
|
FAnimBPCompileValidationParams::FAnimBPCompileValidationParams | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h | AnimGraph | FAnimBPCompileValidationParams ( const class [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) *const InDefaultAnimInstance, const class [UAnimBlueprintGeneratedClass](API\Runtime\Engine\Animation\UAnimBlueprintGeneratedClass) *const InNewAnimBlueprintClass, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & InMessageLog, const [TMap](API\Runtime\Core\Containers\TMap)< [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *, class [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & InAllocatedNodePropertiesToNodes ) | []
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FAnimBPCompileValidationParams | /Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h | Encapsulated Parameters, to upgrade these without changing function signature. | AnimGraph | struct FAnimBPCompileValidationParams | [
{
"type": "constTMap<FPr...",
"name": "AllocatedNodePropertiesToNodes",
"description": ""
},
{
"type": "constUAnimInst...",
"name": "DefaultAnimInstance",
"description": ""
},
{
"type": "FCompilerResult...",
"name": "MessageLog",
"description": ""
},
{
"type": "constUAnimBlue...",
"name": "NewAnimBlueprintClass",
"description": ""
}
]
|
FAnimGraphAttributeDesc::FAnimGraphAttributeDesc | /Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h | AnimGraph | FAnimGraphAttributeDesc() | []
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|
FAnimGraphAttributeDesc::FAnimGraphAttributeDesc | /Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h | AnimGraph | FAnimGraphAttributeDesc ( [FName](API\Runtime\Core\UObject\FName) InName, EAnimGraphAttributeBlend InBlend, [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) InIcon, [FText](API\Runtime\Core\Internationalization\FText) InDisplayName, [FText](API\Runtime\Core\Internationalization\FText) InToolTipText, [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) InColor, EAnimGraphAttributesDisplayMode InDisplayMode, int32 InSortOrder ) | []
|
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FAnimGraphAttributeDesc | /Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h | Description of an attribute. | AnimGraph | struct FAnimGraphAttributeDesc | [
{
"type": "EAnimGraphAttri...",
"name": "Blend",
"description": "Blendability of the attribute."
},
{
"type": "FSlateColor",
"name": "Color",
"description": ""
},
{
"type": "EAnimGraphAttri...",
"name": "DisplayMode",
"description": "How the attribute is displayed in the graph. This overrides any settings per node type."
},
{
"type": "FText",
"name": "DisplayName",
"description": ""
},
{
"type": "FSlateBrush",
"name": "Icon",
"description": ""
},
{
"type": "FName",
"name": "Name",
"description": ""
},
{
"type": "int32",
"name": "SortOrder",
"description": "How to sort the attribute."
},
{
"type": "FText",
"name": "ToolTipText",
"description": ""
}
]
|
FAnimGraphCommands::RegisterCommands | /Engine/Source/Editor/AnimGraph/Public/AnimGraphCommands.h | Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro. | AnimGraph | virtual void RegisterCommands() | []
|
FAnimGraphCommands::FAnimGraphCommands | /Engine/Source/Editor/AnimGraph/Public/AnimGraphCommands.h | AnimGraph | FAnimGraphCommands() | []
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|
FAnimGraphNodeAlphaOptions::HandleCustomizeDetails | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeAlphaOptions.h | Called from an UAnimGraphNode_Base-derived classes CustomizeDetails to update alpha properties and pins. | AnimGraph | template<typename AnimNodeType> static void HandleCustomizeDetails ( const AnimNodeType & InAnimNode, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > InNodeHandle, [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & InDetailBuilder ) | []
|
FAnimGraphNodeAlphaOptions::HandleCustomizePinData | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeAlphaOptions.h | This is implemented in this way (rather than encapsulating the options in their own struct) because we dont support exposing pins from sub-structs on anim nodes (or anything else for that matter). | AnimGraph | template<typename AnimNodeType> static void HandleCustomizePinData ( const AnimNodeType & InAnimNode, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InPin ) | []
|
FAnimGraphNodeAlphaOptions::HandlePostEditChangeProperty | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeAlphaOptions.h | Called from an UAnimGraphNode_Base-derived classes PostEditChangeProperty to update alpha properties and pins. | AnimGraph | template<typename AnimNodeType> static void HandlePostEditChangeProperty ( const AnimNodeType & InAnimNode, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode, [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | []
|
FAnimGraphNodeAlphaOptions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeAlphaOptions.h | Helper struct used to handle graph (editor) node alpha options. | AnimGraph | struct FAnimGraphNodeAlphaOptions | []
|
FAnimGraphNodePropertyBinding::FAnimGraphNodePropertyBinding | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | FAnimGraphNodePropertyBinding() | []
|
|
FAnimGraphNodePropertyBinding | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | struct FAnimGraphNodePropertyBinding | [
{
"type": "int32",
"name": "ArrayIndex",
"description": ""
},
{
"type": "bool",
"name": "bIsBound",
"description": "Whether the pin is bound or not"
},
{
"type": "bool",
"name": "bIsPromotion",
"description": "Whether the pin binding is a promotion (e.g. bool->int)"
},
{
"type": "FText",
"name": "CompiledContext",
"description": ""
},
{
"type": "FText",
"name": "CompiledContextDesc",
"description": ""
},
{
"type": "FName",
"name": "ContextId",
"description": "The context of the binding"
},
{
"type": "FText",
"name": "PathAsText",
"description": "The property path as text"
},
{
"type": "FEdGraphPinType",
"name": "PinType",
"description": "Pin type"
},
{
"type": "FEdGraphPinType",
"name": "PromotedPinType",
"description": "Source type if the binding is a promotion"
},
{
"type": "FName",
"name": "PropertyName",
"description": "Property binding name"
},
{
"type": "TArray<FString...",
"name": "PropertyPath",
"description": "The property path a pin is bound to"
},
{
"type": "EAnimGraphNodeP...",
"name": "Type",
"description": "Whether the binding is a function or not"
}
]
|
|
FAnimNodeEditMode::ChangeToNextWidgetMode | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Called when the user changed widget mode by pressing "Space" key | AnimGraph | virtual [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) ChangeToNextWidgetMode ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) CurWidgetMode ) | []
|
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