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UAnalyticsSettings::ReadConfigSettings
/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h
Provides a mechanism to read the section based information into thisUObject's properties
AnalyticsVisualEditing
virtual void ReadConfigSettings()
[]
UAnalyticsSettings::WriteConfigSettings
/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h
Provides a mechanism to save this object's properties to the section based ini values
AnalyticsVisualEditing
virtual void WriteConfigSettings()
[]
UAnalyticsSettings
/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h
AnalyticsVisualEditing
class UAnalyticsSettings : public [UAnalyticsSettingsBase](API\Runtime\AnalyticsVisualEditing\UAnalyticsSettingsBase)
[ { "type": "FString", "name": "DebugProviderName", "description": "The name of the plugin containing your desired analytics provider" }, { "type": "FString", "name": "DevelopmentProviderName", "description": "The name of the plugin containing your desired analytics provider" }, { "type": "FString", "name": "ReleaseProviderName", "description": "The name of the plugin containing your desired analytics provider" }, { "type": "FString", "name": "TestProviderName", "description": "The name of the plugin containing your desired analytics provider" } ]
UAnalyticsSettings::UAnalyticsSettings
/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h
AnalyticsVisualEditing
UAnalyticsSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAnalyticsSettingsBase::GetDevelopmentIniSection
/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h
AnalyticsVisualEditing
[FString](API\Runtime\Core\Containers\FString) GetDevelopmentIniSection() const
[]
UAnalyticsSettingsBase::GetDebugIniSection
/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h
AnalyticsVisualEditing
[FString](API\Runtime\Core\Containers\FString) GetDebugIniSection() const
[]
UAnalyticsSettingsBase::GetReleaseIniSection
/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h
Helpers so that subclasses don't need to hardcode the strings in case they change
AnalyticsVisualEditing
[FString](API\Runtime\Core\Containers\FString) GetReleaseIniSection() const
[]
UAnalyticsSettingsBase::GetIniName
/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h
AnalyticsVisualEditing
[FString](API\Runtime\Core\Containers\FString) GetIniName() const
[]
UAnalyticsSettingsBase::GetSectionDescription
/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h
Gets the description for the section, uses the classes ToolTip by default.
AnalyticsVisualEditing
virtual [FText](API\Runtime\Core\Internationalization\FText) GetSectionDescription() const
[]
UAnalyticsSettingsBase::GetSectionText
/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h
Gets the section text for this
AnalyticsVisualEditing
virtual [FText](API\Runtime\Core\Internationalization\FText) GetSectionText() const
[]
UAnalyticsSettingsBase::GetTestIniSection
/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h
AnalyticsVisualEditing
[FString](API\Runtime\Core\Containers\FString) GetTestIniSection() const
[]
UAnalyticsSettingsBase::ReadConfigSettings
/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h
Provides a mechanism to read the section based information into thisUObject's properties
AnalyticsVisualEditing
virtual void ReadConfigSettings()
[]
UAnalyticsSettingsBase::WriteConfigSettings
/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h
Provides a mechanism to save this object's properties to the section based ini values
AnalyticsVisualEditing
virtual void WriteConfigSettings()
[]
UAnalyticsSettingsBase::UAnalyticsSettingsBase
/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h
AnalyticsVisualEditing
UAnalyticsSettingsBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAnalyticsSettingsBase
/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h
AnalyticsVisualEditing
class UAnalyticsSettingsBase : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
[ { "type": "FText", "name": "SettingsDisplayName", "description": "" }, { "type": "FText", "name": "SettingsTooltip", "description": "" } ]
FAndroidCameraEditorModule::ShutdownModule
/Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraEditor/Public/AndroidCameraEditor.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
AndroidCameraEditor
virtual void ShutdownModule()
[]
FAndroidCameraEditorModule::StartupModule
/Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraEditor/Public/AndroidCameraEditor.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
AndroidCameraEditor
virtual void StartupModule()
[]
FAndroidCameraEditorModule
/Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraEditor/Public/AndroidCameraEditor.h
AndroidCameraEditor
class FAndroidCameraEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
UAndroidCameraRuntimeSettings::UAndroidCameraRuntimeSettings
/Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraEditor/Public/AndroidCameraRuntimeSettings.h
AndroidCameraEditor
UAndroidCameraRuntimeSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAndroidCameraRuntimeSettings
/Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraEditor/Public/AndroidCameraRuntimeSettings.h
Implements the settings for the AndroidCamera plugin.
AndroidCameraEditor
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig) class UAndroidCameraRuntimeSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "bEnablePermission", "description": "Enable camera permission in AndroidManifest." }, { "type": "bool", "name": "bRequiresAnyCamera", "description": "Requires a camera to operate (if true and back-facing and front-facing are false, sets android.hardware.camera.any as required)" }, { "type": "bool", "name": "bRequiresBackFacingCamera", "description": "Requires back-facing camera in AndroidManifest (android.hardware.camera)" }, { "type": "bool", "name": "bRequiresFrontFacingCamera", "description": "Requires front-facing camera in AndroidManifest (android.hardware.camera.front)" } ]
UAndroidCameraSettings::UAndroidCameraSettings
/Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraFactory/Public/AndroidCameraSettings.h
Default constructor.
AndroidCameraFactory
UAndroidCameraSettings()
[]
UAndroidCameraSettings
/Engine/Plugins/Media/AndroidCamera/Source/AndroidCameraFactory/Public/AndroidCameraSettings.h
Settings for the ImgMedia module.
AndroidCameraFactory
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine) class UAndroidCameraSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "CacheableVideoSampleBuffers", "description": "Whether video samples should be cacheable (default = off)." } ]
FAndroidDeviceProfileSelector::FindMatchingProfile
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
static [FString](API\Runtime\Core\Containers\FString) FindMatchingProfile ( const [FString](API\Runtime\Core\Containers\FString) & FallbackProfileName )
[]
FAndroidDeviceProfileSelector::GetNumProfiles
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
static int32 GetNumProfiles()
[]
FAndroidDeviceProfileSelector::GetSelectorProperties
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
static const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > & GetSelectorProperties()
[]
SelectorProperties
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
Container of various device properties used for device profile matching.
AndroidDeviceProfileSelector
static [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > SelectorProperties;
[]
FAndroidDeviceProfileSelector::SetSelectorProperties
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
static void SetSelectorProperties ( const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > & Params )
[]
FAndroidDeviceProfileSelector
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
class FAndroidDeviceProfileSelector
[]
FAndroidProfileSelectorSourceProperties::SRC_GPUFamily
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_GPUFamily ( TEXT("SRC_GPUFamily") ) }
[]
FAndroidProfileSelectorSourceProperties::SRC_GLVersion
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_GLVersion ( TEXT("SRC_GLVersion") ) }
[]
FAndroidProfileSelectorSourceProperties::SRC_Chipset
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_Chipset ( TEXT("SRC_Chipset") ) }
[]
FAndroidProfileSelectorSourceProperties::SRC_HMDSystemName
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_HMDSystemName ( TEXT("SRC_HMDSystemName") ) }
[]
FAndroidProfileSelectorSourceProperties::SRC_TotalPhysicalGB
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_TotalPhysicalGB ( TEXT("SRC_TotalPhysicalGB") ) }
[]
FAndroidProfileSelectorSourceProperties::SRC_VulkanAvailable
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_VulkanAvailable ( TEXT("SRC_VulkanAvailable") ) }
[]
FAndroidProfileSelectorSourceProperties::SRC_VulkanVersion
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_VulkanVersion ( TEXT("SRC_VulkanVersion") ) }
[]
FAndroidProfileSelectorSourceProperties::SRC_AndroidVersion
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_AndroidVersion ( TEXT("SRC_AndroidVersion") ) }
[]
FAndroidProfileSelectorSourceProperties::SRC_DeviceMake
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_DeviceMake ( TEXT("SRC_DeviceMake") ) }
[]
FAndroidProfileSelectorSourceProperties::SRC_DeviceModel
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_DeviceModel ( TEXT("SRC_DeviceModel") ) }
[]
FAndroidProfileSelectorSourceProperties::SRC_DeviceBuildNumber
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_DeviceBuildNumber ( TEXT("SRC_DeviceBuildNumber") ) }
[]
FAndroidProfileSelectorSourceProperties::SRC_UsingHoudini
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_UsingHoudini ( TEXT("SRC_UsingHoudini") ) }
[]
FAndroidProfileSelectorSourceProperties::SRC_Hardware
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidDeviceProfileSelector.h
AndroidDeviceProfileSelector
namespace FAndroidProfileSelectorSourceProperties { static [FName](API\Runtime\Core\UObject\FName) FAndroidProfileSelectorSourceProperties::SRC_Hardware ( TEXT("SRC_Hardware") ) }
[]
FJavaSurfaceViewDevice
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidJavaSurfaceViewDevices.h
AndroidDeviceProfileSelector
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FJavaSurfaceViewDevice
[ { "type": "FString", "name": "Manufacturer", "description": "" }, { "type": "FString", "name": "Model", "description": "" } ]
UAndroidJavaSurfaceViewDevices::UAndroidJavaSurfaceViewDevices
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidJavaSurfaceViewDevices.h
AndroidDeviceProfileSelector
UAndroidJavaSurfaceViewDevices ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAndroidJavaSurfaceViewDevices
/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/Public/AndroidJavaSurfaceViewDevices.h
AndroidDeviceProfileSelector
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=DeviceProfiles) class UAndroidJavaSurfaceViewDevices : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TArray<FJavaSu...", "name": "SurfaceViewDevices", "description": "Array of devices that require the java view scaling workaround" } ]
EAFSActiveType::Type
/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Classes/AndroidFileServerBPLibrary.h
AndroidFileServer
namespace EAFSActiveType { enum Type { None = 0, USBOnly = 1, NetworkOnly = 2, Combined = 3, } }
[]
FAndroidFileServerModule::ShutdownModule
/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Public/AndroidFileServer.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
AndroidFileServer
virtual void ShutdownModule()
[]
FAndroidFileServerModule
/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Public/AndroidFileServer.h
AndroidFileServer
class FAndroidFileServerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FAndroidFileServerModule::StartupModule
/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Public/AndroidFileServer.h
IModuleInterfaceimplementation
AndroidFileServer
virtual void StartupModule()
[]
UAndroidFileServerBPLibrary::IsFileServerRunning
/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Classes/AndroidFileServerBPLibrary.h
Check if Android FileServer is running
AndroidFileServer
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AndroidFileServer") static [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EAFSActiveType::Type](API\Plugins\AndroidFileServer\EAFSActiveType__Type) > IsFileServerRunning()
[]
UAndroidFileServerBPLibrary::StartFileServer
/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Classes/AndroidFileServerBPLibrary.h
Request startup of Android FileServer
AndroidFileServer
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AndroidFileServer") static bool StartFileServer ( bool bUSB, bool bNetwork, int32 Port )
[]
UAndroidFileServerBPLibrary::StopFileServer
/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Classes/AndroidFileServerBPLibrary.h
Request termination of Android FileServer
AndroidFileServer
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AndroidFileServer") static bool StopFileServer ( bool bUSB, bool bNetwork )
[]
UAndroidFileServerBPLibrary
/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Classes/AndroidFileServerBPLibrary.h
AndroidFileServer
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAndroidFileServerBPLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
[]
EAFSConnectionType::Type
/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServerEditor/Public/AndroidFileServerRuntimeSettings.h
Implements the settings for the AndroidFileServer plugin.
AndroidFileServerEditor
namespace EAFSConnectionType { enum Type { USBOnly = 0, NetworkOnly = 1, Combined = 2, } }
[]
FAndroidFileServerEditorModule::ShutdownModule
/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServerEditor/Public/AndroidFileServerEditor.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
AndroidFileServerEditor
virtual void ShutdownModule()
[]
FAndroidFileServerEditorModule::StartupModule
/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServerEditor/Public/AndroidFileServerEditor.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
AndroidFileServerEditor
virtual void StartupModule()
[]
FAndroidFileServerEditorModule
/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServerEditor/Public/AndroidFileServerEditor.h
AndroidFileServerEditor
class FAndroidFileServerEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
UAndroidFileServerRuntimeSettings::UAndroidFileServerRuntimeSettings
/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServerEditor/Public/AndroidFileServerRuntimeSettings.h
AndroidFileServerEditor
UAndroidFileServerRuntimeSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAndroidFileServerRuntimeSettings
/Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServerEditor/Public/AndroidFileServerRuntimeSettings.h
AndroidFileServerEditor
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig) class UAndroidFileServerRuntimeSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "bAllowExternalStartInShipping", "description": "Allow FileServer to be started in Shipping builds with UnrealAndroidFileTool." }, { "type": "bool", "name": "bAllowNetworkConnection", "description": "Allow FileServer connection using network." }, { "type": "bool", "name": "bCompileAFSProject", "description": "Compile standalone AFS project." }, { "type": "bool", "name": "bEnablePlugin", "description": "Enable Android FileServer for packaged builds and quick launch." }, { "type": "bool", "name": "bIncludeInShipping", "description": "Embed FileServer in Shipping builds." }, { "type": "bool", "name": "bLogFiles", "description": "Log files transferred." }, { "type": "bool", "name": "bReportStats", "description": "Report transfer rate statistics." }, { "type": "bool", "name": "bUseCompression", "description": "Enable compression during data transfer." }, { "type": "bool", "name": "bUseManualIPAddress", "description": "Use manual IP address instead of automatic query from device (only for single device deploys!)" }, { "type": "TEnumAsByte<EA...", "name": "ConnectionType", "description": "How to connect to file server (USB cable, Network, or combined)" }, { "type": "FString", "name": "ManualIPAddress", "description": "IP address of device to use." }, { "type": "FString", "name": "SecurityToken", "description": "Optional security token required to start FileServer (leave empty to disable)" } ]
UAndroidMediaSettings::UAndroidMediaSettings
/Engine/Plugins/Media/AndroidMedia/Source/AndroidMediaFactory/Public/AndroidMediaSettings.h
Default constructor.
AndroidMediaFactory
UAndroidMediaSettings()
[]
UAndroidMediaSettings
/Engine/Plugins/Media/AndroidMedia/Source/AndroidMediaFactory/Public/AndroidMediaSettings.h
Settings for the ImgMedia module.
AndroidMediaFactory
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine) class UAndroidMediaSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "CacheableVideoSampleBuffers", "description": "Whether video samples should be cacheable (default = off)." } ]
FAndroidPermissionDelegate
/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionCallbackProxy.h
AndroidPermission
typedef TMulticastDelegate_TwoParams< void, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > &, const [TArray](API\Runtime\Core\Containers\TArray)< bool > & > FAndroidPermissionDelegate
[]
FAndroidPermissionDynamicDelegate
/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionCallbackProxy.h
AndroidPermission
class FAndroidPermissionDynamicDelegate
[]
FAndroidPermissionModule::ShutdownModule
/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Public/AndroidPermission.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
AndroidPermission
virtual void ShutdownModule()
[]
FAndroidPermissionModule::StartupModule
/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Public/AndroidPermission.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
AndroidPermission
virtual void StartupModule()
[]
FAndroidPermissionModule
/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Public/AndroidPermission.h
AndroidPermission
class FAndroidPermissionModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
UAndroidPermissionCallbackProxy::GetInstance
/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionCallbackProxy.h
AndroidPermission
static [UAndroidPermissionCallbackProxy](API\Plugins\AndroidPermission\UAndroidPermissionCallbackProxy) * GetInstance()
[]
UAndroidPermissionCallbackProxy
/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionCallbackProxy.h
AndroidPermission
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAndroidPermissionCallbackProxy : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "FAndroidPermiss...", "name": "OnPermissionsGrantedDelegate", "description": "" }, { "type": "FAndroidPermiss...", "name": "OnPermissionsGrantedDynamicDelegate", "description": "" } ]
UAndroidPermissionFunctionLibrary::AcquirePermissions
/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionFunctionLibrary.h
Try to acquire permissions and return a singleton callback proxy object containing OnPermissionsGranted delegate
AndroidPermission
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Request Android Permissions"), Category="AndroidPermission") static [UAndroidPermissionCallbackProxy](API\Plugins\AndroidPermission\UAndroidPermissionCallbackProxy) * AcquirePermissions ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & permissions )
[]
UAndroidPermissionFunctionLibrary::CheckPermission
/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionFunctionLibrary.h
Check if the permission is already granted
AndroidPermission
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Check Android Permission"), Category="AndroidPermission") static bool CheckPermission ( const [FString](API\Runtime\Core\Containers\FString) & permission )
[]
UAndroidPermissionFunctionLibrary::Initialize
/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionFunctionLibrary.h
Initialize java objects and cache them for further usage. called when the module is loaded
AndroidPermission
static void Initialize()
[]
UAndroidPermissionFunctionLibrary
/Engine/Plugins/Runtime/AndroidPermission/Source/AndroidPermission/Classes/AndroidPermissionFunctionLibrary.h
AndroidPermission
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAndroidPermissionFunctionLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
[]
AnimDynamics
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
AnimGraph
static const FEditorModeID AnimDynamics;
[]
AnimNode
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
AnimGraph
static const FEditorModeID AnimNode;
[]
CCDIK
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
AnimGraph
static const FEditorModeID CCDIK;
[]
Fabrik
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
AnimGraph
static const FEditorModeID Fabrik;
[]
LookAt
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
AnimGraph
static const FEditorModeID LookAt;
[]
ModifyBone
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
AnimGraph
static const FEditorModeID ModifyBone;
[]
ObserveBone
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
AnimGraph
static const FEditorModeID ObserveBone;
[]
PoseDriver
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
AnimGraph
static const FEditorModeID PoseDriver;
[]
SplineIK
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
AnimGraph
static const FEditorModeID SplineIK;
[]
AnimNodeEditModes
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
AnimGraph
struct AnimNodeEditModes
[]
TwoBoneIK
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h
AnimGraph
static const FEditorModeID TwoBoneIK;
[]
FAnimBlueprintFunctionPinInfo::FAnimBlueprintFunctionPinInfo
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h
AnimGraph
FAnimBlueprintFunctionPinInfo()
[]
ETransitionGetter::Type
/Engine/Source/Editor/AnimGraph/Public/K2Node_TransitionRuleGetter.h
AnimGraph
namespace ETransitionGetter { enum Type { AnimationAsset_GetCurrentTime, AnimationAsset_GetLength, AnimationAsset_GetCurrentTimeFraction, AnimationAsset_GetTimeFromEnd, AnimationAsset_GetTimeFromEndFraction, CurrentState_ElapsedTime, CurrentState_GetBlendWeight, CurrentTransitionDuration, ArbitraryState_GetBlendWeight, } }
[]
FAnimBlueprintFunctionPinInfo::FAnimBlueprintFunctionPinInfo
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h
AnimGraph
FAnimBlueprintFunctionPinInfo ( const [FName](API\Runtime\Core\UObject\FName) & InName, const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InType )
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FAnimBlueprintFunctionPinInfo
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h
Required info for reconstructing a manually specified pin
AnimGraph
struct FAnimBlueprintFunctionPinInfo
[ { "type": "FName", "name": "Name", "description": "The name of this parameter" }, { "type": "FEdGraphPinType", "name": "Type", "description": "The type of this parameter" } ]
FAnimBPCompileValidationParams::FAnimBPCompileValidationParams
/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h
AnimGraph
FAnimBPCompileValidationParams ( const class [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) *const InDefaultAnimInstance, const class [UAnimBlueprintGeneratedClass](API\Runtime\Engine\Animation\UAnimBlueprintGeneratedClass) *const InNewAnimBlueprintClass, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & InMessageLog, const [TMap](API\Runtime\Core\Containers\TMap)< [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *, class [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * > & InAllocatedNodePropertiesToNodes )
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FAnimBPCompileValidationParams
/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h
Encapsulated Parameters, to upgrade these without changing function signature.
AnimGraph
struct FAnimBPCompileValidationParams
[ { "type": "constTMap<FPr...", "name": "AllocatedNodePropertiesToNodes", "description": "" }, { "type": "constUAnimInst...", "name": "DefaultAnimInstance", "description": "" }, { "type": "FCompilerResult...", "name": "MessageLog", "description": "" }, { "type": "constUAnimBlue...", "name": "NewAnimBlueprintClass", "description": "" } ]
FAnimGraphAttributeDesc::FAnimGraphAttributeDesc
/Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h
AnimGraph
FAnimGraphAttributeDesc()
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FAnimGraphAttributeDesc::FAnimGraphAttributeDesc
/Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h
AnimGraph
FAnimGraphAttributeDesc ( [FName](API\Runtime\Core\UObject\FName) InName, EAnimGraphAttributeBlend InBlend, [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) InIcon, [FText](API\Runtime\Core\Internationalization\FText) InDisplayName, [FText](API\Runtime\Core\Internationalization\FText) InToolTipText, [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) InColor, EAnimGraphAttributesDisplayMode InDisplayMode, int32 InSortOrder )
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FAnimGraphAttributeDesc
/Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h
Description of an attribute.
AnimGraph
struct FAnimGraphAttributeDesc
[ { "type": "EAnimGraphAttri...", "name": "Blend", "description": "Blendability of the attribute." }, { "type": "FSlateColor", "name": "Color", "description": "" }, { "type": "EAnimGraphAttri...", "name": "DisplayMode", "description": "How the attribute is displayed in the graph. This overrides any settings per node type." }, { "type": "FText", "name": "DisplayName", "description": "" }, { "type": "FSlateBrush", "name": "Icon", "description": "" }, { "type": "FName", "name": "Name", "description": "" }, { "type": "int32", "name": "SortOrder", "description": "How to sort the attribute." }, { "type": "FText", "name": "ToolTipText", "description": "" } ]
FAnimGraphCommands::RegisterCommands
/Engine/Source/Editor/AnimGraph/Public/AnimGraphCommands.h
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.
AnimGraph
virtual void RegisterCommands()
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FAnimGraphCommands::FAnimGraphCommands
/Engine/Source/Editor/AnimGraph/Public/AnimGraphCommands.h
AnimGraph
FAnimGraphCommands()
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FAnimGraphNodeAlphaOptions::HandleCustomizeDetails
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeAlphaOptions.h
Called from an UAnimGraphNode_Base-derived classes CustomizeDetails to update alpha properties and pins.
AnimGraph
template<typename AnimNodeType> static void HandleCustomizeDetails ( const AnimNodeType & InAnimNode, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > InNodeHandle, [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & InDetailBuilder )
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FAnimGraphNodeAlphaOptions::HandleCustomizePinData
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeAlphaOptions.h
This is implemented in this way (rather than encapsulating the options in their own struct) because we dont support exposing pins from sub-structs on anim nodes (or anything else for that matter).
AnimGraph
template<typename AnimNodeType> static void HandleCustomizePinData ( const AnimNodeType & InAnimNode, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InPin )
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FAnimGraphNodeAlphaOptions::HandlePostEditChangeProperty
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeAlphaOptions.h
Called from an UAnimGraphNode_Base-derived classes PostEditChangeProperty to update alpha properties and pins.
AnimGraph
template<typename AnimNodeType> static void HandlePostEditChangeProperty ( const AnimNodeType & InAnimNode, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InNode, [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
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FAnimGraphNodeAlphaOptions
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeAlphaOptions.h
Helper struct used to handle graph (editor) node alpha options.
AnimGraph
struct FAnimGraphNodeAlphaOptions
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FAnimGraphNodePropertyBinding::FAnimGraphNodePropertyBinding
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
AnimGraph
FAnimGraphNodePropertyBinding()
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FAnimGraphNodePropertyBinding
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h
AnimGraph
struct FAnimGraphNodePropertyBinding
[ { "type": "int32", "name": "ArrayIndex", "description": "" }, { "type": "bool", "name": "bIsBound", "description": "Whether the pin is bound or not" }, { "type": "bool", "name": "bIsPromotion", "description": "Whether the pin binding is a promotion (e.g. bool->int)" }, { "type": "FText", "name": "CompiledContext", "description": "" }, { "type": "FText", "name": "CompiledContextDesc", "description": "" }, { "type": "FName", "name": "ContextId", "description": "The context of the binding" }, { "type": "FText", "name": "PathAsText", "description": "The property path as text" }, { "type": "FEdGraphPinType", "name": "PinType", "description": "Pin type" }, { "type": "FEdGraphPinType", "name": "PromotedPinType", "description": "Source type if the binding is a promotion" }, { "type": "FName", "name": "PropertyName", "description": "Property binding name" }, { "type": "TArray<FString...", "name": "PropertyPath", "description": "The property path a pin is bound to" }, { "type": "EAnimGraphNodeP...", "name": "Type", "description": "Whether the binding is a function or not" } ]
FAnimNodeEditMode::ChangeToNextWidgetMode
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h
Called when the user changed widget mode by pressing "Space" key
AnimGraph
virtual [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) ChangeToNextWidgetMode ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) CurWidgetMode )
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