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FAnimNodeEditMode::ConvertCSVectorToBoneSpace | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Convert drag vector in component space to bone space | AnimGraph | static FVector ConvertCSVectorToBoneSpace ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp, FVector & InCSVector, [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactHeapPose](API\Runtime\Engine\FCompactHeapPose) > & MeshBases, const [FName](API\Runtime\Core\UObject\FName) & BoneName, const EBoneControlSpace Space ) | []
|
FAnimNodeEditMode::ConvertCSRotationToBoneSpace | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Convert rotator in component space to bone space | AnimGraph | static FQuat ConvertCSRotationToBoneSpace ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp, FRotator & InCSRotator, [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactHeapPose](API\Runtime\Engine\FCompactHeapPose) > & MeshBases, const [FName](API\Runtime\Core\UObject\FName) & BoneName, const EBoneControlSpace Space ) | []
|
FAnimNodeEditMode::ConvertCSVectorToBoneSpace | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Convert drag vector in component space to bone space | AnimGraph | static FVector ConvertCSVectorToBoneSpace ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp, FVector & InCSVector, [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactHeapPose](API\Runtime\Engine\FCompactHeapPose) > & MeshBases, const [FBoneSocketTarget](API\Runtime\Engine\Animation\FBoneSocketTarget) & InTarget, const EBoneControlSpace Space ) | []
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FAnimGraphCommands | /Engine/Source/Editor/AnimGraph/Public/AnimGraphCommands.h | Anim GraphCommands | AnimGraph | class FAnimGraphCommands : public [TCommands< FAnimGraphCommands >](API\Runtime\Slate\Framework\Commands\TCommands) | [
{
"type": "TSharedPtr<FUI...",
"name": "AddBlendListPin",
"description": "Blend list options."
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToAimOffsetGraph",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToAimOffsetLookAt",
"description": "Options for aimoffset converter"
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToAimOffsetSimple",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToBSEvaluator",
"description": "Options for blendspace converter"
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToBSGraph",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToBSPlayer",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToPoseBlender",
"description": "Options for sequence/evaluator converter"
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToPoseByName",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToSeqEvaluator",
"description": "Options for sequence/evaluator converter"
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertToSeqPlayer",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "HideUnboundPropertyPins",
"description": "Hide unbound property pins."
},
{
"type": "TSharedPtr<FUI...",
"name": "OpenRelatedAsset",
"description": "Option for opening the asset related to the graph node"
},
{
"type": "TSharedPtr<FUI...",
"name": "RemoveBlendListPin",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "SelectBone",
"description": "SkeletalControl specific commands."
},
{
"type": "TSharedPtr<FUI...",
"name": "TogglePoseWatch",
"description": "Toggle pose watching for a given node."
}
]
|
FAnimNodeEditMode::ConvertToComponentSpaceTransform | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Local conversion functions for drawing | AnimGraph | static void ConvertToComponentSpaceTransform ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp, const FTransform & InTransform, FTransform & OutCSTransform, int32 BoneIndex, EBoneControlSpace Space ) | []
|
FAnimNodeEditMode::ConvertToBoneSpaceTransform | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | static void ConvertToBoneSpaceTransform ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkelComp, const FTransform & InCSTransform, FTransform & OutBSTransform, int32 BoneIndex, EBoneControlSpace Space ) | []
|
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FAnimNodeEditMode::ConvertWidgetLocation | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Convert widget location according to bone control space | AnimGraph | static FVector ConvertWidgetLocation ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkelComp, [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactHeapPose](API\Runtime\Engine\FCompactHeapPose) > & InMeshBases, const [FName](API\Runtime\Core\UObject\FName) & BoneName, const FVector & InLocation, const EBoneControlSpace Space ) | []
|
FAnimNodeEditMode::ConvertWidgetLocation | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Convert widget location according to bone control space | AnimGraph | static FVector ConvertWidgetLocation ( const [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkelComp, [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactHeapPose](API\Runtime\Engine\FCompactHeapPose) > & InMeshBases, const [FBoneSocketTarget](API\Runtime\Engine\Animation\FBoneSocketTarget) & Target, const FVector & InLocation, const EBoneControlSpace Space ) | []
|
FAnimNodeEditMode::DoRotation | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Called when the widget is dragged in rotation mode | AnimGraph | virtual void DoRotation ( FRotator & InRotation ) | []
|
FAnimNodeEditMode::DoScale | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Called when the widget is dragged in scale mode | AnimGraph | virtual void DoScale ( FVector & InScale ) | []
|
FAnimNodeEditMode::DoTranslation | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Called when the widget is dragged in translation mode | AnimGraph | virtual void DoTranslation ( FVector & InTranslation ) | []
|
FAnimNodeEditMode::DrawHUD | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Overlays the editor hud (brushes, drag tools, static mesh vertices, etc*. | AnimGraph | virtual void DrawHUD ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas ) | []
|
FAnimNodeEditMode::EditorRuntimeNodePair::EditorRuntimeNodePair | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | EditorRuntimeNodePair &40; UAnimGraphNode_Base &42; InEditorAnimNode, FAnimNode_Base &42; InRuntimeAnimNode &41; | []
|
|
EditorRuntimeNodePair | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | struct EditorRuntimeNodePair | [
{
"type": "UAnimGraphNode_...",
"name": "EditorAnimNode",
"description": "The node we are operating on"
},
{
"type": "FAnimNode_Base...",
"name": "RuntimeAnimNode",
"description": "The runtime node in the preview scene"
}
]
|
|
FAnimNodeEditMode::EndTracking | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | virtual bool EndTracking ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport ) | []
|
|
FAnimNodeEditMode::EnterMode | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Called when entering this edit mode | AnimGraph | virtual void EnterMode ( class [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InEditorNode, struct [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InRuntimeNode ) | []
|
FAnimNodeEditMode::Exit | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | virtual void Exit() | []
|
|
FAnimNodeEditMode::ExitMode | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Called when exiting this edit mode | AnimGraph | virtual void ExitMode() | []
|
FAnimNodeEditMode::GetActiveWidgetAnimNode | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | virtual [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * GetActiveWidgetAnimNode() const | []
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|
FAnimNodeEditMode::GetCameraTarget | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | IPersonaEditModeinterface | AnimGraph | virtual bool GetCameraTarget ( FSphere & OutTarget ) const | []
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FAnimNodeEditMode::GetActiveWidgetRuntimeAnimNode | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | virtual [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * GetActiveWidgetRuntimeAnimNode() const | []
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FAnimNodeEditMode::GetAnimPreviewScene | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | the anim preview scene | AnimGraph | virtual [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) & GetAnimPreviewScene() const | []
|
FAnimNodeEditMode::GetCustomDrawingCoordinateSystem | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | virtual bool GetCustomDrawingCoordinateSystem ( FMatrix & InMatrix, void * InData ) | []
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|
FAnimNodeEditMode::GetOnScreenDebugInfo | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Function to collect strings from nodes to display in the viewport. Use this rather than DrawHUD when adding general text to the viewport. Display of this assumes that this will be mostly used by skeletal controls. | AnimGraph | virtual void GetOnScreenDebugInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutDebugInfo ) const | []
|
FAnimNodeEditMode::GetSelectedBone | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Get the bone that the skeletal control is manipulating | AnimGraph | virtual [FName](API\Runtime\Core\UObject\FName) GetSelectedBone() const | []
|
FAnimNodeEditMode::GetWidgetCoordinateSystem | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | IAnimNodeEditModeinterface | AnimGraph | virtual ECoordSystem GetWidgetCoordinateSystem() const | []
|
FAnimNodeEditMode::GetWidgetLocation | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | virtual FVector GetWidgetLocation() const | []
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|
FAnimNodeEditMode::GetWidgetMode | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | current widget mode this anim graph node supports | AnimGraph | virtual [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) GetWidgetMode() const | []
|
FAnimNodeEditMode::HandleClick | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | virtual bool HandleClick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [HHitProxy](API\Runtime\Engine\HHitProxy) * HitProxy, const [FViewportClick](API\Editor\UnrealEd\FViewportClick) & Click ) | []
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FAnimNodeEditMode::InputDelta | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | virtual bool InputDelta ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport, FVector & InDrag, FRotator & InRot, FVector & InScale ) | []
|
|
FAnimNodeEditMode::GetCustomInputCoordinateSystem | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | virtual bool GetCustomInputCoordinateSystem ( FMatrix & InMatrix, void * InData ) | []
|
|
FAnimNodeEditMode::InputKey | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | virtual bool InputKey ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport, [FKey](API\Runtime\InputCore\FKey) InKey, EInputEvent InEvent ) | []
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FAnimNodeEditMode::IsManipulatingWidget | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | const bool IsManipulatingWidget() const | []
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FAnimNodeEditMode::RegisterPoseWatchedNode | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Called when a Pose Watch is created on a node edited by this edit mode | AnimGraph | virtual void RegisterPoseWatchedNode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * InEditorNode, [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InRuntimeNode ) | []
|
FAnimNodeEditMode::Render | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | FEdModeinterface | AnimGraph | virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | []
|
FAnimNodeEditMode::SetWidgetMode | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Called when the user set widget mode directly, returns true if InWidgetMode is available | AnimGraph | virtual bool SetWidgetMode ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode ) | []
|
FAnimNodeEditMode::ShouldDrawWidget | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | virtual bool ShouldDrawWidget() const | []
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|
FAnimNodeEditMode::StartTracking | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | virtual bool StartTracking ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport ) | []
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|
FAnimNodeEditMode::SupportsPoseWatch | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Called to determine whether this edit mode should be drawn when nodes edited by this edit mode are pose watched | AnimGraph | virtual bool SupportsPoseWatch() | []
|
FAnimNodeEditMode::Tick | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | virtual void Tick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, float DeltaTime ) | []
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FAnimNodeEditMode::FAnimNodeEditMode | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | AnimGraph | FAnimNodeEditMode() | []
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|
FAnimNodeEditMode | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h | Base implementation for anim node edit modes | AnimGraph | class FAnimNodeEditMode : public [IAnimNodeEditMode](API\Editor\AnimGraph\IAnimNodeEditMode) | [
{
"type": "TArray<EditorR...",
"name": "PoseWatchedAnimNodes",
"description": ""
},
{
"type": "TArray<EditorR...",
"name": "SelectedAnimNodes",
"description": ""
}
]
|
FAnimPreviewAttacheInstanceProxy::Evaluate | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h | Evaluate override point
true if this function is implemented, false otherwise. Note: the node graph will not be evaluated if this function returns true | AnimGraph | virtual bool Evaluate ( [FPoseContext](API\Runtime\Engine\Animation\FPoseContext) & Output ) | []
|
FAnimPreviewAttacheInstanceProxy::PreUpdate | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h | Called before update so we can copy any data we need | AnimGraph | virtual void PreUpdate ( [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InAnimInstance, float DeltaSeconds ) | []
|
FAnimPreviewAttacheInstanceProxy::Initialize | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h | Called when our anim instance is being initialized | AnimGraph | virtual void Initialize ( [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InAnimInstance ) | []
|
FAnimPreviewAttacheInstanceProxy::UpdateAnimationNode | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h | Updates the anim graph | AnimGraph | virtual void UpdateAnimationNode ( const [FAnimationUpdateContext](API\Runtime\Engine\Animation\FAnimationUpdateContext) & InContext ) | []
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FAnimPreviewAttacheInstanceProxy::FAnimPreviewAttacheInstanceProxy | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h | AnimGraph | FAnimPreviewAttacheInstanceProxy() | []
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FAnimPreviewAttacheInstanceProxy::FAnimPreviewAttacheInstanceProxy | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h | AnimGraph | FAnimPreviewAttacheInstanceProxy ( [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InAnimInstance ) | []
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FAnimPreviewAttacheInstanceProxy | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h | Proxy override for this UAnimInstance-derived class | AnimGraph | struct FAnimPreviewAttacheInstanceProxy : public [FAnimInstanceProxy](API\Runtime\Engine\Animation\FAnimInstanceProxy) | []
|
FAnimPreviewInstanceProxy::AddImpulseAtLocation | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | virtual void AddImpulseAtLocation ( FVector Impulse, FVector Location, [FName](API\Runtime\Core\UObject\FName) BoneName ) | []
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FAnimPreviewInstanceProxy::EnableControllers | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | void EnableControllers ( bool bEnable ) | []
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FAnimPreviewInstanceProxy::AddKeyCompleteDelegate | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) AddKeyCompleteDelegate ( FSimpleMulticastDelegate::FDelegate InOnSetKeyCompleteDelegate ) | []
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FAnimPreviewInstanceProxy::Evaluate | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | Evaluate override point
true if this function is implemented, false otherwise. Note: the node graph will not be evaluated if this function returns true | AnimGraph | virtual bool Evaluate ( [FPoseContext](API\Runtime\Engine\Animation\FPoseContext) & Output ) | []
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FAnimPreviewInstanceProxy::FindModifiedBone | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | [FAnimNode_ModifyBone](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_ModifyBone) * FindModifiedBone ( const [FName](API\Runtime\Core\UObject\FName) & InBoneName, bool bCurveController ) | []
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FAnimPreviewInstanceProxy::GetCurveBoneControllers | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | [TArray](API\Runtime\Core\Containers\TArray)< [FAnimNode_ModifyBone](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_ModifyBone) > & GetCurveBoneControllers() | []
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FAnimPreviewInstanceProxy::GetBoneControllers | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | [TArray](API\Runtime\Core\Containers\TArray)< [FAnimNode_ModifyBone](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_ModifyBone) > & GetBoneControllers() | []
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FAnimPreviewInstanceProxy::GetDebugSkeletalMeshComponent | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | Gets the external debug skeletal mesh component we are debugging | AnimGraph | [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * GetDebugSkeletalMeshComponent() const | []
|
FAnimPreviewInstanceProxy::GetForceRetargetBasePose | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | bool GetForceRetargetBasePose() const | []
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FAnimPreviewInstanceProxy::ModifyBone | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | [FAnimNode_ModifyBone](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_ModifyBone) & ModifyBone ( const [FName](API\Runtime\Core\UObject\FName) & InBoneName, bool bCurveController ) | []
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FAnimPreviewInstanceProxy::Initialize | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | Called when our anim instance is being initialized | AnimGraph | virtual void Initialize ( [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InAnimInstance ) | []
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FAnimPreviewInstanceProxy::PreUpdate | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | Called before update so we can copy any data we need | AnimGraph | virtual void PreUpdate ( [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InAnimInstance, float DeltaSeconds ) | []
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FAnimPreviewInstanceProxy::RefreshCurveBoneControllers | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | void RefreshCurveBoneControllers ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AssetToRefreshFrom ) | []
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FAnimPreviewInstanceProxy::RemoveBoneModification | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | void RemoveBoneModification ( const [FName](API\Runtime\Core\UObject\FName) & InBoneName, bool bCurveController ) | []
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FAnimPreviewInstanceProxy::RemoveKeyCompleteDelegate | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | void RemoveKeyCompleteDelegate ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InDelegateHandle ) | []
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FAnimPreviewInstanceProxy::ResetModifiedBone | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | void ResetModifiedBone ( bool bCurveController ) | []
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FAnimPreviewInstanceProxy::SetAnimationAsset | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | virtual void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * NewAsset, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * MeshComponent, bool bIsLooping, float InPlayRate ) | []
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FAnimPreviewInstanceProxy::SetForceRetargetBasePose | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | void SetForceRetargetBasePose ( bool bInForceRetargetBasePose ) | []
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FAnimPreviewInstanceProxy::SetDebugSkeletalMeshComponent | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | Sets an external debug skeletal mesh component to use to debug | AnimGraph | void SetDebugSkeletalMeshComponent ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InSkeletalMeshComponent ) | []
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FAnimPreviewInstanceProxy::SetKey | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | void SetKey() | []
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FAnimPreviewInstanceProxy::SetSkeletalControlAlpha | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | void SetSkeletalControlAlpha ( float InSkeletalControlAlpha ) | []
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FAnimPreviewInstanceProxy::Update | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | Update override point | AnimGraph | virtual void Update ( float DeltaSeconds ) | []
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FAnimPreviewInstanceProxy::UpdateAnimationNode | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | Updates the anim graph | AnimGraph | virtual void UpdateAnimationNode ( const [FAnimationUpdateContext](API\Runtime\Engine\Animation\FAnimationUpdateContext) & InContext ) | []
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FAnimPreviewInstanceProxy::FAnimPreviewInstanceProxy | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | FAnimPreviewInstanceProxy() | []
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FAnimPreviewInstanceProxy::FAnimPreviewInstanceProxy | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | AnimGraph | FAnimPreviewInstanceProxy ( [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) * InAnimInstance ) | []
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FAnimPreviewInstanceProxy | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h | Proxy override for this UAnimInstance-derived class | AnimGraph | struct FAnimPreviewInstanceProxy : public [FAnimSingleNodeInstanceProxy](API\Runtime\Engine\Animation\FAnimSingleNodeInstanceProxy) | []
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FEdGraphSchemaAction_NewStateComment::PerformAction | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any). | AnimGraph | virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode ) | []
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FEdGraphSchemaAction_NewStateComment::FEdGraphSchemaAction_NewStateComment | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | AnimGraph | FEdGraphSchemaAction_NewStateComment() | []
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FEdGraphSchemaAction_NewStateComment::FEdGraphSchemaAction_NewStateComment | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | AnimGraph | FEdGraphSchemaAction_NewStateComment ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping ) | []
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FEdGraphSchemaAction_NewStateComment | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Action to create new comment | AnimGraph | struct FEdGraphSchemaAction_NewStateComment : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) | []
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FEdGraphSchemaAction_NewStateNode::AddReferencedObjects | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | GC. | AnimGraph | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | []
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FEdGraphSchemaAction_NewStateNode::PerformAction | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any). | AnimGraph | virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode ) | []
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FEdGraphSchemaAction_NewStateNode::FEdGraphSchemaAction_NewStateNode | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | AnimGraph | FEdGraphSchemaAction_NewStateNode() | []
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FEdGraphSchemaAction_NewStateNode::SpawnNodeFromTemplate | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | AnimGraph | template<typename NodeType> static NodeType * SpawnNodeFromTemplate ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, NodeType * InTemplateNode, const FVector2D Location, bool bSelectNewNode ) | []
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FEdGraphSchemaAction_NewStateNode::FEdGraphSchemaAction_NewStateNode | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | AnimGraph | FEdGraphSchemaAction_NewStateNode ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping ) | []
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FEdGraphSchemaAction_NewStateNode | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h | Action to add a node to the graph | AnimGraph | struct FEdGraphSchemaAction_NewStateNode : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) | [
{
"type": "TObjectPtr<UEd...",
"name": "NodeTemplate",
"description": ""
}
]
|
FNodeSpawnData::FNodeSpawnData | /Engine/Source/Editor/AnimGraph/Public/K2Node_AnimGetter.h | AnimGraph | FNodeSpawnData() | []
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FNodeSpawnData | /Engine/Source/Editor/AnimGraph/Public/K2Node_AnimGetter.h | AnimGraph | struct FNodeSpawnData | [
{
"type": "TObjectPtr<UCl...",
"name": "AnimInstanceClass",
"description": "The instance class the spawned getter is defined on."
},
{
"type": "FText",
"name": "CachedTitle",
"description": "Title to use for the spawned node."
},
{
"type": "TObjectPtr<UFi...",
"name": "Getter",
"description": "TheUFunction(as aUField)"
},
{
"type": "FString",
"name": "GetterContextString",
"description": "String of combined valid contexts for the spawned getter."
},
{
"type": "TObjectPtr< con...",
"name": "SourceBlueprint",
"description": "The blueprint the getter is valid within."
},
{
"type": "TObjectPtr<UAn...",
"name": "SourceNode",
"description": "The node the spawned getter accesses."
},
{
"type": "TObjectPtr<UAn...",
"name": "SourceStateNode",
"description": "The state node the spawned getter accesses."
}
]
|
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FPoseLinkMappingRecord::GetLinkedNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * GetLinkedNode() const | []
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FPoseLinkMappingRecord::GetLinkingNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * GetLinkingNode() const | []
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FPoseLinkMappingRecord::IsValid | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | bool IsValid() const | []
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FPoseLinkMappingRecord::MakeFromMember | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | static [FPoseLinkMappingRecord](API\Editor\AnimGraph\FPoseLinkMappingRecord) MakeFromMember ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * LinkingNode, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * LinkedNode, [FStructProperty](API\Runtime\CoreUObject\UObject\FStructProperty) * MemberProperty ) | []
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FPoseLinkMappingRecord::MakeFromArrayEntry | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | static [FPoseLinkMappingRecord](API\Editor\AnimGraph\FPoseLinkMappingRecord) MakeFromArrayEntry ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * LinkingNode, [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * LinkedNode, [FArrayProperty](API\Runtime\CoreUObject\UObject\FArrayProperty) * ArrayProperty, int32 ArrayIndex ) | []
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FPoseLinkMappingRecord::MakeInvalid | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | static [FPoseLinkMappingRecord](API\Editor\AnimGraph\FPoseLinkMappingRecord) MakeInvalid() | []
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FPoseLinkMappingRecord::PatchLinkIndex | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | void PatchLinkIndex ( uint8 * DestinationPtr, int32 LinkID, int32 SourceLinkID ) const | []
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FPoseLinkMappingRecord::FPoseLinkMappingRecord | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | FPoseLinkMappingRecord() | []
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FPoseLinkMappingRecord | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h | AnimGraph | struct FPoseLinkMappingRecord | [
{
"type": "FProperty*",
"name": "ChildProperty",
"description": "Will either be an array property containingFPoseLinkBasederived structs, indexed by ChildPropertyIndex, or aFPoseLinkBasederived struct property."
},
{
"type": "int32",
"name": "ChildPropertyIndex",
"description": "Indexwhen ChildProperty is an array."
},
{
"type": "UAnimGraphNode_...",
"name": "LinkedNode",
"description": "Linked node for this pose link, can be nullptr."
},
{
"type": "UAnimGraphNode_...",
"name": "LinkingNode",
"description": "Linking node for this pose link, can be nullptr."
}
]
|
|
FPropertyAccessCompilerHandler::AddCopy | /Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h | Add a copy to the property access library we are compiling
an integer handle to the pending copy. This can be resolved to a true copy index by calling MapCopyIndex | AnimGraph | int32 AddCopy ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FString](API\Runtime\Core\Containers\FString) > InSourcePath, [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FString](API\Runtime\Core\Containers\FString) > InDestPath, EPropertyAccessBatchType InBatchType, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) | []
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FPropertyAccessCompilerHandler::MapCopyIndex | /Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h | Maps the initial integer copy handle to a true handle, post compilation. | AnimGraph | int32 MapCopyIndex ( int32 InIndex ) const | []
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FPropertyAccessCompilerHandler::OnPostLibraryCompiled | /Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h | Delegate called when the library is compiled (whether successfully or not) | AnimGraph | FOnPostLibraryCompiled & OnPostLibraryCompiled() | []
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FPropertyAccessCompilerHandler | /Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h | AnimGraph | class FPropertyAccessCompilerHandler : public [IAnimBlueprintCompilerHandler](API\Editor\AnimGraph\IAnimBlueprintCompilerHandler) | []
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