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UTestBTTask_LatentWithFlags::ExecuteTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h | Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | AITestSuite | virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( class [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTTask_LatentWithFlags::TickTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h | Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically | AITestSuite | virtual void TickTask ( class [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds ) | [] |
UTestBTTask_LatentWithFlags::UTestBTTask_LatentWithFlags | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h | AITestSuite | UTestBTTask_LatentWithFlags() | [] |
|
UTestBTTask_LatentWithFlags | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h | AITestSuite | class UTestBTTask_LatentWithFlags : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode) | [
{
"type": "int32",
"name": "AbortHalfTicks",
"description": "Num of ticks before 'abort start' andset abort flag_ and then the same num of ticks beforeabort finish_"
},
{
"type": "EBTTestChangeFl...",
"name": "ChangeFlagBehavior",
"description": ""
},
{
"type": "int32",
"name": "ExecuteHalfTicks",
"description": "Num of ticks before 'execute start' andset execute flag_ and then the same num of ticks beforeexecute finish_"
},
{
"type": "FName",
"name": "KeyNameAbort",
"description": ""
},
{
"type": "FName",
"name": "KeyNameExecute",
"description": ""
},
{
"type": "int32",
"name": "LogIndexAbortFinish",
"description": ""
},
{
"type": "int32",
"name": "LogIndexAborting",
"description": ""
},
{
"type": "int32",
"name": "LogIndexAbortStart",
"description": ""
},
{
"type": "int32",
"name": "LogIndexExecuteFinish",
"description": ""
},
{
"type": "int32",
"name": "LogIndexExecuteStart",
"description": ""
},
{
"type": "int32",
"name": "LogIndexExecuting",
"description": ""
},
{
"type": "TEnumAsByte<EB...",
"name": "LogResult",
"description": ""
}
] |
|
UTestBTTask_Log::GetInstanceMemorySize | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h | Size of instance memory | AITestSuite | virtual uint16 GetInstanceMemorySize() const | [] |
UTestBTTask_Log::ExecuteTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h | Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | AITestSuite | virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTTask_Log::LogExecution | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h | AITestSuite | void LogExecution ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, int32 LogNumber ) | [] |
|
UTestBTTask_Log::TickTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h | Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically | AITestSuite | virtual void TickTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds ) | [] |
UTestBTTask_Log::UTestBTTask_Log | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h | AITestSuite | UTestBTTask_Log ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTestBTTask_Log | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h | AITestSuite | class UTestBTTask_Log : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode) | [
{
"type": "int32",
"name": "ExecutionTicks",
"description": ""
},
{
"type": "int32",
"name": "LogFinished",
"description": ""
},
{
"type": "int32",
"name": "LogIndex",
"description": ""
},
{
"type": "TEnumAsByte<EB...",
"name": "LogResult",
"description": ""
},
{
"type": "int32",
"name": "LogTickIndex",
"description": ""
}
] |
|
UTestBTTask_SetFlag::AbortTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h | Aborts this task, should return Aborted or InProgress (useFinishLatentAbort()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | AITestSuite | virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) AbortTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTTask_SetFlag::ExecuteTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h | Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | AITestSuite | virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTTask_SetFlag::UTestBTTask_SetFlag | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h | AITestSuite | UTestBTTask_SetFlag ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTestBTTask_SetFlag | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h | AITestSuite | class UTestBTTask_SetFlag : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode) | [
{
"type": "bool",
"name": "bOnAbortValue",
"description": ""
},
{
"type": "bool",
"name": "bValue",
"description": ""
},
{
"type": "FName",
"name": "KeyName",
"description": ""
},
{
"type": "FName",
"name": "OnAbortKeyName",
"description": ""
},
{
"type": "TEnumAsByte<EB...",
"name": "TaskResult",
"description": ""
}
] |
|
UTestBTTask_SetValue::AbortTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h | Aborts this task, should return Aborted or InProgress (useFinishLatentAbort()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | AITestSuite | virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) AbortTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTTask_SetValue::ExecuteTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h | Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | AITestSuite | virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTTask_SetValue::UTestBTTask_SetValue | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h | AITestSuite | UTestBTTask_SetValue ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTestBTTask_SetValue | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h | AITestSuite | class UTestBTTask_SetValue : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode) | [
{
"type": "FName",
"name": "KeyName",
"description": ""
},
{
"type": "FName",
"name": "OnAbortKeyName",
"description": ""
},
{
"type": "int32",
"name": "OnAbortValue",
"description": ""
},
{
"type": "TEnumAsByte<EB...",
"name": "TaskResult",
"description": ""
},
{
"type": "int32",
"name": "Value",
"description": ""
}
] |
|
UTestBTTask_ToggleFlag::UTestBTTask_ToggleFlag | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_ToggleFlag.h | AITestSuite | UTestBTTask_ToggleFlag ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTestBTTask_ToggleFlag::ExecuteTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_ToggleFlag.h | Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | AITestSuite | virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTTask_ToggleFlag | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_ToggleFlag.h | AITestSuite | class UTestBTTask_ToggleFlag : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode) | [
{
"type": "FName",
"name": "KeyName",
"description": ""
},
{
"type": "int32",
"name": "LogIndex",
"description": ""
},
{
"type": "int32",
"name": "NumToggles",
"description": ""
},
{
"type": "TEnumAsByte<EB...",
"name": "TaskResult",
"description": ""
}
] |
|
ETestTaskMessage::Type | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | AITestSuite | namespace ETestTaskMessage { enum Type { Activate, Tick, ExternalConfirm, ExternalCancel, Ended, } } | [] |
|
FAITestBase::AddAutoDestroyObject | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | void AddAutoDestroyObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & ObjectRef ) | [] |
|
FAITestBase::GetTestRunner | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & GetTestRunner() const | [] |
|
FAITestBase::GetWorld | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual [UWorld](API\Runtime\Engine\Engine\UWorld) & GetWorld() const | [] |
|
FAITestBase::NewAutoDestroyObject | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | template<typename ClassToSpawn> ClassToSpawn * NewAutoDestroyObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer ) | [] |
|
FAITestBase::InstantTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | false to indicate an issue with test execution. Will signal to automation framework this test instance failed. | AITestSuite | virtual bool InstantTest() | [] |
FAITestBase::SetTestRunner | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual void SetTestRunner ( [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & AutomationTestInstance ) | [] |
|
FAITestBase::SetUp | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | true if setup was completed successfully, false otherwise (which will result in failing the test instance). | AITestSuite | virtual bool SetUp() | [] |
FAITestBase::TearDown | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | It's essential that overriding functions call the super-implementation. Otherwise the check in ~FAITestBase will fail. | AITestSuite | virtual void TearDown() | [] |
FAITestBase::Update | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | true to indicate that the test is done. | AITestSuite | virtual bool Update() | [] |
FAITestBase::VerifyLatentResults | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Lets the Test instance test the results. Use AITEST_*_LATENT macros | AITestSuite | virtual void VerifyLatentResults() | [] |
FAITestBase::FAITestBase | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | FAITestBase() | [] |
|
FAITestBase::~FAITestBase | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual ~FAITestBase() | [] |
|
FAITestBase | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | struct FAITestBase | [
{
"type": "FAutomationTest...",
"name": "TestRunner",
"description": ""
}
] |
|
FAITestCommand_PerformTest::Update | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired) | AITestSuite | virtual bool Update() | [] |
FAITestCommand_PerformTest::FAITestCommand_PerformTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | FAITestCommand_PerformTest ( [FAITestBase](API\Developer\AITestSuite\FAITestBase) * InputParam ) | [] |
|
FAITestCommand_PerformTest::~FAITestCommand_PerformTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual ~FAITestCommand_PerformTest() | [] |
|
FAITestCommand_PerformTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | class FAITestCommand_PerformTest : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand) | [] |
|
FAITestCommand_SetUpTest::Update | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired) | AITestSuite | virtual bool Update() | [] |
FAITestCommand_SetUpTest::FAITestCommand_SetUpTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | FAITestCommand_SetUpTest ( [FAITestBase](API\Developer\AITestSuite\FAITestBase) * InputParam ) | [] |
|
FAITestCommand_SetUpTest::~FAITestCommand_SetUpTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual ~FAITestCommand_SetUpTest() | [] |
|
FAITestCommand_SetUpTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | class FAITestCommand_SetUpTest : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand) | [] |
|
FAITestCommand_TearDownTest::Update | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired) | AITestSuite | virtual bool Update() | [] |
FAITestCommand_TearDownTest::FAITestCommand_TearDownTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | FAITestCommand_TearDownTest ( [FAITestBase](API\Developer\AITestSuite\FAITestBase) * InputParam ) | [] |
|
FAITestCommand_TearDownTest::~FAITestCommand_TearDownTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual ~FAITestCommand_TearDownTest() | [] |
|
FAITestCommand_TearDownTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | class FAITestCommand_TearDownTest : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand) | [] |
|
FAITestCommand_VerifyTestResults::Update | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired) | AITestSuite | virtual bool Update() | [] |
FAITestCommand_VerifyTestResults::FAITestCommand_VerifyTestResults | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | FAITestCommand_VerifyTestResults ( [FAITestBase](API\Developer\AITestSuite\FAITestBase) * InputParam ) | [] |
|
FAITestCommand_VerifyTestResults | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | class FAITestCommand_VerifyTestResults : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand) | [] |
|
FAITestCommand_VerifyTestResults::~FAITestCommand_VerifyTestResults | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual ~FAITestCommand_VerifyTestResults() | [] |
|
FAITestCommand_WaitOneTick::Update | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired) | AITestSuite | virtual bool Update() | [] |
FAITestCommand_WaitOneTick | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | class FAITestCommand_WaitOneTick : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand) | [] |
|
FAITestCommand_WaitOneTick::FAITestCommand_WaitOneTick | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | FAITestCommand_WaitOneTick() | [] |
|
FAITestCommand_WaitSeconds::Update | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired) | AITestSuite | virtual bool Update() | [] |
FAITestCommand_WaitSeconds::FAITestCommand_WaitSeconds | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | FAITestCommand_WaitSeconds ( float InputParam ) | [] |
|
FAITestCommand_WaitSeconds::~FAITestCommand_WaitSeconds | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual ~FAITestCommand_WaitSeconds() | [] |
|
FAITestCommand_WaitSeconds | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | class FAITestCommand_WaitSeconds : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand) | [] |
|
FAITestHelpers::FramesCounter | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | namespace FAITestHelpers { uint64 FAITestHelpers::FramesCounter() } | [] |
|
FAITestHelpers::GetWorld | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Certain blueprints (like level blueprints) require a level outer, and for certain actions we need a level actor selected. This utility function provides an easy way to grab the world (which has a level that we can use for these purposes). | AITestSuite | namespace FAITestHelpers { [UWorld](API\Runtime\Engine\Engine\UWorld) * FAITestHelpers::GetWorld() } | [] |
FAITestHelpers::UpdateFrameCounter | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | namespace FAITestHelpers { void FAITestHelpers::UpdateFrameCounter() } | [] |
|
FAITestHelpers::TickInterval | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | namespace FAITestHelpers { static const float FAITestHelpers::TickInterval = 1.f / 30; } | [] |
|
FAITest_SimpleComponentBasedTest::SetTestRunner | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual void SetTestRunner ( [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & AutomationTestInstance ) | [] |
|
FAITest_SimpleComponentBasedTest::SetUp | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | true if setup was completed successfully, false otherwise (which will result in failing the test instance). | AITestSuite | virtual bool SetUp() | [] |
FAITest_SimpleComponentBasedTest::TickComponent | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | void TickComponent() | [] |
|
FAITest_SimpleComponentBasedTest::FAITest_SimpleComponentBasedTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | FAITest_SimpleComponentBasedTest() | [] |
|
FAITest_SimpleComponentBasedTest::~FAITest_SimpleComponentBasedTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual ~FAITest_SimpleComponentBasedTest() | [] |
|
FAITest_SimpleComponentBasedTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Specific test types. | AITestSuite | template<class FReal> struct FAITest_SimpleComponentBasedTest : public [FAITestBase](API\Developer\AITestSuite\FAITestBase) | [
{
"type": "FReal *",
"name": "Component",
"description": ""
},
{
"type": "FTestLogger< in...",
"name": "Logger",
"description": ""
}
] |
FBTBuilder::AddParallel | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static [UBTComposite_SimpleParallel](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_SimpleParallel) & AddParallel ( [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & TreeOb, [EBTParallelMode::Type](API\Runtime\AIModule\BehaviorTree\Composites\EBTParallelMode__Type) Mode ) | [] |
|
FBTBuilder::AddParallel | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static [UBTComposite_SimpleParallel](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_SimpleParallel) & AddParallel ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EBTParallelMode::Type](API\Runtime\AIModule\BehaviorTree\Composites\EBTParallelMode__Type) Mode ) | [] |
|
FBTBuilder::AddSelector | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static [UBTComposite_Selector](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_Selector) & AddSelector ( [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & TreeOb ) | [] |
|
FBTBuilder::AddSelector | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static [UBTComposite_Selector](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_Selector) & AddSelector ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode ) | [] |
|
FBTBuilder::AddSequence | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static [UBTComposite_Sequence](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_Sequence) & AddSequence ( [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & TreeOb ) | [] |
|
FBTBuilder::AddSequence | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static [UBTComposite_Sequence](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_Sequence) & AddSequence ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode ) | [] |
|
FBTBuilder::AddTask | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void AddTask ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 LogIndex, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, int32 ExecutionTicks, int32 LogTickIndex ) | [] |
|
FBTBuilder::AddTaskBTStopAction | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void AddTaskBTStopAction ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 LogIndex, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, [EBTTestTaskStopTiming](API\Developer\AITestSuite\BehaviorTree\EBTTestTaskStopTiming) StopTiming, [EBTTestStopAction](API\Developer\AITestSuite\BehaviorTree\EBTTestStopAction) StopAction ) | [] |
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FBTBuilder::AddTaskFlagChange | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void AddTaskFlagChange ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, bool bValue, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, [FName](API\Runtime\Core\UObject\FName) BoolKeyName, [FName](API\Runtime\Core\UObject\FName) BoolOnAbortKeyName, bool bOnAbortValue ) | [] |
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FBTBuilder::AddTaskLatentFlags | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void AddTaskLatentFlags ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, int32 ExecuteHalfTicks, [FName](API\Runtime\Core\UObject\FName) ExecuteKeyName, int32 ExecuteLogStart, int32 ExecuteLogFinish, int32 AbortHalfTicks, [FName](API\Runtime\Core\UObject\FName) AbortKeyName, int32 AbortLogStart, int32 AbortLogFinish, [EBTTestChangeFlagBehavior](API\Developer\AITestSuite\BehaviorTree\EBTTestChangeFlagBehavior) ChangeFlagBehavior ) | [] |
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FBTBuilder::AddTaskLogFinish | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void AddTaskLogFinish ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 LogIndex, int32 FinishIndex, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, int32 ExecutionTicks ) | [] |
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FBTBuilder::AddTaskSubtree | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void AddTaskSubtree ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) * TreeAsset ) | [] |
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FBTBuilder::AddTaskValueChange | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void AddTaskValueChange ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 Value, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, [FName](API\Runtime\Core\UObject\FName) IntKeyName, [FName](API\Runtime\Core\UObject\FName) IntOnAbortKeyName, int32 OnAbortValue ) | [] |
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FBTBuilder::AddTaskToggleFlag | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void AddTaskToggleFlag ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, [FName](API\Runtime\Core\UObject\FName) BoolKeyName, int32 NumToggles ) | [] |
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FBTBuilder::CreateBehaviorTree | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & CreateBehaviorTree ( [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & ParentTree ) | [] |
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FBTBuilder::WithDecorator | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | template<class T> static T & WithDecorator ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [UClass](API\Runtime\CoreUObject\UObject\UClass) * DecoratorClass ) | [] |
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FBTBuilder::WithDecoratorBlackboard | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithDecoratorBlackboard ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EBasicKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBasicKeyOperation__Type) Condition, [EBTFlowAbortMode::Type](API\Runtime\AIModule\BehaviorTree\EBTFlowAbortMode__Type) Observer, [FName](API\Runtime\Core\UObject\FName) BoolKeyName, int32 LogIndexBecomeRelevant, int32 LogIndexCeaseRelevant, int32 LogIndexCalculate ) | [] |
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FBTBuilder::WithDecoratorBlackboard | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithDecoratorBlackboard ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EArithmeticKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EArithmeticKeyOperation__Type) Condition, int32 Value, [EBTFlowAbortMode::Type](API\Runtime\AIModule\BehaviorTree\EBTFlowAbortMode__Type) Observer, [EBTBlackboardRestart::Type](API\Runtime\AIModule\BehaviorTree\Decorators\EBTBlackboardRestart__Type) NotifyMode, [FName](API\Runtime\Core\UObject\FName) IntKeyName, int32 LogIndexBecomeRelevant, int32 LogIndexCeaseRelevant, int32 LogIndexCalculate ) | [] |
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FBTBuilder::CreateBehaviorTree | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & CreateBehaviorTree() | [] |
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FBTBuilder::WithDecoratorBlueprint | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithDecoratorBlueprint ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EBTFlowAbortMode::Type](API\Runtime\AIModule\BehaviorTree\EBTFlowAbortMode__Type) Observer, [EBPConditionType](API\Developer\AITestSuite\BehaviorTree\EBPConditionType) BPConditionType, int32 LogIndexBecomeRelevant, int32 LogIndexCeaseRelevant, int32 LogIndexCalculate, [FName](API\Runtime\Core\UObject\FName) ObservingKeyName ) | [] |
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FBTBuilder::WithDecoratorDelayedAbort | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithDecoratorDelayedAbort ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 NumTicks, bool bAbortOnlyOnce ) | [] |
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FBTBuilder::WithDecoratorLoop | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithDecoratorLoop ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 NumLoops ) | [] |
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FBTBuilder::WithServiceBTStopAction | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithServiceBTStopAction ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 LogIndex, [EBTTestServiceStopTiming](API\Developer\AITestSuite\BehaviorTree\EBTTestServiceStopTiming) StopTiming, [EBTTestStopAction](API\Developer\AITestSuite\BehaviorTree\EBTTestStopAction) StopAction ) | [] |
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FBTBuilder::WithServiceLog | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithServiceLog ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 ActivationIndex, int32 DeactivationIndex, int32 TickIndex, [FName](API\Runtime\Core\UObject\FName) TickBoolKeyName, bool bCallTickOnSearchStart, [FName](API\Runtime\Core\UObject\FName) BecomeRelevantBoolKeyName, [FName](API\Runtime\Core\UObject\FName) CeaseRelevantBoolKeyName, bool bToggleValue ) | [] |
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FBTBuilder::WithTaskService | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | template<class T> static T & WithTaskService ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ServiceClass ) | [] |
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FBTBuilder::WithTaskServiceBTStopAction | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithTaskServiceBTStopAction ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 LogIndex, [EBTTestServiceStopTiming](API\Developer\AITestSuite\BehaviorTree\EBTTestServiceStopTiming) StopTiming, [EBTTestStopAction](API\Developer\AITestSuite\BehaviorTree\EBTTestStopAction) StopAction ) | [] |
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FBTBuilder::WithTaskServiceLog | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithTaskServiceLog ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 ActivationIndex, int32 DeactivationIndex, int32 TickIndex, [FName](API\Runtime\Core\UObject\FName) TickBoolKeyName, bool bCallTickOnSearchStart, [FName](API\Runtime\Core\UObject\FName) BecomeRelevantBoolKeyName, [FName](API\Runtime\Core\UObject\FName) CeaseRelevantBoolKeyName, bool bToggleValue ) | [] |
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FBTBuilder | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | struct FBTBuilder | [] |
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FTestHelpers::TestEqual | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | namespace FTestHelpers { template<typename T1, typename T2> bool FTestHelpers::TestEqual ( const [FString](API\Runtime\Core\Containers\FString) & Description, T1 Expression, T2 Expected, [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & This ) } | [] |
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FBTBuilder::WithService | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | template<class T> static T & WithService ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ServiceClass ) | [] |
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FTestHelpers::TestEqual | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | namespace FTestHelpers { template<typename T1, typename T2> bool FTestHelpers::TestEqual ( const [FString](API\Runtime\Core\Containers\FString) & Description, T1 * Expression, T2 * Expected, [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & This ) } | [] |
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FTestHelpers::TestNotEqual | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | namespace FTestHelpers { template<typename T1, typename T2> bool FTestHelpers::TestNotEqual ( const [FString](API\Runtime\Core\Containers\FString) & Description, T1 Expression, T2 Expected, [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & This ) } | [] |
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