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UTestBTTask_LatentWithFlags::ExecuteTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h
Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
AITestSuite
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( class [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTTask_LatentWithFlags::TickTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h
Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically
AITestSuite
virtual void TickTask ( class [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )
[]
UTestBTTask_LatentWithFlags::UTestBTTask_LatentWithFlags
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h
AITestSuite
UTestBTTask_LatentWithFlags()
[]
UTestBTTask_LatentWithFlags
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h
AITestSuite
class UTestBTTask_LatentWithFlags : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)
[ { "type": "int32", "name": "AbortHalfTicks", "description": "Num of ticks before 'abort start' andset abort flag_ and then the same num of ticks beforeabort finish_" }, { "type": "EBTTestChangeFl...", "name": "ChangeFlagBehavior", "description": "" }, { "type": "int32", "name": "ExecuteHalfTicks", "description": "Num of ticks before 'execute start' andset execute flag_ and then the same num of ticks beforeexecute finish_" }, { "type": "FName", "name": "KeyNameAbort", "description": "" }, { "type": "FName", "name": "KeyNameExecute", "description": "" }, { "type": "int32", "name": "LogIndexAbortFinish", "description": "" }, { "type": "int32", "name": "LogIndexAborting", "description": "" }, { "type": "int32", "name": "LogIndexAbortStart", "description": "" }, { "type": "int32", "name": "LogIndexExecuteFinish", "description": "" }, { "type": "int32", "name": "LogIndexExecuteStart", "description": "" }, { "type": "int32", "name": "LogIndexExecuting", "description": "" }, { "type": "TEnumAsByte<EB...", "name": "LogResult", "description": "" } ]
UTestBTTask_Log::GetInstanceMemorySize
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h
Size of instance memory
AITestSuite
virtual uint16 GetInstanceMemorySize() const
[]
UTestBTTask_Log::ExecuteTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h
Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
AITestSuite
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTTask_Log::LogExecution
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h
AITestSuite
void LogExecution ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, int32 LogNumber )
[]
UTestBTTask_Log::TickTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h
Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically
AITestSuite
virtual void TickTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )
[]
UTestBTTask_Log::UTestBTTask_Log
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h
AITestSuite
UTestBTTask_Log ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTestBTTask_Log
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h
AITestSuite
class UTestBTTask_Log : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)
[ { "type": "int32", "name": "ExecutionTicks", "description": "" }, { "type": "int32", "name": "LogFinished", "description": "" }, { "type": "int32", "name": "LogIndex", "description": "" }, { "type": "TEnumAsByte<EB...", "name": "LogResult", "description": "" }, { "type": "int32", "name": "LogTickIndex", "description": "" } ]
UTestBTTask_SetFlag::AbortTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h
Aborts this task, should return Aborted or InProgress (useFinishLatentAbort()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
AITestSuite
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) AbortTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTTask_SetFlag::ExecuteTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h
Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
AITestSuite
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTTask_SetFlag::UTestBTTask_SetFlag
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h
AITestSuite
UTestBTTask_SetFlag ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTestBTTask_SetFlag
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h
AITestSuite
class UTestBTTask_SetFlag : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)
[ { "type": "bool", "name": "bOnAbortValue", "description": "" }, { "type": "bool", "name": "bValue", "description": "" }, { "type": "FName", "name": "KeyName", "description": "" }, { "type": "FName", "name": "OnAbortKeyName", "description": "" }, { "type": "TEnumAsByte<EB...", "name": "TaskResult", "description": "" } ]
UTestBTTask_SetValue::AbortTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h
Aborts this task, should return Aborted or InProgress (useFinishLatentAbort()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
AITestSuite
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) AbortTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTTask_SetValue::ExecuteTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h
Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
AITestSuite
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTTask_SetValue::UTestBTTask_SetValue
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h
AITestSuite
UTestBTTask_SetValue ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTestBTTask_SetValue
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h
AITestSuite
class UTestBTTask_SetValue : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)
[ { "type": "FName", "name": "KeyName", "description": "" }, { "type": "FName", "name": "OnAbortKeyName", "description": "" }, { "type": "int32", "name": "OnAbortValue", "description": "" }, { "type": "TEnumAsByte<EB...", "name": "TaskResult", "description": "" }, { "type": "int32", "name": "Value", "description": "" } ]
UTestBTTask_ToggleFlag::UTestBTTask_ToggleFlag
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_ToggleFlag.h
AITestSuite
UTestBTTask_ToggleFlag ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTestBTTask_ToggleFlag::ExecuteTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_ToggleFlag.h
Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
AITestSuite
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTTask_ToggleFlag
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_ToggleFlag.h
AITestSuite
class UTestBTTask_ToggleFlag : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)
[ { "type": "FName", "name": "KeyName", "description": "" }, { "type": "int32", "name": "LogIndex", "description": "" }, { "type": "int32", "name": "NumToggles", "description": "" }, { "type": "TEnumAsByte<EB...", "name": "TaskResult", "description": "" } ]
ETestTaskMessage::Type
/Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h
AITestSuite
namespace ETestTaskMessage { enum Type { Activate, Tick, ExternalConfirm, ExternalCancel, Ended, } }
[]
FAITestBase::AddAutoDestroyObject
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
void AddAutoDestroyObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & ObjectRef )
[]
FAITestBase::GetTestRunner
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
[FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & GetTestRunner() const
[]
FAITestBase::GetWorld
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
virtual [UWorld](API\Runtime\Engine\Engine\UWorld) & GetWorld() const
[]
FAITestBase::NewAutoDestroyObject
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
template<typename ClassToSpawn> ClassToSpawn * NewAutoDestroyObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer )
[]
FAITestBase::InstantTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
false to indicate an issue with test execution. Will signal to automation framework this test instance failed.
AITestSuite
virtual bool InstantTest()
[]
FAITestBase::SetTestRunner
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
virtual void SetTestRunner ( [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & AutomationTestInstance )
[]
FAITestBase::SetUp
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
true if setup was completed successfully, false otherwise (which will result in failing the test instance).
AITestSuite
virtual bool SetUp()
[]
FAITestBase::TearDown
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
It's essential that overriding functions call the super-implementation. Otherwise the check in ~FAITestBase will fail.
AITestSuite
virtual void TearDown()
[]
FAITestBase::Update
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
true to indicate that the test is done.
AITestSuite
virtual bool Update()
[]
FAITestBase::VerifyLatentResults
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
Lets the Test instance test the results. Use AITEST_*_LATENT macros
AITestSuite
virtual void VerifyLatentResults()
[]
FAITestBase::FAITestBase
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
FAITestBase()
[]
FAITestBase::~FAITestBase
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
virtual ~FAITestBase()
[]
FAITestBase
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
struct FAITestBase
[ { "type": "FAutomationTest...", "name": "TestRunner", "description": "" } ]
FAITestCommand_PerformTest::Update
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired)
AITestSuite
virtual bool Update()
[]
FAITestCommand_PerformTest::FAITestCommand_PerformTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
FAITestCommand_PerformTest ( [FAITestBase](API\Developer\AITestSuite\FAITestBase) * InputParam )
[]
FAITestCommand_PerformTest::~FAITestCommand_PerformTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
virtual ~FAITestCommand_PerformTest()
[]
FAITestCommand_PerformTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
class FAITestCommand_PerformTest : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand)
[]
FAITestCommand_SetUpTest::Update
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired)
AITestSuite
virtual bool Update()
[]
FAITestCommand_SetUpTest::FAITestCommand_SetUpTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
FAITestCommand_SetUpTest ( [FAITestBase](API\Developer\AITestSuite\FAITestBase) * InputParam )
[]
FAITestCommand_SetUpTest::~FAITestCommand_SetUpTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
virtual ~FAITestCommand_SetUpTest()
[]
FAITestCommand_SetUpTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
class FAITestCommand_SetUpTest : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand)
[]
FAITestCommand_TearDownTest::Update
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired)
AITestSuite
virtual bool Update()
[]
FAITestCommand_TearDownTest::FAITestCommand_TearDownTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
FAITestCommand_TearDownTest ( [FAITestBase](API\Developer\AITestSuite\FAITestBase) * InputParam )
[]
FAITestCommand_TearDownTest::~FAITestCommand_TearDownTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
virtual ~FAITestCommand_TearDownTest()
[]
FAITestCommand_TearDownTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
class FAITestCommand_TearDownTest : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand)
[]
FAITestCommand_VerifyTestResults::Update
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired)
AITestSuite
virtual bool Update()
[]
FAITestCommand_VerifyTestResults::FAITestCommand_VerifyTestResults
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
FAITestCommand_VerifyTestResults ( [FAITestBase](API\Developer\AITestSuite\FAITestBase) * InputParam )
[]
FAITestCommand_VerifyTestResults
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
class FAITestCommand_VerifyTestResults : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand)
[]
FAITestCommand_VerifyTestResults::~FAITestCommand_VerifyTestResults
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
virtual ~FAITestCommand_VerifyTestResults()
[]
FAITestCommand_WaitOneTick::Update
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired)
AITestSuite
virtual bool Update()
[]
FAITestCommand_WaitOneTick
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
class FAITestCommand_WaitOneTick : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand)
[]
FAITestCommand_WaitOneTick::FAITestCommand_WaitOneTick
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
FAITestCommand_WaitOneTick()
[]
FAITestCommand_WaitSeconds::Update
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired)
AITestSuite
virtual bool Update()
[]
FAITestCommand_WaitSeconds::FAITestCommand_WaitSeconds
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
FAITestCommand_WaitSeconds ( float InputParam )
[]
FAITestCommand_WaitSeconds::~FAITestCommand_WaitSeconds
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
virtual ~FAITestCommand_WaitSeconds()
[]
FAITestCommand_WaitSeconds
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
class FAITestCommand_WaitSeconds : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand)
[]
FAITestHelpers::FramesCounter
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
namespace FAITestHelpers { uint64 FAITestHelpers::FramesCounter() }
[]
FAITestHelpers::GetWorld
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
Certain blueprints (like level blueprints) require a level outer, and for certain actions we need a level actor selected. This utility function provides an easy way to grab the world (which has a level that we can use for these purposes).
AITestSuite
namespace FAITestHelpers { [UWorld](API\Runtime\Engine\Engine\UWorld) * FAITestHelpers::GetWorld() }
[]
FAITestHelpers::UpdateFrameCounter
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
namespace FAITestHelpers { void FAITestHelpers::UpdateFrameCounter() }
[]
FAITestHelpers::TickInterval
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
namespace FAITestHelpers { static const float FAITestHelpers::TickInterval = 1.f / 30; }
[]
FAITest_SimpleComponentBasedTest::SetTestRunner
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
virtual void SetTestRunner ( [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & AutomationTestInstance )
[]
FAITest_SimpleComponentBasedTest::SetUp
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
true if setup was completed successfully, false otherwise (which will result in failing the test instance).
AITestSuite
virtual bool SetUp()
[]
FAITest_SimpleComponentBasedTest::TickComponent
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
void TickComponent()
[]
FAITest_SimpleComponentBasedTest::FAITest_SimpleComponentBasedTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
FAITest_SimpleComponentBasedTest()
[]
FAITest_SimpleComponentBasedTest::~FAITest_SimpleComponentBasedTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
virtual ~FAITest_SimpleComponentBasedTest()
[]
FAITest_SimpleComponentBasedTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
Specific test types.
AITestSuite
template<class FReal> struct FAITest_SimpleComponentBasedTest : public [FAITestBase](API\Developer\AITestSuite\FAITestBase)
[ { "type": "FReal *", "name": "Component", "description": "" }, { "type": "FTestLogger< in...", "name": "Logger", "description": "" } ]
FBTBuilder::AddParallel
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static [UBTComposite_SimpleParallel](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_SimpleParallel) & AddParallel ( [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & TreeOb, [EBTParallelMode::Type](API\Runtime\AIModule\BehaviorTree\Composites\EBTParallelMode__Type) Mode )
[]
FBTBuilder::AddParallel
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static [UBTComposite_SimpleParallel](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_SimpleParallel) & AddParallel ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EBTParallelMode::Type](API\Runtime\AIModule\BehaviorTree\Composites\EBTParallelMode__Type) Mode )
[]
FBTBuilder::AddSelector
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static [UBTComposite_Selector](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_Selector) & AddSelector ( [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & TreeOb )
[]
FBTBuilder::AddSelector
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static [UBTComposite_Selector](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_Selector) & AddSelector ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode )
[]
FBTBuilder::AddSequence
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static [UBTComposite_Sequence](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_Sequence) & AddSequence ( [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & TreeOb )
[]
FBTBuilder::AddSequence
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static [UBTComposite_Sequence](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_Sequence) & AddSequence ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode )
[]
FBTBuilder::AddTask
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static void AddTask ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 LogIndex, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, int32 ExecutionTicks, int32 LogTickIndex )
[]
FBTBuilder::AddTaskBTStopAction
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static void AddTaskBTStopAction ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 LogIndex, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, [EBTTestTaskStopTiming](API\Developer\AITestSuite\BehaviorTree\EBTTestTaskStopTiming) StopTiming, [EBTTestStopAction](API\Developer\AITestSuite\BehaviorTree\EBTTestStopAction) StopAction )
[]
FBTBuilder::AddTaskFlagChange
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static void AddTaskFlagChange ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, bool bValue, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, [FName](API\Runtime\Core\UObject\FName) BoolKeyName, [FName](API\Runtime\Core\UObject\FName) BoolOnAbortKeyName, bool bOnAbortValue )
[]
FBTBuilder::AddTaskLatentFlags
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static void AddTaskLatentFlags ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, int32 ExecuteHalfTicks, [FName](API\Runtime\Core\UObject\FName) ExecuteKeyName, int32 ExecuteLogStart, int32 ExecuteLogFinish, int32 AbortHalfTicks, [FName](API\Runtime\Core\UObject\FName) AbortKeyName, int32 AbortLogStart, int32 AbortLogFinish, [EBTTestChangeFlagBehavior](API\Developer\AITestSuite\BehaviorTree\EBTTestChangeFlagBehavior) ChangeFlagBehavior )
[]
FBTBuilder::AddTaskLogFinish
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static void AddTaskLogFinish ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 LogIndex, int32 FinishIndex, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, int32 ExecutionTicks )
[]
FBTBuilder::AddTaskSubtree
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static void AddTaskSubtree ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) * TreeAsset )
[]
FBTBuilder::AddTaskValueChange
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static void AddTaskValueChange ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 Value, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, [FName](API\Runtime\Core\UObject\FName) IntKeyName, [FName](API\Runtime\Core\UObject\FName) IntOnAbortKeyName, int32 OnAbortValue )
[]
FBTBuilder::AddTaskToggleFlag
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static void AddTaskToggleFlag ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, [FName](API\Runtime\Core\UObject\FName) BoolKeyName, int32 NumToggles )
[]
FBTBuilder::CreateBehaviorTree
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & CreateBehaviorTree ( [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & ParentTree )
[]
FBTBuilder::WithDecorator
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
template<class T> static T & WithDecorator ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [UClass](API\Runtime\CoreUObject\UObject\UClass) * DecoratorClass )
[]
FBTBuilder::WithDecoratorBlackboard
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static void WithDecoratorBlackboard ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EBasicKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBasicKeyOperation__Type) Condition, [EBTFlowAbortMode::Type](API\Runtime\AIModule\BehaviorTree\EBTFlowAbortMode__Type) Observer, [FName](API\Runtime\Core\UObject\FName) BoolKeyName, int32 LogIndexBecomeRelevant, int32 LogIndexCeaseRelevant, int32 LogIndexCalculate )
[]
FBTBuilder::WithDecoratorBlackboard
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static void WithDecoratorBlackboard ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EArithmeticKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EArithmeticKeyOperation__Type) Condition, int32 Value, [EBTFlowAbortMode::Type](API\Runtime\AIModule\BehaviorTree\EBTFlowAbortMode__Type) Observer, [EBTBlackboardRestart::Type](API\Runtime\AIModule\BehaviorTree\Decorators\EBTBlackboardRestart__Type) NotifyMode, [FName](API\Runtime\Core\UObject\FName) IntKeyName, int32 LogIndexBecomeRelevant, int32 LogIndexCeaseRelevant, int32 LogIndexCalculate )
[]
FBTBuilder::CreateBehaviorTree
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & CreateBehaviorTree()
[]
FBTBuilder::WithDecoratorBlueprint
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static void WithDecoratorBlueprint ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EBTFlowAbortMode::Type](API\Runtime\AIModule\BehaviorTree\EBTFlowAbortMode__Type) Observer, [EBPConditionType](API\Developer\AITestSuite\BehaviorTree\EBPConditionType) BPConditionType, int32 LogIndexBecomeRelevant, int32 LogIndexCeaseRelevant, int32 LogIndexCalculate, [FName](API\Runtime\Core\UObject\FName) ObservingKeyName )
[]
FBTBuilder::WithDecoratorDelayedAbort
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static void WithDecoratorDelayedAbort ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 NumTicks, bool bAbortOnlyOnce )
[]
FBTBuilder::WithDecoratorLoop
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static void WithDecoratorLoop ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 NumLoops )
[]
FBTBuilder::WithServiceBTStopAction
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static void WithServiceBTStopAction ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 LogIndex, [EBTTestServiceStopTiming](API\Developer\AITestSuite\BehaviorTree\EBTTestServiceStopTiming) StopTiming, [EBTTestStopAction](API\Developer\AITestSuite\BehaviorTree\EBTTestStopAction) StopAction )
[]
FBTBuilder::WithServiceLog
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static void WithServiceLog ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 ActivationIndex, int32 DeactivationIndex, int32 TickIndex, [FName](API\Runtime\Core\UObject\FName) TickBoolKeyName, bool bCallTickOnSearchStart, [FName](API\Runtime\Core\UObject\FName) BecomeRelevantBoolKeyName, [FName](API\Runtime\Core\UObject\FName) CeaseRelevantBoolKeyName, bool bToggleValue )
[]
FBTBuilder::WithTaskService
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
template<class T> static T & WithTaskService ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ServiceClass )
[]
FBTBuilder::WithTaskServiceBTStopAction
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static void WithTaskServiceBTStopAction ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 LogIndex, [EBTTestServiceStopTiming](API\Developer\AITestSuite\BehaviorTree\EBTTestServiceStopTiming) StopTiming, [EBTTestStopAction](API\Developer\AITestSuite\BehaviorTree\EBTTestStopAction) StopAction )
[]
FBTBuilder::WithTaskServiceLog
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
static void WithTaskServiceLog ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 ActivationIndex, int32 DeactivationIndex, int32 TickIndex, [FName](API\Runtime\Core\UObject\FName) TickBoolKeyName, bool bCallTickOnSearchStart, [FName](API\Runtime\Core\UObject\FName) BecomeRelevantBoolKeyName, [FName](API\Runtime\Core\UObject\FName) CeaseRelevantBoolKeyName, bool bToggleValue )
[]
FBTBuilder
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
struct FBTBuilder
[]
FTestHelpers::TestEqual
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
namespace FTestHelpers { template<typename T1, typename T2> bool FTestHelpers::TestEqual ( const [FString](API\Runtime\Core\Containers\FString) & Description, T1 Expression, T2 Expected, [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & This ) }
[]
FBTBuilder::WithService
/Engine/Source/Developer/AITestSuite/Public/BTBuilder.h
AITestSuite
template<class T> static T & WithService ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ServiceClass )
[]
FTestHelpers::TestEqual
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
namespace FTestHelpers { template<typename T1, typename T2> bool FTestHelpers::TestEqual ( const [FString](API\Runtime\Core\Containers\FString) & Description, T1 * Expression, T2 * Expected, [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & This ) }
[]
FTestHelpers::TestNotEqual
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
namespace FTestHelpers { template<typename T1, typename T2> bool FTestHelpers::TestNotEqual ( const [FString](API\Runtime\Core\Containers\FString) & Description, T1 Expression, T2 Expected, [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & This ) }
[]