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TVideoEncoderAMF::IsOpen
/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Source/AMFCodecs/Public/Video/Encoders/VideoEncoderAMF.h
AMFCodecs
virtual bool IsOpen() const
[]
TVideoEncoderAMF::Open
/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Source/AMFCodecs/Public/Video/Encoders/VideoEncoderAMF.h
AMFCodecs
virtual [FAVResult](API\Plugins\AVCodecsCore\FAVResult) Open ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAVDevice](API\Plugins\AVCodecsCore\FAVDevice) > const & NewDevice, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAVInstance](API\Plugins\AVCodecsCore\FAVInstance) > const & NewInstance )
[]
TVideoEncoderAMF::SendFrame
/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Source/AMFCodecs/Public/Video/Encoders/VideoEncoderAMF.h
AMFCodecs
[FAVResult](API\Plugins\AVCodecsCore\FAVResult) SendFrame ( amf::AMFSurfacePtr Input, bool bShouldApplyConfig )
[]
TVideoEncoderAMF::ReceivePacket
/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Source/AMFCodecs/Public/Video/Encoders/VideoEncoderAMF.h
AMFCodecs
virtual [FAVResult](API\Plugins\AVCodecsCore\FAVResult) ReceivePacket ( [FVideoPacket](API\Plugins\AVCodecsCore\Video\FVideoPacket) & OutPacket )
[]
TVideoEncoderAMF::SendFrame
/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Source/AMFCodecs/Public/Video/Encoders/VideoEncoderAMF.h
returnFAVResult(EAVResult::ErrorInvalidState, TEXT("Encoder not open"), TEXT("AMF")); }
AMFCodecs
virtual [FAVResult](API\Plugins\AVCodecsCore\FAVResult) SendFrame ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< TResource > const & Resource, uint32 Timestamp, bool bForceKeyframe )
[]
TVideoEncoderAMF::TVideoEncoderAMF
/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Source/AMFCodecs/Public/Video/Encoders/VideoEncoderAMF.h
AMFCodecs
TVideoEncoderAMF()
[]
TVideoEncoderAMF::~TVideoEncoderAMF
/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Source/AMFCodecs/Public/Video/Encoders/VideoEncoderAMF.h
AMFCodecs
virtual ~TVideoEncoderAMF()
[]
TVideoEncoderAMF
/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Source/AMFCodecs/Public/Video/Encoders/VideoEncoderAMF.h
AMFCodecs
template<typename TResource> class TVideoEncoderAMF : public [TVideoEncoder< TResource, FVideoEncoderConfigAMF >](API\Plugins\AVCodecsCore\Video\TVideoEncoder)
[ { "type": "amf::AMFContext...", "name": "Context", "description": "" } ]
AARPassthroughManager::BeginPlay
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARPassthroughManager.h
Overridable native event for when play begins for this actor.
ARUtilities
virtual void BeginPlay()
[]
AARPassthroughManager::GetPassthroughMaterialUpdateComponent
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARPassthroughManager.h
ARUtilities
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Passthrough") [UPassthroughMaterialUpdateComponent](API\Plugins\ARUtilities\UPassthroughMaterialUpdateCompon-) * GetPassthroughMaterialUpdateComponent() const
[]
AARPassthroughManager::AARPassthroughManager
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARPassthroughManager.h
ARUtilities
AARPassthroughManager ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
AARPassthroughManager
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARPassthroughManager.h
A helper actor that collects the ARComponent in the scene and apply the passthrough material to them.
ARUtilities
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup="AR") class AARPassthroughManager : public [AActor](API\Runtime\Engine\GameFramework\AActor)
[ { "type": "TArray<TSubcla...", "name": "ARComponentClasses", "description": "What kinds of AR components should be gathered" } ]
EARLiveLinkSourceType
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARLiveLinkRetargetAsset.h
ARUtilities
enum EARLiveLinkSourceType { None, ARKitPoseTracking, }
[]
FARKitPoseTrackingConfig
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARLiveLinkRetargetAsset.h
ARUtilities
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FARKitPoseTrackingConfig
[ { "type": "FVector", "name": "HumanForward", "description": "" }, { "type": "FVector", "name": "MeshForward", "description": "" } ]
FARUtilitiesModule::ShutdownModule
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARUtilities.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
ARUtilities
virtual void ShutdownModule()
[]
FARUtilitiesModule
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARUtilities.h
ARUtilities
class FARUtilitiesModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
IARLiveLinkRetargetingLogic::BuildPoseFromAnimationData
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARLiveLinkRetargetAsset.h
ARUtilities
void BuildPoseFromAnimationData ( const [UARLiveLinkRetargetAsset](API\Plugins\ARUtilities\UARLiveLinkRetargetAsset) & SourceAsset, float DeltaTime, const [FLiveLinkSkeletonStaticData](API\Runtime\LiveLinkInterface\Roles\FLiveLinkSkeletonStaticData) * InSkeletonData, const [FLiveLinkAnimationFrameData](API\Runtime\LiveLinkInterface\Roles\FLiveLinkAnimationFrameData) * InFrameData, [FCompactPose](API\Runtime\Engine\FCompactPose) & OutPose )
[]
IARLiveLinkRetargetingLogic::GetModularFeatureName
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARLiveLinkRetargetAsset.h
ARUtilities
static const [FName](API\Runtime\Core\UObject\FName) & GetModularFeatureName()
[]
IARLiveLinkRetargetingLogic
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARLiveLinkRetargetAsset.h
Interface that allows each platform to implement its own retarting logic
ARUtilities
class IARLiveLinkRetargetingLogic : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
[]
UARLiveLinkRetargetAsset::BuildPoseFromAnimationData
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARLiveLinkRetargetAsset.h
Build OutPose from AnimationData if subject was from this type.
ARUtilities
virtual void BuildPoseFromAnimationData ( float DeltaTime, const [FLiveLinkSkeletonStaticData](API\Runtime\LiveLinkInterface\Roles\FLiveLinkSkeletonStaticData) * InSkeletonData, const [FLiveLinkAnimationFrameData](API\Runtime\LiveLinkInterface\Roles\FLiveLinkAnimationFrameData) * InFrameData, [FCompactPose](API\Runtime\Engine\FCompactPose) & OutPose )
[]
UARLiveLinkRetargetAsset::GetRemappedBoneName
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARLiveLinkRetargetAsset.h
ARUtilities
[FName](API\Runtime\Core\UObject\FName) GetRemappedBoneName ( [FName](API\Runtime\Core\UObject\FName) BoneName ) const
[]
UARLiveLinkRetargetAsset::PostEditChangeProperty
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARLiveLinkRetargetAsset.h
Called when a property on this object has been modified externally
ARUtilities
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UARLiveLinkRetargetAsset
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARLiveLinkRetargetAsset.h
Platform agnostic live link retarget asset
ARUtilities
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Abstract) class UARLiveLinkRetargetAsset : public [ULiveLinkRetargetAsset](API\Runtime\LiveLinkAnimationCore\ULiveLinkRetargetAsset)
[ { "type": "FARKitPoseTrack...", "name": "ARKitPoseTrackingConfig", "description": "Configuration when using ARKit pose tracking" }, { "type": "TMap<FName,FN...", "name": "BoneMap", "description": "Mapping from AR platform bone name to UE4 skeleton bone name" }, { "type": "EARLiveLinkSour...", "name": "SourceType", "description": "" } ]
UARUtilitiesFunctionLibrary::GetPassthroughCameraUVs
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARUtilitiesFunctionLibrary.h
Fill out quad vertices in OutUVs using the specified UV offset
ARUtilities
static void GetPassthroughCameraUVs ( [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & OutUVs, const FVector2D & UVOffset )
[]
UARUtilitiesFunctionLibrary::GetUVOffset
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARUtilitiesFunctionLibrary.h
Return the UV offset by trying to fit a specific texture size onto the view (cropping)
ARUtilities
static FVector2D GetUVOffset ( const FVector2D & ViewSize, const FVector2D & TextureSize )
[]
FARUtilitiesModule::StartupModule
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARUtilities.h
IModuleInterfaceimplementation
ARUtilities
virtual void StartupModule()
[]
UARUtilitiesFunctionLibrary::UpdateCameraTextureParam
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARUtilitiesFunctionLibrary.h
Update material texture parameter using pre-defined names: For regular texture: CameraTexture For external texture: ExternalCameraTexture
ARUtilities
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AR Utilities") static void UpdateCameraTextureParam ( [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * MaterialInstance, [UTexture](API\Runtime\Engine\Engine\UTexture) * CameraTexture, float ColorScale )
[]
UARUtilitiesFunctionLibrary::UpdateSceneDepthTexture
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARUtilitiesFunctionLibrary.h
Update material texture parameter using pre-defined names: Scene depth texture: SceneDepthTexture Depth to meter scale: DepthToMeterScale
ARUtilities
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AR Utilities") static void UpdateSceneDepthTexture ( [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * MaterialInstance, [UTexture](API\Runtime\Engine\Engine\UTexture) * SceneDepthTexture, float DepthToMeterScale )
[]
UARUtilitiesFunctionLibrary::UpdateWorldToMeterScale
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARUtilitiesFunctionLibrary.h
Update material texture parameter using pre-defined names: World to meter scale: WorldToMeterScale
ARUtilities
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AR Utilities") static void UpdateWorldToMeterScale ( [UMaterialInstanceDynamic](API\Runtime\Engine\Materials\UMaterialInstanceDynamic) * MaterialInstance, float WorldToMeterScale )
[]
UARUtilitiesFunctionLibrary
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARUtilitiesFunctionLibrary.h
ARUtilities
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UARUtilitiesFunctionLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
[]
UPassthroughMaterialUpdateComponent::AddAffectedComponent
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/PassthroughMaterialUpdateComponent.h
Add a component to be affected by the passthrough rendering
ARUtilities
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Passthrough") void AddAffectedComponent ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * InComponent )
[]
UPassthroughMaterialUpdateComponent::RemoveAffectedComponent
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/PassthroughMaterialUpdateComponent.h
Remove the component from passthrough rendering
ARUtilities
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Passthrough") void RemoveAffectedComponent ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * InComponent )
[]
UPassthroughMaterialUpdateComponent::SetPassthroughDebugColor
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/PassthroughMaterialUpdateComponent.h
Update the passthrough debug color
ARUtilities
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Passthrough") void SetPassthroughDebugColor ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) NewDebugColor )
[]
UPassthroughMaterialUpdateComponent::TickComponent
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/PassthroughMaterialUpdateComponent.h
Function called every frame on this ActorComponent. Override this function to implement custom logic to be executed every frame. Only executes if the component is registered, and also PrimaryComponentTick.bCanEverTick must be set to true.
ARUtilities
virtual void TickComponent ( float DeltaTime, ELevelTick TickType, [FActorComponentTickFunction](API\Runtime\Engine\Engine\FActorComponentTickFunction) * ThisTickFunction )
[]
UPassthroughMaterialUpdateComponent::UPassthroughMaterialUpdateComponent
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/PassthroughMaterialUpdateComponent.h
ARUtilities
UPassthroughMaterialUpdateComponent()
[]
UPassthroughMaterialUpdateComponent
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/PassthroughMaterialUpdateComponent.h
Helper component that automatically pick the correct passthrough material to use and handles updating the camera texture in the tick.
ARUtilities
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup="AR", Meta=(BlueprintSpawnableComponent)) class UPassthroughMaterialUpdateComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
[ { "type": "FLinearColor", "name": "PassthroughDebugColor", "description": "The debug color used to modulate the passthrough material." }, { "type": "TObjectPtr<UMa...", "name": "PassthroughMaterial", "description": "Which material to use for a regular camera texture" }, { "type": "TObjectPtr<UMa...", "name": "PassthroughMaterialExternalTexture", "description": "Which material to use for an external camera texture" }, { "type": "EARTextureType", "name": "TextureType", "description": "Which AR texture to use as the camera texture" } ]
FAudioEncoderConfigAAC::FAudioEncoderConfigAAC
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/Encoders/Configs/AudioEncoderConfigAAC.h
AVCodecsCore
FAudioEncoderConfigAAC ( [EAVPreset](API\Plugins\AVCodecsCore\EAVPreset) Preset )
[]
FAudioEncoderConfigAAC
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/Encoders/Configs/AudioEncoderConfigAAC.h
Configuration settings for AAC encoders.
AVCodecsCore
struct FAudioEncoderConfigAAC : public [FAudioEncoderConfig](API\Plugins\AVCodecsCore\Audio\FAudioEncoderConfig)
[]
FAudioDecoder
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioDecoder.h
AVCodecsCore
typedef [TAudioDecoder](API\Plugins\AVCodecsCore\Audio\TAudioDecoder) FAudioDecoder
[]
FAudioDecoderConfig
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioDecoder.h
Implementation of Audio Decoding domain, seeTAVCoderfor inheritance model
AVCodecsCore
struct FAudioDecoderConfig : public [FAVConfig](API\Plugins\AVCodecsCore\FAVConfig)
[]
FAudioDecoderConfig::FAudioDecoderConfig
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioDecoder.h
AVCodecsCore
FAudioDecoderConfig ( [EAVPreset](API\Plugins\AVCodecsCore\EAVPreset) Preset )
[]
FAudioDescriptor::operator==
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h
AVCodecsCore
bool operator== ( [FAudioDescriptor](API\Plugins\AVCodecsCore\Audio\FAudioDescriptor) const & RHS ) const
[]
FAudioDescriptor::operator!=
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h
AVCodecsCore
bool operator!= ( [FAudioDescriptor](API\Plugins\AVCodecsCore\Audio\FAudioDescriptor) const & RHS ) const
[]
FAudioDescriptor::FAudioDescriptor
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h
AVCodecsCore
FAudioDescriptor()
[]
FAudioDescriptor::FAudioDescriptor
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h
AVCodecsCore
FAudioDescriptor ( uint32 NumSamples, float SampleDuration )
[]
FAudioDescriptor
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h
Enum class EAudioFormat : uint8 { // TODO (Andrew) }; ????? inline bool operator==(EPixelFormat LHS, EAudioFormat RHS) { return static_cast(LHS) == static_cast(RHS); } inline bool operator!=(EPixelFormat LHS, EAudioFormat RHS) { return !(LHS == RHS); } inline bool operator==(EAudioFormat LHS, EPixelFormat RHS) { return static_cast(LHS) == static_cast(RHS); } inline bool operator!=(EAudioFormat LHS, EPixelFormat RHS) { return !(LHS == RHS); } This struct defines how the allocated resource memory is used in the context of audio.
AVCodecsCore
struct FAudioDescriptor
[ { "type": "uint32", "name": "NumSamples", "description": "Number of samples in this resource." }, { "type": "float", "name": "SampleDuration", "description": "Duration of samples in this resource." } ]
FAudioEncoder
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
AVCodecsCore
typedef [TAudioEncoder](API\Plugins\AVCodecsCore\Audio\TAudioEncoder) FAudioEncoder
[]
FAudioEncoderConfig::FAudioEncoderConfig
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
AVCodecsCore
FAudioEncoderConfig ( [EAVPreset](API\Plugins\AVCodecsCore\EAVPreset) Preset )
[]
FAudioEncoderConfig
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
Implementation of Audio Encoding domain, seeTAVCoderfor inheritance model
AVCodecsCore
struct FAudioEncoderConfig : public [FAVConfig](API\Plugins\AVCodecsCore\FAVConfig)
[ { "type": "int32", "name": "Bitrate", "description": "" }, { "type": "int32", "name": "NumChannels", "description": "" }, { "type": "int32", "name": "Samplerate", "description": "" } ]
FAudioPacket::FAudioPacket
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioPacket.h
AVCodecsCore
FAudioPacket()
[]
FAudioPacket::FAudioPacket
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioPacket.h
AVCodecsCore
FAudioPacket ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< uint8 > const & DataPtr, uint64 DataSize, uint64 Timestamp, uint64 Index )
[]
FAudioPacket
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioPacket.h
Audio-specific packet container.
AVCodecsCore
struct FAudioPacket : public [FAVPacket](API\Plugins\AVCodecsCore\FAVPacket)
[]
FAudioResource::GetDescriptor
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h
Get the descriptor of our audio data in device memory.
AVCodecsCore
[FAudioDescriptor](API\Plugins\AVCodecsCore\Audio\FAudioDescriptor) const & GetDescriptor() const
[]
FAudioResource::GetNumSamples
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h
Get the number of samples in our data in device memory.
AVCodecsCore
float GetNumSamples() const
[]
FAudioResource::GetSampleDuration
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h
Get the duration of our data in device memory.
AVCodecsCore
float GetSampleDuration() const
[]
FAudioResource::~FAudioResource
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h
AVCodecsCore
virtual ~FAudioResource()
[]
FAudioResource::FAudioResource
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h
AVCodecsCore
FAudioResource ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAVDevice](API\Plugins\AVCodecsCore\FAVDevice) > const & Device, [FAVLayout](API\Plugins\AVCodecsCore\FAVLayout) const & Layout, [FAudioDescriptor](API\Plugins\AVCodecsCore\Audio\FAudioDescriptor) const & Descriptor )
[]
FAudioResource
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h
Base wrapper for a audio device resource.
AVCodecsCore
class FAudioResource : public [FAVResource](API\Plugins\AVCodecsCore\FAVResource)
[]
FAudioContextCPU::FAudioContextCPU
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/Resources/AudioResourceCPU.h
AVCodecsCore
FAudioContextCPU()
[]
FAudioContextCPU
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/Resources/AudioResourceCPU.h
CPU audio context and resource.
AVCodecsCore
class FAudioContextCPU : public [FAVContext](API\Plugins\AVCodecsCore\FAVContext)
[]
FAudioResourceCPU::GetRaw
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/Resources/AudioResourceCPU.h
AVCodecsCore
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< float > const & GetRaw() const
[]
FAudioResourceCPU::Validate
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/Resources/AudioResourceCPU.h
FAVResult.
AVCodecsCore
virtual [FAVResult](API\Plugins\AVCodecsCore\FAVResult) Validate() const
[]
FAudioResourceCPU::FAudioResourceCPU
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/Resources/AudioResourceCPU.h
AVCodecsCore
FAudioResourceCPU ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAVDevice](API\Plugins\AVCodecsCore\FAVDevice) > const & Device, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< float > const & Raw, [FAVLayout](API\Plugins\AVCodecsCore\FAVLayout) const & Layout, [FAudioDescriptor](API\Plugins\AVCodecsCore\Audio\FAudioDescriptor) const & Descriptor )
[]
FAudioResourceCPU::~FAudioResourceCPU
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/Resources/AudioResourceCPU.h
AVCodecsCore
virtual ~FAudioResourceCPU()
[]
FAudioResourceCPU
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/Resources/AudioResourceCPU.h
AVCodecsCore
class FAudioResourceCPU : public [TAudioResource< FAudioContextCPU >](API\Plugins\AVCodecsCore\Audio\TAudioResource)
[]
TAudioDecoder::GetMinimalConfig
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioDecoder.h
Get generic configuration values. The current minimal configuration.
AVCodecsCore
virtual [FAudioDecoderConfig](API\Plugins\AVCodecsCore\Audio\FAudioDecoderConfig) GetMinimalConfig()
[]
TAudioDecoder::SetMinimalConfig
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioDecoder.h
Set generic configuration values.
AVCodecsCore
virtual void SetMinimalConfig ( [FAudioDecoderConfig](API\Plugins\AVCodecsCore\Audio\FAudioDecoderConfig) const & MinimalConfig )
[]
TAudioDecoder::TWrapper::ReceiveFrame
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioDecoder.h
AVCodecsCore
virtual FAVResult ReceiveFrame &40; TResolvableAudioResource< TResource > & InOutResource &41;
[]
TAudioDecoder::TWrapper::SendPacket
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioDecoder.h
AVCodecsCore
virtual FAVResult SendPacket &40; FAudioPacket const & Packet &41;
[]
TAudioDecoder::TWrapper::TWrapper
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioDecoder.h
AVCodecsCore
TWrapper &40; TSharedRef< TAudioDecoder< TChildResource, TChildConfig >> const & Child &41;
[]
TWrapper
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioDecoder.h
Wrapper decoder that transforms resource/config types for use with a differently typed child decoder.
AVCodecsCore
template<typename TChildResource, typename TChildConfig> class TWrapper : public TAVCoder::template TWrapper< TChildResource, TChildConfig >
[]
TAudioDecoder
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioDecoder.h
TAVCodec
AVCodecsCore
template<typename TResource, typename TConfig> class TAudioDecoder : public [TAVCoder< TAudioDecoder, TResource, TConfig >](API\Plugins\AVCodecsCore\TAVCoder)
[]
TAudioDecoder<>::GetMinimalConfig
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioDecoder.h
Get generic configuration values. The current minimal configuration.
AVCodecsCore
FAudioDecoderConfig GetMinimalConfig&40;&41;
[]
TAudioDecoder<>::FlushFrames
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioDecoder.h
FAVResult.
AVCodecsCore
FAVResult FlushFrames&40;&41;
[]
TAudioDecoder<>::SendPacket
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioDecoder.h
FAVResult.
AVCodecsCore
FAVResult SendPacket &40; FAudioPacket const & Packet &41;
[]
TAudioDecoder<>::SetMinimalConfig
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioDecoder.h
Set generic configuration values.
AVCodecsCore
void SetMinimalConfig &40; FAudioDecoderConfig const & MinimalConfig &41;
[]
TAudioDecoder<>
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioDecoder.h
TAVCodec
AVCodecsCore
template<> class TAudioDecoder<> : public [TAVCoder< TAudioDecoder >](API\Plugins\AVCodecsCore\TAVCoder)
[]
TAudioDecoder< TResource >::ReceiveFrame
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioDecoder.h
FAVResult.
AVCodecsCore
FAVResult ReceiveFrame &40; TResolvableAudioResource< TResource > & InOutResource &41;
[]
TAudioEncoder::GetMinimalConfig
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
Get generic configuration values. The current minimal configuration.
AVCodecsCore
virtual [FAudioEncoderConfig](API\Plugins\AVCodecsCore\Audio\FAudioEncoderConfig) GetMinimalConfig()
[]
TAudioEncoder::SetMinimalConfig
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
Set generic configuration values.
AVCodecsCore
virtual void SetMinimalConfig ( [FAudioEncoderConfig](API\Plugins\AVCodecsCore\Audio\FAudioEncoderConfig) const & MinimalConfig )
[]
TAudioEncoder::TWrapper::SendFrame
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
AVCodecsCore
virtual FAVResult SendFrame &40; TSharedPtr< TResource > const & Resource, uint32 Timestamp &41;
[]
TAudioEncoder::TWrapper::ReceivePacket
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
AVCodecsCore
virtual FAVResult ReceivePacket &40; FAudioPacket & OutPacket &41;
[]
TAudioEncoder::TWrapper::TWrapper
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
AVCodecsCore
TWrapper &40; TSharedRef< TAudioEncoder< TChildResource, TChildConfig >> const & Child &41;
[]
TWrapper
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
Wrapper encoder that transforms resource/config types for use with a differently typed child encoder.
AVCodecsCore
template<typename TChildResource, typename TChildConfig> class TWrapper : public TAVCoder::template TWrapper< TChildResource, TChildConfig >
[]
TAudioDecoder< TResource >
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioDecoder.h
TAVCodec
AVCodecsCore
template<typename TResource> class TAudioDecoder< TResource >
[]
TAudioEncoder<>::GetMinimalConfig
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
Get generic configuration values. The current minimal configuration.
AVCodecsCore
FAudioEncoderConfig GetMinimalConfig&40;&41;
[]
TAudioEncoder
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
TAVCodec
AVCodecsCore
template<typename TResource, typename TConfig> class TAudioEncoder : public [TAVCoder< TAudioEncoder, TResource, TConfig >](API\Plugins\AVCodecsCore\TAVCoder)
[]
TAudioEncoder<>::ReceivePacket
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
FAVResult.
AVCodecsCore
FAVResult ReceivePacket &40; FAudioPacket & OutPacket &41;
[]
TAudioEncoder<>::ReceivePackets
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
FAVResult.
AVCodecsCore
virtual FAVResult ReceivePackets &40; TArray< FAudioPacket > & OutPackets &41;
[]
TAudioEncoder<>::SetMinimalConfig
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
Set generic configuration values.
AVCodecsCore
void SetMinimalConfig &40; FAudioEncoderConfig const & MinimalConfig &41;
[]
TAudioEncoder<>
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
TAVCodec
AVCodecsCore
template<> class TAudioEncoder<> : public [TAVCoder< TAudioEncoder >](API\Plugins\AVCodecsCore\TAVCoder)
[]
TAudioEncoder< TResource >::FlushAndReceivePackets
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
FAVResult.
AVCodecsCore
FAVResult FlushAndReceivePackets &40; TArray< FAudioPacket > & OutPackets &41;
[]
TAudioEncoder< TResource >::FlushPackets
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
FAVResult.
AVCodecsCore
FAVResult FlushPackets&40;&41;
[]
TAudioEncoder< TResource >::SendFrame
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
FAVResult.
AVCodecsCore
FAVResult SendFrame &40; TSharedPtr< TResource > const & Resource, uint32 Timestamp &41;
[]
TAudioEncoder< TResource >
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioEncoder.h
TAVCodec
AVCodecsCore
template<typename TResource> class TAudioEncoder< TResource >
[]
TAudioResource::GetContext
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h
AVCodecsCore
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< TContext > GetContext() const
[]
TAudioResource::TAudioResource
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h
AVCodecsCore
TAudioResource ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAVDevice](API\Plugins\AVCodecsCore\FAVDevice) > const & Device, [FAVLayout](API\Plugins\AVCodecsCore\FAVLayout) const & Layout, [FAudioDescriptor](API\Plugins\AVCodecsCore\Audio\FAudioDescriptor) const & Descriptor )
[]
TDelegatedAudioResource
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h
Wrapper for delegated resolvable audio resources.
AVCodecsCore
typedef [TDelegated](API\Plugins\AVCodecsCore\TDelegated)< TResource, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FAVDevice](API\Plugins\AVCodecsCore\FAVDevice) >, [FAudioDescriptor](API\Plugins\AVCodecsCore\Audio\FAudioDescriptor) > TDelegatedAudioResource
[]
TAudioResource
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h
Convenience wrapper for a audio device resource that requires a specific device context to function.
AVCodecsCore
template<typename TContext> class TAudioResource : public [FAudioResource](API\Plugins\AVCodecsCore\Audio\FAudioResource)
[]
TPooledAudioResource::IsResolved
/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Source/AVCodecsCore/Public/Audio/AudioResource.h
AVCodecsCore
virtual bool IsResolved ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FAVDevice](API\Plugins\AVCodecsCore\FAVDevice) > const & Device, [FAudioDescriptor](API\Plugins\AVCodecsCore\Audio\FAudioDescriptor) const & Descriptor ) const
[]