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NumLevels | /Engine/Source/Runtime/AIModule/Public/HierarchicalHashGrid2D.h | AIModule | static const int32 NumLevels = InNumLevels; | [] |
|
THierarchicalHashGrid2D::Query | /Engine/Source/Runtime/AIModule/Public/HierarchicalHashGrid2D.h | Returns items that potentially touch the bounds. Operates on grid level, can have false positives. | AIModule | void Query ( const FBox & Bounds, [TArray](API\Runtime\Core\Containers\TArray)< [ItemIDType](API\Runtime\AIModule\THierarchicalHashGrid2D\ItemIDType) > & OutResults ) const | [] |
THierarchicalHashGrid2D::QuerySmall | /Engine/Source/Runtime/AIModule/Public/HierarchicalHashGrid2D.h | Returns items that potentially touch the bounds. Operates on grid level, can have false positives. This can be faster thanQuery()for small query box sizes (i.e. max dimension CellSize*4) due to simpler logic. | AIModule | void QuerySmall ( const FBox & Bounds, [TArray](API\Runtime\Core\Containers\TArray)< [ItemIDType](API\Runtime\AIModule\THierarchicalHashGrid2D\ItemIDType) > & OutResults ) const | [] |
THierarchicalHashGrid2D::Remove | /Engine/Source/Runtime/AIModule/Public/HierarchicalHashGrid2D.h | Removes item based on the bounding box it was added with. | AIModule | void Remove ( const [ItemIDType](API\Runtime\AIModule\THierarchicalHashGrid2D\ItemIDType) ID, const FBox & OldBounds ) | [] |
THierarchicalHashGrid2D::Reset | /Engine/Source/Runtime/AIModule/Public/HierarchicalHashGrid2D.h | Reset the grid to empty. | AIModule | void Reset() | [] |
THierarchicalHashGrid2D::THierarchicalHashGrid2D | /Engine/Source/Runtime/AIModule/Public/HierarchicalHashGrid2D.h | Constructor, initializes the grid for specific cell size. | AIModule | THierarchicalHashGrid2D ( const float InCellSize ) | [] |
THierarchicalHashGrid2D | /Engine/Source/Runtime/AIModule/Public/HierarchicalHashGrid2D.h | Potential optimizations: | AIModule | template<int32 InNumLevels, int32 InLevelRatio, typename InItemIDType> class THierarchicalHashGrid2D | [
{
"type": "TSet<FCell>",
"name": "Cells",
"description": "Number items per level, can be used to skip certain levels."
},
{
"type": "TStaticArray< f...",
"name": "CellSize",
"description": ""
},
{
"type": "TStaticArray< f...",
"name": "InvCellSize",
"description": "Lowest level cell size"
},
{
"type": "TSparseArray<F...",
"name": "Items",
"description": "TSetuses hash buckets to locate items."
},
{
"type": "TStaticArray< i...",
"name": "LevelItemCount",
"description": "1 / CellSize"
},
{
"type": "int32",
"name": "SpillList",
"description": "TSparseArrayuses freelist to recycled used items."
}
] |
TSimpleCellGrid::AllocateMemory | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | void AllocateMemory() | [] |
|
TSimpleCellGrid::CleanUp | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | void CleanUp() | [] |
|
THierarchicalHashGrid2D::Remove | /Engine/Source/Runtime/AIModule/Public/HierarchicalHashGrid2D.h | Removes item based on the cell location it was added with. | AIModule | void Remove ( const [ItemIDType](API\Runtime\AIModule\THierarchicalHashGrid2D\ItemIDType) ID, const [FCellLocation](API\Runtime\AIModule\THierarchicalHashGrid2D\FCellLocation) & OldLocation ) | [] |
FCellType | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | typedef CellType FCellType | [] |
|
TSimpleCellGrid::FreeMemory | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | void FreeMemory() | [] |
|
TSimpleCellGrid::GetAllocatedSize | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | uint32 GetAllocatedSize() const | [] |
|
TSimpleCellGrid::GetCellAtIndexUnsafe | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | [FCellType](API\Runtime\AIModule\TSimpleCellGrid\FCellType) & GetCellAtIndexUnsafe ( int32 CellIndex ) | [] |
|
TSimpleCellGrid::GetCellAtIndexUnsafe | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | const [FCellType](API\Runtime\AIModule\TSimpleCellGrid\FCellType) & GetCellAtIndexUnsafe ( int32 CellIndex ) const | [] |
|
TSimpleCellGrid::GetCellAtWorldLocation | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | const [FCellType](API\Runtime\AIModule\TSimpleCellGrid\FCellType) & GetCellAtWorldLocation ( const FVector & WorldLocation ) const | [] |
|
TSimpleCellGrid::GetCellAtWorldLocationUnsafe | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | const [FCellType](API\Runtime\AIModule\TSimpleCellGrid\FCellType) & GetCellAtWorldLocationUnsafe ( const FVector & WorldLocation ) const | [] |
|
TSimpleCellGrid::GetCellCoords | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | Convert world location to (X,Y) coords on grid, result is clamped to grid | AIModule | FIntVector GetCellCoords ( const FVector & WorldLocation ) const | [] |
TSimpleCellGrid::GetCellCoords | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | Convert cell index to (X,Y) coords on grid | AIModule | FIntVector GetCellCoords ( int32 CellIndex ) const | [] |
TSimpleCellGrid::GetCellCoordsUnsafe | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | Convert world location to (X,Y) coords on grid, result can be outside grid | AIModule | FIntVector GetCellCoordsUnsafe ( const FVector & WorldLocation ) const | [] |
TSimpleCellGrid::GetCellCoordX | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | Convert cell index to coord X on grid, result can be invalid | AIModule | int32 GetCellCoordX ( int32 CellIndex ) const | [] |
TSimpleCellGrid::GetCellCoordY | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | Convert cell index to coord Y on grid, result can be invalid | AIModule | int32 GetCellCoordY ( int32 CellIndex ) const | [] |
TSimpleCellGrid::GetCellIndex | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | Convert world location to cell index, returns -1 for position outside grid | AIModule | int32 GetCellIndex ( const FVector & WorldLocation ) const | [] |
TSimpleCellGrid::GetCellIndex | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | Convert (X,Y) coords on grid to cell index, returns -1 for position outside grid | AIModule | int32 GetCellIndex ( int32 LocationX, int32 LocationY ) const | [] |
TSimpleCellGrid::GetCellIndexUnsafe | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | Convert world location to cell index, result can be invalid | AIModule | int32 GetCellIndexUnsafe ( const FVector & WorldLocation ) const | [] |
TSimpleCellGrid::GetCellIndexUnsafe | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | Convert (X,Y) coords on grid to cell index, result can be invalid | AIModule | int32 GetCellIndexUnsafe ( const FIntVector & CellCoords ) const | [] |
TSimpleCellGrid::GetCellIndexUnsafe | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | Convert (X,Y) coords on grid to cell index, result can be invalid | AIModule | int32 GetCellIndexUnsafe ( int32 LocationX, int32 LocationY ) const | [] |
TSimpleCellGrid::GetCellsCount | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | int32 GetCellsCount() const | [] |
|
TSimpleCellGrid::GetWorldCellBox | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | FBox GetWorldCellBox ( int32 CellIndex ) const | [] |
|
TSimpleCellGrid::GetWorldCellBox | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | FBox GetWorldCellBox ( int32 LocationX, int32 LocationY ) const | [] |
|
TSimpleCellGrid::GetWorldCellCenter | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | FVector GetWorldCellCenter ( int32 CellIndex ) const | [] |
|
TSimpleCellGrid::GetWorldCellCenter | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | FVector GetWorldCellCenter ( int32 LocationX, int32 LocationY ) const | [] |
|
TSimpleCellGrid::Init | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | bool Init ( float InCellSize, const FBox & Bounds ) | [] |
|
TSimpleCellGrid::IsValid | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | bool IsValid() const | [] |
|
TSimpleCellGrid::IsValidCoord | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | bool IsValidCoord ( const FIntVector & CellCoords ) const | [] |
|
TSimpleCellGrid::IsValidCoord | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | bool IsValidCoord ( int32 LocationX, int32 LocationY ) const | [] |
|
TSimpleCellGrid::IsValidIndex | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | bool IsValidIndex ( const int32 CellIndex ) const | [] |
|
TSimpleCellGrid::Num | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | int32 Num() const | [] |
|
TSimpleCellGrid::operator[] | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | [FCellType](API\Runtime\AIModule\TSimpleCellGrid\FCellType) & operator[] ( int32 CellIndex ) | [] |
|
TSimpleCellGrid::operator[] | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | const [FCellType](API\Runtime\AIModule\TSimpleCellGrid\FCellType) & operator[] ( int32 CellIndex ) const | [] |
|
TSimpleCellGrid::Serialize | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
|
TSimpleCellGrid::UpdateWorldBounds | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | void UpdateWorldBounds() | [] |
|
TSimpleCellGrid::TSimpleCellGrid | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | TSimpleCellGrid() | [] |
|
TSimpleCellGrid::Zero | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | AIModule | void Zero() | [] |
|
TSimpleCellGrid | /Engine/Source/Runtime/AIModule/Public/SimpleCellGrid.h | No virtuals on purpose | AIModule | template<typename CellType, int InvalidCellValue> struct TSimpleCellGrid | [
{
"type": "FVector",
"name": "BoundsSize",
"description": ""
},
{
"type": "TArray<FCellTy...",
"name": "Cells",
"description": ""
},
{
"type": "float",
"name": "GridCellSize",
"description": ""
},
{
"type": "FGridSize2D",
"name": "GridSize",
"description": ""
},
{
"type": "FVector",
"name": "Origin",
"description": ""
},
{
"type": "FBox",
"name": "WorldBounds",
"description": ""
}
] |
Type | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | typedef uint8 Type | [] |
|
UAIResourceInterface::UAIResourceInterface | /Engine/Source/Runtime/AIModule/Classes/AIResourceInterface.h | AIModule | UAIResourceInterface ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UAIResourceInterface | /Engine/Source/Runtime/AIModule/Classes/AIResourceInterface.h | AIModule | class UAIResourceInterface : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface) | [] |
|
UAIResource_Logic | /Engine/Source/Runtime/AIModule/Classes/AIResources.h | AIModule | class UAIResource_Logic : public [UGameplayTaskResource](API\Runtime\GameplayTasks\UGameplayTaskResource) | [] |
|
UAIResource_Movement | /Engine/Source/Runtime/AIModule/Classes/AIResources.h | AIModule | class UAIResource_Movement : public [UGameplayTaskResource](API\Runtime\GameplayTasks\UGameplayTaskResource) | [] |
|
UAISubsystem::GetStatId | /Engine/Source/Runtime/AIModule/Classes/AISubsystem.h | Return the stat id to use for this tickable | AIModule | virtual [TStatId](API\Runtime\Core\Stats\TStatId) GetStatId() const | [] |
UAISubsystem::GetTickableGameObjectWorld | /Engine/Source/Runtime/AIModule/Classes/AISubsystem.h | FTickableGameObjectbegin. | AIModule | virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetTickableGameObjectWorld() const | [] |
UAISubsystem::GetWorld | /Engine/Source/Runtime/AIModule/Classes/AISubsystem.h | AIModule | virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const | [] |
|
UAISubsystem::GetWorldFast | /Engine/Source/Runtime/AIModule/Classes/AISubsystem.h | AIModule | [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorldFast() const | [] |
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UAISubsystem::UAISubsystem | /Engine/Source/Runtime/AIModule/Classes/AISubsystem.h | AIModule | UAISubsystem ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UAISubsystem::Tick | /Engine/Source/Runtime/AIModule/Classes/AISubsystem.h | Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject) | AIModule | virtual void Tick ( float DeltaTime ) | [] |
UAISubsystem | /Engine/Source/Runtime/AIModule/Classes/AISubsystem.h | A class representing a common interface and behavior for AI subsystems | AIModule | class UAISubsystem : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [FTickableGameObject](API\Runtime\Engine\FTickableGameObject) | [] |
UAISystem::AddReferenceFromProxyObject | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | void AddReferenceFromProxyObject ( [UAIAsyncTaskBlueprintProxy](API\Runtime\AIModule\Blueprint\UAIAsyncTaskBlueprintProxy) * BlueprintProxy ) | [] |
|
UAISystem::AIIgnorePlayers | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | Cheats | AIModule | virtual void AIIgnorePlayers() | [] |
UAISystem::AILoggingVerbose | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | virtual void AILoggingVerbose() | [] |
|
UAISubsystem::GetTickableTickType | /Engine/Source/Runtime/AIModule/Classes/AISubsystem.h | Virtual that can be overloaded by the inheriting class. It is used to determine whether an object will ever be able to tick, and if not, it will not get added to the tickable objects array. If the tickable tick type is Conditional then the virtual IsTickable will be called to determine whether to tick the object on each given frame
true if object will ever want to be ticked, false otherwise. | AIModule | virtual ETickableTickType GetTickableTickType() const | [] |
UAISystem::BeginDestroy | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process. | AIModule | virtual void BeginDestroy() | [] |
UAISystem::CleanupWorld | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | Called byUWorld::CleanupWorld. Should be called by overriding functions. | AIModule | virtual void CleanupWorld ( bool bSessionEnded, bool bCleanupResources ) | [] |
UAISystem::CleanupWorld | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | Deprecated* NewWorld was unused and not always calculated correctly and we expect it is not needed; let us know on UDN if it is necessary. | AIModule | virtual void CleanupWorld ( bool bSessionEnded, bool bCleanupResources, [UWorld](API\Runtime\Engine\Engine\UWorld) * NewWorld ) | [] |
UAISystem::ConditionalLoadDebuggerPlugin | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | virtual void ConditionalLoadDebuggerPlugin() | [] |
|
UAISystem::CreateBlackboardDataToComponentsIterator | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | Creates a forward only iterator for that will iterate allUBlackboardComponentinstances that reference the specified BlackboardAsset and it's parents. | AIModule | [FBlackboardDataToComponentsIterator](API\Runtime\AIModule\UAISystem\FBlackboardDataToComponentsItera-) CreateBlackboardDataToComponentsIterator ( class [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) & BlackboardAsset ) | [] |
InlineSize | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | static InlineSize = 8; | [] |
|
UAISystem::FBlackboardDataToComponentsIterator::Key | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | UBlackboardData &42; Key&40;&41; const | [] |
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UAISystem::FBlackboardDataToComponentsIterator::operator bool | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | operator bool&40;&41; const | [] |
|
UAISystem::FBlackboardDataToComponentsIterator::operator! | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | bool operator&33;&40;&41; const | [] |
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UAISystem::FBlackboardDataToComponentsIterator::operator++ | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | FBlackboardDataToComponentsIterator operator&43;&43; &40; int &41; | [] |
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UAISystem::FBlackboardDataToComponentsIterator::operator++ | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | FBlackboardDataToComponentsIterator & operator&43;&43;&40;&41; | [] |
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UAISystem::FBlackboardDataToComponentsIterator::Value | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | UBlackboardComponent &42; Value&40;&41; const | [] |
|
UAISystem::FBlackboardDataToComponentsIterator::FBlackboardDataToComponentsIterator | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | FBlackboardDataToComponentsIterator &40; FBlackboardDataToComponentsMap & BlackboardDataToComponentsMap, class UBlackboardData &42; BlackboardAsset &41; | [] |
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FBlackboardDataToComponentsIterator | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | Iterator for traversing allUBlackboardComponentinstances associated with this blackboard data asset. This is a forward only iterator. | AIModule | struct FBlackboardDataToComponentsIterator | [] |
FBlackboardDataToComponentsMap | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | typedef [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) >, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) > > FBlackboardDataToComponentsMap | [] |
|
UAISystem::GetBehaviorTreeManager | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | Behavior tree manager getter | AIModule | [UBehaviorTreeManager](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeManager) * GetBehaviorTreeManager() | [] |
UAISystem::GetBehaviorTreeManager | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | Behavior tree manager const getter | AIModule | const [UBehaviorTreeManager](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeManager) * GetBehaviorTreeManager() const | [] |
UAISystem::GetCurrent | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | static [UAISystem](API\Runtime\AIModule\UAISystem) * GetCurrent ( [UWorld](API\Runtime\Engine\Engine\UWorld) & World ) | [] |
|
UAISystem::GetCurrentSafe | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | static [UAISystem](API\Runtime\AIModule\UAISystem) * GetCurrentSafe ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World ) | [] |
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UAISystem::GetEnvironmentQueryManager | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | Environment Query manager getter | AIModule | [UEnvQueryManager](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryManager) * GetEnvironmentQueryManager() | [] |
UAISystem::GetEnvironmentQueryManager | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | Environment Query manager const getter | AIModule | const [UEnvQueryManager](API\Runtime\AIModule\EnvironmentQuery\UEnvQueryManager) * GetEnvironmentQueryManager() const | [] |
UAISystem::GetHotSpotManager | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | [UAIHotSpotManager](API\Runtime\AIModule\HotSpots\UAIHotSpotManager) * GetHotSpotManager() | [] |
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UAISystem::GetHotSpotManager | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | const [UAIHotSpotManager](API\Runtime\AIModule\HotSpots\UAIHotSpotManager) * GetHotSpotManager() const | [] |
|
UAISystem::GetNavLocalGridManager | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | [UNavLocalGridManager](API\Runtime\AIModule\Navigation\UNavLocalGridManager) * GetNavLocalGridManager() | [] |
|
UAISystem::GetNavLocalGridManager | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | const [UNavLocalGridManager](API\Runtime\AIModule\Navigation\UNavLocalGridManager) * GetNavLocalGridManager() const | [] |
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UAISystem::GetOuterWorld | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | [UWorld](API\Runtime\Engine\Engine\UWorld) * GetOuterWorld() const | [] |
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UAISystem::GetPerceptionSystem | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | [UAIPerceptionSystem](API\Runtime\AIModule\Perception\UAIPerceptionSystem) * GetPerceptionSystem() | [] |
|
UAISystem::GetPerceptionSystem | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | const [UAIPerceptionSystem](API\Runtime\AIModule\Perception\UAIPerceptionSystem) * GetPerceptionSystem() const | [] |
|
UAISystem::GetRandomStream | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | static const [FRandomStream](API\Runtime\Core\Math\FRandomStream) & GetRandomStream() | [] |
|
UAISystem::GetWorld | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const | [] |
|
UAISystem::InitializeActorsForPlay | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | UAISystemBasebegin. | AIModule | virtual void InitializeActorsForPlay ( bool bTimeGotReset ) | [] |
UAISystem::LoadDebuggerPlugin | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | void LoadDebuggerPlugin() | [] |
|
UAISystem::OnActorSpawned | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | virtual void OnActorSpawned ( [AActor](API\Runtime\Engine\GameFramework\AActor) * SpawnedActor ) | [] |
|
UAISystem::OnPawnBeginPlay | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | virtual void OnPawnBeginPlay ( [APawn](API\Runtime\Engine\GameFramework\APawn) * Pawn ) | [] |
|
UAISystem::PostInitProperties | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened. | AIModule | virtual void PostInitProperties() | [] |
UAISystem::RegisterBlackboardComponent | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | Registers aUBlackboardComponentinstance with this blackboard data asset. This will also register the component for each parentUBlackboardDataasset. This should be called after the component has been initialized (i.e. InitializeComponent). The user is responsible for calling UnregisterBlackboardComponent (i.e. UninitializeComponent). | AIModule | void RegisterBlackboardComponent ( class [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) & BlackboardAsset, class [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & BlackboardComp ) | [] |
RandomStream | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | Random number stream to be used by all things AI. WIP | AIModule | static [FRandomStream](API\Runtime\Core\Math\FRandomStream) RandomStream; | [] |
UAISystem::RemoveReferenceToProxyObject | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | AIModule | void RemoveReferenceToProxyObject ( [UAIAsyncTaskBlueprintProxy](API\Runtime\AIModule\Blueprint\UAIAsyncTaskBlueprintProxy) * BlueprintProxy ) | [] |
|
UAISystem::RunEQS | /Engine/Source/Runtime/AIModule/Classes/AISystem.h | Insta-runs EQS query for given Target | AIModule | void RunEQS ( const [FString](API\Runtime\Core\Containers\FString) & QueryName, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Target ) | [] |
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