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scripts for their own languages.
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The Khitan large script and Khitan small script, which in turn influenced the Tangut script and
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Jurchen script, used characters that superficially resemble Chinese characters, but with the
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exception of a few loans were constructed using quite different principles.
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In particular the Khitan small script contained phonetic sub-elements arranged in a square block in
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a manner similar to the more sophisticated Hangul system devised later for Korean.
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Other scripts in China that borrowed or adapted some Chinese characters but are otherwise distinct
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include Ba–Shu scripts, Geba script, Sui script, Yi script and the Lisu syllabary.
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See also List of languages written in Chinese characters and derivatives of Chinese characters
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Chinese character encoding Chinese input methods for computers Chinese language
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Chinese numerals, or how to write numbers with Chinese characters Brahmic family of scripts Mojikyo
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Chinese character: Other languages
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References Citations Works cited External links
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Evolution of Chinese Characters History of Chinese writing
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Unihan Database: Chinese, Japanese, and Korean references, readings, and meanings for all the
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Chinese and Chinese-derived characters in the Unicode character set
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Ideographic Rapporteur Group working documents—many big size pdfs, some of them with details of
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CJK extensions
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Welcome To Mojikyo Institute!—big size downloadable Mojikyo program files
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Khitan script on Omniglot Linguist List - Description of Kitan Jurchen Script
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Tangut script at Omniglot Tangut coins, Andrew West
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Writing systems Chinese characters Chinese scripts
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Anime and manga fandom (otherwise known as fan community) is a worldwide community of fans of anime
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and manga. Anime includes animated series, films and videos, while manga includes manga, graphic
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novels, drawings and related artworks. The anime and manga fandom traces back to the 1970s, with
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numerous countries such as the United States, France, Italy, Spain, Germany, and Malaysia
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participating in it.
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Otaku
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Otaku is a Japanese term for people with obsessive interests, including anime, manga or video
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games. In its original context, the term otaku is derived from a Japanese term for another's house
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or family ( otaku), which is also used as an honorific second-person pronoun. The modern slang
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form, which is distinguished from the older usage by being written only in hiragana (おたく) or
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katakana (オタク or, less frequently, ヲタク), or rarely in rōmaji, appeared in the 1980s. In the anime
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Macross, first aired in 1982, the term was used by Lynn Minmay as an honorific term. It appears to
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have been coined by the humorist and essayist Akio Nakamori in his 1983 series , printed in the
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lolicon magazine Manga Burikko. Animators like Haruhiko Mikimoto and Shōji Kawamori used the term
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among themselves as an honorific second-person pronoun since the late 1970s. After its wild spread
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usage by other Japanese people, however, it became pejorative and increasingly offensive in the
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1990s, implying that a person is socially inept. Otaku can be seen as being similar to the English
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terms geek or nerd.
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However, the term started to be used by anime and manga fans themselves again starting in the
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2000s, in a more general and positive way, and today it is often used by those outside of the
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fandom to refer to fans of anime or manga. However, older generation otaku, like Otaking (King of
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Otakus) Toshio Okada, in his book Otaku Wa Sude Ni Shindeiru (オタクはすでに死んでいる) said the newer
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generation of self-proclaimed otakus are not real otakus, as they lack the passion and research
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sense into a particular sub-culture subject, and are only common fans which only over spent in
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buying products.
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History of the community
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Anime and manga fandom traces back to at least the 1970s when fans of the series Space Battleship
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Yamato banded together to get it back on the air after it stopped airing on Japanese television. In
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Japan, anime and manga are referred to collectively as the content industry: anime, video games,
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manga, and other related merchandise are different types of media focused around the same content.
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English-language fan communities
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The fan community in the English-speaking world began in the 1970s and steadily grew. According to
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Japanophile Fred Patten, the very first fan club devoted to Japanese animation was the
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Cartoon/Fantasy Organization, which began in Los Angeles in 1977. Its growth characterized by waves
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that Gilles Poitras as well as Bruce Lewis and Cathy Sterling name as specific "generations", often
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instigated by a singular work.
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In the Philippines, GMA-7 began airing Voltes V in 1978. It was the first exposure of Filipinos to
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Japanese animation. Voltes V soon became very popular between children all around the Philippines
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which led to the sudden popularity of other anime series' related to the Super Robot genre in the
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Philippines. It was soon banned in 1979 by then president Ferdinand Marcos, four episodes before
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the end of the series, along with the other anime series' airing at the time, supposedly for its
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violence and warlike themes. This however, did not hinder the Filipinos' growing love of anime,
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leading to the large popularity of anime and manga throughout the Philippines.
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Poitras identifies the first generation as the "Astro Boy Generation". Despite being the first and
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most popular animated Japanese television series, Astro Boy did not create many hardcore fans, but
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it exposed viewers to the medium and increased their receptivity towards it later on. The "Early
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Fans" or "Old Timers" generation that consumed titles like Speed Racer, Eighth Man, and Battle of
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the Planets as staples. These fans were much more aware that what they were consuming was Japanese
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and took the initiative to search for more. The "Yamato" or "Star Blazers" generation originating
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from the series Space Battleship Yamato that originally aired in 1979–80. Poitras states that this
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generation was so loyal because Star Blazers strong narration required viewers to never miss an
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episode. The Poitras dubs the next generation the "Robotech Generation", after the 1985 television
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series Robotech, is the earliest major generation in the USA and is distinguished by fans clearly
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recognizing anime as a Japanese product with significant differences from American animation. Fans
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from this generation and the Yamato Generation were to make up the significant portion of organized
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fandom throughout the 1980s. The film Akira, which played in art theaters in December 1989,
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produced a cult following that Poitras names the "Akira Generation". Akira inspired some to move on
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to other works but stalled many becoming an isolated work in their eyes, overshadowing the creative
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context of anime and manga it represented.
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Then in the 1990s, Poitras states that "something new happened in the U.S.", the "Sailor Moon
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Generation" was born. Previous generations consisted mostly of college age fans, however in 1995
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Sailor Moon was adapted into English and caught the attention of people even as young as grade
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school in age, many of them female. In the span of a few months, the fan demographic changed
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dramatically and as their interests diversified, so did the titles adapted into English. Poitras,
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Lewis and Sterling describe current generation of fans as the "Otaku Generation", however not
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necessarily applying the word "otaku" to current fans. For this generation, the release of a title
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onto the television in the past was unusual enough that fans often remember their first anime
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experience as something special. Poitras remarked that as of the "Otaku Generation", the influx of
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fans into the fandom is better characterized by a continuous stream than as waves as it was in the
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past.
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In the United States, the fan community began as an offshoot of science fiction fan community, with
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fans bringing imported copies of Japanese manga to conventions. Before anime began to be licensed
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in the U.S., fans who wanted to get a hold of anime would leak copies of anime movies and subtitle
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them, thus marking the start of fansubs. By 1994, anime had become more common in the U.S., and had
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begun being translated into English and shown on television, most commonly shōnen series such as
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Pokémon and Astro Boy.
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Marathon viewing sessions of Japanese anime television series have been a common trend in anime
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fandom for decades, dating back to the late 1970s to 1980s. According to an early American anime