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Banthar is the fiercest and most elusive of all the clefthoof in Outland. She's also the hairiest. It is said that she roams with her clefthoof herd in the Spirit Fields near Oshu'gun. You want to truly prove your hunting mastery? Bring me her horn! | Acquire the Horn of Banthar and return it to Hemet Nesingwary at the Nesingwary Safari in Nagrand. | Clefthoof Mastery |
It's a relief to be in someplace with water after trekking through the wasteland of Hellfire Peninsula. I was worried there might not be any respectable fishing holes in Outland. Now I'm glad I lugged my fishing supplies along. For the most part, the fishing's been good, except for those no good fenclaw thrashers in Serpent Lake. Not only do they scare the fish away, but they're bold enough to snap the bait right off my hook. I spend more time re-baiting the hook than I do catching anything! | Kill 10 Fenclaw Thrashers and return to Zurjaya at Zabra'jin. | Angling to Beat the Competition |
Now that we've found a way back into Medivh's Tower - or rather you have - the first thing we need to do is try to get a sense of what the situation inside is. One of our agents who had managed to infiltrate Karazhan kept an encoded log of her observations. Unfortunately her death was confirmed shortly before Karazhan was shut down. Koren, Karazhan's blacksmith, was under our pay. Though not a member of the Violet Eye, he should be able to help us find Keanna's log. Look for him inside. | Find Koren inside Karazhan. | Assessing the Situation |
It's impossible to work with all this infernal buzzing! Do you hear it? I can't get it out of my head! I know exactly what's making the noise, too. It's those damnable marshlight bleeders! The noise always comes from the south and west of the village. They're too big to swat, crush underfoot, or wave away. The only way to stop that unholy droning is to kill them. I don't care how you do it, just quiet them! | Kill 8 Marshlight Bleeders and return to Gambarinka at Zabra'jin. | Stinging the Stingers |
Keanna's last few entries confirm our suspicions of a demonic presence inside Karazhan. She detected the arrival of a Burning Legion agent whose location she describes as coming from the top of the tower. Her entries stop there. Karazhan is a very important place. It is a portal into the nether, a beacon shining into other worlds. The possible repercussions of it falling into the wrong hands are unthinkable. This demonic intrusion must be stopped. And you, are the only one with a key. | Archmage Alturus wants you to destroy the Demonic Presence at the top of Karazhan. | A Demonic Presence |
Who did you say you were looking for again? Keanna? I once met someone with that name. She was staying up at the guest chambers. I was supposed to keep that a secret now, wasn't I? Did you say you were with the Violet Eye? No, I've never heard of them. I need to return to my work now, if you don't mind. | Search the Guest Chambers inside Karazhan for Keanna's Log and bring it to Archmage Alturus outside Karazhan. | Keanna's Log |
The damp atmosphere of the marsh has taken a toll on my metal tools. It's made woodworking a lot more difficult than it ought to be, so I've given up on metal blades. It turns out that the marshfang slicers living to the south and west of town grow blades that are sharper than any steel I've ever owned. They're also resistant to rust and wear. It's just a little tricky to attach them to a handle, but I think I've got it figured out. I'd appreciate any blades you could bring me. | Bring 10 Marshfang Slicer Blades to Gambarinka at Zabra'jin. | The Sharpest Blades |
A great responsibility has been bestowed upon you. If the signs that the Violet Eye has observed are to be trusted, then you must help them. For all my disagreements with Cedric, the work that men like Alturus do is still important. Beware that they do not use you, however. Remember it is you who the key is bound to, not them. But if the danger in Karazhan is real, then it is they who are best prepared to guide you in dealing with it. Go back to Alturus and help him in any way that you can. | Speak to Archmage Alturus outside Karazhan. | The Violet Eye |
The centerpiece of any ogre tribe is its leader. Without leadership, the Ango'rosh's organization will disappear and they'll resort to infighting to determine who will lead next. Although we've seen the ogres out and about in this area, their true strength is concentrated in their Ango'rosh Stronghold to the northwest. It's located in a cave on a small island connected to the marsh by a fallen mushroom. Go there and defeat Overlord Gorefist. That should provide us with a well-deserved respite. | Ikuti wants you to kill Overlord Gorefist and 10 Ango'rosh Maulers. Return to the Orebor Harborage once you have completed the task. | Overlord Gorefist |
The small band of Broken you see here is a mission from a larger settlement in Nagrand. The Kurenai, as we call ourselves, are Broken who desire to reunite with our draenei brothers. My group has come here to strengthen Kurenai ties to the draenei of Telredor. If the Ango'rosh ogres have their way, this temple will not stand much longer. They have cleared the Hewn Bog of its towering mushrooms and draw ever closer to our refuge. If you would call yourself our friend, aid us in fighting this enemy. | Kill 10 Ango'rosh Ogres and 5 Ango'rosh Shaman and return to Ikuti at the Orebor Harborage. | Ango'rosh Encroachment |
One of the reasons Ikuti led us to Zangarmarsh was to help open the lines of communication between the draenei and the Kurenai home city of Telaar in Nagrand. In order for messengers to pass swiftly between Telaar and Telredor, the roads must be secured. On our way here, we were attacked repeatedly by marshfang slicers. We were able to fight them off, but they would pose a formidable threat to a solitary messenger. Reducing their numbers will help ensure the safety of our messengers. | Puluu at the Orebor Harborage wants you to kill 12 Marshfang Slicers. | Lines of Communication |
I seem to have memories about future events surrounding you and this key. You have trying times ahead of you. Let us hope your strength does not fail you. Regarding the key, I am to hand it to Khadgar when he's sent to me. I couldn't hope for a better apprentice. I suppose you will need a key of your own. Go on then. And best of luck. | Return to Khadgar in Shattrath City and show him the Master's Key. | Return to Khadgar |
When I speak to draenei, I often get the sense that they consider themselves removed from their environment. Many seem to pity my brethren, the Broken, who they say have lost something. We Broken may have lost our inclination toward the Light, but our experiences have brought us closer to the land. My people see opportunities where few draenei do. Take, for example, the venom of the marshlight bleeders that live to the south and west. It has a wide variety of uses from hunting to healing. | Bring 6 Marshlight Bleeder Venom to Puluu at the Orebor Harborage. | Stinger Venom |
A close inspection of the basidium reveals a number of indentations that might have once held something. The alien mass of fungus presents something of a puzzle. It's far from healthy, but you have little clue as to what function it might normally perform. Perhaps someone more familiar with the denizens of Zangarmarsh would be able to tell you more about the basidium. | Bring the Withered Basidium to Reavij at Swamprat Post in Zangarmarsh. | Withered Basidium |
Maktu can always see a draenei approaching in his shiny armor from a mile away, even in this murky swamp! Maktu wants to laugh at them, but then he remembers that they have been kind to the Kurenai and he wants to teach them about how Kurenai make armor. The dark, scaly hides of the fenclaw thrashers make some of the best armor Maktu has ever worn. If can bring Maktu some of these hides from the fenclaw thrashers deep in Serpent Lake, he'll be happy to share some of his armor. | Bring 8 Fenclaw Hides to Maktu at the Orebor Harborage. | Natural Armor |
Alturus's report is unsettling. We thought it was bad when Karazhan sealed itself off to the outside world. We had agents inside; we never heard from any of them again. Now this... demonic emanation. We must investigate it. The only people who can reopen Karazhan were presumed dead: Khadgar and Medivh. While we hope that the latter is indeed gone, we recently learned that his apprentice, Khadgar, is alive and well in a place called Shattrath City. Find him and give him Alturus's report. | Deliver Alturus's Report to Khadgar in Shattrath City in Terokkar Forest. | Khadgar |
I hid the second fragment at the bottom of Serpent Lake, long before it was called that. The giant drain installed there after the naga took over has likely pulled the container into the depths of Coilfang Reservoir. The third fragment will prove the most trying, as I left it inside Tempest Keep back when it was controlled by the naaru. Kael'thas now rules it and the chamber where I left it has become a prison. Bring me these remaining fragments. Much depends on your success. | Obtain the Second Key Fragment from an Arcane Container inside Coilfang Reservoir and the Third Key Fragment from an Arcane Container inside Tempest Keep. Return to Khadgar in Shattrath City after you've completed this task. | The Second and Third Fragments |
As you may have noticed, the outside of Karazhan is crawling with ghostly beings. The reason for their existence is unknown and unknowns bother me! Bring me their ghostly essence so that I may study their nature. Karazhan has many secrets. I'm determined to uncover all of them. | Bring 10 Ghostly Essences to Archmage Alturus outside of Karazhan. | Restless Activity |
These signs do not bode well for us. I've never been one for secrecy so I will tell you a bit about my organization, the Violet Eye. We are agents of the Kirin Tor, the Magus Senate of Dalaran. We were assigned to keep an eye on Karazhan and Medivh, in case things got out of hand. Which they did... very quickly, after Medivh disappeared. This report details my findings. Take it to Archmage Cedric, also from the Violet Eye; you will find him in the outskirts of Dalaran Crater. | Bring Alturus's Report to Archmage Cedric in the outskirts of Dalaran Crater. | Contact from Dalaran |
A close inspection of the basidium reveals a number of indentations that might have once held something. The alien mass of fungus presents something of a puzzle. It's far from healthy, but you have little clue as to what function it might normally perform. Perhaps someone more familiar with the denizens of Zangarmarsh would be able to tell you more about the basidium. | Take the Withered Basidium to Ruam in Telredor in Zangarmarsh. | Withered Basidium |
Something rails the underneath. It beats the ground as if to punish. *Thud* It makes this sound a hundred-thousand times. Endlessly it beats. The earth reels. It is calling out to us now. Gordawg speaks to me. Gordawg knows that something forces the elements out. Something from the underneath. Go now and speak to Gordawg. No, listen to Gordawg, do not speak. Hear Gordawg... | Communicate with Gordawg. | The Underneath |
Gordawg tastes. Gordawg knows where this earth has been. Look. See Nagrand. BREAK THEM! Bring Gordawg the pieces to eat. Take the map. | Gordawg at the Throne of the Elements in Nagrand has asked that you bring him 10 Enraged Crusher Cores. | Eating Damnation |
In order to end the Ango'rosh threat, we must kill their leader, Overlord Gorefist. We'll do better than that, though. We'll make an example of the overlord and his followers. Go to the Ango'rosh Stronghold and deal with our foes. The stronghold is located in a cave on a small island to the northwest of Zabra'jin. You'll see a bridge made from a fallen mushroom beyond the Ango'rosh Camp. Show no mercy. They certainly wouldn't spare any of us. | Kill Overlord Gorefist, 10 Ango'rosh Maulers, and 10 Ango'rosh Souleaters and report back to Shadow Hunter Denjai in Zabra'jin. | Us or Them |
Wanted - Dead or Alive: Boss Grog'ak, overseer of the Ango'rosh mushroom-cutting operation. This brute and his axe-wielding cronies are responsible for chopping down the mushrooms to the north of town. Unless he is stopped, he and his band will cut a path to the walls of Zabra'jin. who presents the head of Boss Grog'ak to Shadow Hunter Denjai shall be well-rewarded. | Bring Boss Grog'ak's Head to Shadow Hunter Denjai in Zabra'jin. | WANTED: Boss Grog'ak |
I am deeply troubled by the news in this report. Gaining entry into Karazhan will be difficult, however. You see, when it became apparent that I was stranded here I split the key into three fragments. I placed the keys inside enchanted containers, and in turn placed those in places that were safe at the time. With the dark changes Outland has endured this no longer is the case. The first fragment is in a section of Auchindoun taken over by the Shadow Council. Return this fragment to me. | Khadgar wants you to enter the Shadow Labyrinth at Auchindoun and retrieve the First Key Fragment from an Arcane Container hidden there. | Entry Into Karazhan |
The position of the ogres' mushroom-cutting operation can't be an accident. I can't escape the suspicion that they're preparing for an attack on Zabra'jin. I must know for certain. The ogres have another outpost to the northwest, the Ango'rosh Grounds. If they're staging for an attack, there will be evidence of their plans there. Go there, and search the camp for signs of their intentions. Return to me with anything that might be suspicious. | Bring the Ango'rosh Attack Plans to Shadow Hunter Denjai in Zabra'jin. | Impending Attack |
Bring up the usurper. You will find him. Follow earthen path. First you put to rest tortured earth spirits. Must sleep once more. Must sleep! Find spirits near mountains. Near hills. Near rocks. Near earth. Put to sleep. Telaari Basin... Southeast. | Gordawg at the Throne of the Elements in Nagrand has asked that you destroy 10 Tortured Earth Spirits. | The Tortured Earth |
I'm trying to obtain an imprint of Karazhan's energy... for a personal project, of course. Unfortunately, I'm not getting anything up here. If I could get near an underground water source, my crystal would pick up the signals much more clearly. I've heard of an underground pond as well as a well in a cellar below us. This whole place is crawling with ghosts however, and venturing there would be hazardous for someone my age. What do you say; will you help an old man and perform the scrying for me? | Use the Violet Scrying Crystal near underground sources of water in the Master's Cellar and return to Archmage Alturus outside of Karazhan. | Arcane Disturbances |
I haven't lost any love for my homeland or its people, as you know. I've fought tooth and nail for Silvermoon to be allowed a place beside Undercity and Orgrimmar at the negotiating table. This should silence any opposition. Take this letter to Saurfang in Orgrimmar. As leader of the orcs, he must have a say in accepting the sin'dorei's pledge. I've added my own seal to the letter as a personal endorsement. Go northwest of the city and board the zeppelin bound for Durotar at the tower. | Lady Sylvanas Windrunner wants you to take the Letter Sealed by Sylvanas to High Overlord Saurfang in Orgrimmar, capital of Durotar. | Meeting the Orcs |
A bounty is hereby declared by the Cenarion Expedition on Rajis Fyashe, leader of the Bloodscale naga. The naga sorceress was last sighted at Serpent Lake, in the northern region of Zangarmarsh. The Bloodscale are to be considered extremely dangerous and their leader is to be approached with extreme caution. Those seeking to claim the bounty are advised to report to Warden Hamoot at Cenarion Refuge. | Slay Rajis Fyashe at Serpent Lake and return to Warden Hamoot at the Cenarion Refuge in Zangarmarsh for a reward. | Leader of the Bloodscale |
You like mushrooms, mon? There be a powerful one here in Zangarmarsh, growin' real close to Zabra'jin. You gotta be careful, though, mon. They be callin' it the burstcap for a reason. If you be gettin' too close without takin' the proper precautions, it'll blow right up on you! Poof! Right into a cloud o' toxic spores. I been usin' them for readin' the omens, but they be almost gone now. | Bring Witch Doctor Tor'gash 6 Burstcap Mushrooms. | Burstcap Mushrooms, Mon! |
This marsh be missin' one thing, mon! There be no murlocs here. Don't worry, mon, I got a plan to fix the problem. See Gargle 'n' Gurgle over there? I plan to give the gift o' murlocs to the Lost Ones! Take this cage with you to Daggerfen Village an' release 'em in the northeastern cluster of huts. Now you know I can't be riskin' Gargle 'n' Gurgle with you, but I'll give you a cage full o' colorful young murlocs. Just set it on the flat rock you be findin' up there and open the door! | Take the Murloc Cage and place it on the flat rock near Daggerfen Village. | Have You Ever Seen One of These? |
This is the beginning of a new chapter in blood elf history. You've helped cement the bond between my race and yours. Take the traitor's head to Regent Lord Lor'themar Theron in Silvermoon City. He'll be eager to hear the news. | Take Dar'Khan's Head to Lor'themar Theron in Silvermoon City. | Friend of the Sin'dorei |
There were doubts about our capabilities among our potential new allies. Of what use could we be to them when perceived as unable to deal with our problems at home? This changes everything. No longer will our power be questioned. We'll be able to join the Horde as equals. Take this letter to Sylvanas, ruler of the Forsaken. She's already on our side but the news of Dar'Khan's death will be music to her ears. Prepare for a long trip. If all goes well she will send you to Orgrimmar. | Bring the Letter from Lor'themar Theron to Lady Sylvanas Windrunner in Undercity, the Forsaken capital in Tirisfal Glades. | Envoy to the Horde |
The most affected elements of water can be found in the Halaani Basin, southwest of here, beneath the abandoned city of Halaa. While some distressed elements can be destroyed without any impact upon the environment, spawns of muck must be physically removed from the world once destroyed. You see, muck spawns leave behind globules of tainted debris that if left untouched will spread and further contaminate the environment. Destroy these muck spawns and bring back their muck-ridden cores. | Elementalist Lo'ap at the Throne of the Elements in Nagrand wants you to retrieve 5 Muck-ridden Cores. | Muck Diving |
Watoosun was able to shed the stink of corruption; but in doing so, created a twisted spirit essence. A spirit essence composed of the vilest corruption found amongst the elements! You will find this polluted spirit of the swamp southwest of here, hidden in the depths of Lake Sunspring. Find and destroy the polluted essence of Watoosun and any corrupt offspring that it may have created. | Elementalist Lo'ap at the Throne of the Elements in Nagrand wants you to destroy Watoosun's Polluted Essence and 8 Lake Surgers. | The Spirit Polluted |
Spore bats and marsh walkers accumulate fertile spores on their appendages from wandering around the tallstalk mushrooms in the marsh. As you can see, we're a short people so our options for gathering these spores are limited. Seek out the spore bats and marsh walkers and gather the fertile spores. All of Sporeggar will be in your debt. | Gshaff wants you to gather 6 Fertile Spores from the various Zangarmarsh Spore Bats and Marsh Walkers. Return to Gshaff at Sporeggar when you've completed this task. | Fertile Spores |
I've seen your kind use shiny round pieces of metal to trade for things that you need. We're not so different from you. We use shiny round mushrooms as our currency. Glowcap mushrooms grow everywhere in the marsh, you just have to know how to pick them from the ground without wrecking them. I'll teach you how to do it, if you promise to bring us some for our reserves. What do you say? | Bring 10 Glowcaps to Msshi'fn at Sporeggar in Zangarmarsh. | Glowcap Mushrooms |
The disturbance in the ebb and flow of the waters of Nagrand has greatly agitated the water spirits of Skysong Lake. They have in turn begun sowing destruction throughout the waterways of the area. Watoosun of the Water has come to us in a vision and granted us permission to remedy the problem - so long as the source of the disturbance is also dealt with... We will get to the source, but first you must deal with the problems immediate to the Throne. Destroy the agitated lake spirits and return to me. | Elementalist Lo'ap at the Throne of the Elements in Nagrand wants you to destroy 8 Lake Spirits. | Agitated Spirits of Skysong |
The lakes of Zangarmarsh are slowly being drained of their water. We don't quite know why, but we do know that many plants species are in danger of becoming extinct. As the expedition's cataloguer, it is my job to track and identify these plants so we can better understand what's happening to them. If you'd like to help, bring me unidentified plant parts. They can be picked right from the ground if you're an herbalist, and the indigenous creatures of the swamp may also carry plant parts on them. | Bring 10 Unidentified Plant Parts to Lauranna Thar'well at the Cenarion Refuge in Zangarmarsh. | Plants of Zangarmarsh |
They may not survive! Get to Garadar as quickly as your legs will carry you. The home of the Mag'har, lies to the south, in Nagrand. Take the southern road out of the marsh, then turn east at the first fork and look for a large settlement on the lake. Find our commander, Captain Kroghan, there and offer him what assistance you can. Garadar must not fall! | Speak with Captain Kroghan at Garadar in Nagrand. | Reinforcements for Garadar |
The time has come for us to embrace the Feralfen and teach them that the Light has not forsaken them. Take the potion I've prepared and carry it with you to the Boha'mu Ruins. Once you arrive at the ruins, drink the potion to assume the form of one of their bird spirits. Speak with Elder Kuruti and let him know the draenei are ready to welcome his people as our long lost brothers. | Drink Ahuurn's Elixir while standing in the Boha'mu Ruins. Speak to Elder Kuruti while you are in the form of an arakkoa. | Messenger to the Feralfen |
These plans seem important. You should take them to Vindicator Aldar at the crash site. | Take the Blood Elf Plans to Vindicator Aldar at the Crash Site in Ammen Vale. | Blood Elf Plans |
As if the naga and their allies weren't enough, the ogres are extending their reach in the marsh. They've already conquered most of the area to the northwest and there isn't much of a buffer left. For each one we kill, several more take their place. I'm not sure how long we'll be able to hold Zabra'jin once they decide to attack. Make your way north into the mountains, to the orcish stronghold of Thunderlord Stronghold and let Nekthar know of our plight. Any help he can spare would be most welcome. | Travel to Thunderlord Stronghold in the Blade's Edge Mountains and speak with Nekthar. | The Ogre Threat |
Shadow Hunter Denjai isn't the only one expecting a report from me. Mokasa at Stonebreaker Hold in Terokkar is eager to hear of our progress, especially since most of her messengers travel through here. She asked me to send word once Swamprat Post was completed. If you wouldn't mind delivering the news, I'd be very grateful. We may be up and running, but there is still much to be done. To get to Stonebreaker Hold, follow the road south out of Zangarmarsh, into Terokkar Forest and beyond Tuurem. | Speak with Mokasa at Stonebreaker Hold in Terokkar Forest. | News from Zangarmarsh |
The Ammen Fields to the west are the primary breeding ground of the local lasher population. With the corruption of the water table from the nearby lake, Botanist Taerix is worried that the lashers will not be able to repopulate themselves once we've cleansed the lake. Go to the Ammen Fields and pick some of the corrupted flowers for me so that I might take a look at them and see what can be done. You should be able to identify them by their uncharacteristic red petals. | Gather 3 Corrupted Flowers and return them to Apprentice Vishael at the Crash Site in Ammen Vale. | Botanical Legwork |
The wretched Lost Ones, heretofore banished to the swamps of Zangarmarsh, are seeking to spread their filth to other parts of our world. I have sought the wisdom of the furies and gained their blessing. To stop the source, we must unleash the elements upon them! I give you living fire, plucked from the fiery essence of Incineratus himself. Travel to Windyreed Village, southeast of here, and unleash the living fire upon their huts! Let them see the fury of the elements! | Elementalist Lo'ap at the Throne of the Elements in Nagrand wants you to destroy the Large Hut, the Western Hut, the Southern Hut and the Eastern Hut at Windyreed Village. | Blessing of Incineratus |
I have a feeling that these Lost Ones may not respond well to a draenei, but would welcome an arakkoa. I can create a potion that will allow you to take on the form of an arakkoa for a short time. It requires a couple of reagents which cannot be stored and must be used within hours of being gathered. You will need to bring me a handful of sporebat eyes and some fen strider tentacles. Both species dwell in the wilderness surrounding Telredor. | Anchorite Ahuurn at Telredor wants you to bring him 4 Sporebat Eyes and 4 Fen Strider Tentacles. | Gathering the Reagents |
You are ill-equipped to face the restless elements of Nagrand. Before you can help the Earthen Ring, you must help yourself. To the west you will find dung heaps left behind by the wildlife of Nagrand. You must search the dung for the digested remnants of the Nagrand caracoli. From this bean I am able to make a tablet that will aid you in your battle against the restless forces of nature. Return to me when you have collected no less than two fists worth of caracoli... Ogre sized fists. | Elementalist Lo'ap at the Throne of the Elements in Nagrand wants you to bring him 8 Digested Caracoli. | A Rare Bean |
Prophet Velen's search for allies has emboldened those draenei remaining in Outland to begin a search of their own. The Legion's war on my people drove us from our cities and temples, but they have not destroyed the traces of our civilization. Tuurem, my former home in the Terokkar Forest, was one of the first cities overrun by the orcs. It's been too long since I've received news of its status. Take this letter to Andarl in the Allerian Stronghold within Terokkar and see what you can find out. | Take Vindicator Idaar's Letter to Andarl at the Allerian Stronghold in Terokkar Forest. | The Fate of Tuurem |
You want to earn a place in this safari? You'll have to prove yourself. I don't care what you've hunted before, you haven't hunted until you hunt what we hunt here. Start with the clefthoof if you're enough. I know that I've seen them in the immediate area around the safari and also close by to the south. | Hunt down 12 Clefthoof and return to Hemet Nesingwary at Nesingwary's Safari in Nagrand to prove yourself. | Clefthoof Mastery |
During the orcs' war against my people, gatherers rarely left Telredor for fear of being attacked or captured. Now, we venture out more often, but the marsh is no less perilous. It seems that the nether rays have grown bolder in recent months. I don't know if it has something to do with more competition for their normal prey, but they've been attacking our foraging parties on a regular basis. If we can thin their ranks in the area around Telredor, perhaps they would learn to leave us alone. | Kill 10 Marshfang Rippers and return to Noraani at Telredor. | Menacing Marshfangs |
You've been honorable in our dealings, at a time when trust is hard to win among my people. A large group of my brethren have made their home in the old draenei city of Telaar in Nagrand, to the south. To reach Telaar, take the road south into Nagrand, then continue southeast until you find yourself in the cliffs east of Oshu'gun. Anyone who has aided us, as you have, would be welcome among the people of Telaar. Seek out Warden Moi'bff Jill and tell him you have earned my trust. | Speak with Warden Moi'bff Jill at Telaar in Nagrand. | A Message to Telaar |
Living in such a remote location has taught us to make use of everything available. Of course, you have to learn to stop thinking about where some of these materials come from first. I've found that the wings of the umbraglow stingers are very helpful for waterproofing. They're strong, thin, and flexible. I see the look on your face. Like I said, it takes time to get used to the idea. If you're going to be out and about, would you mind bringing me some of the wings? | Haalrun at Telredor wants you to bring him 8 Diaphanous Wings from any of the firefly species in Zangarmarsh. | Diaphanous Wings |
Before my people were decimated by the orcs, Telredor served as a retreat for draenei anchorites and spiritualists. A small order of anchorites and vindicators maintained a number of shrines in this region. During the war, we lost contact with the anchorites assigned to the shrines, particularly the Boha'mu temple to the southwest. I've heard reports that a tribe of Lost Ones has settled in the area and may even be using the ruins. Visit the Boha'mu Ruins and tell me of what you find there. | Anchorite Ahuurn at Telredor wants you to explore the Boha'mu Ruins. | The Boha'mu Ruins |
Soon after I escaped the Umbrafen tribe, I holed up in a cave south of their village. Little did I know that the cave was being fought over by marsh beasts and spore men! I had to leave in a hurry and left behind a box containing my only worldly possessions. After managing to sneak out of Umbrafen with my belongings it was terrible irony that I would lose them so soon after. If you're willing to bring them back to me I'll give you one of my very own personal items. What do you say? | Look for Ikeyen's Belongings inside a cave south of Umbrafen. Return them to Ikeyen at Cenarion Refuge in Zangarmarsh. | A Damp, Dark Place |
From what you've told me about your observations at the Boha'mu Ruins, it seems this tribe of Lost Ones has reverted to the worship of animal spirits. Before we can approach them, we must know more of their beliefs. Return to Feralfen Village and discreetly gather some of their idols so that I may study them. Try to avoid angering them, as it may hurt our chances of making contact with them. | Gather 6 Feralfen Idols and return them to Anchorite Ahuurn at Telredor. | Idols of the Feralfen |
You've earned the trust of the Cenarion Expedition. It is time you spoke to the ancients allied with our cause, Ashyen and Keleth, and asked for their blessing. Carrying the mark of an ancient will fill you with great power. These boons will become more powerful as your renown among us increases. Go, and ask the ancients for their blessing. | Windcaller Blackhoof wants you to speak to the ancients Ashyen and Keleth at Cenarion Refuge and obtain their blessings. | Blessings of the Ancients |
The soil sample you brought me is nearly devoid of moisture. If the soil itself is losing moisture, then the creatures that live in the Dead Mire must be suffering terribly. I've seen what happens when the region's fungal giants begin to wither and die. The pain drives them mad, causing them to attack anything in their path. These creatures have no idea what's happening to them. They're beyond our ability to save, so the best we can do is to end their suffering. | Vindicator Idaar at Telredor wants you to kill 12 Withered Giants. | An Unnatural Drought |
On my last hunting trip, I caught sight of a new outpost being built by a group of trolls. No doubt they've begun hunting these lands, too. If they establish a permanent presence out here, the competition for food will be fierce. We cannot take direct action against them without provocation, but we can remove some of the natural competition for food. For each mire hydra you kill, that's three fewer mouths to feed! | Kill 10 Mire Hydra and return to Haalrun at Telredor. | Too Many Mouths to Feed |
It's good to see another fresh face here. When Haalrun and I first came to Telredor, we were the only outsiders, but that seems like a lifetime ago. Still, we try to welcome newcomers and ensure that there's always enough food and supplies. We can never fully repay the kindness of the Telredor anchorites, but we can follow their example and extend it to others. If you would like to help, the nearby lakes are populated with a fish called the Umbrafen eel, whose meat is a staple of our diet. | Noraani at Telredor wants you to bring her 8 Eel Filets. | Umbrafen Eel Filets |
I have lived among the anchorites of Telredor for some time, and in that time I've come to know the marsh quite well. Recently, I've started to notice a disturbing change in the land to the northeast. Virtually all life there has begun to wither and die, seemingly without explanation. I have a few ideas as to what might be happening, but they are little more than speculation. If you were to bring me a sample of the soil in that area, I may be able to get to the bottom of this mystery. | Bring a Dead Mire Soil Sample to Vindicator Idaar at Telredor. | The Dead Mire |
Before you leave Cenarion Refuge, make sure you speak with Warden Hamoot. He's in charge of the expedition's security. He would never forgive me if I didn't send a seasoned adventurer like you his way. | Report to Warden Hamoot at the Cenarion Refuge in Zangarmarsh. | Warden Hamoot |
There is little in this swamp that will burn, so we must resort to other means for lighting Telredor. Many of the creatures and plants in the marsh emit a soft glow. It's difficult and cruel to confine the glowing creatures, so we've turned to a species of mushroom for our light source. We pick and cultivate the fulgor mushroom here, but our needs require us to gather new crops occasionally. The small green mushrooms often grow at the base of larger ones near Telredor. | Bring 6 Fulgor Spores to Ruam at Telredor. | Fulgor Spores |
Shadow Hunter Denjai will no doubt expect to receive a report about my progress in establishing our outpost. I've prepared a short summary of what we've accomplished here already, but with the loss of Scout Jyoba, I can't spare a runner to take the report to Denjai's base of Zabra'jin to the west. If you're headed that way, would you mind bringing this to him? Shadow Hunter Denjai can be a little intimidating at first, but once you get used to him, he's not so bad. | Bring Zurai's Report to Shadow Hunter Denjai at Zabra'jin in Zangarmarsh. | Report to Shadow Hunter Denjai |
As you know, many of Telredor's inhabitants are refugees from the war that decimated the draenei. It is my goal to maintain Telredor as a safe haven for all of our allies in this struggle. There are some who desire to join us, but feel they are not yet ready. We owe them whatever help we can provide. A group of Broken under the leadership of Ikuti have taken shelter in the ruins of an old temple to the northwest of Serpent Lake. Seek them out and extend your hand in friendship to them. | Speak to Ikuti at the Orebor Harborage in Zangarmarsh. | The Orebor Harborage |
It is good to see you again. I have a quandary that you might be able to solve. Our agents situated behind Sunhawk lines have reported seeing Sunhawk soldiers parsing an unusual document. Unfortunately, we have been unsuccessful in acquiring a copy of the document for ourselves. I need you to go out in the field and try to recover the document. I am certain that if you apply enough pressure, a Sunhawk agent will turn over the information we seek. I leave the use of force to your discretion. | Kill Sunhawk elves until you find the Sunhawk Missive, then return it to Vindicator Boros at Blood Watch. | Intercepting the Message |
Reavij was wise to bring leather armor. This swamp will render my mail useless before long. I've been replacing the scales bit by bit as I'm able. The hydra in the marsh have thick, protective scales that stand up well to the dampness of their home. Finding suitable ones is a tedious process, though. All too often, the best scales are torn or worn too thin for use in armor. Bring me any good ones that you might get from the hydra in the larger lakes. | Zurai at Swamprat Post wants you to bring him 12 Thick Hydra Scales. | Thick Hydra Scales |
Mushroom soup, mushroom stew, mushroom sauce! Mushroom, mushroom, mushroom! It's all there is to eat around here. If you say you're hungry, the cook hands you an axe and tells you to go chop down your dinner! Well, I'm tired of mushrooms. I've seen fish in the lakes around here. Sure, they look like a nasty piece of work, but they've got to be better than mushrooms! How much will it cost me to hire you to bring me my first decent meal in weeks? | Gather 8 Eel Filets from Umbrafen Eels and bring them to Magasha at Swamprat Post. | No More Mushrooms! |
, I have a favor to ask of you. Normally, I would do this myself, but my hands are already beyond full. I have an associate named Kialon at Sylvanaar in the Blade's Edge Mountains to the north. He's expecting to hear from me in the near future, although I suspect he won't like what I have to say. If you would deliver my response to him, you would have my gratitude. I must insist, and this is very important, that you not attempt to read the letter. It is for Kialon's eyes alone. | Deliver Timothy's Letter to Kialon at Sylvanaar in the Blade's Edge Mountains. | No Time for Curiosity |
Now that you're familiar with the terrain, I'd like to ask your help with something else. The Dead Mire, we've taken to calling the area to the northwest, is an eerie place. No one has ever reported seeing anything alive there, but they didn't stay for very long, either. Scout Jyoba volunteered to investigate the area and report on his findings. He left the post three days ago and hasn't returned. It's not like him to be gone that long without sending some kind of report. Will you search for him? | Search for Scout Jyoba at the Dead Mire in Zangarmarsh. | Searching for Scout Jyoba |
Flecks of withered fungus dot the body of Scout Jyoba. Whatever killed him must've been made of the same dying fungus as the giant wilting mushrooms of the Dead Mire. Perhaps one of the withered giants caught him by surprise as he sat writing his report. Without the text of the report, it's nearly impossible to tell what the scout discovered. If the report can be found, it should be returned to Zurai. | Retrieve Scout Jyoba's Report from the Withered Giants and return it to Zurai at Swamprat Post. | Jyoba's Report |
Defeating an enemy requires more than superior power or numbers. Victory often hinges on knowledge of an opponent's weaknesses, the anticipation of their plans or the recognition of a behavior pattern. We know much about the naga, yet much of their magical practices remain foreign to us. I seek to learn of the Hydromancy used by the naga of Coilfang Reservoir. Bring me one of their spellbooks so I may learn more about it. | Obtain a Coilfang Spellbook from the naga inside of Coilfang Reservoir and bring it to Ashyen at the Cenarion Refuge in Zangarmarsh. | Know Your Enemy |
I bet if they knew they were wearing bug parts, the fashion trend would end very quickly. We first started killing the bugs 'round here 'cause they were getting in the way of our construction. Some enterprising merchant stops here, spends the night, and next thing you know he's buyin' up all the bug wings we have! Says he makes clothes out of 'em. I be stickin' to my armor, thanks. But if you gather the wings of any of the fireflies, I'll gladly buy 'em. | Bring 8 Diaphanous Wings from any species of Zangarmarsh fireflies to Magasha in Swamprat Post. | There's No Explanation for Fashion |
Sometimes I wish Denjai had sent a shaman with us, or at least given us a totem to keep the marshfang rippers at bay. The whole place is crawling with the pests! It's just not right. Shouldn't something be eating these despicable things? We've all been taking turns playing exterminator. You showed up at just the right time. Congratulations! Now get out there and mop up some marshfangs! | Reavij at Swamprat Post wants you to kill 10 Marshfang Rippers. | Menacing Marshfangs |
The Cenarion Expedition began as a peaceful venture, yet we now face the prospect of all out war with the naga. We have many among us who are willing to fight but are ill equipped. Bring me the naga's own weapons so that we may reforge them into glaives and arrowheads. Only the best armaments will have materials useful to us. You will have to seek out the naga of Coilfang Reservoir. | Obtain Coilfang Armaments from naga at Coilfang Reservoir and return them to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh. | Preparing for War |
This letter contains detailed orders to the Coilfang naga operating the steam vaults. It warns of the arrival of Cenarion druids into the region and orders them to be slain on sight. The rate of water redirection from other lakes into Coilfang Reservoir is to be doubled. The orders bear the seal of the infamous Lady Vashj. This letter would be of great interest to the druids of the Cenarion Expedition. Take it to their leader, Ysiel Windsinger. | Deliver the Orders from Lady Vashj to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh. | Orders from Lady Vashj |
I would not ask you to single-handedly bear the burden of destroying the Vector Coil and slaying Sironas; however, I believe that you can be of some help in clearing the way for others that might take on such a dangerous assignment. Take the road going north out of Blood Watch and follow it until you get to the fork. Once there, take the left road and follow it until you see Vindicator's Rest - it will be slightly west of the road itself. Corin will be waiting for you. | Speak with Vindicator Corin at Vindicator's Rest on Bloodmyst Isle. | Vindicator's Rest |
Only the most battle hardened, noble and positively fearless will submit to Legoso's mission. The exarch will not order any agent of the Hand to take on the task of destroying the Vector Coil and dispatching Sironas. He refuses to send any draenei to their death - which is what the mission is: suicide... My job is to soften up the Sunhawk defenses. You are to slay Sunhawks near the Vector Coil and keep the path clear for our champion - whoever that may be. | Vindicator Corin at Vindicator's Rest wants you to slay 8 Sunhawk Saboteurs and 8 Sunhawk Agents. | Clearing the Way |
Now my friend, if you would be so kind as to return to Arcanist Vandril, I know that he is very anxious to send you out on your first mission here in the Ghostlands. We're counting on you. Don't let us down. | Return to Arcanist Vandril at Tranquillien in the Ghostlands. | Return to Arcanist Vandril |
Our attempts at interrogation have failed miserably. Torture is - of course - out of the question. What we need is a on the inside. I can cast a spell upon you that would make you appear blood elf and adjust your language. Through subterfuge, we may be able to get the information we need out of the captured agent. Under this guise, I want you to get whatever information you can out of the prisoner. And , do not leave Blood Watch while disguised as the spell will fail. | Speak to a Captured Sunhawk Agent at Blood Watch and recover Sunhawk Information. Return to Exarch Admetius when the task is complete. | What We Don't Know... |
There are benefits to hiding very, very quietly at the entrance of your enemy's hideout. Just hours ago I saw a group of naga go through the stone archway on the second tunnel from the left. I'm not well versed in their language, yet I clearly understood one word: Kalithresh. That must be the entrance to the steam vaults, where Warlord Kalithresh has been commanding his troops from. You must find him and stop him. I am too weak to be of any assistance. | Watcher Jhang wants you to find and slay Warlord Kalithresh inside Coilfang Reservoir. | The Warlord's Hideout |
Huntress Kella Nightbow seeks the audience of all eligible hunters. She is the one to teach you the skill of taming wild beasts, a lesson you should learn above all else at this point in your training. Kella can be found near Valaar's Berth, the docks west of the Exodar. | Speak with Huntress Kella Nightbow near Valaar's Berth. | Seek Huntress Kella Nightbow |
Don't accept this assignment if you value your life. You see that gigantic power core jutting out of the mountain side over yonder? Whoever takes on this burden will need to fight their way through that mountain, battling an army of Sunhawks while protecting me as I rig the core up for demolition. Sironas the eredar is somewhere up there as well. I won't think less of you if you just walk away. But maybe you're the one - the one to destroy the Vector Coil and take down Sironas. Well, are you? | Follow and protect Demolitionist Legoso as he attempts to destroy the Vector Coil and slay Sironas. Return to Exarch Admetius at Blood Watch should you complete the mission. | Ending Their World |
It was a bloody mess. We were ambushed by a large pack of these spiders. Their progenitor descended upon us with incredible speed and wrapped us up in cocoons. After we were webbed, she began to lay eggs near us. We were to be food for her young! FOOD! I managed to cut my way out and escape but I will not leave the others behind. So far I've been unsuccessful in nearing the pass. Would you lend a hand? Destroy those cocoons! Hopefully some of our team is still alive! | Researcher Cornelius has asked that you free 5 Expedition Researchers. | They're Alive! Maybe... |
Victory is close at hand. With the discovery of the sun gate, it won't be long until their supply lines are completely closed off. Now is the time to strike at their numbers. To the west you will find numerous Sunhawk camps. The Sunhawk pyromancers and defenders occupy the vast majority of the area. Find them, kill them and return to me. | Vindicator Aesom at Blood Watch wants you to slay 10 Sunhawk Pyromancers and 10 Sunhawk Defenders. | Limits of Physical Exhaustion |
Last night, Edward Hanes, captain of the ship 'Lost Hope', appeared before me in my tent. The same Edward Hanes that died of scurvy 20 years ago. This apparition told me a tale that made my heart tremble. A tale that I need you to hear and a mission that I need you to accomplish. Will you do it? Will you seek out Edward on Wyrmscar Island, northeast of Blood Watch? | Admiral Odesyus has asked that you find and speak with Captain Edward Hanes. | The Bloodcurse Legacy |
We've learned much of our enemies in recent days. The blood elves are led by a being known as Sironas and plot to destroy us. Ultimately, they seek to enslave O'ros and regain control of the Exodar. Light be praised, we have stopped their supply line by destroying the sun gate. Unfortunately, they continue to use the contaminant of the Vector Coil to poison the land, using the mutagenic properties of the fallout to their advantage. With this knowledge, Admetius has devised a plan. Seek him out. | Speak to Exarch Admetius at Blood Watch. | What We Know... |
Our shaman claim that the elements of water have become greatly agitated by the pollution of the water source. We know that the Exodar's power core is lodged into the mountain to the west. It must be leaking volatile fluids into the water supply! I need you to get me more information. You are to take this flask and follow the beach north until you reach the area where the rivers of Bloodmyst drain into the ocean. Take a sample from that location and return to me. | Vindicator Aesom at Blood Watch wants you to use the Water Sample Flask to get a Bloodmyst Water Sample. | Don't Drink the Water |
You must help me get out of here! I was gathering herbs nearby when a handful of these little savages abducted me. I tried to fight them off, but there were too many of them. Help me return to the Cenarion Refuge and away from these cruel wretches and their vile magic! | Escort Kayra Longmane to the Cenarion Refuge in Zangarmarsh. Report to Ysiel Windsinger when you've completed this task. | Escape from Umbrafen |
The naga are terrible, yes. But even more terrible are the traitor tribes of Broken and Lost Ones that helped them! The worst of all are the Lost Ones of the Umbrafen tribe; they use dark magic to trap and enslave others. They're especially cruel to escaped slaves and would slit my throat if I left the refuge even for a day. Travel to Umbrafen Village south of here and kill them and their leader, Kataru. Until then I will fear for my life every single day. | Ikeyen at the Cenarion Refuge wants you to travel to Umbrafen Village and slay Kataru, 8 Umbrafen Seers, 6 Umbrafen Witchdoctors and 6 Umbrafen Oracles. | The Umbrafen Tribe |
Aesom sent my squad out on a reconnaissance mission to search for the sun gate a few days ago. Needless to say, we found it... Whatever those fool elves are transporting through that portal is causing void energy to be released. The area is teaming with void critters. We must destroy them before they have a chance to grow into void anomalies. You'll find the source of the creatures southwest of here, near the sun gate. Kill them and report back to Aesom when you're done. | Kill 12 Void Critters and report to Vindicator Aesom at Blood Watch. | Critters of the Void |
Thanks to you and the work you did, my scouts were able to find the sun gate. The elves keep the portal location mobile so that they can move it at a moment's notice. That's why the site you investigated was empty. The strength of such a system is also its greatest weakness. The sun gate is stabilized by portal controllers. If we can take down the controllers, the portal will be ours to destroy. The current sun gate location can be found west of here, south of the Vector Coil. Find it and destroy it! | Vindicator Aesom at Blood Watch wants you to destroy the Sun Gate. | The Sun Gate |
Us sporelings and the bog lords have never gotten along well. In the past, we've managed to keep them at bay with spears and stones. Lately they seem to have become more aggressive... or more desperate. They do not fear us or our weapons. You are much scarier and better armed than us. If you were to fight the boglords for us, we'd be forever in your debt! Bring me their tendrils so I know how many you've killed. | Fahssn at the Spawning Glen in Zangarmarsh wants you to bring him 6 Bog Lord Tendrils. | Natural Enemies |
Now that we have the water, we're going to need a number of reagents in precise quantities. Some of these substances are rare and expensive, but I have located sources for two. You should be able to purchase some arcane catalyst from Zalle, the reagent vendor in one of the shops on the plaza near the Dead Scar. Darlia, the poison merchant near the rogue trainers on Murder Row, stocks crepuscular powder. To complete my mixture, I'll also need an azerothian diamond and a pristine black diamond. | Lord Solanar Bloodwrath in Silvermoon City wants you to bring him 1 Arcane Catalyst, 1 Crepuscular Powder, 1 Azerothian Diamond, and 1 Pristine Black Diamond. | True Masters of the Light |
You there! You must help us! The fungal giants are devouring all of our spore sacs! You must do something, or we'll lose our young! The spore sacs start out large and become smaller as the air inside them is depleted. Look for the small, mature spore sacs and save as many of them as you can! | Fahssn at the Spawning Glen wants you to collect 10 Mature Spore Sacs. | The Sporelings' Plight |
You have to help me! We were sent here by Ysiel to investigate the mystery of the steam pumps and why they're being used to drain the water from the marsh. But my friends split up and went on recklessly without me. Those four can be such jerks sometimes, but I love them anyway. That is why I need you to discover what became of them, though I fear the worst. Seek them in both the Slave Pens and the Underbog. Thank you. | Discover what happened to Earthbinder Rayge, Naturalist Bite, Weeder Greenthumb, and Windcaller Claw. Then, return to Watcher Jhang at Coilfang Reservoir in Zangarmarsh. | Lost in Action |
Return to Ysiel and let her know that help will be extended to her as soon as it is possible. Affairs in Moonglade and Silithus have kept our members occupied, but we will do our best to send the necessary resources to the Cenarion Refuge. | Return to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh. | Return to the Marsh |
Return to Ysiel and let her know that help will be extended to her as soon as it is possible. Affairs in Moonglade and Silithus have kept our members occupied, but we will do our best to send the necessary resources to the Cenarion Refuge. | Return to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh. | Return to the Marsh |
Ours is the true way of utilizing the Light. To show others that would call themselves 'paladins' the folly of their ways, I intend to send an unmistakable message. The Alonsus Chapel, where the Order of the Silver Hand was founded, seems immune to the destruction of Stratholme. The chapel's eternal flame affords it the Light's protection, but when you use this mixture to extinguish the flame, that protection will be no more. It will burn, and our dominion over the Light will be proven to the world. | Use the Extinguishing Mixture near the eternal flame in the Alonsus Chapel to remove the Light's protection. Be prepared to fight anyone who may attempt to defend the chapel. | True Masters of the Light |
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