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Babysitting! Would you believe it? They pulled me out of a promising dig and sent me along with Captain Odesyus' expedition to babysit that little gnome! I'd never heard o' a gnome wanting to become a prospector before, so I asked. Seems we are takin' gnomes now, and this particular one has a fascination with murlocs! Well, he's gone off and set up shop in an old turtle shell on the northern shore of the island. Go and have a look if you don't believe me! | Find Clopper Wizbang camped in an old turtle shell on the shore north of Blood Watch. | Explorers' League, Is That Something for Gnomes? |
The orcish ruins of Zeth'Gor to the southeast serve as a base for an ever-growing tide of orcs emerging from Hellfire Citadel. The Sons of Lothar have been fighting them for some time, and the stories they tell would be nigh unbelievable if I hadn't seen these 'fel' orcs with my own eyes. Something has changed them, augmented them in a way we've never seen before. We have to do anything we can to keep them from strengthening. Go to Zeth'Gor and destroy any supplies you find there. | Destroy 6 piles of Bleeding Hollow Supplies and report to Lieutenant Amadi at Honor Hold. | Bleeding Hollow Supplies |
When the Bonechewer fel orcs attacked the Expedition Armory, the garrison there fell quickly. The battle was bloody and fierce, and there were no survivors. Although the dead were buried, their spirits continue to haunt those ruins. Of late, I have been receiving visions that these spirits may soon become a threat to Thrallmar. There is only one course of action to take. We must grant these spirits rest. You must overcome them in battle. | Grelag wants you to defeat 12 Unyielding Footmen, 10 Unyielding Sorcerers, and 5 Unyielding Knights at the Expedition Armory to the south of Honor Hold. | The Unyielding |
It is imperative that we follow up on the momentum created by your defeat of Warboss Nekrogg. If we're lucky, the leadership at Zeth'Gor won't have heard about Nekrogg. The Bonechewers at Zeth'Gor are usually led into battle by Grillok "Darkeye". Seek him out in his lair, a cave cut into the rock beneath the outpost, and kill him. Once he is dead, search the cave for the fel orc battle plans. Thrallmar must not be taken by surprise. | Slay Grillok "Darkeye" and search his lair for the Bleeding Hollow Attack Plans. | Dealing With Zeth'Gor |
It is imperative that we follow up on the momentum created by your defeat of Warboss Nekrogg. If we're lucky, the leadership at Zeth'Gor won't have heard about Nekrogg. The Bonechewers at Zeth'Gor to the southeast are usually led into battle by Grillok "Darkeye". Seek him out in his lair, a cave cut beneath the fel orc settlement, and kill him. Once he is dead, search the cave for the fel orc battle plans. We must not be taken by surprise. | Defeat Grillok "Darkeye" and search his lair for the Bleeding Hollow Attack Plans. | Dealing with Zeth'Gor |
The disturbances at Expedition Armory continue, despite your best efforts. No one truly knows everything that happened there, nor exactly what binds the spirits of the fallen soldiers to the ruins. Perhaps we've been approaching this the wrong way. I've always assumed that each of the ghosts had a tie to the ruins, but what if their ties were to their leaders? Arch Mage Xintor and Lieutenant Commander Thalvos were particularly close to their men, so perhaps overcoming their ghosts will calm the rest. | Overcome the ghosts of Arch Mage Xintor and Lieutenant Commander Thalvos and return to Honor Guard Wesilow in the tower northwest of Honor Hold. | Looking to the Leadership |
A quick examination of the plans reveals Zeth'Gor's leader, Warlord Morkh, as the mastermind behind the attacks led by Bone Magus Warlor. There's more to the map than just Morkh's forces. The plans indicate that the Bonechewer force is armed and marshalling for an all out attack on Honor Hold in concert with forces from Hellfire Citadel. There's no time to bring word to Lieutenant Amadi. You must stop the Bonechewer forces before they can launch their attack! | Slay 15 Bleeding Hollow Grunts, 10 Bleeding Hollow Necrolytes, 5 Bleeding Hollow Peons, and Warlord Morkh, then make your report to Lieutenant Amadi at Honor Hold's western tower. | Impending Doom |
Reinforcements are great, but I don't see 'em haulin' any wagons loaded with ingots or timber. Take a look around, friend. Trees are in short supply, and the mines are overrun with Legion scum. I'm in a bad way fer supplies, and I'm makin' what substitutions I can, but it's time to start reusing what we can. The southern edge of the Path o' Glory is strewn with the ruins of siege machinery. Some pieces of 'em are still usable. Feeling up to a bit o' a salvage operation? | Bring 8 pieces of Salvaged Metal and 8 pieces of Salvaged Wood to Dumphry at Honor Hold. | Waste Not, Want Not |
I'm going to need dust, but not just any dust. The royal teromoths that inhabit the forest nearby have a magical dust upon their wings, which they use to pacify those that hunt them. I can make use of that property of the dust to assuage the resistance that I am feeling from the arakkoa eyes you retrieved. This, in turn, will allow me to use them to find Dugar. I won't need much, perhaps half a dozen handfuls, or so. | Collect 7 handfuls of Pacifying Dust for Kurgatok at Stonebreaker Hold. | A Handful of Magic Dust |
Thank goodness for you! , I need you to help me escape. I have information vital to the security of Stonebreaker Hold and probably all of Outland! I came here from the Cenarion Expedition on a diplomatic mission, but as you can see, they weren't very friendly. If you help me get to safety, I can assure you that you will be handsomely rewarded! | Escort Isla Starmane to safety and then report to Advisor Faila at Stonebreaker Hold in Terokkar Forest. | Escape from Firewing Point! |
Don't you know better than to bother a man in his cups? Oh, what's the use? I suppose newcomers are a good sign. What would Turalyon think? I remember the eve of our departure, when I gave Mysteries of the Light to him. During the campaign and the ensuing years, he never forgot to read his daily passage to the men. When he left us again, he gave the book back to me. Like a fool, I believed it safe in my quarters to the south of the armory. | Retrieve Mysteries of the Light and return it to Father Malgor Devidicus at Honor Hold. | An Old Gift |
Thank goodness for you! , I need you to help me escape. I have information vital to the security of the Allerian Stronghold and probably all of Outland! I came here from the Cenarion Expedition on a diplomatic mission, but as you can see, they weren't very friendly. If you help me get to safety, I can assure you that you will be handsomely rewarded! | Escort Isla Starmane to safety and then report to Captain Auric Sunchaser at the Allerian Stronghold in Terokkar Forest. | Escape from Firewing Point! |
Near the end of our invasion, the Armory to the south fell under attack by the Horde's insidious Death Knights. Those vile shades cursed the Armory's defenders - and trapped their souls between the realms of the living and the dead. Those noble souls must be set free! I beg you, end my comrades' torment, for I have not the heart to slay them myself. | Honor Guard Wesilow wants you to defeat 12 Unyielding Footmen, 10 Unyielding Sorcerers, and 5 Unyielding Knights at the Expedition Armory to the south. | Unyielding Souls |
I don't know who they are, but I know they're hostile! I'm going to give you a disguise, and I want you to go in there and speak with three of them that I've observed as being 'chatty'. Talk with the initiate, the laborer, and the advisor. Just watch out; there're a few hunters in there who'll be able to see through your disguise and they look tough! And whatever you do, don't leave the village -- the disguise is kind of flimsy. If you lose your disguise, come back to me and I'll give you another. | While in disguise, speak with the Shadowy Initiate, the Shadowy Laborer and the Shadowy Advisor. Then return to Scout Neftis at Grangol'var Village in Terokkar Forest. | Who Are They? |
I'm going to need dust, but not just any dust. The royal teromoths that inhabit the forest nearby have a magical dust upon their wings, which they use to pacify those that hunt them. I can make use of that property of the dust to assuage the resistance that I am feeling from the arakkoa eyes you retrieved. This, in turn, will allow me to use them to find Deirom. I won't need much, perhaps half a dozen handfuls, or so. | Collect 7 handfuls of Pacifying Dust for Andarl at the Allerian Stronghold. | A Handful of Magic Dust |
I don't know who they are, but I know they're hostile! I'm going to give you a disguise, and I want you to go in there and speak with three of them that I've observed as being 'chatty'. Talk with the initiate, the laborer, and the advisor. Just watch out; there're a few hunters in there who'll be able to see through your disguise and they look tough! And whatever you do, don't leave the village -- the disguise is kind of flimsy. If you lose your disguise, come back to me and I'll give you another. | While in disguise, speak with the Shadowy Initiate, the Shadowy Laborer and the Shadowy Advisor. Then return to Private Weeks at Grangol'var Village in Terokkar Forest. | Who Are They? |
Two weeks ago, our scouts reported a heavily armed Alliance force under the command of Field Commander Romus departing Nethergarde Keep. With so many soldiers and supplies, along with such a distinguished commander, they can only have one goal: Outland. The warchief sent an advance force through the portal, but if the Alliance believes there is a need for that many troops, perhaps we'd be wise to send our own reinforcements. Journey through the Dark Portal and report to Nazgrel at Thrallmar. | Travel through the Dark Portal and speak with Nazgrel at Thrallmar. | Through the Dark Portal |
What! Those guys are Shadow Council?! , you have to go back in there and waste them! I want you to take out their leader and as many of their executioners and summoners as you can. After you're done with that, report back to Advisor Faila at Stonebreaker Hold. Good luck! | Kill 10 Shadowy Executioners, 10 Shadowy Summoners and Shadowmaster Grieve, and then return to Advisor Faila at Stonebreaker Hold in Terokkar Forest. | Kill the Shadow Council! |
The 'Path of Glory,' they called it. A road leading from the heart of their gruesome fortress to the Dark Portal, paved with the bones of my people. It wasn't enough for them to hunt us down like animals, destroy our cities, and torture those who survived. No, they had to use our bones as paving stones, denying my brethren a proper burial under the Light. Those tortured souls still wander these lands, crying out for release. I ask you, help me in this undertaking. | Cleanse 8 Trampled Skeletons on the Path of Glory with Draenei Holy Water, then return to Warp-Scryer Kryv at Honor Hold. | The Path of Glory |
The Greatmother has asked that I seek you out and deliver a message. She wishes to speak with you at once. My will has been sapped but make no mistake, if you anger the Greatmother, I will come down upon you with all the force that I can muster. She is in the main hall. Listen to what she has to say and do as she tells you. | Speak to Greatmother Geyah and listen to what she has to tell you. | A Visit With the Greatmother |
I am informed that one of our scouts near Grangol'var Village is currently observing a shadowy band that has recently moved in there. , I want you to speak with Scout Neftis and see how you can assist her in figuring out what this unknown group is up to. Just head south out of here, and then due west, skirting the north of the Bone Wastes. Her last report puts her position near the southern entrance to the village. | Speak with Scout Neftis near the south entrance to Grangol'var Village in Terokkar Forest. | Speak with Scout Neftis |
A report's just come in from one of our scouts near Grangol'var Village. He says that a shadowy band has moved into the ruins there. , I want you to speak with Private Weeks and see how you can assist him to figure out what this unknown group is up to. Just head west past Stonebreaker Hold. His last report puts his position near the north entrance to the village. | Speak with Private Weeks near the north entrance to Grangol'var Village in Terokkar Forest. | Speak with Private Weeks |
Mother Kashur wishes to speak with you. Before this becomes possible, you must collect the herbs required to create a potion that will expand your mind, allowing you to commune with the spirits. You must gather Olemba root from Terokkar, marshberries from Zangarmarsh, Telaari fronds from Nagrand and dragonspine from the Blade's Edge mountains. I have written down instructions on this parchment as to the cultivation of these herbs. Return to me when you have gathered the materials. | Greatmother Geyah at Garadar in Nagrand has asked that you collect 1 Olemba Root, 1 Marshberry, 1 Telaari Frond and 1 Dragonspine. | Material Components |
What! Those guys are Shadow Council?! , you have to go back in there and waste them! I want you to take out their leader and as many of their executioners and summoners as you can. After you're done with that, report back to Lieutenant Gravelhammer at the Allerian Stronghold. Good luck! | Kill 10 Shadowy Executioners, 10 Shadowy Summoners and Shadowmaster Grieve, and then return to Lieutenant Gravelhammer at the Allerian Stronghold in Terokkar Forest. | Kill the Shadow Council! |
Speaking of lakes, there's a lake with real good fishin' up to the northeast. I used to go up there with my friends, but my mom won't let me go anymore. She says it's too dangerous, but I haven't seen anything up there but a few little spiders. Like spiders can do anything to you... My favorites were always the eels that live up there. If you're going to be up by the lake, would you think about bringing back some of the eels? They're feisty but once you subdue 'em, you can bring 'em back no problem. | Bring 8 Pristine Shimmerscale Eels to Seth in Shattrath City. | Rather Be Fishin' |
A bounty is declared on the bonelashers of the Bone Wastes. As known carriers of the plague, they are to be destroyed forthwith! While they can be found throughout the wastes, they are known to congregate at Carrion Hill in the north. Report to Taela Everstride afterward to collect your reward. | Kill 20 Bonelashers and then report to Taela Everstride at the Allerian Stronghold in Terokkar Forest. | WANTED: Bonelashers Dead! |
Have you ever noticed the behavior of the Lost Ones in Tuurem? They wander the ruins, searching for surviving scraps of anything made by the draenei. Their Broken masters know better. They've left their former lives and identities behind and become something completely different. I believe we can use the Lost Ones' compulsion to our benefit and gather old draenei relics from them. Why risk life and limb battling the Broken, when we can profit from picking our targets wisely? | Gather 6 Tuurem Artifacts from Tuurem Scavengers and Tuurem Hunters and bring them to Rakoria at Stonebreaker Hold. | Artifacts from Tuurem |
There's a creature in the Bone Wastes so fearsome that only the dauntless dare to stalk him. I speak of Torgos, king of the bonelashers, who circles over Veil Rhaze on the western edge of the wastes. Too bad that there's an arakkoan scarecrow there, known as Torgos's Bane, which keeps him at bay. I'd bet if you laid his mate Trachela's carcass at the foot of that scarecrow he'd come down anyway. She can be found at Carrion Hill in the northern wastes. Bring me one of Torgos's tail feathers. | Call down Torgos with Trachela's Carcass. Acquire a Tail Feather of Torgos and return it to Taela Everstride at the Allerian Stronghold in Terokkar Forest. | Torgos! |
The spirits of the dead in the Bone Wastes have been calling out to me and they are in pain! , you must journey to the Bone Wastes to the south and find my assistant, Soolaveen with the Refugee Caravan. He must be feeling it too, and will need your assistance to help put the spirits there to rest. If you hurry, you may catch them. I know that they were going to stop for a while in the northern portion of the Bone Wastes before continuing south to Auchindoun. | Anchorite Lyteera wants you to locate her assistant, Soolaveen at the Refugee Caravan in the Bone Wastes of Terokkar Forest. | The Spirits Are Calling |
I want Torgos, king of the bonelashers, dead! Not long ago, while I was out hunting at Veil Rhaze on the western edge of the wastes, he fell upon me. He took my eye, and now I would have his life! Bring me one of his tail feathers as proof and I'll give you a worthy reward. You'll need his mate Trachela's carcass though to call him down as he's deathly afraid of the old arakkoan scarecrow known as Torgos's Bane. Find her at Carrion Hill in the northern wastes. | Call down Torgos with Trachela's Carcass. Acquire a Tail Feather of Torgos and return it to Mawg Grimshot at Stonebreaker Hold in Terokkar Forest. | Torgos! |
Many spirits of the draenei were corrupted by the explosion of Auchindoun. Now they wander the wastes in torment. , I beseech you to put them to rest. Destroy the lost spirits and broken skeletons that haunt the Bone Wastes beyond Auchindoun's walls. What? You think leaving them to wander in blind agony would be better? Afterward, return to Soolaveen at the Refugee Caravan and tell him of that which you have done. | Destroy 10 Lost Spirits and 10 Broken Skeletons, and then speak with Soolaveen at the Refugee Caravan in the Bone Wastes of Terokkar Forest. | Helping the Lost Find Their Way |
The bones of the dead draenei litter the Bone Wastes from the explosion of Auchindoun. Their spirits are restless, and cannot move on to the next life. , you must help me to recover their bones and take them to their final resting place! Only then will they be at peace; only then will they know comfort. Gather up the restless bones with care and deliver them to Ramdor the Mad at Auchindoun in the center of the Bone Wastes. Despite his name, he will know how to care for them. | Collect 10 Restless Bones. Deliver them to Ramdor the Mad, just off the western side of the Ring of Observance in Auchindoun, which is in the middle of the Bone Wastes of Terokkar Forest. | Recover the Bones |
The bonelashers of the Bone Wastes bit Mawg and made him sick. Now he wants all of them destroyed! While they can be found throughout the wastes, they are known to congregate at Carrion Hill in the north. Return to Mawg Grimshot after you've done the deed and he'll give you a good reward. | Kill 20 Bonelashers and then report to Mawg Grimshot at Stonebreaker Hold in Terokkar Forest. | WANTED: Bonelashers Dead! |
Amid the ruins of Tuurem are a number of vessels containing raw, magical energy. We are fortunate that the Broken who have overrun the city are ignorant to the resource in their midst, but we cannot assume they will remain so forever. With those vessels and their power in hand, the scattered survivors of my people can resist the lure of demonic magic. Every quel'dorei we can save from our prince's folly is one more that can help us regain our lost glory. Bring me these vessels. | Bring 8 Draenei Vessels to Ros'eleth at the Allerian Stronghold. | Vessels of Power |
It's embarrassing to admit this, but something has happened to me here in Terokkar Forest that hasn't occurred since my apprentice days. Occasionally, my spells will fizzle when I know I've done everything correctly. I almost drove myself crazy the first time it happened. I think I've found the cause. The forest is full of creatures called warp stalkers, demonic creatures with an affinity for magic and a habit of disturbing magical flows. The best way to deal with them is simply to kill them. | Andarl at the Allerian Stronghold wants you to kill 10 Warp Stalkers. | Magical Disturbances |
You've done well in gathering the first pelts. The final piece of the vestments requires a pelt unlike any other. There is one particular wolf, an old and cunning one, that has earned his place as the patriarch of the forest wolves. He is known among them as Ironjaw, the mighty hunter. In my visions, I have seen him wandering the northeastern region of the forest. Including his pelt in the vestments will surely light the wolf spirit's path. Do not mourn Ironjaw. He will be well honored. | Bring Ironjaw's Pelt to Malukaz at Stonebreaker Hold. | Patriarch Ironjaw |
Our leader, Voren'thal the Seer, was once a close advisor to Kael'thas. His prophetic visions warned him that Kael's path would lead to the destruction of our race. The visions are usually vague and unfocused, but our alchemists have devised an elixir to help him focus his clairvoyance. Unfortunately, this elixir calls for a rare ingredient: basilisk eyes. My usual source, this pathetic ethereal, has failed me. Seek the dampscale basilisks in the rocky regions of Terokkar and bring me their eyes. | Bring 8 Dampscale Basilisk Eyes to Arcanist Adyria in Shattrath City. | Voren'thal's Visions |
Now that I have the fur I'll need for the trim, I've been thinking that the pelt of a particular wolf would make a good hood for my cloak. Imagine seeing your enemy clad in the pelt of the most cunning predator in the forest! I've tried trapping old Ironjaw without success. I've tried cornering him, outsmarting him, and baiting him. None of it has worked. He stalks the northeastern reaches of the forest, and I'd gladly reward you if you could succeed where I have failed. | Bring Ironjaw's Pelt to Bertelm at the Allerian Stronghold. | The Elusive Ironjaw |
There's nothing more annoying than preparing to cast a spell, only to have it interrupted by some unseen force. After the fourth time, I knew it couldn't be coincidence and I sent Keb'ezil out to investigate. I guarantee you'll never encounter an imp that talks back more than Keb. Anyway, he managed to find the source of the problem, a pesky creature known as a warp stalker. They have a habit of disturbing the magical energy wherever they blink into existence. I've had enough of their interference. | Kill 10 Warp Stalkers and return to Kurgatok at Stonebreaker Hold. | Magical Disturbances |
Generations ago, when orc clans still called Terokkar Forest home, the wolf spirit played an important role in their lives. When the orcs departed, they had no longer had any need for the spirit and they left it behind. In time, the spirit grew lonely and it too left the forest. I believe I can bring the wolf spirit back to his ancestral home, just as we orcs have returned. The ritual will require me to create vestments from the pelts of the wolves of the forest to guide the spirit back to its home. | Bring 12 Timber Worg Pelts to Malukaz at Stonebreaker Hold. | Vestments of the Wolf Spirit |
Much of this region was inhabited by draenei long ago. We Aldor were charged with the safeguarding of our holy sites and altars. Many of them have since been destroyed or taken over by our enemies. To the east of here there is an arakkoa outpost. It was purposefully built on the location of three of our sacred altars. The arakkoa use their foul magic to warp and defile the innate power of our shrines. Take this to the arakkoa outpost and use it to cleanse the three altars. | Ishanah wants you to go to the Arakkoa outpost east of Shattrath City and use the Blessed Vial to cleanse the Eastern Altar, the Western Altar and the Northern Altar. | Restoring the Light |
Have you come across the timber worgs in your travels? I've had the opportunity to observe them while mapping some of the northern reaches of the forest. I wouldn't recommend getting close to them unless you're prepared for combat. They have no fear of us and won't hesitate to defend their territory. It's fitting that such a creature would have a magnificent tail. I've been trying to collect enough of them to trim a new cloak, but the worgs have a habit of evading my snares. Will you help? | Bertelm at the Allerian Stronghold wants you to bring him 12 Timber Worg Tails. The tails can come from either Timber Worgs or Timber Worg Alphas. | Timber Worg Tails |
The woman to my right suffered a severe injury to the head. She survived, but lost her eyesight. A traditional cure used among my people requires the blood of a very old basilisk. Unfortunately, due to poaching from various groups, Terokkar basilisks don't tend to live very long. There is one basilisk whose name I've known since I was a youngling. It is known only as "Stonegazer" and it's rumored to live east of here, near the land's edge. Bring me its blood so that Zahlia may see once again. | Bring Stonegazer's Blood to Sha'nir in Shattrath City. | A Cure for Zahlia |
As I was saying, we've just received some further intel and there's a much larger problem at hand. The blood elves are hard at work on the construction of a second bomb at Firewing Point. I cannot stress strongly enough the implications of them completing and using such a device on Stonebreaker Hold! My scouts tell me that they are guarding the codes to the device in the four smaller buildings ringing the central courtyard. Get in there and retrieve those codes before it's too late! | Steal the four Mana Bomb Code Sheets and deliver them to Sergeant Chawni at Stonebreaker Camp in Terokkar Forest. | The Firewing Point Project |
As I was saying, we've just received some further intel and there's a much larger problem at hand. The blood elves are hard at work on the construction of a second bomb at Firewing Point. I cannot stress strongly enough the implications of them completing and using such a device on the Allerian Stronghold! My scouts tell me that they are guarding the codes to the device in the four smaller buildings ringing the central courtyard. Get in there and retrieve those codes before it's too late! | Steal the four Mana Bomb Code Sheets and deliver them to Lieutenant Meridian at the Allerian Post in Terokkar Forest. | The Firewing Point Project |
You see where fel cannons are? You turn fel cannon around and use on structures. Wait! Don't be mad! One thing you not know. Overseers have key to turn cannons. You need key first! One from each overseer! Not so easy, eh? Take information back to Altruis. | Sal'salabim at Shattrath City wants you to return to Altruis the Sufferer in western Nagrand. | It's Just That Easy? |
The writing on the plans is far too delicate and precise to have come from any of the fel orcs. You can't make out what the text says, but the implications are pretty clear: the fel orcs are taking orders from the blood elves at Firewing Point. Why would the two forces be working together? Rokag might have some insight into this odd alliance. You decide to make your way back to Stonebreaker Hold and show him the map. | Bring the Fel Orc Plans to Rokag at Stonebreaker Hold in Terokkar Forest. | An Unseen Hand |
More and more refugees come through the gates of Shattrath City each day. Some have sustained such injuries, it's a real wonder they made it here. I can deal with most of the conventional injuries; my training as an Aldor healer has prepared me for that. Poison wounds are more problematic as my anti-venom supplies have begun to run low. Bring me venom sacs from the local dreadfang spiders so I can produce more antidotes. You'll find a pocket of the spiders in the southeastern region of Terokkar. | Bring 8 Dreadfang Venom Sacs to Sha'nir in Shattrath City. | Strained Supplies |
The writing on the plans is far too delicate and precise to have come from any of the fel orcs. You can't make out what the text says, but the implications are pretty clear: the fel orcs are taking orders from the blood elves at Firewing Point. Why would the two forces be working together? Bertelm might have some insight into this odd alliance. You decide to make your way back to the Allerian Stronghold and show him the map. | Bring the Fel Orc Plans to Bertelm at the Allerian Stronghold in Terokkar Forest. | Fel Orc Plans |
This Sal'salabim design. Look at towers. Demon hunter no can see, yes? Poor, poor Altruis. He cry if he had eyes, yes? Yes, Sal'salabim help but first you help Sal'salabim. These creatures owe Sal'salabim golds. Many golds. Go collect for Sal'salabim and come back. They no give you Sal'salabim gold easy. Have to fight, but you strong. You defeat Sal'salabim! | Sal'salabim at Shattrath City wants you to recover Raliq's Debt, Coosh'coosh's Debt and Floon's Debt. | Crackin' Some Skulls |
Over the past couple of days, I've observed a blood elf woman traveling to and from the fel orc stronghold and conversing with the fel orc leader. From her body language, she's clearly issuing orders. But why? Whose orders is she conveying? My curiosity got the better of my judgment and I shadowed her when she left the fel orc encampment. She headed north, to Firewing Point. I stopped before reaching the perimeter of the blood elf outpost. Kill her before she leaves the fel orc camp again. | Locate and slay Lisaile Fireweaver, then return to Shadowstalker Kaide. | The Firewing Liaison |
If word reaches Thrallmar that they've failed to contain the fel orcs, we're going to be receiving a lot of company down here. Frankly, I'm not sure I want all that attention, so we're going to keep this little problem under wraps, got it? If we can inflict enough casualties on the fel orcs, chances are their presence will never come to the attention of anyone outside Stonebreaker. So, let's end it now. Wade in there, swing your weapon, wave your hands, or whatever it is you do - just kill fel orcs. | Shadowstalker Kaide wants you to kill 10 Bonechewer Devastators and 6 Bonechewer Backbreakers. | What Happens in Terokkar Stays in Terokkar |
Gather your courage. You will need it if you are to face an overseer. Once you are ready, find and kill the overseers at each camp. Take their keys and use them to turn and fire the fel cannons upon the camps. Return to me once the camps are destroyed. | Altruis the Sufferer in western Nagrand has asked that you Destroy Forge Camp: Hate and Destroy Forge Camp: Fear. | Forge Camp: Annihilated |
, I think that after you're done celebrating here, you should go back to the Cenarion Thicket and speak with Earthbinder Tavgren. I'm certain that he'll want to know what really happened out there. | Speak with Earthbinder Tavgren just outside the Cenarion Thicket in Terokkar Forest. | Letting Earthbinder Tavgren Know |
Our forces at Thrallmar thought they had the fel orcs contained in the Hellfire Citadel area, but the recent arrivals at the ruins to the east say otherwise. We can't permit them to gain a foothold here. Rokag has dispatched Shadowstalker Kaide to the ruins to keep an eye on them, but we have to do something to keep them from digging in. Go to the ruins, decimate their peons, and then look for Kaide in the trees to the north. He'll tell you where to go from there. | Kill 12 Warped Peons and then report to Shadowstalker Kaide. | An Unwelcome Presence |
Take the blueprints and travel to Shattrath City in the Terokkar Forest. Once at Shattrath, go to the Lower City and look for a mo'arg by the name Sal'salabim. He'll probably be at the bar, drinking away his sorrows. By the way, you may need to convince him to lend his assistance. Try to approach him with patience and understanding. If that does not work, use your fists. | Altruis the Sufferer in western Nagrand wants you to take the Master Planner's Blueprints to Sal'salabim in Shattrath City and convince him to help you. | Patience and Understanding |
Knowing Thander and Bertelm, they won't tolerate such a large buildup of hostile forces on our doorstep. Asking them to dispatch members of the garrison to participate in an attack on the camp isn't an option either. It would just leave us too vulnerable to attack. It falls to us to do what we can to diminish the threat the fel orc buildup poses. Kill what you can of their forces and I will look for ways to stall any reinforcements. | Kill 10 Bonechewer Devastators and 6 Bonechewer Backbreakers and return to Theloria Shadecloak. | Thinning the Ranks |
Over the past couple of days, I've observed a blood elf woman traveling to and from the fel orc stronghold and conversing with the fel orc leader. From her body language, she's clearly issuing orders. But why? Whose orders is she conveying? My curiosity got the better of my judgment and I shadowed her when she left the fel orc encampment. She headed north, to Firewing Point. I stopped before reaching the perimeter of the blood elf outpost. Kill her before she leaves the fel orc camp again. | Locate and slay Lisaile Fireweaver, then return to Theloria Shadecloak. | The Firewing Liaison |
, after you're done celebrating here, I think that you should go back to the Cenarion Thicket and speak with Earthbinder Tavgren. I'm certain that he'll want to know what really happened out there. | Speak with Earthbinder Tavgren just outside the Cenarion Thicket in Terokkar Forest. | Letting Earthbinder Tavgren Know |
The recent arrival of the fel orcs at the ruins to the east both puzzles and troubles Thander. They wasted no time in starting to construct fortifications and repair the buildings. The construction goes on day and night. I've dispatched one of my most reliable agents to keep watch, but we can ill afford to delay action. Move against their workers, then seek out Theloria Shadecloak at the Allerian Post to the north of the Bonechewer Ruins. She'll give you further instructions. | Kill 12 Warped Peons and then report to Theloria Shadecloak at the Allerian Post. | Unruly Neighbors |
As long as the transporters stand, nothing we do to the forge camps will have any permanence. We must find a way to destroy the Legion structures. I need time to devise a plan of attack. If you can keep their engineers and tinkerers busy, it would greatly slow down their progress, buying me the time I need. | Altruis the Sufferer in western Nagrand has asked that you kill 2 Felguard Legionnaires, 3 Mo'arg Engineers and 8 Gan'arg Tinkerers. | Buying Time |
I don't know about you, but I have no idea what all of those things are. I do know one thing though - they look dangerous! , I think you should take this box of parts to Tooki at Stonebreaker Hold to the southeast. He may have some idea of what these are. | Deliver the Box of Parts to Tooki at Stonebreaker Hold in Terokkar Forest. | What Are These Things? |
I don't know about you, but I have no idea what all of those things are. I do know one thing though - they look dangerous! , I think you should take this box of parts to Jenai Starwhisper at the Allerian Stronghold to the southeast. She may have some idea of what these are. | Deliver the Box of Parts to Jenai Starwhisper at the Allerian Stronghold in Terokkar Forest. | What Are These Things? |
All forge camps have a master planner. The master planner dictates what types of structures are present at a forge camp and how each structure is situated. Moreover, this information is kept on a set of blueprints that the planner carries around on their person. We need the master planner's blueprints. Armed with such exacting information, we could persuade an acquaintance of mine to lend some assistance. Find the mo'arg master planner and take his blueprints. He will be stationed behind the forges. | Altruis the Sufferer in western Nagrand has asked that you recover the Master Planner's Blueprints. | The Master Planner |
We know that the blood elves of Firewing Point are working for Kael'thas and Illidan. And from what you've told me, clearly they are using the Broken of Tuurem as smuggling go-betweens for the creation of some horrible weapon. Whatever they're up to out there, the most efficient thing that we can do right now is to thin out their numbers. The Firewing blood elves need to be taken out! Head up to Firewing Point to the north and see to it. | Kill 10 Firewing Defenders, 10 Firewing Bloodwarders, and 10 Firewing Warlocks. Then report back to Lieutenant Meridian at the Allerian Post in Terokkar Forest. | Attack on Firewing Point |
We know that the blood elves of Firewing Point are working for Kael'thas and Illidan. And from what you've told me, clearly they are using the Broken of Tuurem as smuggling go-betweens for the creation of some horrible weapon. Whatever they're up to out there, the most efficient thing that we can do right now is to thin out their numbers. The Firewing blood elves need to be taken out! Head over to Firewing Point to the northeast and see to it. | Kill 10 Firewing Defenders, 10 Firewing Bloodwarders, and 10 Firewing Warlocks. Then report back to Sergeant Chawni at Stonebreaker Camp in Terokkar Forest. | Attack on Firewing Point |
Aren't the trees in the forest beautiful? I've often wondered if they would survive on Azeroth. I'm hesitant to send back seedlings, though. It's a rough trip and they're much harder to transport than something like a sack of seeds. The seeds are stored in tough cones that fall from the tree's branches once they've reached maturity. If you come upon some of those cones in your travels, would you mind bringing some of the seeds back to me? | Gather 30 Olemba Seeds and return them to Ros'eleth in the Allerian Stronghold. | Olemba Seeds |
We need to show the arakkoa that they cannot attack our people with impunity. If we don't stop them here, the roads will no longer be safe for our merchants, couriers, or soldiers. My scouts have identified the leaders of each of the major arakkoa settlements in the area. Seek out Ashkaz, Ayit, and Urdak, in Veil Reskk, Veil Shienor, and Veil Skith and kill them. | Kill Ashkaz in Veil Reskk, Ayit in Veil Shienor, and Urdak in Veil Skith and return to Rokag at Stonebreaker Hold. | Stymying the Arakkoa |
We need to show the arakkoa that they cannot attack our people with impunity. If we don't stop them here, the roads will no longer be safe for our merchants, couriers, or soldiers. My scouts have identified the leaders of each of the major arakkoa settlements in the area. Seek out Ashkaz, Ayit, and Urdak, in Veil Reskk, Veil Shienor, and Veil Skith and kill them. | Kill Ashkaz in Veil Reskk, Ayit in Veil Shienor, and Urdak in Veil Skith and return to Thander at the Allerian Stronghold. | Stymying the Arakkoa |
To be my eyes will require some diligence on your part. Nethrandamus will take you through the Legion camps, but you must catalog everything that you see. Even the smallest detail that you may think to be inconsequential could be useful for our purposes. Primarily, I want you to note what structures are in the camps and what comprises the camps' defenses. Nethrandamus is ready when you are. Do not be afraid, he will keep you safe from harm. | Sit back and enjoy the ride. Speak to Altruis when the survey is complete. | Survey the Land |
Although you cannot read the strange script on the scroll, the ornate seal at the bottom of the document implies that it was drafted by an arakkoa of high standing. Luanga may have masterminded the capture and interrogation of Dugar, but it seems he was taking orders from someone else. You remember Rokag mentioning that Kurgatok has studied the arakkoa. Perhaps he can decipher the scroll's contents. | Bring Luanga's Orders to Kurgatok at Stonebreaker Hold in Terokkar Forest. | Host of the Hidden City |
Don't let Thander and company fool you. They may look like a band of fearsome warriors, but underneath all that steel, they're nothing more than a troop of dandies! And they won't be seen in public without their hats. They're extravagant affairs made from felt and fur, complete with the gaudiest feathers you've ever seen. The most desirable feathers come from any of the arakkoa, of course, and my supply is running low. I'll gladly pay you if you'll collect them for me. | Bring 30 Arakkoa Feathers to Ros'eleth in the Allerian Stronghold. | A Dandy's Best Friend |
You know, come to think of it, I do recall selling several boxes of strange and exotic engineering parts to Empoor about a month ago. I'm not sure what they'd be used for, but I know that they were delivered to Tuurem. Perhaps one or more of those boxes is still there? | Find the Sealed Box and then deliver it to Earthbinder Tavgren just outside of the Cenarion Thicket in Terokkar Forest. | Investigate Tuurem |
When I first came to Outland, and opened my ears to the voices of its spirits, I was amazed at what I heard. In time, I also came to notice which spirits I couldn't hear. For all my attempts, I have never been able to make contact with the spirit of an arakkoa ancestor. Their magic is fundamentally different from ours, but I'm not convinced that their spirits are beyond my reach. Bring me feathers from many arakkoa; perhaps having some token from them will provide the link I need. | Bring 30 Arakkoa Feathers to Malukaz at Stonebreaker Hold. | Alien Spirits |
The oily seeds from the forest's olemba trees could prove very valuable. I'd like to gather a larger quantity of them, press them for their oil, and then see what I can do with it. Just think, there's a whole forest full of trees out there, producing a lot of seeds that go to waste. I don't care if it turns out to be cooking oil, lamp oil, or weapon oil, I won't let it go to waste! Bring me any of the seeds that you happen to gather from the olemba cones. They're all over the place. | Bring 30 Olemba Seeds to Rakoria in Stonebreaker Hold. | Olemba Seed Oil |
Although you cannot read the strange script on the scroll, the ornate seal at the bottom of the document implies that it was drafted by an arakkoa of high standing. Luanga may have masterminded the capture and interrogation of Deirom, but it seems he was taking orders from someone else. You remember Thander mentioning that Andarl has studied the arakkoa. Perhaps he can decipher the scroll's contents. | Take Luanga's Orders to Andarl at the Allerian Stronghold in Terokkar Forest. | Host of the Hidden City |
A being riding atop a nether drake arrived in town late last week. He introduced himself as Altruis and then proceeded to ask us several questions about Nagrand. He claimed that he was hunting Legion. That such insanity was actually his job. Can you imagine? A person that would willingly hunt demons? Before he left, he asked that we let the would-be heroes in town know that he will be staying in western Nagrand for awhile and that should they seek a purpose, to find him. | If you are looking to fight the Burning Legion, find Altruis the Sufferer in western Nagrand. | He Called Himself Altruis... |
A being riding atop a nether drake arrived in town late last week. He introduced himself as Altruis and then proceeded to ask us several questions about Nagrand. He claimed that he was hunting Legion. That such insanity was actually his job. Can you imagine? A person that would willingly hunt demons? Before he left, he asked that we let the would-be heroes in town know that he will be staying in western Nagrand for awhile and that should they seek a purpose, to find him. | If you are looking to fight the Burning Legion, find Altruis the Sufferer in western Nagrand. | He Called Himself Altruis... |
I was asked to pick up and deliver some boxes of goods from an ethereal in Shattrath City. Last I saw him, he was standing outside of the World's End Tavern in Lower City. His name is Wind Trader Lathrai, and that's all that I know! Want more answers, go talk with him! | Speak with Wind Trader Lathrai near the World's End Tavern in the Lower City section of Shattrath City. | Wind Trader Lathrai |
Make your way to Veil Shalas with all haste! Time is of the essence here. If the arakkoa discover what you've done to their defenses, they may attempt to move Deirom, or even kill him. If you can, bring a friend or two with you. It's likely to be rough there. The bird-men have gone to great lengths to secure their prisoner and they're not likely to give him up easily. After you've found Deirom and dealt with his captor, return to the Allerian Stronghold and notify Thander. | Venture into Veil Shalas, kill Luanga, and free Deirom. Report to Lady Dena Kennedy at the Allerian Stronghold when you have completed your mission. | Rescue Deirom! |
Make your way to Veil Shalas with all haste! Time is of the essence here. If the arakkoa discover what you've done to their defenses, they may attempt to move Dugar, or even kill him. If you can, bring a friend or two with you. It's likely to be rough there. The bird-men have gone to great lengths to secure their prisoner and they're not likely to give him up easily. After you've found Dugar and dealt with his captor, return to Stonebreaker Hold and notify Rokag. | Venture into Veil Shalas, kill Luanga, and free Dugar. Report to Rokag at Stonebreaker Hold when you have completed your mission. | Rescue Dugar! |
I don't know what to make of all of this, but I do know how we can find more clues. Empoor is a Broken merchant that traffics in all sorts of goods and information. If you were to persuade him to talk, I'm sure he might have something interesting to say. He travels the road here between Tuurem and Shattrath. Watch out, though -- he travels with a bodyguard. | Find Empoor on the road between Tuurem and Shattrath City in Terokkar Forest. Convince him to tell you what he knows. | By Any Means Necessary |
I've stored the spell inside this talisman. Unleash it while standing near the totems that guard the approach to Veil Shalas. It should be sufficient to unravel the wards. My people weren't always as they appear now. We were once magnificent creatures, but we... we made many ill-advised choices and failed in our sacred task. It cost us our beauty, our power, and very nearly our lives. Do not repeat our mistakes. | Use Kokorek's Talisman near the totems that guard the path to Veil Shalas, then speak with Lookout Nodak. | Primal Magic |
I've stored the spell inside this talisman. Unleash it while standing near the totems that guard the approach to Veil Shalas. It should be sufficient to unravel the wards. My people weren't always as they appear now. We were once magnificent creatures, but we... we made many ill-advised choices and failed in our sacred task. It cost us our beauty, our power, and very nearly our lives. Do not repeat our mistakes. | Use Kokorek's Talisman near the totems that guard the path to Veil Shalas, then speak with Prospector Balmoral. | Primal Magic |
I can create an item that will neutralize the ward spells protecting Veil Shalas, but be warned. The magic will only work as long as your friend is held captive. I will not give you a means to attack my people at will. I have most of the materials I require to create the charm, but there are a couple that I'm going to need you to gather before I can finish the work. I'll need some warp hunter essence and a handful of Terokkar chokeberries. Both can be found in the area around the veil. | Bring 5 Warp Hunter Essences and 30 Terokkar Chokeberries to Kokorek at Veil Lithic. | The Final Reagents |
You've made me a lot of money, kid. If you can defeat Mogor, I promise to make it worth your while. All that pain you suffered in the Ring of Blood is gonna end up paying off. Now get in there and show these ogres what you're made of! | Defeat Mogor, Hero of the Warmaul. Should you win, speak with Wodin the Troll-Servant to collect your reward. | The Ring of Blood: The Final Challenge |
I have no idea what killed all of the druids here. I've been away for a couple of days on a survey of the Bone Wastes to the south. Please, you must help me to uncover what's behind this horrible tragedy. Go into the thicket and look for a clue that might reveal something to us. When I was in there briefly, I could have sworn I saw a dead Broken and a strange object next to him. And don't worry about Treelos - he might have been driven insane by what happened, but I think he's mostly harmless. | Investigate the Strange Object next to the Broken Corpse to determine what might have befallen the Cenarion Thicket. Then return to Earthbinder Tavgren just outside the thicket in Terokkar Forest. | Clues in the Thicket |
They had to ship the champion in from the Blade's Edge gladiator pits. He was training on mountain giants - three at a time. If you win this one, you become the new champion. What do you think your odds are, kid? Do you have a shot? Just give me the word and I'll bet the house on you. Now get in there and win! | Defeat the Warmaul Champion. Should you win, speak with Wodin the Troll-Servant to collect your reward. | The Ring of Blood: The Warmaul Champion |
Something strange has changed the teromoths of the thicket. Where once there was a diversity of life in there, now only the teromoths remain. And while before they were at peace, now they are agitated and will not hesitate to attack you should you get close. I need to compare the vicious ones to the normal. Collect for me a number of samples from both. You'll find the unaffected teromoths both to the south and the north. I'm certain this is related to whatever killed all of the druids. | Collect 4 Teromoth Samples and 4 Vicious Teromoth Samples. Then return to Earthbinder Tavgren just outside of the Cenarion Thicket in Terokkar Forest. | Strange Energy |
You're murderin' 'em out there, kid! They got a ringer for the next match. They say he's a void lord or something... No way do they want you up against their champion. Did you here that palooka, Mogor, yapping at you? The bets are through the roof! Get in that ring and take this one out fast! | Defeat Skra'gath. Should you win, speak with Wodin the Troll-Servant to collect your reward. | The Ring of Blood: Skra'gath |
This fight is gonna be painful. Do you have any friends that are brave enough to help you out? The ogres managed to get a giant from Blade's Edge named Rokdar! Trust me, you're gonna need friends, he seems unbeatable! He's hard as a rock - literally! If you still want to fight him, step into the Ring of Blood and he will come. | Defeat Rokdar the Sundered Lord. Should you win, speak with Wodin the Troll-Servant to collect your reward. | The Ring of Blood: Rokdar the Sundered Lord |
I can create an item that will neutralize the ward spells protecting Veil Shalas, but be warned. The magic will only work as long as your friend is held captive. I will not give you a means to attack my people at will. I have most of the materials I require to create the charm, but there are a couple that I'm going to need you to gather before I can finish the work. I'll need some warp hunter essence and a handful of Terokkar chokeberries. Both can be found in the area around the veil. | Bring 5 Warp Hunter Essences and 30 Terokkar Chokeberries to Kokorek in Veil Lithic. | The Final Reagents |
The wards you encountered are powerful magic, indeed. The techniques employed by the arakkoa are so far beyond our understanding that we can only hope to find a counter with their help. I know what's going through your mind. Why would an enemy help us to overcome their defenses? The answer is that they wouldn't, of course. Have you heard the tales of a crazy old arakkoa sage named Kokorek? They say he's hiding in Veil Lithic on the western edge of the Bone Wastes, waiting for the return of a lost age. | Find Kokorek in Veil Lithic and speak with him. | Seeking Help from the Source |
I'd like to propose something of a trade: demonstrate your good intentions by helping me resolve a little problem, and I'll help you rescue your comrade. The ogres are an ancient enemy of my people, and lately they have begun to filter back into our forest from the grasslands of Nagrand. One particular ogre, Mug'gok, is quite an adventurous fellow, but none too bright. He goes back and forth between causing trouble for his friends at the Bleeding Hollow Ruins and trying to provoke us. | Bring Mug'gok's Head to Kokorek in Veil Lithic. | A Show of Good Faith |
In my time out here, I've had a few interactions with the arakkoa, none of them friendly. They seem very territorial, but I suppose we're the same way, aren't we? Not even the ancestors recorded any encounters with the bird-men. The arakkoa wield a kind of primal magic unknown to our seers and have used it to weave defenses for Veil Shalas. Before moving against them, it would be wise to scout out their defenses so we know what we're up against. | Approach Veil Shalas and learn about the magic defending the settlement. | Scouting the Defenses |
This next battle involves a duo - twin brothers to be precise. They call themselves the "Blue Brothers." It's not too late to chicken out. I'd certainly understand. But if you're ready for some action, step in the Ring of Blood and wait for the Murkblood twins to arrive. Last one standing is the winner! | Defeat the Murkblood Twins that call themselves the Blue Brothers. Should you win, speak with Wodin the Troll-Servant to collect your reward. | The Ring of Blood: The Blue Brothers |
I'd like to propose something of a trade: demonstrate your good intentions by helping me resolve a little problem, and I'll help you rescue your comrade. The ogres are an ancient enemy of my people, and lately they have begun to filter back into our forest from the grasslands of Nagrand. One particular ogre, Mug'gok, is quite an adventurous fellow, but none too bright. He goes back and forth between causing trouble for his friends at the Bleeding Hollow Ruins and trying to provoke us. | Bring Mug'gok's Head to Kokorek in Veil Lithic. | A Show of Good Faith |
So are you ready for your first battle? If you are, let me know and I'll get things started. All you have to do is go wait in the Ring of Blood for your opponent to arrive. This fight is against Brokentoe, a ferocious clefthoof. Good luck! I hope you brought friends. And remember, the fight's over when either you or your opponent are lying face down on the arena floor. | Defeat Brokentoe. Should you win, speak with Wodin the Troll-Servant to collect your reward. | The Ring of Blood: Brokentoe |
The wards you encountered are powerful magic, indeed. The techniques employed by the arakkoa are so far beyond our understanding that we can only hope to find a counter with their help. I know what's going through your mind. Why would an enemy help us to overcome their defenses? The answer is that they wouldn't, of course. Have you heard the tales of a crazy old arakkoa sage named Kokorek? They say he's hiding in Veil Lithic on the western edge of the Bone Wastes, waiting for the return of a lost age. | Find Kokorek in Veil Lithic and speak with him. | Seeking Help from the Source |
, I have urgent business for you. We haven't heard from the druids of the Cenarion Thicket in quite some time. This is unusual as we usually hear from them at least once every few days. I want you to go up there and make sure that they're alright. You can find the thicket by heading northwest through the forest. | Speak with one of the druids at the Cenarion Thicket in Terokkar Forest. | What's Wrong at Cenarion Thicket? |
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