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Hey there. We haven't heard from the druids of the Cenarion Thicket in quite some time. I want you to go over there and check to see what's happening. You can find it by heading northwest through the forest. | Speak with one of the druids at the Cenarion Thicket in Terokkar Forest. | What's Wrong at Cenarion Thicket? |
In my time out here, I've had a few interactions with the arakkoa, none of them friendly. They seem very territorial, but I suppose we're the same way, aren't we? The arakkoa wield a kind of primal magic unknown to us on Azeroth and have used it to weave defenses for Veil Shalas. Before moving against them, it would be prudent to scout out their defenses so we know what we're up against. | Approach Veil Shalas and observe the town's defenses. | Scouting the Defenses |
Quick, hide! The eyes of Naphthal'ar are upon you... upon us all! I dare not go to the top of the tower to speak with it, but you... you look as if you might know the right words to say. Just be careful, it doesn't like jokes and will not suffer fools easily. If you can, convince it to come down for tea. But, by all means, get it to stop staring at me! | Kill Naphthal'ar and then return to Warden Treelos at the Cenarion Thicket in Terokkar Forest. | It's Watching You! |
I was part of a caravan taking supplies to the Orebor Harborage in Zangarmarsh. As we were nearing the border of the marsh, we were jumped by a vicious squad of Warmaul ogres. They killed the others and took me prisoner, along with all of our supplies. Thankfully, they neglected to place a backing on my cage. When they fell asleep, I made my escape. It's too late for my comrades but we could really use the supplies they stole. Warmaul Hill is in the northwestern mountains of Nagrand. | Huntress Kima at Telaar in Nagrand wants you to recover 10 Telaar Supply Crates. | The Ravaged Caravan |
We haven't heard from the druids at the Cenarion Thicket of Terokkar Forest in quite some time. , I'd like for you to go down there and check in with them to see what's happening. There are several ways to get there, but the fastest is to head south along the path, and then take the road that branches east from Shattrath City once you're in the forest. | Speak with one of the druids at the Cenarion Thicket in Terokkar Forest. | What's Wrong at Cenarion Thicket? |
I just received this letter. It's from a clan of ogres known as Warmaul that rule the northwestern lands of Nagrand. It says that they have Corki and if we don't cooperate, they're going to eat him. Admittedly, Corki is a moron, but he's still my blood. Will you rescue him? I presume that he's locked up in a cage somewhere on Warmaul Hill. That should be your first stop. | Arechron wants you to find Corki at Warmaul Hill. | Corki's Ransom |
They call him Cho'war the Pillager. He's the ogre that forced out the gronn that used to rule over these ogres. You better believe he's powerful! The chef said that Cho'war lives in the big cave - wherever that may be... Get that key and get me out of here! If we live through this, my father will no doubt give you the big reward! As soon as I'm free, seek him out. | Corki wants you to get Cho'war's Key so that you can free him from his cage. Return to Arechron at Telaar should you manage this task. | Cho'war the Pillager |
We were en route to the Ancestral Grounds when we were ambushed by Warmaul. They came from all sides, killing several of the procession guards and many of the others. They even desecrated the remains of the elder in the wagon. And for what? So they could humiliate us and display their power. Not even Boulderfist would have sunk so low. I am a spiritual orc, but even I have limitations. Find the attackers at Warmaul Hill to the northwest and destroy them! | Elder Yorley at the Mag'hari Procession in Nagrand has asked that you slay 8 Warmaul Brutes and 8 Warmaul Warlocks. | War on the Warmaul |
Dugar's cargo doesn't seem to have been harmed or even opened. The cargo clearly seemed of interest to them, but it seems their prisoner was more important. What the arakkoa hoped to gain from attacking and kidnapping Dugar remains unclear, but the merchant is certainly not being held here. Without any further clues as to how to continue your search, you decide it might be a good time to report your findings to Rokag. | Return to Rokag at Stonebreaker Hold with news of your findings. | Return to Rokag |
So Kurgatok is certain Dugar is being held in Veil Shalas? That's the largest of the arakkoa settlements that we know of. Veil Shalas is in the far south of the forest, close to the eastern rim of the Bone Wastes. Unfortunately, I don't have much information on it, but we have a scout camped down there who may be able to help you. Lookout Nodak's camp is perched on the very edge of the land to the southwest of Veil Shalas. Consult him before making any move against the arakkoa. | Locate and speak with Lookout Nodak. | Lookout Nodak |
With no further information to go on, we're in a difficult situation. I'm not going to give up on finding and rescuing Deirom. His abduction isn't an accident. The arakkoa are up to something, but what is it they're planning? Andarl, over in the mage tower, knows something of their peculiar magic. With the right tools, he can scare up some new information for us. He'll need the "eye" crystals from each of the arakkoa towns north of the Bone Wastes - Veil Skith, Veil Reskk, and Veil Shienor. | Bring the Eye of Veil Skith, the Eye of Veil Shienor, and the Eye of Veil Reskk to Andarl at the Allerian Stronghold. | A Bird's-Eye View |
If I know anything about ogres, it's that they like their food fresh. This means that the Mag'har that they captured are more than likely being kept alive until they are ready to serve. It's a sickening thought, I know, but one that we must use to our advantage. Venture to Warmaul Hill and search for Mag'har prisoners. If you find prisoners, then you will find keys to their cages on the nearby Warmaul ogres. Kill ogres for their keys and release the prisoners. | Elder Ungriz at the Mag'hari Procession in Nagrand has asked that you free 5 Mag'har Prisoners. | Finding the Survivors |
Greatmother says that we must press on and serve our people. She says that we must serve as an example for Garrosh - to show that life goes on. I have so many matters to attend to here, especially with Greatmother having taken ill. Would you honor the Mag'har by helping one of their matrons? Several days ago we sent a funeral procession to the Ancestral Grounds and they have yet to return. Will you go search for them? They took the western road out of Garadar. Follow it around and avoid Halaa. | Search for the missing Mag'hari procession. | Missing Mag'hari Procession |
So Andarl is certain Deirom is being held in Veil Shalas? That's the largest of the arakkoa settlements that we know of. Veil Shalas is in the far south of the forest, close to the eastern rim of the Bone Wastes. Unfortunately, I don't have much information on it, but there is an Explorers' League member camped down there who may be able to help you. Prospector Balmoral's camp is perched on the very edge of the land to the southwest of Veil Shalas. Consult him before making any move against the arakkoa. | Locate and speak with Prospector Balmoral. | Prospector Balmoral |
With no further information to go on, we're in a difficult situation. I'm not going to give up on finding and rescuing Dugar. His abduction isn't an accident. The arakkoa are up to something, but what is it they're planning? Kurgatok the warlock knows something of their peculiar magic. With the right tools, he can scare up some new information for us. He'll need the "eye" crystals from each of the arakkoa towns north of the Bone Wastes - Veil Skith, Veil Reskk, and Veil Shienor. | Bring the Eye of Veil Skith, the Eye of Veil Shienor, and the Eye of Veil Reskk to Kurgatok at Stonebreaker Hold. | A Bird's-Eye View |
You have destroyed two of the biggest threats in Nagrand. Are you ready to take on the scourge of the Spirit Fields? Durn the Hungerer lords over the area surrounding Oshu'gun, decimating all in his path. Thus far, none have been able to rid Nagrand of this ferocious gronn. Venture to the Spirit Fields, far southwest of here, near Oshu'gun, and track down Durn. Slay him and I assure you rewards commensurate with the difficulty of the task at hand. | Slay Durn the Hungerer. Return to Warden Bullrok if you manage to complete this task. | WANTED: Durn the Hungerer |
The arakkoa tracks, accompanied by a pair of shallow ruts, lead north across the road. It seems the arakkoa dragged something away from the site of the battle, perhaps toward a nearby settlement. While the broken cart shows signs of a struggle, there's little information about Deirom's fate. Follow the arakkoa tracks north and continue your search for the merchant. If he was captured alive, there may still be a chance to rescue him. | Continue your search for signs of Deirom in the Arakkoa settlement north of the broken cart. | Tracking Down the Culprits |
Have you ever seen an ogre king? Few have and lived to tell the tale. Unfortunately, that is exactly what we are dealing with here. The leader of these barbarians is an ogre named Cho'war. Rumor has it that Cho'war was the ogre responsible for forcing the gronn out of the cave. Cho'war then declared himself king and dissolved the ogre clans that served under the gronn. Thus, Warmaul was born. Find Cho'war deep in the caves of Warmaul Hill. Slay him and bring me his head. | Elder Yorley at the Mag'hari Procession in Nagrand has asked that you slay Cho'war the Pillager and retrieve the Head of Cho'war. | Cho'war the Pillager |
Deirom's cargo doesn't seem to have been harmed or even opened. The cargo clearly seemed of interest to them, but it seems their prisoner was more important. What the arakkoa hoped to gain from attacking and kidnapping Deirom remains unclear, but the merchant is certainly not being held here. Without any further clues as to how to continue your search, you decide it might be a good time to report your findings to Thander. | Return to Thander at the Allerian Stronghold with news of your findings. | Return to Thander |
The arakkoa tracks, accompanied by a pair of shallow ruts, lead north across the road. It seems the arakkoa dragged something away from the site of the battle, perhaps toward a nearby settlement. While the broken cart shows signs of a struggle, there's little information about Dugar's fate. Follow the arakkoa tracks north and continue your search for the merchant. If he was captured alive, there may still be a chance to rescue him. | Continue your search for signs of Dugar in the Arakkoa settlement north of the broken cart. | Tracking Down the Culprits |
Wanted: Dead or Alive Giselda the Crone of Kil'sorrow and her lackeys for murder, ritual sacrifice, communing with the Legion, kidnapping, and burglary. Known to congregate at Kil'sorrow Fortress in southeastern Nagrand, near the border of Terokkar. Large gold reward to be dispensed by Warden Moi'bff Jill at Telaar to anyone able to bring Giselda to justice. | Slay Giselda the Crone and any combination of 10 Kil'sorrow Agents. Return to Warden Moi'bff Jill at Telaar should you complete this task. | WANTED: Giselda the Crone |
Wanted: Dead or Alive Zorbo the Advisor, wanted for numerous planned attacks on Garadar. Along with his reavers and shaman, Zorbo has slain countless orcs. Consider Zorbo as armed, dangerous, and merciless. Zorbo makes his home in the Laughing Skull Ruins in the northern mountains of Nagrand. Reward for Zorbo the Advisor's death or capture to be dispensed by Warden Bullrok at Garadar. | Slay Zorbo the Advisor, 5 Warmaul Shaman and 5 Warmaul Reavers. Return to Warden Bullrok if you manage to complete this task. | WANTED: Zorbo the Advisor |
Wanted: Dead or Alive Zorbo the Advisor, wanted for numerous planned attacks on Telaar. Along with his reavers and shaman, Zorbo has slain countless Broken. Consider Zorbo as armed, dangerous, and merciless. Zorbo makes his home in the Laughing Skull Ruins in the northern mountains of Nagrand. Reward for Zorbo the Advisor's death or capture to be dispensed by Warden Moi'bff Jill at Telaar. | Slay Zorbo the Advisor, 5 Warmaul Shaman and 5 Warmaul Reavers. Return to Warden Moi'bff Jill if you manage to complete this task. | WANTED: Zorbo the Advisor |
Now you must plant the seed of war in the fat, useless heads of the Warmaul. To the northwest, near the mountains, you will find the Laughing Skull Ruins. Do you recognize those banners? They are Kil'sorrow banners. I want you to take a stack of Kil'sorrow banners and plant them on the corpses of Warmaul ogres. Remember, northwest is where you will find the ogres. | Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to drive 10 Kil'sorrow Banners through the bodies of Warmaul ogres at the Laughing Skull Ruins. | Returning the Favor |
You have destroyed two of the biggest threats in Nagrand. Are you ready to take on the scourge of the Spirit Fields? Durn the Hungerer lords over the area surrounding Oshu'gun, decimating all in his path. Thus far, none have been able to rid Nagrand of this ferocious gronn. Venture to the Spirit Fields, west of here, and track down Durn. Slay him and I assure you rewards commensurate with the difficulty of the task at hand. | Slay Durn the Hungerer. Return to Warden Moi'bff Jill if you manage to complete this task. | WANTED: Durn the Hungerer |
Take it. It is my offering to your people. You have single-handedly saved my clan from extermination. You may tell your leader that Lantresor of the Burning Blade and his Boulderfist ogres accept the offering of peace. | Take the Burning Blade Peace Offering to Arechron at Telaar in Nagrand. | Message to Telaar |
I don't suppose you've been here long enough to know Deirom, have you? He's a merchant with contacts among the various factions in Shattrath. Don't ask me how he does it, but he manages to trade with them for some of the goods our quartermasters can't provide. He set out for Shattrath three days ago and hasn't returned. He's normally able to make the entire trip in less than that. Keep an eye out for him and report anything you find to the mercenary captain, Thander. | Travel northwest along the road toward Shattrath and search for evidence of what happened to Deirom. | The Missing Merchant |
I don't suppose you've been here long enough to know Dugar, have you? He's a merchant with contacts among the various factions in Shattrath. Don't ask me how he does it, but he manages to trade with them for some of the goods our quartermasters can't provide. He set out for Shattrath three days ago and hasn't returned. He's normally able to make the entire trip in less than that. If you're going to be traveling in the forest, would you keep an eye out for him? | Travel northwest along the road toward Shattrath and search for evidence of what happened to Dugar. | The Missing Merchant |
You will need to steal Kil'sorrow armaments from Kil'sorrow Fortress if my plan is to work. Search the fortress for crates of Kil'sorrow armaments. Bring whatever you can find to me. Kil'sorrow Fortress is located directly south and a little to the west of the Burning Blade Ruins. | Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to collect 10 Kil'sorrow Armaments. | Armaments for Deception |
Take it. It is my offering to your people. You have single-handedly saved my clan from extermination. You may tell your leader that Lantresor of the Burning Blade and his Boulderfist ogres accept the offering of peace. | Take the Burning Blade Peace Offering to Garrosh at Garadar. | Message to Garadar |
Wanted: Dead or Alive Giselda the Crone of Kil'sorrow and her lackeys for murder, ritual sacrifice, communing with the Legion, kidnapping, and burglary. Known to congregate at Kil'sorrow Fortress in southeastern Nagrand, near the border of Terokkar. Large gold reward to be dispensed by Warden Bullrok at Garadar to anyone able to bring Giselda to justice. | Slay Giselda the Crone and any combination of 10 Kil'sorrow Agents. Return to Warden Bullrok at Garadar should you complete this task. | WANTED: Giselda the Crone |
These are Warmaul ogre banners that I recently acquired. I want you to travel to Kil'sorrow Fortress, directly south of here, and kill as many of the Kil'sorrow filth as you can find. Drive a Warmaul ogre banner through the heart of each fallen Kil'sorrow soldier. Return to me when you have completed this task and the other that this plan requires. | Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to drive 10 Warmaul Ogre Banners through the bodies of Kil'sorrow members at Kil'sorrow Fortress. | Ruthless Cunning |
This is so embarrassing. Do you remember my boy, Corki? You rescued him from the Burning Blade Ruins recently. Well, his curiosity has gotten the best of him once more. He told me that he was going to investigate the Boulderfist menace for 'uncle' Mo'mor and ran off to the ogre mounds in the Halaani Basin, north of here. Do you think you could track him down? I would be eternally grateful. | Arechron at Telaar has asked that you find and free Corki. | Corki's Gone Missing Again! |
Your rampage through Kil'sorrow Fortress has provided us with a special opportunity. We have enough bodies to make it appear as if a great battle has taken place. Travel to the Laughing Skull Ruins and find the Laughing Skull Courtyard. There should be a blazing pyre in the courtyard. Make sure the area is secure and then use this blanket to send up smoke signals. When my ogres see the smoke, they will sneak in and plant the bodies of slain Kil'sorrow soldiers. That should be the final straw! | Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to use the Damp Woolen Blanket at the Blazing Warmaul Pyre in the Laughing Skull Courtyard to signal his ogres. | Body of Evidence |
These ogre hunting parties are a precursor to invasion. We must strike at them before they have a chance to amass an army big enough to take over our town. You're going to need to get your hands dirty. The largest collection of Boulderfist in this region can be found at the Burning Blade Ruins, almost directly east of Telaar, near the border of Terokkar. Go there and show the Boulderfist that Telaar will not bend to their will! | Mo'mor the Breaker at Telaar in Nagrand wants you to kill 8 Boulderfist Crushers and 8 Boulderfist Mystics. | The Ruins of Burning Blade |
HELP! They're gonna eat me! I just know it! Find the key, I know it has to be on one of these ogres. If you get me out of here, my father will reward you handsomely! He's the leader of Telaar, Arechron. | Find the Boulderfist Key and Free Corki. Speak with Arechron in Telaar should you succeed. | HELP! |
Gezhe chose to base our operations as close to Oshu'gun as possible, without any regard for the safety of our crew. Why? Because he projected a ten percent increase in productivity by setting up shop here instead of in the mountains to the south. Never mind the crazed voidspawn wandering all of ten feet away from us. That would be the security officer's problem, not Gezhe's. Kill some voidspawn for me and I'll pay you a tenth of our security budget. Don't get excited, it's not much of a budget. | Zerid at Aeris Landing in Nagrand wants you to kill 8 Voidspawn near Oshu'gun. | Matters of Security |
You're a kind . Not like some of the others I've met. You should meet the rest of my people; they'll be very grateful for your help. Take these spore sacs to my leader, Msshi'fn. You will find him in Sporeggar, north of here. | Go to Sporeggar in Zangarmarsh, north of the Spawning Glen, and deliver the Salvaged Spore Sacs to Msshi'fn. | Sporeggar |
You made a strong showing. Are you ready for more? I have received reports of a large contingent of Boulderfist ogres hidden in the twin clefts of Nagrand, northwest of here in the Halaani Basin. Venture forth to the clefts and deal with the remaining Boulderfist ogres. | Mo'mor the Breaker at Telaar in Nagrand has asked that you slay 10 Boulderfist Warriors and 10 Boulderfist Mages. | The Twin Clefts of Nagrand |
You must seek out Mo'mor immediately! You will find him in the center of Telaar, by the fountain. Tell him exactly what the ogre told you. | Huntress Bintook at Telaar in Nagrand wants you to speak to Mo'mor the Breaker. | Mo'mor the Breaker |
The Cenarion Circle's main expeditionary force in Outland is known as the Cenarion Expedition. Though it began as a small venture controlled directly by the Cenarion Circle, it's become a large and fairly autonomous body. The expedition's leader, Ysiel Windsinger, has asked us to direct volunteers to her outpost. Report to her at the Cenarion Refuge in eastern Zangarmarsh. Take the main path to the west and it will lead you directly there. | Speak to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh. | The Cenarion Expedition |
The Boulderfist have moved the supplies they stole from our village to the twin clefts of Nagrand, found west of here in the Halaani Basin. While you are in the area, keep your eye out for the supply crates. If we can get those back, it would ease much of the burden that has fallen upon the matrons of Garadar. | Elkay'gan the Mystic at Garadar in Nagrand wants you to recover 10 Bleeding Hollow Supply Crates. | Bleeding Hollow Supply Crates |
The battle plans were written up by an ogre lieutenant. His name is either Dump or Lump. It could also be Billy. Anyhow, I think you should go back out there and have a word with Billy or Lump or Dumpy or whatever! Try to approach him diplomatically. If that doesn't work, try using some muscle. | Huntress Bintook at Telaar in Nagrand wants you to speak to Lump. Return to Huntress Bintook when you have gathered the information that she requested. | Not On My Watch! |
Do my eyes deceive me or is there an ogre hunting party over yonder? What could ogres be doing this far from their mound? I don't like this one bit, stranger. First Murkbloods and now ogres. We just don't have the manpower to handle all of these threats to our land. Could you investigate the ogre presence to the east for us? Their forward camp is about 200 paces east of here. You'll know you're at the right place if you see the Boulderfist hunters. Kill them to find the plans! | Huntress Bintook at Telaar in Nagrand wants you to recover Boulderfist Plans. | Do My Eyes Deceive Me |
My organization, the Consortium, is looking for a few resourceful individuals just like yourself. You'll be hard pressed to find ethereals more honest, hard-working or pleasant to be around than us. All we require is loyalty, dedication and a reasonable amount of moral flexibility. If you're interested, speak to Gezhe, our ground operations leader. You will find him at Aeris Landing, north of Oshu'gun. | Report to Gezhe at Aeris Landing in Nagrand. | The Consortium Needs You! |
Ivory is a much sought after prize. I have many customers lined up in far off places to purchase it. I could be convinced to let you in on a cut of the profits. The wild elekk roaming Nagrand have the high quality of tusks that I'm after. Steer clear of the bull elekk; their ivory isn't in the condition that I desire. Oh and don't worry, it's not poaching; I have an understanding with both the orcs and the draenei. Do you and I have an understanding? | Collect 3 Pair of Ivory Tusks and return them to Shadrek at Aeris Landing in Nagrand. | A Head Full of Ivory |
This bloody mandible comes from an unbelievably large creature. The nether ray that it belonged to has to be the largest ever seen in Zangarmarsh. Judging from the condition of the mandible, the count must've abandoned a diet of carrion in favor of living flesh. Surely the Cenarion Expedition would be interested in such a specimen. Watcher Leesa'oh has a small camp to the west of Quagg Ridge. | Bring "Count" Ungula's Mandible to Watcher Leesa'oh at the Cenarion Outpost in Zangarmarsh. | The Count of the Marshes |
If you're venturing into the Burning Blade Ruins, I have a task for you. Take these Mag'har battle standards and place them at three distinct locations in the ogre compound. An area of high visibility is recommended. Look for the gigantic flaming pyres on the upper levels. Place a standard near the first, second, and third Burning Blade pyres. The standard will leave a lasting impression upon any ogres who may have missed the battle. | Elkay'gan the Mystic at Garadar in Nagrand wants you to use the Mag'har Battle Standard at the First Burning Blade Pyre, Second Burning Blade Pyre, and Third Burning Blade Pyre. Return the left-over Mag'har Battle Standards to him when you are finished. | Standards and Practices |
Directly west of here you will find the Halaani Basin. Within the basin are the twin clefts of Nagrand: Northwind and Southwind. Boulderfist shock troops use the clefts to hide their ogre mounds. I need you to track down those troops and kill all that you encounter in the name of Mag'har. | Jorin Deadeye at Garadar in Nagrand has asked that you slay 10 Boulderfist Warriors and 10 Boulderfist Mages. | An Audacious Advance |
Last time Maktu was out hunting hydras for hides at Serpent Lake, he was attacked by the biggest hydra he's ever seen. Maktu reached for his spear, but it was too late. He had just enough time to escape becoming hydra food. Who knows? Maybe next time, Maktu not be so lucky. Maktu wants to be there so there won't be a next time. Will you help Maktu get his revenge on Mragesh? | Locate and kill Mragesh, then return to Maktu at the Orebor Harborage. | Maktu's Revenge |
Ogres are moved by one thing: Might. If we expose ourselves to them as being weak, they will take advantage of that weakness and wipe us out. Garrosh might be ready to lie down and let the ogre dogs take our lands but I am not! I need you to deliver a message to the Boulderfist. The only type of message that they are capable of understanding: Brutality. Travel to the Burning Blade Ruins, southeast of here and show them the might of the Mag'har. And , check in with the others before leaving. | Jorin Deadeye at Garadar in Nagrand has asked that you slay 8 Boulderfist Crushers and 8 Boulderfist Mystics. | Message in a Battle |
The first expedition the league sent reported encountering a gigantic spore bat they'd taken to calling Sporewing. They had to leave in a hurry, so they didn't have the chance to kill him while they were here, so I figured I'd finish the job for them. What's left of their report suggests that the creature can be found in the southwestern parts of the Dead Mire. I think Vindicator Idaar mentioned that it's to the northeast of Telredor. | Prospector Conall at Telredor wants you to kill Sporewing. | Unfinished Business |
She will be mine. Oh yes - she will be mine. Isn't Magasha the most beautiful troll you've ever seen? I have to find a way to win her heart. Sure, she has her eye on Zurai, but that is about to change. My foolproof plan will see to that. All I need is a way to demonstrate my superior hunting skills, and that's where you come in my friend. There's a gigantic bog wasp known as Blacksting that roams the area south of the glowing draenei towers to the west. Bring me its stinger and I'll work my magic. | Bring Blacksting's Stinger to Reavij at Swamprat Post. | Nothin' Says Lovin' Like a Big Stinger |
The presence of rogue ethereals in this area might amuse Gezhe, who sees nothing but opportunity wherever we go, but it's a true threat to the security of our operations. Their leader, Gava'xi, is a dangerous criminal and I've made it my top priority to see to it that he is neutralized. If you're looking to make yourself useful, go and take care of Gava'xi. I will see to it that you're rewarded properly. | Slay Gava'xi near Oshu'gun and return to Zerid at Aeris Landing in Nagrand. | Gava'xi |
Traveling through naga-infested lands has shown me the cruel truth about how my less fortunate brethren are treated. At Marshlight Lake, to the southwest, I observed a particularly malicious taskmaster playing a deadly game. He orders his slaves out to the islands in Marshlight Lake when he knows that Terrorclaw, a giant bogstrok, is ready to feed. I needn't describe what results. We are too few to take on the naga directly, but we can deprive them of their amusement by killing their pet. | Slay Terrorclaw and return to Puluu at the Orebor Harborage. | The Terror of Marshlight Lake |
Someone needs to find a way to make Reavij come to his senses! He's ignoring his duty and instead, he's devoting all his energy to getting my attention. I've tried ignoring him and telling him to stop. Nothing seems to work. Until he gets over this, I'm left cleaning up after him. He was supposed to have dealt with Sporewing, but I'll bet the monster is alive and well. If you have time, would you mind going to the western part of the Dead Mire and killing the bat? I'll deal with Reavij in the meantime. | Magasha at Swamprat Post wants you to kill Sporewing. | A Job Undone |
I've caught every kind of fish that lives in the marsh, but there's one that eludes me. Sure, I've caught eels and mudfin frenzies. But the last time I was out on one of the islands in Marshlight Lake, I hooked a gigantic bogstrok that snapped my line and got away. Terrorclaw, he's called, and I won't rest until he's dead. He's too big for any fisherman to catch, so I suppose we'll just have to kill him the old-fashioned way. | Kill Terrorclaw and return to Zurjaya at Zabra'jin. | Pursuing Terrorclaw |
You've dealt with most of the little hydra, but I doubt Mragesh was impressed by your display. He's a cunning, ferocious beast and he's dogged many an angler in his time. I intend to be the last one he'll ever bother. He's bound to be hiding deep in the waters of Serpent Lake, to the northeast. He's a has-been; he just doesn't know it yet. | Slay Mragesh and return to Zurjaya in Zabra'jin. | The Biggest of Them All |
By Khaz'goroth's flaming navel, it's hot here! I can't blame the first party for leaving, but everyone knows 'twasn't the heat that drove them away. No, it was Blacksting, although they won't admit it. They were camped just to the south of the glowing draenei towers to the west, just north of the Feralfen Village, when the giant wasp appears out of nowhere and attacks! I can't wait to see the looks on their faces when I bring the creature's stinger back to Ironforge and show it to them! | Bring Blacksting's Stinger to Prospector Conall at Telredor. | Blacksting's Bane |
I don't mind sharing. I'm just glad to be saved from that creep, Gankly! And I collected tons of skins from Zangarmarsh, so it's no problem at all! | Give the Bundle of Skins to Harold Lane at the Nesingwary Safari in Nagrand. | I'm Saved! |
In your travels, you might have encountered some of the expedition's watchers. They do the majority of the field work: documenting the unique inhabitants of the marsh, collecting samples, and making contact with sentient species. The safety of the watchers is paramount. We've had to recall the watchers we sent to explore Funggor Cavern to the south, because of marshbeast attacks. Warden Hamoot believes that killing their leader, Lord Klaq, will bring a swift end to the attacks. | Kill Lord Klaq and return to Windcaller Blackhoof at the Cenarion Refuge. | Safeguarding the Watchers |
For many years, Boulderfist ruled all ogres in the Outland. The ogres were united under Krol and content with the lands that they were given. In the past few months, we have lost many ogres to a new clan known as Warmaul. Warmaul has taken most of our land in Nagrand and killed many of our people. We had no choice but to take this town. We are being exterminated... Krol has gone missing and Boulderfist is in turmoil. Lantresor of the Blade rules in his absence. | Take the information that you beat out of Unkor back to Kilrath in Terokkar Forest. | Success! |
All this waiting around for Oshu'gun to be ready for digging is eating into our profits. Fortunately, I've devised an alternate source of income. The ogres of Nagrand wear warbeads made of obsidian, a mineral that commands a hefty price in many other worlds. Zerid already has had to take care a few of the brutes as a matter of security. Think of the warbeads as an added bonus. Or better yet, don't think about it too much and just bring them to me. | Bring 10 Obsidian Warbeads to Gezhe at Aeris Landing in Nagrand. | Obsidian Warbeads |
Take what you have learned and tell Jorin at Garadar. I can assure you that he won't be happy to know that our village was destroyed and many of our people killed because the ogres needed more space. May the ancestors watch over you... I will be hiding in the bushes if you need me for anything else. | Take the information that you beat out of Unkor to Jorin Deadeye at Garadar in Nagrand. | Because Kilrath is a Coward |
I have been watching these beasts for days. The fat one says that he is waiting for something. What he is waiting for, however, is a mystery. I have a plan but it is going to involve some violence on your part. You will need to kill several of his subordinates and then beat him within an inch of his life. Do this and I am certain he will tell us everything that we need to know. | Kilrath in Terokkar Forest has asked that you kill 10 Boulderfist Invaders and beat Unkor the Ruthless until he talks. | Don't Kill the Fat One |
Have you observed your surroundings closely? This is an ailing landscape, struggling to keep itself in balance and losing the fight. If you know where to look, you can see the symptoms. Members of some species rapidly outgrow their peers and become more aggressive. A good example of this uncontrolled growth is the marshtrekker Boglash. If you wish to see it for yourself, look no further than the waterways south of the refuge. Be prepared to defend yourself. The creature knows no mercy. | Locate and deal with Boglash, then return to Lethyn Moonfire at Cenarion Refuge. | The Dying Balance |
I have escaped certain death, surviving a cowardly nighttime attack by Boulderfist ogres upon my village. But I ask you, stranger: For what? He has refused to give us assistance. Ogres are rampaging through my town and he sits here, weeping into a fire. What has become of us? What will become of us? I've sent a scout, Kilrath, to the village, now the Bleeding Hollow Ruins. Will you find him and give him your assistance? He hides on the border of Nagrand and Terokkar. | Jorin Deadeye has asked that you find and speak with Kilrath. | The Impotent Leader |
Nexus Prince Haramad has ordered us to not begin work inside of Oshu'gun as it might anger a certain powerful naaru. Sort of puts a damper on our operation. I think I might've found a loophole, however. You see, we're not the only ethereals drawn to this colossal diamond. A thief called Gava'xi has led a band of rogue ethereals into Oshu'gun and they've begun to dislodge large fragments from it. Your job, is to go there and retrieve what is rightfully ours. | Obtain 10 Oshu'gun Crystal Fragments and bring them to Gezhe at Aeris Landing in Nagrand. | Stealing from Thieves |
The battle against the Scourge is not one without casualties. Many are slain every day yet many more meet a worse fate. It is not uncommon for the Scourge to take prisoners. Death would be preferable to what awaits them in Deatholme. They're interrogated and tortured while under the effects of horrible will-breaking poisons. Apothecary Renzithen in Tranquillien has developed a remedy; go to him and retrieve this restorative draught. | Speak to Apothecary Renzithen in Tranquillien. | A Restorative Draught |
I would have been killed had you not come along, stranger. They have already murdered so many Kurenai in their search for a lost relic. What they seek is the totem of Kar'dash. Why they think that we would know anything about this totem, I cannot understand. Is a totem not an orcish implement by nature? This information must be taken back to Arechron. Perhaps he knows why Murkblood are kidnapping Kurenai and torturing them for information regarding an orcish device. Let's go before more come. | Escort the Kurenai Captive out of Sunspring Post. Speak to Arechron at Telaar if you succeed. | The Totem of Kar'dash |
I sent a small group of our druids to investigate the drain you discovered inside of Serpent Lake. They were expected to return shortly after. Needless to say, they did not. You are amongst our most capable allies; I ask you to seek them and find out what became of them. | Ysiel Windsinger wants you to look for signs of Cenarion Expedition Druids near the entrance to Coilfang Reservoir in Zangarmarsh. | Failed Incursion |
Lauranna must've missed this particular plant. You're certain you've discovered a species not yet catalogued by Lauranna's work. You'd best show it to her to see what she makes of it. | Bring the Uncatalogued Species to Lauranna Thar'well at the Cenarion Refuge in Zangarmarsh. | Uncatalogued Species |
The appearance of the Murkblood in Nagrand has had a profound negative impact on our environment. The elementals are all in flux which has, in turn, greatly disturbed the wildlife. Worse yet, the razing of Sunspring Post has reignited the hatred that the orcs held for our people. While the Kurenai are a different tribe than the Murkblood, all an orc sees is Broken. We must make an effort to solve this dilemma. Travel to Sunspring Post, northwest of here, and resolve the Murkblood problem. | Poli'lukluk the Wiser at Telaar in Nagrand wants you to kill 10 Murkblood Scavengers and 5 Murkblood Raiders. | Solving the Problem |
These invasion plans were written by someone I once knew. Ortor of Murkblood, once a noble Broken, versed in the way of the elements, now a muck addled yes-man of Musel'ek the bog lord. The plans state that they have taken over an orc village northwest of here known as Sunspring. Travel to Sunspring Post and rid the world of Ortor of Murkblood. What you do, you do for the good of us all... | Arechron at Telaar in Nagrand wants you to kill Ortor of Murkblood. | Ortor My Old Friend... |
The parchment holds a crudely painted map of Nagrand. There is a big red 'X' where Garadar would be on the map. It would seem that these savages are planning an attack on the city. Take the Murkblood invasion plans to Garrosh in Garadar. | Take the Murkblood Invasion Plans to Garrosh. | Murkblood Invaders |
I have just gotten word of a catastrophe of epic proportions. The foul Murkblood have sacked the orc village of Sunspring Post, northwest of here, and murdered its residents. To make matters worse, they have begun dumping the bodies into Sunspring Lake. Should those bodies rot, our primary source of water in the region will be compromised. It's a gruesome task that I give you next but it must be done. Take this enchanted torch and return to Sunspring. Burn all of the rotting orc corpses... | Otonbu the Sage at Telaar in Nagrand wants you to use the Torch of Liquid Fire to destroy 10 Sunspring Villager corpses. Return the Torch of Liquid Fire when the task is complete. | Stopping the Spread |
After the last Murkblood raid, a group of younglings decided to act. We tried to stop them but the rage had taken hold. It has now been one week since we last saw our beloved younglings. Please, you must find them! They have just barely reached adolescence. How can they expect to defeat such savages? They took the road leading west out of town. Follow that road around and look for signs of our younglings. And , avoid Halaa if you value your life. It is a war-zone. | Try and find the missing Garadar war party. | The Missing War Party |
The parchment holds a crudely painted map of Nagrand. There is a big red 'X' where Telaar would be on the map. It would seem that these savages are planning an attack on the city. Take the Murkblood invasion plans to Arechron in Telaar. | Take the Murkblood Invasion Plans to Arechron at Telaar in Nagrand. | Murkblood Invaders |
Greetings. I am Yal'hah, elementalist of the Earthen Ring. I have come to Garadar to inform the Mag'har of the state of the elements. Could I ask a favor of you? Would you travel to the Throne of the Elements in the northern hills of Nagrand, beyond Skysong Lake, and tell elementalist Sharvak that I have arrived at Garadar safely? She will surely reward you for this small deed. | Elementalist Yal'hah wants you to travel to the Throne of the Elements and speak with Elementalist Sharvak. | The Throne of the Elements |
Will you do me one last honor? I do not wish to return to Garadar. I believe that my destiny lies elsewhere - that I will serve a greater purpose someday. Please, return to Farseer Corhuk and tell him that I will not be returning. That I cannot return. I must walk the earth... He will understand. | Deliver the news to Farseer Corhuk at Garadar. | He Will Walk The Earth... |
We have lost many friends in recent weeks. For decades we have dealt with the ogres of Nagrand but now a new threat has arisen. The Broken tribe of Murkblood attacked our fishing village to the southwest, Sunspring Post, and managed to kill or evict all of the orcs that inhabited the town. While the others feel that the best course of action is to kill indiscriminately, I know that we must destroy their leadership. I do not know who their leader is but I suspect that you will know when you find him. | Farseer Margadesh at Garadar in Nagrand wants you to bring him the Head of Ortor of Murkblood. | Murkblood Leaders... |
Thank you, stranger. They would have surely killed me had it not been for you. I was kidnapped by these Murkbloods 3 nights ago during a nighttime raid on Garadar. What I have since uncovered may very well shake the foundation of the Outland: these savages seek to recover the totem of Kar'dash! We cannot allow the totem to fall into the hands of the Murkbloods! You must help me escape. And stranger, if I do not make it back to Garadar, you must tell Garrosh what happened here... | Escort the Mag'har Captive out of Sunspring Post. Speak to Garrosh at Garadar if you succeed. | The Totem of Kar'dash |
I do not know you, stranger, but I ask for your help. I feel shame for this, but I am only one orc. Emotions have surfaced that I have never felt. I... I seek vengeance. Blood for blood. Do your people ever feel this? I wish to pick up my axe and split my enemies in two. To swing the weapon until my arms fall lifelessly at my sides, exhausted. Sunspring Post is directly south of this procession. It is there that you will find our enemies... Kill them... Kill them all... | Kill 20 Murkblood Scavengers and 10 Murkblood Raiders. | Once Were Warriors |
With our leadership in ruin, we are left open to attacks from all sides. The foul Murkblood tribe could not have picked a better time to attack us! In recent days, we have been subject to no less than 5 assaults from the Broken. They have even taken over our only other territorial holding in the area: Sunspring Post. We must strike and show them that we are not powerless! Strike down the vile idolaters and bring me their twisted idols of worship so that they may ride the lightning. | Farseer Kurkush at Garadar in Nagrand wants you to bring him 10 Murkblood Idols. | Vile Idolatry |
Don't worry about...... me. I'll be fine. It's just a...... scratch. Just the same, I think you'll... ... have to fill in for me one more... ... time. You must seek out the great Bach'lor, king of...... the stags. Bring me one of his hooves...... as confirmation. Look for him...... leading his herd in the far west of Nagrand. | Obtain the Hoof of Bach'lor and return it to Harold Lane at the Nesingwary Safari in Nagrand. | Talbuk Mastery |
Return to Cedric at once. The aid you've given the Violet Eye will not go unrewarded. Think what you want of us and our organization, but gaining the favor of the archmages of Dalaran will not be something you regret. | Speak to Archmage Cedric in the outskirts of Dalaran Crater. | The New Directive |
This amorphous mass of elemental air is speaking to you in a language that you cannot understand. You believe the language to be the tongue of the elements: Kalimag. Perhaps someone at the Throne of the Elements could shed some insight on this unusual find. | Find someone at the Throne of the Elements that knows how to speak Kalimag and show them the Howling Wind. | The Howling Wind |
Murkblood are capturing and torturing the spirits of air! Murkblood are my kin: A tribe of the Broken who serve the vile Musel'ek, beast lord of Coilfang. The air spirit states that the Murkblood putrifiers are capturing other spirits of air and using them to sow chaos into the ranks of the elements. It would seem that the Murkblood have recently sacked an orc village to the southwest known as Sunspring and are using powerful elemental magic to disturb the lake. Find the putrifiers and destroy them. | Elementalist Morgh at the Throne of the Elements in Nagrand wants you to slay 5 Murkblood Putrifiers. | Murkblood Corrupters |
I don't think that I'm up to the hunt today. Do you think that you might take my place? I told Hemet that I was going to see about bagging us some of those talbuk that seem to be all over the place. The stags are especially nice to hunt. You can find them congregated around the nearby trees. Think that you could take care of that for me? | Kill 12 Talbuk Stags and then return to Harold Lane at the Nesingwary Safari in Nagrand. | Talbuk Mastery |
This darned scratch is getting the worst of me it would seem. So, are you up to filling...... in for me again? This time you're going to bag yourself some thorngrazers. They're tougher and wilier than the stags, so keep your wits about you. Look for them... ... sheltered under the trees in the middle of Nagrand to the west and south. Go on, get out there and...... show Hemet what you're made of. I'll be fine. | Hunt down 12 Talbuk Thorngrazers and then return to Harold Lane at the Nesingwary Safari in Nagrand. | Talbuk Mastery |
You must always push yourself if you are to one day stalk the mightiest of prey! While you are not yet ready, I will point you in the right direction. There is another breed of windroc even deadlier. Seek out the ravenous windroc to test your mettle against. You will find them in the heart of Nagrand to the west and southwest. | Hunt down 12 Ravenous Windrocs and then return to Fitz at the Nesingwary Safari in Nagrand. | Windroc Mastery |
Do you live for the hunt as I do? Do you seek the quietude that comes as you stalk your prey? Would you know what it is to honor the last heartbeats of your fallen quarry? I will help you to achieve this. Nagrand is a lush land, full of life in the midst of this broken world. Bring down a handful of the windrocs and then we will speak more. You can find them in many places nearby in all directions around our camp. | Kill 12 Windrocs and then return to Fitz at the Nesingwary Safari in Nagrand. | Windroc Mastery |
You've proved to me that you can find and take down a regular clefthoof, but far more dangerous are the clefthoof bulls. Bag yourself twelve of those. Then you can talk to me of your hunting prowess. Look for them all along the middle region of Nagrand to the west and south. | Kill 12 Clefthoof Bulls and then speak to Hemet Nesingwary at Nesingwary's Safari in Nagrand about your prowess. | Clefthoof Mastery |
You are ready. Ready to face the mother of all windrocs, Gutripper! Honor demands that after hunting so many of her children that you give her the chance to defeat you! Seek her out amongst the greater windroc far to the west. Should you survive, bring her eye to me. | Bring the Eye of Gutripper to Fitz at the Nesingwary Safari in Nagrand. | Windroc Mastery |
Bugs, bugs, bugs! The marsh is full of them and my companions here seem obsessed with them. Well, I've had it with the bugs! Something far more intriguing has captured my interest. To the west, there is a village of Lost Ones who call themselves the Daggerfen. The whole tribe consists of highly specialized assassins. I've noticed them mixing and using a particularly potent kind of poison. I'm dying to know more about the poison, but that's going to require a copy of the recipe and a sample vial. | Bring the Daggerfen Poison Manual and a Daggerfen Poison Vial to Timothy Daniels at the Orebor Harborage. | Secrets of the Daggerfen |
Gurok must be summoned. You summon Gurok and you destroy. You must go to Warmaul Hill to the northwest and find where ogre worships Gurok. You put ogre skull from Warmaul ogres on Gurok's earthen brand. Only then will Gurok come. Seven skulls. If you live, bring Gordawg back Gurok earthen head. Gordawg crushes head. | Gordawg at the Throne of the Elements in Nagrand has asked that you destroy Gurok the Usurper and bring back Gurok's Earthen Head. | Gurok the Usurper |
The most powerful tribe of Lost Ones in the marsh, the Feralfen, are said to possess powerful medicine. There may be no truth to such rumors, but anything that might help me channel the spirits of this world cannot be ignored. Find the Feralfen mystics, hunters and druids, and capture their totems. Everything I need to know should be apparent from the carvings. | Bring 10 Feralfen Protection Totems to Seer Janidi at Zabra'jin. | Spirits of the Feralfen |
You are granted a piece of the fury of the earth. Take the boulder of Gordawg and hurl it at the poison rock. Shatter their shells to discover the truth. Destroy the minions of the usurper and return to Gordawg with the name. You find the shattered elements at the edge of the world. Southwest. | Gordawg at the Throne of the Elements in Nagrand has asked that you slay 30 Minions of Gurok. | Shattering the Veil |
The queen of all that dwell in Nagrand is known as Tusker. She's a giant elekk the likes of which you won't see anywhere else! You're right to be fearful of that name. Bach'lor, Gutripper, and Banthar are nothing when compared to her. It is said that she can be found on a huge bluff far to the southwest overlooking Oshu'gun. Bring me her massive heart if you dare. Do you want to leave a letter with me so that I can have it delivered to your next of kin in the likely event that you don't return? | Bring the Heart of Tusker to Hemet Nesingwary at Nesingwary's Safari in Nagrand. | The Ultimate Bloodsport |
We must find out how much power this Feralfen snake spirit possesses and whether it can be bent to our will. Imagine what I could do with the powers of an Outland spirit at my command! Take this totem with you and make your way to the foot of the stairs leading to the Boha'mu Ruins. Plant the totem in the ground and it should do the rest. The spirit should not be able to tell who has used the totem until it has manifested. | Take the Feralfen Totem to the foot of the stairs at the Boha'mu Ruins and plant it in the ground. Report your findings to Seer Janidi at Zabra'jin. | A Spirit Ally? |
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