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In the event of an emergency, it's always the pilot's job to keep a level head, especially when the only orders your co-pilot follows come from his stomach. The good news is that we won't need to wait days for replacement parts to be imported. The bad news is that the "spare" parts got scattered from here to the Valley of Bones to the east. The other bad news? The spare parts aren't so spare. They, uh, fell off during our rapid descent. Could you help me collect enough to get us off the ground again?
Collect 30 pieces of Zeppelin Debris and bring them to "Screaming" Screed Luckheed at the Zeppelin Crash.
In Case of Emergency...
The orcish ruins of Zeth'Gor to serve as a base for an ever-growing tide of orcs emerging from Hellfire Citadel. Shadow Hunter Ty'jin sent me here to keep an eye on the outpost and its strange inhabitants. Something has changed these orcs, augmented them in a way we've never seen before. We have to do anything we can to keep them from strengthening. Fight your way into Zeth'Gor and destroy any supplies you find there.
Destroy 6 piles of Bleeding Hollow Supplies and report to Stone Guard Ambelan at Spinebreaker Post.
Bleeding Hollow Supplies
We've been fighting an ongoing battle to keep the pass through Thornfang Hill to the west clear of ravagers. It would be bad if we were to become completely cut off from the refuge in Zangarmarsh. We don't want to displace the creatures, but there seems to be little choice as their attacks on travelers through the area have become more aggressive. Clear some of the ravagers out of there if you can.
Kill 8 Thornfang Ravagers and 8 Thornfang Venomspitters, and then return to Mahuram Stouthoof at the Cenarion Post in Hellfire Peninsula.
Keep Thornfang Hill Clear!
Now that you've got your wings, perhaps you'd be interested in running another bombing mission? This time we've isolated the Legion's main production area, behind the forge camps to the north. I need you to get on a gryphon and destroy the whole damned thing! Here are your bombs - now, talk to Gryphoneer Windbellow when you're ready for takeoff.
Wing Commander Gryphongar at Shatter Point in Hellfire Peninsula has asked that you destroy 20 Gan'arg Peons, 5 Mo'arg Overseers and 5 Fel Cannons.
Mission: The Abyssal Shelf
For several centuries, the spirits of Auchindoun coalesced into my darkened essence. Many of the catastrophes that befell this crypt were a direct result of my weakened state. Regrettably, there is nothing that can be done to stop this cycle. It is a facet of the naaru condition - without the void, the Light cannot exist. Your only recourse is to destroy the ancient spirits of Nagrand before they transform into creatures of the void. Use the soul mirrors found throughout this crypt to free them...
Locate a Soul Mirror somewhere in the Auchenai Crypts and use it to call forth a Darkened Spirit from Ancient Orc Ancestors in Nagrand. Destroy 15 Darkened Spirits so that the ancestors may rest in peace.
What the Soul Sees
Rumors have surfaced that some new breed of orc is on the rise. Larger, meaner - more cunning than the brutes we're familiar with. If these rumors are true then our forces, already stretched, may be taxed beyond their limit. I have entrusted my lieutenant, Amadi, with investigating this matter. If you would help us in this dark hour, seek her out. She is stationed at the broken tower just west of the Hold. And - be careful out there. You're heading into a dangerous new world.
Speak with Lieutenant Amadi at the old guard tower just west of Honor Hold.
Know your Enemy
From what I can tell, Drillmaster Zurok served as the right hand of the fel orc leader in Hellfire Peninsula, Force-Commander Gorax. This Gorax isn't your typical fel orc brute, though. I almost admire the way he managed to keep us on the defensive for so long. Zurok's orders indicate that Gorax's command center is located at the end of the Path of Glory, near where the citadel's walls meet the Northern Rampart. There's no telling what to expect, but it would be wise to travel with allies.
Slay Force-Commander Gorax and report to Shadow Hunter Ty'jin at Thrallmar.
Dispatching the Commander
You've had quite an adventure. And before you've even set foot inside of the Auchenai Crypts. I am one of the fortunate spirits. I was neither bound to Levixus nor a part of Exarch Maladaar's vile experiments in necromancy. While you have destroyed Levixus, Maladaar lives on, continuing to torment the spirits inside the crypts. What I ask is simple. Enter the Auchenai Crypts and destroy Exarch Maladaar so that the spirits trapped inside can finally rest in peace.
Greatfather Aldrimus standing outside the Auchenai Crypts of Auchindoun has asked that you enter the Auchenai Crypts and destroy Exarch Maladaar.
Everything Will Be Alright
Like I said, getting out of here won't be easy. Warboss Nekrogg may look like an overgrown brute, but he's no simpleton. He won't let the cage key out of his sight and doesn't come down from his tower atop that chunk of wall until he's ready to question me or that human he's managed to capture. It's going to take something extraordinary to get him off that wall, but I have an idea. Find one of the grenadiers that patrol the ground along the Southern Rampart and bring me some of his explosives.
Kill a Shattered Hand Grenadier and bring his Crude Explosives to Scout Makha at Gor'gaz Outpost.
Planning the Escape
The tracks lead south from Makha's equipment, appearing to cross the Path of Glory. The roughness of the shallow ruts suggests that Makha's captors were in a hurry to move her to the next destination, but why? Was someone waiting there for her, perhaps Warboss Nekrogg, the leader named in the orders you found further north? The shield and the tracks raise more questions than they solve, but it seems certain that where you find Scout Makha, you're likely to find Warboss Nekrogg too.
Continue south across the Path of Glory to the Southern Rampart and search for where Warboss Nekrogg is holding Scout Makha.
Saving Scout Makha
The plan succeeds or fails on how well these explosives are made... As much as I'd hate to rely on anything made by a fel orc, it's my only real chance to get out of here. Take this and throw it against the banner hanging from the tower up there. Once it explodes, Warboss Nekrogg won't be able to resist the chance to make an example of the troublemaker. Kill him, take the key, and then open my cage. Good luck.
Use the Crude Explosives to create a disturbance and lure Warboss Nekrogg out of his tower. Kill him, obtain Nekrogg's Key, and use it to open Scout Makha's cage. Once you have freed Scout Makha, report to Stone Guard Ambelan at Spinebreaker Post near Zeth'Gor.
Provoking the Warboss
One thing is clear: we can't keep this up. The fel orcs have us pinned down and as quickly as we can kill them, several spring up to replace them. We can't hope to win this war with our forces divided and locked in constant combat with the fel orcs and the demons of the Legion. You've done a remarkable job of blunting the fel orc attack, but now you must fight your way up the Path of Glory and learn who is orchestrating this offensive.
Kill 20 Shattered Hand Grunts, 10 Shattered Hand Warlocks, and capture Drillmaster Zurok's Orders. Then, return to Stone Guard Ambelan at Spinebreaker Post.
Under Whose Orders?
In addition to other instructions, the orders tell the remaining fel orcs to prepare their equipment and rations for a coming attack. According to the plans, Warboss Nekrogg's forces are to form the western flank of a pincer attack on Thrallmar. With the town's garrison concentrating on its eastern walls, an attack from the west would be devastating. Thrallmar can only hope to hold out if the western forces are kept out of the battle.
Kill 10 Shattered Hand Guards, 10 Shattered Hand Berserkers, and 5 Shattered Hand Acolytes, then report to Stone Guard Ambelan at Spinebreaker Post near Zeth'Gor.
The Western Flank
The orders, signed by 'Warboss Nekrogg,' order the fel orc patrols stationed at this camp to bring their orcish prisoner south for interrogation. Shadow Hunter Ty'jin mentioned that the Northern Rampart is dotted with fel orc camps. Perhaps the next large section of the wall to the south is where they took Scout Makha. Judging by the note's mention of interrogation, it seems the scout's fel orc captors see some value in keeping her alive. Pick up the trail before they decide to change their minds.
Travel south along the west side of the Northern Rampart and search the next camp for signs of Scout Makha
Warboss Nekrogg's Orders
I am merely a field commander. The authority to act on this kind of information falls squarely on the shoulders of our leader, Force Commander Danath Trollbane. You must take this missive to him in Honor Hold. Ride with the wind at your back, soldier. Let nothing prevent you from reaching Danath!
Take the Legion Missive to Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula.
Mission: Be the Messenger
Do you know what would have happened if you had not intercepted this missive? The entirety of the Legion army in Hellfire would have been knocking on our door. There is no way that we could have survived such an assault. There is only one way to make sure that these orders never reach the Legion Front. You must travel to the Pools of Aggonar, far northwest of here, and slay this Arazzius creature. Do this and I will grant you a commendation.
Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula has asked that you slay Arazzius the Cruel.
Mission: End All, Be All
Your handiwork is already causing the Legion great discomfort. My scouts have just informed me that the Legion has resorted to sending communication via courier. We have successfully managed to cut their troops off from the host! What I ask of you next is more than I would ask of an ordinary soldier. The Legion courier travels from the Pools of Aggonar to Forge Base: Mageddon, far north of here. You must intercept the courier at Mageddon, dispose of him, and return to me with the Legion missive.
Forward Commander Kingston at Expedition Point in Hellfire Peninsula has asked that you find and slay Arix'malidash and recover the Legion Missive.
Mission: Kill the Messenger
It would be a dereliction of duty if I did not order you to take out the demons that inhabit the Legion Front, just north of this base. Both sides of the front are set up in the same manner: Fel handlers roam between Legion encampments, which are in turn guarded by wrathguards. A shivan subjugator oversees the entire operation. Kill 'em all and let Kazzak sort 'em out. And watch out for patrolling fel reavers. I know you're tough but those things will make short work of you.
Forward Commander Kingston at Expedition Point in Hellfire Peninsula wants you to kill 4 Fel Handlers, 8 Wrathguards, and Subjugator Yalqiz.
Mission: Sever the Tie UNUSED
Each day, Hellfire Citadel opens its gates, and more fel orcs pour out and into the camps they've established along the ramparts south of the fortress. I dispatched one of my most capable trackers, Scout Makha, to track their movements, preparations and numbers, but she hasn't returned to report her findings. Makha was to focus her efforts on the northernmost camp along the Northern Rampart, near where it ends in the rocks. Find her. Without her information, we're sitting ducks.
Search the northernmost camp along the Northern Rampart for any trace of Scout Makha.
The Citadel's Reach
Just west of the Dark Portal are two huge transporters: Gateway Murketh and Gateway Shaadraz. If you look east up the Path of Glory, you'll see them on either side of the road. I want you to bomb them both into rubble! Here are the bombs you'll use, specially designed by a goblin in Area 52. Now, speak with Wing Commander Dabir'ee -- he'll put you on a gryphon and send you on your way.
Speak with Wing Commander Dabir'ee, bomb Gateway Murketh and Gateway Shaadraz and then return to Forward Commander Kingston at Expedition Point.
Mission: The Murketh and Shaadraz Gateways
From what I can tell, Drillmaster Zurok served as the right hand of the fel orc leader in Hellfire Peninsula, Force-Commander Gorax. This Gorax isn't your typical fel orc brute, though. I almost admire the way he managed to keep us on the defensive for so long. Zurok's orders indicate that Gorax's command center is located at the end of the Path of Glory, near where the citadel's walls meet the Northern Rampart. There's no telling what to expect, but it would be wise to travel with allies.
Slay Force-Commander Gorax and report to Lieutenant Amadi at Honor Hold's western tower.
Dispatching the Commander
One thing is clear: we can't keep this up. The fel orcs have us surrounded and as quickly as we can kill them, several spring up to replace them. We can't hope to win this war huddled behind Honor Hold's shattered walls and counting the days until our deaths at the hands of the fel orcs or the Legion. You've done a remarkable job of sparing us from the brunt of the fel orc attack, but now you must fight your way up the Path of Glory and learn who is orchestrating these attacks.
Kill 20 Shattered Hand Grunts, 10 Shattered Hand Warlocks, and capture Drillmaster Zurok's Orders. Then, return to Lieutenant Amadi at Honor Hold's western guard tower.
Under Whose Orders?
The plan succeeds or fails on how well these explosives are made... As much as I'd hate to rely on anything made by an orc, it's my only real chance to get out of here. Take this and throw it against the banner hanging from the tower up there. Once it explodes, Warboss Nekrogg won't be able to resist the chance to make an example of the troublemaker. Kill him, take the key, and then open my cage. Good luck.
Use the Crude Explosives to create a disturbance and lure Warboss Nekrogg out of his tower. Kill him, obtain Nekrogg's Key, and use it to open Private Imarion's cage. Once you have freed Private Imarion, report to Lieutenant Amadi.
Provoking the Warboss
You'll find the Legion front to our northeast, and spaced along it are portals used to gather reinforcements from throughout Outland. We, are going to destroy those portals! Take this primer. Designed in Area 52, it uses the demons' own power as an explosive device! Defeat Legion forces around Portals Grimh and Kaalez to gather demonic rune stones, use the primer to detonate the stones inside the portals... then watch the fireworks!! Go, and return to me when your mission is complete.
Defeat enemies around Portal Grimh and Portal Kaalez to gather Demonic Rune Stones.
Disrupt Their Reinforcements
Your battle prowess has been noted by high command. They want to send you to the front lines to meet up with Rohamus's crew. They're radicals, devoted to the complete extermination of the Burning Legion, so you may fit right in... Head east about 400 paces, across the Valley of Bones, until you run into a destroyed fel reaver. You'll see Expedition Point where a Legion base used to stand. Once there, you are to report to Forward Commander Kingston. Now move out!
Report to Forward Commander Kingston at Expedition Point.
Expedition Point
While the Burning Legion invaded Azeroth, they were also at work here, in Outland. We have tracked their movements over the years, but this latest activity, - well, this is beyond anything we've seen. Seek out Sergeant Altumus near the eastern supply caravan. She has been monitoring the invaders and may have insights into their purpose. Be swift - and take care, - the Burning Legion is not to be underestimated.
Speak with Sergeant Altumus at the East Supply Caravan just outside of Honor Hold, to the east.
The Legion Reborn
Doom Lord Kazzak commands the Burning Legion in Outland. While we can't get to Kazzak - yet - we can and must get to his lieutenants that command Legion troops from the ground. They have stationed dreadlords at the Path of Anguish, east of here. They are the ones responsible for these infernal storms that rain down upon our heads. To take them and their minions out would be a great set back to the Burning Legion.
Sergeant Altumus at the East Supply Caravan east of Honor Hold in Hellfire Peninsula wants you to kill 4 Flamewaker Imps, 6 Infernal Warbringers and 1 Dreadcaller.
The Path of Anguish
As the colossus falls under the weight of your attacks, you notice for the first time that it was holding a red crystal fragment. While it was small and unnoticeable in the mountain giant's hand, it's a fairly hefty piece for you to carry around. It also suspiciously looks like it's a piece of the giant crystal in the middle of the ridge. It's most definitely a clue as to the strangeness that is occurring here, and you're sure that the druids at the Cenarion Post to the south will want to see it.
Deliver the Crimson Crystal Shard to Tola'thion at the Cenarion Post in Hellfire Peninsula.
Crimson Crystal Clue
When you're ready, I'll arrange a flight straight to Honor Hold. From there, speak with Marshal Isildor and give him Duron's report. He'll be happy to see another recruit from the homelands, and I'm sure the information in that report is important stuff!
Take a flight to Honor Hold and deliver Duron's Report to Marshal Isildor.
Journey to Honor Hold
In addition to other instructions, the orders tell the remaining fel orcs to prepare their equipment and rations for a coming attack. According to the plans, Warboss Nekrogg's forces are to form the western flank of a pincer attack on Honor Hold. With the hold's garrison concentrating on its eastern walls, an attack from the west would be devastating. Honor Hold can only hope to hold out if the western forces are kept out of the battle.
Kill 10 Shattered Hand Guards, 10 Shattered Hand Berserkers, and 5 Shattered Hand Acolytes, then report to Lieutenant Amadi at Honor Hold's western guard tower.
The Western Flank
I am merely a field commander. The authority to act on this kind of information falls squarely on the shoulders of our leader, Nazgrel. You must take this missive to him in Thrallmar. Ride with the wind at your back, soldier. Let nothing prevent you from reaching Nazgrel!
Take the Legion Missive to Nazgrel at Thrallmar in Hellfire Peninsula.
Mission: Be the Messenger
The tracks lead south from Imarion's equipment, appearing to follow the Southern Rampart. The roughness of the shallow ruts suggests that Imarion's captors were in a hurry to move him to his next destination, but why? Was someone waiting there for him, perhaps the Warboss Nekrogg, the leader named in the orders you found further north? The shield and the tracks raise more questions than they solve, but it seems certain that where you find Private Imarion, you're likely to find Warboss Nekrogg too.
Continue south along the Southern Rampart and search for where Warboss Nekrogg is holding Private Imarion.
Saving Private Imarion
It would be a dereliction of duty if I did not order you to take out the demons that inhabit the Legion Front, just east of this base. Both sides of the front are set up in the same manner: Fel handlers roam between Legion encampments, which are in turn guarded by wrathguards. A shivan subjugator oversees the entire operation. Kill 'em all and let Kazzak sort 'em out. And watch out for patrolling fel reavers. I know you're tough but those things will make short work of you.
Forward Commander To'arch at Reaver's Fall in Hellfire Peninsula wants you to kill 4 Fel Handlers, 8 Wrathguards, and Subjugator Shi'aziv.
Mission: Sever the Tie
Your handiwork is already causing the Legion great discomfort. My scouts have just informed me that the Legion has resorted to sending communication via courier. We have successfully managed to cut their troops off from the host! What I ask of you next is more than I would ask of an ordinary soldier. The Legion courier travels from the Pools of Aggonar to Forge Base: Mageddon, north of here. You must intercept the courier at Mageddon, dispose of him, and return to me with the Legion missive.
Forward Commander To'arch at Reaver's Fall in Hellfire Peninsula has asked that you find and slay Arix'malidash and recover the Legion Missive.
Mission: Kill the Messenger
Magister Bloodhawk finally deciphered the Legion missive you found earlier. It turned out to be attack plans sent by one of Highlord Kazzak's lieutenants - Arazzius the Cruel. Apparently, Arazzius commands the Legion ground forces in Hellfire. The time has come to terminate his command. Terminate with extreme prejudice. Head west to the Pools of Aggonar and put an end to this so-called 'Legion lord'. Today, the Horde reclaims Hellfire Peninsula. Let the Legion be damned.
Kill Arazzius the Cruel, then return to Nazgrel in Thrallmar.
Cruel's Intentions
Each day, Hellfire Citadel opens its gates, and more fel orcs pour out and into the camps they've established along the ramparts south of the fortress. I dispatched one of my most capable scouts, Private Imarion, to track their movements, preparations and numbers, but he hasn't returned to report his findings. Imarion was to focus his efforts on the northernmost camp along the Southern Rampart, near where it joined the Citadel. Find him. Without his information, we're sitting ducks.
Search the northernmost camp along the Southern Rampart for any trace of Private Imarion.
The Citadel's Reach
The orders, signed by 'Warboss Nekrogg,' order the fel orc patrols stationed at this camp to bring their human prisoner south for interrogation. Lieutenant Amadi mentioned that the Southern Rampart is dotted with fel orc camps. Perhaps the next large section of the wall to the south is where they took Private Imarion. Judging by the note's mention of interrogation, it seems the private's fel orc captors see some value in keeping him alive. Pick up the trail before they decide to change their minds.
Travel south along the west side of the South Rampart and search the next camp for signs of Private Imarion.
Warboss Nekrogg's Orders
We've identified the two main transporters that the Burning Legion are using to bring in reinforcements: Gateway Murketh and Gateway Shaadraz. If you look east up the Path of Glory, you'll see them on either side of the road. I want you to bomb them both into oblivion! Here are the bombs you'll use, specially designed by a goblin in Area 52. Now, speak with Wing Commander Brack -- he'll put you on a wyvern.
Speak with Wing Commander Brack, bomb Gateway Murketh and Gateway Shaadraz and then return to Forward Commander To'arch at Reaver's Fall.
Mission: Gateways Murketh and Shaadraz
Though this land is full of strange new enemies, the Burning Legion is still the greatest threat to our Expedition. One of my most trusted warriors, Sergeant Shatterskull, has been studying the Legion's tactics - trying to discern the demons' true purpose in this land. Seek him out at the supply caravan just outside the southern wall. And - be wary of the Legion. Their evil cannot be underestimated.
Speak with Sergeant Shatterskull at the Supply Caravan just outside of Thrallmar, to the east.
Eradicate the Burning Legion
You see that huge red crystal to the north? It fell from the sky not long ago, causing a massive earthquake. When we came out here to investigate the disturbance, we found all of these colossi wandering about that weren't previously here. There's definitely something strange about that crystal and the energies that it's emanating, but I don't have time for that. Those mountain giants are my immediate concern. I want you to head up to Fallen Sky Ridge and deal with them.
Slay 5 Raging Colossi and then return to Tola'thion at the Cenarion Post in Hellfire Peninsula.
Colossal Menace
Your battle prowess has been noted by high command. They want to send you to the front lines to meet up with Maimfist's crew. They're radicals, devoted to the complete extermination of the Burning Legion, so you may fit right in... Head east about 200 paces and veer south at the jutting mass of land. You'll see Reaver's Fall where an old farm used to stand. Once there, you are to report to Forward Commander To'arch. Now move out!
Report to Forward Commander To'arch at Reaver's Fall.
Forward Base: Reaver's Fall
Directly east of here is the Legion Front. The front acts as a mobile command station for the Burning Legion. Jutting out of the ground you'll see Legion antennas. The Legion uses these to communicate with their forge camps throughout Outland. They also serve as wards to scramble Legion transmissions, making magical surveillance impossible. I want you to take these explosives and use them to obliterate the antennas. Get all of them. They run south to north on the border of the Legion Front.
Forward Commander To'arch at Reaver's Fall in Hellfire Peninsula has asked that you use To'arch's Explosives and destroy Legion Antenna: Spite, Legion Antenna: Rage, Legion Antenna: Hate, Legion Antenna: Fear.
Mission: Disrupt Communications
Doom Lord Kazzak commands the Burning Legion in Outland. While we can't get to Kazzak - yet - we can and must get to his lieutenants that command Legion troops from the ground. They have stationed dreadlords in Felspark Ravine, east of here. They are responsible for these infernal storms that rain down upon our heads. To take them and their minions out would be a great set back to the Burning Legion.
Sergeant Shatterskull at the Supply Caravan east of Thrallmar in Hellfire Peninsula wants you to kill 4 Flamewaker Imps, 6 Infernal Warbringers and 1 Dreadcaller.
Felspark Ravine
Of all the Lost One tribes in Zangarmarsh, the Daggerfen are the most cunning and most aggressive. They are highly organized and make no secret of the fact that they desire control over the other Lost Ones in the marsh. Their attacks have already taken quite a toll on my scouts and messengers. I cannot afford to lose any more men. If we don't act soon, they'll have complete control over the roads and Zabra'jin will effectively be surrounded.
Slay 3 Daggerfen Assassins and 15 Daggerfen Muckdwellers and return to Shadow Hunter Denjai at Zabra'jin.
Message to the Daggerfen
Aided by the Alliance, my forces will hold the line here, but I need you to deliver my report to General Krakork in Thrallmar. With his help, we'll be able to drive these demons back into the abyss that spawned them! Speak to Vlagga Freyfeather. She'll speed you on your way.
Lieutenant General Orion at the Dark Portal in Hellfire Peninsula wants you to bring Orion's Report to Vlagga Freyfeather.
Arrival in Outland
Wanted: Chieftain Mummaki - leader of the foul and degenerate Lost One tribe of the Daggerfen, for his brutal attacks against the Orebor Harborage. The chieftain and his band of assassins are responsible for the deaths of numerous Kurenai and draenei and should only be approached by seasoned combatants. Travelers are advised to avoid the Daggerfen Village area to the west of the Orebor Harborage. To claim the bounty, present proof of the chieftain's demise to Ikuti.
Bring Chieftain Mummaki's Totem to Ikuti at the Orebor Harborage.
WANTED: Chieftain Mummaki
For 20 years the Dark Portal has remained a silent monument - a eulogy to a time long since forgotten. I never thought to see this day, yet here we stand, looking into the abyss. On the other side of this gate we are locked in a savage war - a war that we cannot win without support. You must go through the Dark Portal and help our troops. Report to Commander Duron at once. He awaits you in Outland...
Travel through the Dark Portal and find Commander Duron. He awaits your arrival on the other side - in the Outland.
Through the Dark Portal
These orcs have never seen a tauren before - if you can believe such a thing. If it weren't for Captain Kroghan, they would have probably been serving me for their next meal right about now. But where are my manners? I am Ohlorn Farstrider, hunter extraordinaire! I am part of the Nesingwary expedition that came up here from Azeroth in search of big game. If you are interested in the hunt, perhaps you should visit my crew at the Nesingwary Safari, due east of here near the border of Zangarmarsh.
Ohlorn Farstrider wants you to speak with Shado 'Fitz' Farstrider at the Nesingwary Safari in Nagrand.
The Nesingwary Safari
Wanted: Chieftain Mummaki - leader of the foul and degenerate Lost One tribe of the Daggerfen, for his brutal attacks against Zabra'jin and its inhabitants. The chieftain and his band of assassins are responsible for the deaths of numerous scouts and messengers and should only be approached by seasoned combatants. Travelers are advised to avoid the Daggerfen Village area to the northwest of Zabra'jin. To claim the bounty, present proof of the chieftain's demise to Shadow Hunter Denjai.
Bring Chieftain Mummaki's Totem to Shadow Hunter Denjai.
WANTED: Chieftain Mummaki
"Go out and find us some supplies," he said. I was nearly killed about 15 times before I found this place! These Broken might not be the most hospitable bunch but at least they're not trying to tear my skin from my bones. Anyway, I'm not going back. My days of huntin' big game are over. If you end up heading northeast towards Zangarmarsh and run into the Nesingwary Safari, let them know that "Shotgun" quit. Hey, maybe you can take my place! Good luck, stranger.
"Shotgun" Jones wants you to speak with Hemet Nesingwary at the Nesingwary Safari on the outskirts of northeast Nagrand.
The Nesingwary Safari
The Kurenai and the draenei don't always see eye to eye, particularly on the issue of the Lost Ones. We are content to help the Lost Ones who seek us out, but we won't pursue them. Some draenei are intent on 'redeeming' them all. However, there are times when even the Lost Ones go too far, such as the Daggerfen. In their village to the west, they dabble in poisons and deceit, arts that come unnaturally to us. We must put an end to this before the vile Daggerfen can extend their influence.
Slay 3 Daggerfen Assassins and 15 Daggerfen Muckdwellers.
Daggerfen Deviance
The fel orcs of Hellfire Citadel must be scoured from our birthland! To attack them, we must first secure forward staging points near the Citadel. Our outrunners found three fortifications that will suit this purpose, but the Alliance has the same idea and even now sends forces to take them! We want you to stop the Alliance and capture these forts. Aid in the capture of each fort and then return to me. For the Horde!
Capture the Overlook, the Stadium and Broken Hill, then return to Battlecryer Blackeye in Thrallmar.
Hellfire Fortifications
Do you see them?? By Gazlowe's horrific halitosis, I will have those eggs! Say, you look like you might be of some use. I'll tell you what; if you gather a few items for me to make my Jump-a-tron 4000 functional, I'll give you a key that will let you operate the machine as well! What can you do with a Jump-a-tron 4000 you say? What can't you do is more like it... I'll need air elemental gas from the air elementals of Nagrand. They're all over the place so don't ask me where to find 'em!
Wazat across from Clan Watch in southern Nagrand wants you to bring him 3 Air Elemental Gases.
I Must Have Them!
Hmmm? A box you say? Or was it several? Do you know what material the box was constructed from? And what was the name of this merchant? Empoor? Are you certain that he's one of the Broken? I don't do much business with their kind. Perhaps my memory would be jogged if you were to do me a favor? The Skithian arakkoa - primitive casters that they are - recently stole a huge shipment of my more exotic goods. I want it all back! You can find Veil Skith just to the south of Shattrath City.
Retrieve 5 of Lathrai's Stolen Goods. Return them to Wind Trader Lathrai near the World's End Tavern in the Lower City section of Shattrath City.
A Personal Favor
Kilrath sends news of the Boulderfist leader: He is an orc! An ancient orc that passed through the Dark Portal in the time of our fathers and has since returned to his homeland. I wish for you to track down this orc and try to convince him to pull back the Boulderfist ogres. He resides on an upper platform in the Burning Blade Ruins to the southeast near the border of Terokkar. Good luck! Be warned, he is a blademaster...
Jorin Deadeye at Garadar in Nagrand has asked that you find and speak with Lantresor of the Blade in the Burning Blade Ruins.
Diplomatic Measures
The huntress's agents send news of the Boulderfist leader: He is an orc! An ancient orc that passed through the Dark Portal in the time of our fathers and has since returned to his homeland. I wish for you to track down this orc and try to convince him to pull back the Boulderfist ogres. He resides on an upper platform in the Burning Blade Ruins to the east. Good luck! Be warned, he is a blademaster...
Mo'mor the Breaker at Telaar in Nagrand has asked that you find and speak with Lantresor of the Blade in the Burning Blade Ruins.
Diplomatic Measures
The Hellfire Citadel wages constant battles with our forces. We are holding our own so far, but we can't yet launch a real offensive against them. To do that, we need forward staging areas. Our scouts identified three fortifications near Hellfire Citadel. We want you to help secure these forts. Capture each fort, and then report back to me. May fortune shine upon you in the conflicts ahead, for you will no doubt clash with Horde forces eager to gain these same fortifications.
Capture the Overlook, the Stadium and Broken Hill, then return to Warrant Officer Tracy Proudwell in Honor Hold in Hellfire Peninsula.
Hellfire Fortifications
Now that Swamprat Post is complete, our control of the roads in and out of the marsh is much less tenuous. Our presence in Terokkar Forest is much less secure. Even so, at Stonebreaker Hold, Rakoria awaits word of our progress. She's sharp and capable, but be careful around her. She's got a lot of goods she's eager to move along the roads, but don't assume she's got our best interests at heart. Rakoria goes where she believes there's profit to be found.
Speak with Rakoria at Stonebreaker Hold in Terokkar Forest.
News for Rakoria
With the arrival of Field Commander Romus and his forces, the Alliance and their draenei friends have grown bold. They're militarizing every old draenei ruin from here to Shattrath. In response, the trolls have established a new outpost in the eastern part of Zangarmarsh, just south of the Dead Mire. Swamprat Post, they're calling it. I'm glad they have a sense of humor about living in a place like that, because I wouldn't relish it. The post's commander has asked me to send anyone I can spare.
Report to Zurai at Swamprat Post in Zangarmarsh.
Report to Zurai
As my energies bled away over the centuries, a void slowly grew in my place - devouring the souls of those nearby. Helplessly, I watched as generations of orc souls were drawn into the vortex. Recently, my enemies harnessed the vortex and used it to draw countless void minions into their Burning Legion. Now, the key to ending this cycle and freeing the orc spirits lies with another naaru - A'dal. I have sensed his essence within the ancient city of Shattrath in the Terokkar Forest.
Speak with A'dal in Shattrath City.
A Secret Revealed
Don't get me wrong, I'm glad that you agreed to help with the mines, but for every sapper you killed, I swear two more appeared. I've been giving Watch Commander Krunk an earful, but he's still refusing to send me any help. He keeps muttering something under his breath about helboars. If I wasn't so sure he'd hit me, I'd tell him this is no time to be thinking about ribs! Anyway, it looks like there's someone down there deep in the mines directing this whole thing. Find him and kill him!
Locate and kill Urga'zz within the mines beneath Thrallmar, then return to Foreman Razelcraz.
The Mastermind
Now that you've been initiated, I want you to get me that egg! Use the Jump-a-tron and try to hit the nest dead center. But be careful! Bodily injury or serious permanent damage may occur from a bad jump.
Wazat in Nagrand wants you to use the Jump-a-tron 4000 to get to the nest in the nearby tree and steal the Mysterious Egg.
Bring Me The Egg!
The rumors from Tuurem are unsettling. Some say the town's ruins are overrun with crazed Broken and Lost Ones, while opportunistic artifact hunters steal draenei relics. It's hard to know which are true and which aren't, but we have a responsibility to safeguard the ruins as best we can. Find Andarl at the Allerian Stronghold in Terokkar Forest. He is something of a student of magical relics. More than anyone else, he's likely to know what's going on there.
Speak with Andarl at the Allerian Stronghold in Terokkar Forest.
Concerns About Tuurem
Oshu'gun - the diamond mountain - was once sacred to my people. It was there that the clans would gather every year to celebrate the springtime festival. It was there that our shaman communed with the honored ancestors. It was the center of our culture - until the shadows overtook us. When the clans became a horde, the spirits of Oshu'gun fell silent. The ancestors turned their backs on us. Yet something now draws them from their rest. Venture to Oshu'gun and discover what could trouble the spirits so.
Mother Kashur at the Ancestral Grounds in Nagrand has asked that you seek out the vision you had. Find K'ure in Oshu'gun.
When Spirits Speak
Fortunately, the Path of Glory is not the only trace of my people in these lands. To the west, a few of our holy sites survive, although some have been overrun. While Velen prepared for the journey that would lead him to Azeroth, those of us who would remain behind sought to reestablish a presence at our holy places. In the western part of the Hellfire Peninsula, you will find a small group of draenei at the Temple of Telhamat, led by Amaan the Wise. I am certain he'd be interested in meeting you.
Speak with Amaan the Wise at the Temple of Telhamat in western Hellfire Peninsula.
The Temple of Telhamat
Those infernal gan'arg keep scurrying into the mine! For each one you kill, two or three more seem to take its place! There's got to be someone down there in the deepest reaches of the mine directing the incursion. You seemed to do well against them last time, and Light knows you're the only one brave enough to venture back into the mine. Find out who's responsible for this disturbance and make him pay!
Locate and kill Z'kral in the mines beneath Honor Hold, then report back to Foreman Biggums.
The Mastermind
The Shadow Council has lost control of the cosmic being that they summoned here almost two years ago! It is what caused the explosion of Auchindoun, and the creation of the Bone Wastes beyond. Known only as Murmur, it threatens to overrun the Shadow Council and break free into the outside world! With the grandmaster, and the rest of their leadership dead, you are Outland's last hope against this monstrosity! , you know at the core of your being that you and your companions dare not fail!
Destroy Murmur and inform Spymistress Mehlisah Highcrown at the Terrace of Light in Shattrath City of the events that have transpired inside the Shadow Labyrinth.
Into the Heart of the Labyrinth
The Sethekk departed Skettis with great fanfare when Auchindoun exploded. Surely it must've been an omen of our master's arrival. My brother, Syth, was one of their leaders and told us we were obligated to go into the temple ruins and face our god. After we took up residence in the ruins, calling them the Sethekk Halls, I began to doubt my brother and his ally, Ikiss. In time, Syth had me cast out of the Halls, but he refused to let me take our sister Lakka with me. Will you help me rescue her?
Kill Darkweaver Syth in the Sethekk halls, then free Lakka from captivity. Return to Isfar outside the Sethekk Halls when you've completed the rescue.
Brother Against Brother
My people honor an ancient hero named Terokk. Arakkoa hatchlings are regaled with stories of his deeds and descriptions of his beautiful plumage. He dwelt among my people for hundreds of years, but mysteriously vanished one day, leaving only his mask, spear, and writings behind. The relics are cherished by the arakkoa, but they were heartbroken when the Sethekk bore the objects away from Skettis at their departure. I have written down what little I know about their location within the halls.
Bring Terokk's Mask, Terokk's Quill, and the Saga of Terokk to Isfar outside the Sethekk Halls.
Terokk's Legacy
Ikeyen's been telling me stories about what happened to him down in those caves and I think it's just awful! You know, maybe we should do something to help out those poor sporeloks. Ikeyen says that they live there in the Funggor Cavern, but that the marsh beasts have recently invaded. Why don't you go down there and see if you can clear some of those marsh beasts out? It's just to the southwest.
Slay 10 Marsh Dredgers and 10 Marsh Lurkers, and then return to Lauranna Thar'well at the Cenarion Refuge in Zangarmarsh.
Saving the Sporeloks
You make a copy of the glowing glyphs etched into the ground, but without the second half, the diagram doesn't make sense. The glyphs indicate that another camp to the west, Forge Camp: Spite, is also involved in the project. Could that be where the Legion is keeping the other half of the plans? If the Legion was forging something truly monstrous, assembling it at multiple sites would make sense.
Retrieve the Forge Camp: Spite Plans and return them to Overlord Hun Maimfist at Reaver's Fall.
The Legion's Plans
Thrallmar has been subjected to bombardment from the Legion Camps since its establishment. We've managed to hold out so far, but the situation is getting more desperate with every day. Shadow Hunter Ty'jin has made several attempts to learn more about the camps, but none of his scouts ever returned. The time for subtlety has passed. Fight your way into Forge Camp: Rage and find out just what the Legion is up to.
Kill 10 Gan'arg Servants, 5 Forge Camp Legionnaires, and 5 Sisters of Grief, then search Forge Camp: Rage for evidence of the Legion's intentions.
Forge Camps of the Legion
It has been two years since the Shadow Council summoning that resulted in the explosion of this once-great mausoleum, and the formation of the Bone Wastes. Now they are at war with an unbelievably powerful force on the inside. , you must make your way into the Shadow Labyrinth to determine what they are up against, and to see if it poses a threat to us. Our spies speak of their use of a forbidden book of unholy summoning, known only as the Codex of Blood. Seek your answers within its pages.
Read from the Codex of Blood in the Shadow Labyrinth of Auchindoun.
The Codex of Blood
With the skills of the mo'arg engineers and an endless supply of their gan'arg minions, they'll have churned out a fleet of fel reavers before we can get word to Orgrimmar. We have no choice but to move against them as soon as possible. I cannot use Thrallmar's garrison to support you, since it would leave us too vulnerable. There are any number of opportunists, the Alliance notwithstanding, who would eagerly pounce on our unprotected outpost. Do not fail. Too much depends on you.
Kill Nightlord Malphas at Forge Base: Mageddon, and return to Overlord Hun Maimfist at Reaver's Fall.
Assault on Mageddon
I need for you to journey to the villages of the ancestors. Seek each one out and see if the ancestors remain. Visit Sunspring Post to the north, visit the Laughing Skull Ruins far to the north against the mountains, visit Garadar to the northeast, and finally, visit the Bleeding Hollow Ruins on the borders of Nagrand and the Terokkar Forest, to the east. Return to me once you have observed the ancestors in their homes.
Mother Kashur at the Ancestral Grounds in Nagrand has asked that you Visit Sunspring Post, Visit Laughing Skull Ruins, Visit Garadar and Visit Bleeding Hollow Ruins.
A Visit With The Ancestors
The mine's been overrun by a plague of gan'arg misfits, and on top of that, the peons have decided that this is a fine time for a nap! I don't know how they can sleep through all the disturbances coming from the mine, but that's the least of my problems. If we don't get rid of those gan'arg pests soon, Thrallmar's supply of ore and other minerals will be cut off. I've already asked Watch Commander Krunk for help, but he says he can't spare the men with the town under constant attack. Will you help?
Kill 12 Gan'arg Sappers and return to Foreman Razelcraz.
When This Mine's a-Rockin'
Gah! They've been torturing me, trying to get me to tell them everything that I know. I failed - they fed the others to Hellmaw, and I was to be next. But I told them nothing! They're crazy! They're hell-bent on summoning demonic forces that they have no way of controlling! They're using special devices to make their soul shards, and their summoning, more powerful. You must steal these devices! I would join you, but I must return to Shattrath City to report to the Lower City's spymistress.
Steal 5 Soul Devices and deliver them to Spymistress Mehlisah Highcrown at the Terrace of the Light in Shattrath City.
The Soul Devices
I'm a lucky, lucky goblin. I get to make explosives and killing machines, knowing they'll be used immediately on important missions! Speaking of missions, I just got one from Thrallmar command: burn the Alliance cannons on the far side of the Path of Glory... the ones pointing dangerously close to Horde fortifications. Take this torch and make your way to each cannon. Fire the torch and watch the sparks fly!
Use the Flaming Torch to burn the Eastern Alliance Cannon and the Western Alliance Cannon, and then return to Megzeg Nukklebust in Thrallmar.
Burn It Up... For the Horde!
You make a copy of the glowing glyphs etched into the ground, but without the second half, the diagram doesn't make sense. Field Marshall Rohamus mentioned another camp to the west, Forge Camp: Spite. Could that be where the Legion is keeping the other half of the plans? If the Legion has undertaken a massive production campaign, assembling at multiple sites would make sense.
Retrieve the Forge Camp: Spite Plans and return them to Field Marshal Rohamus at Expedition Point.
The Legion's Plans
Would you believe it? These orcs hired me to help them shore up damaged fortifications and build explosives. What a dream job! It's too bad we're so short on materials, but a clever goblin like myself learns how to make do! Can you help me? I need salvaged wood and metal from the ruined battlements along the Path of Glory. Go down there and salvage, and watch out for those red-skinned orcs! When you're done, come back for big rewards!
Bring 8 pieces of Salvaged Metal and 8 pieces of Salvaged Wood to Megzeg Nukklebust in Thrallmar.
I Work... For the Horde!
With the skills of the mo'arg engineers and an endless supply of their gan'arg minions, they'll begin churning out fel reavers before we can get word to Nethergarde. We have no choice but to move against them as soon as possible. We cannot strip Honor Hold's defenses to support you in this offensive, for to do so would be suicide. The fel orcs and the Horde will pounce on us at the first sign of weakness. Honor Hold has stood for 20 years, and we don't intend to lose it now.
Kill Nightlord Malphas at Forge Base: Mageddon, and report to Force Commander Danath Trollbane at Honor Hold.
Assault on Mageddon
Do not be alarmed by what you might see once the effect has taken hold! These spirits are all around us - always. The potion allows your mind to be able to understand and ultimately see the spirits. You will need to be under its influence if you are to speak with Mother Kashur. You will find her a great ways to the southwest, at the Ancestral Grounds.
Greatmother Geyah wants you to speak with Mother Kashur.
To Meet Mother Kashur
Do you see them walking around us? The Ancestral Grounds are normally quiet and undisturbed. As of late, the ancestral spirits have risen and are extremely agitated. Something is causing a great disturbance to the spirits. We must discover what that something could be, but first, we must put the immediate threat to rest. These ghosts that you see walking about are not truly the ancestors but a representation of their state of being. You must destroy the agitated orc spirits. Do this and return to me.
Mother Kashur has asked that you put to rest 8 Agitated Orc Spirits.
The Agitated Ancestors
Now that we've gotten our salvage operation off the ground, it's time to begin the second phase of the plan. Across the Path of Glory, the Horde still has their old blade throwers trained on us. Don't let their age fool you, they're still very dangerous. Much as we're working to reclaim what we can, we can't assume the Horde is going to dismantle their weaponry. Take this torch and burn the remaining siege equipment. I'll take no chances with Honor Hold's safety.
Use the Flaming Torch to burn the Horde Blade Throwers overlooking the Path of Glory. Then, bring the Flaming Torch to Dumphry in Honor Hold.
Laying Waste to the Unwanted
The mine's been overrun by a plague of gan'arg misfits! Not only did they run all my workers out of the tunnels, but they're pounding away in there night and day! To make things worse, now I've got Danath on me back! He says he's going to take away me ale ration if I don't get this taken care of soon! None of the miners'll go in there, and the guards are busy drinking themselves silly. I'm begging you, help me here. Danath can take me dignity, but he'll never take me ale!
Kill 12 Gan'arg Sappers and return to Foreman Biggums.
When This Mine's a-Rockin'
This base was the primary draenei research facility for the study of naaru crystals. What we have discovered is a veritable goldmine of research notes about the crystals from the "diamond" mountain, Oshu'gun. It would seem that everything in this region carries with it some residual powder of the Oshu'gun crystals. If you find any powder while adventuring in this region, return it to me and I shall reward you with a token of my appreciation which you may use to make purchases from the quartermaster.
Chief Researcher Amereldine at Halaa wants 10 Oshu'gun Crystal Powder Samples.
Oshu'gun Crystal Powder
If you've spoken to Humphry, he's undoubtedly told you that he finds the infestation in the mines a minor annoyance, but I know it for what it is: a symptom of a larger evil. To the northeast of the Horde outpost of Thrallmar, the Legion's minions labor night and day on something, but what is it? None of the scouts I've dispatched to the camps have ever returned. The time for subtlety has passed. Fight your way into Forge Camp: Rage and find out just what the Legion is up to.
Kill 10 Gan'arg Servants, 5 Forge Camp Legionnaires, and 5 Sisters of Grief, then search Forge Camp: Rage for evidence of the Legion's intentions.
Forge Camps of the Legion
As you begin to grow in power, your connection to the arcane will develop, granting you access to new spells. Go, develop your power, and then demonstrate what you learn for me.
Reach level 3 to learn Frost Nova. Locate a Training Dummy outside the Sunspire and practice using it 2 times.
Frost Nova
This base was the primary draenei research facility for the study of naaru crystals. What we have discovered is a veritable goldmine of research notes about the crystals from the "diamond" mountain, Oshu'gun. It would seem that everything in this region carries with it some residual powder of the Oshu'gun crystals. If you find any powder while adventuring in this region, return it to me and I shall reward you with a token of my appreciation which you may use to make purchases from the quartermaster.
Chief Researcher Kartos at Halaa wants 10 Oshu'gun Crystal Powder Samples.
Oshu'gun Crystal Powder
By now, you've heard the rumors about our kind, the warlocks. Pay them no mind; they are uttered by those jealous of our fearsome powers. As you become more experienced, you will uncover mysteries of controlling fel energies.Go, continue your journey until you uncover a new technique. I want you to practice using this new spell on the training dummies outside the Sunspire.
Reach level 3 to learn Corruption. Locate a Training Dummy outside the Sunspire and practice casting Corruption 5 times.
Corruption
As you grow in power, you'll start to figure out the tricks of the trade. One of the first things you'll probably figure out is how to Eviscerate your enemy after landing some initial attacks.Get some experience, learn how to do it, and then find one of the training dummies outside and give it a try.
Reach level 3 to learn Eviscerate, then locate a Training Dummy outside the Sunspire and practice using Eviscerate 3 times.
Evisceration
Most of the creatures touched by the crystals' energy have been corrupted in the same ways: strange marks on their flesh, increased aggression, and small crystal shards in their bodies. However, the fouled water spirits north of here appear to be turning entirely to crystal. I've never seen anything react to the crystals this way before, when we explored the foul pool, they were particularly dangerous. We must get rid of them before the Sunhawks can exploit them as a new source of energy.
Kill 6 Fouled Water Spirits and return to Vindicator Corin at Vindicator's Rest.
Fouled Water Spirits
And now, it is time for your first lesson. As you become more skilled, you will begin to discover new techniques. Go out, get some more experience, and learn your first new ability. Once you do, go find a training dummy and practice your new skill.
Reach level 3 to learn Steady Shot. Locate a Training Dummy outside the Sunspire and practice using Steady Shot 5 times.
Steady Shot
It is time for your first lesson in the ways of the Light. As you fight more battles, it will bring you closer to the light, and you'll start to uncover new abilities.Go, get more experience, and learn a new ability. Return and demonstrate it for me, and we'll continue your training.
Reach level 3 to learn Seal of Command. Cast Seal of Command on yourself, then locate a Training Dummy outside the Sunspire and hit it.
Ways of the Light
As you grow in skill, so will the array of powers that you can call upon. I'd like you to go, continue to become more experienced, and discover a new spell. Once you do, come back and demonstrate it for me.
Reach level 3 to learn Shadow Word: Pain. Practice casting it 5 times on nearby training dummies.
Learning the Word
The Hand of Argus has established a forward base at Vindicator's Rest, but they are sorely outnumbered by both the blood elves and mutated wildlife. Without backup, their outpost is in danger of falling, and we'd have no way to keep an eye on events near the Vector Coil. Report to Scout Jorli at Vindicator's Rest to the northwest and offer her your assistance.
Report to Scout Jorli at Vindicator's Rest.
Talk to the Hand
We don't dare abandon our post, or wander too far from Vindicator's Rest. The mutated creatures closest to the Vector Coil have been changed profoundly by energy leaking from the crystals. The mutated tanglers appear to have gained a certain degree of sentience. They've learned to create, set, and conceal vicious traps that can ensnare even the most careful warrior. We'll never be able to move against the Sunhawks if we're constantly forced to look underfoot. Attack the problem at its source.
Kill 8 Mutated Tanglers and report to Vindicator Corin at Vindicator's Rest.
Oh, the Tangled Webs They Weave
The disturbances at the Expedition Armory continue, despite your best efforts. No one truly knows everything that happened there, nor exactly what binds the spirits of the fallen soldiers to the ruins. We may be approaching this the wrong way. My visions suggested that each of the ghosts had a tie to the ruins, but what if their ties were to their leaders? Arch Mage Xintor and Lieutenant Commander Thalvos were particularly close to their men, so perhaps overcoming their ghosts will calm the rest.
Overcome the ghosts of Arch Mage Xintor and Lieutenant Commander Thalvos and return to Grelag at Spinebreaker Ridge.
Looking to the Leadership
A quick examination of the plans reveals Zeth'Gor's leader, Warlord Morkh, as the mastermind behind the attacks led by Bone Magus Warlor. There's more to the map than just Morkh's forces. The plans indicate that the Bonechewer force is armed and marshalling for an all out attack on Thrallmar in concert with forces from Hellfire Citadel. There's no time to bring word back to Thrallmar. You must stop the Bonechewer forces before they can launch their attack!
Slay 15 Bleeding Hollow Grunts, 10 Bleeding Hollow Necrolytes, 5 Bleeding Hollow Peons, and Warlord Morkh. Then report to Stone Guard Ambelan at Spinebreaker Ridge.
Impending Doom
During our mission to reconnoiter the Sunhawks and their portal, I sustained a serious wound. Scout Loryi has managed to staunch the bleeding and she's trying to figure out a way to evacuate me to Blood Watch. The problem is that we'd have to abandon our position here in order to guarantee a safe return. As soon as we leave this consecrated ground, we'll be set upon by ravagers. If you can clear some of the enraged ravagers, it might allow us to make the trip back safely.
Kill 10 Enraged Ravagers and return to Scout Jorli at Vindicator's Rest.
Cutting a Path