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The Blacksilt murlocs on the southwestern coast are curious creatures. In some ways, they act barely sentient, yet in others, they show a remarkable degree of organization. I have a few theories about that, but no real way to test them until recently. I've devised a method that will allow me to track the murlocs I'm interested in without doing any lasting harm or interfering with their natural behavior. If you're willing to help with the marking, I'll gladly pay you for your assistance. | Morae at Blood Watch wants you to 'mark' 6 Blacksilt Scouts using the Murloc Tagger. | Catch and Release |
It's too late to assist the cartographers in completing their mission, but it appears they collected the data Harbinger Mikolaas was expecting. The crystal storing their survey information was not among their ransacked packs, so it must be in the hands of the Wrathscale naga. You know that Harbinger Mikolaas will be saddened by the loss of the survey crew, but would want to salvage the survey data. | Obtain the Survey Data Crystal from the Wrathscale near the dead cartographers and return it to Harbinger Mikolaas at Blood Watch. | Salvaging the Data |
Is he crazy? Entrusting something like this to some no-named youngling! Just remember this kid: You'll never make it as a Hand of Argus! You don't have the guts! I guess I'll have to humor him this time. Speak with Vorkhan at Kessel's Crossing on Bloodmyst Isle. Just follow the road north from here, and when it forks, just keep on going north. | Speak with Vorkhan the Elekk Herder on Bloodmyst Isle. | Elekks Are Serious Business |
As we've gotten ourselves established here at Blood Watch, I've been sending out survey teams to create more reliable maps of the island. In most cases, they returned unharmed with the data we need, but the team I sent east to the ruins hasn't reported back. I worry about what might have happened to them, but I can't spare the men to send another mission after them. Find them, and lend them any assistance they require to return with their survey data. | Harbinger Mikolaas wants you to find the Survey Team he sent to the Ruins of Loreth'Aran and assist them in any way you can. | The Missing Survey Team |
The Hold is saved and soon my people will make their way back to the ancestral home. The prophecy has come to pass and a new age of prosperity begins for the Stillpine. But I fear that darkness looms ahead for your own people. There are questions left unanswered - visions of prophecy unseen. Return to your leaders and tell them of what you have seen here. And Promised One, should you ever require the aid of Stillpine, you have merely to ask. | Speak with Exarch Menelaous at Azure Watch. | Warn Your People |
I haven't lost any love for my homeland or its people, as you know. I've fought tooth and nail for Silvermoon to be allowed a place beside Undercity and Orgrimmar at the negotiating table. This should silence any opposition. Take this letter to Saurfang in Orgrimmar. As leader of the orcs, he must have a say in accepting the sin'dorei's pledge. I've added my own seal to the letter as a personal endorsement. Go northwest of the city and board the zeppelin bound for Durotar at the tower. | Lady Sylvanas Windrunner wants you to take the Letter Sealed by Sylvanas to High Overlord Saurfang in Orgrimmar, capital of Durotar. | Meeting the Orcs |
Your people suffered a great betrayal by the Alliance. You succeeded in fighting off the Darnassian attacks and the spies from Ironforge. Now you defeated a powerful Scourge leader at the footsteps of your home. Your worthiness is no longer in question.It is clear now that we need each other. Return to Lor'themar. Tell him I have heard your message and accept.Welcome to the Horde, elf. | Return to Silvermoon City and report back to Lor'themar Theron. | Allegiance to the Horde |
You have survived the wilds of our new home and shown yourself a cut above the others. I believe that you have come of age to assist those battling on the front lines of Bloodmyst. The Hand of Argus could use a like you. Report to Torallius the Pack Handler. You will find him outside the Exodar, tending to the elekk. Give him these orders so that he may direct you towards your new duties on Bloodmyst. | Exarch Menelaous at Azure Watch has asked that you deliver the Exarch's Orders to Torallius the Pack Handler, standing outside of the Exodar. | Coming of Age |
There were doubts about our capabilities among our potential new allies. Of what use could we be to them when perceived as unable to deal with our problems at home? This changes everything. No longer will our power be questioned. We'll be able to join the Horde as equals. Take this letter to Sylvanas, ruler of the Forsaken. She's already on our side but the news of Dar'Khan's death will be music to her ears. Prepare for a long trip. If all goes well she will send you to Orgrimmar. | Bring the Letter from Lor'themar Theron to Lady Sylvanas Windrunner in Undercity, the Forsaken capital in Tirisfal Glades. | Envoy to the Horde |
I've made a wonderful discovery. On the uncorrupted part of the island grows a remarkable fruit called the sand pear. They're found near the bottoms of the trees. I've been preparing pies from them, but if I'm not careful, the elekk will start to wander over and steal my fruit. I've taken to gathering enough to share with the animals, but my stores are gone and the craving for pie has returned. Would you be willing to help gather the fruit I need for another batch of pies? I promise I'll share! | Aonar at Kessel's Crossing wants you to bring him 10 Sand Pears. | A Favorite Treat |
The voidstone reveals a vision of a multi-story building haunted by ghostly figures. As the scene sharpens and blurs, other buildings come into view, leading you to believe it is Goldenmist Village. Rooftops and tree canopies suddenly flash by, revealing the way to Goldenmist by following the Elrendar River to the west. Once there, use the voidstone near the rune of summoning atop the center building and defeat the summoned voidwalker. Only then can you return to your teacher. | Use the Voidstone to summon a Voidwalker in Goldenmist Village, defeat it, and return to Talionia in Silvermoon City. | The Rune of Summoning |
Your sleight of hand was most impressive. There's no question that I can trust you to take these reports to Zelanis. | Bring Keltus Darkleaf's Reports to Zelanis in Silvermoon City. | Return the Reports |
This weapon has been broken into so many pieces... putting it back together won't be easy. I'm going to need khorium. Lots of it. I'll also need a void crystal and some primal fire. | Bring 40 Khorium Bars, 1 Void Crystal and 8 Primal Fires to Koren inside Karazhan. | Reforge a Long Blade |
You saved my life! Thank you so much! That beast would have torn me to shreds if it weren't for you. If you see the exarch at Azure Watch, tell him of what you did. I'm sure he'll be pleased to hear such news! | Speak with Exarch Menelaous at Azure Watch. | A Hearty Thanks! |
Lieutenant Dawnrunner at Farstrider Retreat has requested an audience with all able hunters. It would greatly benefit you to seek her out. She is a beacon of wisdom for those of our calling. Farstrider Retreat lies south of Silvermoon City. | Speak with Lieutenant Dawnrunner at Farstrider Retreat. | Seek the Farstriders |
This weapon has been broken into so many pieces... putting it back together won't be easy. I'm going to need khorium. Lots of it. I'll also need a void crystal and some primal fire. | Bring 40 Khorium Bars, 1 Void Crystal and 8 Primal Fires to Koren inside Karazhan. | Reforge a Short Blade |
This appears to be a bounty ledger. You cannot understand the blood elf language but you note that there is a picture depicting a dead draenei, a smiling blood elf standing over the corpse, and a symbol of what you think is some sort of blood elf currency. They've put a hit out on draenei! You must inform the exarch. | Take the Blood Elf Communication to Exarch Menelaous at Azure Watch. | Bandits! |
Ouch! Don't do that! Can't you see I'm in pieces? It really hurts. I see that Karazahan hasn't trapped you. You must know about Kadghar and the Violet Eye then. You're going to need to find someone who can put me back together. Koren... he was our agent once... he's nearby. I hope you're on our good side. If so, he can help! | The Shattered Blade you found in Karazhan wants you to ask Koren to repair it. You'll also need to attain Honored reputation with the Violet Eye to complete this quest. | Keanna's Will |
For a small fee, you can rent one of my hippogryphs to fly you to the Exodar. Taking the hippogryph is a faster, not to mention safer, alternative for someone carrying an important message. If you'd like to take a ride, speak to me again and I'll make the arrangements. | Purchase a hippogryph ride to the Exodar from Zaldaan. When you land, take Chellan's List to Nurguni in the Seat of the Naaru at the Exodar. | On the Wings of a Hippogryph |
I am interested in studying Azeroth's past and I'm wondering if you'd be willing to help? There is a nearby place of historical significance within the swamp that I would like for you to venture to. The Pool of Tears lies to the southeast. It is said that upon its shores and within its depths are buried artifacts of the Atal'ai troll civilization. But beware, it is guarded by Somnus, an ancient green dragon, and his dragonkin, as well as carnivorous fish in the pool itself! | Obtain 5 Atal'ai Artifacts and return them to Holaaru at the Harborage in the Swamp of Sorrows. | Pool of Tears |
If I remember correctly, Azure Watch's hippogryph master is Zaldaan. If you've spoken to him before, then you can take one of my hippogryphs to him. That's a good lesson to know: hippogryphs are always trained to fly to their capital city, but they'll only take you to a remote hippogryph master after you've already been there. Since you arrived on one of Zaldaan's hippogryphs, you can also use that route to return to Azure Watch with the caregiver's supplies. | Speak with Stephanos to purchase a hippogryph ride back to Azure Watch. Once you have arrived, deliver Nurguni's Supplies to Caregiver Chellan. | Return to Caregiver Chellan |
Here's the box. That should be enough for Chellan to get the inn up and running. Let her know that she can keep sending in orders as the need arises. Azure Watch urgently needs a place to care for the wounded and put up any travelers they receive. When you're ready to return to Azure Watch, seek out Stephanos near the Seat of the Naaru in the Exodar. | Find Stephanos at the Seat of the Naaru inside the Exodar and purchase a hippogryph ride back to Azure Watch. | Hippogryph Master Stephanos |
, you must gather a group to investigate the Blood Furnace inside Hellfire Citadel at once! The magical scrying that we have at our disposal indicates that something unnatural is occurring in there. But a powerful force inside is blocking any detailed arcane investigations, so it must be very important. You should expect heavy resistance - no other mission that we've sent in there has ever returned! Scout it entirely and then report back to Nazgrel, advisor to Thrall, with what you witness. | Fully investigate the Blood Furnace and then report to Nazgrel at Thrallmar in Hellfire Peninsula. | Heart of Rage |
Magtoor has informed me that there's a stranded watcher nearby. Apparently the caravan he was escorting from Darkshire was attacked by Lost Ones. It sounds as if he's the sole survivor. He's somewhere to the south. Please, lend him your aid. | Find Watcher Biggs in the Swamp of Sorrows. | Help Watcher Biggs |
, put together a force to investigate the Blood Furnace inside Hellfire Citadel at once! And that means today, princess! The magic we have at our disposal indicates that something unnatural is occurring in there. But something more powerful inside is blocking any detailed arcane investigations. It figures! You can expect heavy resistance - no other mission that we've sent in there has yet to return! Scout it entirely and then report back to the force commander with what you witness. | Fully investigate the Blood Furnace and then report to Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula. | Heart of Rage |
You must get this information to your people. While your brave acts have certainly slowed down the plans of Kael'thas and his dark master, the attacks will undoubtedly continue. Take the traitor's communication to your leaders. They must see this for themselves. Perhaps they will be able to better understand some of what was written. | Deliver the Traitor's Communication to Exarch Menelaous at Azure Watch. | Deliver Them From Evil... |
Welcome to Azure Watch. Please excuse the disorder you see around you. It's easy to take simple things for granted, like a fully furnished and stocked inn, until you're forced to build one from nothing. We've managed to salvage this pod for a building, but without the proper furnishings and first aid supplies, the inn is little more than a glorified tent. Nurguni at the Exodar has offered to put together a package to help with our most immediate needs, but I need someone to deliver this list to him. | Take Chellan's List to the hippogryph master Zaldaan at Azure Watch. | Beds, Bandages, and Beyond |
In all things, paladins must reflect the Light, which supplements our strength. To strive to be divine for one of our kind does not mean we strive for godhood--we strive to be good in all actions. Although called upon to smite evil in these harsh times, you must always remember that it's aiding others that will truly set you apart from the other citizens. Compassion, patience, bravery--these things mean as much to a paladin as strength in battle. Know this well, and never forget it. | Speak with Jol in the Exodar. | |
Hey little man, do something worthy and talk to Jonathan LeCraft. | Log description. | |
The blood knight Mehlar Dawnblade has requested an audience with you. Mehlar can be found at the Bulwark, guarding the passage between Tirisfal Glades and the Western Plaguelands. He is not known for his patience. It would not be wise to keep him waiting. | Speak with Mehlar Dawnblade at the Bulwark. | To The Bulwark |
You have chosen the path of the , and so you must learn control. Magic, when unchecked, can corrupt souls and destroy worlds. To fully understand, you must face one who has been consumed by magic. Travel to the beaches on the northwest coast of Azuremyst Isle and use your spells to decimate the murlocs. The display of power will attract the attention of the evil force lurking there, a Quel'dorei magewraith. Defeat it. When you have finished, seek out Bati at the Vault of Lights in the Exodar. | Kill Murlocs of the Silting Shore to summon a Quel'dorei Magewraith, then destroy it. Afterwards, speak with Bati at the Vault of Lights in the Exodar. | Control |
I am responsible for putting paladins on the path to greater virtue as they devote themselves to the Light and defend our people from threats. The time has come for you to take your first step towards being truly virtuous. If you accept it, I will give you a tome of divinity. In studying it, you shall learn some about the Light, and what is expected of you. If you understand it, and are capable, then you will succeed in attaining greater abilities. | Study the Tome of Divinity and speak with Jol. | Redemption |
You probably noticed the big cats known as nightstalkers when you tamed the timberstrider. They are efficient and deadly hunters... and allies. Use this taming totem to befriend a nightstalker. Hunt with the vicious cat and keep it from harm. When you are finished, return to me. | Use the Taming Totem to befriend a Nightstalker and return to Huntress Kella Nightbow. | Taming the Beast |
Do something else! | Log description. | Control |
Your task then, is to aid our new allies, the Stillpine furbolgs. Several of the younger Stillpine shaman stumbled across a Bristlelimb camp and were slaughtered to the last. Take this Symbol of Life and resurrect one of the shaman. Bristlelimb Enclave is located to the east of the road just after you cross the bridge spanning Azuremyst and Bloodmyst Isle. Speak with me when you have done this. | Jol wants you to resurrect a Young Furbolg Shaman with the Symbol of Life and return to her. | Redemption |
That letter is going to get folks all riled up around here. They'll think there's something we might do about all those new fel orcs being created if only we knew how it was being done. It's bad enough that we have to fight the Burning Legion to the east. So, it's your lucky day, sweetness! You get to take a stroll into what they call the Blood Furnace inside Hellfire Citadel. Sounds hot! Get in there, kill some fel orcs and bring back samples of their blood. You think you can handle that? | Collect 10 Fel Orc Blood Vials and return them to Gunny at Honor Hold in Hellfire Peninsula. | The Blood is Life |
The crawler was undoubtedly mean, but the timberstrider will test your resolve. More powerful allies require more tenacity from the hunter. Take this taming totem and befriend a greater timberstrider. They are found in the northern reaches of Azuremyst Isle. | Use the Taming Totem to befriend a Greater Timberstrider and return to Huntress Kella Nightbow. | Taming the Beast |
The armor scrap is forged from a deep black metal that seems to absorb light. Although it doesn't appear to be enchanted, there is an unmistakable sense of wrongness about it. Such armor is only used by one force - the Burning Legion. The Legion's presence here can only mean that they're intending to mobilize the island's satyr against the draenei. Take action against the local satyr, then return to Blood Watch and show this armor scrap to Vindicator Aalesia. | Kill 8 Nazzivus Satyr and 8 Nazzivus Felsworn, then bring Tzerak's Armor Plate to Vindicator Aalesia in Blood Watch. | Signs of the Legion |
When the first begins path, learns only to kill. Now it seems you are ready for more. The Stillpine furbolgs have provided a means to master the skill of taming without months of study. They are able to carve a totem into the likeness of an animal, which you can use to temporarily bond with a creature of that type. For your first lesson, take this totem and use it on the barbed crawlers found along the western coast of the isle. | Use the Taming Totem to befriend a Barbed Crawler and return to Huntress Kella Nightbow when you have succeeded. | Taming the Beast |
Giving the lifeless form of Vazruden the Herald the once-over, you discover a rolled letter, its seal yet unbroken. An elaborate "I" is pressed within the blood-red ink. Cracking the note open, the message that you read is most disturbing. Nazgrel back in Thrallmar will definitely want to take a look at this! | Take the Ominous Letter to Nazgrel at Thrallmar in Hellfire Peninsula. | Dark Tidings |
That letter is disturbing, and not just because it comes from the Betrayer. We must know how they are creating these new fel orcs if we're to defeat them! It's bad enough that we must fight the Burning Legion on our eastern flank, but now a new army of fel orcs to the west! You must infiltrate this Blood Furnace inside Hellfire Citadel. Bring back samples of blood from the fel orcs that you find in there. | Collect 10 Fel Orc Blood Vials and return them to Centurion Caza'rez at Thrallmar in Hellfire Peninsula. | The Blood is Life |
Tavara, one of our herbalists, has been gone far too long in her search for herbs. I fear she is hurt and in need of help, yet I cannot look for her myself. Please find her and lend your healing if needed, fellow . She was heading east towards some hot springs when she left Azure Watch. | Guvan at Azure Watch wants you to find Tavara and heal her wounds. | Help Tavara |
An honorable person gives me cloth | Get Omar some cloth | Omar's Test Quest bk |
Giving the lifeless form of Vazruden the Herald the once-over, you discover a rolled letter, its seal yet unbroken. An elaborate "I" is pressed within the blood-red ink. Cracking the note open, the message that you read is most disturbing. Force Commander Danath Trollbane back at Honor Hold will definitely want to take a look at this! | Take the Ominous Letter to Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula. | Dark Tidings |
When the ship crashed, our menagerie was scattered on the northeast beaches of this isle. I have been handed a key that unlocks the cage holding one of the deadlier specimens, a death ravager. The creature is little armored but resistant to most magic. It must be killed by a simple blade. Take this key and release the creature from both its prison and its pain. We cannot afford to have it escape and cause even more damage to the ecology than we already have. | Unlock the Ravager Cage and kill the Death Ravager, then return to Ruada at Azure Watch in Azuremyst. | Strength of One |
There's just one sample remaining before I can send this set of crystals to the Exodar. The final sample must come from the satyr stronghold of Axxarien to the northwest. I'm not certain what to expect from this crystal sample, but I'm sure there will be some signs of corruption. Take care to mine your shard from the crystal that looks like the ones you took your previous samples from, or else our researchers cannot make a valid comparison. | Get an Axxarian Crystal Sample using the Crystal Mining Pick on the Axxarien Crystal and bring it to Harbinger Mikolaas in Blood Watch. | The Final Sample |
Now that we have the baseline crystal, we're going to need samples from more dangerous areas of the island to complete the set I'll be sending to the Exodar. The next sample must come from the crystals controlled by the blood elves in the Bladewood area to the northwest of Blood Watch. I have heard reports that they alter and harvest the crystals for use in some magical apparatus. See if you can find one that has not yet been incorporated into one of their devices, and mine a sample from it. | Get an Altered Crystal Sample using the Crystal Mining Pick on the Altered Bloodmyst Crystal and bring it to Harbinger Mikolaas in Blood Watch. | The Second Sample |
You have no means of identifying the corpse as Galaen with the information Morae gave you, but the clothing appears to have been torn in search of valuables. The blood elves in the area would've claimed anything of value from the wreckage, including Galaen's jeweled amulet. Although her husband did not survive the crash, you believe that Morae would be grateful if you recovered her husband's amulet from the blood elves. | Bring Galaen's Amulet to Morae at Blood Watch. | Galaen's Fate |
Welcome to Blood Watch. Seeing to the defenses of the outpost is my primary concern, but I've also been tasked with a variety of other duties by our leaders at the Exodar. The problem is that it's hardly safe to send out large amounts of researchers when the island is this dangerous. I need someone to gather a series of crystal samples from various sites on the island. The first sample I need must come from the ravager infested ship debris south of the town and across the bridge. | Get an Impact Site Crystal Sample using the Crystal Mining Pick on the Impact Site Crystal and bring it to Harbinger Mikolaas in Blood Watch. | Learning from the Crystals |
Seek in . S/he wishes for you to aid them in a difficult task. | Speak with in the . | DAILY TEST QUEST (PVP) |
As I'm sure you've seen in your time on Bloodmyst Isle, very little remains unchanged by our arrival. My training and experience has taught me that even the products of an environment like this one can be put to use. With so few resources, we must rely on our ingenuity to provide for us. I've been supplementing our stores with meat from the bears that wander this island. With the proper preparation, it can safely be eaten. If you're going to be out in the field, why not help replenish our stocks? | Bring 8 Elder Brown Bear Flanks to Tracker Lyceon in Blood Watch. | The Bear Necessities |
Do you think often of your family? There were a number of families aboard the Exodar, but I've heard of very few being reunited. I, myself, am looking for traces of my husband Galaen, who was a technician in the Cryo-Core. The wreckage of it is located to the west, and it's swarming with blood elves! I must find out what became of Galaen! Even news of his death is better than never knowing. My husband will be wearing a pendant identical to my own; they were a gift from my sister. | Search for Morae's husband Galaen. | Searching for Galaen |
Examining the crudely constructed pendant, you notice the crystal pulsating softly. Though it emits little light, you can almost feel the crystal radiating a sense of wrongness. You're not quite sure what might have possessed Cruelfin to create this pendant, but the find is too important to ignore. You should probably show it to someone at Blood Watch. | Bring the Red Crystal Pendant to Morae at Blood Watch. | Cruelfin's Necklace |
Quick, there isn't much time. Honor Hold's existence balances on the razor's edge! We're caught between Hellfire Citadel in the west and the forces of the Burning Legion to the east. With the Legion's attention turned toward the Dark Portal we must take this opportunity to strike at the fel orcs of Hellfire Citadel. The key to this is to first break through their ramparts! Go there, slay their leaders, and then bring back proof to Gunny across the hall here from me! | Slay Watchkeeper Gargolmar, Omor the Unscarred and the drake, Nazan. Return Gargolmar's Hand, Omor's Hoof and Nazan's Head to Gunny at Honor Hold in Hellfire Peninsula. | Weaken the Ramparts |
After the crystal storm had subsided, a beast of myth appeared in our village. Brought here by the invading wildkin, this beast, the Kurken, laid waste to our village. Many Stillpine were slain in defense of our lands by this fiend and many have since lost their lives attempting to subdue the beast. In my visions, I have seen one defeat the Kurken. The one must be you. You are our only hope. Enter Stillpine Hold and slay the Kurken. Bring me his hide as proof of deed. | Kurz the Revelator at Stillpine Hold on Azuremyst Isle wants you to kill the Kurken and bring back the Kurken's Hide. | The Kurken is Lurkin' |
I am Stillpine the Younger, heir to the Stillpine legacy. As you can see, my defenders have set up a death trap for the raving wildkin that attack from inside Stillpine Hold. While we are able to hold them off out here, none of my defenders have been able to infiltrate the hold. If you could get inside and slay their leader, it might give us an opportunity to strike! Find Chieftain Oomooroo and destroy him. Slay any crazed wildkin that you encounter inside as well. | Stillpine the Younger at Stillpine Hold on Azuremyst Isle wants you to slay Chieftain Oomooroo and 9 Crazed Wildkin. | Chieftain Oomooroo |
Bloodmyst Isle was forever changed by our arrival. The Exodar's crash scattered debris all over the islands and I think it's beginning to have an adverse effect on the wildlife. Before I can be certain of my conclusion, I'll need to get a closer look. The crystals seem to have affected the trees the fastest, so it seems that the treants would be the most likely to show symptoms. If you bring me samples of bark from corrupted treants, I can begin my in-depth studies. | Bring 6 pieces of Crystallized Bark to Morae in Blood Watch. | Victims of Corruption |
Take the Kurken's hide to Moordo, on the other side of the village. He will fashion the hide into an item of your choice. | Deliver the Kurken's Hide to Moordo at Stillpine Hold. | The Kurken's Hide |
Now that we have made our presence known to the satyr, we must send a message that we will not tolerate the Burning Legion's hounds in these lands. Too long have the draenei fled in the wake of the Legion and its minions. Wherever they have found us, they have shown no mercy. We must not permit the satyr to exploit the Exodar's crash and use the corrupted crystals as weapons. Go north to where their leader resides in Axxarien, destroy him, and recover the corrupted crystals he has been gathering! | Kill 5 Axxarien Shadowstalkers, 5 Axxarien Hellcallers, and Zevrax, then gather 5 Corrupted Crystals and return to Vindicator Aalesia in Blood Watch. | Containing the Threat |
It's worse than I had imagined. We draenei know well what comes of selling one's soul to the Burning Legion in return for promises of power and immortality. The satyr on this island, the Nazzivus, are descendents of that first, twisted creature who allied with the Legion. I fear that they will find a way to use the power of the Exodar's crystals against us. You've seen what they've done to the land. Imagine what the satyr could do with them. Go southwest to Nazzivian and begin our offensive! | Vindicator Aalesia at Blood Watch wants you to kill 10 Nazzivus Satyr, 5 Nazzivus Rogues, and 5 Nazzivus Felsworn. | On the Offensive |
Quick, there isn't much time. Thrallmar's existence balances on the razor's edge! We're caught between Hellfire Citadel in the west and the Burning Legion to the east. With the Legion's attention turned toward the Dark Portal we must take this opportunity to strike at the fel orcs of Hellfire Citadel. The key to this is to first break through their ramparts! Go there, slay their leaders, and then bring back proof to Caza'rez across the room from me! | Slay Watchkeeper Gargolmar, Omor the Unscarred and the drake, Nazan. Return Gargolmar's Hand, Omor's Hoof and Nazan's Head to Caza'rez at Thrallmar in Hellfire Peninsula. | Weaken the Ramparts |
On the surface, the crystal appears to be a piece of the Exodar. Something has gone terribly wrong with this crystal, however, as it is blood red and rapidly dissolving into the water supply of the cave. This may explain the unusually aggressive behavior of the creatures in Azuremyst. Return to High Chief Stillpine with this information. | Speak with High Chief Stillpine at Stillpine Hold. | Blood Crystals |
It's good to see another new face here in Blood Watch. Although the blood elves are the most immediate threat, there are other sinister creatures that call Bloodmyst Isle home. The Nazzivus satyr are of particular concern. They are foul, demonic creatures, commanding dark magics and feeding on the corruption created by the Exodar's crash. We must hold them in check, but first we must learn more about them. Go southwest to Nazzivian and learn what you can from their grotesque monument. | Find the Nazzivus Monument in Nazzivian and retrieve a Nazzivus Monument Glyph. Return to Vindicator Aalesia in Blood Watch when you have one of the glyphs. | Know Thine Enemy |
As High Chief, my immediate concern is the root of the corruption in Stillpine Hold. Why did the wildkin - once our allies - attack us? Why have they taken residence in Stillpine Hold? Perhaps something inside will hold the answer. Search Stillpine Hold for clues as to the source of corruption. | Search Stillpine Hold for clues. | Search Stillpine Hold |
You recover the piece of fur that Gurf had "lost" in his struggle with the murlocs. Return the fur to Gurf and let him know that the fearsome Murgurgula has been slain. | Return Gurf's Dignity to Gurf at Stillpine Hold on Azuremyst Isle. | Gurf's Dignity |
My brother and I were hunting in the woods to the east when we were ambushed by strange, insect-like beasts. Such aberrations have never before been seen in Azuremyst! Could they be a sign of the coming apocalypse? The apocalypse that YOU are destined to prevent? If you truly are the Promised One, you will strike the creatures of the apocalypse down... and bring me their hides. From their hides, I can fashion armor of great power! Find them to the east, beyond the road. | Moordo at Stillpine Hold on Azuremyst Isle wants you to bring him 8 Ravager Hides. | Beasts of the Apocalypse! |
You've no doubt been fighting long and hard among the towers. We would like to give something back to you in return for your defense of these lands, but first, you must prove to us you understand the weight of the tragedies that took place here. Walk the streets of Stratholme and find a vial of the holy water. Once you have it, travel to the mage quarter of Stormwind or the Undercity... There, if you are victorious within these lands, you will find my colleague. | Collect a bottle of Stratholme Holy Water from within the city of Stratholme and deliver it to the Lordaeron Mage within the Mage Quarter of Stormwind or the Undercity when your side is victorious in the Eastern Plaguelands. | To The Victor... |
These are dark days, Promised One. Even the murlocs are kicking our tails - literally. Unfortunately, more than just my ego has been bruised. While our relationship with the Siltfin murlocs had always been tenuous, never could we have imagined that they would have the gall to attack us and steal from our food stores! Travel west to the Silting Shore and recover our stolen food-stuffs! And if you see a dark-skinned murloc with a patch of white fur stuck in between his webbed toes... | Gurf at Stillpine Hold on Azuremyst Isle wants you to recover 5 sacks of Stillpine Grain. | Murlocs... Why Here? Why Now? |
Promised one, you must travel north to the home of my people - Stillpine Hold. It is there that you will face your most daunting challenge. Go now, High Chief Stillpine awaits your arrival. | Speak with High Chief Stillpine at Stillpine Hold. | Stillpine Hold |
We were having a problem with arakkoa bandits raiding many of our supply caravans, so I hired some dwarves to take care of them. They were brothers; Gremni Longbeard was the oldest. I'm a little worried about them. Those crazy dwarves packed more ale than food or ammunition! Maybe you can go check up on them? The arakkoa's hideout, the Den of Haal'esh, can be found to the far west of here - beyond the Great Fissure. They set up camp northwest of there, south of Dustquill Ravine. | Look for Gremni Longbeard northwest of the Den of Haal'esh, to the far west of Honor Hold in Hellfire Peninsula. | The Longbeards |
So you want to gain our trust? I don't trust many people these days. We lost one of our own not long ago to the arakkoa. It's got me a bit on edge. Tell you what, if you can prove your loyalty to Honor Hold and... bring me a mug of Nethergarde Bitter... yes, that sounds rather good about now... I'll have a deal to offer you then. Bernie at Nethergarde Keep keeps the bitter in stock. | Mirren Longbeard wants you to bring him 1 Nethergarde Bitter. You must also attain Friendly reputation with Honor Hold to complete this quest. | Gaining Mirren's Trust |
The translation is ready now. 'The enemy is nearly upon us. We've gathered up all the survivors and retreated to the temple to the east. It's the last ground we truly hold on the island, and there is a sense among the survivors that we will make our last stand here. I've taken care to bury my last few possessions on the grounds of the temple, with the hope that someone will find them and know what happened here.' | Find the location described in Nolkai's journal and discover his long-buried possessions. | Nolkai's Words |
I am thankful that you have chosen the difficult path of the shaman. Few enough do, but I foresee it as critical to our future that we learn shamanism from the Broken. They are called that, but once they were draenei. Fel magics transformed them, and that is why they cannot call upon the power of the Light. Some disapprove of them and the shamanism they teach, but they are not evil. I wish you to speak with Farseer Nobundo. He is the wisest shaman I know and you will learn much with his guidance. | Speak with Farseer Nobundo at the Crystal Hall in the Exodar. | Call of Fire |
While air may seem ethereal, it is an all pervasive force, covering and permeating everything around us. Though you cannot see it, the rocks of this cave are composed mostly of air, the waters of the oceans are saturated in it and without it, fire cannot be sustained. Just don't let those elements hear you repeat that! Who you really wish to speak with for such wisdom is nearby. At the northern edge of the precipice, Susurrus awaits you. It is from him that you will gain understanding. | Speak with Susurrus at Wildwind Peak on Azuremyst Isle. | Call of Air |
The great spirit of air calls out to you, and it is time for you to take heed. I wish for you to travel up the Wildwind Path on the north facing of the mountain that the Exodar has crashed into. At its peak you will find a cave and within will be one of my most accomplished pupils, Velaada. Please, listen to her wisdom and do as she bids. When you return you will have a greater understanding of the element of air. | Speak with Velaada at Wildwind Peak on Azuremyst Isle. | Call of Air |
Lacking the means to read the book's contents, you think about who might be able to help you separate the author's words from the mapmaker's scrawl. Remembering Anchorite Paetheus's collection of artifacts from countless cultures, you wonder if his experienced eye might be able to help you decipher the book's contents. | Take the Ancient Journal to Anchorite Paetheus in Blood Watch. | Deciphering the Book |
The crudely-drawn map reveals nothing of its maker, but it appears to have been drawn with an unsteady hand. Wavering lines and symbols depict a small pavilion with broken columns located to the west of a partially submerged tower. If the map is to be believed, this cluster of ruins appears to be located on the eastern coast of the island. You have no idea what you'll find, but it was important enough for the map's creator to record. | Locate the pavilion described by the map and search for what the map's maker was trying to record. | A Map to Where? |
, Farseer Nobundo has been asking for you. It must be time for you to learn the secrets of air, the last of the elements! I want you to know that I'm very proud of all that you have accomplished thus far. I know that you have great things ahead of you. | Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle. | Call of Air |
, Farseer Nobundo has been asking for you. It must be time for you to learn the secrets of air, the last of the elements! I want you to know that I'm very proud of all that you have accomplished thus far. I know that you have great things ahead of you. | Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle. | Call of Air |
While my brothers and sisters of the other elements have demanded that you perform various tasks, I will not ask anything further of you. I think that you have done enough to 'atone' for the accident of your ship falling to this place from my skies. I can see that you have all the wisdom within you already to use the element of air wisely. Take this portion of my being back to Farseer Nobundo so that he might help you fashion your totem. And when you're ready, I will fly you back down to the Exodar. | Return to Farseer Nobundo at the Exodar on Azuremyst Isle with the Whorl of Air. | Call of Air |
Shh! Keep your voice down and don't call attention to me. If the murlocs detect my presence, the experiment will be ruined! I've already come perilously close to contaminating my data. While I was foraging yesterday, one of them must've wandered too close and discovered my camp. I returned just in time to see two of them carrying off a crate with most of my equipment! It's bound to be in one of their settlements around here, but I can't risk revealing my presence. Are you willing to help? | Bring Clopper's Equipment back to Clopper Wizbang, who is hiding in a beached turtle shell. | Pilfered Equipment |
The stubborn close their mind and convince themselves of one truth. The wise keep an open mind to the different possibilities leading to and stemming from the present. Take this relic with you to where you found Sedai. See not with your eyes, but with your mind. | Amaan the Wise at the Temple of Telhamat in Hellfire Peninsula wants you to return to Sedai's Corpse, northeast of the Temple of Telhamat, and use the Seer's Relic at that location. Return to him after you've completed this task. | The Seer's Relic |
The prophecy spoke of one that would rise and deliver us from the oppressive grasp of Bristlelimb -- that the spirits themselves would herald the arrival of this hero. And now, you have come. I humble myself before you, great one. I beg of you, save our younglings. They were taken by the Bristlelimb while our guard was down. You will find them in cages at Bristlelimb Village, to the southwest. The Bristlelimb furbolgs hold the keys to the cages. Strike them down and take their keys. Release my kin. | Arugoo of the Stillpine has asked that you free 8 Stillpine Captives from cages found in Bristlelimb Village. | Fulfilling a Promise |
Our history with the orcs is one of constant conflict. We were once near driven to extinction due to their bloodlust and have since then avoided them even when not under demonic influence. Yet, this retaliation... it's not what Sedai would've wanted. Speak with our elder, Amaan the Wise. He will help shed light on these events. | Speak to Amaan the Wise at the Temple of Telhamat in Hellfire Peninsula. | Atonement |
The images on this totem depict a war between the Stillpine and the Bristlelimb furbolg tribes. The etchings show that the Bristlelimb have done unconscionable things to the furbolgs of Stillpine. Amidst the chaos, a prophecy has begun to unfold: A hero will rise - not of furbolg blood - and save the Stillpine tribe. Slay Bristlelimb furbolgs at Bristlelimb Village for their keys. Use the keys to free the Stillpine captives. Return to Arugoo of the Stillpine when you have freed them all! | Free 8 Stillpine Captives from cages found in Bristlelimb Village. Return to Arugoo of the Stillpine at Azure Watch when you have completed this task. | The Prophecy of Akida |
My observations and writings about the Blacksilt murlocs are quite illuminating, but they are just the beginning. I plan to return to Ironforge with items produced by the Blacksilts' rudimentary crafting skills. The problem is that the Blacksilt carry these items with them at all times, and I can't have their blood on my conscience. If you're willing to help me gather the idols carried by Blacksilt seers and crude knives of the Blacksilt warriors and shorestrikers, I won't ask how you came by them. | Bring 3 Crude Murloc Idols and 6 Crude Murloc Knives to Clopper Wizbang, who is hiding in a beached turtle shell. | Artifacts of the Blacksilt |
You no longer see unrecognizable symbology in the totems. The totem of Yor reads to you just as easily as your native tongue. The markings identify another furbolg den, due west of here. You are able to expertly decipher the language on the totem and know that your destination is Bristlelimb Village. Yor will guide you but if you get lost, you know that you are able to take the ancient elven road in the forest leading west to reach your destination. | Find the Totem of Vark using the clues provided to you. | Totem of Vark |
You begin to read the totem, barely able to pronounce the awkward words and phrases. Slowly, words start to form in your head. You think that the totem is telling you to go up the nearby hill, to the northeast. | Find the Totem of Coo using the clues provided to you. | Totem of Coo |
I think I've cracked it! All that we need to know about the Stillpine furbolg language is imprinted on their totems. With just a rudimentary understanding of how their symbols work, we can study the totems and learn to communicate with the furbolgs. I've written down the basics of the symbol matrix on this parchment. Study it and then examine the totem. It should lead you to the next language totem. Speak to Arugoo when you return an educated ! | Read the Stillpine Furbolg Language Primer that Aurren gave you and interact with the Totem of Akida at Azure Watch. | Learning the Language |
The symbols on this totem seem to translate much faster. The patterns and imagery all seem to blend into familiar words. You are fairly certain the totem is pointing you south, down the river. Something is at the bottom of the river itself. | Find the Totem of Yor using the clues provided to you. | Totem of Yor |
You begin to read the totem, better able to pronounce the words and phrases. Words start to form in your head. You think that the totem is telling you to go across the Crystalbrook river to the east. Perhaps your destination is on the other side of the river. | Find the Totem of Tikti using the clues provided to you. | Totem of Tikti |
Under the supervision of Architect Nemos and Vindicator Vedaar, my people are revitalizing an old night elf outpost in the eastern part of Ashenvale. The task of building won't be easy, for the challenges and enemies they face are many. I know Architect Nemos and his compatriots at Forest Song would appreciate any help they can get, and he has asked me to send any interested his way. Speak to me again and I will arrange for fast transport for you to their location. | Speak with Architect Nemos at Forest Song in Ashenvale. | A Helping Hand |
, you will see to it that this attack by the Burning Legion never comes to pass! Go and slay these dreadlords! Without them the rest of the demons are essentially mindless. You will find Gorgannon in Demon Fall Canyon south beyond Felfire Hill, near Mannoroth's floating, broken spear. Diathorus the Seeker resides somewhere in the barrow den atop Demon Fall Ridge. Return to me with their weapons as proof of your deeds. | Obtain Gorgannon's Flaming Blade and the Seeker's Fel Spear. | Never Again! |
The demon dropped this parchment, which is amazingly written in the Orcish tongue! The ones mentioned in it, Diathorus and Gorgannon, are the two infamous dreadlords that control the demons hereabouts. The plans detail preparations for a demonic attack on Splintertree Post to the northwest. You're certain that Valusha at Splintertree Post would be interested in these. | Deliver the Diabolical Plans to Valusha at Splintertree Post in Ashenvale. | Diabolical Plans |
, one of our scouts has taken too strong an interest in his duties. He surveys our enemies relentlessly, but sends no reports of his findings. You must find this spy, Keltus Darkleaf, convince him to hand over his report and return it to me as swiftly as possible. He can be found far to the southwest, where the Elrendar River forks and flows around Goldenmist Village. The night elves of An'daroth are his quarry, and he won't be far from them. | Locate Keltus Darkleaf. | Find Keltus Darkleaf |
Spark must be brought to justice! I need you to go down to the beach and find that deceitful gnome. Once you find him, get whatever information you can out of him! If a high ranking official of the Alliance has committed treasonous acts, who knows how many others are corrupt? And , use force if you have to... | Admiral Odesyus at Odesyus' Landing wants you to recover the Traitor's Communication from Engineer "Spark" Overgrind. | Show Gnomercy |
The remains of the demonic Burning Legion have been a thorn in our side for far too long! No more! The demons are attacking from the areas known as Felfire Hill, Demon Fall Canyon and Demon Fall Ridge to the east. Go and destroy as many as you can to bring glory to both yourself and the Horde! | Slay 15 of any demon type at Felfire Hill, Demon Fall Canyon, or demon Fall Ridge and then return to Valusha at Splintertree Post in Ashenvale. | Destroy the Legion |
While I'm certain your imp has proven a useful and sometimes entertaining servant, it is time you mastered a more powerful demon: the voidwalker. Travel down the Dead Scar until it is crossed by the Elrendar River. Just south of the river, locate one of the blue glowing stones and take it. Your path will be revealed there. | Obtain a Voidstone from the Dead Scar. | The Stone |
According to the plans, the traitor and the leader of the goblins, Geezle, are to meet at a cove on the western island. I need you to be at that meeting. Remember the tree and leaves? You're going to wear them! It's a perfect disguise. Go to the cove and look for a naga flag. If the flag is there, it means a meeting is planned. Use the disguise kit when you see the flag and wait. Eventually the traitor will show up. Let the meeting finish then return to me with the identity of the scoundrel. | Admiral Odesyus at Odesyus' Landing on Azuremyst Isle wants you to observe the meeting that is to take place between Geezle and the traitor. | Tree's Company |
I've wondered about this for some time now, but this proves it to be true. There is a traitor among us. The plans left behind by the goblins document the conspiracy. Since I don't know who it could be, I'm going to need your help in finding the traitor. None of my crew can be trusted. If this is going to work, I'm going to need a hollowed out tree and leaves. Search near the loggers north of us for the tree. You'll need to find the leaves by yourself. Check the forest. | Admiral Odesyus at Odesyus' Landing on Azuremyst Isle wants you to bring him a Hollowed Out Tree and 5 Piles of Leaves. | I've Got a Plant |
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