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That dimwitted cur, Steeljaw, tried to take our caravan of supplies on a shortcut through a taunka graveyard! We just struck up relations with them! Now the caravan lies in ruins, overrun by the taunka spirits that rose out of their graves as he was trampling them. Head south and see if you can salvage the situation. I sent Grunt Ragefist and a few others down there with him to help out. Why don't you see if you can lend a hand. | Speak with Grunt Ragefist at Steeljaw's Caravan. | Report to Steeljaw's Caravan |
Our fallen deserve a hero's funeral, but we cannot bury them here on sacred taunka ground. I'll not ask you to drag their bodies back here, but take this and head further into the cemetary. When you come across our dead caravan guards and workers, put them to the torch. Honor our dead! | Grunt Ragefist at Steeljaw's Caravan has asked you to use Ragefist's Torch to burn any combination of 10 Dead Carvan Guards and Workers. | The Honored Dead |
, we have a situation. I've just learned that one of our archmages en route from Dalaran has gone missing. Naturally, we suspect the mage hunters are behind her disappearance. Time is clearly of the essence. We must know what has become of Lady Evanor at once if we are to have any hope of rescuing her. Take this device. Return to Beryl Point and use it on a Beryl sorcerer when he is near death. It should bind him long enough for you to bring him here for questioning. | Donathan wants you to use the Arcane Binder on a wounded Beryl Sorcerer at Beryl Point and return to Amber Ledge with him. | Abduction |
Stop Ahune from coming to Azeroth and inciting an elemental war! | Destroy the elemental Ahune within Blackfathom Deeps. | REUSE |
Throm-Ka! Welcome to Warsong Hold. My heart swells with pride to see that such a distinguished hero of the Horde has answered the call of duty! This impregnable fortress is a testament to the tenacity of the Horde. Through much we have battled to establish this foothold in Northrend. It is from here that our journey to Icecrown begins and it is through the leadership of the son of Hellscream that we will succeed! Garrosh awaits your arrival below. Lok'tar ogar! | Speak with Garrosh Hellscream in Warsong Hold. | Hellscream's Vigil |
Throm-Ka! Welcome to Warsong Hold. My heart swells with pride to see that such a distinguished hero of the Horde has answered the call of duty! This impregnable fortress is a testament to the tenacity of the Horde. Through much we have battled to establish this foothold in Northrend. It is from here that our journey to Icecrown begins and it is through the leadership of the son of Hellscream that we will succeed! Garrosh awaits your arrival below. Lok'tar ogar! | Speak with Garrosh Hellscream in Warsong Hold. | Hellscream's Vigil |
Force-Commander Steeljaw's idiocy caused this mess. What was he thinking taking a caravan through a taunka burial mound? Still, what's done is done. Now it is up to us to deal with the consequences. Overlord Bor'gorok asked me to help Longrunner Proudhoof in any way that I can. The longrunner has asked that we lay to rest the spirits of his ancestors. What do you say? Are you enough to handle such a simple task? | Put 20 taunka spirits, either Ghostly Sages or Risen Longrunners, to rest and then report back to Grunt Ragefist at Steeljaw's Caravan. | Put Them to Rest |
Stop Ahune from coming to Azeroth and inciting an elemental war! | Destroy the elemental Ahune within Blackfathom Deeps. | REUSE |
Greetings. I am Donathan, a loyal representative of Dalaran. Forgive my abruptness, but we find ourselves in the midst of a crisis. Mages all across Azeroth are being abducted and I have been authorized to conscript anyone able to assist in the unraveling of this mystery. The camp just south of ours is where our investigation begins. I call upon you to rescue one of the imprisoned mages held there. You must obtain a key from one of the mage hunters and use it to open an arcane prison. | Librarian Donathan on Amber Ledge wants you to collect the Beryl Prison Key from one of the Beryl Mage Hunters at Beryl Point and use it to release a trapped mage from an arcane prison. | Prison Break |
$Tpunk;! Kill Kobold Vermin, 2 of em. | Kill Kobold Vermin, 2 of em. | The "Chow" Quest (123)aa COPY |
$Tpunk;! Kill Kobold Vermin, 2 of em. | Kill Kobold Vermin, 2 of em. | The "Chow" Quest (123)aa COPY |
Did you feel that?! That was just an aftershock... you should've been here a few minutes ago! I'm afraid I must call upon your services again. My instruments indicate that there is an immense disruption just west of here, far beneath the water's surface. Just as before, I need you to take the arcanometer and capture the anomaly's data. I'll cast a spell that will enable you to breathe underwater. If it wears off before you find it, come let me know and I'll renew its effects. | Garren at Amber Ledge wants you to use the Arcanometer at the Sundered Chasm anomaly and return to him with the readings. | Monitoring the Rift: Sundered Chasm |
I told them all that I remember. Why don't they believe me? I was gathering herbs by the rift. They came from nowhere, dark wizards with magical beasts. I was surrounded! A huge magical cube appeared above me. It opened up and pulled me inside. I swear it's true! Just as it began to close around me, my rescuers swooped in on the backs of drakes - It was amazing! My captors scattered and I was able to escape. I never thanked them for saving me. Please, if you see them, pass on my gratitude. | Midge in Valiance Keep wants you to go to Amber Ledge to the north and thank those there for rescuing her. | Nick of Time |
To help, you must learn how to speak the Winterfin dialect. We'll work with the forces of nature and magic to do that. Take this empty conch shell. At the bottom of the watery trench below exists Scalder, an elemental of air and watery fury. Once she is defeated, use the conch upon her remains to capture her magical steam. Return the full conch to me, and I'll imbue my knowledge of the Winterfin tongue into you. Luckily, a friend taught me a water breathing spell, which I will cast upon you. | King Mrgl-Mrgl has given you a conch to use upon Scalder's remains. Return The King's Filled Conch to him at Winterfin Retreat. | Learning to Communicate |
Return to Elder Atuik at Kamagua. He and the rest of my people must be warned of this impending doom that approaches from the sea. Use the Ancient Lift to reach him. Please hurry! | Deliver the bad news to Elder Atuik at Kamagua. | Return to Atuik |
I have to get out of these caverns! There's magic stuff seeping in from Coldarra, above, and affecting everyone's minds. I don't intend to be controlled like these others! Keymaster Urmgrgl is in the cave below and to the south. He holds the key to my cage. Get it from him and bring it back so that I can unlock my cage and get out of here. Hurry! | Glrglrglr inside the Winterfin Caverns has asked you to retrieve Urmgrgl's Key. | Keymaster Urmgrgl |
Hail, traveler. I am Lunk-tusk of the Kalu'ak. We are known as tuskarr to your people. My partner and I were recently sent up to investigate strange happenings along one of our hunting trails. It was when we approached the graveyard known as Shield Hill that we were attacked by the undead. I was lucky to make it to this camp, but I am uncertain as to what became of Orfus. We parted ways at the Ancient Lift, southeast of here along the cliff edge. Will you go see if he is ok? | Find Orfus of Kamagua at the Ancient Lift in Howling Fjord. | Orfus of Kamagua |
I told them all that I remember. Why don't they believe me? I was gathering herbs by the rift. They came from nowhere, dark wizards with magical beasts - I was surrounded! A magical box appeared above me, opened up and pulled me inside. Just as it began to close around me, my rescuers swooped in on the backs of red drakes. It was breathtaking! I never thanked them for saving me. Please, find them, and pass on my gratitude. | Endorah wants you to go to Amber Ledge north of Warsong Hold and thank those there for rescuing her. | Too Close For Comfort |
Within this satchel are the artifacts that you recovered. Locate the burial mounds of Shield Hill, far to the southeast, where the items were originally stolen from and return the artifacts. It is my hope that this gesture will quell the spirits that now haunt our hunting grounds. Be strong... | Use the Bundle of Vrykul Artifacts at the ransacked burial mounds of Shield Hill to return the Frozen Heart of Isuldof, the Shield of the Aesirites, the Staff of Storm's Fury and the Ancient Armor of the Kvaldir. | A Return to Resting |
Greetings. I am Garren of Dalaran. Not long ago, the rift was a peaceful place - geothermally speaking at least. Recently though, earthquakes have occurred with alarming frequency and scars in the earth have appeared, exposing unique energy fields of chaotic power. My mission here is to chart and monitor these anomalies. My instruments indicate that another has appeared on the cliff face to the southwest. Take this device with you and use it when you locate the new disruption. | Garren on Amber Ledge wants you to use the Arcanometer at the Cleftcliff Anomaly. | Monitoring the Rift: Cleftcliff Anomaly |
The lock on my cage doesn't look too solid, but I'm not foolish enough to try to leave without assistance. Will you help me safely get out of these caverns? There's no time to waste. When you get back to the retreat, please let the king know that I'm okay. He's sure to give you a reward. | Escort Lurgglbr to safety and then report to King Mrgl-Mrgl at Winterfin Retreat with the good news. | Escape from the Winterfin Caverns |
I was on the vessel that was bringing in the armor. We'd just boarded the ship and were headin' back here when we were attacked by a Forsaken destroyer. They boarded our ship, took all the booty for themselves, and then sunk her. That was the last I'd seen of that armor. If you want, you can take my bomber from Scalawag to the dreaded isle that the destroyer be docked. Talk to my woman, Alanya, outside. She'll get you on the bomber. If you manage to find the stuff, don't you dare bring it back! | Recover the Ancient Armor of the Kvaldir and deliver it to Orfus of Kamagua in the Howling Fjord. | The Ancient Armor of the Kvaldir |
Very well, your king's secret is safe with me as long as he continues to help us against our enemies. Here, take this to him. I cleaned it up nicely, though I have no idea why he needs a second disguise. Maybe he has something in mind for you? | Return King Mrgl-Mrgl's Spare Suit to him at Winterfin Retreat. | The Spare Suit |
Word is, strange , that you might be going after the king of the orcas, Glrggl. That's all fine and good, but if you want to taste the stew that makes life worth living, then you'll bring me back the succulent blubber of the orcas that swim in Glimmer Bay. Hurry... I have quite a bit of cutting to do on this carcass if you want to reap the benefits of your efforts. | Cleaver Bmurglbrm has tasked you with acquiring 7 Succulent Orca Blubber. Return with them to him at Winterfin Retreat. | Succulent Orca Stew |
The time has come to put an end to this unnatural situation. For the Winterfin murlocs to have a chance at a future, Claximus must die! I want you to take my spare murloc suit and enter the Winterfin Caverns under the pretext of surrender. With the white flag in hand, the murlocs won't attack you. You'll find him in the southwestern most corner of the caverns. Once you get close enough, deal with Claximus. Bring me one of his claws as proof that the grisly deed has been done. | King Mrgl-Mrgl at Winterfin Retreat has asked you to bring him a Claw of Claximus. | Surrender... Not! |
I have something embarrassing to admit: I'm being blackmailed! Mrmrglmr agreed to clean some of my things, and got hold of my spare murloc costume. He's threatening to reveal my true nature to the other murlocs. I need not explain to you what a disaster that would be! Besides, I have a plan that's going to require that we get that costume back. Please, go to Mrmrglmr at the other end of the Retreat to the north and do whatever he asks of you. | King Mrgl-Mrgl has asked you to speak with Mrmrglmr at the northwest end of Winterfin Retreat. | I'm Being Blackmailed By My Cleaner |
If your pathetic little eyes were any good, you'd see that we're being slaughtered by the orcas to the north in the bay! Assuming your precious night elf king wants his spare costume back, I think you'll do me a favor and bring back the head of the king of the orcas, Glrggl: he who swims against the tides of fate -- eradicating the hope of life for all those who hear the siren song of death upon the waves! Be quick about it, Winterfin murlocs are losing their lives even as we waste time talking! | Mrmrglmr wants you to return to him at Winterfin Retreat with Glrggl's Head. | Grmmurggll Mrllggrl Glrggl!!! |
Our brothers and sisters across the water are now our mortal enemies. They have kidnapped our tadpoles, driven us out of our village, and killed more of us than I can count. Prove yourself! Swim across the rift and slay them! Despite the favor that the new king has shown you, only then will we consider accepting you here. Fail to do so, and you might as well leave now and never return! | Brglmurgl at Winterfin Retreat has asked you to kill 15 Winterfin murlocs. Any combination of warriors, oracles, and shorestrikers will do. | Them! |
There's something unnatural about this epidemic of love. It's disgusting, and as it lowers our defenses, it could be a threat to the all of us. It's bad enough that so many of our people are caught up in this ridiculous behavior. But I think that it has spread even to our guardians, who should be immune to such things. Find one of our guardians and see if they've been caught up in this foolishness. | Get a Guardian's Moldy Card and bring it to Fenstad Argyle in the Undercity. | Dangerous Love |
Oh good, you're back! When the landslide at the village across the water exposed the caverns, a malevolent lobstrok, known as Claximus, came out of the caves and stole the Winterfin tadpoles away. Something happened to all of the murlocs that followed him in there, and when they re-emerged, they were under his control. , you must swim across the waters and rescue the Winterfin tadpoles in the village and caverns. The future of the Winterfin tribe depends upon you! | King Mrgl-Mrgl has asked you to rescue 20 Winterfin Tadpoles. Return to him at Winterfin Retreat once you have done so. | Oh Noes, the Tadpoles! |
Now that you can speak with the Winterfin, it is time for you to let them get to know you. One of the best ways to do that is to conduct business with them. The murlocs prize clams over any other object and their only surviving merchant is Ahlurglgr. If I were you, I'd collect a handful of Winterfin clams and give them to him as a gift. The clams can be found all over down in the trench, as well as across it in the Winterfin village and their caverns. | Collect 5 Winterfin Clams and deliver them to Ahlurglgr at Winterfin Retreat. | Winterfin Commerce |
We've built a memorial to honor those slain in battle. It's but a small consolation to the families that lost their loved ones. I am taking up a collection to aid the orphans and spouses of our war heroes. If you can spare a small donation it would go a long way. | Anchorite Ayuri at Sun's Reach in Sunwell Isle wants you to donate 10 gold. | Your Continued Support |
Despite our best efforts, Kael'thas's sinister plans have been carried out. The Sunwell has been re-ignited in preparation for the Deceiver's arrival. The object that stands before me and below A'dal is a representation of the current status of the Sunwell's defenses. Mighty barriers have been raised, stymieing our attacks against the inner chambers. If ever there were a time that our world needed assistance, it would be now. Report to Archmage Ne'thul at the Isle of Quel'Danas, north of Quel'Thalas. | Report to Archmage Ne'thul on the Isle of Quel'Danas, north of Quel'Thalas. | Enter, the Deceiver... |
You've done so much for us. We greatly appreciate your assistance. You might have noticed Anchorite Ayuri's efforts outside. She has a big heart and is very convincing, but the donations do not quite add up to what she had expected. If you were to make a large contribution to her cause, I will make sure that word of your deeds in this war spreads far and wide. What do you say? | Anchorite Kairthos wants you to donate 1000 gold to aid in Anchorite Ayuri's efforts. You will be known as of the Shattered Sun if you complete this quest. | A Magnanimous Benefactor |
The Ata'mal Terrace in eastern Shadowmoon Valley is holy to the draenei, but is now overrun by fel orcs. They have dug up the special ore from that place and created corrupted weapons and armor. I need the armaments to form an alloy with the naga ore. Our anchorites have blessed my anvil with the ability to cleanse them. Retrieve the armaments from the Shadowmoon chosen, slayers and darkweavers. Return them here, breaking down and purifying them upon my anvil, and then hand me the cleansed results. | Smith Hauthaa needs you to produce 5 Cleansed Ata'mal Metal. Do so by breaking down Ata'mal Armaments on her anvil at the Sun's Reach Armory on the Isle of Quel'Danas. | Ata'mal Armaments |
We're making a push to solidify our control of Sun's Reach by capturing the harbor next. Unfortunately a fleet of Dawnblade reservists is on its way to reinforce Kael's forces there. Take this oil and secure a dragonhawk from Ayren Cloudbreaker. You should be able to fly within reach of the ships' sails; once you're close enough, set them on fire. Land in one of the ships and attack the reservists. With their ship sails on fire they won't be able to mount much of a defense. | Vindicator Kaalan at the Sun's Reach Armory wants you to speak to Ayren Cloudbreaker and fly over the Dawnblade reinforcement fleet. Use the Flaming Oil to set the ship sails on fire as you fly and once you land, slay 6 Dawnblade Reservists. | Intercept the Reinforcements |
Welcome. There are a number of ways I can assist you in your efforts here. For example, I've recently discovered a recipe for a unique elixir. The bloodberry grows wild in many regions of Azeroth and has long been considered nothing more than a nuisance. I've learned though, that when exposed to the Sunwell's power this plant takes on special properties that can be distilled and imbibed to magnify one's abilites. Bring me a sample from the nearby bushes and I'll show you what I mean. | Mar'nah at the Sun's Reach Harbor wants you to gather 5 Bloodberries from the bushes found on Quel'Danas. | Open for Business |
We've driven the Dawnblade army out of the Sun's Reach Harbor. Sun's Reach is ours in its entirety. Yet somehow... I'm not entirely satisfied. I want you to go to Dawnstar Village, west of here, and slay any surviving Dawnblade combatants. They sealed their fate when they followed Kael to this place. | Magister Ilastar at Sun's Reach Armory wants you to slay 6 Dawnblade Summoners, 6 Dawnblade Blood Knights and 3 Dawnblade Marksmen. | Crush the Dawnblade |
Freeloaders! You all want instant gratification - never giving thought to the effort required to create even the simplest of portals. Perhaps a little education will instill a bit of gratitude for my ceaseless efforts. Take this crystal. Attune it to the Bloodcrystal to the west, at the Dawning Square portal just south of here, and at the naga shrine at Greengill Coast to the southeast. Perhaps then you'll appreciate your precious translocations.... | Astromancer Darnarian in the Sun's Reach Sanctum wants you to use the Astromancer's Crystal at the Bloodcrystal, the Dawning Square portal, and the naga shrine at Greengill Coast. | Know Your Ley Lines |
We've managed to capture Sun's Reach in its entirety. Unfortunately a fleet of Dawnblade reservists is on its way to take back the harbor. Take this oil and secure a dragonhawk from Ayren Cloudbreaker. You should be able to fly within reach of the ships' sails; once you're close enough, set them on fire. Land in one of the ships and attack the reservists. With their ship sails on fire they won't be able to mount much of a defense. | Vindicator Kaalan at the Sun's Reach Armory wants you to speak to Ayren Cloudbreaker and fly over the Dawnblade reinforcement fleet. Use the Flaming Oil to set the ship sails on fire as you fly and once you land, slay 6 Dawnblade Reservists. | Keeping the Enemy at Bay |
One of Kael's most elite forces, the Dawnblade army, has been stationed at the Sun's Reach Harbor and Dawnstar Village. The harbor is of critical importance to our plans, so any Dawnblade casualties you inflict will be of tremendous help. Kael'thas will rue the day that he turned his back on his people and sided with the Burning Legion. | Magister Ilastar at Sun's Reach Armory wants you to slay 6 Dawnblade Summoners, 6 Dawnblade Blood Knights and 3 Dawnblade Marksmen. | Taking the Harbor |
The naga have taken the Greengill Coast to the southeast. Their females, the Darkspine sirens, are using magic to enslave the indigenous murlocs. It's my responsibility to see to it that whatever the naga are up to over there is disrupted. That's where you come in. , I want you to get the controlling orbs from the female naga and throw them near the Greengill slaves, breaking the orb and setting the murlocs free. My guess is that the murlocs will be incensed and turn on their masters. | Captain Valindria wants you to free 10 Greengill Slaves. Return to her onboard the Silvermoon's Pride at Sun's Reach Harbor once you have done so. | Disrupt the Greengill Coast |
We've taken Sun's Reach from the enemy and our final victory is at hand. The cost was high and many brave combatants gave their lives so we could achieve this. It is my goal to ensure that those who perished in combat are not forgotten. I ask that you take a moment to consider making a donation towards a memorial fund. Any leftover gold will go to the widows and orphans of the fallen. | Anchorite Ayuri at Sun's Reach in Sunwell Isle wants you to donate 10 gold. | A Charitable Donation |
We must continue to defeat and demoralize the armies of the Legion. The emissaries of hate are Legion shocktroopers deployed to reinforce tactical Legion positions. The enemy rallies around them for they fear them more than they fear us. Today we will change that. Take this banner and slay the demons of the Legion. When you meet the emissary, slay and impale him. | Harbinger Inuuro wants you to slay 6 Burning Legion Demons and the Emissary of Hate in Dawning Square. Use the Shattered Sun Banner to impale the Emissary of Hate's corpse. | The Battle Must Go On |
We've taken the armory from the enemy thanks to our aerial attacks against the Legion's forces in the Dead Scar. As a matter of fact, it's gone so well that we're going to continue our air strikes against them. Take these arcane charges and use them against their forces. Talk to Ayren Cloudbreaker at the Sun's Reach Harbor when you're ready for flight. | Battlemage Arynna wants you to speak to Ayren Cloudbreaker when you're ready to fly over the Dead Scar. Once there, use the Arcane Charges to kill 2 Pit Overlords, 3 Eredar Sorcerers and 12 Wrath Enforcers. | The Air Strikes Must Continue |
The Burning Legion holds the Sun's Reach Armory, which is of tactical importance to our operation. As long as their morale remains high we will not wrest the building from their control. The emissaries of hate are Legion shocktroopers deployed to reinforce tactical Legion positions. The enemy rallies around them for they fear them more than they fear us. Today we will change that. Take this banner and slay the demons of the Legion. When you meet the emissary, slay and impale him. | Harbinger Inuuro wants you to slay 6 Burning Legion Demons and the Emissary of Hate in Dawning Square or the Sun's Reach Armory. Use the Shattered Sun Banner to impale the Emissary of Hate's corpse. | The Battle for the Sun's Reach Armory |
The Legion will move against us as soon as their forces to the south are freed up. The Scourge at the Dead Scar are keeping their forces occupied at the moment. It won't last long, however. I want you to fly a dragonhawk over to the scar and put a dent in the demons' numbers with these arcane charges. If all goes well, they won't even notice us taking the armory from Kael's lackeys. Talk to Ayren, the dragonhawk master in the west part of the harbor, when you're ready to fly there. | Battlemage Arynna wants you to speak to Ayren Cloudbreaker when you're ready to fly over the Dead Scar. Once there, use the Arcane Charges to kill 2 Pit Overlords, 3 Eredar Sorcerers and 12 Wrath Enforcers. | Distraction at the Dead Scar |
Now that we have an anvil, I can really get to work. No matter how many supplies we receive, I'll always be able to put the Darkspine Iron Ore to good use. We'll need a constant supply of weapons and armor if we're to be successful here. There are a group of naga on the coast to the east of here. They're collecting ore and placing it in chests for shipment to the Legion. Relieving them of their ore will help our efforts in more ways than one.... | Smith Hauthaa in Sun's Reach Armory wants you to kill Darkspine Myrmidon to the east and use their keys to steal three pieces of the ore from their chests. | Don't Stop Now.... |
I am most glad that you are here! When we took this sanctum from the wretched, we hurried to create a magical portal that leads here from Shattrath City in the Outland. My liege lord, Exarch Nasuun, is heading up the Offensive's efforts to maintain that portal. He asked me to send along any promising candidates who have what it takes to help with acquiring more energy to fuel it. Please, travel to Shattrath City and speak with him inside A'dal's chamber on the Terrace of Light. | Tradesman Portanuus has asked you to speak with Exarch Nasuun on the Terrace of Light in Shattrath City. | Report to Nasuun |
Here's yer shield. Me hopes it doesn't curse ye like it did me'n'me crew. Ye don't have to go home, but ye can't stay here... I be certain that thar be some that would be interested in getting' it back. Now get that thing off me ship! | Return the Shield of the Aesirites to Orfus of Kamagua at the Ancient Lift in the Howling Fjord. | The Shield of the Aesirites |
This strange engine part doesn't look like it fits in a steam pump, much less anything else you've seen. Perhaps K. Lee Smallfry might know something about it. | Take the Strange Engine Part to K. Lee Smallfry in Telredor. | Strange Engine Part |
Supplies are inbound, or so I'm told. Regardless, we can ill afford to wait around hoping that help arrives before our offensive stalls. We must make the best of what we have. As for me, I need ore to fashion an anvil so I can begin to upgrade our armor and weapons. There are a group of naga on the coast to the east of here collecting ore and placing it in chests for shipment to the Legion. Relieving them of their ore will help our efforts in more ways than one.... | Smith Hauthaa in Sun's Reach Armory wants you to kill Darkspine Myrmidon to the east and use their keys to steal three pieces of the ore from their chests. | Making Ready |
Aye, we got problems, matey. Me gunners have mutinied! M'n'the crew up top be tryin' to kick Sorlof's keester while dealin' with the mutinous gunners down'blo. Ye're gonna have to go down'blo and deal with those mutinous sea dogs and take their blastin' powder for the big'un o'er on the poop deck. With ye mannin' the big'un, Sorlof is sure to die and give up the booty! | Captain Ellis aboard the Sister Mercy in the Howling Fjord has asked that you recover 5 Barrels of Blasting Powder from the ship's hold. | Mutiny on the Mercy |
We've succeeded in reactivating the crystal wards around the sanctum, but why stop there? We'll build defenses around the other structures, but the Wretched are stubborn and continue to steal power from the crystal wards. Hunt them down and get the mana remnants they carry. Use the remnants to energize the sanctum wards; the safety of our operation depends on it. | Captain Theris Dawnhearth at the Shattered Sun Staging Area wants you to obtain 4 Mana Remnants from Wretched Fiends and Wretched Devourers and use them to energize one of the Crystal Wards surrounding the structures in Sun's Reach. | Arm the Wards! |
We sent one of our operatives to investigate the fel portal in the middle of Dawning Square, south of here. She never returned. Take this scroll we found on one of the enemy corpses. We believe it will grant you access through the portal. Once through, find Magistrix Seyla and aid her in any way you can. | Use the Captured Legion Scroll near the portal at Dawning Square. Once you've gone through the portal, find Magistrix Seyla. | The Missing Magistrix |
Me crew is gonna get the big'un all primed an'ready for ya, matey. She's restin' snuggly on the bow, o'er on the other side of the ship. Go'n man it and be ready to fire when Sorlof is in our sights! Once we take that landlubber down, ye'll have to recover the booty for us, seein' as how we can't leave the damned ship! Bring that booty back to me and ye'll get your cut - the shield... | Slay Sorlof using the Big Gun and recover Sorlof's Booty. Return Sorlof's Booty to Captain Ellis aboard the Sister Mercy. | Sorlof's Booty |
My plan to replace the damaged crystals on the erratic sentries has been a success. We've managed to take the Sun's Reach Sanctum with their help. I've crafted new crystals that will bring more of them under our control; place them inside the hulls of defeated sentries. We'll deploy them to other locations once they're converted. | Vindicator Xayann at the Shattered Sun Staging Area wants you to place the Attuned Crystal Cores inside 5 defeated Erratic Sentries to turn them into friendly units. | Further Conversions |
My stocks are presently sufficient, but I'll need plenty of razorthorn roots to keep up with the demand. Collecting the roots is difficult, but I know a special method of extraction. Using the glands of the Razorthorn flayers, one can control a ravager there and use it to expose a root. To find the roots, travel to Outlands and fly northeast from Shattrath until you reach Razorthorn Rise. Return to me, once you have collected five of the roots. | Mar'nah at Sun's Reach Harbor wants you to travel to Razorthorn Rise in Outlands, collect 5 Razorthorn Roots, and return to her. | Rediscovering Your Roots |
We lack the numbers to capture the Sanctum at Sun's Reach, but I've a plan that will tip the scales in our favor. The loose energy from the Sunwell has caused the sentries that patrol this island to malfunction. The crystal cores that control their behavior are damaged beyond repair. I've crafted new crystals that will bring them under our control; place them inside of the hulls of defeated sentries. We will need all the help we can get. | Vindicator Xayanna at the Shattered Sun Staging Area wants you to place the Attuned Crystal Cores inside 5 defeated Erratic Sentries to turn them into friendly units. | Erratic Behavior |
I am most glad that you are here! Now that we have taken this sanctum, we must hurry to create a magical portal that will lead to here from Shattrath City in the Outland. My liege lord, Exarch Nasuun, is heading up the Offensive's efforts to do just that. He asked me to send along any promising candidates who have what it takes to help with the portal's creation. Please, travel to Shattrath City and speak with him inside A'dal's chamber on the Terrace of Light. | Tradesman Portanuus has asked you to speak with Exarch Nasuun on the Terrace of Light in Shattrath City. | Report to Nasuun |
Greetings. I'm afraid I have little to offer here until my reagents are stocked. Of the supplies I require, there is a special reagent, razorthorn root, that is particularly difficult to harvest. Fortunately, I know a secret.... Using the glands of the Razorthorn flayers, one can control a ravager there and use it to expose a root. To find the roots, travel to Outlands and fly northeast from Shattrath until you reach Razorthorn Rise. | Mar'nah at Sun's Reach Harbor wants you to travel to Razorthorn Rise in Outlands, collect 5 Razorthorn Roots, and return to her. | Discovering Your Roots |
Some say Jonah was never quite right in the head, but I know the truth. It was the heart. That damned frozen heart! I saw the change in him the second he pulled it from the grave. I could see the blood freeze in his veins... It was then that the madness truly took over. He left us to hole up in his cave on the north side of this island. Last I heard he had thrown the heart in the back of his bear den. Too little, too late... I'll kill you myself if you even think about bringing that heart back here! | Recover the Frozen Heart of Isuldof and deliver it to Orfus of Kamagua in the Howling Fjord. | The Frozen Heart of Isuldof |
When Kael's forces retreated through that portal, his most loyal lackeys were rewarded with an abominable gift. They stayed behind and gorged themselves on the blood of demons for days. The blood has changed them, given them new powers. It will also prove their undoing. Obtain blood samples from other demons. Use them to power this fel siphon and deprive these arrogant fools of their new powers. Slay them in their weakened state and return to me. | Magistrix Seyla at the Throne of Kil'jaeden wants you to kill 4 Emaciated Felbloods by using the Fel Siphon on them. You will need Demonic Blood from nearby Wrath Heralds to power the Fel Siphon. | Blood for Blood |
We must maintain the energy to our portal or it will collapse. The mana cells that the ethereals at Bash'ir Landing have hidden will continue to serve our purposes. The landing sits atop the northwestern corner of the Blade's Edge Mountains, far to the north. Remember, acquire a phase device from one of the ethereals and then use it to locate the smuggled goods. Just be cautious of the phase wyrms that they use to guard the mana cells. | Obtain 10 Smuggled Mana Cells and return them to Exarch Nasuun on the Terrace of Light in Shattrath City. | Maintaining the Sunwell Portal |
We have to shut down this gateway to stop Legion reinforcements to the Isle of Quel'Danas. Take these embers, they contain one of my creations: a living flare. It is designed to act as a powerful destructive force - as long as it has been provided enough energy. Find the fel sparks that wander the area and slay them near the living flare. The flare will grow in power each time, until it becomes unstable. Once you've achieved this bring the flare to the gateway. It will know what to do. | Magistrix Seyla at the Throne of Kil'jaeden wants you to use the Sizzling Embers to summon a Living Flare and slay Incandescent Fel Sparks near it until it becomes an Unstable Living Flare. Return to the Legion Gateway with the Unstable Living Flare to destroy it. | Blast the Gateway |
If you listen real close you can hear cannon fire coming from the northeast. That's Captain Ellis's ship, Sister Mercy. Thing is, Ellis and his entire crew were killed 'bout a month ago. Ghost ship... If it's info you be wantin' 'bout the shield, Ellis is the man to ask. Sister Mercy docks on the small island between here and Sorlof's Strand to pick up more souls for the ship's crew 'bout once every five minutes. There be no shortage of souls 'round these parts... | Speak with Captain Ellis aboard the Sister Mercy. | The Lost Shield of the Aesirites |
The pirate thieves have set up port at Scalawag Point, far to the south. Unfortunately, they have fortified their camp with many deadly defenses. There is someone that might be able to assist us in infiltrating Scalawag. A pirate mercenary by the name of Grezzix Spindlesnap recently came to our village in search of food and shelter. In exchange he gives us information about our enemies and feeds them misinformation about our attack plans. Seek him out at his ship just off the coast here - southwest. | Speak with Grezzix Spindlesnap. | Grezzix Spindlesnap |
Auchindoun's spirits have no stake in the conflict between the Alliance and the Horde, but incurring their favor will give our side an edge in the region. Ancient custom directs the living to pay their respects at spirit towers in the Bone Wastes - though only at specific times of the day. If you can help secure a tower during these times, you will have helped bring the spirits to our side. Should we succeed in gaining the spirits' favor, they will grant us a boon that will aid us in our endeavors. | Help the Alliance secure a tower in the Bone Wastes. | Spirits of Auchindoun |
My people are bitterly entrenched in a war with the Northsea Freebooters. If any tuskarr could help us in our quest to right the wrongs of the pirates, it will be Elder Atuik of Kamagua. You must take these clues to him at once. To get to Kamagua you must take the Ancient Lift, behind me. Take the lift directly to Kamagua and find Elder Atuik. | Orfus of Kamagua in the Howling Fjord wants you to deliver Orfus's Bundle to Elder Atuik at Kamagua. | Elder Atuik and Kamagua |
Those artifacts are cursed and you'd be crazy to go looking for them. I know for certain that anyone that's come into direct contact with any of those items has either gone mad or been killed. Take that staff, for example. Last I heard the ship that held it was abandoned and left to rot on the coast of the Isle of Spears, north of here. If you want that thing, check the ship's hold. Whatever you do, don't bring that staff back here! And steer clear of Abdul! He'll tear your heart out. | Recover the Staff of Storm's Fury and deliver it to Orfus of Kamagua in the Howling Fjord. | The Staff of Storm's Fury |
I have devised a plan to acquire a power source strong enough for the creation of our portal. The ethereal forces at Bash'ir Landing, atop the northwestern Blade's Edge Mountains, have been smuggling mana cells out of Tempest Keep and transporting them to the Sunwell for Kael'thas. They have hidden the cells, but there is a way for you to find them; the ethereal carry phase devices that you can use to see the smuggled goods. Just beware the mana cells' phase wyrm guardians. | Obtain 10 Smuggled Mana Cells and return them to Exarch Nasuun on the Terrace of Light in Shattrath City. | Intercepting the Mana Cells |
The Northsea Freebooters all fear and respect Grezzix. I'm thinking they recognize my special talents and envy my amazing ship. All you need to do is tag along with my cabin boy, Lou, and you'll be in like... In like tin. Pirates love tin. Just talk to Lou when you're ready to go and he'll take you to Scalawag. Oh yea, you'll want to talk to "Silvermoon" Harry first. He'll have more information on the stuff they pilfered. Just watch what you say around him. He's a freak... crazy for blood elves. | Speak with "Silvermoon" Harry at Scalawag Point about the missing Vrykul artifacts. | Street "Cred" |
One of the first things Jonah Sterling did after he went crazy was to take my prized sin'dorei scrying crystal and feed it to the bane of my existence, "Scoodles" the orca. No I didn't name the damned thing. I just know that she swims out past the ships directly southeast of Scalawag. Kill that overinflated goldfish and rip out my beautiful sin'dorei crystal from its stomach. Do this and we can get down to business. | "Silvermoon" Harry at Scalawag Point wants you to recover his Sin'dorei Scrying Crystal from the orca, "Scoodles." | "Scoodles" |
The draenei might be our enemies, but the spirits of their ancestors in Auchindoun are restless and have no allegiance. The draenei's custom required them to pay their respects at spirit towers at various times during the day. If you can help secure a tower during these times, you will help the spirits return to peace in Auchindoun. The Alliance will try to capture the towers in order to secure the dead's favor. We must ensure that our side succeeds instead. | Help the Horde secure a Spirit Tower in the Bone Wastes. | Spirits of Auchindoun |
The path east of us is a primary hunting trail of the tuskarr. At least that's what it used to be... More recently our hunters have been returning to Kamagua claiming that the dead have risen and are out for blood! That is what has brought my son and me here. Elder Atuik asks that we find resolution in the bluffs. Will you assist us in our time of need? I seek heroes willing to brave the perils of Shield Hill, southeast of here. Search the desecrated graves for clues and return your findings to me. | Orfus of Kamagua at the Ancient Lift in the Howling Fjord wants you to find Fengir's Clue, Rodin's Clue, Isuldof's Clue and Windan's Clue. | The Dead Rise! |
Though it may end up hurting my business in the long run, you look the sort that dreams of flying own mount through the skies, rather than being flown from place to place. I understand the feeling completely. You, my friend, need to head to Shadowmoon Village in the northwest corner of Shadowmoon Valley. When you get there, speak with Olrokk about some flight instruction. Mind you, his training's not cheap. But, I think that you'll find it worth your while. | Speak with Olrokk at Shadowmoon Village in Shadowmoon Valley. | Learning to Fly |
Westguard needs to know what's going on here. I want you to personally deliver the news to Captain Adams. Whenever you're ready, let me know and I'll put you back in the construct for one final flight. It'll take you to Westguard Keep, but more than likely blow up in the process. It's been a pleasure... | Speak with Captain Adams at Westguard Keep. | News From the East |
Our ancient enemy, the draenei, have returned with powerful allies. They wage war in Halaa, southwest of here. We cannot allow them a victory there as Garadar would be next without a doubt. Go and slay those who would aid our ancient enemy. | Defeat 10 enemy players in Halaa and return to Karrtog in Garadar. | Enemies, Old and New |
, today I ask the impossible. Today, you must obtain the signet ring of Kael'thas Sunstrider, lord of the blood elves! It's true, the rumors of his death within Tempest Keep were ill-founded. He has appeared once more, this time at the Magisters' Terrace on the Isle of Quel'Danas. What he is doing there is a tale for someone else to tell you. What I know is that I have innumerable collectors interested in his princely ring, and I mean to acquire it for them. Or rather, I mean for you to do so. | Wind Trader Zhareem has asked you to obtain The Signet Ring of Prince Kael'thas. Deliver it to him in Shattrath's Lower City to collect the reward. | WANTED: The Signet Ring of Prince Kael'thas |
It has been whispered to Mah'duun that the sisters of torment are to be sent back to the hells from which they sprang. Mah'duun knows that these demons can be found at the Magisters' Terrace on the Isle of Quel'Danas. You will do this thing to earn the bounty, or you will not. | Nether-Stalker Mah'duun wants you to slay 4 Sisters of Torment. Return to him in Shattrath's Lower City once you have done so in order to collect the bounty. | WANTED: Sisters of Torment |
We are not a warlike race. However when war comes to our lands, we do not run away from it. The Alliance and the Horde wage war in the city of Halaa, to the northwest. We do not know what the blood elves are scheming, but any victory for the Horde would be disastrous. The history between our people and the orcs is one of bloodshed and betrayal. Go and slay the enemy in Halaa and you will be rewarded in coin, honor and renown. | Defeat 10 enemy players in Halaa and return to Lakoor in Telaar. | In Defense of Halaa |
The cavern that we opened at Baelgun's was the one place that most steered clear of... Can't say I blame 'em. The sound of thunder shot out of that cave! Loud, booming thunder! I think near the end, it was abandoned by all. Bad, bad things happened to any that went in to explore - most never coming back. I want you to check that cave out while you're at Baelgun's. Explore around the titan statue inside and report back with your findings. | Walt at the Explorers' League Outpost in the Howling Fjord wants you to use the Iron Rune Construct to explore the thundering cave at Baelgun's Excavation Site. | The Delicate Sound of Thunder |
Our first priority is to capture the Sun's Reach Sanctum. Once we've secured it, we'll be able to use its energy to open a portal from Shattrath. The sanctum is overrun with the Wretched - former blood elves who've devolved into mindless husks of their former selves. Its defenses would've normally prevented this intrusion, but the Wretched have stolen the power sources from the protective wards. Hunt down the Wretched and get the mana remnants they carry. Use them to energize the sanctum wards. | Captain Theris Dawnhearth at the Shattered Sun Staging Area wants you to obtain 4 Mana Remnants from Wretched Fiends and Wretched Devourers and use them to energize one of the Crystal Wards surrounding the Sun's Reach Sanctum to the east. | The Sanctum Wards |
Your construct is ready to go. All abilities have been given a once over and I've programmed the machine to both comprehend and speak the language of the titans. Take the construct to Baelgun's Excavation Site, due south of here, and collect data from the lightning infused relics that litter the site. Remember to bluff any iron dwarves that suspect your construct to be a fake. And don't forget about rocket jumping from rune to rune to get around in there! Get on the table when you're ready! | Walt at the Explorers' League Outpost in the Howling Fjord wants you to use the Iron Rune Construct's Collect Data ability to collect 15 sets of Iron Rune Data. | Lightning Infused Relics |
Though it may end up hurting my business in the long run, you look the sort that dreams of flying own mount through the skies, rather than being flown from place to place. I understand the feeling completely. You, my friend, need to head to Wildhammer Stronghold in the southwest corner of Shadowmoon Valley. When you get there, speak with Ilsa Blusterbrew about some flight instruction. Mind you, her training's not cheap. But, I think that you'll find it worth your while. | Speak with Ilsa Blusterbrew at Wildhammer Stronghold in Shadowmoon Valley. | Learning to Fly |
You always gotta have a contingency plan in case your main plan backfires! That's why I've built in some anti-intelligence systems into the construct. Your shiny new ride might rouse some suspicion while you're at Baelgun's excavation site. That's what your bluff ability is for! Just use that any time you're confronted and you'll be safe from harm. Test it out on Lebronski by walking on his rug. Once he starts huffin' and puffin', use the bluff! Get on the work bench when you're ready to begin. | Walt at the Explorers' League Outpost in the Howling Fjord wants you to use the Iron Rune Construct's Bluff ability on Lebronski after you've walked on his rug. | Iron Rune Constructs and You: The Bluff |
I know a bright like ya wants to stop the hostilities on the surface, eh? Ya want yer nice and merry Brewfest to go off without a hitch. I'll make ya a deal. Take this keg of our finest brew to the Brewfest Organizer outside Orgrimmar, so that we Dark Iron dwarves can be rightly represented! The best brew in all of Azeroth comes from right here in this mountain, and don't ya ferget it! | Take the Dark Iron Ale Keg to Tapper Swindlekeg in Durotar. | The Best of Brews |
Go to the terrace... use the orb. Hurry... they must be stopped... before they can.... | Tyrith wants you to use the orb on the balcony in Magisters' Terrace. | The Scryer's Scryer |
Welcome to the Sunwell, mortals. Your arrival is indeed timely. As you've now witnessed, the Legion forces work tirelessly, manipulating the Sunwell's power to achieve their malevolent ends. Kael'thas has risen from the ashes of defeat and once more leads them in their efforts. Find him, mortals. He must again be stopped. Other, equally urgent matters require my immediate attention. I shall leave Kael's fate to you. Do not fail. With luck, we shall speak again. | Kalecgos has asked you to defeat Kael'thas in Magisters' Terrace. You are to take Kael's head and report back to Larethor at the Shattered Sun Staging Area. | Hard to Kill |
Welcome to the Sunwell. Get yourself settled in and contribute however you can - there's much to do! Me? Yes, I have a little something that needs doing, but I'm not sure you're up to the task. We've had a contact embedded in Magisters' Terrace gathering intelligence for us. He's recently failed to report and I'm growing concerned. The terrace is just up the rise to the east. The information he was collecting is vital to our mission. Think you can handle it? | Exarch Larethor at the Shattered Sun Staging Area wants you to search Magisters' Terrace and find Tyrith, a blood elf spy. | Magisters' Terrace |
The most important part of your job while controlling the construct is the collection of data. I've placed an iron dwarf relic in the cart over yonder. It's the floating, lightning infused crystal. Get on the work bench and I'll put you back in the construct. Once you're back in the driver's seat, use the construct's data collection ability to pick up the test data. | Walt at the Explorers' League Outpost in the Howling Fjord wants you to use the Iron Rune Construct's Collect Data ability while standing near the Iron Dwarf Relic. | Iron Rune Constructs and You: Collecting Data |
By the naaru, I thank you, for your efforts. Our work is far from finished, however, and I must request that you undertake a critical mission - one as important as any I've issued. Our forces are spread thinly. To compound the strain, we've had to dispatch a contingent to Azeroth to investigate developments at the Sunwell Plateau. You are needed there. Report to Larethor. Tell him that I wish we could spare more men. | Adyen the Lightwarden on the Aldor Rise in Shattrath City has requested that you travel to Sunwell Plateau and speak with Larethor. | Crisis at the Sunwell |
While the infrastructure for a piece of machinery like this is important, we can't underestimate the appearance of the construct. If we're to fool the iron dwarves the clone must be exact! I can make this happen. Bring me a pristine shoveltusk hide from the shoveltusk of this region and steel ribbing from vrykul in Nifflevar or Baleheim to the northwest. | Walt at the Explorers' League Outpost in the Howling Fjord wants you to bring him a Pristine Shoveltusk Hide and Steel Ribbing. | We Have the Technology |
All the good work you've done for us hasn't gone unnoticed. Our second in command, the delightful Annie Bonn, is incredibly impressed with what you've done so far and wants to meet you. | Speak to Annie Bonn at Scalawag Point. | Meet Number Two |
Alright; the time has come for you to climb inside this thing and learn how to use its basic abilities. When you're ready, get on the work bench and I'll get you situated inside the construct. Your first lesson is going to be using the construct's transportation system. You'll notice that the iron dwarves have set up special rune carvings around the dig site. Their constructs use those rune carvings to power up and fly from point to point. Try it with the rune carving I built here. | Walt at the Explorers' League Outpost in the Howling Fjord wants you to use the Iron Rune Construct's Rocket Jump ability at Walt's Iron Rune Carving. | Iron Rune Constructs and You: Rocket Jumping |
Croaker's spoken, matey. "Crowleg" Dan's on da ship yonder. Best go trace that blaggard, mon. Show'im dis set's not fe be crossed. Gaan back fe Terry when ye keelhaul 'is behind. | Confront "Crowleg" Dan, who is in one of the ships at Scalawag Point. Speak to Handsome Terry when you've completed this task. | "Crowleg" Dan |
I see that you haven't visited my brothers at the Explorers' League Outpost south of here. Why don't you do Donny a favor and deliver this message to Stanwad. He'll be interested to hear about the activities of the iron dwarves up here. Like I said, mount up and start heading south. You'll see the outpost right before you get to Baelgun's. | Deliver Donny's Letter to Stanwad at the Explorers' League Outpost. | Outpost Over Yonder... |
Tools? Check. Materials? Negative. If we're going to build this thing, you're going to have to get me the materials. First things first. For the skeletal structure I'm going to need a large barrel from Nifflevar, some dark iron ingots from Valgarde, and industrial strength rope from Baleheim. Nifflevar and Baleheim are vrykul towns northwest of here. Valgarde is located in Daggercap Bay, also to the northwest. Speak with McGoyver to get the ingots. He'll fly you back here once you're all done. | Walt at the Explorers' League Outpost in the Howling Fjord wants you to bring him a Large Barrel, Industrial Strength Rope and Dark Iron Ingots. | We Can Rebuild It |
As usual, the real work is left up to me and my crew. Thankfully McSorf's team didn't die for nothin'. The cipher they recovered will help us crack the stuff we've found up here - that is if we can ever get back to it! Damned iron dwarves have sprung up like leaks all over the place and are now attemptin' to bury the sites! Can you believe it? Bastards want to bury our finds! Anyhow, talk to Walt over yonder. He'll get you started. | Speak with Walt. | Problems on the High Bluff |
I know a bright like ya wants to stop the hostilities on the surface, eh? Ya want yer nice and merry Brewfest to go off without a hitch. I'll make ya a deal. Take this keg of our finest brew to the Brewfest Organizer outside Ironforge, so that we Dark Iron dwarves can be rightly represented! The best brew in all of Azeroth comes from right here in this mountain, and don't ya ferget it! | Take the Dark Iron Ale Keg to Ipfelkofer Ironkeg in Dun Morogh. | The Best of Brews |
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