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There is only ever one great mother of the marsh walkers in Zangarmarsh. She is always known as the Black Stalker, and she hatches from one of the eggs left behind when her mother dies. I have a buyer who is interested in one of those eggs. He mentioned something about adding her as a zoo attraction. If you are interested in the reward I am offering, travel to the Underbog and slay the Black Stalker for her egg. | Wind Trader Zhareem wants you to obtain a Black Stalker Egg. Deliver it to him in Shattrath's Lower City to collect the reward. | WANTED: A Black Stalker Egg |
Mah'duun hears and obeys, and I now ask you to be my instrument. It has been related to me that the myrmidons of the coilfang tribe must be destroyed. Seek them out within the humid confines of the Steamvault underneath Coilfang Reservoir. I will accept nothing less than their utter annihilation. | Nether-Stalker Mah'duun has asked you to slay 14 Coilfang Myrmidons. Return to him in Shattrath's Lower City once they all lie dead in order to collect the bounty. | WANTED: Coilfang Myrmidons |
I have an unusual request. A certain wealthy individual that I am in contact with off-world is interested in a macabre piece. Specifically, she wants the heart of Quagmirran. I hear that the beast has three, but one will suffice for our purposes. As I understand it, you can find Quagmirran resting within a deep pool of water at the Slave Pens. | Wind Trader Zhareem has asked you to obtain The Heart of Quagmirran. Deliver it to him in Shattrath's Lower City to collect the reward. | WANTED: The Heart of Quagmirran |
Do you question your master? Neither does Mah'duun. The blood of the centurions of the Shattered Hand clan is what I seek. You will find them within the Shattered Halls of Hellfire Citadel. If you want the bounty, you will not return until you have slain them all. | Nether-Stalker Mah'duun has tasked you with the deaths of 4 Shattered Hand Centurions. Return to him in Shattrath's Lower City once they all lie dead in order to collect the bounty. | WANTED: Shattered Hand Centurions |
There is no accounting for taste. Take my most recent buyer for instance. There is a blood orc within Hellfire Citadel known as Keli'dan the Breaker. He bears a most mundane stave; certainly nothing to take a second glance at. And yet, this is what my customer wishes. Who am I to say no? If you desire my compensation, you will find him and his stave within the Blood Furnace. | Wind Trader Zhareem has asked you to obtain Keli'dan's Feathered Stave. Deliver it to him in Shattrath's Lower City to collect the reward. | WANTED: Keli'dan's Feathered Stave |
Binder Murdis created Megalith to be a kind of keystone for the runed giants and to lead them in their mission. Defeating Megalith will leave them lost and without direction. I will ask Chieftain Ashtotem to divert some of our men as we move north and dedicate them to eliminating the last of the runed giants. Without their giants, the Iron Dwarves cannot stand against us. Search the foothills of Frostblade Peak, north of Giants' Run for Megalith and defeat him! | Defeat Megalith and return to Sage Edan at Camp Winterhoof. | Demolishing Megalith |
We must find what's luring the giants northwest, so we can stop them before they reach their destination. While the rune samples gave us some clues, the unknown runes worry me. When I visited Giants' Run, I noticed a large broken tablet jutting from the ground where the northeastern part of the area met the snow at the foot of Frostblade Peak. Take this sample, compare the runes with the tablet, and see what you can learn about the identity of this lodestone. | Sage Edan at Camp Winterhoof wants you to compare the Rune Sample with the Broken Tablet. | The Lodestone |
Today I have a very wealthy collector in need of something very unique indeed. Warchief Kargath Bladefist carries upon his person his seal of command, which he uses to sign all official documents. I want you to retrieve it for me. You will find him deep within the Shattered Halls. No doubt you will have to wade through a veritable army to get to him. I have no doubt that you will succeed. | Wind Trader Zhareem has asked you to obtain Bladefist's Seal. Deliver it to him in Shattrath's Lower City to collect the reward. | WANTED: Bladefist's Seal |
To the east, at Giants' Run, rune-inscribed stone giants have started to migrate north toward Frostblade Peak. I know nothing of their goals, nor of their destination. The glowing runes inscribed in the stone flesh of the giants guide them on their journey. Fell some of these giants. Take this pick with you and use it on the corpses of the runed stone giants. It will deactivate the runes. Once you've tested enough giants, return to me with your findings. | Sage Edan and Camp Winterhoof wants you to use the Runeseeking Pick on the corpses of 4 Runed Stone Giants. | March of the Giants |
The grunts set up a fire training area outside the village. These days, Razor Hill's buildings often catch fire -- you should lend a hand and train as a fire fighter! Head west out of Razor Hill, then turn right as you pass the village's wall. Find the training area, then grab buckets and toss them on the practice fires. | Toss Water Buckets on 5 fires, then speak with the Masked Orphan Matron in Razor Hill. | Fire Training |
With the Headless Horseman at large, the heroes of Goldshire are always ready to form a fire brigade. Do you want to help? North of here, guards set up a small area to practice fighting fires. Go there and throw buckets onto the blazes. You can fill a bucket from the water barrel here, or the one near the fires. Good bye. When you're done with fire brigade practice, please visit us again! | Throw Water Buckets onto 5 fires, and then speak with the Costumed Orphan Matron. | Fire Brigade Practice |
Today I have a buyer who is interested in a piece that's held by the mount of Illidan's herald. I, of course, speak of Vazruden the Herald and his dragon mount, Nazan. If you want the finder's fee that I offer in return, find them flying above the Ramparts at Hellfire Citadel and return with the dragon's riding crop. My sources tell me that the item in question is personally held by the dragon. It is said that Nazan refuses to allow Vazruden to strike him with it. | Wind Trader Zhareem has asked you to obtain Nazan's Riding Crop. Deliver it to him in Shattrath's Lower City to collect the reward. | WANTED: Nazan's Riding Crop |
For Hallow's End, orc orphans were taken on a trip to many Horde villages. The orphan matrons thought it would be good for them to see real heroes adventuring in the field. Why don't you visit them? A brave like yourself could strengthen their spirits with tales of your valor! Go to either Razor Hill in Durotar, Brill in Tirisfal Glades or Falconwing Square in Eversong Woods. Speak with the masked orphan matron and she'll introduce you to the children. | Speak with a Masked Orphan Matron in either Razor Hill, Brill or Falconwing Square. | Masked Orphan Matron |
Binder Murdis created Megalith to be the most powerful of the runed giants and to lead them in their mission. Defeating Megalith will leave them lost and without direction. After the expeditionary force arrives, our soldiers will be able to isolate and defeat the remaining giants and oust their Iron Dwarf masters from their camps. Search the foothills of Frostblade Peak, north of Giants' Run for Megalith and defeat him! | Defeat Megalith and return to Researcher Aderan at Fort Wildervar. | Demolishing Megalith |
I think I've figured out what the Iron Dwarves are doing. The tools they use are imbued with magic during their forging. When they're used to carve runes, the symbols form much more than mere words. These runes have the power to bind, compel, and twist. If I had a set of those tools, I could mimic the runes in the book. I captured one of these boxes from one of the pavilions at Giants' Run, but it was empty. Look for similar boxes and recover a set of tools from them. | Bring a set of Iron Rune Carving Tools to Longrunner Pembe at Camp Winterhoof. | Mastering the Runes |
If we can locate what's luring the giants northwest, we might be able to stop them before they reach their destination. Although I was able to decipher many of the runes on the samples you brought me, the ones I don't know concern me the most. When I visited Giants' Run, I noticed a large broken tablet jutting from the ground where the northeastern part of the area met the snow at the foot of Frostblade Peak. Take this sample, compare the runes with the tablet, and see what you can learn. | Researcher Aderan at Fort Wildervar wants you to compare the Rune Sample with the Broken Tablet. | The Lodestone |
During Hallow's End, human orphanages have organized trips for their orphans to visit Alliance countryside villages. Those poor children would love to see a real like yourself! Why don't you visit them? You'll find orphans at Goldshire in Elwynn Forest, Kharanos in Dun Morogh and Azure Watch in Azuremyst. Speak to the children's ward, a costumed orphan matron, and she'll introduce you to the children. | Speak with a Costumed Orphan Matron in either Goldshire, Kharanos or Azure Watch. | Costumed Orphan Matron |
To the east, at Giants' Run, rune-inscribed stone giants have started to migrate north toward Frostblade Peak. What their ultimate destination is, I do not know. The glowing runes inscribed in the stone flesh of the giants guide them on their journey. Use this pick to deactivate the runes on the giants' corpses and return with your findings. | Researcher Aderan at Fort Wildervar wants you to use the Runeseeking Pick on the corpses of 4 Runed Stone Giants. | March of the Giants |
We've got tons of packages to deliver to the inn at Kharanos. It needs to get there fast, so I'll let you use my racing ram. I'd be grateful if you delivered just 1 package. But I'm giving you 5 minutes, so deliver as many as you can, and I'll reward you accordingly. | Deliver the package to Kharanos at least once. Deliver multiple packages for a greater reward. | Clear Some Room |
Chieftain Ashtotem dispatched me on a scouting mission to Giants' Run, a broad, rocky plateau to the southeast, past the Frozen Glade. The area has been taken over by Iron Dwarves who seem to be altering the giants as they emerge from the earth. The iron rune stonecallers and binders carry large tomes with them, which must contain the runes they're carving on the giants. Capture the pieces of this book, assemble them, and bring it back to me. It's the only way we'll understand their plans. | Longrunner Pembe at Camp Winterhoof wants you to bring him The Book of Runes. | The Book of Runes |
I've got a set of picks, hammers, and chisels with me, but they won't work for carving these runes. The tools used by the Iron Dwarves are imbued with magic during their forging. When they're used to carve runes, the symbols form much more than mere words. These runes have the power to bind, compel, and twist. I believe I know how it works, but without a set of those tools, I can't be certain. Look for kits resembling mine near the Iron Dwarf pavilions at Giants' Run and bring them to me. | Bring a set of Iron Rune Carving Tools to Prospector Belvar at Fort Wildervar. | Mastering the Runes |
The vast rocky area to the southeast, Giants' Run, has been overrun by Iron Dwarves. Scouts have reported seeing the dwarves coaxing stone giants from the ground, then carving runes on them. I can't fathom their motives, but I suspect they're somehow trying to turn the giants into weapons. The iron rune stonecallers and binders carry large tomes with them, which must contain the runes they're carving on the giants. Capture the pieces of this book, assemble them, and bring it back to me. | Prospector Belvar at Fort Wildervar wants you to bring him The Book of Runes. | The Book of Runes |
Can you feel the power emanating from the runes I've carved on this tablet? They're smaller versions of the runes that the Iron Dwarves are using. We'll use it to shut down their operation. Take it to Giants' Run and use it on a stone giant that the dwarves have not altered. The giant should obey you, but I've tailored the runes to restore it to its natural state after a time. The giant may prove a valuable ally in the battle against Binder Murdis, the leader of the Iron Dwarf forces at Giants' Run. | Prospector Belvar at Fort Wildervar wants you to test the Rune of Command and defeat Binder Murdis. | The Rune of Command |
All that we know of the vrykul indicates that they only recently appeared in Northrend. Why, then, are we seeing vrykul in visions that date back 15,000 years? Surely if the vrykul had previously existed in Northrend we would have known. You must press on to Nifflevar. To get there you must go northeast, through Wyrmskull Village, and take the path leading up through the dam. Nifflevar is on the bluffs of the fjord. Use the incense burner once you arrive at Nifflevar and search the area for clues. | Thoralius the Wise wants you to search Nifflevar while you are in the spirit world and find information about the Secrets of Nifflevar. | Anguish of Nifflevar |
Can you feel the power emanating from the runes I've carved on this tablet? They're smaller versions of the runes that the Iron Dwarves are using. We'll use it to shut down their operation. Take it to Giants' Run and use it on a stone giant that the dwarves have not altered. The giant should obey you, but I've tailored the runes to restore it to its natural state after a time. The giant may prove a valuable ally in the battle against Binder Murdis, the leader of the Iron Dwarf forces at Giants' Run. | Longrunner Pembe at Camp Winterhoof wants you to test the Rune of Command and defeat Binder Murdis. | The Rune of Command |
The Alliance is an insidious enemy. They claim to defend the Ashenvale forests to justify their acts of aggression against our territories in the Barrens. Today we have an opportunity to drive the enemy from our lands once and for all. Go to Warsong Gulch and take back what is rightfully ours! | Win a Warsong Gulch battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath. | Call to Arms: Warsong Gulch |
We will fight and crush the enemy wherever we find them. Azeroth, Outland, the place makes no difference. We cannot allow the Alliance to establish superiority in the Eye of the Storm. Take the battle to them today... tomorrow it might be too late! | Win an Eye of the Storm battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath. | Call to Arms: Eye of the Storm |
We've recently come extremely close to driving the Stormpike invaders from Alterac Valley. As a result we're redirecting all our reinforcements to aid the Frostwolf Clan. A decisive victory there would free up the resources we need to crush the Alliance scum on all the other battlefronts. Go. Earn great honor by heeding the call of the brave Frostwolf warriors. | Win an Alterac Valley battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath. | Call to Arms: Alterac Valley |
The Silverwing Sentinels fight to protect the forest in Warsong Gulch. We aid them, not because we're tree-lovers, but because the forest forms a natural protective barrier for Alliance territory. Their need is greater today than it's ever been. We need to deploy reinforcements right away unless we want to see Ashenvale annexed to the Barrens! | Win a Warsong Gulch battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath. | Call to Arms: Warsong Gulch |
Arathi Basin is on the verge of being lost to Alliance forces. We must send reinforcements at this very moment or all our efforts will have been in vain. Do not delay, go to Arathi Basin and crush the enemy. Victory to the Horde! | Win an Arathi Basin battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath. | Call to Arms: Arathi Basin |
The fight against the Horde knows no boundaries. Even in Outland, territorial disputes and old hatreds are enough to tip the scales in favor of war. Go into the Eye of the Storm and make sure the Alliance prevails in Outland just like it has in Azeroth. | Win an Eye of the Storm battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath. | Call to Arms: Eye of the Storm |
The reality of fighting on multiple fronts, is that we cannot spread our forces too thin or we risk losing it all! Critical troop deployments are necessary on a day by day basis. Today it is the battle of Arathi Basin that demands immediate reinforcements. Return to me with news of victory. We cannot allow the Horde scum to secure the resources that are rightfully ours! | Win an Arathi Basin battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath. | Call to Arms: Arathi Basin |
The reality of fighting on multiple fronts, is that we cannot spread our forces too thin or we risk losing it all! Critical troop deployments are necessary on a day by day basis. Today it is the battle for Alterac Valley that's in most need of brave combatants. Go now, and aid the Stormpike Expedition. We cannot allow the Frostwolf Clan to get away with the violence they've inflicted on our brethren! | Win an Alterac Valley battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath. | Call to Arms: Alterac Valley |
The spirit world has fallen under the sway of the Lich King. Fearsome creatures made of pure nightmare now stand watch over the realm of the elements. I sense that these val'kyr are guarding a terrible secret. I am too old and weak to survive another journey. You must go in my place. Take this incense burner to Wyrmskull Village and use it to enter the spirit world. Find the large dwelling in the northeast! Avoid the val'kyr at all costs lest they make you a permanent fixture in their world. | Thoralius the Wise wants you to search Wyrmskull Village while you are in the spirit world and find information about the Secrets of Wyrmskull. | The Echo of Ymiron |
While the Explorers' League may discern bits and pieces of the past through their archaeological findings and the Vice Admiral might extract some knowledge of the present through brute force, the truth lies with the spirits. With the proper reagents I am able to see into the spirit world. It is there that the past, present and future of Northrend resides. If you wish to learn more, I will require my reagent pouch. It was lost in a ship that is now at the bottom of Daggercap Bay, just east of here. | Thoralius the Wise at Valgarde wants you to find his Reagent Pouch. | Into the World of Spirits |
Well darn, we need some of that plague-stuff. I know! While you were destroying the vats, I happened to spy one of the apothecaries from New Agamand being pulled into Halgrind by the vrykul down in there. Poor fella'. , I'd bet anything that apothecary has the goods on him. Think you could go into Halgrind and retrieve his package? | Scout Knowles has asked you to retrieve the Apothecary's Package from inside Halgrind. Once you have it, return to the scout at the Ember Spear Tower. | Mission: Package Retrieval |
The Royal Apothecary Society thinks they're going to perfect a new plague to melt us down where we stand?! Not on my watch! Get out to the courtyard and speak with Greer Orehammer. He's got a gryphon and some bombs ready for you. I want you to bomb the plague tanks at New Agamand to smithereens! | Captain Adams has ordered you to get 5 bomb hits on the Plague Tanks at New Agamand. Do not return to him at Westguard Keep until you have accomplished that. | Mission: Plague This! |
Here'sh the deal. I'm not going to the captain with thish news. I'm an amateur alchemist, thish ishn't my job, and I'm on break! Beshides, he'sh a big grumpkin... and you know him better than I do! Sho, jusht go up into the keep and tell him. I'm sure he'll be reashonable about the whole thing ...hic. | Peppy Wrongnozzle has suckered you into giving the bad news about the Forsaken plague to Captain Adams. Visit him at Westguard Keep. | You Tell Him ...Hic! |
Voila, inshtant plague vacshine! But I sure as heck am not going to try thish on myself. And I know you don't want to be my tesht shubject! Oh, I've got... I've got an idea! We've got a vrykul prishoner being held down in the cells under the keep. Why don't you take thish mix I whipped up down there, and get that giant to drink it ...hic?! | Peppy Wrongnozzle at Westguard Keep has suggested that you take her Peppy's Special Mix and administer it to the Dragonflayer Vrykul Prisoner to witness its results. | Absholutely... Thish Will Work! |
When you've eaten Talonshrike's eyes, you should be able see Garwal and rip out his throat! -thing, seek out and slay Garwal in the western Rivenwood. After you have killed him, go and tell Moonleaf that I am once more the alpha worg! | Ulfang has asked you to slay Garwal. Then, return the Worg Disguise to Watcher Moonleaf at Steel Gate. | Alpha Worg |
I never want to see another barrel of salted fish as long as I live! Filling barrels day in and day out, and there are still more to be filled! I wish I hadn't used up all that bait I bought from Nat Pagle. Worked like magic, it did. Now I'm lucky if I can catch a fish an hour! I hear the northern barbfish make pretty good bait, but who's crazy enough to dive into a freezing cold lake and hack up the water plants in search of them? Not me... but maybe, just maybe, I can persuade you to... | Christopher Sloan at Fort Wildervar wants you to bring him 5 Northern Barbfish. | I'll Try Anything! |
From my dreams, I know that Ulfang is in a cave on the snowy northwestern edge of the Rivenwood. He is in great danger! I have devised a magical disguise that will make you appear as a worg while you are within the Rivenwood. The disguise is weak, relying upon the strange magics of that haunted wood. While it will only convince the worgs, it will allow you to get close to Ulfang. Please, find and help him. | Watcher Moonleaf has asked you to seek out and help Ulfang in the Rivenwood. | In Worg's Clothing |
Right, so I think you should get this stuff over to Peppy Wrongnozzle back at the keep. She's something of an amateur alchemist, but she's the only one we've got. One thing about Peppy; she does love her drink. So, you'll likely find her at the tavern 'soaking up the atmosphere'. I'm sure she'll know what to do. | Scout Knowles has asked you to deliver the Apothecary's Package to Peppy Wrongnozzle at Westguard Keep. | Mission: Forsaken Intel |
Brewfest isn't just about racing rams, it's also about drinking! When you have a moment, take this voucher to Belbi Quikswitch. She's near the back of the Brewfest camp. If you can't see her, don't worry, she'll be sure to see you. In any case, take this voucher to her to get your free Brewfest stein. She'll also be more than happy to handle any and all other Brewfest transactions. | Redeem the Brewfest Stein Voucher with Belbi Quikswitch in the Brewfest camp. | Did Someone Say "Souvenir?" |
When you've eaten Talonshrike's eyes, you should be able see Garwal and rip out his throat! -thing, seek out and slay Garwal in the western Rivenwood. After you have killed him, go and tell Mistwalker that I am once more the alpha worg! | Ulfang has asked you to slay Garwal. Then, return the Worg Disguise to Sage Mistwalker at Steel Gate. | Alpha Worg |
From my dreams, I know that Ulfang is in a cave on the snowy northwestern edge of the Rivenwood. He is in great danger. I have devised a magical disguise that will make you appear as a worg while you are within the Rivenwood. The disguise is weak, relying upon the strange magics of that haunted wood. While it will only convince the worgs, it will allow you to get close to Ulfang. Please, find and help him. | Sage Mistwalker has asked you to seek out and help Ulfang in the Rivenwood. | In Worg's Clothing |
Of late I've had nightmares concerning a worg named Ulfang. He has called out for help, and you must go to him. However, you do not have the means to speak with him, or walk amongst the other worgs. I know a way. But first, you must cleanse your inner turmoil through meditation. There is a shrine that sits at the top of Frostblade Peak, far to the northeast. A single path leads up to it from the western base of the mountain. Meditate there to cleanse yourself and then return to me. | Watcher Moonleaf at Steel Gate has advised you to cleanse yourself of Your Inner Turmoil through meditation at the Frostblade Shrine. | The Cleansing |
The sisters who lived in the Vibrant Glade, to the southwest, used to tend to gorgeous beds of scarlet ivy, but the same force that has driven them mad has transformed their beloved ivy. The vines now grasp at the feet of the unwary, or lash at any who approach the glade. Before we can reclaim the glade, the vines must be tamed and uprooted. Clear as much of the ivy as you are able. It has already begun to grow out of control. | Lurielle at the Frozen Glade wants you to kill 8 Scarlet Ivy. | Wild Vines |
The glade to the west has been transformed into a hideous place called the Twisted Glade. Horrible beasts dwell among the trees, stones, and pool of the glade. I cannot guess where the creatures came from or what horrible forces animate them, but they must be dealt with! I fear that if they are allowed to dominate the glade, they will poison it beyond redemption. Clear the glade of these creatures who murdered our sisters. | Lurielle at the Frozen Glade wants you to kill 10 Thornvine Creepers. | Spawn of the Twisted Glade |
Quest Description | Log Descritpion | Now this is Ram Racing... Almost. |
We braved the Rivenwood because of my troubled dreams concerning my worg life-friend, Ulfang. He has called out for help, and you must go to him. But, you do not have the means to speak with him, or walk amongst the other worgs. I know a way. First, you must cleanse your inner turmoil. There is a shrine that sits at the top of Frostblade Peak, northeast of Camp Winterhoof. A single path leads up to it from the western base of the mountain. Meditate there and then return to me. | Sage Mistwalker at Steel Gate has advised you to cleanse yourself of Your Inner Turmoil through meditation at the Frostblade Shrine. | The Cleansing |
The glade to the northwest, now the Twisted Glade, used to be home to a number of keepers of the glade. Together with the sisters, they saw to the glade's upkeep. When the glade changed, the sisters died, but somehow the keepers managed to survive. Now, they seed the land with poisonous spores that wither healthy greenery. I'll give you one of the cores from the ice elementals. Once you've destroyed a spore, use the ice crystal to freeze it and keep it from regenerating. | Lurielle at the Frozen Glade wants you to freeze 8 Spores. | Seeds of the Blacksouled Keepers |
To the southwest was a glade that used to look much like this one. Mysterious forces and alien magics are reshaping the land. The glade has thawed, the sisters living there driven mad by the sudden change. We thought to reach out to them, but they attacked us. I fear many may be beyond saving, but I cannot give up hope. Take my pendant, travel southwest to the Vibrant Glade, and use it to try to free my sisters. | Lurielle at the Frozen Glade wants you to use her pendant on 7 Chill Nymphs. | The Fallen Sisters |
So you want to check out the racing rams? Well I hope you're ready for speed. BUT before I let you loose in the world, you'll need to show me that you can handle these fine creatures. So here's the deal: I'll lend you some racing reins and the use of a ram. You need to prove to me that you can handle using these rams. Keep the ram at a trot, canter and gallop for 8 seconds each. If you need instructions how to handle the ram, talk to my apprentice, Pol Amberstill. | You have 4 minutes to ride the ram and maintain 3 different levels of speed for 8 seconds. | Now This is Ram Racing... Almost. |
If you are to survive here, as we have, you must learn to face the environment's challenges head on. The elements will claim your life if you're not vigilant, as the proliferation of elementals in these northern hills shows. We must cull the elementals one last time before we can leave this place. Are you willing to aid us while we continue to make preparations? You must kill any iceshard elementals or howling cyclones you encounter in the snowy hills surrounding the outpost. | Wind Tamer Kagan at Camp Winterhoof wants you to kill 8 mountain elementals. You may kill either Howling Cyclones or Iceshard Elementals. | Suppressing the Elements |
The ice elementals surrounding our glade were once our companions, but a volatile and destructive force has swept through the land, turning them against us! This is but one of the horrors my sisters and I have endured. We have revealed ourselves to you in the hope that you will help us stave off the decay that has crept into our glades and poisoned our sisters! We've been gathering the cores of the ice elementals and keeping them safe so that one day, we might be able to restore them. Will you help? | Lurielle at the Frozen Glade wants you to bring her 15 Icy Cores. | Spirits of the Ice |
Now that we have a strain of the plague that has adapted to vrykul carriers, we really ought to test it on our specimens in Halgrind. If all goes according to plan, they will disintegrate immediately as the plague devours their innards! You will find Halgrind north of here. Our plaguebringers are deploying the previous strain there - shouldn't be hard to spot. | Venture into Halgrind and use the Plague Spray on 10 Plagued Dragonflayer Vrykul. Return to Chief Plaguebringer Harris to report the results. | Field Test |
Being the practical man that I am, I'm going to declare our research here a success. After all, what army can't be stopped by turning its rank and file against each other? I will send word of our achievements to Vengeance Landing soon enough. But first I need you to take care of cleaning up our experimentation site. See "Hacksaw" Jenny about making you a custom abomination. One packing some explosive power if you catch my drift. | Speak to "Hacksaw" Jenny in New Agamand. | Time for Cleanup |
For generations, my people have told tales of frost nymphs cavorting in glades hidden away in the wilderness. I used to search for them as a child, against the advice of my parents, until I nearly froze to death. These days, it isn't necessary to comb the forests for them. They've decided to reveal themselves for reasons I can only guess, but I don't think the change can be ignored. Venture southeast to the Frozen Glade and seek out the nymphs, but beware; you will pass the Twisted Glade on your way. | Speak with Lurielle at the Frozen Glade. | The Frozen Glade |
Well, here you are! Our friend's going to be somewhat... unstable. So I suggest not putting him together until reaching Halgrind. Once you're there, use the abomination to round up as many vrykul as you can before self-destructing. Come back with whatever's left once you're done. I can always use more body parts! | Use the Abomination Assembly Kit in Halgrind and round up plagued Vrykul with your Mindless Abomination. Slay at least 20 and return to "Hacksaw" Jenny in New Agamand when you're done. | Warning: Some Assembly Required |
So Harris wants a demolition job, eh? Yeah, I can help out. You're gonna have to get me some parts, though. I can't afford to use up my choice components on something that's gonna get blown up. First of all, I'm going to need shoveltusk ligaments... way better than the human kind. I will also need a pound of flesh. A fellow known as Anton sells cheap meat. He travels up and down the road to the west. | "Hacksaw" Jenny in New Agamand wants you to obtain 6 Shoveltusk Ligaments and 1 Fresh Pound of Flesh. | Parts for the Job |
We've been spraying down the vrykul village of Halgrind for weeks now and the vrykul just won't drop dead. Let's face it, by now our Plague has been exposed to humans, dwarves, dogs, livestock... you name it. As our strains adapt to their hosts, more impurities get thrown in the mix. What we need is a strain made custom for the vrykul's biology. Halgrind's chieftain fled the town after we took it over; you'll find him west of here. As a patriarch of the Dragonflayer clan, his blood is ideal. | Obtain the Dragonflayer Patriarch's Blood from Thorvald at Thorvald's Camp and bring it to Chief Plaguebringer Harris in New Agamand. | A Tailor-Made Formula |
The vrykuls in Baleheim is completely defeated, no doubt about it. But still their leader stays in town and won't give up. Gorth sends Lydell and his assassins to make good ambush to the northwest. You talk to Lydell and figure out how to get Vrykul chieftain to come out. Then you kill him. You kill him real good. | Speak to Lydell at Lydell's Ambush. | The Ambush |
You've done well so far. I'd like to teach you some of my more advanced techniques, so that you gain a better understanding of the plague. Take this empty flask and fill it with blood from the cauldron to my left. Mix it with the plague samples to my right until you obtain a well balanced mix. | Fill the Empty Apothecary's Flask at the Cauldron of Vrykul Blood, then mix the Flask of Vrykul Blood with Harris's Plague Samples nearby until you've obtained a Balanced Concoction. | Apply Heat and Stir |
I'm afraid our equipment isn't exactly the best here at Vengeance Landing. After all it's a military controlled outpost. I will need you to take a sample of this strain to Chief Plaguebringer Harris in New Agamand, follow the road beyond Baleheim south and then west. They have better equipment there - he will know what to do. You must hurry. Our enemies are stronger and more numerous than us. We need to develop a viable weapon against them! | Bring Lysander's Strain to Chief Plaguebringer Harris in New Agamand in western Howling Fjord. | New Agamand |
When we first scouted locations for the fort, we encountered hostile creatures at two of the glades here in the north. When we passed the snow-covered one directly south of the town, the dryads there watched us with interest, but did not attack. We were tired and worn down by the weather. They could've easily killed several of our men, but they didn't. Perhaps, in reaching out to them, we might discover unexpected allies. Are you willing to travel to the Frozen Glade and make contact with them? | Speak with Lurielle at the Frozen Glade. | The Enigmatic Frost Nymphs |
Has Malthus drawn you in with his blather about beer kegs and crazy dwarves? I'm not questioning that the dwarves are crazy, but I don't think stealing their beer is going to do any good. What we need is brains. Lots of brains. We'll get down to the bottom of this mystery in no time, and perhaps even find a new component for the plague. Take this saw, go southeast into the Whisper Gulch, and kill yourself some dwarves. Use the saw to help you harvest the brains and bring them back here. | Apothecary Grick at the Apothecary Camp wants you to bring him 12 Deranged Explorer Brains. | Brains! Brains! Brains! |
You might have already seen the room where Daegarn is being held while you were gatherin' the tablets. It's through this corridor and then down a set of steps. Daegarn will be in the room at the bottom of the steps - locked up tight! Get down there and find him. At the very least you might be able to get the cipher from him. | Find Daegarn in the Ring of Judgment located inside the Utgarde Catacombs. | The Ring of Judgment |
To the southeast is an area called Whisper Gulch. It's overrun with members of the Explorers' League who've gone mad! They attacked our caravan as it passed through the area, and they've harried our foraging parties as well. I must know what's causing this madness! I suspect that whatever they're drinking from the kegs scattered around the gulch contributes to their insanity. I want you to steal the kegs from those dwarves while they're busy mining away. | Apothecary Malthus at the Apothecary Camp wants you to bring him 5 Dwarven Kegs. | What's in That Brew? |
Oluf will come out if you defeat the other gladiators. That's 'bout the only way we're getting' that cipher back. Put on your whompin' boots and get busy in the Ring of Judgment. If you do manage to get the cipher back, return it to Glorenfeld o'er near the entrance to these catacombs. Me? Don't worry about me! We're on the brink of discovering the missing link to human-kind! | Defeat the gladiators at the Ring of Judgment and face Oluf the Violent. Defeat Oluf and recover the Ancient Cipher. | Stunning Defeat at the Ring |
Something, most likely the walking dead known as the Scourge, has agitated the creatures hereabouts. While escorting the sage here, we lost most of our hunting force to the riven widows -- huge and deadly spiders, which inhabit the Rivenwood to the north. I must stay here to protect the small force we have left, but you... you could see if my longrunners are still alive, trapped within the riven widow's cocoons. Would you do this, stranger? | Longrunner Skycloud has asked you to free his 7 Winterhoof Longrunners. Once you have managed to do so, return to him at Steel Gate. | Rivenwood Captives |
Even the earth cannot hold back the tide of death washing over it. Corpses walk the land, spreading their putrefaction with alarming speed. A small expedition has made its way up the western cliffs and rests near Whisper Gulch. Take a look for yourself. See if you can learn their purpose and dissuade them from bringing their poisons into our lands. Travel southwest from the post, toward the cliffs overlooking the western beach. Their camp will be west of the excavation at Steel Gate. | Speak to Apothecary Malthus at the Apothecary Camp. | Keeping Watch on the Interlopers |
We need to get the word out about the Barleybrews at Brewfest. You need to shout at the flags outside the bank, in the Military Ward, in the Hall of Explorers and in the Mystic Ward. I'll make things easy though, I'll lend you a racing ram for 4 minutes. Use the reins to let him go, but try not to tire him out. | Spread the word about Brewfest at the flags outside the bank, in the Military Ward, in the Hall of Explorers and in the Mystic Ward. | Bark for the Barleybrews! |
No one seems to know very much about the vrykul. Our records show no signs of activity in their lands for centuries. Yet here they are, just as we move against Arthas. The map you retrieved makes it clear that we'll have to defeat them if our forces are to get any further into Northrend. One of my best sergeants, an abomination known as Gorth, oversees the blockade beyond the lift. Assist him in launching a pre-emptive strike on Baleheim. If a vrykul attack occurs, it will be launched from there. | Speak to Sergeant Gorth at the blockade near the elevator west of Vengeance Landing in Howling Fjord. | The Offensive Begins |
It's time to let people know that the Thunderbrew have heard their cries for good brew. You need to shout at the flags outside the bank, in the Military Ward, in the Hall of Explorers and in the Mystic Ward. We'll make it easy though. We'll lend you a ram for 4 minutes. Be careful with going too fast though since you won't find any apple crates in Ironforge... We can't take the chance of helping out the Barleybrew messengers. | Spread the word about Brewfest at the flags outside the bank, in the Military Ward, in the Hall of Explorers and in the Mystic Ward. | Bark for the Thunderbrews! |
Glad to meet you. I've come here from the Grizzly Hills to do business with your cohorts. My people maintain a large outpost there, and you'd do well to visit it when you head north. I've set up traps in the woodlands and snowy areas around here. With the meat and the furs from the creatures they capture, I'll have plenty to barter with the townspeople. I can offer you a share of my profits if you're willing to help gather prey from the traps. Beware though, you won't be the only predator out there. | Trapper Jethan at Fort Wildervar wants you to bring him 8 pieces of Trapped Prey. | Preying Upon the Weak |
, I grow worried that my son, Sage Mistwalker, has been gone for such a long time. The land is cruel and deadly. He spoke of a recurring vision that he had of a wolf, and went west with a small group of longrunners to seek its source. I believe the name of the place he mentioned was Steel Gate. Will you find him? I want to make sure that no ill has befallen him. | Greatmother Ankha has asked you to check on the condition of Sage Mistwalker. She believes him to be at or near Steel Gate. | Find Sage Mistwalker |
Glory to the Light. You have done it! Take the artifact and return it to Valgarde. Lord Irulon Trueblade awaits its return. Fight with honor, friend. Always. Honor. | Return the Sacred Artifact to Lord Irulon Trueblade at Valgarde. | Guided by Honor |
When you've been in lots of fight like Gorth, you learn that to beat enemy good you have to make them really scared to die! But these vrykuls not afraid. You kill one and another comes... screaming louder and with a bigger weapon than the one before. Only thing that makes vrykuls afraid is when we kill the biggest and baddest vrykul of all. Go fight the Winterskorn across the blockade until hero vrykuls show up! Then you kill them dead and put queen's flag on corpses. They must learn to fear! | Gorth wants you to kill Ulf the Bloodletter, Oric the Baleful and Gunnar Thorvardsson and drive the Forsaken Banner through their corpses. Slay Vrykul across the Forsaken blockade until they appear. | A Lesson in Fear |
We've got all the information we need to keep Valgarde protected. You must take these battle plans to Westguard Keep, located on the western fjord cliff wall. Speak with the flight master assistant, Emilune Winterwind. She will put you on the back of a gryphon headed towards Westguard. Once there, find Captain Adams. He's the one in charge. Adams will know what to do with these plans. | Take the Dragonflayer Battle Plans to Captain Adams at Westguard Keep in the Howling Fjord. | To Westguard Keep! |
While we were able to gather very little information as to the whereabouts of Ingvar, we do know that Yanis resides in a cave next to the worg pit inside Wyrmskull Village. Intelligence gathered from the rescued soldiers indicates that Yanis guards Dragonflayer battle plans. I need you to go back to Wyrmskull and recover those plans. Kill any vrykul that get in your way - including Yanis! | Vice Admiral Keller at Valgarde Port in the Howling Fjord has asked that you bring him the Dragonflayer Battle Plans. | Dragonflayer Battle Plans |
I am an envoy of the Argent Crusade, charged with a sacred duty. Our forces were decimated in the Plaguelands. By the light of dawn, the artifact was cleansed and made pure once more. So many perished in the wake of its redemption. There is still a chance... still time. The artifact was hurled into the den of the fallen, far below us. Guarded by the unmerciful dead. Light. Will. Protect. You. | Ares the Oathbound in the Utgarde Catacombs wants you to recover the Sacred Artifact. | The Shining Light |
I came out here for a different reason; an old friend of mine has been calling to me in my dreams. But now that I see these small things with their machines making a big hole in the ground, it makes my blood boil. From what I can see, these dwarves, as they are known, are digging up artifacts; artifacts that could be important to our past. I want you to go down there and get these things for me. Don't let any of those dwarves stand in your way. | Sage Mistwalker has asked you to collect 10 Steel Gate Artifacts. When you have all of them, return to him at Steel Gate. | The Artifacts of Steel Gate |
Them vrykuls just keeps coming and coming out from town west of here. No end in sight! Gorth has an idea. You go INSIDE town and kill them Winterskorn there. THEN they stop coming here! | Sergeant Gorth wants you to kill 16 Winterskorn Vrykul inside Baleheim. | Baleheim Bodycount |
'Tis a shame we lost two of our best dwarves while uncovering these relics. They sacrificed their lives to keep this information safe. Take these back to Valgarde. McSorf will know what to do with the find. As for me? I'll be alright on my own. I've gotten this far in one piece! | Take Glorenfeld's Package to Beltrand McSorf at Valgarde Port. | Return to Valgarde |
Maybe if the sentries won't help me, you will? I'm the foreman of the mine just across the bridge. My men are mining ore for the weapons our expeditionary force will need to carve a path into the Grizzly Hills. A giant yeti has invaded the mine, blocking the tunnel we need to expand! We've tried yelling at him and smoking him out, but nothing's worked. Maybe you could rouse it from its sleep with a meal of meat from the frosthorn rams in the snowy areas around town? Please? We're desperate! | Foreman Colbey at Fort Wildervar wants you to defeat Shatterhorn. | The Yeti Next Door |
Wait, that gives me an idea! What if it didn't kill the whelps because it was sprayed on the outside of their eggs? , we have to get the plague inside of them! I know! I've got some plagued meat here. Take it to the Ember Clutch and get them to eat it! But no, we're thinking too small. Let's get one of the proto-drakes flying overhead to come down and eat it. Yes! Stay close to the meat and observe what happens. Yes, it might attack you, but such is the price of progress. | Plaguebringer Tillinghast at New Agamand wants you to use Tillinghast's Plagued Meat to attract down a Proto-Drake and observe its reaction to eating the stuff. | Draconis Gastritis |
The horn has been roughed out, but before I make the traditional carvings, I want to be certain that it will work. Ahota tells me that he tests his horns at the foot of the frozen waterfall to the northeast of the post. Ahota tells me that our hunters have used the acoustics of frozen water in this way for generations. I can't wait to learn more! Will you help me test out the horn? If I've done everything right, you may even attract a yeti, so be prepared! Bring the horn back once you've tested it. | Test the Carved Horn and then return to Nokoma Snowseer at Camp Winterhoof with the results. | Mimicking Nature's Call |
This new plague that we're working on is wonderful and I think we should expand its testing. How about testing it on proto-whelps?! Just think of the possibilities. The ability to infect not only humanoids, but extend our reach to any creature! Here, I've hoarded an extra plague canister for the right time and place, and you look like the right person. Spray the eggs at Ember Clutch to the northwest, then get specimens from the plagued proto-whelps that hatch. | Plaguebringer Tillinghast has asked you to collect 10 Plagued Proto-Whelp Specimens and deliver them to him at New Agamand. | Green Eggs and Whelps |
They're keepin' Daegarn locked up in a cage at the large fightin' ring nearby. From what I've gathered, the Dragonflayers bring out their prisoners to battle against their most powerful gladiators. They dump the losers in the basement where Scourge necromancers turn 'em into ghoulies! It's horrifying! But first things first! The tablets are strewn about all across this dungeon. Let's get those recovered before you go off tryin' to be a hero. | Glorenfeld at the Utgarde Catacombs wants you to collect 10 Wyrmskull Tablets. | The Depths of Depravity |
There's no sign of the cipher on Zedd. After carefully searching the area you discover some writing in the dirt: "Glor and Dae inside catacombs. Have cipher and tablets." Perhaps you should head into the catacombs located just north of here and search for Glorenfeld and Daegarn. The bridge crossing the worg pit will lead you right to the tunnel leading down into the catacombs. | Search the Utgarde Catacombs for Glorenfeld. | And Then There Were Two... |
Killing the Winterskorns maybe not enough. Maybe we burn their houses too! Uh... and their bridges. We should burn whole town to be safe! You take this torch. Go to Baleheim, to the west, and burn EVERYTHING! That teach them good. | Sergeant Gorth wants you to go to Baleheim and use Gorth's Torch to burn 1 Winterskorn Dwelling, 1 Winterskorn Watchtower, 1 Winterskorn Bridge and 1 Winterskorn Barracks. | Baleheim Must Burn! |
The down of the spotted hippogryph is prized by my people and used for everything from fletching to ceremonial clothing. We're making preparations to leave the post, so this is the last chance I'll get to gather it this season. With your help, I'll have enough to make sure everyone has the equipment they need for the long trek into the hills. Conditions worsen very quickly up there and a storm can blow in without warning. The down can be found all over the ground in the area surrounding the post. | Ahota Whitefrost at Camp Winterhoof wants you to bring him 10 clumps of Spotted Hippogryph Down. | Hasty Preparations |
We were on the brink of an archaeological breakthrough when those monsters attacked! Sadly, I was the only one to make it back to Valgarde. Now I don't know if my crew is dead or alive, but the artifacts we uncovered on that dig must be found! If you're heading into Wyrmskull Village, will you keep an eye out for my team? If there's any hope of recovering that information, we must pursue it! Search for Pulroy first. He was the last one I saw before I made my escape. | Search Wyrmskull Village for Pulroy. | The Human League |
To whomever finds this journal: These bloodthirsty monsters have taken up residence in the ruins of Wyrmskull. What they want or why they're here is a mystery. In any case, the artifacts are not safe with those beast-men around. Zedd and I made a new discovery while hiding out: a cipher to decode the tablets! Unfortunately Zedd and I were separated late last night. He had the cipher. Tablets were with Glorenfeld and Daegarn. Location unknown... Find Zedd. -Pulroy | Search Wyrmskull Village for Zedd. | Zedd's Probably Dead |
My people have been hunting the giant yeti of these hills for generations and I will be participating for the first time this year. It will probably be the last before we leave the post forever. To prepare for the hunt, I must fashion a loud horn from the horns of the dire rams that roam the snowy areas near our camp. The elders tell me the sound mimics the mating call of the female yeti, but I have my doubts. Bring me the best dire ram horns you can find, and I'll select one from among them. | Nokoma Snowseer at Camp Winterhoof wants you to bring her 6 Undamaged Ram Horns. | Making the Horn |
We're slowly finishing off the remnants of Stormwind's North Fleet stationed on this coast. The bodies to the west are a testament to how brutal this confrontation has been. This does not happen to bother my refined aesthetics, but it does present a danger to our lives. In the lands of the Lich King, the dead are a weapon that can rise against us at any point in time. Take this torch - you're going to make sure that doesn't happen. | High Executor Anselm at Vengeance Landing wants you to take the Burning Torch and use it to burn 10 of the corpses littered to the west of town. | War is Hell |
The vanguard of the Alliance force will be arriving within days. The soldiers will be expecting their winter gear to be prepared, but I've still got more cloaks to make. I've been using spotted hippogryph down for the cloaks' linings, but my stock won't last! You've got to help me. Captain Adams will have my hide if those cloaks aren't ready in time! Bring me all the down you can find out there. It's dropped to the ground by molting hippogryphs flying over the wilderness around the fort. | Gil Grisert wants you to bring him 10 clumps of Spotted Hippogryph Down. | Down to the Wire |
Your assistance to us has been tremendous, but there is something that is troubling me: these so-called Scourge. The spirits of the land and air, the waters and the fire below the world, would not abide their presence, but seem to do nothing about them. We will see to it that they are dealt with! Perhaps it is asking too much, but I would have you return west to Gjalerbron and destroy the unnatural Scourge in that vile lair. Be sure to check in the Waking Halls below Gjalerbron as well! | Slay 10 Deathless Watchers, 4 Fearsome Horrors, and 2 Putrid Wights. Afterward, inform Greatmother Ankha at Camp Winterhoof of your success. | The Walking Dead |
These plans detail an imminent attack upon Camp Winterhoof. It would appear that the frost wyrm, Glacion, who circles overhead, is to be used for the offensive. Surely Celea Frozenmane would be of some assistance in this matter. Deliver the plans to her at the camp to the east. | Deliver the Gjalerbron Attack Plans to Celea Frozenmane at Camp Winterhoof. | Gjalerbron Attack Plans |
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