Text
stringlengths
0
510
Objective
stringlengths
0
488
Title
stringlengths
0
67
How did those fools fail? I told them to be careful - even gave them disguises to help them blend in. Ahh, well. The bright side of their failure is that this opportunity falls to you. Succeed, and you'll be well on your way to joining my crew and sharing in the immeasurable fame that will soon be mine. Not that I need any more, mind you. There are yet a few portions of my map that require further exploration before our excavation can be initiated....
Enter Zul'Aman and visit Halazzi's Chamber, Jan'alai's Platform, and Akil'zon's Platform. Report the details of those areas to Budd, at his camp in the Ghostlands.
X Marks... Your Doom!
, what I'm about to tell you must remain confidential, understood? I've been sent by the Shattrath Peacekeepers to infiltrate Budd's gang here. Truth be told, since you first arrived you've been a key person of interest in my investigation. But your deeds have since cleared you of any suspicion. In fact, for your slaying of the crazed warlord, Zul'Jin, I'm compelled to reward you for your efforts.
Report to Donna Brascoe to collect a reward for your heroism in Zul'Aman. Donna is currently stationed in the Ghostlands, just outside Zul'aman.
Undercover Sister
When the dragons came and took over Brogg's old home, Stonemaul ogres fled and left everything behind, including clan's banner. Brogg knows banner was kept deep in Stonemaul ogre mound, but these days it's called Den of Flame. Brogg must have clan banner to get his revenge on dragons who killed his friends. Brogg's clan's old mound, Den of Flame, is northwest of Mudsprocket and crawling with dragonkin. Banner will be deep inside the cave. Be careful.
Retrieve the Stonemaul Banner and bring it to Brogg at Mudsprocket.
Banner of the Stonemaul
To make the totem Brogg will need for his ritual, he must use the essences of the creatures who killed his friends. The hate and anger of Brogg's enemies will fuel the magic of his vengeance. Track down Firemane ash tails, scouts, or scalebanes and use Brogg's totem on their corpses. Only when the dragonkin die will they give up their essences. The creatures you seek swarm over the Den of Flame to the northwest and the Stonemaul Ruins to the north.
Bring 10 Black Dragonkin Essences to Brogg at Mudsprocket.
The Essence of Enmity
The Grimtotems up at Direhorn Post, just to the north, are getting bolder by the day. At night, you can often hear them chanting about their deeds in battle against people who've tried to settle here. They're determined to drive us from Tabetha's farm even though she's trained generations of apprentices here. We've defended the farm as best we can, but Apprentice Garion was wounded in the last attack. Go to Direhorn Post and kill any Grimtotem you can find! The attacks must stop.
Kill 12 Direhorn Grimtotems and return to Apprentice Morlann at Tabetha's Farm.
Direhorn Raiders
Are you startled by Brogg's presence here, little ? Don't worry. Goblins at Mudsprocket are Brogg's friends and you can be, too. Brogg left Brackenwall Village when new overlord not take revenge against black dragonkin for destroying old home and killing many of Brogg's old friends. Brogg come here to lay friends spirits to rest and avenge them, but Brogg need help preparing. For ritual, Brogg need feathers with strong magic, like ones worn by raptors at Bloodfen Burrow to the west of town.
Bring 5 Bloodfen Feathers to Brogg at Mudsprocket.
Bloodfen Feathers
Lissen mon, there be sumthin' else needs doin fer ol' Prigmon. Zungam, my good-fer-nuthin' cousin, be stuck inside Zul'Aman. He still be alive too - I seen his signal flare just last night! I should be lettin' him rot fer gettin' me tied up in this mess, but he be owin' me big money. Do what ya can to help him out, then leave the collectin' to me!
Prigmon has tasked you with locating and assisting his cousin Zungam, somewhere within Zul'Aman.
A Troll Among Trolls
Brogg has completed the totem that will put the spirits of his friends to rest. When the dragonkin came, they killed all Stonemaul who did not flee. Brogg fled with Overlord Mok'Morokk, hoping to lead a counterattack with other Stonemaul survivors. The counterattack never came and the spirits of the Stonemaul dead still haunt Brogg and the others. Take this totem north to Stonemaul Ruins and use it near ogre skeletons to draw the spirit to you. Defeat the spirit to give it rest with its bones.
Brogg, at Mudsprocket, wants you to put 10 Stonemaul Spirits to rest.
Spirits of Stonemaul Hold
With all of the strange disappearances of our livestock, we better resupply in a hurry, or the beasties around these parts will be the least of our worries! Seeing as I'm in charge of feeding this lot, I'm going to need you to head east and get me some meat. More to the point, I'm looking to cook us up some tender shoveltusk meat. Just beware the stags... they're mean!
Chef Kettleblack has asked you to obtain 6 Shoveltusk Meat and deliver them to her at Westguard Keep.
Shoveltusk Soup Again?
Brogg relishes the thought of taking his revenge on the black dragonkin of the marsh. , you have been very helpful in preparing for this moment. Will you help? Take Brogg's clan banner and travel east until you see a cave like a dragon's mouth. At the entrance to that cave, plant Stonemaul banner and issue Brogg's challenge to Onyxia. Brogg and the Stonemaul will have their lands back!
Plant the Stonemaul Banner near the entrance to Onyxia's Lair, wait for Onyxia's response, then return to Brogg at Mudsprocket.
Challenge to the Black Flight
, I don't trust anyone but you to take care of this. I need the proto-drake eggs and proto-whelps in the burning forest to the southeast destroyed! Since we arrived here, the Ember Clutch has been ablaze; there must be some sort of perverse magic at work. And lately it seems to be growing. My men tell me that if we don't do something quickly, we'll be surrounded on all sides by the fire within a few weeks' time! Get down there and eliminate the threat by destroying those eggs and the proto-whelps.
Destroy 15 Proto-Drake Eggs and 15 Proto-Whelps, and then return to Captain Adams at Westguard Keep.
The Clutches of Evil
Although these Grimtotems were simply a nuisance to me, Captain Vimes will want to know of your deeds. Bring him the news that you have tracked down and dealt with those responsible for the burning of the Shady Rest Inn. It's too late to save Jim Hyal's family, but perhaps the Grimtotems will think twice before attacking anyone connected to Theramore.
Speak to Captain Garran Vimes at Foothold Citadel in Theramore.
Justice for the Hyals
I wish we had a way of letting James Hyal's wife and son know that we have brought their murderers to justice. There are some who say that their spirits will know, even if we cannot reach them. It's not much, but I'd like you to lay this wreath at the Hyal family monument. It's one of the larger stones in the graveyard just north of Theramore's gates.
Captain Garran Vimes at Foothold Citadel wants you to lay the Wreath at the Hyal Family Monument.
Peace at Last
There's no scrying necessary to see the trouble my new "neighbors" are creating. And if this is the band that burnt down the Shady Rest Inn, as you claim, there's no reason to tolerate their presence any longer. Take this torch and raze their camp to the ground! You'll find Direhorn just to the north of my farm, near the road. You can't miss it, really, as the Grimtotems have done a splendid job of announcing their presence with those totems they favor.
Burn the North Tent, East Tent, and the Northeast Tent at Direhorn Post, then return to Tabetha at her farm.
Raze Direhorn Post!
All of our ships are sunk! We need your help to break the pirate blockade below in the Shattered Straits! Take these cluster bombs and hitch a ride on the zeppelin that Harrowmeiser has 'loaned' to us. He'll fly you over the decks of those pirate scoundrels, and you make sure to give it to them good! If you can't bomb them to smithereens, I'm afraid we'll never be able to break the blockade.
Take Petrov's Cluster Bombs and drop them on enough pirates to kill or destroy 25 Blockade Pirates and 10 Blockade Cannons. Once you've accomplished that, return to Bombardier Petrov at Westguard Keep.
Break the Blockade
If the equipment you found at the ruins of the inn belonged to a Grimtotem attack party, there's likely to be more just like it within their camp to the northwest. We haven't been able to gather much information about Blackhoof Village, but judging from the size of the raiding parties, there's a substantial force based there. Do whatever you have to to capture some of their equipment so that we can compare it with your findings from the inn.
Captain Darill at North Point Tower wants you to bring him 7 Blackhoof Armaments.
Arms of the Grimtotems
I can't spare any men to help search for a second Grimtotem outpost, but I think I know of someone who might be able to help you. Deep in the Quagmire, to the south, there is a small farmstead owned by Tabetha. She may seem little more than an old hermit, but the truth is that she's a mage and scryer of some renown. Follow the road south to her farm and seek her help in finding the culprits responsible for the massacre at the Shady Rest Inn.
Speak with Tabetha at her farm.
Tabetha's Assistance
Now that we've got our raptors, our next move is to "encourage" them to attack the Grimtotems at Blackhoof Village to the northwest. I've got a leftover haunch of... well, it doesn't really matter what it is. It'll be your bait. Set it down on the ground in Blackhoof Village near the windmill in the center of the settlement. The raptors should take care of the rest, if their training took.
Sergeant Lukas at North Point Tower wants you to place the Raptor Bait near the windmill in Blackhoof Village.
Unleash the Raptors
You, yes you... I need your help! Petrov sent me up here to get bat guano for the cluster bombs he's making back at the keep. He sent me to my doom! The darkclaw bats hang out in the Rivenwood to the north, but I'm not taking a step off of this platform unless it's to go home! But you... you could get it for me! Yes? Pretty please?!!! Here, take these firecrackers. My thinking is that if you drop 'em underneath the bats, the guano will be scared right out of them!
Collect 10 Darkclaw Guano and deliver them to Engineer Feknut at Steel Gate.
Scare the Guano Out of Them!
I've spoken with Inspector Tarem regarding the evidence you gathered from the ruins of the Shady Rest Inn. He seems certain that the hoofprints and the shield you found there point to the Grimtotem clan of tauren. With reports of Grimtotem activity on the rise in the marsh, this has to be more than a mere coincidence. I'm sending you to speak with Captain Darill, who is something of an expert on the Grimtotems. Follow the road north out of town to North Point tower. It's the second outpost on the road.
Report to Captain Darill at North Point.
A Grim Connection
The patch of swamp to the northeast is home to a particularly nasty breed of raptors. We've lost more than one unwary soldier to them, but I think we can turn them against our Grimtotem neighbors. Take this rope and use it to capture bloodfen raptors or bloodfen screechers that you've subdued. I wouldn't try to capture one of the beasts until you've weakened them quite a bit in combat. It's going to be quite a struggle.
Sergeant Lukas at North Point Tower wants you to capture 6 raptors. You can capture either Bloodfen Raptors or Bloodfen Screechers.
Raptor Captor
You must bring news of our findings to Lady Jaina without delay! If the Defias were transporting a prisoner, there's no telling who it might be or if the person is still alive! One thing is for certain. The Defias wouldn't go to all this trouble for some petty grudge. Their prisoner must have been someone of importance. Lady Jaina would know better than anyone else what these findings mean. You'll find her at the top of the mage tower at Theramore's center.
Speak with Lady Jaina Proudmoore in Theramore.
Jaina Must Know
The Grimtotems may be the most warlike of all the tauren clans, but they're by no means unorganized. If they're the ones who put the torch to the Shady Rest Inn, they'll have had orders from one of their clan elders. There's a large Grimtotem settlement called Blackhoof Village to the northwest. They've been using it as a base to attack the tower, but I'll bet that you'll find the orders you're looking for there. Check the village's elders for traces of the orders you seek.
Bring the Grimtotem Battle Plan to Captain Darill at North Point Tower.
Confirming the Suspicion
We're doing all we can to keep the Grimtotem raiders at bay, but they keep launching assaults on the tower. Even worse, they've managed to discover and capture the patrols the captain sends out to gather information and safeguard the road. I suspect the captives are being held in Blackhoof Village, to the northwest. Knowing the Grimtotems, the defenders of the village probably carry the keys to the prisoners' cages with them. I don't care what you have to do, just bring back my men alive.
Sergeant Lukas at North Point Tower wants you to free 5 Theramore Prisoners.
Prisoners of the Grimtotems
It looks like Renn's hunch about Alcaz Island was right. We need to survey that island, but it would take a whole brigade of troops to fight our way in there. Theramore's defenses can't weather such a hit, so I've arranged with Cassa Crimsonwing, the apprentice to Theramore's gryphon master, to allow you to use one of her beasts to survey Alcaz from the air. Alcaz Island holds the key to the mystery of the Defias' involvement in this kidnapping.
Speak to Cassa Crimsonwing and use one of her gryphons to survey Alcaz Island. When your survey is complete, speak with Lady Jaina Proudmoore in Theramore.
Survey Alcaz Island
The Headless Horseman is driven away, but he will return as long as Hallow's End looms. , end our misery, and the insane lament of the Horseman. Face him when he is joined with his head, and destroy it! He rests in the Forlorn Cloister of the Scarlet Monastery, in Tirisfal Glades. Find his pumpkin shrine and say this: Horseman, rise Your time is nigh You felt death once Now, know demise! Go. And may the Light go with you.
Find the Headless Horseman's pumpkin Shrine.
The Headless Horseman
There's plenty of wreckage strewn across the bottom of the water from here to Alcaz, and the Defias have already got divers out there looking around. With the help of some of their gear, we can get you suited up and ready to join the hunt, but you'll have to do some creative "borrowing" first. Search this island for a crate of diving gear and something to repair it with. When you've got them, bring them to me and I'll have your gear ready in no time!
Bring the Tool Kit and Damaged Diving Gear to Renn McGill in the Dustwallow Marsh.
Secondhand Diving Gear
From the wording of the orders you recovered, it looks like the first priority of the Defias will be to locate and secure whatever cargo they possessed. SI:7 has had a salvage diver named Renn McGill working out of Theramore for some time. When he heard about the shipwreck, Renn went north to dive near the islands the Defias now occupy. If we're to beat the Defias to this cargo, we'll need his help. Look for him in the waters northeast of a small island just north of the island you visited earlier.
Bring the Defias Orders to Renn McGill in the waters off the Dreadmurk Shore.
Renn McGill
Well, I was able to make enough repairs to this gear to let you dive for awhile, anyway. I wouldn't count on it holding out for a long time, though. The wreckage of the ship is strewn along the bottom from the east coast of this island out toward Alcaz Island. While that helm holds out, locate pieces of the wreckage on the bottom between this island and Alcaz. Use this salvage kit to search the wreckage for pieces of the cargo. Be careful not to venture too close to Alcaz Island. Those hydra are fierce.
Bring 6 Salvaged Strongboxes to Renn McGill in Dustwallow Marsh.
Recover the Cargo!
I've altered the leaflets you captured from the deserters' mercenary friends at the docks. Now, anyone who reads them will get an entirely different view of the deserters and their aims. If we distribute these to enough of the guards, the deserters will be too embarrassed to ever reestablish their presence within our walls. Why don't you get started while I plan our next move?
Calia Hastings wants you to distribute the Altered Leaflets to 6 Theramore Guards, then report back to her near the docks in Theramore.
Discrediting the Deserters
My scouts have reported a shipwreck just off the beach to the northeast. Shipwrecks aren't all that unusual out here, but the reports also indicated the survivors were all wearing red bandanas! The Defias are craftsmen and guildsmen, not sailors. What are they doing at the site of a shipwreck on a continent they've no interest in? Their leader is rumored to reside on a large island just off the coast to the northeast of the tower. Kill him and retrieve any documents you find in his possession.
Obtain the Defias Orders from Garn Mathers and bring them to Captain Wymor at Sentry Point.
Defias in Dustwallow?
Reports from our scout patrols have recently taken a disturbing turn. They tell of men wearing red Defias bandanas walking the Dreadmurk Shore north of Theramore's walls. Wreckage in the area suggests they may be survivors of a shipwreck, but our information is limited. Captain Wymor at Sentry Point, a guard tower to the north of the city, is looking for help in following up on the reports.
Report to Captain Wymor at Sentry Point.
A Disturbing Development
Come closer! Let ol' Griftah look at yer shiny things.... Hmm. Yeh, yeh, not bad, but ya can do better. Much, much better. There be priceless shinies everywhere, ya just gotta know where to look! It be yer lucky day; I know a fella who can help ya find more shinies than ya can ever carry. Visit my ol' friend, Budd, near Zul'Aman and show him this here. Ya be tellin' him ol' Griftah sent ya and he'll let ya in on his new project.
Griftah wants you to take Griftah's Note to Budd in the Ghostlands, just outside of Zul'Aman.
Oooh, Shinies!
Now that we've eliminated the deserters from Theramore, it's time to complete this operation. My local contacts have reported that the deserters base their operations in a ship moored on a small island to the southeast of the docks. Arresting their leader, Gavis Greyshield, should cause the others to lose their will to fight. Find him within the ship and convince him to surrender. I wouldn't be surprised if he puts up a bit of a fight for show, but then surrenders when he understands he can't win.
Capture Gavis Greyshield, then report to Calia Hastings near the docks in Theramore.
The End of the Deserters
My inscrutable theories confirm rumors of vast treasure in Zul'Aman. There'll be mounts and mansions for everyone! First things first, though. You must earn your share, after all.... Our initial efforts here haven't gone as well as I hoped. In fact, my map, and the recruits I lent it to, have gone missing. They were after a troll-beast named Nalorakk. Forget the crew, I need that map! Succeed, and you'll go down in history as the one who helped Budd Nedreck unlock the secrets of Zul'Aman!
Budd Nedreck in Hatchet Hills wants you to retrieve his map from High Priest Nalorakk's terrace in Zul'Aman.
Promises, Promises...
Now I'd never steal a thing from our Thunderbrew cousins. They're good people. But if you want to get ahead in this business, sometimes you have to do unfortunate things, and that's why I hire other people to do it for me. Grimbooze Thunderbrew is a nutty member of the family who lives south of Moonbrook in the hills of Westfall. I hear he has a new recipe for ale, and I want it before it hits the market. You can fetch it for me, can't you? I'll reward you. A Barleybrew pays his debts.
Steal Grimbooze's Secret Recipe from Grimbooze's camp in Westfall and return to Barleybrew in the Brewfest Grounds.
Thunderbrew Secrets
You must help us! The Headless Horseman is attacking the village. Fires are everywhere! The children aren't safe! Please, join the fire brigade. Grab a bucket and toss it on the fires, or pass it to a friend who's closer to the blaze. Put out all the fires and we may yet be saved!
The Costumed Orphan Matron wants you to help put out all the village fires. When they are out, speak again to the Costumed Orphan Matron.
Stop the Fires!
The deserter agents were doing far more than just chatting up the guards. We've found a number of leaflets the deserters somehow managed to smuggle in on a ship in the docks. The ship used to transport the leaflets is still in Theramore, at the farthest dock. If you can sneak aboard and capture the rest of their propaganda documents, their agents will lose their most powerful tool. Be careful! The ship is manned by seasoned privateers and the cargo is probably being kept in the captain's quarters.
Bring the Deserter Propaganda to Calia Hastings near the docks in Theramore.
Propaganda War
It's good to meet you. I've come to Theramore to help eliminate the problem of the deserters. Not only have some of the men abandoned their posts, but some have filtered back into the town. These deserter agents are spreading lies and propaganda, hoping to convince others to join their ranks. They're at virtually every guard post throughout the town and the docks. Find them, expose them, and discredit them. At this point, anything more risks inspiring more sympathy for them.
Confront 5 Deserter Agitators and return to Calia Hastings near the docks in Theramore.
Traitors Among Us
Help! My prized puppy, Kyle, has run away! I just know he's running around Bloodhoof Village, lost and hungry. Will you find him and feed him? Once he eats he will settle down and come home. To feed him you will need to find food. His favorite meal is tender strider meat. Just venture east and you should find plenty of striders. Hunt one down and take its succulent meat to Kyle. When you see Kyle in town, put the meat down and he is sure to come to you.
Ahab Wheathoof at Bloodhoof Village in Mulgore wants you to feed his prized puppy, Kyle the Frenzied.
Kyle's Gone Missing!
If you follow the road south from the village, and then west toward the Barrens, you'll come across the ruins of the Shady Rest Inn. Theramore has sent an investigator to discover how the inn met its fate. I had a man placed in that inn as a spy and I don't trust in the competence of these humans to uncover what happened. Whatever you find, don't give a scrap of it to that investigator. We'll handle this ourselves.
Investigate the Shady Rest Inn in at the border of the Barrens in Dustwallow Marsh.
Inspecting the Ruins
Seek in . S/he wishes for you to aid them in a difficult task.
Speak with in the .
DAILY TEST QUEST (RAID)
Poor James never recovered from the destruction of the Shady Rest and the murder of his family. The boys and I are doing what we can to find the monsters who did this. I've sent our best investigator, Inspector Tarem, out to the ruins, but this is too big a job for any one man. If you'd lend Tarem a hand, we'd appreciate it. Light knows, we'd all like to be out there helping. The main road will lead you to the inn, but take care. Your journey will take you beyond the protection of my soldiers.
Speak to Inspector Tarem at the Shady Rest Inn.
Inspecting the Ruins
Brewfest is a time-honored celebration of food and drink. But sometimes drink gets the better of you! Excessive brew drinking can lead to many side effects... and we're getting many reports on hallucinations!Folks have been talking about seeing pink elekks, and I need you to take care of them. Take this goblin-engineered ray gun to the other beer gardens and zap the elekks away. To keep yourself safe, I recommend wearing Synthebrew Goggles to see your targets while still keeping your wits about you.
Visit the beer gardens outside of Silvermoon, Thunder Bluff, and the Undercity, zap 3 Pink Elekks at each location, and return to Snipehunter Goro. You must be wearing Synthebrew Goggles to see them.
Pink Elekks On Parade
So you want to help out at Brewfest? I've got the perfect task for ya. I'll put you on one of my racing rams and you head down to Kharanos. I've got some kegs I need to pick up. Flynn Firebrew is waiting on a hill near a stack of kegs. He'll toss you a keg when you get near, then you run the keg back here and toss the keg to Pol Amberstill. You can only carry one at a time. Ready?
Get a keg from Flynn Firebrew in Kharanos and return it to Pol Amberstill. If you lose your ram, ask Neill Ramstein for another.
There and Back Again
Heya! Up fer some fun are ye? Every couple o' hours, me aether-techs launch an assault on Bash'ir Landing, far ta the northeast in the Blade's Edge Mountains. They say that they're there 'studying' the Bash'ir crystalforge, but it's an assault; there be no two ways about it. We use the crystalforge to resupply, and there's always extra to be sold. Go on down ta the landin' pad and speak with the aether-tech apprentice. He'll tell ye when the next mission is ta launch.
Speak with the Aether-tech Apprentice at Skyguard Outpost in the Blade's Edge Mountains.
Assault on Bash'ir Landing!
Four trials you must pass before you are deemed worthy of the Tempest key. Only one obstacle remains, mortal. Gather an army and travel to the lair of Magtheridon, deep inside Hellfire Citadel. Battle your way to the heart of the chamber and destroy the foul corrupter! Do this and you will be granted the Tempest key.
A'dal in Shattrath City wants you to slay Magtheridon.
Trial of the Naaru: (QUEST FLAG)
Here now. Ye hear that? There be sounds in them hills. Those're the wolpertingers! Wily beasts, they are, attracted by the smells o' Brewfest. I've a mind to catch me some, but I knocked me shin and can't outrun the buggers. Ye can help me, though! Take this net and cast it over the little blighters. Bring me a good five of 'em and I'll make it worth yer while! One more thing - ye gotta use Synthebrew Goggles to spot 'em! Let me know if ya need a pair.
Goldark Snipehunter has asked you to capture 5 Stunned Wolpertingers using the Wolpertinger Net. He mentioned that you must be wearing Synthebrew Goggles to see them.
Catch the Wild Wolpertinger!
I am unworthy to even carry a message directed at you, sir. Please forgive me for this indulgence. Overlord Mor'ghor has requested your presence in his chambers at once!
Speak to Overlord Mor'ghor at Dragonmaw Base Camp in Shadowmoon Valley.
Bow to the Highlord
Getting drunk is a time-honored tradition at Brewfest -- it's damn near required! Thing is, I'm getting reports across Azeroth saying the celebration's plagued by hallucinations! We can't have that! These elekks can't be harmed by normal weapons -- they pass right through 'em -- so take this fabulous piece of gnomish machinery, visit the other beer gardens, and zap 'em to oblivion. Remember, you have to be wearing Synthebrew Goggles to see 'em! Talk to me if you need a pair.
Visit the beer gardens outside Stormwind, Darnassus, and the Exodar, zap three elekks at each location, and return to Goldark Snipehunter. You must be wearing Synthebrew Goggles to see the pink elekks.
Pink Elekks On Parade
Come, highlord . Illidan himself awaits us!
Meet Illidan Stormrage. Seek out Barthamus in the Lower City of Shattrath should you survive.
Lord Illidan Stormrage
You can fly around as a crow... so what! Ever annihilate something on the ground while you were flying? Want to? Forge Camp: Wrath and Forge Camp: Terror, to the north and south, are a major pain in my backside, as well as being a threat to peaceful Ogri'la. With all of those fel cannons shooting down the Skyguard left and right, we can't get through there to take care of business. Want to prove yourself? Take these bombs and knock out their ammo stacks. Just don't let them shoot you down, too!
Use the Skyguard Bombs to destroy 15 Fel Cannonball Stacks.
Bombing Run
The Dragonmaw only dare attack us when our guard is down. They would face certain defeat if they were to attack us while we were prepared. I want you to let them come. Yes... a trap. Take this flare that their overlord gave you and deliver it to Commander Arcus. He is standing guard right outside this building.
Give the Dragonmaw Flare to Commander Arcus at the Altar of Sha'tar in Shadowmoon Valley.
Commander Arcus
Take these Aldor medals. Mor'ghor will need proof of "victory" once this is over. He will recognize them as coming from the corpses of fallen Aldor soldiers. Now all that remains is to use the signal flare to alert the Dragonmaw raiders. We will crush them when you are ready. Just give me the word.
Assist Commander Arcus and the Aldor in defending the Altar of Sha'tar. Once all of the Dragonmaw forces have been defeated, return to Overlord Mor'ghor at Dragonmaw Base Camp with the Aldor Medals.
The Deadliest Trap Ever Laid
Commander , stand at attention! You are to take a battalion of Skybreakers and sack the Aldor outpost located northwest of our beloved Black Temple. With the Altar of Sha'tar destroyed, our lines of communication to our posts at Coilskar will once more be open. Go now! Use this flare gun to signal the Skybreakers for the attack!
Deliver news of your mission and the Dragonmaw Flare Gun to Anchorite Ceyla at the Altar of Sha'tar.
Kill Them All!
The Barrier Hills are only one of the fronts where we've been deployed. A less immediate but far more dangerous threat looms from beyond the Skethyl Mountains, from within the arakkoa city of Skettis. A few months ago our scouts detected a huge increase in arakkoa activity there. Several attacks against Shattrath followed. We've stationed forces outside of their city since. Take these explosives to Sergeant Doryn at Blackwind Landing, just outside Skettis. Tell him you're a new recruit.
Take the Explosives Package to Sky Sergeant Doryn at Blackwind Landing outside Skettis.
To Skettis!
So you want to join the Skyguard? Well, I know you can fly... but can you fight? The Skyguard is sworn to protect Shattrath from the dangers that loom above us, both near and far. The Gordunni ogres who dwell in the Barrier Hills to the north are an immediate threat to us. Reaching the ogres has been problematic for Shattrath's ground units. That's where we come in. See what you can do to help contain them.
Slay any 20 Gordunni Ogres in the Barrier Hills and return to Yuula in Shattrath City.
Threat from Above
The Dragonmaw only dare attack us when our guard is down. They would face certain defeat if they were to attack us while we were prepared. I want you to let them come. Yes... a trap. Take this flare that their overlord gave you and deliver it to Commander Hobb. He is standing guard right outside this building.
Give the Dragonmaw Flare to Commander Hobb at the Sanctum of the Stars in Shadowmoon Valley.
Commander Hobb
Take these Scryer medals. Mor'ghor will need proof of "victory" once this is over. He will recognize them as coming from the corpses of fallen Scryer soldiers. Now all that remains is to use the signal flare to alert the Dragonmaw raiders. We will crush them when you are ready. Just give me the word.
Assist Commander Hobb and the Scryers in defending the Sanctum of the Stars. Once all of the Dragonmaw forces have been defeated, return to Overlord Mor'ghor at Dragonmaw Base Camp with the Scryer Medals.
The Deadliest Trap Ever Laid
Nether rays are surprisingly loyal and obedient once properly trained. Unfortunately the war on Skettis is taking a toll on them. We have dozens of sorties a day - the poor fellows rarely get a break. And with recent shortages on feed, if those blasted birdmen don't kill them on a mission then starvation will. If you can lend a hand, take one of our rays to the woods in the south. They don't mind warp chaser meat as long as it's a fresh kill.
Use the Nether Ray Cage in the woods south of Blackwind Landing and slay Blackwind Warp Chasers near the Hungry Nether Ray. Return to Skyguard Handler Deesak when you've completed your task.
Hungry Nether Rays
Commander , stand at attention! You are to take a battalion of Skybreakers and sack the Scryers' outpost located at the foot of the Netherwing Fields. With the Sanctum of the Stars destroyed, our lines of communication to our posts at Eclipse Point and Illidari Point will once more be open. Go now! Use this flare gun to signal the Skybreakers for the attack!
Deliver news of your mission along with the Dragonmaw Flare Gun to Arcanist Thelis at the Sanctum of the Stars in Shadowmoon Valley.
Kill Them All!
You honor us with your efforts on our behalf. And now there is someone that we would like for you to meet. Jho'nass is our most trusted quartermaster. He maintains a stock of goods that we provide for sale to only the most dedicated of friends to Ogri'la. You are one such friend. When you find the time, go and speak with him. As we understand it, he has prepared a little something for you as a token of our appreciation.
Speak with Jho'nass at Ogri'la in the Blade's Edge Mountains.
A Special Thank You
Seven vials were drawn from the Well of Eternity by Illidan. He poured three into the lake on top of Mount Hyjal and a second Well of Eternity was created. For years the rest were believed lost. With the opening of the Dark Portal, we've come to know that he gave one each to his lieutenants Kael'thas and Vashj. Retrieve what remains of them; we will need them as foci to open a gateway to any events tied to Mount Hyjal, recent or ancient. The outcome of the Battle of Mount Hyjal must be preserved.
Soridormi at Caverns of Time wants you to retrieve Vashj's Vial Remnant from Lady Vashj at Coilfang Reservoir and Kael's Vial Remnant from Kael'thas Sunstrider at Tempest Keep.
HYJAL FLAG
Bring me a lot of Spellfire cloth, and then you can forget everything.
Bring Jonathan LeCraft 10 pieces of Spellfire cloth.
Unravelling Your Training
Reth'hedron now lords over the Twilight Ridge of Nagrand. An eredar of such power being loosed upon this world does not bode well for the Illidari. Alas, we do not have the resources required to slay Reth'hedron. Not with the war the Sha'tar have brought to the Black Temple. No... I have a better plan. You will subdue Reth'hedron, banishing him back through the Twilight Portal. For this a soul cannon must be fashioned. Return to me with the materials on this list.
Illidari Lord Balthas at the Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 2 Felsteel Bars, 1 Adamantite Frame, 1 Khorium Power Core and 1 Flawless Arcane Essence.
The Soul Cannon of Reth'hedron
This is a soul cannon. Its effects are devastating when attuned. This one is attuned to my blood. The same blood flowing through the veins of Reth'hedron - my brother. Aye, his misplaced allegiance will be the end of him. Take the cannon and fly to the Twilight Ridge in western Nagrand. Locate Reth'hedron and fire! You must stay on your mount and within range for the effects to take hold. Stand your ground against him and he will have no choice but to flee!
Illidari Lord Balthas at Dragonmaw Base Camp in Shadowmoon Valley has tasked you with using the Soul Cannon on Reth'hedron the Subduer in Nagrand.
Subdue the Subduer
One of your responsibilities as a captain of Dragonmaw is to snuff out Burning Legion activity in Outland. It is your duty to silence those that defy Lord Illidan! The demons foolishly attempt to stabilize the portal found on the Twilight Ridge of western Nagrand. They must pay for their treachery, and you will be the orc that collects on their debt. Travel to the Twilight Ridge and lay waste to its inhabitants. You will be responsible for making at least one attack per day on their fortifications.
Overlord Mor'ghor at Dragonmaw Base Camp in Shadowmoon Valley wants you to kill 20 Deathshadow Agents.
Disrupting the Twilight Portal
Captain ! Overlord Mor'ghor has asked to see you in his chambers at once!
Speak with Overlord Mor'ghor at Dragonmaw Base Camp in Shadowmoon Valley.
Hail, Commander!
Well, well, well... still alive I see. That's good, because Mor'ghor has requested your presence in his tower at once. Get a move on!
Speak with Overlord Mor'ghor at Dragonmaw Base Camp in Shadowmoon Valley.
Stand Tall, Captain!
Hail. I thank you for coming to my aid. The arakkoa's monstrous birds knocked me from my nether ray while on a scouting mission. Let's get out of here, while we can.
Escort the Skyguard Prisoner to safety and report to Sky Sergeant Doryn.
Escape from Skettis
This document outlines a revolt planned by the Murkblood broken. It seems that the dragon was to be used as a diversion to draw attention away from their escape. Looking at all of the corpses littering the mine, it would be safe to assume that their plans failed. Return the escape plans to the Mistress of the Mines.
Take the Murkblood Escape Plans to the Mistress of the Mines.
The Great Murkblood Revolt
These miners are far too stupid to concoct any type of escape plan. We must find and punish the source. Venture into the depths of the mine and seek out the Murkblood overseers. If they have not been overcome by the denizens of the mine, they will undoubtedly be hiding. Once you locate one, interrogate him until he reveals the true mastermind behind the escape. Return to me with the identity of this traitor and the hand of the overseer.
Find a Murkblood Overseer and interrogate him. Return to the Mistress of the Mines with the Murkblood information and the Hand of the Overseer.
Seeker of Truth
Don't worry about this dragon. We've got plans for it... Deeper in this mine is a band of crazed Murkblood. After the dragon broke out, they were cut off from the exit. Somehow, after a mere 2 days of isolation, they've lost all sense of decency. They've resorted to cannibalism and the promotion of mayhem. We don't need that kind of madness in this place. Find 'em and kill 'em. All of 'em.
Ronag the Slave Driver in the Netherwing Mines of Shadowmoon Valley wants you to slay the Crazed Murkblood Foreman and 5 Crazed Murkblood Miners.
Crazed and Confused
Much of our hard work lies scattered about in these mines. Carts full of cargo are littered across every inch of this mine! We just can't get to any of it with the current infestation. That's where you come in. Your daily duty here at this mine is to collect the cargo left behind by the miners and deep mine workers. Gather the nethermine cargo and return it to me or my sister.
The Mistress of the Mines at the Netherwing Mines in Shadowmoon Valley wants you to recover 15 Nethermine Cargo crates.
Picking Up The Pieces...
Gahk think being smart is dumb sometimes. Gahk not want to think. Me want little to smash big demons! Dey have some chiefs, and da chiefs all have whips to hurt da little demons. You bring Gahk a whip! You challenge demon chief in forge camps at burning, green, fel crystal prism. Use 35 apexis shards to get dem to come. Dey called Galvanoth, Braxxus, Zarcsin and da Mo'arg Incinerator.
Collect a Fel Whip.
A Fel Whip For Gahk
As ye've flown around, ye must have noticed the dragons above. I trust ye haven't fallen victim ta their rage. Help us put an end ta it! Rivendark and Obsidia lord over this terrace, while Insidion and Furywing rule the skies over yon terrace ta the northeast. Each has a perch on their respective domains. I be wondering if ye and yer friends will go ta one, break open an egg with 35 apexis shards and attract the dragon down. Bring me some teeth as proof.
Collect Dragon Teeth.
To Rule The Skies
Your help is required at the Netherwing Mines, overseer . Two days ago our mining operations came to a grinding halt when we made a grim discovery. A miner was working in the depths of the mine and struck his pick upon an unusual crystal formation. Unfortunately, this crystal formation was attached to a very angry nether dragon. The beast woke from its slumber and annihilated all of our workers. Report to the Mistress of the Mines. They await you at the mouth of the mines, southwest of here.
Seek out the Mistress of the Mines on Netherwing Ledge.
The Netherwing Mines
That dragon waking up riled up a host of other nasty creatures in these mines. Two types are proving to be a thorn in the side of the Dragonmaw: Nethermine flayers and Nethermine ravagers. You must help us by killing them off. All I ask is your involvement once per day. Get in there and kill as many as you can!
The Dragonmaw Foreman at the Netherwing Mines in Shadowmoon Valley wants you to kill 15 Nethermine Flayers and 5 Nethermine Ravagers.
Dragons are the Least of Our Problems
The descendants held prisoner by the Skettis talonpriests are listed in this book. Gezzarak the Huntress, Garokk the Crystal Giant, the heretic known as Darkscreecher Akkarai and Vekkaz the Windrager. They will all need to be slain before Terokk returns to this world. You will need the scrolls carried by the time-lost arakkoa and burn them at the summoning circles all over Skettis. Bring me a token from each one. These are powerful beings you will be facing; you would do well to bring friends.
Collect Time-Lost Scrolls from the time-lost arakkoa in Skettis and bring them to a Skull Pile inside a summoning circle in Skettis. Summon and defeat the descendants of Terokk's adversaries and return to Hakkiz with Akkarai's Talon, Garokk's Spine, Vekkaz's Scale and Gezzarak's Claw.
Tokens of the Descendants
The descendants held prisoner by the Skettis talonpriests are listed in this book: Gezzarak the Huntress, Karrog the crystal giant, the heretic known as Darkscreecher Akkarai and Vakkiz the Windrager. They will all need to be slain before Terokk returns to this world. You will need the scrolls carried by the time-lost arakkoa to call them forth at the summoning circles in Skettis. Bring me a token from each one. These are powerful beings you will be facing; you would do well to bring friends.
Find the Skull Piles in the middle of the summoning circles of Skettis. Summon and defeat each of the descendants by using 10 Time-Lost Scrolls at the Skull Pile. Return to Hazzik at Blackwind Landing with a token from each.
Adversarial Blood
I... I've turned a blind eye to your dealings with the arakkoa prisoner. It looks like your instincts to cooperate with him were right. You must understand... I would've faced a mutiny in my current state if I endorsed your efforts to bring Terokk to this world. Take the items that Hazzik prepared for you and go ahead with your plan. I will command my men to back you up when the time comes. I recommend that you bring a force of your own as well. I fear you'll only get one chance at this.
Take the Time-Lost Offering prepared by Hazzik to the Skull Pile at the center of Skettis and summon and defeat Terokk. Return to Sky Commander Adaris when you've completed this task.
Terokk's Downfall
Now that you have felt the enlightening vibrations of the apexis relics, it is time for you to further your understanding of their workings. We are very eager to benefit from your observations! As you progress in your ability to attune to the relics, you will gain a higher level of knowledge. This recognition will come in the form of an emanation from the relic. Return to us when you have attained such an emanation.
Gain Apexis Emanations from an Apexis Relic.
The Relic's Emanation
You are challenging ME? Don't make me laugh! You're serious? Very well then! All you need to do is not die. You can manage to not die, right?? Even if I'm hurling skulls at you and flying circles around your pathetic riding skills? Just let me know when you're ready and we'll lift off.
Follow Corlok the Vet while attempting to stay on your flying mount. Should you defeat Corlok the Vet, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.
Dragonmaw Race: Corlok the Vet
Dragonmaw treat you right. Even a worn out cursed being like me is given a chance. Now if you want to prove your worth to the Skybreakers, you will have to defeat me. I'm going to shake you off my tail like a bad case of fleas... We'll lift off when you are ready.
Follow Trope the Filth-Belcher while attempting to stay on your flying mount. Should you defeat Trope the Filth-Belcher, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.
Dragonmaw Race: Trope the Filth-Belcher
Three years of blood, sweat and tears. Mostly tears... The amount of crying that a hardened soldier does when it comes down to all-out war is amazing! "They're jumping into our tower with their horses!" "Why is their base so well defended?" "They're taking our relief hut, I'm going A.W.O.L.!" Wimps... I took the first train out of "cry-town" the minute the Dark Portal opened. Now I'm a top gun for the Dragonmaw. If you want to be top orc, you'll have to defeat me. We go when you are ready.
Follow Wing Commander Mulverick while attempting to stay on your flying mount. Should you defeat Wing Commander Mulverick, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.
Dragonmaw Race: Wing Commander Mulverick
Three years I spent in that hell hole. Three years a prisoner of war to the damnable Frostwolf Clan. Made to sit in their tower and listen to them endlessly whine about the bridge to Dun Baldar. About how it's "unfair" that blah, blah, blah, blah... War isn't fair! To hell with 'em all! The minute I was freed I left that place forever and came here to start a new life. Now Mulv and I are vying for the top orc spot. If you want it, you're gonna have to go through me, scrub. We go when you're ready.
Follow Wing Commander Ichman while attempting to stay on your flying mount. Should you defeat Wing Commander Ichman, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.
Dragonmaw Race: Wing Commander Ichman
So, I hope that you're up to helping us wrangle up even more aether rays! From what I can see, you're a natural with the rope! And it's for a good cause, because not only do we get fresh mounts, but it helps us to protect Ogri'la, which the ogres appreciate. Remember, the aether rays fly around Vortex Summit, and the Crystal Spine to the northeast. Think you can wrangle me up some more?
Use the Wrangling Rope to capture 5 Aether Rays.
Wrangle More Aether Rays!
You dare challenge Skyshatter? The world around you will fall into darkness as the heavens are torn asunder by my meteors. You stand no chance, soldier. Yet it is your desire to die... I will entertain this morbid obsession if only to prove a point to any that might foolishly dream of making the same mistake. We ride when you are ready!
Follow Captain Skyshatter while attempting to stay on your flying mount. Should you defeat Captain Skyshatter, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.
Dragonmaw Race: Captain Skyshatter
Wanna help the Skyguard and Ogri'la? Just hear me out before you walk away. We're in need of remounts! The bombing runs and missions to Bash'ir Landing have taken a toll on our mounts. The aether rays that fly around Vortex Summit, and the Crystal Spine to the northeast, look like they'd do just fine. You don't even have to bring them back here, though that would be nice. Just break and rope them, and we'll track them down later. Think you can wrangle me up some?
Use the Wrangling Rope to capture 5 Aether Rays.
Wrangle Some Aether Rays!
, we were wondering if you might be willing to visit our friends just to the north at the Skyguard Outpost? Sky Commander Keller and his Skyguard are here running missions for our mutual protection, and he's asked us to send along anyone that we feel would excel at helping out. That would be you! Head up there as soon as you can, and please, give him our regards.
Speak with Sky Commander Keller at the Skyguard Outpost in the Blade's Edge Mountains.
The Skyguard Outpost
Don't let the gray hair fool you, grunt. I'm still ten times the rider that you are! And don't go thinking that this old dog doesn't have any tricks up his sleeve. Now all you gotta do is follow me and try not to get knocked down off your mount. If you can do that, Oldie will admit defeat. We'll lift off as soon as you're ready.
Follow Murg "Oldie" Muckjaw while attempting to stay on your flying mount. Should you defeat Murg "Oldie" Muckjaw, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.
Dragonmaw Race: The Ballad of Oldie McOld
As to that other magical flask, it can only be obtained from one spot: Bash'ir Landing. It's an ethereal base, and they aren't too friendly with outsiders, so it might be a little dangerous to obtain. Where's Bash'ir Landing, you ask? Well, if you get on your flying steed and head north by northeast, well past Forge Camp: Wrath, you'll eventually spot it. The Bash'ir crystalforge itself is at the northeast corner of the landing. Thank you for doing this. It'll mean the world to our sons!
Collect an Unstable Flask of the Sorcerer for him.
A Father's Duty
This is your booterang. There are many like it but this one is yours. As an overseer you will use this booterang to sow terror into the hearts of defiant peons. Proper use of the booterang will instill obedience and ensure subservience. Venture forth to the crystal fields and discipline any peons that you see slacking off. Show them the might of the booterang!
Chief Overseer Mudlump at the Dragonmaw Base Camp in Shadowmoon Valley wants you to discipline 20 lazy Dragonmaw Peons. You will also need to return your Booterang.
The Booterang: A Cure For The Common Worthless Peon
We commend your zeal in wanting to help out here in Ogri'la. However, we have a favor to ask of you before we can accept your assistance. Down below our brethren are enslaved to the Sons of Gruul. Please, speak with Mog'dorg the Wizened, who is leading an ogre resistance against their gronn masters. Seek him out atop the tower on the eastern side of the Circle of Blood arena.
Speak with Mog'dorg the Wizened atop one of the towers just outside the Circle of Blood in the Blade's Edge Mountains.
The Trouble Below
Rare it is that a peon survives for as long as you have. Rarer still is when a peon rises from the dregs to attain a new rank. The Overlord has called for you, grunt. A new rank awaits, no doubt.
Speak with Overlord Mor'ghor at Dragonmaw Base Camp in Shadowmoon Valley.
Rise, Overseer!
Do not draw attention to our conversation. Adaris would not approve. I belong to the lowest caste of arakkoa. During Terokk's rule I would've been sacrificed to the dark powers worshipped by his talonpriests. If what you say is true and the talonpriests are seeking Terokk's return, then you must prevent them from succeeding - regardless of what your leader says! I've something to offer you that you'll find useful. There is a package at my old dwelling in Upper Veil Shil'ak. Bring it to me!
Obtain Hazzik's Package at his dwelling in eastern Skettis and return to him with it.
Hazzik's Bargain
You've figured out how to use the single-person relics, but as you may have seen, there are bigger ones, which they surround. These larger apexis monuments function in much the same way, but they take 35 apexis shards to activate. Of greater concern to us are the guardians that are summoned through their use. These crystal constructs turned on their arakkoan masters long ago, and now endanger Ogri'la. We would ask that you destroy one and bring us proof.
Collect an Apexis Guardian's Head.
Guardian of the Monument
I am not as strong as I once was. Being so close to evil itself all these years - I do not know if I can trust myself with an artifact as powerful as this. Take this as my promise to you that when the time comes and you face Illidan, I will be on your side. Take it to the one being we know we can trust with its power. Take the medallion to A'dal in Shattrath City.
Bring the Medallion of Karabor to A'dal in Shattrath City.
Akama's Promise
Long ago a now-extinct sect of the arakkoa known as the Apexis lived here. Remnants of their civilization are still present. We call them apexis relics. What we know about them is that, when properly used, they grant a boon. Each relic presents a colored sequence which, when the crystals are pressed in the correct order, leads through a series of levels, each harder than the last. An apexis shard is needed to power the relic. Return when you have attained the insight of the apexis vibration.
Gain Apexis Vibrations from an Apexis Relic.
An Apexis Relic
If we know the demons, and we do because we've studied them extensively, they're fast at work repairing any damage that has been done to their precious transporter. So, if you want a chance at another darkrune, take our banishing crystal back out there and eliminate more demons. Besides, you want to help us to lessen the threat that the demons pose, yes? We said "chance" because the process we use yields mixed results. You might get a darkrune, or you might get something else entirely.
Use the Banishing Crystal to banish 15 demons at Forge Camp: Wrath or Forge Camp: Terror.
Banish More Demons