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Now that you have gathered all of the Blessings cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.
Return the Blessings Deck to the Darkmoon Faire when it comes to town.
Darkmoon Blessings Deck
While we were busy, a messenger was waiting out in the hall. I suppose he grew tired, or perhaps he simply ran away at the sight of Jules floating around the room. Either way, Force Commander Danath is looking for you. I suggest that you seek an audience with him inside the barracks as quickly as possible!
Assistant Klatu has informed you that Force Commander Danath Trollbane has been seeking you. Speak to him in the barracks at Honor Hold in Hellfire Peninsula.
Trollbane is Looking for You
Your master Aldrae in Silvermoon City has requested to see you. It concerns your training, but I don't really know anything beyond that.
Speak with Aldrae in Silvermoon City.
Return to Silvermoon
, it is time to save Colonel Jules. His condition has worsened and Barada fears that, if we do not cleanse him of his corruption, he will be lost to us. Take the prayer beads you found and speak with Anchorite Barada to begin the ritual. Let no disruptions stop the ritual... and if all goes well, Colonel Jules will be saved. Speak with Jules when he is saved, then return to me.
Speak with Anchorite Barada. Use the prayer beads to help with the ritual, and then speak with Colonel Jules when he is saved. Finally, return to Assistant Klatu.
The Exorcism of Colonel Jules
I'm receiving reports that the Shattered Hand fel orcs, out in front of Hellfire Citadel, are organizing for what looks like an all-out assault. No doubt, they're not happy about your successes against all of the clans. Get to the base of the citadel, where the Path of Glory ends. You'll find the fel orcs busy with their preparations, but you're going to catch them with their pants down. Eliminate the one that's in charge of that force. Kill Drillmaster Zurok!
Force Commander Danath Trollbane has ordered you to kill Drillmaster Zurok with all due haste. Return to the force commander at Honor Hold in the Hellfire Peninsula once the drillmaster is dead.
Drill the Drillmaster
Your master Aldrae in Silvermoon City has requested to see you. It concerns your training, but I don't really know anything beyond that.
Speak with Aldrae in Silvermoon City.
Return to Silvermoon
Your master Caedmos of the Exodar has requested to see you. It concerns your training, but I don't really know anything beyond that.
Speak with Caedmos at the Exodar.
Return to the Exodar
Your master Caedmos of the Exodar has requested to see you. It concerns your training, but I don't really know anything beyond that.
Speak with Caedmos at the Exodar.
Return to the Exodar
Tor'chunk Twoclaws wants this tunnel cleared out so we can expedite trade with Swamp Rat. I must not leave my post here so I am leaving the task in your hands. Clear the tunnel and report to Tor'chunk Twoclaws at once!
Slay 6 Cavern Crawlers.
Killing the Crawlers
We will not make it back on our own. The dreadfang poison is too strong. You must return to Sha'tari Base Camp for us. Scout Navrin will send a rescue party out to find us.
Vindicator Haylen wants you to return to the Sha'tari Base Camp in the Bone Wastes and speak with Scout Navrin.
Return to Sha'tari Base Camp
How would you like to do a little more work for the Explorers' League? These bone worms have us all quite intrigued. I've got a drum right here that you can use out in the Bone Wastes. Just bang on the damned thing and see what you get. If it's a worm, kill it and bring back the carcass for us to study. We'll need a good lot of carcasses to get a valid testing sample.
Dwarfowitz at the Sha'tari Base Camp in the Bone Wastes wants you to bring him 8 Mature Bone Sifter Carcasses.
Fumping
Commander Skyshadow wants this tunnel cleared out so we can expedite trade with the Harborage. I must not leave my post here so I am leaving the task in your hands. Clear the tunnel and report to Commander Skyshadow at once!
Slay 6 Cavern Crawlers.
Killing the Crawlers
The blood of the warp chasers in this area is a powerful and rare reagent. It's one of my biggest sellers. Normally, I take my imp, Zeppit, out to help me gather it. Warp chaser blood is simply too caustic to be handled safely by you or I, but it doesn't bother Zeppit. Things are getting busier here at the shop, so if I send Zeppit with you, will you help gather the blood? Zeppit's attention tends to wander, so you'll need to be close to the chaser when it dies for Zeppit to do his work.
Bring 8 vials of Warp Chaser Blood to Sab'aoth at Cosmowrench.
Bloody Imp-ossible!
Oy! You look like you can take care of yerself. Me and the crew here are looking for a bodyguard to watch over us while we hit a dig site to the north. The pay is pretty good and all you gotta do is make sure no nasty creatures kill me or any of my employees. If you successfully make it back without any casualties, Dwarfowitz over there will pay ya.
Escort Letoll and his crew and protect them while they make their dig. Return to Dwarfowitz at the Sha'tari Base Camp if you succeed.
Digging Through Bones
I was right! These carcasses you brought me belong to maturing worms. Do you know what that means? It means that somewhere out there is a big one! I think we can get it to come out if we can provide the right kind of food. Let's see... something big! Yes! I remember seeing clefthooves east of here on the other side of the Bone Wastes. Get out there and kill a clefthoof. Once it's dead, use the drums. Hopefully the big one will come up to feed. If you manage to kill it, bring me its organs!
Dwarfowitz at the Sha'tari Base Camp in the Bone Wastes wants you to recover Enormous Bone Worm Organs.
The Big Bone Worm
When the dreadfang widows attacked our outpost we heard the voice of the naaru calling us to battle. We pursued the creatures into the night. Some of our people we found dead in the dark, others we could hear struggling against their captors. By morning we had come to this place and we fought a fierce battle but we were beaten. Dreadfang poison will soon take my companions and I cannot last long. Before I die I must know that the dreadfang widows were beaten.
Vindicator Haylen wants you to slay 20 Dreadfang Widows and then return to him just west of Netherweb Ridge.
For the Fallen
Now you must use the Dread Relic in a foul necromantic ritual if you wish to challenge Teribus the Cursed. To the northeast, beyond Auchindoun, is the Writhing Mound, a place where necromancers gather. The auchenai death-speakers and doomsayers carry doom skulls that are laced with powerful necro-enchantments. If you collect enough skulls you can use their power along with the power of the Dread Relic to command Teribus to face you.
Oakun wants you to take the Dread Relic to the Writhing Mound. Once there, kill Auchenai Death-Speakers and Auchenai Doomsayers to collect 20 Doom Skulls. Then find the Writhing Mound Summoning Circle and use the Dread Relic to summon and destroy Teribus the Cursed. Return to Oakun when the deed is done.
Evil Draws Near
You have slain many of the dreadfang widows but they will continue to spawn and soon they will strike at us again. Deep within Netherweb Ridge is the lair of the Terokkarantula, the brood-mother of these gruesome creatures. If we are to be safe, she must die.
Vindicator Haylen wants you to kill the Terokkarantula and then return to him west of Netherweb Ridge.
Terokkarantula
Anchorite Barada plans to exorcise the corruption from Colonel Jules, and will require an assistant for the task. Such an assistant must be prepared... I am ashamed to admit that my prayer beads were lost in Honor Hold's courtyard. I believe the dog Fei Fei stole them and buried them, but I do not know where. If you speak with his master, Warrant Officer Tracy Proudwell, perhaps she will know where Fei Fei hides his stolen treasures.
Recover the Draenei Prayer Beads and bring them to Assistant Klatu in Honor Hold.
Digging for Prayer Beads
As an outcast, I am marked for death by arakkoa loyal to the city of Skettis. I cannot leave these walls for fear of my life, but that doesn't mean I cannot strike at them in retaliation. I have a small cache of treasure that I'm willing to part with, should you help me strike back at my would-be assassins. Bring me feathers from the denizens of the various Veils of Terokkar as proof of their demise.
Bring 30 Arakkoa Feathers to Vekax in Shattrath's Lower City.
The Outcast's Plight
Is there nothing that can be done to stem the tide of corruption? My soldiers have been battling the Auchenai for days now with no end in sight. Each casualty, whether Auchenai or Sha'tar, is snatched from the battlefield - their souls lifted and taken to parts unknown. I will not have it! A proper burial is out of the question but those fiends will not have their souls! Take this torch and travel to the field of battle, directly east of here. Burn every corpse you see! We will not fuel their rituals.
Commander Ra'vaj at the Sha'tari Base Camp in the Bone Wastes of Terokkar Forest wants you to burn 8 Slain Auchenai Warriors and 8 Slain Sha'tar Vindicators.
An Improper Burial
It is not enough. A hero is needed. Our forces are overwhelmed as the Auchenai continue to grow in number. Will you be the hero? Return to the field of battle and strike at their soldiers. Keep them occupied so that my scouts can get behind their lines and see what they are creating.
Commander Ra'vaj at the Sha'tari Base Camp in the Bone Wastes of Terokkar Forest wants you to slay 12 Auchenai Initiates and 5 Auchenai Doomsayers.
A Hero Is Needed
They are feeding the souls they steal to a coffin that they have dragged out from the Auchenai Crypts. My scouts believe the contents of the coffin to contain the first exarch of the crypts. They seek to resurrect the ancient one! You must battle your way to the western side of Auchindoun and disturb the contents of that coffin before they feed it enough souls. Should you lose your way, follow the walking souls. Destroy whatever is inside that coffin!
Commander Ra'vaj at the Sha'tari Base Camp in the Bone Wastes of Terokkar Forest wants you to destroy the contents of the Auchenai Coffin.
The Fallen Exarch
You look surprised to be talking to me. I do not blame you. My people, the arakkoa, deserve to be feared. Speak with Rilak the Redeemed in Shattrath City if you wish to know more. He can be found in the northern part of the Lower City, with the other outcasts of Skettis. And, we will speak again.
Kirrik the Awakened wants you to speak with Rilak the Redeemed in the Lower City section of Shattrath City.
Speak with Rilak the Redeemed
Now that the ammunition can affect the Burning Legion, it's time for you to use it. There are two warp-gates, which are used for teleportation and enhancement of the void terrors. One is in the south and the other in the north, and each is within range of a fel cannon. Use the naturalized ammunition to take control of each fel cannon and destroy the warp-gates. Attack the gate with artillery to begin, and be prepared to kill its defenders to keep the cannon alive if necessary.
Use the Naturalized Ammunition to take control of the Death's Door Fel Cannons. Use the cannons to destroy both the South Warp-Gate and the North Warp-Gate.
Fire At Will!
Baelmon the Hound-Master must die! He maintains the ritual that keeps the portal functioning. The Death's Door portal is located at the north end of the canyon. When you find it, you will find Baelmon. You're going to need help on this one, so take this wand. When you battle the Hound-Master, use it and a couple of my friends will come to your aid. After you have defeated Baelmon, return to Wildlord Antelarion. And, thank you for all that you've gone through for us here.
Slay Baelmon the Hound-Master.
The Hound-Master
Colonel Jules was cursed in a battle near the Gor'gaz Outpost, a haunt for Shattered Hand fel orcs. My master, Barada, works feverishly to cure the poor human, but he needs help. The Colonel's tormented spirit seeks peace, and his path to peace is, I fear, a path of vengeance. Take this anchorite relic to Gor'gaz Outpost. Place it upon the ground near Shattered Hand orcs and defeat them. This will release their fel spirits -- you must slay those fel spirits for Jules' own spirit's recovery.
Klatu in Honor Hold wants you to use the Anchorite Relic at Gor'gaz Outpost southwest of Honor Hold, slay Shattered Hand Berserkers near the relic, and then slay 10 released Fel Spirits to avenge Colonel Jules.
Fel Spirits
Now there is an even greater threat from the Burning Legion. To the south is a portal known as Death's Door, which opens upon the horrific world where the Legion breeds its deadly hounds. To get there, exit Evergrove by heading east up the ramp. Follow the path south, through the Bladed Gulch, Razaan's Landing, Razor Ridge and the Scalewing Shelf. Then, take the ramp down into the Vekhaar Stand and enter Death's Door through the tunnel, south of Mok'Nathal. Once there, use this druid signal.
Use the Druid Signal at Death's Door to call down and speak with an Evergrove Druid.
Death's Door
My knowledge of alchemy is vast. It is, however, general in nature. If you wish to specialize, you will have to find others who have narrower fields of study. If you wish to specialize in potion creation, I would recommend that you seek the help of Lauranna Thar'well of the Cenarion Expedition. Her knowledge of plants will allow you to make the most of your raw materials. Look for her in Zangarmarsh and tell her I sent you to her.
Speak to Lauranna Thar'well at Cenarion Refuge in Zangarmarsh.
Master of Potions
My knowledge of alchemy is vast. It is, however, general in nature. If you wish to specialize, you will have to find others who have narrower fields of study. If you wish to specialize in transmutation, I would recommend that you seek the help of the ethereal known as Zarevhi. He resides in the Stormspire in Netherstorm. His mastery of transmutation is... well, outlandish! See what you can learn from him, but beware - ethereals drive a hard bargain.
Speak to Zarevhi at the Stormspire in Netherstorm.
Master of Transmutation
My knowledge of alchemy is vast. It is, however, general in nature. If you wish to specialize, you will have to find others who have narrower fields of study. If you wish to specialize in elixir creation, I would recommend that you seek the help of the arakkoa known as Lorokeem. His knowledge of elixirs is unmatched, yet he squanders his skill pursuing an elixir of eternal life. Find him and see what he can teach you.
Speak to Lorokeem in Shattrath's Lower City.
Master of Elixirs
We must shut down the Burning Legion's access to Death's Door, but first you're going to destroy their two warp-gates! The problem is, we can't even scratch one of those things, so you're going to need to use their own weapons against them. The death's might, death's watch, deathforge over-smiths and deathforge technicians carry the ammunition for the fel cannons. Normally it wouldn't affect any of them, but if you bring the cannonballs to me, I will imbue them with Nature's unbridled wrath!
Collect 5 Fel Cannonballs.
Harvesting the Fel Ammunition
, while you were on your mission in Zeth'Gor, I received news of my commanding officer, Colonel Jules. He was stricken with a demonic corruption while fighting near the Gor'gaz Outpost, and his situation has grown very bad. You have made such great gains for us against the fel orcs. Your strength in battle is without question... is your spirit just as strong? Please, return to Honor Hold and speak with Klatu, in an upper room at the Honor Hold inn.
Speak with Assistant Klatu, at Honor Hold's inn.
Return to Honor Hold
I've devoted my life to perfecting my elixirs. Despite my success, I haven't been able to create an elixir of eternal life. I think I know the reagent I'm missing. I've heard of a place called the Caverns of Time in Azeroth where intruders known as rift lords and rift keepers phase in and out of the timeline. This intrusive time-shifting creates tears in time itself, twisting it infinitely into crystallized essences. Bring these to me along with samples of your work and I'll teach you all I know.
Go to the Black Morass in the Caverns of Time and obtain 10 Essences of Infinity from Rift Lords and Rift Keepers. Bring these along with 5 Elixirs of Major Defense, 5 Elixirs of Mastery and 5 Elixirs of Major Agility to Lorokeem in Shattrath's Lower City.
Master of Elixirs
The trees of this land are ravaged by the power that was unleashed from Auchindoun. The foul magic that was unleashed blasted the land into the wastes you see all around. The trees that survived are now infested with wretched wood mites that crawl under their bark and gnaw at their flesh. Rotting forest-ragers and infested root-walkers are breeding grounds for the mites. They are found along the edge of the wood to the east. Destroy these creatures and then kill the mites that flee their husks.
Lakotae wants you to kill 25 Wood Mites and then return to him at the Refugee Caravan. The mites can be found living inside the bodies of Rotting Forest-Ragers and Infested Root-Walkers.
The Infested Protectors
As you know, plants have properties that allow alchemists to re-energize and reinvigorate others through potions. My familiarity with the plants of Outland allows me to teach alchemists how to make the most out of them. If you're interested in expanding your knowledge of potions, I have but one task to ask of you. High Botanist Freywinn in Tempest Keep is rumored to have written a comprehensive botany guide. Bring it to me along with samples of your work and I'll teach you the knowledge you seek.
Lauranna Thar'well wants you to go to the Botanica in Tempest Keep and retrieve the Botanist's Field Guide from High Botanist Freywinn. In addition she also wants you to bring her 5 Super Healing Potions, 5 Super Mana Potions and 5 Major Dreamless Sleep Potions.
Master of Potions
Any alchemist will tell you that matter is malleable, any substance can be transformed into another - but nothing is really created or destroyed. A true master of transmutation can learn to overcome this limitation - and I can teach you how to obtain this mastery! As a prospective transmuter you're undoubtedly familiar with primal might - the combination of the material representation of all primal forces. Show me proof of your transmuting prowess and I will share my knowledge with you.
Zarevhi at the Stormspire in Netherstorm wants you to bring him 4 Primal Mights.
Master of Transmutation
Skywing flutters around you. You get the feeling he wants you to follow him.
Escort Skywing and report to Rilak the Redeemed in Shattrath City.
Skywing
Hmm, I'm not certain what we should do. I'm not much of a military planner. Watcher Moonshade will know what to do. He's heading up our defensive efforts at the Wyrmskull Tunnel to the west at the end of Wyrmskull Bridge. We have a force out there just in case the cultists try anything funny. Please, take the note to him with all due haste.
Deliver the Meeting Note to Watcher Moonshade at the entrance of the Wyrmskull Tunnel in the Blade's Edge Mountains.
Wyrmskull Watcher
Bring me the elemental signets that the cudgel requires! The earthen signet is held by Gruul the Dragonkiller. Gruul can be found inside his lair in the Blade's Edge Mountains. The second signet is the blazing heart of a creature known as Nightbane. This mythical beast is said to reside in the hallowed halls of the prophet, Medivh. Make haste!
Skar'this the Heretic in the heroic Slave Pens of Coilfang Reservoir wants you to bring him the Earthen Signet and the Blazing Signet.
The Cudgel of Kar'desh
There's a dwarf in Gadgetzan by the name of Derotain Mudsipper who'll teach you how to make imperial plate armor. All you gotta do is get to the Tanaris desert and find him. Interested?
Speak with Derotain Mudsipper at Gadgetzan in Tanaris.
Imperial Plate Armor
With the Blackwing wyrmcultists massing in the tunnel, we're hard pressed to deal with the situation. Quite frankly, they have the numbers. And while we've been able to take care of any of their people that get too close, the fact remains that if they attack in earnest, we're going to be overrun. The situation calls for someone to get through to the other end of the tunnel, and take out their leader, Draaca Longtail. Up for some fun?
Slay Draaca Longtail, the leader of the wyrmcultists in the Wyrmskull Tunnel.
Longtail is the Lynchpin
It's time to strike Zeth'Gor from the air! Our gryphon riders are ready for a sortie. But they need someone on the ground to direct their fire. Are you ready for a covert mission? Take these smoke beacons into Zeth'Gor, the Bleeding Hollow stronghold to the west. They have four guard towers: one near their northern wall, one near their southern wall, one near their forge and another nestled in their foothills. Place a beacon underneath each of the towers and we'll fly in and bomb them!
Use the smoke beacon at each of Zeth'Gor's towers, and then return to Wing Commander Dabir'ee at Expedition Point.
Zeth'Gor Must Burn!
There's a dwarf in Gadgetzan by the name of Derotain Mudsipper who'll teach you how to make imperial plate armor. All you gotta do is get to the Tanaris desert and find him. Interested?
Speak with Derotain Mudsipper at Gadgetzan in Tanaris.
Imperial Plate Armor
Prince Kael'thas has chosen his warden poorly, and now the entities that we kept locked up within the Arcatraz are breaking free. One in particular, a servant of the Old Gods known as Harbinger Skyriss, seeks to usher in his masters' vision of conquering all of the worlds in the universe. , you must not allow him to escape. Return to Tempest Keep, enter the Arcatraz, and slay Harbinger Skyriss before it is too late!
You have been tasked to go to Tempest Keep's Arcatraz satellite and slay Harbinger Skyriss. Return to A'dal at the Terrace of Light in Shattrath City after you have done so.
Harbinger of Doom
Your actions, while brave, will surely rouse a vindictive response from Terokk. Hurry to Shattrath. Send word to Rilak!
Travel to Shattrath City and speak with Rilak the Redeemed in the Lower City.
Return to Shattrath
Four trials you must pass before you are deemed worthy by the naaru. Within the Shattered Halls of Hellfire Citadel are three of your people. They are held there by the merciless one, Kargath Bladefist. He seeks to execute them as a sign of his virility and power. You must save these prisoners before such an atrocity can come to pass. As proof of deed, bring me the unused axe of the executioner. It must not have a drop of blood on its blade!
A'dal in Shattrath City wants you to recover the Unused Axe of the Executioner from the Shattered Halls of Hellfire Citadel.
Trial of the Naaru: Mercy
Four trials you must pass before you are deemed worthy by the naaru. Only one obstacle remains, mortal. Gather an army and travel to the lair of Magtheridon, deep inside Hellfire Citadel. Battle your way to the heart of the chamber and destroy the foul corrupter!
A'dal in Shattrath City wants you to slay Magtheridon.
Trial of the Naaru: Magtheridon
I appreciate your help. I was certain I was going to be killed. Let's get out of here with a hurry. It won't be long before more cultists come after us.
Help Akuno find his way to the Refugee Caravan. Speak to Mekeda after you've completed this quest.
Escaping the Tomb
You have proven yourself capable of great feats. Your discovery of the Cipher of Damnation and Kael'Thas' involvement is most important to our cause. Should Kael use the cipher, what little is left of this world may collapse. A'dal is convinced that Kael must be stopped and now seeks adventurers willing to undergo trials. Those that prove their strength will be granted favor by the naaru. A'dal awaits...
Speak with A'dal in Shattrath City.
The Tempest Key
Four trials you must pass before you are deemed worthy by the naaru. The trial of strength is divided in two. You must destroy the leader of the Coilfang Steamvaults, Warlord Kalithresh, and bring me his trident. Slay the extra-planar being known as Murmur, in the Shadow Labyrinth of Auchindoun, and bring me his essence. Do this and you will have passed the trial of strength.
A'dal in Shattrath City wants you to recover Kalithresh's Trident and Murmur's Essence.
Trial of the Naaru: Strength
Four trials you must pass before you are deemed worthy by the naaru. In our travels we have encountered many dangerous beings. Some of these beings we incarcerated and placed in what is now known as the Arcatraz of Tempest Keep. There is one prisoner, however, that is a victim of circumstance. A stowaway who was in the wrong naaru vessel at the wrong time. Venture to the Arcatraz and rescue the gnome, Millhouse Manastorm. Ensure his survival.
A'dal in Shattrath City wants you to rescue Millhouse Manastorm from the Arcatraz of Tempest Keep.
Trial of the Naaru: Tenacity
After our caravan fell prey to an attack by Shadow Council cabal cultists, scouts were sent to Shattrath to call for help. The guards think we're safe for now, but they underestimate these madmen. I, for one, am not looking forward to having my throat slit by some cabal initiate in the middle of the night. Do us all a favor and take the fight to them, before they come to us. You will find our attackers south of here, at Auchindoun's northern entrance.
Mekeda at the Refugee Caravan wants you to kill 8 Cabal Skirmishers, 4 Cabal Spell-Weavers and 2 Cabal Initiates.
Before Darkness Falls
Many believe it was the Shadow Council that caused the explosion that tore Auchindoun apart. It is rumored they awoke a great evil inside. If that is true, then that evil must have turned against them. According to these orders, part of the Shadow Council is fleeing Auchindoun. They are using the Shadow Tomb to store powerful artifacts from Auchindoun. Three of these are sacred, for they belonged to the powerful patriarchs Arunen, K'alen and Atalor. I must ask you to retrieve them.
Go into the Shadow Tomb, west of the Refugee Caravan and retrieve the Drape of Arunen, the Gavel of K'alen and the Scroll of Atalor. Return to Mekeda at the Refugee Caravan after you've completed this task.
The Shadow Tomb
This message bears a dark seal and though the language seems somewhat familiar, it appears to be encoded. Perhaps someone at the Refugee Caravan will know something about it.
Bring the Cabal Orders to Mekeda at the Refugee Caravan in the Bone Wastes.
Cabal Orders
Skettis has waged war on us! Have you gathered enough strength to help with Shattrath's defense? Hold off the attackers!
Hold off the attackers and speak with Rilak the Redeemed.
The Skettis Offensive
Long ago a caravan went to Auchindoun with a mission to take a Dread Relic from the ancient tombs beneath the necropolis. They fled, but the relic was their undoing. The relic is evil and it summons evil when touched. Their caravan was destroyed somewhere to the east. This dark artifact is the key to a terrible plan to defeat Teribus the Cursed, a creature that flies over the Bone Wastes. Help me if you wish, but your life and even your soul will be at risk.
Oakun wants you to travel east to the Derelict Caravan to recover the Dread Relic. Return to Oakun when the task is complete.
The Dread Relic
Terokk's perch, Skettis, looms above the Bone Wastes to the east. At the base of Skettis lies Veil Shalas, the most formidable of Terokk's colonies. It is through the stronghold of Veil Shalas that Terokk's forward sages wage war against the Light. The evil-doers of Shalas communicate with their master using a complex system of magical signal fires. Travel to the east, and extinguish the fires. Once Veil Shalas is silenced, we can begin to plot the fall of Skettis. But I get ahead of myself.
Kirrik the Awakened at the Refugee Caravan wants you to extinguish the four signal fires of Veil Shalas.
Veil Shalas: Signal Fires
Allow me to return you to Mordenai. I am certain that he wishes to see you once more.
Let Karynaku return you to Mordenai in the Netherwing Fields.
Ally of the Netherwing
, during your foray with the Demoniac Scryer, I sent word of your exploits against the fel orcs. Nazgrel, our illustrious leader in Thrallmar, wishes to speak with you. I believe he has a bloody mission in mind...
Speak with Nazgrel at Thrallmar in Hellfire Peninsula.
Report to Nazgrel
The arakkoa have attacked us again, this time striking in the night and then using their dark magic to escape before we could marshal our soldiers. Veil Reskk and Veil Shienor lie to the north and northwest. Find these arakkoa nests and kill as many as you can. They may not fear us, but at least we can thin their numbers.
Lieutenant Gravelhammer asks that you kill 14 Shienor Talonites and 6 Shienor Sorcerers and then return to him in Allerian Stronghold.
Thin the Flock
He hides in my thoughts, mortal. He waits for me to break... for me to bend to his will. And this will be his undoing. I will call for him. I will tell him that I will do as he asks. When he appears, kill him and take the key! Know this: Zuluhed is an ancient orc with unknown powers. He has surely been empowered further by Illidan. You risk your life for me in doing as I ask. Are you certain you wish to make such a sacrifice?
Kill Zuluhed the Whacked and recover Zuluhed's Key. Use Zuluhed's Key on Zuluhed's Chains to free Karynaku.
Zuluhed the Whacked
Force-Commander Gorax is training Shattered Hand captains at the base of Hellfire Citadel, honing them to a bloody razor's edge. You must kill him, for his loss would be a mighty blow to the fel orcs. However, that is not all you must do. Take this banner. Place it atop Gorax's corpse. Gorax's commander, the Hand of Kargath, must answer your challenge if he has even a drop of true orc blood within him! His head, the head of the hand of Kargath, is what I seek.
Kill Force-Commander Gorax, place the Challenge From the Horde upon his corpse, kill The Hand of Kargath, and then bring the Head of the Hand of Kargath to Nazgrel in Thrallmar.
The Foot of the Citadel
Our small outpost is under constant attack. Several nights ago, we were raided by the spiders of Netherweb Ridge, on the southeastern edge of the Bone Wastes. They poisoned many of our people, wrapped them in webs and carried them away. Some of our warriors took up arms and with little preparation pursued the spiders. We have not seen the captives or our hunting parties since. We hope that some may still be alive, perhaps imprisoned by the spiders. Our numbers are few. Will you search for our people?
Scout Navrin wants you to travel to the Netherweb Ridge and free 6 Webbed Sha'tar Warriors and then return to him at Sha'tari Base Camp.
Taken in the Night
Allow me to return you to Mordenai. I am certain that he wishes to see you once more.
Let Karynaku return you to Mordenai in the Netherwing Fields.
Ally of the Netherwing
The arakkoa have attacked us again, this time striking in the night and then using their dark magic to escape before we could charge out to meet them in numbers. They use their summoning circles to rescue their warriors from certain death, but they cannot run from us if we attack their homes. Veil Reskk and Veil Shienor lie to the north and northeast. Find these arakkoa nests and kill as many as you can.
Advisor Faila asks that you kill 14 Shienor Talonites and 6 Shienor Sorcerers and then return to her in Stonebreaker Hold.
Arakkoa War Path
The cowardly arakkoa attack us daily. They ambush our hunters and sometimes even raid inside our walls. We kill them when we can, but their magic is strong and they often escape our warbands. I have learned that some arakkoa claim to be friendly with the Horde. They live in Shattrath City to the northwest. Rilak the Redeemed is their leader. Search for him in the Lower City, and when you find him, demand his surrender.
Rokag wants you to seek out Rilak the Redeemed in the Lower City section of Shattrath City and demand that he and his people surrender to the Horde.
Surrender to the Horde
Quickly, you must inform Leoroxx of what is transpiring up at Razaan's Landing! Those orbs were comprised of souls, some of them Mok'Nathal!
Speak with Leoroxx about what the Razaani ethereal are up to. He can be found at Mok'Nathal Village in the Blade's Edge Mountains.
Inform Leoroxx!
Out here on the frontier we have to deal with the arakkoa every day. They strike at us when they please, raiding our supply lines and killing our scouts. Yet we know very little about these enigmatic creatures. I have received news that northwest of here in Shattrath City there are arakkoa who are not hostile. They might be willing to share the secrets of their race. Rilak the Redeemed is their leader. He resides in the northern part of the Lower City.
Lady Dena Kennedy wants you to seek out Rilak the Redeemed in the Lower City section of Shattrath City and find out what secrets he will share of the Arakkoa.
Secrets of the Arakkoa
He hides in my thoughts, mortal. He waits for me to break... for me to bend to his will. And this will be his undoing. I will call for him. I will tell him that I will do as he asks. When he appears, kill him and take the key! Know this: Zuluhed is an ancient orc with unknown powers. He has surely been empowered further by Illidan. You risk your life for me in doing as I ask. Are you certain you wish to make such a sacrifice?
Kill Zuluhed the Whacked and recover Zuluhed's Key. Use Zuluhed's Key on Zuluhed's Chains to free Karynaku.
Zuluhed the Whacked
Hungry? The Great Spirit helps those that help themselves. If you want to earn a meal, I suggest that you listen up, because Braagor there isn't going to give you anything for free, nor as tasty! The raptors and scalewings of Razor Ridge and the Scalewing Shelf have everything that's needed for two of the most delicious dishes you'll ever taste. Bring me their raptor ribs and serpent flesh, and I'll make some of each for you. I may even teach you how to cook them up for yourself, if you hurry.
Collect 3 Raptor Ribs and 3 Serpent Flesh.
Mok'Nathal Treats
I have a device, the Demoniac Scryer, that can analyze fel magic. I would have you use the Scryer, but first... you must appease it. The Scryer, you see, has trapped within it a creature of vast intelligence and its needs are, shall we say, quite eccentric. To appease the Scryer, you must kill orcs. Specifically, they must be Shattered Hand orcs -- the Scryer demands their souls. Return to me when the souls are reaped. You will find the orcs north, and south, and surrounding... Hellfire Citadel.
Kill 20 Shattered Hand orcs, then return to Apothecary Antonivich in Thrallmar.
A Burden of Souls
There can be only one response to this... this, DEFILEMENT of the souls of our ancestors! , if you would aid us to restore the souls of our honored dead to their rightful place, go back to Razaan's Landing. Go back up there and kill the razaani until their leader, Nexus-Prince Razaan shows his cowardly face. Kill him and get those souls back, and then give them over to Spiritcaller Dohgar!
Collect the Collection of Souls.
There Can Be Only One Response
It shames me to ask for your assistance once more, but you are my flight's only hope. Without my mate, the netherwing brood may die out completely. Make your way to the top of Dragonmaw Fortress and find Karynaku. We will be flying overhead. Should a break appear in their defenses, the might of the netherwing will swoop down to assist you.
Seek out Karynaku at Dragonmaw Fortress.
Karynaku
Brave acts of industrial sabotage will only get us so far. Just as Forge Base: Oblivion serves as an assembly site for Fel Reavers, Forge Base: Gehenna serves as a staging ground for their army as it is where the majority of the Legion's teleportation devices are located. I want you to go in there and put a dent in their numbers. They must have a full regiment of wrathbringers by now and we just can't allow that.
Nether-Stalker Nauthis wants you to slay 12 Wrathbringers at Forge Base: Gehenna, north of the Stormspire.
The Best Defense
The Razaani ethereals have strange devices that emit small, pink floating light orbs. They remind me of souls. They are not to be confused with the large yellow balls that break free of the ethereal when they die, these are something else entirely. I'd like for you to head north to Razaan's Landing and drop some totems, which will attract the pink light orbs. Bring them back to me so that I might determine exactly what they are.
Use the Orb Collecting Totem to collect 15 Razaani Light Orbs.
Gather the Orbs
There is the right way to honor one's ancestors, and there is the wrong way. The Bladespire ogres carry totems with them, but they do not use them to show their respect. Instead, they seek to use them to manipulate and control. We should steal their totems because they are unworthy! We will then put them to better use. Go to the Bladespire Outpost to the west, just southwest of the Razor Ridge. Slay the Bladespire mystics and crushers, and take their totems from them!
Collect 5 Bladespire Totems.
The Totems of My Enemy
Ah, yes - the fel reaver! Certainly the Legion's most terrible mechanical creation. There are no less than three of these abominations aimed at the Stormspire. Fortunately for us, they are not active yet. This affords us the possibility of dealing with them through sabotage instead of brute force. Obtain condensed nether gas from the gan'arg at Forge Base: Oblivion and fill a nearby fel reaver's fuel tank with it. I've a feeling its engine won't handle it too well.
Obtain 5 Condensed Nether Gas from Gan'arg Mekgineers at Forge Base: Oblivion, northwest of the Stormspire, and load them into a nearby Inactive Fel Reaver. Return to Nether-Stalker Nauthis after you've completed this task.
Fel Reavers, No Thanks!
As fun as killing demons might be, it does us little good when the Legion can keep using its teleporters to replace anything we kill. Unfortunately, I don't have any high-powered explosives handy... but the mo'arg that maintain the teleporters do. Take this rod... I've tuned its powers to interfere with mo'arg brain frequencies. Return to Forge Base: Gehenna and use it on any mo'arg you see. You won't have long, but you'll be able to use their demolition charges on the nearby teleporters.
Nether-Stalker Nauthis wants you to use the Mental Interference Rod on the Mo'arg at Forge Base: Gehenna and use their Detonate Teleporter ability on the three teleporters in the forge camp.
Teleport This!
Take this enchanted nethervine crystal and make your way back to Dragonmaw Fortress. Once there, seek out the enslaved drakes and invoke the magic of the nethervine crystal. My own energies will pour forth, causing the drakes to break free from the bond of their captors. When you see that the drake has broken free, help it defeat its captor! It will most assuredly be weak from the imprisonment. Release all that you can find and return to me.
Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley, wants you to free 5 Enslaved Netherwing Drakes.
The Force of Neltharaku
The spirits of the nether drakes in the Singing Ridge are in need of liberation. The nether drakes were not always nether drakes. They used to be black drakes. But then, with the destruction of this world, a wave of nether energy washed over everything and had the side-effect of changing the drakeling eggs. Now they are all twisted versions of their former selves. We must help them to find peace. Do this by slaying a drake near to the spirit calling totem, and then take its spirit from it.
Use the Spirit Calling Totems to collect 8 Lesser Nether Drake Spirits.
Spirit Calling
Other arakkoa took part in the betrayal of Terokk. Kirrik recognized Terokk as a charlatan, not a prophet. The only prophecy Terokk envisioned was the doom borne of his own bidding. It was Kirrik who led us bravely from Skettis. After our pilgrimage to Shattrath, Kirrik traveled to the colonies in search of others. This missive tells of what the Eyes have seen. Kirrik must be told! Follow the road south out of Shattrath to the Bone Wastes and look for the caravan.
Take Rilak's Missive to Kirrik the Awakened at the Refugee Caravan in the Bone Wastes.
Seek Out Kirrik
In the wretched colony to the southwest known as Veil Lithic, Terokk's minions are attempting to befoul their avian brethren before they hatch. The dark sorcerers of Lithic encase eggs in a shadowy curse. When the hatchlings emerge, they mindlessly serve Terrok. Travel to Veil Lithic and prematurely break the eggs before the curse has time to seep in. Even if you are too late, you can put down the tainted ones. Remember, the Light shines brightest in the darkness.
Break the cursed eggs in Veil Lithic. Redeem 3 Hatchlings and slay 3 Malevolent Hatchlings before returning to Kirrik the Awakened at the Refugee Caravan.
Veil Lithic: Preemptive Strike
Veil Rhaze was a particularly wicked colony of Skettis. Despite the village's eradication by the Auchindoun disaster, Terokk's influence remained in the maligned spirits there. Travel west to Veil Rhaze and slay those murderous wretches. You'll find them to the west of the Shadow Tomb, on the border of Bone Wastes and Terokkar Forest. This will be our first blow against Terokk and the guardians of Skettis.
Kill 4 Deathtalon Spirits, 4 Screeching Spirits and 2 Spirit Ravens and return to Kirrik the Awakened at the Refugee Caravan.
Veil Rhaze: Unliving Evil
Since time forgotten we have fought with the Bladespire ogres. We have managed to push them back so that now they only hold a tenuous grip at Bladespire Outpost. It's back the way that you came, on the southwestern edge of the Razor Ridge. Prove your worth to me by killing their leader, Gnosh Brognat. Let us see what stuff you are made of when fighting the ogres.
Slay Gnosh Brognat, leader of the ogres at the Bladespire Outpost.
Since Time Forgotten...
Doom harkens from the cliffs of Skettis. My people, the arakkoa, face a fate shrouded in unspeakable evil. Too often have we abused dark magic for wrongdoing. Through A'dal I have learned of the Light and of redemption. Terokk watches his colonies from Skettis through orbs enchanted by the black art. Steal these Eyes from Veil Reskk and Veil Shienor in northern Terokkar. Let me see what Terokk sees. Let me look through the eyes of Skettis.
Bring the Eye of Reskk and the Eye of Shienor to Rilak the Redeemed in the Lower City section of Shattrath City.
The Eyes of Skettis
We broke down here because some guys came in the night and made a lot of noise. It was scary. I don't know when we are going to get moving again. Some of my friends are missing though. I don't know where they are. I think those scary bird men took them away to the northwest. They probably are all locked up in cages and stuff. If you find them that would be great. I'm kind of worried about them.
Ethan wants you to find 12 of his missing friends in Veil Skith and then return to him at the Refugee Caravan.
Missing Friends
You come to the Mok'Nathal, but you do not understand us. You do not understand our struggle to survive. If you would understand us, then you will have to endure a taste of that struggle. To the south are the Vekh'nir arakkoa. They have enslaved a group of ogres in the caverns known as Trogma's Claim and their leader, Vekh is in there. Slay him!
Slay Vekh, leader of the Vekh'nir arakkoa.
Understanding the Mok'Nathal
To the east, buried under the charred sand, is the Tomb of Lights, a lost resting place of the dead. Before our caravan was ambushed I was going to journey to the tomb and cleanse it of evil spirits. Little did I know it was already infested with another kind of evil. Even now the ethereals plunder the bodies of the fallen for trinkets and keepsakes that were given to the dead centuries ago. There is little I can do while our caravan struggles to survive.
High Priest Orglum wants you to journey to the Tomb of Lights and kill 10 Ethereal Nethermancers and 10 Ethereal Plunderers and then return to him at the Refugee Caravan.
The Tomb of Lights
My hunters have just returned from a scouting mission to the Singing Ridge. It seems that the nether drakes, which infest the crystals there, have increased greatly in number, and threaten to spill out into our laps. Since you have proven yourself a competent slayer, let us see if your skills are the match of an adult drake. Find the Singing Ridge by heading south through the Scalewing Shelf. Enter and slay their brood mother, Dreadwing.
Slay Dreadwing.
Slay the Brood Mother
I believe that I can imbue nethervine crystals with my own essence. The power contained within these imbued crystals should be sufficient to free enslaved drakes of their masters' grasps. Travel to Netherwing Ledge, an island located off the broken shelf of Shadowmoon Valley, to the southeast. It is on Netherwing Ledge that you will find nethervine crystals. Return to me when you have collected enough crystals to fill your packs. And , Beware the Dragonmaw that now inhabit the island.
Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley, wants you to collect 12 Nethervine Crystals from Netherwing Ledge.
To Netherwing Ledge!
I require time so that I may devise a plan to save my children and mate. You will buy me this time, mortal. Venture into Dragonmaw Fortress, located on the eastern edge of the Netherwing Fields, and lay waste to all Dragonmaw orcs that you find. The ensuing chaos and confusion should have a considerable impact on their plans. Be warned, some of my kin are too far gone - their minds corrupted by the Dragonmaw. For them, the only resolution is death. You have my permission to end their lives as well.
Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley, wants you to slay 15 Dragonmaw Orcs.
Infiltrating Dragonmaw Fortress
The Demoniac Scryer is now ready. Take it behind Hellfire Citadel, to Hellfire Basin, and summon it upon the ground. It will then begin to attune itself to Hellfire Citadel. After its attunement, speak to the Scryer and transcribe what it tells you. Bring that transcription to me... Go, but only when you are ready. There is no doubt that Hellfire Citadel will detect the Scryer and send wardens to destroy it!
Use the Demoniac Scryer in Hellfire Basin, wait for it to attune, and then take a reading.
The Demoniac Scryer
The Tomb of Lights has become corrupted by the Shadow Council and the draenei dead have become cursed spirits, angry and confused with a burning hatred for the living. Enter the tomb and seek out these tragic victims. Give them the rest that they deserve.
High Priest Orglum wants you to journey into the Tomb of Lights and defeat 5 Vengeful Draenei.
Vengeful Souls
, I have prepared a preliminary report of my findings regarding the Bleeding Hollow orcs. My colleague in Thrallmar, Apothecary Antonivich, will be happy to receive them. He too studies the phenomenon of fel orcs... in hopes of preventing such a tragedy from again befalling our orcish allies. Take him this report, and I will continue my study of the blood you brought me. If fortune is with us, we will isolate the cause of the fel orc affliction.
Bring Albreck's Findings to Apothecary Antonivich at Thrallmar in Hellfire Peninsula.
Apothecary Antonivich
Grillok Darkeye has wagered a piece of himself to dark powers, and gained great magic for it. His lost eye burns deep in some hellish pit, now a demon's trinket... and the patch that covers his betrayal holds its own dark secrets. Bring me Grillok's eyepatch, and I will reward you greatly for your service...
Kill Grillok Darkeye and bring Grillok's Eyepatch to Zezzak in Spinebreaker Post.
Grillok "Darkeye"
The Grishna have caused the leafbeards and stonebarks to be inhabited by evil koi-koi spirits. We must save the trees or soon all of the Raven's Wood will be lost forever! Combine the magic of a Grishnath orb, found throughout Grishnath, with a dire pinfeather from a dire raven. Use the resultant exorcism feather to draw out and slay the koi-koi spirit as quickly as possible. The stonebarks are too powerful for this ritual, but if enough leafbeards are saved, they will be freed as well.
Collect 5 Grishnath Orbs and 5 Dire Pinfeathers and then combine them into Exorcism Feathers. Use these feathers to exorcise and slay 5 Koi-Koi Spirits from the Raven's Wood Leafbeards.
Exorcising the Trees
Veil Skith lies to the northwest of the caravan and to the south of Shattrath in a secluded grove of the forest. It is rumored that the colony of Skettis has constructed a maligned altar of worship. This Darkstone of Terokk must be purified if the arakkoa of Skith are ever to be redeemed. Take this Rod of Purification and cast it upon the Darkstone. Blessed by A'dal, the rod's purity might be enough to bring clarity to the Darkstone. Go now and may the light shine upon thee.
Use the Rod of Purification on the Darkstone of Terokk in Veil Skith and return to Kirrik the Awakened at the Refugee Caravan in the Bone Wastes.
Veil Skith: Darkstone of Terokk
If you become a shadoweave specialist, you will make twice as much shadowcloth as an average tailor and have access to several exclusive patterns. Of course, any tailor can use the Altar of Shadows, but a shadoweave tailor possesses a deeper attunement to the altar, unlocking powers that few can fathom. Take this crystal to eastern Shadowmoon Valley, and find Netherwing Pass leading south from the Netherwing Fields. Near the world's edge, you will find the Altar of Shadows. Use the crystal there.
Use the Crystal of Deep Shadows near the Altar of Shadows to deepen your attunement to the altar, then return to Andrion Darkspinner in Shattrath's Lower City.
Becoming a Shadoweave Tailor
I can teach you the ways of spellfire tailoring if you wish, but be warned, it's a dangerous pursuit. Creating spellcloth in Netherstorm attracts powerful nether-wraiths. I'm searching for a way to lessen backlash, but I need more nether-wraith essence for my research. Take this beacon with you to Netherstorm and use it to summon a nether-wraith. Bring back its essence and I'll agree to teach you. As a spellfire tailor, you'll receive twice as much cloth and have access to exclusive patterns.
Bring a sample of Nether-wraith Essence to Gidge Spellweaver in Shattrath's Lower City.
Becoming a Spellfire Tailor