Text
stringlengths 0
510
| Objective
stringlengths 0
488
| Title
stringlengths 0
67
|
---|---|---|
Are you interested in learning some hot new skills? I don't know if you'll ever be able to match my own considerable skill, but you can probably pick up a trick or two if you're an attentive student. Speak to a Master Flame Eater at any Horde capital. They should be able to help you. | Speak to a Master Flame Eater in any Horde capital. | Playing with Fire |
Hello, fire juggler! Are you having fun and making fiery mayhem? That's what I like to hear! Now, do you think you're an expert at torch tossing? Then I have a test for you... You know the rules: toss torches at the marked braziers. This time, however, you have a little more time and a LOT more braziers to hit. Ready? | Win the torch tossing game, then speak with the Master Fire Eater. | More Torch Tossing |
Our existence here depends entirely upon staying hidden. Should the shield fail, even for a moment, Malygos' minions would have us. One of my responsibilities is to rejuvenate the warmages' mana levels so their focus doesn't falter. With our supply lines lost, I've been forced to improvise. I could use your help. Very near the Nexus, Arcane Serpents feast on the abundant magical energies. Once defeated, they will yield a mana essence that I can make use of. | Librarian Serrah in the Transitus Shield needs you to kill Arcane Serpents near the Nexus and collect 5 Nexus Mana Essences from them. | Keep the Secret Safe |
You have faced all challenges that have been set before you and squashed them beneath your boot heel. It is because of you, that the Horde is now firmly entrenched in Northrend. But our work has only just begun. We must march to Icecrown and we must tear down its walls! Your next assignment begins to the east, at Taunka'le Village. Our taunka allies are in dire straits and require aid. Secure transport from the stable master, Durkot Wolfbrother, and seek out Chieftain Wintergale at Taunka'le. | Seek out Chieftain Wintergale at Taunka'le Village. | Hellscream's Champion |
It's become clear that the instability in the region has had an effect on its indigenous creatures. I've taken a particular interest in the Glacial Ancients and their recent adaptations. I suspect that their transformation into these 'Magic-bound' Ancients may hold clues to our predicament here. For my studies, I'll need samples from both. Do hurry.... | Archmage Berinand in the Transitus Shield wants you to collect 3 Glacial Splinters and 3 Magic-Bound Splinters from the Ancients in Coldarra. | Secrets of the Ancients |
I've learned more in my short time here than in decades of studies. The ancients here are being exposed to incredible levels of arcane energy. It's literally transforming them into something... I'm confident that there's a final stage in their metamorphosis. Find me some evidence of their final state. | Image of Warmage Kaitlyn in the Nexus wants you to collect 5 Arcane Splinters from Crystalline Protectors. | Quickening |
I was in charge of the harvest golems - an important job until the Scourge destroyed most of our farmlands. I've an idea that would make the golems useful again, however. I think I can rewire the harvest collectors so they'll give us a hand fighting the Scourge. I'm not an expert at this just yet, so I'm going to need my manual. The problem is, I left it at the workshop... which happens to be that burning building next to the mine. Think you could go salvage it? | Jeremiah Hawning wants you to retrieve the book "Fields, Factories and Workshops" from the burning building next to the mine in Farshire. | Reference Material |
I have heard that you are heading back into the pools to the west. I have something for you to do while you are out there. The gnomes, who care nothing for the land, have polluted it with their machinery. I want you to pick up any spare parts that you come across. Return them to me here. I will see to it that they are properly disposed of before we leave this place for good. | Collect 15 Fizzcrank Spare Parts and deliver them to Iron Eyes at Taunka'le Village. | Cleaning Up the Pools |
The Scourge just keeps coming... but we can't give up! Listen. Inside that mine there's a cart with the last of the ore the Alliance is going to see on this side of the continent for a long time. The problem is the cart release is locked. When the military went in there, Captain Jacobs commandeered all the important equipment, including the cart release key. The plague that affected the soldiers in the mine must also have affected Jacobs. Get the key from him and salvage the ore. | Go to the mine in Farshire, obtain the Cart Release Key from Captain Jacobs and use it to release the ore cart. Return to Gerald Green in Farshire when you've completed this task. | Fruits of Our Labor |
It is known that Gearmaster Mechazod has four sub-chieftains that manage the robots in the pools. We must put an end to them! Our longrunners and snow trackers say that if you were to turn the valves at the west point, north point, mid point and south point stations, each of his sub-chieftains would come quickly to prevent you from fouling their operations. The stations are centered on the spinning lights in the pools surrounding the pumping station. Hurry! | Defeat Twonky, ED-210, Max Blasto, and The Grinder, and then report back to Sage Earth and Sky at Taunka'le Village. | The Sub-Chieftains |
Azeroth's ley lines are being redirected to the Nexus. The influx of arcane energies is tearing a rift between dimensions. I cannot stop it, but I've discovered a way to slow it down. Take this and activate it near the forming rift. | Image of Warmage Kaitlyn in the Nexus wants you to use the Interdimensional Refabricator near the rift. | Postponing the Inevitable |
Clearly this Gearmaster Mechazod creature is not in his right mind. If his offer of a cure and immortality means all of us becoming robotic slaves then he must be stopped! The winds that guide me whisper that he's atop the pumping station out in the middle of the pools to the west. Most likely, he'll be found in the command hut on top of the structure. Go inside and research his works. , you must confront Mechazod if we are to survive! | Research the Gearmaster's Manual and return Mechazod's Head to Greatmother Taiga at Taunka'le Village. | Defeat the Gearmaster |
The sacks of grain emanate the foul stench you've come to associate with the Plague. This probably explains what happened to the footmen defending the mine. You'd best bring word back to Gerald Green. | Return to Gerald Green in Farshire. | Pernicious Evidence |
Well. With the last of our military in Farshire dead or worse, we can do but one thing: fight these Scourge ourselves. We have deployed militia in what remains of Farshire. Without your help, they've but little hope of winning. Go and lend them a hand. Me and the lads will watch this path. We can't let the Scourge break through! | Gerald Green in Farshire wants you to kill 14 Plagued Scavengers. | It's Time for Action |
I had hoped that the Nexus' impact was limited to this region. Recently though, reports have flooded in from all over Azeroth suggesting that geologic instability is growing exponentially! I need the Nexus monitored regularly as I work to develop a solution. I've placed sensitive instruments around Coldarra, disguised as Malygos' scrying orbs. One lies in the trench near the Nexus, and three are hidden in the structures around the valley's perimeter. Visit each and return to me with their readings. | Archmage Berinand at the Transitus Shield has asked you to collect the readings from his instruments in Coldarra. | Reading the Meters |
There's Scourge everywhere. We've organized the farmers and miners into a militia, but this just won't cut it. The one detachment of troops that Valiance Keep sent is defending the mine. We haven't heard from them in days! If you really wish to help us, why don't you go to the mine and see what's going on? Maybe we can get them to send us some reinforcements. | Gerald Green in Farshire wants you to go into the mine to the north and find out what happened to the military detachment that was sent there. | Military? What Military? |
The mechagnomes in the pools to the west are a great mystery to us. They appeared not long after the gnomes disappeared from their pumping station and its environs. They are an unnatural danger and must be dealt with. Take this soulcatcher and use it on the remains of the mechagnomes to capture their souls. When you return, we will set them free so that we might find out what happened. | Use The Greatmother's Soulcatcher to capture the souls of 10 Fizzcrank mechagnomes. Then, return to Greatmother Taiga at Taunka'le Village once you have done so. | Souls of the Decursed |
I kept trying to tell that silly goblin his machines are unreliable. But the power of the elements; that is deep and abiding. When my apprenticeship is over, I will wield their full power. What I know now should be sufficient to help out our friend Fezzix, though. Take this windsoul totem and plant it near any of the steam ragers to the west of the village. The totem will gather up the energies of slain elementals. Return the fully charged totem to me and I'll do the rest. | Dorain Frosthoof at Taunka'le Village wants you to use the Windsoul Totem to gather the energy of 10 Steam Ragers. | The Power of the Elements |
The Scourge are showing no sign of letting up. It's those blasted sinkholes; they connect to tunnels all the way to Icecrown for all we know. Giant undead worms burrow under the ground to create them. If there's something years of mining has taught me it's that without support beams, tunnels will cave in easily after an explosion. Take these explosives and place them at the entrance to the sinkholes up on the ridge beyond the beach to the west. Come back after you've collapsed them. | Sergeant Hammerhill wants you to use the Incendiary Explosives to collapse the sinkholes southwest and northwest of Valiance Keep. | Plug the Sinkholes |
From what you describe, the creatures of metal should be easy to deal with. But first, you must master the storm. Behind me in the lodge is a totem. When you are ready, focus your will upon it and the storm will come. You must defeat the storm and in so doing take its essence into yourself. If others are there, it is enough that you all work together to defeat it. Return to me after. | Defeat the Storm Tempest and then return to Sage Earth and Sky at Taunka'le Village. | Master the Storm |
You now have the power of the storm within you. I will give you the means to focus that power and weaken the robots in the pools. Take this lightning rod. Use it against the robotic creations of the mechagnomes you find within the greater pools area to the west. Do not worry about using it against the mechagnomes themselves; Greatmother Taiga has other plans for them. Once the robots are weakened by the power of the storm, dismantle them utterly! | While weakened by the Power of the Storm, destroy any 15 of the robotic units, except the mechagnomes, in the greater pools area surrounding the Fizzcrank Pumping Station. | Weakness to Lightning |
On the lowest tier of the Temple City, there is a gray altar bathed in light. Step into it to gain entry to the dread necropolis Naxxanar. Be cautious. Prince Valanar will certainly be defended by his personal retainers, who will give their lives to keep you from ascending to the top level of the necropolis. You must find your way through the necropolis to the prince's seat. If you fail to defeat him, I fear my people will never know the safety Icemist offers. | Defeat Prince Valanar and his lieutenants, Vanthryn the Merciless and Luthion the Vile, then report to Chieftain Wintergale at Taunka'le Village. | Breaking Through |
The gnomes have run into some trouble in the pools to the west. It serves them right as they have been fouling up the land with their so-called inventions. I want you to go out to their pumping station and observe what has befallen them. Return to me after. | Investigate the area surrounding the Fizzcrank Pumping Station. Then, return to Sage Earth and Sky at Taunka'le Village. | What Are They Up To? |
Remember all that gnomish duct tape you brought me? Well, I've found a use for it. The body of this flying machine is so banged up in places, that I'm going to need to reinforce it if I ever hope to fly. Dorain over there has been telling me that the taunka use steam cured caribou leather for making watertight containers. Marsh caribou live all around the village and in the Flood Plains to the south. Get the best hides you can find and cure them over the steam vents in the Geyser Fields. | Fezzix Geartwist at Taunka'le Village wants you to bring him 5 Steam Cured Hides. | Patching Up |
According to this, it seems there is another encampment of the cultists to the northwest of the large gathering on the Zoram Strand, and they are speaking with... guests? Much could be learned from listening to these proceedings. Take this orb; it will allow you to appear as one of the native crawlers on the beach. Spy on the conversation with these "guests" of the cultists at the northwestern camp and report back to me when you are successful. | Use the Orb of the Crawler to spy upon the new Twilight camp to the west of the Blackfathom Deeps entrance on the Zoram Strand in Ashenvale, then summon the Earthen Ring Guide using the Totemic Beacon. | An Innocent Disguise |
We're doing a good job of holding the front lines against these bugs. Some of these cheeky fiends, however, can fly over the aforementioned front lines and are really beating down on our inner defenses. I've requisitioned reinforced fishing nets from our civilian ships. If you've got a good enough throwing arm, they'll help you knock the enemy out of the sky. Thin their numbers so that our defenses can hold the keep. | Sergeant Hammerhill wants you to use the Reinforced Net to help you slay 6 Scourged Flamespitters outside of Valiance Keep. | Death From Above |
, the chieftain is making me wait... time that Taunka'le does not have! There has been talk of your prowess. Rather than wait for Garrosh to send help, I ask you to go and help my people. Taunka'le village lies far to the northeast. Follow the road east out of the hold, turning north at the intersection. Not long after, you will come to another intersection. Follow the path east, passing south and then east of the great pools along the flood plains. Speak with Sage Earth and Sky when you arrive. | Speak with Sage Earth and Sky at Taunka'le Village. | Ride to Taunka'le Village |
You wish the learn the art of fire dancing? Well, then. Speak to a Master Fire Dancer at any Horde capital. They should be able to help you. | Speak to a Master Fire Dancer in any Horde capital. | Fire Dancing? |
You have done much for the animals of the Borean Tundra. Nesingwary's lackeys have been beaten back and taught a lesson that they will not soon forget. Harold Lane, the primary agent responsible for the mass slaughters in Nagrand, has been identified as the man in charge of Nesingwary operations in the tundra. He is stationed at Lake Kum'uya, west of here. Find Lane and kill him. Use this horn should you require our aid. | Arch Druid Lathorius at the D.E.H.T.A. Encampment in the Borean Tundra wants you to kill Harold Lane. | The Assassination of Harold Lane |
While celebration has its place, some of us must look to graver matters. When the festival began, we received reports from Zoram Strand about a sharp increase in Twilight Cult activity. The origins of this holiday are steeped in the very powers those madmen revere; this cannot be coincidence. Go to the camp just south of the Blackfathom Deeps entrance, in the ruins, and see if the cultists will part with information - forcefully if need be. Use this beacon to summon a guide when you find it. | Go to the new Twilight Camp south of the Blackfathom Deeps entrance on the Zoram Strand of Ashenvale and retrieve Twilight Correspondence from the cultists, then call upon the Earthen Ring Guide using the Totemic Beacon. | Unusual Activity |
Rifling through the dead gnome's possessions, you come across a small packet filled with rations, tools, and a handy roll of gnomish duct tape. The contents of these kits might prove helpful to Fezzix Geartwist when it comes time for him to reassemble the wreckage of the gnomish flying machines. Bringing a few of these kits to Fezzix might just be worth a nice bonus. | Collect 7 Gnomish Emergency Toolkits from the bodies of crashed Fizzcrank Recon Pilots and bring them to Fezzix Geartwist at Taunka'le Village. | Emergency Supplies |
The descendants held prisoner by the Skettis talonpriests are listed in this book: Gezzarak the Huntress, Karrog the crystal giant, the heretic known as Darkscreecher Akkarai and Vakkiz the Windrager. They will all need to be slain before Terokk returns to this world. You will need the scrolls carried by the time-lost arakkoa to call them forth at the summoning circles in Skettis. These are powerful beings you will be facing; you would do well to bring friends. | Find the Skull Piles in the middle of the summoning circles of Skettis. Summon and defeat each of the descendants by using 10 Time-Lost Scrolls at the Skull Pile. Return to Hazzik at Blackwind Landing. | Adversarial Blood |
West of here, on the high bluffs above Lake Kum'uya, roams a despicable being known as Nedar. The self proclaimed "Lord of Rhinos" hunts the wastes for the injured or young - rhinos unable to defend themselves against his cowardly attacks. To add insult to injury, Nedar has raised a rhino of his own to become his mount and bodyguard. It is a rare thing that D.E.H.T.A. would ever call for the death of an animal, but Nedar's tainted rhino must be disposed of... Kill them both and return to me. | Killinger the Den Watcher at the D.E.H.T.A. Encampment in the Borean Tundra wants you to kill Nedar, Lord of Rhinos and his companion, "Lunchbox." | Nedar, Lord of Rhinos... |
Have you seen the flying machines buzzing around? That's gnomish innovation at its finest. I've long waited to get my hands on some of their technology and a perfect opportunity has presented itself. One of their recon wings crashed in the Scalding Pools, in the southwest part of the Geyser Fields. Blow this whistle near one of the crashed machines and my trusty mule, Jenny will answer. She'll follow you and carry the salvage, but you must keep her safe. She'll begin to drop the cargo if attacked. | Help Jenny make her way from the crash site to Fezzix Geartwist at Taunka'le Village without losing all her cargo. | Load'er Up! |
Are you interested in learning some hot new skills? I don't know if you'll ever be able to match my own considerable skill, but you can probably pick up a trick or two if you're an attentive student. Speak to a Master Fire Eater at any Alliance capital. They should be able to help you. | Speak to a Master Fire Eater in any Alliance capital. | Playing with Fire |
As we press the offensive on Quel'Danas, we've discovered that Kael'thas' minions are planning a counterattack. By ordering the Sunfury blood elves, based in Netherstorm, to attack our operations in Outland, he hopes to draw troops and attention away from the Sunwell. We must not allow this to happen. Each and every blade is needed on the front lines. Go to Netherstorm and capture their attack plans. Any of the Sunfury blood elves up there could be in possession of the plans. Good luck. | Lord Torvos in Shattrath wants you to capture the Sunfury Attack Plans. | Sunfury Attack Plans |
Although you have acted valiantly in freeing the trapped calves, many of them will still die. You see, without a caretaker, these calves must fend for themselves in the wild. But there is a way! Hope yet remains! North of here in the mammoth fields, bordering the Scalding Pools, you will find Khu'nok the Behemoth: a mammoth as wise as he is ancient. Take this mammoth orphan and present it to Khu'nok. He will know what to do. | Take the Orphaned Mammoth Calf to Khu'nok the Behemoth in the Borean Tundra. | Khu'nok Will Know |
They're majestic beasts, aren't they? With each passing day their numbers diminish. Demons that call themselves hunters slay the beasts for sport and riches. It's the whimpers that drive me to madness. You can hear them, carried by the wind. The mammoth calves, trapped in the hunters' vile traps, call out to us. Take this hammer and smash those traps. Free the calves! | Arch Druid Lathorius at the D.E.H.T.A. Encampment in the Borean Tundra wants you to use the D.E.H.T.A. Trap Smasher to free 8 Mammoth Calves. | Help Those That Cannot Help Themselves |
I'm sure that 'gnomish inventor' is a crackpot. He was babbling about some dark distortions that have begun to appear in the Spirit Fields around Oshu'gun in Nagrand. According to him, these, uh, multiphase... um, spectro-goggles will allow the wearer to see the distortions and take readings from them. He insisted that recording this data was fundamental to our campaign at the Sunwell. I think he's nuts, but I'm under orders to investigate anything that might help. Would you mind taking some readings? | Harbinger Haronem in Shattrath City wants you to use the Multiphase Spectrographic Goggles to take 6 Multiphase Readings. | The Multiphase Survey |
You cannot defeat the being responsible for the slaughter of my kind by yourself. The mammoths of the tundra will help you! Venture forth to the plains and find a mammoth bull. He will allow you to mount him and control his movements and actions. Ride upon his back and find Kaw, north of here at Kaw's Roost. Together, you will be the instrument of Kaw's demise. Destroy Kaw's armies and take from Kaw his coveted war halberd. Return to Lathorius at the D.E.H.T.A. Encampment should you succeed. | Kill Kaw the Mammoth Destroyer and recover Kaw's War Halberd. Deliver Kaw's War Halberd to Arch Druid Lathorius at the D.E.H.T.A. Encampment in the Borean Tundra. | Kaw the Mammoth Destroyer |
It's despicable, really, to anoint one's self as the "Clam Master," as if they hold mastery over the creatures of the sea. None may make such claims! This "Clam Master" must be found and slain. He was last seen at the wreckage just off the coast of the Abandoned Reach. Find him and kill him. Once this is done, return to Hierophant Cenius at the D.E.H.T.A. Encampment, north of here, and let her know that the mission was a success. | Slay Clam Master K and return to Hierophant Cenius at the D.E.H.T.A. Encampment. | The Nefarious Clam Master... |
Would you be willing to head back to the airstrip and let Fizzcrank know that I'll be along shortly to give my formal report? I've got to deal with the wreckage of my flying machine, and then I'll be on my way. I'll be certain that Fizzcrank knows that he has you to thank for my survival and the recovery effort. I only wonder what the old man would've done himself if he'd been flying with us. I miss those days. | Make your way back to Fizzcrank Airstrip and speak with Fizzcrank Fullthrottle. | Give Fizzcrank the News |
To the west of us you will find Lake Kum'uya. It is, as far as we know, the only freshwater giant clam habitat in the world. Of course Nesingwary's lackeys are now using the lake as a giant pearl farm. They must be stopped! A lesson must be taught to those that would think to endanger an entire species. Go to Lake Kum'uya and locate the loot crazed divers. Slay them until the water runs red! Return to me when a proper example has been made! | Hierophant Cenius at the D.E.H.T.A. Encampment in the Borean Tundra wants you to kill 10 Loot Crazed Divers. | Happy as a Clam |
We have just gotten word from Liandra that mercenaries hired by Nesingwary are moving goods off the beach and onto the main Nesingwary shipping vessel. No doubt they plan on making a fortune from their murderous trade! She has asked that we send assistance to the Abandoned Reach, directly south of here on the beachfront of the Borean Tundra. Make haste, Liandra awaits you there! | Seek out Hierophant Liandra at the Abandoned Reach. | The Abandoned Reach |
Strewn across this beach, amidst the flotsam and jetsam, are crates and sacks of animal parts. It would seem that Nesingwary is in cahoots with the Northsea Freebooters. Those dirty pirates are transporting the goods that Nesingwary's murderous lackeys gather offshore. No doubt they will end up in the homes and on the backs of wealthy, unscrupulous individuals across Azeroth. This won't happen. Not on our watch. Bring me all shipments that you find upon this beach. They'll never have them! | Hierophant Liandra at the Abandoned Reach in the Borean Tundra wants you to recover 12 Shipments of Animal Parts. | Not On Our Watch |
The troops of the Shattered Sun Offensive will need every advantage they can get to beat back the allies of Kil'Jaeden. My colleagues in Stormwind have created oils which will strengthen the blades and armor of our troops. The key ingredient, nether residue, pervades Outland -- if you know where to look. Any master herbalist, skinner, or miner who knows the signs can gather it while plying trade. Those herbs, ores, and beasts native to Outland may all bear the residue. | Bring 8 Nether Residue to Emissary Mordin in Shattrath City. | Gaining the Advantage |
Near the southern end of this bluff is where you will find the treacherous leader of the caribou trappers. She is a savage like no other, making a mockery out of the carcasses of the slain animals: drinking from their blood and howling to the moons! Find this murderer, Karen, and end her worthless existence. Prepare yourself properly. Karen the Culler has indulged in the riches that Nesingwary has lavished upon her! | Zaza at the D.E.H.T.A. Encampment in the Borean Tundra wants you to kill Karen the Culler. | The Culler Cometh |
Whether they be treasure seekers or bloodthirsty hunters of the wastes, any being that supports Nesingwary and does dare strike at our beloved wildlife shall be considered an enemy of D.E.H.T.A. Should you slay these filthy Nesingwary sympathizers, bring me proof of their demise and you shall be rewarded with a blessing from the druids of D.E.H.T.A. | Arch Druid Lathorius at the D.E.H.T.A. Outpost in the Borean Tundra has said that he will reward you should you bring him 15 Nesingwary Lackey Ears. | Can't Get Ear-nough... |
Whether they be treasure seekers or bloodthirsty hunters of the wastes, any being that supports Nesingwary and dares to strike at our beloved wildlife shall be considered an enemy of D.E.H.T.A. Should you slay these filthy Nesingwary sympathizers, bring me proof of their demise and you shall be rewarded with a blessing from the druids of D.E.H.T.A. | Arch Druid Lathorius at the D.E.H.T.A. Encampment in the Borean Tundra has said that he will reward you should you bring him 15 Nesingwary Lackey Ears. | Ears of Our Enemies |
Just south of us the caribou used to roam freely, peacefully. Then Nesingwary showed up and everything changed. Now the caribou are in a perpetual state of frenzy, always in a panic. They are stalked by the hunters and trappers hidden in the field. Nesingwary's executioners are unfit for death. They must feel the torture that they put the caribou through! Take this pile of fake furs and lay it upon their caribou traps to the south. Watch as the hunters are caught in their own deadly traps! | Zaza at the D.E.H.T.A. Encampment in the Borean Tundra wants you to use the Pile of Fake Furs to trap 8 Nesingwary Trappers. | Unfit for Death |
Well, well, well. It's good to see Arlos bring out the big guns. Don't get me wrong - our lads are doing the best they can, but someone of your renown fighting alongside them could really turn the tides for us. I'm not sure how much longer we can hold out against these undead Nerubians. What do you say you get out there and kill me some creepers? Show these boys how it's done. | Sergeant Hammerhill wants you to kill 6 Crypt Crawlers in the Sands of Nasam outside of Valiance Keep. | The Siege |
I'm afraid this is a matter I must delegate to one of my operatives... someone who can work in secret. Keep the evidence with you and take it to Vindicator Yaala inside the inn. Tell her I sent you and speak of this matter to no one else. We do not know who might be working for the cult. | Bring the Cultist Communique to Vindicator Yaala inside the inn in Valiance Keep. | Further Investigation |
Gearmaster Mechazod is insane! He says that he offers us immortality by removing this so-called 'Curse of the Flesh', but what he's really making are robotic slaves! , we're pretty certain that he's still at the pumping station out in the middle of the pools to the east. The last we saw of him, he was in the command hut up top. Go up there and research his stuff. You must confront Mechazod if gnomes everywhere,... no, everyone everywhere, are to stay alive! | Research the Gearmaster's Manual and return Mechazod's Head to Fizzcrank Fullthrottle. | The Gearmaster |
Injured or not, as squadron commander, I'm responsible for locating and returning the insignia of all fallen pilots under my command. In all the years I've flown with Fizzcrank, we've never failed to return the signet of a pilot. My injuries make it dangerous for me to stray far from the safety of the wreckage, but perhaps you would be willing to help me recover the insignia? In the meantime, I'll make preparations to carry out my final duty as squadron commander. | Recover 6 Fizzcrank Pilot Insignia from the bodies of Fizzcrank Recon Pilots and return them to Iggy "Tailspin" Cogtoggle in the Scalding Pools. | Emergency Protocol: Section 8.2, Paragraph C |
This altar bears all the markings of the Cult of the Damned. It appears fanatics from the mainland have made it into Northrend. It might be prudent to notify the captain of the ship. Perhaps he is to be found above deck. | Speak to Captain "Lefty" Lugsail above the Stormbreaker in Valiance Keep. | Cultists Among Us |
Not so fast there. I don't know about you, but I was hardly convinced by the general's words. They rung unsure... as if they were not his own. Something's amiss here. All of our efforts to collaborate have been blocked and delayed. It is time we took a more independent approach. If we're to learn more about the cultists inside the keep... perhaps we should investigate those outside. Intelligence reports a small group of them aiding the Scourge north of here. See if they carry any clues. | Harbinger Vurenn wants you to fight the Cultist Necrolytes near Farshire to the north of Valiance Keep and retrieve the Cultist Communique from them. | Enemies of the Light |
There's only one more thing left to do before I can finally return to the airstrip and make my report. Section 8.2, paragraph D of the emergency protocol requires me to scuttle as much of the wreckage as possible, in order to prevent our technology from falling into enemy hands. I'll give you my torch if you agree to help me complete this last duty. I don't want to think about what the Horde's goblin allies will do if these machines fall into their hands. | Iggy "Tailspin" Cogtoggle wants you to scuttle the Eastern Wreck, a Southern Wreck, and a Northwestern Wreck. | Emergency Protocol: Section 8.2, Paragraph D |
I've made it my business to learn as much as possible about the vile death cult, including their secret language. Vurenn was right. The cultists mention disguised operatives in various locations in Valiance Keep: the lower docks, the jail inside the inner hold and in the inn's kitchen. Take this oculus. Use it at those three locations - anyone that has recently used the cult's necromancy will be enshrouded by a dark aura. Take care of the cultists before something nefarious happens. | Vindicator Yaala wants you to use the Oculus of the Exorcist in three different locations in Valiance Keep to uncover and defeat Cult of the Damned members. | The Hunt is On |
We must notify General Arlos at once. I've known the captain for a long time and, believe me, he is one of the more careful ones. Who knows how many cultists have been smuggled into our settlements in Northrend in other ships? This could be disastrous. | Speak to General Arlos inside the Inner Hold at Valiance Keep. | Notify Arlos |
Okay, I think we're ready for the penultimate assault... before you can bring down Mechazod, you're going to have to dismantle his lieutenants first! You'll find Twonky, ED-210, Max Blasto, and The Grinder at the West Point, North Point, Mid Point and South Point stations, respectively. To get them to show up, just turn the valves at the stations to mess up whatever they're trying to do out there. You can't miss the places, they all have spinning lights. | Dismantle Twonky, ED-210, Max Blasto, and The Grinder, and then report back to Jinky Wingnut at Fizzcrank Airstrip. | Lefty Loosey, Righty Tighty |
You there! Please, I need your help. This soldier will succumb to the cryptfiends' venom unless we act immediately. I've managed to slow down the poison, but without a suitable supply of antidote I cannot counteract it. I was promised a new shipment of anti-venom in the Stormbreaker's most recent trip from the south. Go inside its hold and search for a chest of first aid supplies. Hurry! We can't afford to lose any more men unnecessarily. | Medic Hawthorn, outside of Valiance Keep, wants you to go inside the Stormbreaker's hold and retrieve Hawthorn's Anti-Venom from a crate of First Aid Supplies. | A Soldier in Need |
I've been mindful of your efforts, mortal. Do not feign surprise. Surely you've felt my eye upon you. The time has come to peel back a layer of darkness from your mind. There are stark truths that you have grown ready to accept. Before hearing the tale, you shall be shown firsthand what we face. Put your affairs in order.... | Surristrasz wants you to travel to Coldarra. Once there, you are to speak with Archmage Berinand. | Traversing the Rift |
The unit you just dismantled had this inside of its mechanical innards. It looks pretty complicated... certainly someone back at the airstrip would want to take a look at it. Maybe Crafty Wobblesprocket? | Deliver the Ultrasonic Screwdriver to Crafty Wobblesprocket at Fizzcrank Airstrip. | The Ultrasonic Screwdriver |
I should've flown the mission myself. It's not that I don't trust Tailspin. Far from it. Heck, he was the best wingman I ever flew with. No, it's just that it's my responsibility to lead a mission of such import. I sent Tailspin out with our fastest recon squadron to gather information about the Nerubian infestation in the middle of the Geyser Fields. The last report we received placed his squadron in the pools to the far south and just west of the Nerubian sinkholes. Find Tailspin. | Locate Iggy "Tailspin" Cogtoggle in the Geyser Fields. | Finding Pilot Tailspin |
The Ultrasonic Screwdriver is the ultimate tool. It can do anything to mechanical stuff! Head back into the pools and dismantle a number of Mechazod's robots. Then all you have to do is use the screwdriver on their remains, and I'm betting that they'll turn to our side, for a short time anyway. I'm pretty sure it won't work on the mechagnomes, so don't even bother with them. Oh, and if you want to take anything from the robot's insides, you'll want to do so before using the screwdriver! | Use the Ultrasonic Screwdriver to reprogram 15 robots and then return to Crafty Wobblesprocket at Fizzcrank Airstrip. | Master and Servant |
So you want to be a fire juggler? Do you have what it takes? The dexterity? The reflexes? ...the courage? If you think so, then let's give you a little practice! Take these torches and run near the bonfire. You'll see braziers with markers flashing above them. Toss a torch at a marked brazier. Be quick! Do it before the mark fades if you want credit for the toss! Hit enough marked braziers before the time limit, then come back here... for your next lesson. | Win the torch tossing game, then speak with the Master Fire Eater. | Torch Tossing |
Whatever you do, don't eat this bait yourself. Just set it down in the vicinity of an oil-soaked wolf. If they're desperate enough to eat the microfilm, they'll come running when they smell the bait. Simply wait for nature to take its course and then all you need to do is search the, uh... byproduct for the film. I'd offer you my special lupus pupus scupus for the job, but I left it back at the airstrip. I'm afraid you'll have to conduct the... err... search the old-fashioned way. | Iggy "Tailspin" Cogtoggle in the Scalding Pools wants you to bring him 8 pieces of Microfilm. | Lupus Pupus |
This egg was obviously important to somebody, as the corpse nearby can attest. As you look the egg over you notice that it has already been tagged for shipment to the Bloodspore Plains, care of Bloodmage Laurith. That's just east of here! Collect the egg and take it to the expectant Bloodmage. | Take the Massive Glowing Egg to Bloodmage Laurith at the Bloodspore Plains in the Borean Tundra. | Massive Moth Omelet? |
It's good to have you among us. We've all heard of your past deeds. As you know, King Wrynn is moving great armies into Northrend to meet those of Arthas. But armies are nothing without true heroes to inspire and lead them. I want you to be that hero for my men. Fight alongside them against the Scourge that lays siege to our stronghold. Report to Sergeant Hammerhill outside the inner hold. Valiance Keep cannot fall. The future of our campaign depends on it. | Report to Sergeant Hammerhill at Valiance Keep. | A Time for Heroes |
The wolves have been pawing through the wreckage ever since the crash and I'm afraid they consumed the microfilm from our mission in the process. I have a plan to recover that microfilm, but I need your help to make it work. To the south and east, in the Flood Plains, live creatures called gorlocs. They prepare their foods with noxious spices, which would sicken any other creature. If you can gather enough of the spice pouches from gorloc steam belchers or gorloc waddlers, I can make the wolf bait. | Iggy "Tailspin" Cogtoggle in the Scalding Pools wants you to gather 4 Gorloc Spice Pouches. | A Little Bit of Spice |
Magnataur live in prides, much like lions: one or two dominant males and several females along with their offspring. In the case of Gammoth, the magnataur den west of here, Gammothra is the leader. It is Gammothra that controls this magnataur population and therefore it is Gammothra that must be slain to prevent any type of magnataur uprising. Take this pouch of crushed bloodspore flower to Gammoth. Use the powder from the pouch to weaken Gammothra and then slay him! Return his head to me as proof. | Slay Gammothra and return the Head of Gammothra to Primal Mighthorn at the Bloodspore Plains in the Borean Tundra. | Gammothra the Tormentor |
We cannot take all of the credit for this Horde victory. It was you who risked your life to test the bloodspore and it was you who ultimately put an end to Gammothra. Honor us by returning to Warsong Hold and presenting the head of Gammothra to Lord Hellscream. | Take the Head of Gammothra to Garrosh Hellscream in Warsong Hold. | Trophies of Gammoth |
Behold, the machine that will save us from the Nerubian threat! Take this remote control with you, and go out to the southernmost of the Nerubian sinkholes in the Geyser Fields. Use the remote to activate the Shake-n-Quake 5000. It will do the rest on its own. Don't be surprised if the quake it creates attracts the attention of a Nerubian leader. In fact, it would be a great opportunity to finish off the Nerubian offensive. | Abner Fizzletorque at Fizzcrank Airstrip wants you to use the Shake-n-Quake 5000 to collapse the Nerubian tunnels and defeat Lord Kryxix. | Deploy the Shake-n-Quake! |
So we've got this pollinated bloodspore flower and nobody to test its effects on. Say, would you perhaps be interested in rubbing this on your skin and letting me observe? What's the worst that could happen anyway? Don't you worry! Just take this sample and rub it all over your face. | Bloodmage Laurith at the Bloodspore Plains in the Borean Tundra has asked that you use the Pollinated Bloodspore Flower and allow her to observe the results. | A Suitable Test Subject |
It's obvious! The bloodspore moths are the entities responsible for pollination on these plains. It must be something that happens within the moth's internal system that acts as a catalyst for this pollen to work. It's all starting to make sense now. That's why the kobolds don't kill the moths and instead go to great lengths to protect them! Those stupid little rats have it all figured out! Well we'll just have to get our own moth pollen! What do you say? Fetch me some in the name of science? | Bloodmage Laurith at the Bloodspore Plains in the Borean Tundra wants you to recover 5 Bloodspore Moth Pollen. | Pollen from the Source |
Hellscream assigned Mighthorn and I with the daunting task of magnataur extermination on the southern front of Warsong Hold. With us came an entire platoon of seasoned Horde soldiers. Our initial foray into the nearby magnataur dens proved quite unsuccessful as our entire squad was wiped out by the lair defenders. We're the only ones left... We aren't scientists or researchers. We're soldiers of the Horde, just like you. Soldiers on a mission that cannot fail... Speak to Primal Mighthorn now. | Speak to Primal Mighthorn at the Bloodspore Plains in the Borean Tundra. | The Invasion of Gammoth |
We're seeing more deserters show up at our gates with each passing day. We simply do not have enough room to keep all of these maggots caged up. Especially not if we want to keep the pigs happy. I want you to escort one of these cowards to the crossroads east of here and fire this flare gun. One of their captains will show up when they see the flare and take the coward off your hands. Report to Scout Tungok on the east road once the delivery has been made. | Take the Alliance Deserter to the crossroads east of Warsong Hold and fire your Warsong Flare Gun to signal the Alliance. | Coward Delivery... Under 30 Minutes or it's Free |
We are witnessing something amazing here. A whole undiscovered ecology lives and breathes not more than a few paces from us! I surmise it is the bloodspore plant that sets this environment abuzz. I have collected some pollen from the nearby male species of bloodspore plant but still lack female receptors for pollination. Fetch me a bushel of the bloodspore carpels. You'll find them near the larger plants surrounding us. Be wary of their guardians! The kobolds won't give them up easily! | Bloodmage Laurith at the Bloodspore Plains in the Borean Tundra wants you to recover 10 Bloodspore Carpels. | The Wondrous Bloodspore |
I've reconfigured the skeleton of an old bot to create an earthquake large enough to collapse the tunnels, but the machinery is delicate and sensitive to Northrend's biting cold. I've devised a means of insulating it using the thickest hides of the native mammoths. They roam the plains south of the airstrip and adjacent to the Geyser Fields. Bring back enough of the hides for me to finish the machine and then we'll be able to unleash it on the Nerubians! | Abner Fizzletorque at Fizzcrank Airstrip wants you to bring him 6 Thick Mammoth Hides. | A Bot in Mammoth's Clothing |
I plan to build a machine that will collapse the tunnels the Scourge is using to deploy their Nerubians, but with the main drilling rig out of order, we'll have to collect the fuel for the device some other way. Out in the Geyser Fields to the southeast, small pools of oil bubble up away from the main rig. If you can collect enough of the oil from those pools, I can make a crude fuel to power the machine. Simply deploy the collector near the rig, and it will pump and store the oil in its tank. | Abner Fizzletorque at Fizzcrank Airstrip wants you to collect 8 Barrels of Oil using the Portable Oil Collector. | Fueling the Project |
Fizzcrank sent out an aerial surveillance team to map the Nerubian sinkholes in the southern part of the Geyser Fields, but they haven't yet returned. I can't afford to wait any longer for their information, so I'm going to need someone to check out the sinkholes on foot. I understand the dangers involved, and I'll compensate you accordingly. Take this map with you and record the vital information about each of the sinkholes you encounter out there. | Abner Fizzletorque at Fizzcrank Airstrip wants you to use the Map of the Geyser Fields to mark the locations of the South Sinkhole, the Northwest Sinkhole, and the Northeast Sinkhole. | Scouting the Sinkholes |
Perhaps you'd be interested in helping me clean up these fields? They're littered with dirty little rat men! Kobolds, snobolds, whatever you wanna call 'em, they're all over the damned place. The stink alone is making my life hell! Take care of the vermin for me and I'll make it worth your while. | Scout Tungok at the Bloodspore Plains in the Borean Tundra wants you to kill 8 Bloodspore Harvesters, 5 Bloodspore Firestarters and 2 Bloodspore Roasters. | Vermin Extermination |
If you listened to the old man, then you know that we have gnomes out there that were changed. Gearmaster Mechazod infected them with something that reversed the "Curse of the Flesh", and now they're robots! We think we have a way to re-curse them back to normal. We want you to take this re-cursive transmatter injection and use it on the corpses of any mechagnomes you come across. We're hoping that this stuff will cure them and allow us to lock onto them to port 'em out of there. Whaddya say? | Jinky Wingnut at Fizzcrank Airstrip has asked you to use the Re-Cursive Transmatter Injection on 6 Fizzcrank Mechagnomes. | Re-Cursive |
Oh good, you're , right? We need your help up north at Fizzcrank Airstrip, like yesterday! The magnataur, and the Scourge... and the pumping station! It's madness I tell you, madness! You've got to head up there and talk to old man Fullthrottle a.s.a.p.! | Speak with Fizzcrank Fullthrottle at Fizzcrank Airstrip. | Distress Call |
While you have done much to secure our foothold in these frozen wastes, other dangers still lurk in the shadows. I want you to assist Warden Nork Bloodfrenzy, stationed at the internment camp just outside and immediately southeast of Warsong Hold. Seek him out and offer your assistance for prisoner transport and exchange. You are dismissed. | Speak to Warden Nork Bloodfrenzy at Warsong Hold in Borean Tundra. | Nork Bloodfrenzy's Charge |
There're spare parts strewn all over to the east in the Scalding Pools, the Geyser Fields... heck, probably even up on the pumping station still, too. Bring back a whole bunch. Maybe then I'll be able to get outgoing teleport on this thing working, not to mention getting the incoming transmatter ports aligned. I'd hate to see another accident.... | Collect 15 Fizzcrank Spare Parts and deliver them to Mordle Cogspinner at Fizzcrank Airstrip. | What's the Matter with the Transmatter? |
I have created and bound Alluvius using the Horn of Elemental Fury. He will respond to the horn's call when you stand near the southernmost sinkhole in the Geyser Fields. The quake Alluvius will unleash should collapse the Nerubian tunnels and put an end to their flanking attack. I wouldn't be surprised if the Nerubian commander showed himself after the quake. If the collapse of the tunnels doesn't break the back of their assault, the defeat of their leader surely will. | Wind Tamer Barah at Taunka'le Village wants you to collapse the Nerubian sinkholes using the Horn of Elemental Fury and defeat Lord Kryxix. | The Collapse |
This is the weirdest thing, but there's a murloc asking for our help! He goes by the name of King Mrgl-Mrgl, leader of the Winterfin murlocs. It would seem that he and his people have been run out of their village and they want someone to come save them. That someone is you! You'll find Winterfin Retreat, and the king, by heading west down the road until you come to the cliffs. Head down to the water line near the Blistering Pool. | Speak with King Mrgl-Mrgl at Winterfin Retreat. | King Mrgl-Mrgl |
The Scourge agent that's overseeing the abduction and transformation of Horde soldiers into undead monsters is using the northwest farm as a spawning glade. Shadowstalker Getry has been staking out that monster for the past week and has gathered some vital information that might allow us to end this menace. Get to Getry and see if you can help him put a stop to this Scourge assembly line. You'll find Getry at the abandoned tower on the northwest border of these farms. | Find Shadowstalker Getry at Warsong Farms. | Get to Getry |
Now that you're here, it's time for me to tell you the full story of what's going on. After you've heard my tale, go outside and find my second-in-command, Jinky Wingnut. She'll handle everything from here on out. | Listen to Fizzcrank Fullthrottle's tale and then find Jinky Wingnut at Fizzcrank Airstrip. | The Mechagnomes |
Dis is gonna sound weird, but dere be a murloc askin' for our help! He goes by da name of King Mrgl-Mrgl, leader of da Winterfin murlocs. Him and his people been run outa dere village and wantin' you to come save dem. You find him by headin' west and go down da cliffs. He hangin' out on da south side of da Winterfin Retreat. | Speak with King Mrgl-Mrgl at Winterfin Retreat. | King Mrgl-Mrgl |
This is madness. How do they expect us to take on a Scourge necrolord and an unknown number of his minions? If Ickoris sent you he must think that you are capable of great feats. Perhaps you will call down a miracle today, eh? When you're ready we will descend and face Varidus. If we make it out of this mess in one piece, report back to Hellscream in Warsong Hold. | Help Getry defeat Varidus the Flenser at Warsong Farms. | Foolish Endeavors |
Okay, I think I'm going to start making my way back to the airstrip, too. Of course, I'm moving a little slower with this leg injury. Say, do you think you could get there ahead of me and pass on the good news to Ol' Fizzcrank? I bet anything that there'll be a reward in it for you. Thanks! | Speak with Fizzcrank Fullthrottle at Fizzcrank Airstrip in Borean Tundra. | Back to the Airstrip |
My evil twin's out there somewhere now. I'm pretty sure that she's not back at the airstrip. In fact, wherever she ended up, it's colder there than here. But I could only 'feel' her for a moment. Oh well, I'll reconfigure this thing and port myself back to the airstrip soon enough. In the meantime, do you think you could go east and let Bixie know that I'll meet her back there? Thanks! | Speak with Bixie Wrenchshanker just south of The Dens of Dying. | Let Bixie Know |
I told Tinky not to go off on her own, but she just HAD to check out that crashed necropolis to the west. I'm 100% certain that those cultists came from inside that thing, which means I'm now 100% certain that Tinky's in trouble! She's the airstrip's number one engineer. Without her we're doomed! I'd find her myself, but one of those things got in a swipe on my leg before I could vanish again. , if anyone can get her out, it's you! | Find Tinky Wickwhistle inside Talramas. | Rats, Tinky Went into the Necropolis! |
I can fashion the likeness of an elemental from these pieces of inanimate stone, but breathing life into it is different. For that, we'll need help and a bit of luck. Legend tells of an ancient artifact called the Horn of Elemental Fury, sought after by a great hero. I'll lend you a scroll with a copy of the tale. I don't know if the legend is true, but it's our best bet. If the legend is right, the parts of the horn may be in the Flood Plains surrounding the village to the north and southwest. | Reclaim the Lower Horn Half and Upper Horn Half from Chieftain Burblegoggle and Chieftain Gurgleboggle and bring them to Wind Tamer Barah at Taunka'le Village. | The Horn of Elemental Fury |
The cultists magicked me into this cage and there's no door to it. Little did they know that I'm the chief transmatter engineer for the airstrip! With your help, and a little elbow-grease, I won't be in here for long. I'm going to need an engine-core crystal from one of the ghouls in here, a magical gyroscope from their doctor, and a piloting scourgestone from the lich-lord up top. With all of that stuff, I should be able to make a port device to get back to Fizzcrank's and escape the gnome way! | Collect an Engine-Core Crystal, a Magical Gyroscope, and a Piloting Scourgestone. Deliver them to Tinky Wickwhistle at Talramas. | I'm Stuck in this Damned Cage... But Not For Long! |
You're a proven . I have another problem! My boss, Tinky, went east with Bixie Wrenchshanker and I CAN'T get the outgoing on this thing to work! Tinky's the only one that can fix it and we really need it working one-hundred percent. You think you could find them? Bixie said something about following some old magnataur to a place called The Dens of Dying. I'm guessing that's where you'll find them. You can catch a ride out there by talking with Kara Thricestar at the runway. | Mordle Cogspinner has asked you to find Bixie Wrenchshanker to the south of The Dens of Dying. | Check in With Bixie |
If the cultists up in those caves survived the crash, then that fallen necropolis to the west can only be assumed to still be filled with Scourge. There're probably lots of them out in front of it in the pools, too! While you're at Talramas, do you think you could dispatch all of the Lich King's flunkies that you find there? | Destroy 20 Scourge of any type at Talramas and the Festering Pools. Then, return to Bixie Wrenchshanker just to the south of The Dens of the Dying. | Might As Well Wipe Out the Scourge |
, your presence is a blessing. Ahune lies within these caverns, gathering strength for his assault. Earthen Ring forces were sent ahead, but they alone cannot defeat him. Explore. Find our Earthen Ring Shamans and speak with their leader, Luma Skymother. Perhaps, with your added strength, we can beat Ahune before it's too late. | Find Luma Skymother in the Slave Pens. | Ahune is Here! |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.