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So, while you were out taking care of those plagued beasts, I took a peek inside the caves up there. There are cultists in there plaguing them! They have some sort of noxious concoction brewing in a cauldron. I have a powder that I normally use as an anti-poison, and I mixed it up with some other stuff. I think it'll neutralize their brew! Take it up to one of those caves and see if it works. | Bixie Wrenchshanker, skulking just to the south of The Dens of Dying, has asked you to use Bixie's Inhibiting Powder at a Den of Dying Plague Cauldron to neutralize it. | There's Something Going On In Those Caves |
Tinky and I came out here stalking some old magnataur. Apparently those caves up there are where they go to die. Of course, we had no idea that they were going to get plagued when they went in there. We can't have plagued things just roaming about; it's not healthy. Say, why don't you put down a number of those things while I figure out what our next step should be? | Kill 10 Plagued Magnataur and then return to Bixie Wrenchshanker to the south of The Dens of Dying. | Oh Great... Plagued Magnataur! |
I and my Shamans have gathered our powers for the coming battle with the Lord of Frost. , you will be the fist of the Earthmother. Take this magma totem. Use it against the Ice Stone, to the northeast. Ahune is channeling his power through this stone; it is our hope that the totem will disrupt him and cut off his link to the elemental planes. If fortune is with us, then, perhaps, we can defeat him. Prepare yourself. If Ahune comes to face us, then his fury will be great. | Bring the Earthen Ring Magma Totem to the Ice Stone. | Summon Ahune |
Take this riding snaffle. You'll notice that I've placed a tiny medicine dispenser in the mouthpiece. That thing will cure the infection as soon as a kodo bites down. Once you've cured the sick out of 'em, you'll need to ride 'em home. They'll be weak so you'll need to gently direct 'em here. Bring my babies back! One last thing, you've got ten minutes! That's how long the antidote will remain effective inside that snaffle. | Farmer Torp at Warsong Farms Outpost wants you to rescue 8 Infected Kodo Beasts. | Bring 'Em Back Alive |
Just look at 'em! My beautiful kodos are helpless to defend themselves against those filthy swine! I need you to buy me some time. I think I can cure the kodo of the sickness, but you need to keep the unliving swine off 'em, else there'll be nothin' left to cure! Get out there and send those swine to their graves - permanently! | Farmer Torp at Warsong Farms Outpost wants you to kill 10 Unliving Swine. | Damned Filthy Swine |
Now that we know the exact locations of the nerubian sinkholes, we can collapse them to halt the Scourge offensive and cripple their force. Wind Tamer Barah knows a way to harness elementals to destroy the tunnels the Nerubians are using, but she will require your help. Southeast of the village, near the coast beyond the Frozen Reach, you'll find an area dominated by frozen earth elementals. The hearts of these elements are exactly what Wind Tamer Barah will need. | Bring 5 Elemental Hearts to Wind Tamer Barah at Taunka'le Village. | The Heart of the Elements |
The greatmother will need to know. Will you please return to Taunka'le? Tell her that I will be following shortly. | Speak with Greatmother Taiga at Taunka'le Village. | Return with the Bad News |
There are two... that must... be killed. The doctor and... the lich-lord... are above. Find them... destroy them... before.... ...it is too... late.... | Destroy Doctor Razorgrin and Lich-Lord Chillwinter. Then, return to Sage Highmesa just to the south of The Dens of Dying. | The Doctor and the Lich-Lord |
The fallen necropolis to the west can only be assumed to still be filled with Scourge. While you are at Talramas, I would ask that you dispatch all of the Lich King's servants that you find within and in the surrounding pools where it fell. | Destroy 20 Scourge of any type at Talramas and the Festering Pools. Then, return to Sage Highmesa just to the south of The Dens of the Dying. | Fallen Necropolis |
At last, we attack! Once we've cleared the platform I'll use the key. You are to ensure that Lady Evanor remains safe after her release. Hurry now, let us be off! | Anzim on Amber Ledge wants you to fly with his war mages to free Lady Evanor at Beryl Point. You are then to report to her in the mage tower on Amber Ledge. | Rescuing Evanor |
I'm convinced that the plague is being caused by something in the caves up there. , I want you to take these seeds. I normally use them as a ward against the Scourge, though perhaps they can be used to disrupt whatever foulness is happening in the dens. Find the source of the plague and throw them into it. | Sage Highmesa, standing just south of The Dens of Dying, has asked you to use Highmesa's Cleansing Seeds at a Den of Dying Plague Cauldron to neutralize it. | Stop the Plague |
According to Luther's notes the Scourge is now using this place as a breeding ground for those monsters you see lumbering across the field. Those monsters were once orcs... tauren... We need more information before a plan can be devised. I want you to investigate three sites that are heavily trafficked by Scourge: the Warsong Granary, southwest of us, Torp's Farm, directly west of us, and the old Warsong Slaughterhouse, north of us. Return to me once you've scouted 'em out. | Shadowstalker Ickoris at Warsong Farms Outpost wants you to scout Warsong Granary, Torp's Farm, and Warsong Slaughterhouse. | The Warsong Farms |
I am aware of your recent deeds here, and again I thank you. As for this local menace, we've learned all we need to know from them. They'll be dealt with in short order. On now to more important issues.... Azeroth needs you. The region just west of here is the center of an urgent crisis. I'll leave the details to Lord Surristrasz. You must speak with him at once. Good luck, friend of Dalaran. | Lady Evanor has sent you to speak with Surristrasz on Amber Ledge. | Dragonspeak |
Can you feel the tremors in the earth? The Scourge's nerubians are on the move deep beneath the ground. They've emerged to the southwest in the Geyser Fields, and are harassing the patrols Chieftain Wintergale sent out. Perhaps a single person can succeed where the patrols have failed. Take this with you to the Geyser Fields and map out the locations of the Nerubian sinkholes. | Greatfather Mahan at Taunka'le Village wants you to use the Map of the Geyser Fields to mark the locations of the South Sinkhole, the Northwest Sinkhole, and the Northeast Sinkhole. | Scouting the Sinkholes |
Delays, delays... the one thing we cannot afford right now! As much as I hate to disturb Lord Surristrasz, he's our only hope of saving our beloved Evanor. Bring him the key fragments and hope that his mood is favorable. Hurry, our assault team is waiting. | Donathan wants you to speak to Surristrasz on Amber Ledge. | Reforging the Key |
The soldiers that they didn't kill are being held in cages scattered across this farmland. Through some thievery we've managed to find a few keys, but we're unable to get close enough to any prisoners without being attacked. We need your "talents" in securing those keys and freeing the prisoners. Bash in the brains of the necrolords and aberrations and take their keys. Use those keys to free Scourge prisoners. | Shadowstalker Canarius at Warsong Farms Outpost wants you to free 5 Scourge Prisoners. | Merciful Freedom |
Bristlehorn should have returned by now. The other reason why we came up here was to investigate that Scourge structure to the west, which fell from the sky. He's impetuous and has likely gotten himself into trouble. , go to that place and find him, please. | Find Longrunner Bristlehorn at Talramas. | Find Bristlehorn |
The key is forged anew. Now heed my counsel. Succeed in your endeavor or die trying, for if a single scale falls from one of my drakes I shall hold you personally accountable. Now, off with you. | Give Salrand's Key to Warmage Anzim when you are ready to free Evanor. | Taking Wing |
The magnataur at the Dens of Dying have contracted a plague. We must find the cause, but first we must put them out of their misery. , you must go north onto the slopes in front of us and destroy as many of the poor creatures as you can. | Destroy 10 Plagued Magnataur and then return to Sage Highmesa south of The Dens of Dying. | A Proper Death |
I knew they'd send someone for me sooner or later... turned out to be later, of course. I came in here to parlay with the snobolds, but their main shaman, Kaganishu, decided instead that I'd make a tasty snack for Magmothregar. Wait... what?! They didn't send you?! DID THEY FORGET ABOUT ME?! Okay, you're here now and that's all that matters. As soon as you break this chain we'll make our way back to the airstrip. Then you can tell Fizzcrank I'm safely back. If he remembers me, that is. | Escort Bonker Togglevolt to safety and then report in with Fizzcrank Fullthrottle at Fizzcrank Airstrip. | Get Me Outa Here! |
There are many new mysteries walking the lands now. One of our sages, Highmesa, has foolishly gone north with only one longrunner to investigate something strange near the Dens of Dying. What are the dens, you ask? They are a sacred place to the magnataur, where they go in their old age to die. She saw something fall from the sky near them a few days ago. If you would be friend to the taunka, I would have you find and help her. She is not so stubborn that she will not accept your aid. | Find Sage Highmesa near the Dens of Dying. | Sage Highmesa is Missing |
You've come to enlist, right? Normally you'd have to stand in line like the other recruits. Normally you'd be out of luck because the recruitment ledger's gone missing and I can't process anyone until the new books get here. Fortunately for you, I've heard about you and what you did in Outland. To be honest, you're a cut above these poor saps. Lines aren't for you. Go to the barracks and speak to General Arlos. He'll be more than happy to meet with someone of your caliber. | Meet with General Arlos inside the barracks in Valiance Keep. | Enlistment Day |
With all of those outfits you, er, recovered, I fashioned a Warsong orc disguise. I had the genius idea of combining it with some old stuff that I had left hanging around from last Hallows' End, so it should be foolproof! Here, in this sack is the disguise and the banner you recovered. Head down into the bowels of Magmoth and slay the magnataur chieftain, Magmothregar. If you're going to convince them to turn their attention on the Warsong orcs, you'll need to plant the banner while disguised. | While disguised as a Warsong orc, plant the Warsong Banner in the corpse of Magmothregar. Then, return with the disguise to Crafty Wobblesprocket at Fizzcrank Airstrip. | It Was The Orcs, Honest! |
There's a lot of big fish in the Zangarmarsh lakes. Ever wonder what they eat? Shrimp. Giant freshwater shrimp. The Rokk tells me the dishes you can make with shrimp are nearly endless. But shrimp are too small to catch with a fishing line. So here's the trick: cut open the bloated barbed gill trout and you'll find a shrimp or two if you're lucky. | Bring 10 Giant Freshwater Shrimp to Old Man Barlo. You can find him fishing northeast of Shattrath City by Silmyr Lake. | Shrimpin' Ain't Easy |
This old man is going hunting soon. I'm gonna take down a mammoth shark off the coast of Azshara. The thing is, I need a toxin that'll stay on a spear tip while it's underwater. To make that kind of stuff, I need the glands from a poisonous fish: the felblood snapper. Such a vile fish only thrives in the waters of Hellfire Peninsula and Shadowmoon Valley. Bring me back a whopper and I'll be a happy old man. | Bring a Monstrous Felblood Snapper to Old Man Barlo. You can find him fishing northeast of Shattrath City by Silmyr Lake. | Felblood Fillet |
So it's true. They have her. It's clear what must be done. She WILL be saved. I must remain here and aid in the rescue preparations. I call upon you again; this time to collect the prison key. All we know of this Salrand figure is that she cannot be harmed so long as her shield is intact. We've customized a special explosive that should strip her of this protection, allowing you to perform your duty. Return to me when you've collected the key. Hurry. Lady Evanor is suffering! | Donathan on Amber Ledge has tasked you with using the Beryl Shield Detonator to bring down the shield at Beryl Point. You are then to defeat Salrand and collect the key she holds. | A Race Against Time |
Figluster's mudfish is a surprisingly quick bottom feeder found in the waters of Nagrand. They grow their entire lives and are well known as fighters. Years ago, I caught what I'm certain was the world's biggest mudfish... until it snapped my line and escaped. A fisherman of your caliber doesn't need to be told what to do--your destiny awaits in the lakes of Nagrand. | Catch the World's Largest Mudfish and bring it to Old Man Barlo. You can find him fishing northeast of Shattrath City by Silmyr Lake. | The One That Got Away |
I can hear the mist creatures outside. Their yells are driving me mad, but I dare not try to escape. And where would I even go? How long would it be until they caught up with me and executed me like the others? I wonder, how far has the mist crept, stranger? Has it overtaken this whole continent? Would you be willing to help me try and escape the mist? I think I can lead us back toward my father. I still sense his life spirit. He is close. | Follow Mootoo the Younger out of the mist. Speak to Elder Mootoo should you successfully save Mootoo the Younger. | Escaping the Mist |
A Kvaldir lieutenant known as Orabus directed the initial incursion against my people at Pal'ea, He oversaw the destruction of both villages and then disappeared into the mist. In those early days there was talk of a horn that Orabus gifted to the Kvaldir mistweavers. This horn could be used to summon him should the need arise. We need to get that horn from the Kvaldir mistweavers and call forth Orabus. If he is destroyed, these savages might retreat. Seek out mistweavers at Pal'ea, to the south. | Waltor of Pal'ea at the Coast of Echoes in the Borean Tundra wants you to bring him the Horn of the Ancient Mariner. | Horn of the Ancient Mariner |
They're... bleeding the prisoners... putting the blood... in those globes. The blood... taken up to necropolis... to feed blood prince... P-promise... you'll... destroy blood... globes... bring word... to Junek. | Destroy 5 Blood Globes and report to Snow Tracker Junek at Taunka'le Village. | Shatter the Orbs! |
You probably know all about the golden darter--they're fairly common in the rivers of Terokkar Forest and a delicacy for priests. But here's one you haven't heard of: the blackfin darter. The fish is notoriously crafty and difficult to catch. You have to pull your line at the last possible second, because they nibble at the bait before they take it. Drop your line in the rivers of Terokkar and bring me a blackfin darter. Avoid the lakes, as the blackfin only thrive in moving water. | Bring a Blackfin Darter to Old Man Barlo. You can find him fishing northeast of Shattrath City by Silmyr Lake. | Bait Bandits |
A fellow survivor of Pal'ea known as Karuk has made his way to the main base of the Kvaldir in the Borean Tundra - far to the south where the snow was once bountiful. Karuk hides along the bluffs overlooking Riplash Strand. Seek out Karuk and let him know what you did for my people here at the Coast of Echoes. The safest route to Karuk is through your fortress. From Warsong Hold, take the road south and follow it around until you reach Riplash Strand. | Seek out Karuk at Riplash Strand. | Seek Out Karuk! |
Thank you! The information you've extracted is of vital importance to the Kirin Tor. Return at once to Donathan as we make plans for the rescue of Lady Evanor. | Normantis has asked you to report to Librarian Donathan on Amber Ledge. | Sharing Intelligence |
Okay, don't panic! The blaster might not've worked, but we still have options. We're going to divert attention away from the airstrip! To make this work, we'll need a few things first. Steeljaw's caravan, just to the west, stupidly took a shortcut through a taunka graveyard and was destroyed by their risen spirits. Head over there and get some outfits off of the dead orcs. Pick up one of their banners, too! | Collect 10 Warsong Outfits and a Warsong Banner. Bring them back to Crafty Wobblesprocket at Fizzcrank Airstrip. | Plan B |
Hello . I'm glad you've stopped by to talk to this old man--there's trouble back home. A traveling merchant recently sold a batch of baby crocolisks to some gullible children. Crocolisks are wild beasts, and many have escaped and now lurk in city waterways. Grab your strongest fishing pole and drop a line in Stormwind or Orgrimmar and bring one of the little devils back to me. I'm anxious to see one. | Bring a Baby Crocolisk to Old Man Barlo. You can find him fishing northeast of Shattrath City by Silmyr Lake. | Crocolisks in the City |
Take the horn and travel west to the Warsong Jetty. Make your way to the end of the jetty and blow into the horn. The sound should rouse Orabus. Slay the foul beast and return to me! | Waltor of Pal'ea at the Coast of Echoes in the Borean Tundra wants you to use the Horn of the Ancient Mariner to summon Orabus the Helmsman. Once summoned, slay Orabus the Helmsman. | Orabus the Helmsman |
Across the mist to the north you will find Garrosh's Landing. To the south are the ruins of my old home, Pal'ea. Both have been ransacked by an ancient force known as the Kvaldir. These fearsome savages slew all of my people without mercy and drove your people inland. All that remains of the tuskarr of Pal'ea are our personal effects, taken as relics by the Kvaldir. While we are not a vengeful race, justice must be served. The tuskarr relics must be returned to me. Enter the mist and find them... | Waltor of Pal'ea at the Coast of Echoes in the Borean Tundra wants you to kill Kvaldir and recover 8 Tuskarr Relics. | Into the Mist |
Tuskarr magic is similar to what your people call shamanism. While we serve the elements differently than you, the power that we are able to call forth is formidable. With this tuskarr torch I want you to return to the mist and strike at the Kvaldir vessels. You will find three of their vessels docked behind the mist at Garrosh's Landing, north of here, and one docked off the shores of Pal'ea, to the south. Burn their ships in effigy! For all to see! | Waltor of Pal'ea at the Coast of Echoes in the Borean Tundra wants you to use the Tuskarr Torch to burn the Kvaldir ships at Pal'ea and Garrosh's Landing. You must destroy the following ships: The Serpent's Maw, The Kur Drakkar, Bor's Hammer and Bor's Anvil. | Burn in Effigy |
Now that you can throw a torch, let's see if you can catch one! Take this stack of unlit torches. Go to the bonfire and throw a torch high into the air. Catch it before it hits the ground... then throw it back up! Catch four in a row, then come back to me. Careful! They're dangerous if they hit the ground! And don't miss any catches! If you do then you'll have to go back to the bonfire and start over. Good luck! | Catch 4 torches in a row, then speak with the Master Fire Eater. | Torch Catching |
That'll do her, chief! So, here's what I want ya to do.... Take my blaster and head north to Magmoth. If we're gonna have a chance at all against those monsters, we need to cut them down to size... so to speak. In order to gauge its effectiveness, I need you to slay the magnataur while the blaster's effects are still on it. Any of the crushers or mates will do, but don't bother with the offspring... they're too small to worry about. | Test out Crafty's Ultra-Advanced Proto-Typical Shortening Blaster on 5 Magmoth Crushers or Mates of Magmothregar. After you have done so, return to her at Fizzcrank Airstrip. | Hah... You're Not So Big Now! |
Once you're ready, jump into one of the tanks and drive it out to the Plains of Nasam, southeast of here. Use the tank's weapon arsenal to take down the Scourge army. If you get in a jam, the "Meatpounder" will tear 'em up and the land mines will finish 'em off! If you find any of our soldiers, grab 'em! One last thing, fuel tanks can be found all over the field. Try to get close enough to that structure in the center and see what's going on. If you do all of this and live, go to Hellscream! | Use the Horde Siege Tank to destroy 100 Scourge Soldiers and rescue 3 Injured Warsong Soldiers on the Plains of Nasam. You must also discover the identity of the leader of the Scourge assault. | The Plains of Nasam |
The presence of plague cauldrons within the Temple City of En'kilah worries me greatly. It's clear that Chieftain Wintergale trusts your judgment and your knowledge of our enemy. Would you help me deal with the cauldrons as you help the chieftain carry out his plans in the Temple City? I've prepared a totem which will attack and neutralize the contents of the cauldrons. All you must do is locate the cauldrons and use the totem near each. Each Scourge weapon we destroy brings us closer to victory. | Sage Aeire at Taunka'le Village wants you to use her totem to neutralize the East Cauldron, the Central Cauldron, and the West Cauldron in the Temple City of En'kilah. | Neutralizing the Cauldrons |
Thanks for all your help, buddy. You can let Gorge know the tanks are ready for action. Hopefully you can clean up this place once and for all! | Speak to Gorge the Corpsegrinder at the Coast of Echoes. | Tanks a lot... |
Now that their little squabble is dealt with, there is still the matter of helping you and your spirit talker. As you can see, my vassals have been enraged by the ongoing war between fire and water. This will not change anytime soon, but it will serve to your advantage. In order to assist you, what we need are their motes. Head further into the ruins and retrieve them from the tempests. | Obtain 5 Tempest Motes and deliver them to Imperean at the Ruins of Eldra'nath. | Motes of the Enraged |
As you may have noticed, we created the airstrip on the southern border of a magnataur den! The old man has put me in charge of finding a... ahem... creative solution to this situation: if we don't deal with them soon, they'll come down here and tear us limb from limb! That's where you come in. I want you to get me everything on this shopping list. Please. | Collect Crafty's Tools, an Overcharged Capacitor, and a Handful of Rocknar's Grit. Deliver them to Crafty Wobblesprocket at Fizzcrank Airstrip. | Just a Few More Things... |
Listen closely, for there is not a moment to spare. Your prisoner is being prepared for interrogation here in our tower. In the event that he is less than forthcoming, your assistance may be required. Make your way up to where he is being detained and tell Librarian Normantis that I've sent you to assist him. | Donathan ordered you to offer your assistance to Librarian Normantis in the mage tower on Amber Ledge. | The Borean Inquisition |
These wrenches are useless, buddy. I need my pneumatic tank transjigamarig to get these things up and running! Unfortunately, I left it at my old digs, on the other side of this landing. It's the beat down hut next to the stables. You're gonna have to go and get it for me, because I sure as hellfire am not going to go anywhere near the mist. Oh yea, buddy, watch out for the mist. The mist is what tore up these shores. | Mobu at the Coast of Echoes in the Borean Tundra wants you to recover his Pneumatic Tank Transjigamarig. | Mobu's Pneumatic Tank Transjigamarig |
I need metal to patch these tanks up! Super strong metal plates can be found scattered about all across Garrosh's Landing and at the bottom of the bay. Just be careful when you're out there searching for plates. The mist is... um... AGGRESSIVE! The mist is what took out the landing and the adjoining tuskarr town. Poor little tuskarr... | Mobu at the Coast of Echoes in the Borean Tundra wants you to collect 10 Super Strong Metal Plates. | Super Strong Metal Plates! |
It is fortunate you're here. You see, the Kirin Tor code of conduct frowns upon our taking certain 'extreme' measures - even in desperate times such as these. You, however, as an outsider, are not bound by such restrictions and could take any steps necessary in the retrieval of information. Do what you must. We need to know where Lady Evanor is being held at once! I'll just busy myself organizing these shelves here. Oh, and here, perhaps you'll find this old thing useful.... | Librarian Normantis on Amber Ledge wants you to use the Neural Needler on the Imprisoned Beryl Sorcerer until he reveals the location of Lady Evanor. | The Art of Persuasion |
As you inspect the captured blood vial, you realize its contents are still warm. The victim must have just been bled and may still be alive. What use would the Scourge have for blood? They've never shown an interest in live prisoners in the past. Perhaps if you can locate the source of the blood, you'll be able to discover what the Scourge is planning. | Search the Spire of Blood for more information about the Vial of Fresh Blood. | The Spire of Blood |
After my small force of grunts were killed, I was dragged down here and ritually murdered. The snobold who did this is known as Kaganishu. Though you have vanquished his shaman helpers, my spirit is still tethered to this place. After he slew me, he created a fetish from my body, which anchors me here. Kaganishu is using it to learn all that I know of shamanism. You must retrieve the fetish from him and use it upon my spirit. Kaganishu is nearby in the caves. Only then will I truly be free. | Retrieve Kaganishu's Fetish and use it upon Farseer Grimwalker's Remains. | Kaganishu |
From the beginning, I've counseled that Chieftain Wintergale should assemble our mighty warriors and attack our enemy at their base. My advice has fallen on deaf ears and he has proven that he'd rather tip-toe around according to Sage Aeire's plans. I'll wait no longer. If Chieftain Wintergale is too cowardly to send our warriors into battle, perhaps you'd be willing to show him that a direct attack can succeed. Storm the Temple City of En'kilah and slay all in your path. | Slay 15 En'kilah Ghouls and 5 En'kilah Necromancers and report back to Durm Icehide at Taunka'le Village. | A Courageous Strike |
Those dirty, stinkin' snobolds... they stole all of my supplies! What's a snobold you ask? It's like a kobold, 'cept they serve the magnataur; kinda take care of them. I know, weird! Anywho, wanna help me out? I know the little creeps stole off with all of my stuff. Stupid me thinkin' that it'd be nice and safe, packed up on the north side of the airstrip. Why don'tcha do me a favor and head north to their stupid Magmoth. There's a cash reward if you bring all my stuff back quick! | Retrieve 10 boxes of Crafty's Stuff and return them to Crafty Wobblesprocket at Fizzcrank Airstrip. | Dirty, Stinkin' Snobolds! |
We need to get these tanks back up and runnin'! They ain't gonna fix themselves. Mobu's gonna be the one to handle that stuff. Talk to him and see what he needs. Maybe you can shut him up before he finally drives me into a berserker frenzy and I cleave his little gnome-sized frame in two! I hate gnomes... | Speak with Mobu at Garrosh's Landing. | Tank Ain't Gonna Fix Itself |
The overlord refuses to allow the shaman to heal my wounds. He says that it will be a good lesson for me and give me time to reflect upon my failure. But you could get revenge for me and the others who fell at Magmoth! I know that the spirit talker wants you to go in there to save the farseer. It's just to the east. Go... go slay the magnataur and their snobold servants. Regain the outpost's honor! | Kill 10 Magmoth Shaman, 5 Magmoth Foragers, 3 Magmoth Crushers, and 3 Mates of Magmothregar. Then, return to Ortrosh at Bor'gorok Outpost. | Revenge Upon Magmoth |
, now that my spirit has been freed would you do me the honor of returning my remains to Spirit Talker Snarlfang? They lay upon the ground beneath me. I sense that the spirit talker is still at Bor'gorok Outpost to the west where last I saw her. | Deliver Farseer Grimwalker's Remains, which are resting below his spirit, to Spirit Talker Snarlfang at Bor'gorok Outpost. | Return My Remains |
Within the spires you described dwell the main lieutenants of the Scourge leader, the high priests. Not only do they command the Scourge forces, but they hold the key to the necropolis above, and their master. An endless stream of Scourge minions will overrun us if we can't find and defeat their leader. I cannot leave my people defenseless, however much Durm might want to bring the fight to the enemy. It falls to you, to slay the high priests and take the scrolls they hold. | Bring High Priest Naferset's Scroll, High Priest Talet-Kha's Scroll, and High Priest Andorath's Scroll to Chieftain Wintergale at Taunka'le Village. | Words of Power |
You must go to Magmoth to the east. You must descend into the depths of their caverns. You must speak with Farseer Grimwalker's spirit! | Speak with Farseer Grimwalker's Spirit inside of Magmoth. | Farseer Grimwalker's Spirit |
Tanks, mon. I be talkin' bout siege machines! We got heavy tanks stationed at Garrosh's Landing on da west coast. We gonna get you to da tank and you gonna use da tank to lay down some Horde justice on da Scourge! Da only tricky part be getting' you der. No way we be sendin' you on our wind riders. Too risky. You see dat pixie o'er der? Dat blondie elf? Yanni be his name, mon. He can get you to da coast, safely. Once der, talk to Gorge da Corpsegrinder! | Talk to Yanni at Warsong Hold to arrange safe travel to the coast. Speak to Gorge the Corpsegrinder once you arrive at Garrosh's Landing. | Magic Carpet Ride |
Here, I've attuned the primal to you. Open your soul to it in the presence of my totem of air and concentrate upon the fate of Farseer Grimwalker. The spirit of the wind touches all; with any luck you will be granted a vision. | Use Imperean's Primal to perform a ritual at Snarlfang's Totem at Bor'gorok Outpost to gain information concerning Farseer Grimwalker. | Vision of Air |
You're a tough mother. I think your talents are better suited elsewhere - like the root of the whole damn problem! A thousand Scourge, at least four full sized floating death machines and who knows what else. But you're gonna find out and then you're gonna handle it... That's right, you're gonna beat the hell out of the Scourge army that's currently beating down our door. Get to the top of Warsong Hold and report to Wind Master To'bor. He'll be expecting you. | Report to Wind Master To'bor at Warsong Hold. | Wind Master To'bor |
Sage Aeire has finished the shroud. Take it with you and travel to the Temple City of En'kilah. Don the cloak within the city's bounds to hide yourself from most of the Scourge there. This will be our best opportunity to gather information about the enemy's fortifications and leaders. While wearing the cloak, scout the three large spires on the grounds of the city. While the shroud will shield you from most of the Scourge, the En'kilah abominations will be able to find you if you get too close. | Chieftain Wintergale at Taunka'le Village wants you to wear the Imbued Scourge Shroud in the Temple City of En'kilah and scout the Spire of Blood, the Spire of Pain, and the Spire of Decay. | Blending In |
By curing the hides with the blighted earth outside the Temple City, Sage Aeire believes she can create a cloak which will cause most of the Scourge minions to ignore your presence. You should blend right in, she says. She'd best be correct. It's our only chance to gather information and plan our counterattack. You should be able to find the earth she needs poking in the areas to the south and west of the fortress. Bring it to me when you've finished gathering it. | Bring 8 clods of Scourged Earth to Chieftain Wintergale at Taunka'le Village. | The Bad Earth |
You hold the carapace fragment of Ith'rix the Harvester and realize that this is only the beginning. Even now you sense that victory is fleeting. Surely the Lich King has a thousand more beasts like Ith'rix, waiting to be unleashed upon the Horde. Take your trophy and present it to High Overlord Saurfang, inside Warsong Hold. He should be notified of your victory over a powerful Scourge agent. | Take Ith'rix's Hardened Carapace to High Overlord Saurfang at Warsong Hold. | What the Cold Wind Brings... |
You have done what was asked, and now I give you that which you desire. Deliver this primal to the spirit talker back at your Bor'gorok Outpost. If she is wise, she will know a ritual to gain you the information which you seek. | Deliver Imperean's Primal to Spirit Talker Snarlfang at Bor'gorok Outpost. | Return to the Spirit Talker |
To the northeast looms the Temple City of En'kilah, the Scourge's seat in Borean Tundra. From behind its walls, the Scourge commander has sent his Nerubians to surround us. Remaining on the defensive would doom my people, but my advisors differ in their strategies. Durm would charge in blindly, while Sage Aeire favors stealth. The Temple City has blighted the nearby lands and the native creatures. Aeire believes the pelts of the scourged mammoths can serve as a cloak that may hide an infiltrator. | Chieftain Wintergale at Taunka'le Village wants you to bring him 5 Scourged Mammoth Pelts. | Shrouds of the Scourge |
Ah, it is information that you crave: the whereabouts and condition of your 'farseer'. He did not see so far as to avoid the trouble which befell him. Nevertheless, I will give you the means to acquire the knowledge. But first, you will do some things for me. No doubt you have seen the war between fire and water to the south. Simmer keeps boiling Churn's pool, and the two have been battling for ages. Go to the Charred Rise and Blistering Pool, and convince each of them to stop their bickering. | Imperean wants you to beat Simmer and Churn into submission. Return to her at the Ruins of Eldra'nath when they have submitted. | Boiling Point |
Raj Naz'jan was the emperor of Riplash when Leviroth was imprisoned. Azshara herself blessed his trident so it would slay the beast should it ever escape. Now you wield it. As much as it disgusts me, I will have my revenge on these barbaric giant-men. Take the trident to the depths beneath Riplash. You will find Leviroth below an iceberg closest to northern Riplash. Drive the trident into his flesh and slay him! Return to whomever sent you when you're done; I wish to see no more of you. | Find Leviroth in the waters below the iceberg floating among the northern edge of Riplash Ruins. Use the Trident of Naz'jan to slay him and return to Karuk to the north of Riplash Strand. | The Emissary |
I must find out what happened to my master, Farseer Grimwalker! Earlier, he was observing the magnataur at nearby Magmoth. But one of his grunts just returned, saying that the group had been crushed, and that the farseer was dragged into the depths of the place. Before I send you on a suicide mission, I wish to consult with the spirits to learn more. There is an air elemental known as Imperean in the ruins of Eldra'nath to the west. She is wise and may give you the information we seek. | Speak with Imperean at the Ruins of Eldra'nath. | The Sky Will Know |
Five hundred years ago, Azshara imprisoned a being named Leviroth in the waters below. Now these barbarians seek to undo our queen's work! They took over our city and began to sacrifice my brethren to awaken him! When they ran out of naga, they began to take tuskarr. Their spirits will know no peace! I will help you, for it will go a long way towards quelling my vengeance. Their captain, Ragnar, dwells deep inside northeastern Riplash. He has in his possession a golden trident. Bring it to me! | Veehja in Riplash wants you to go to the far northeastern end of the Riplash Ruins. Once there slay Ragnar Drakkarlund and obtain the Trident of Naz'jan from him. | The Trident of Naz'jan |
There is someone who might shed light on this mystery. It is rumored that the kvaldir have kept a handful of naga priestesses alive inside the temple. The high priestess, Veehja, will no doubt have great reason to resent her uninvited kvaldir guests. Perhaps she can tell you more about what the writing on the tablet means. | Find Veehja at the ruins of Riplash in Borean Tundra. | Secrets of Riplash |
You scour through the tablet's etchings, looking for any text you can understand. You finally find the following fragment: "The sons of the fog will claim a thousand souls for the one who dwells in darkest waters. His emissary will then awake." Karuk might be interested in this information. | Return to Karuk with the information you found on the tablet. | The Tablet of Leviroth |
My own father was slain by the leader of this raiding party, Gamel the Cruel. He has made his abode inside a cave on the beach. You've dealt with his men already. Finish what you've started. Avenge my father and I will share with you what little I still have. | Karuk wants you to defeat Gamel the Cruel at Riplash Strand. | Gamel the Cruel |
There is someone who might shed light on this mystery. It is rumored that the Kvaldir have kept a naga priestess alive at the temple on the west side of the shore. She will no doubt have great reason to resent her uninvited Kvaldir guests. Perhaps my father is expecting her to cooperate with you in some way. | Look for Veehja at the Shrine of Scales on Riplash Strand. | A Father's Words |
You may not have noticed that we're trying to win a war here. I need all available soldiers at the primary points of conflict. This means that we don't have any real soldiers to spare for these minor incursions. If Barthus wants reinforcements at the farm... ...he shall have them! Report to Barthus's assassins at the farms, west of here. Let them know that reinforcements have arrived. | Seek out Shadowstalker Ickoris at the Warsong Farms Outpost west of Warsong Hold. | Reinforcements Incoming... |
I'm sure you've seen those blue and white platforms hovering over the quarry. They're the transportation the mage hunters used to land their forces here, and now they're loading them up with our artifacts and fragments of our statues. We must stop them before they leave the quarry. The small creatures digging in the quarry carry explosives. Take them and use them to destroy the three floating platforms. The leader keeps watch from a fourth, grounded platform, but we'll deal with him afterward. | Etaruk, outside the Coldrock Quarry, wants you to destroy the North Platform, the East Platform, and the West Platform. | Hampering Their Escape |
Take this to Hellscream at once! In the meantime, I'm going to send a team to scout out the farms. Be sure to tell Hellscream that we're going to need reinforcements. | Take Barthus's Note to Garrosh Hellscream at Warsong Hold. | Message to Hellscream |
The leader of the mage hunter forces is a fearsome creature called Curator Insivius. My people have hunted the beasts of the seas and land for countless generations, but I've never seen anything like this curator before. He's landed one of those flying disks on the upper rim of the quarry and oversees the operation from there. , I can only believe the ancestors themselves sent you to my rescue and I hope you will help me drive the mage hunters from this quarry once and for all. | Etaruk, on the outskirts of the Coldrock Quarry, wants you to kill Curator Insivius. | A Visit to the Curator |
We are here by order of Varimathras! The mission of the Shadowstalkers is a simple one: spy. Well, spy with a little assassination on the side. One of my best field agents has gone missing. I haven't heard from him in days, which has left me fearing the worst. No, not death! Death would be ideal. I fear he may have gone rogue... turned traitor even. His last known location was northern Mightstone Quarry. He was gathering intelligence on the Nerubians. Find him. He better be dead... | Find Shadowstalker Luther in Mightstone Quarry. | Untold Truths |
You skim through the pages of the book, looking for anything of importance. On the last page you discover what appears to be frantic scribbling: Necrolords. At least a dozen by my count. Farms to west being used as some sort of horrible spawning glade for Scourge. Row upon row of victims. I think they're on to me. Made a dash for the hold. I won't be captured alive. Dreadvenom hemotoxin. If they decide to bite into me, they'll be in for a surprise. Take this information back to Barthus. | Take Luther's Journal to Shadowstalker Barthus at Warsong Hold. | Nerub'ar Secrets |
With the spirits of the murdered craftsmen and shaman at rest, the way is clear for us to complete the ceremonies interrupted by the attack. You must perform a role traditionally reserved for a tuskarr shaman, and you must possess all the necessary ritual items. There is no time to craft new ones, so you will need to scour the quarry for those left by the victims of the attack. Handle these objects with care, for some are centuries old. You may need to wrest them from the hands of the invaders. | Bring 6 Tuskarr Ritual Objects to Elder Atkanok, who stands outside Coldrock Quarry. | Picking Up the Pieces |
They call themselves the Kvaldir. My people have legends about them; we call them the tuk-hariq - walkers of the fog. My village was destroyed by these giant mist-men. Everyone I knew was slain, including my father Ariut. By tuskarr law I must seek retribution against those who shed my kin's blood. I am but a fisherman and I've not yet passed the test of manhood... I cannot stand toe-to-toe with the vile Kvaldir. If you were to carry out my blood duty for me, I will be in great debt to you. | Karuk wants you to slay 6 Skadir Raiders and 5 Skadir Longboatsmen. | Karuk's Oath |
You're a welcome sight. My name is Etaruk, and I used to be a craftsman here at the Coldrock Quarry. My companions and I were preparing a new set of statues for their last set of rites when we saw those mysterious blue platforms come flying over the plateau. When they landed, the mages they carried swarmed the quarry, murdering my fellows and plundering the quarry. If we don't stop them, they'll destroy our statues and make off with our artifacts. Will you help me defeat the invaders? | Etaruk, camped near the entrance to the Coldrock Quarry, wants you to kill 12 Beryl Treasure Hunters. | Reclaiming the Quarry |
Do not be startled, stranger. I am Elder Atkanok, an ancient ancestor of the tuskarr people, a skilled craftsman in my own time and the guardian of this quarry for centuries. The quarry has been overrun, leaving many statues unfinished while the ancestors' spirits wander the world. Will you aid me in righting this wrong? First, I must know the names of these wandering ancestors. Look for the markers near their statues. | Elder Atkanok outside Coldrock Quarry wants you to identify the statues of Elder Kesuk, Elder Sagani, and Elder Takret. | The Honored Ancestors |
Peons... We may as well post up a sign offering the Nerub'ar a free meal. See, the problem with a peon is that: (1) they're dumber than dirt; and (2) they're weaker than a leper gnome. Of course they're the first to be taken by the Scourge! This puts me in a bit of a predicament, you see. Without peons, manual labor comes to a halt. No peons, no construction. Find and release my peons. If they're alive, you'll find 'em spun up in webbing throughout Mightstone Quarry. | Foreman Mortuus at Warsong Hold wants you to free 5 Warsong Peons. | Taken by the Scourge |
In the attack on the quarry, the shaman and craftsmen working here were slain. The violence threw the spirit world into utter chaos and we'll be unable to guide the ancestors home unless we find a way to soothe the spirits of the murdered. The aggressors themselves pay no heed to the spirits, but their companions, the beryl hounds, sense the spirits and hold them in thrall. Kill the beryl hounds, and using the raw energy left behind, break the imprisonment of the spirits of the innocent. | Elder Atkanok, on the outskirts of Coldrock Quarry, wants you to free the spirits of 3 Kaskala Craftsmen and 3 Kaskala Shaman. | The Lost Spirits |
With your help, the ancestor spirits can now be guided to their rightful homes, the statues lovingly prepared by Kaskala's craftsmen and shaman. The ceremonies for these ancestors were interrupted during the attack on the quarry, and you will need to complete them. Take with you the objects that you recovered from the quarry, stand in front of the statues with the name markers, and recite this chant. | Elder Atkanok wants you to guide the spirits of Elder Kesuk, Elder Sagani, and Elder Takret to their stone monuments. | Leading the Ancestors Home |
We can kill all the Nerubians that we see and destroy all the eggs that we find, but those things won't stop coming until we blow their tunnels and passageways up. Of course, we can't do that without some heavy grade munitions. Unfortunately, most of our stockpile is being used up by the goblins and blacksmiths for our siege tanks and weaponry. We do happen to have a pretty good supply of the stuff out in Mightstone Quarry - underneath all the Nerubian crap. You'll just have to go out and get it for me. | Quartermaster Holgoth at Warsong Hold wants you to recover 15 crates of Warsong Munitions. | Patience is a Virtue that We Don't Need |
North, south, east and west. Those are the locations that you should be concerned about. Surrounding this fortress, within Mightstone Quarry, are four perfectly situated Nerub'ar sinkholes. Be very careful with that package. Mishandle it and you'll be dog meat. Inside the bundle are seaforium depth charges. Get to each of those Nerub'ar sinkholes and plant a depth charge at their center point. If all goes well, the tunnels will collapse. Get a move on! | Quartermaster Holgoth at Warsong Hold wants you to use the Seaforium Depth Charge Bundle to destroy the Nerub'ar sinkholes to the south, east, west and north of Warsong Hold. | Bury Those Cockroaches! |
Poor Mr. Allerton might yet help us find my brother. I borrowed it, ok? Let's see, does that enlistment card have a date? William saw Thassarian at the enlistment line. Their entries must be near each other... here it is! He was assigned to... Unit S? All the other military units are named after Alliance towns. Who's in the unit? Where are they deployed? We need rumors. See if the innkeeper's heard anything. | Speak to James Deacon at the inn in Valiance Keep. | Lost and Found |
William's neck has been cut by a sharp object. Further inspection reveals a single clue to bring to Leryssa - an enlistment card bearing the name of William Allerton. | Bring the Enlistment Card to Leryssa at Valiance Keep in Borean Tundra. | The Late William Allerton |
Unit S... Unit S.... hmmmpph.... don't make any sense... it oughta be named after a town... Darkshire was sent to Dragonblight. The Goldshire boys were sent to the Fjord. Where did I hear... Oh, yes... the deserter! There's a turn-tail in the barracks prison. Got thrown in not too long ago. Kept saying that "S" stood for suicide. Look for the deserter. He might have some information for you. | Find the prison inside Inner Hold in Valiance Keep and speak to the deserter. | A Deserter |
Aerial reconnaissance of the quarry reports that the Nerubians are storing their eggs on the scaffolding surrounding the base. Smart beasts these are... They're keeping the eggs high and dry, away from the epicenter of conflict. You're going to have to go back out there and track down their eggs. Find 'em, smash 'em, and trash 'em. Each egg destroyed means twenty less Nerubians feeding on our corpses. | Overlord Razgor at Warsong Hold wants you to destroy 10 Nerub'ar Egg Sacs. | Cutting Off the Source |
The military was all that old man Colburn had. After he retired, he still clung to it like a lifeline. He knows the name of every general, unit, brigade, detachment... you name it. He's the man you need. Problem is, his mind is scarred. He won't talk to anyone unless he gets his Kul Tiras wine. Takes him back to the times he was a marine. I haven't received a shipment in months. The last merchant ship out of Kul Tiras sunk northeast of here. See if you can salvage a bottle to bring Colburn. | Salvage a bottle of Kul Tiras Wine from the underwater shipwreck northeast of Valiance Keep and bring it to Old Man Colburn in the Valiance Keep inn. | In Wine, Truth |
I recently received word from William Allerton, a family friend, that my brother enlisted here in Valiance Keep on the same day he did. Thing is... my brother's been dead for years. I sold everything I owned to come looking for Thassarian, only to be stonewalled by the local bureaucracy. I've even been threatened with arrest if I keep snooping around. I need someone in the good graces of the higher-ups... someone like you. If you can help me, I heard that William's stationed at the Farshire mine. | Look for William Allerton inside the Farshire mine. | Thassarian, My Brother |
It seems that we always meet in the direst of circumstances, Scarab Lord. Were you not saving the world from certain destruction the last time we met? Your assistance is most welcome in Northrend, despite what the young chieftain might say. If we had even a dozen more soldiers with your power, we would be sitting in Orgrimmar right now, hunched over a warm fire. Report to Overlord Razgor, right outside the main entry to Warsong Hold, to the south. | Report to Overlord Razgor at the hut on the south side of Warsong Hold. | The Defense of Warsong Hold |
While Warsong is protected by 10 feet of steel and stone on all sides, this quarry is soft and primed for attacks by the Nerubians. Beyond this quarry stand thousands of Scourge, awaiting orders to attack. Should the Nerubians take down our inner defenses, we will be overrun by the undead legions of Arthas. We can't let that happen - which is why you're going on the offensive and slaughtering the Nerubians in the quarry. Blood and thunder, soldier! Take 'em both with you. | Overlord Razgor at Warsong Hold wants you to kill 15 Nerub'ar Nerubians. | Taking Back Mightstone Quarry |
Do not let Hellscream dissuade you from your duties as a soldier of the Horde. He bears a terrible burden in these frozen wastes, with the outcome of his charge resulting in victory over the Scourge or the extinction of all life on Azeroth. It is for this reason that we require your strength and wisdom. The Scourge have begun their assault upon this fortress. Our soldiers steady the line, but are in desperate need of backup. Report to Razgor. He is stationed directly outside of Warsong Hold. | Report to Overlord Razgor at the hut on the south side of Warsong Hold. | The Defense of Warsong Hold |
Hellscream has the weight of the Horde upon his shoulders. Do not be dissuaded from your duties because of his temperament. Did you think that I would forget the name of a hero of Orgrimmar? It is not every day that I have the pleasure of putting the head of Nefarian on a pike! The Scourge have begun their assault upon this fortress. Our soldiers steady the line, but are in desperate need of backup. Report to Razgor. He is stationed directly outside of Warsong Hold. | Report to Overlord Razgor at the hut on the south side of Warsong Hold. | The Defense of Warsong Hold |
One of your orcs named Steeljaw tried to save some time by taking a shortcut through our burial grounds. This had better not be how your Horde normally acts, or you will find the taunka to be the end of you! But, you look as if you want to help fix this situation. Good! Steeljaw's cursed spirit now haunts this place and disturbs the remains of my ancestors. We must put an end to him! If we live through this, tell your Overlord Bor'gorok at the outpost to the north. Are you with me? | Help Longrunner Proudhoof and his Warsong raiders to survive the assault upon Steeljaw's Caravan and finish off the spirit of Force-Commander Steeljaw. | We Strike! |
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