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The Destroyer's star shines upon the land with its piercing light as even the spirits retreat to the shadows. This star is unlike any other in the skies, laying bare the weaknesses of even the boldest heroes. While its influence holds, new paths may open up, to distant places and even distant times. No sage truly understands the nature of this sign, but fortune favors the daring.
Complete 5 Timewalking dungeons.
A Shattered Path Through Time
Take the Captain's Log to Lieutenant Surtees at the Greyfang Enclave on Dalaran.
Fate of the Queen's Reprisal
It was that darn crab! Here I thought that all the exercise from walking here was making me super buff! My pack just kept getting lighter and lighter. But no! That crab snipped a hole in my bag and all my parts were falling out the whole way here. Please, help a good lookin' goblin out, will ya? Go back and help me pick up all of my stray parts. I'm sure those conniving vicious little crabs ran off with some of them too.
Collect 12 of Fiasco's Stray Parts.
Crafty Crabs
Cold to the touch when you first reach for it, this ember bursts into flame without warning and snuffs itself just as quickly. As the stone rests in your hand, visions of fire and of dragons dance through your mind, but you can hear conversation taking place in Orgrimmar and the familiar sight of circle portals bubbles to the top.
Bring the Smoldering Timewarped Ember to Kiatke in Orgrimmar.
The Smoldering Ember
Have you seen those pale creepers, mon? I've seem 'em lurching about outside da camp. They be scarin' away our game and makin' us look bad. They also make my skin crawl. I bet dat even Hemet would turn hide and run if he saw one. I'm tellin' ya, mon. They be bad voodoo.
Slay Withered around the for Mom'zula.
Withered and Creeping
I cannot believe the Dark Riders found us here. Long have they hunted the scythe to sate their lust for the artifacts of Azeroth. We thought we would be protected within the grove...And now, Valorn is gone...You must become the hunter. Seek the Dark Riders and recover the scythe. We last encountered them near Manor Mistmantle in Duskwood. Start your search there.And ... bring justice to Valorn. The rider must pay.
Start your search for the Scythe of Elune at Manor Mistmantle in Duskwood.
A Foe of the Dark
Cold to the touch when you first reach for it, this ember bursts into flame without warning and snuffs itself just as quickly. As the stone rests in your hand, visions of fire and of dragons dance through your mind, but you can hear the hustle and bustle of Stormwind and the familiar sight of circle portals bubbles to the top.
Bring the Smoldering Timewarped Ember to Kiatke in Stormwind.
The Smoldering Ember
The air around these flowers is sweet and crisp. Parim Eversong would welcome the pleasant smell of these flowers.
Collect Fragrant Poppies for Parim Eversong outside of the .
Relief For Parim
I have received word that Tyrande herself has authorized the release of a great artifact, the Scythe of Elune, to aid our cause. Valorn Stillbough has agreed to give up the weapon, which he has kept as part of an investigation into the cursed worgen of Duskwood.I believe that you, champion, will be our best hope at wielding its power without succumbing to the animal rage that ebbs within. You must go to Duskwood, and take up the scythe against our foes!
Meet with Valorn Stillbough in the Twilight Grove in Duskwood.
The Scythe of Elune
Good new! I have located another power orb. I last saw it down by the Nightborne encampment to the southwest. I had to get out of there before their patrols saw me, but it should be no trouble for you, now should it?
Find the Charged Power Orb.
We Need Even More Power!
A rogue felhunter known as Kazok'thul has been terrorizing Azurewing Repose in Azsuna. Felhunters feed on arcane energy and it seems that Kazok'thul has been gorging itself on the mana from nearby Azurewing whelps. Travel to Azurewing Repose and speak with Ardonu to find the last known location of Kazok'thul. Slay the demon and return here when your mission is complete.
Find and slay Kazok'thul in Azurewing Repose.
Kazok'thul
I used to travel the world until I fell in with this lot of incompetent hunters. When I found them, they were practically starving to death. I cooked one meal for them, and somehow became their camp cook. If you're going out into the wild, bring me back some animal parts that I can cook up for this lot.
Use Tony Mordain's Cleaver to carve Animal Bits from the wildlife near the .
Vittles and Bits
Dat Hemet Nesingwary think he be such a great hunter. When we ask to join his hunt, he laugh at us and turn us away. We show him who da best hunter really be. Only thing, mon, we be needin' your help. Redtooth be da most dangerous prey in the area. I'd hunt it myself, but those pale creepers be all over da place.
Kill Redtooth and return its head to Mom'zula at the .
Trophy Hunting
Though it goes against my better judgment, it is Tyrande's wish that the Scythe of Elune be brandished once more against the new Legion threat. It is a small comfort to see it wielded by a keeper of the balance, such as yourself.Know that the last time the scythe was wielded, it resulted in great calamity. You must be vigilant to contain the bestial wrath that ebbs within.With those words in your heart, take the scythe and bring its fury against our foes. May the light of Elune protect you.
Take the Scythe of Elune from Valorn.
Its Rightful Place
I do not want Mom to hear, but as you can probably tell by all the wounded, these hunters are not very skilled. They are more likely to twist an ankle than they are to track down a lame deer. I cannot be everywhere at once. If you come across any of our band in the wilds, please tend to them.
Tend to any of Mom'zula's Hunters that you find outside of the .
Hunting Impaired
Furbolgs often empower totems to harness their natural power and ward off enemies. Unfortunately, due to the malicious nature of the Blackroot, their totems are tainting any poor creature that comes near them, We can't allow others to be corrupted by their totems.
Destroy 4 Blackroot Totems in the Blackroot Village.
Wild By Nature
The Blackroot have become savage and aggressive. The confluence of energy in this area was simply too much for these furbolgs to handle. I have tried to soothe their minds, but my efforts have all ended in violence. There is little else that can be done. They must be cut down to protect the neighboring lands.
Slay 8 Blackroot furbolgs in Blackroot Village.
Keeper's Request
The Blackroot are lead by Chieftain Narla. I fear that her mind has become twisted beyond reason. I attempted to make peace with the Blackroot, but I quickly retreated when Drawzle Keen Eye let loose a volley of arrows. I was fortunate enough to escape unharmed. This tribe is lost and Narla and Drawzle must be dispatched before the Blackroot spread like a blight. Return their weapons to me as proof of their demise.
Collect Narla's Branch from Chieftain Narla and Drawzle's Bough from Drawzle Keen Eye in the Blackroot Village.
Blackroot Idols
Ethereals, the Void, a Dark Naaru... I feel they are all connected. I explored the ruins below while you and Velen were seeking the Crown. There are survivors. Broken wander the cluster of buildings to our west- I cannot understand much of what they say but I suspect that their minds are not their own. If the Void is to blame, we will need to start our investigation there. I will conduct my own search in the meantime.
Investigate the Ruins of Oronaar.
Whispers from Oronaar
Lately there have been a disturbing array of changes involving our most precious resource, Arcwine.I imagine Thalyssra has thoroughly educated you about what happens when a Nightborne does not have access to a source of power like Arcwine.With the presence of the demons came rationing. There are many who do not have enough to sustain themselves.Bring me as much Arcwine as you can carry. I will see that it gets to the right people.
Collect 20 Bottles of Arcwine.
Casual Redistribution
As if things weren't unsettled enough, guests have arrived... the Illidari. These demon hunters have been imprisoned since their master's fall at the Black Temple. For the Wardens to release them can only mean the peril is dire indeed. Their delegation's leader, Allari "the Souleater," claims Orgimmar faces a hidden threat. I gave them leave to establish a camp within the city... for now. You will speak with her at once. Find out whether this threat is credible.
Speak with Allari the Souleater.
Emissary
I've been able to help some of the survivors make it to the cave, but it's starting to get hairy out there. If we didn't have enough problems, some glowing murlocs started creeping up from the nearby crevice to attack the stranded survivors. The men up there are warriors--they won't go down without a fight--but they're much worse for the wear after that damned shell. If you have any breath left in your lungs, get up there and take out some of those murlocs. Hellscream's eyes are upon you.
Kill 10 Redgill Scavengers.
Deep Attraction
Hey, you haven't seen my other brother, Wizzle, have you? I just know that the pirates captured him! He said that he was going to try to sell them some engineering stuff, or something. Would you please look for him up at the Southsea Holdfast to the east? I'll bet that no-good goblin he's always traveling with, Synge, got him into trouble!
Find Wizzle Brassbolts at the Southsea Holdfast in Thousand Needles.
Where's Wizzle?
Commander Domitille represents the very essence of the Nightborne's corruption. Abhorrent of power not their own, enamoured with their Grand Magistrix to the point of zealotry, and focused utterly on the destruction of the Moon Guard.Take her helm to Lothrius as proof of her demise.
Take Commander Domitille's Helm to Lothrius Mooncaller.
Zealot's Dues
Magni's information was enlightening. It should prove handy to have a friend who has the ear of a titan. It's time to head into Karazhan. Not that I need to remind you, but it can be a dangerous place. There are countless strata of spells woven throughout the tower, and the interactions of the forces within can be... unpredictable. Be on your guard. I'll join you inside. I need a moment to... gather my thoughts. This place holds a lot of memories for me.
Enter Karazhan and search for knowledge of the Pillars of Creation with Khadgar.
Hiding in the Stacks
Now it's time to do something about those darn cannons up on the bluffs to the east! If you'd be so kind, hop into your boat and cruise on over to the Southsea Holdfast. Up top you'll see a bunch of cannons firing down on us. Those pirates don't know squat about engineering. It shouldn't be too difficult for you to clog 'em up and make them explode.
Destroy 8 Holdfast Cannons.
Quiet the Cannons
It seems we have a special request! I have here a note from one Megs Dreadshredder, requesting to enter the cage and settle a dispute. She's asked for you to be her partner. A fan of your previous victories? Or perhaps you're acquainted outside the ring? I wouldn't back down now if I were you. This is the grand finale...
Defeat Kelsey Steelspark.
Thunderdrome: Grudge Match!
It's time for a little payback, I think. Can you blame me? After they locked me down in that outhouse and left me to drown?! I'll make it worth your while if you head up to the Southsea Holdfast on the eastern bluffs and exact my revenge.
Slay 15 Southsea pirates at the Southsea Holdfast.
A Little Payback
Now it's time to do something about those darn cannons up on the bluffs to the east! If you'd be so kind, hop into your boat and cruise on over to the Southsea Holdfast. Up top you'll see a bunch of cannons firing down on us. Those pirates don't know squat about engineering. It shouldn't be too difficult for you to clog 'em up and make them explode.
Destroy 8 Holdfast Cannons.
Quiet the Cannons
It's time for a little payback, I think. Can you blame me? After they locked me down in that outhouse and left me to drown?! I'll make it worth your while if you head up to the Southsea Holdfast on the eastern bluffs and exact my revenge.
Slay 15 Southsea pirates at the Southsea Holdfast.
A Little Payback
Please! You must help me! I've barely managed to survive, what with naga, sharks, and that horrible monster that attacked our ship. I can see a cave that might be safe, but I don't dare try to make it unless I know there's air inside. Can you make sure it's ok?
Investigate Smuggler's Scar in the Kelp'thar forest, then signal to Adarrah that it's safe to enter.
Gimme Shelter!
It'll be crucial to reclaim each of the ancients' shrines. Follow the road west of the Verdant Thicket, into Wolf's Run. We have operatives stationed there. Aid them in any way that you can and work your way to the first shrine. The wolf god was known to the elves as Goldrinn and to the orcs as Lo'Gosh. He will be a fierce ally in our fight against the enemy.
Speak to Oomla Whitehorn at Wolf's Run in Hyjal.
The Return of the Ancients
All around you lie the remnants of a fierce battle. The naga skeletons are no surprise, but the weapons and remains of their apparent opponents are somewhat more unexpected. Amidst the bones, you spot a strangely prominent piece of metal jutting out from one of the skulls. It's difficult to tell what sort of weapon it might have once been part of, but it stands out sufficiently to prompt you to retrieve it as evidence. Surely someone back at the cave would be interested in this revelation.
Bring the broken shard back to the Tranquil Wash.
Upon the Scene of Battle
Our escape from the shell can't have gone unnoticed, but either the naga at these ruins weren't informed or they don't consider us a threat. I don't intend to take the opportunity for granted - we strike now. I need you to slip into the lower level of the ruins to our west and take out as many of their patrols as you can. We cannot risk any of those patrols finding out about our occupation of this cave - make sure none escape.
Kill 10 Azsh'ir Patrollers.
Caught Off-Guard
Look-- is it?--I need your help. I know most everyone in this cave thinks that we're not in a position to be worrying about anything but our own hides right now, but I cannot dismiss my ancestors so readily. All I want from you, while you're out in the city proper, is to keep a watchful eye out for objects of significance. The statues interest me especially.
Investigate the 4 intact statues in the Vashj'ir Gardens.
An Occupation of Time
I've taken the liberty of performing some preliminary scouting. The naga may not be aware of our position, but they are not entirely unprepared for intruders. Beyond their patrols, they have set up magical sentry devices that will warn them of unwelcome guests. Fortunately, they seem to have sacrificed quality for quantity, and there is definitely a window in which the devices can be destroyed before their alarms are answered. I trust that you can see to this before our other soldiers arrive.
Destroy 8 Azsh'ir Monitors.
Swift Approach
This cave is our only refuge. There's no help on the way. Whatever happens, this cave must remain safe or we are all sure to die down here. We need a forward post to launch our attacks from. Something defensible. In the eastern portion of the ruins on the lowest level, scout the north end of the gardens, the passage leading under the main structure just west of the gardens, and the cluster of buildings at the southeast corner of the ruins, under the bridges. Bring me back any information you can.
On the lowest level of the ruins, scout the northern end of the Quel'Dormir Gardens, the passage that leads under the ruins west of the gardens, and the structures at the southeast corner of the ruins, below the bridges.
A Better Vantage
I will take Fandral to Moonglade swiftly. I hope to return soon so I may continue to aid in the battle. In the meantime, report back to Ysera and inform her of these recent developments.
Speak to Ysera at Nordrassil in Hyjal.
Return to Nordrassil
These searing guardians are murderous! We destroy them, and within minutes, they reignite from the ashes. I think there's a way to destroy them permanently, but we'll need someone who can fight through the front ranks. , kill the searing guardians and take their smoldering cores to the nearby anvils. Smash them on the Twilight Anvils, and destroy them for good!
Acquire 8 Smoldering Cores by killing Searing Guardians, then smash them against a Twilight Anvil.
Crushing the Cores
I set up some ropes on the ledge below. Just tie off your lure to one of the ropes and release it into the abyssal stream. If all goes well, one of the rays should come up for it almost immediately. I don't expect this to be even remotely easy, so hold on tight and keep an eye ahead at all times. If you should succeed in subduing one of the rays, bring it back here immediately so that we can feed it and cement the bond. I have a good feeling this time. I think this is it.
Lure and subdue an Abyssal Manta.
Your Underwater Mount (Temp)
Here we are deep within the realm of the fire god and what do we find? The little puppets of Ragnaros, scurrying around to do his bidding. These Dark Iron laborers are finishing and packaging the weapons Twilight's Hammer hopes to use in their conquest of Hyjal. I don't care if they're here of their own free will or if they've been brainwashed or kidnapped... They're a foe of our beloved wolf ancient and they should pay the ultimate price.
Slay 12 Dark Iron Laborers.
Rage of the Wolf Ancient
We've identified the general direction where the infiltrators have been coming from, thanks to your work. Now we just need to shut down their camp and put an end to their operations this side of Nordrassil. Take this horn. It will signal one of our emerald drakes to swoop down and give these Twilight cultists a taste of the flames they so madly worship.
Seek the Twilight Encampment north of Nordrassil and use Tholo's Horn.
Flames from Above
The weapons the Twilight's Hammer uses against us are crafted by Forgemaster Pyrenduis within these very halls. The metal slices through armor like cheese in the hands of its wielder. Yet, when captured, the steel turns brittle and shatters. So be it. I'd rather see those cursed arms smashed than delivered to our enemy. Seek out the crates of Twilight arms in these caverns and smash them to pieces.
Destroy 10 Twilight Arms crates.
Forged of Shadow and Flame
This Elemental Shard is all that is left from the rift that stood here before. The connection between the shard and the rift is unknown, but perhaps someone more versed in the elements would know more. Seek out an Earthen Ring Emissary in any capital city. This could be exactly what they are looking for.
Take the Elemental Shard to an Earthen Ring Emissary in Orgrimmar, Undercity, Thunder Bluff or Silvermoon.
A Natural Occurrence
I studied these ruins for years trying to find a way in. We even took a good chunk out of the gate, only to find impenetrable walls beneath. Now the cataclysm may've wrecked everything in there something fierce, but it's done what we couldn't and opened a way in! I'd like you to have the honor. Head on in there and see if anything's been left uncracked. Be careful though... there's no telling what, or who, might be stirring in there.
Search the Antechamber of Uldum for an intact artifact.
The Secrets of Uldum
You've done us a great service, so I'm going to let you in on a little secret. The men you've saved today aren't your everyday Stormwind troops. We belong to a special detachment of elite soldiers sent here not only to contend with the Horde, but to investigate the massive geological disturbances originating from the nearby sea floor. I tell you this because our top secret equipment lies in the bottom of some of our wrecked ships here. That gear must be retrieved!
Find 6 Stormwind SEAL Equipment.
Stormwind Elite Aquatic and Land Forces
The fires may be dealt with, but those Southsea pirates are still getting ready to board the Speedbarge! , you need to go back to Griznak and get on your boat. Use the cannon to sink them before it's too late!
Sink 15 Southsea Rowboats.
Circle the Wagons... er, Boats
We've had our first big find in years here at the Southmoon ruins. My lads have dug up stone tablets, engraved with ancient writings. The glyphs on the tablets are like nothing we've ever seen, but I have a hunch we can connect them with titanic scripts found at other digsites. Imagine what a breakthrough like that could mean! I need you to go to the Southmoon ruins and help us collect the tablets; the other lads can't leave, lest the blood elves take our site!
Collect 5 Ancient Hieroglyphs.
Fragments of Language
Without any defenders, the Firelands eggs are vulnerable. Take wing once more and smash those eggs! Simply rush over them to crush them. Search all the nooks, crannies, and side-caves. Hurry!
Equip a Twilight Firelance and fly Aviana's Guardian. Smash 40 Firelands Eggs by running over them. Press the flap button to flap your mount's wings!
Egg Wave
The rift that was here left behind this strange device, but why? Someone in a capital city may have more information.
Take the Mysterious Device to Stormwind, Ironforge, Exodar or Darnassus and show it to an Earthen Ring Representative.
Hammering It Out
The fires may be dealt with, but those Southsea pirates are still getting ready to board the Speedbarge! , you need to go back to Mazzer Stripscrew and get on your boat. Use the cannon to sink them before it's too late!
Sink 15 Southsea Rowboats.
Circle the Wagons... er, Boats
We must lock down the facility. Otherwise my esteemed colleagues from the palace could uncover my secrets, which puts any teleporters I build for you and Thalyssra at risk.This will take us to my secret test chamber beneath the mountain. From there we can begin the lockdown sequence and make our escape!
Complete the lockdown sequence in Oculeth's Test Chamber.
Network Security
Suramar is... was... an intellectual's dream. We studied everything in there, from alchemy and the arts to the very nature of magic itself. How could we be so foolish as to accept them in? Look at me, lost in the clouds again when there is much to be done. My work requires some fairly difficult ingredients. Perhaps you would help me procure them? I am going to need some harpy talons. Crushed into a powder, they will be a potent reagent.
Collect 6 Harpy Talons.
An Ancient Recipe
I hadn't the time to gather my instruments before fleeing the palace. I came here to salvage some equipment.This old workshop is actually several rooms connected by teleporter pads.Elisande's goons are already scouring the place looking for me, but from here I can alter the teleporter network and keep them moving in circles.You go in. I'll monitor your position and ensure the teleporters work normally for you.Find these two parts and bring them back!
Collect the Weathered Telemancy Beacon and Cracked Warpsleeve from Oculeth's Workshop.
The Delicate Art of Telemancy
It is time for you to enter the city proper.I am sending you to my loyal friend Vanthir. I do hope you remember him- I can guarantee that he remembers you.I will not be able to accompany you, but I must stress that the disguise I have granted you is not impervious. Tread carefully, and avoid those who stare too long.Farewell for now.
Meet with Vanthir in Suramar City.
One of the People
The flower rests peacefully in your hand, glowing softly. While it doesn't appear to be growing anywhere nearby, there are small bouquets of the flower on some of the memorials around here. Perhaps laying down some flowers on the remaining graves will ease the gloom.
Place 4 Bouquets of Moon Lilies.
A Token of Remembrance
This is as good a chance as we are going to get to rescue Verene's daughter.Here is how this is going to work.You are going to wait here for the guard to pass by on their way to their guard shift. Look for something to hide in.You will know the guard by their bright red armor.Follow closely, but not so closely that you are seen. It may be necessary to kill the guard when you reach your destination.The child's name is Korine. Good luck.
Hide in the basket and wait for the guard to appear. Follow the guard to their destination.
Shift Change
Gorelix the Fleshripper is a monstrous demon. The butcher of a thousand worlds, he has exterminated countless races with his axe, the Maw of the Damned. A group of Ebon Blade was dispatched to slay him but they have gone missing. You will succeed where they failed. You will not be alone in this, I've sent Baron Sliver ahead to assist you. Go, obtain the Maw of the Damned and ensure that Gorelix is no more.
Travel to Dalaran and fly upon Zeomus to Darkstone Isle. While there, travel through the Demon Portal, find Baron Sliver, and obtain the Maw of the Damned.
The Dead and the Damned
Friend has the artifact! Now Jagganoth does not stand a chance! Quickly, you must go back to Dreadscar Rift! You may still be able to save your friends from Jagganoth's vengeance. If you take the heart of the overlord, his army will be yours to command!
Defeat Jagganoth and take his heart to the Seat of the Overlord in Dreadscar Rift.
The Heart of the Dreadscar
It is time to begin the ritual, warlock. Be prepared, for the summoning we perform today will be more challenging than any you have known or seen before. Are you ready?
Complete the summoning ritual with the Council of the Black Harvest in the Circle of Wills in Dalaran.
The New Blood
I would imagine you thought I would simply have wine to deliver.If it were that easy, his people would not be starving.These... loyalists, shall we say, enjoy abundance. They dance to the Magistrix's whims and so they have all that they need.There is no Arcwine shortage. The Magistrix created one to keep us in line.They will not miss a few bottles. They have plenty.Search the square and bring as much as you can carry back.
Acquire 20 Bottles of Arcwine.
Redistribution
I've noticed some wandering eyes, lately.I am more than happy to continue delivering the goods to Vanthir, but it is getting increasingly dangerous to do so.The Duskwatch that walk the bazaar are by far the most observant.Find and slay the Orbitists so that I may deliver the goods safely.I will follow behind with the shipment.
Slay 3 Duskwatch Orbitists.
All Along the Waterways
A satyr known as Arganax has infiltrated the village of Lorlathil in Val'sharah. I believe that Arganax has disguised himself as one of the local residents. Use the demon Eye of Azzorok on the villagers in Lorlathil. If there is a demon disguised as a local, the Eye of Azzorok will reveal their true identity. Uncover the demon infiltrator Arganax, and slay him without mercy.
Find and slay Arganax in Lorlathil.
Arganax
Though I am loathe to interrupt your fight against the Legion, I must request your help in a matter of... diplomacy. We face a grave threat, and we require the full might of Azeroth's people to overcome it. The Horde must become part of the Kirin Tor once again. Some will not agree with this position. Please join me outside the Violet Citadel in Dalaran. We have repositioned the city to defend the Eastern Kingdoms, above Karazhan.
Meet Khadgar in Dalaran at its new location above Deadwind Pass.
Calling of the Council
Take a good look, mon. This is how it goes, betrayal after betrayal. I backstab you for the sword, and then Chief Ukorz go and backstab me even better for it. That's life, yah! Or was... Now, I know you don't got no love for Mazoga. But I know you goin' in there anyway. Kill him for me, mon. Spill more blood on the sand, an' give Chief Ukorz Sandscalp what every one of us in here deserves...a gory death. Maybe I leave some of my belongin's without a curse before passin' on if you do, yah?
Kill Chief Ukorz Sandscalp.
Chief Ukorz
Though I am loathe to interrupt your fight against the Legion, I must request your help in a matter of... diplomacy. We face a grave threat, and we must be at our full strength to overcome it. Some will not agree with this position. Please join me outside the Violet Citadel in Dalaran. We have repositioned the city to defend the Eastern Kingdoms. You'll find it over Deadwind Pass, above Karazhan.
Meet Khadgar in Dalaran at its new location above Deadwind Pass.
Calling of the Council
We're not the only ones interested in these ruins, it seem. Of all things, we've got blood elves after our dig sites. I'd expect them to wilt in the heat without all their fancy fountains and cushy pillows, but they're surprisingly scrappy, and they're trying to drive us out of the Southmoon Ruins by force. It's time to crack a few heads. Head over there and teach those elves not to mess with us!
Kill 10 Blood Elf Ruins Hunters.
Laying Claim
We have an unexpected ally in this war, and we're going to need every advantage we can get to defeat the Burning Legion. The Ebon Blade will serve as the Lich King's arm as long as the Scourge is confined to Northrend. In return for our assistance, our ally has offered to assist in obtaining powerful weapons for the strongest of our knights. Weapons powerful enough to end the Legion once and for all! You are one of our best. I want you to decide which weapon you would like to seek out.
Select an artifact weapon to pursue.
A Pact of Necessity
Greetings, warlock. I speak on behalf of the Council of the Black Harvest. With the Legion invasion upon us, it is painfully clear that our only hope is to grow stronger. The council plans to tap into the Twisting Nether and call forth more powerful demon allies. The ritual is ready, but we are short one number. No doubt you have heard of the fate that befell Kanrethad Ebonlocke. You will be his replacement. Do you accept?
Meet with Ritssyn Flamescowl in the Circle of Wills beneath Dalaran.
The Sixth
Hear me. The Legion has returned. They hope to control us, to bend us to their will. Fools - they only walk back within reach of our blades. Your brethren within Dalaran have begun to gather at Krasus' Landing. Go, meet with Duke Lankral and all will be explained.
Meet with Duke Lankral at Krasus' Landing.
The Call To War
This is it. This is where we make our stand. We must defend this ship to our last breath, and make these cretins think twice before approaching it again! May our blades strike fear in their hearts!
Assist Captain Taylor in the defense of The Briny Cutter.
All or Nothing
That foul traitor...I should've known better than to trust his kind. My hunt for Sul'thraze has blinded me. Forgive me. Mazoga has fled inside of Zul'Farrak, the heart of the Sandfury civilization. If you truly seek the sword, you must pursue him. Do not go alone; the entirety of the Sandfury tribe lies in wait behind those walls, and they will not welcome you. I will stay here. My search for the blade must end. Should you find it, keep it; I must give up before I am consumed.
Find Mazoga within Zul'Farrak.
Into Zul'Farrak
We've located the matriarch's feeding grounds south of the Ascendant's Rise. She will be extremely angry to have lost one of her drakes. Place the skull there near the carcasses she devours. If she's anywhere in the vicinity, she will come out and attempt to exact revenge. We will have a surprise waiting for her.
Place the Twilight Drake Skull at the feeding grounds south of the Ascendant's Rise and slay Desperiona.
Death to the Broodmother
According to these tomes, one of Ragnaros' most powerful lieutenants serves as the sole gatekeeper to Sulfuron Spire. You won't be able to defeat him alone. Sound this horn when you engage in combat with Azralon and any of our forces in the vicinity will come to your aid. You must hurry. It won't be long before the Firelord realizes what we're up to.
Use the Horn of Cenarius to help you slay Azralon the Gatekeeper.
The Gatekeeper
If we are to banish Ragnaros back into the Firelands, we will need to gain access to Sulfuron Spire. Only the most trusted members of the Twilight's Hammer will have been entrusted with such valuable information. Go search the Ascendant's Rise for any written tomes you might find. Foul as they are, we cannot waste the opportunity to learn about our enemy's weaknesses.
Obtain the Ascendant's Codex, the Burning Litanies and the Tome of Flame at the Ascendant's Rise in Hyjal.
Secrets of the Flame
The magma giants who serve Ragnaros are kept in line by their king's heavy-handed rule. Were we to take care of him, the rest will surely fall into disarray. Without the giants, the fight on the ground will get a lot more even. Perhaps even tilt to our favor. But felling the magma monarch will be no easy task. Use these drums to enlist the help of the great Tortolla who is capable of holding off King Moltron for an eternity. But holding him off won't be enough -- and that's where you come in.
Use the Drums of the Turtle God to help you defeat King Moltron.
Magma Monarch
This egg you recovered is an alarming sign. The Twilight dragons are usually raised from stolen eggs from other dragonflights, which are then modified through dark magic. This "natural" egg is evidence that one of their matriarchs has become a viable broodmother. We must destroy her before her brood spreads. Go to the Ascendant's Rise where they claim these aberrations are kept and slay one of the juvenile drakes. We will use its skull to lure out its mother.
Obtain a Young Twilight Drake's Skull at the Ascendant's Rise in Hyjal.
Brood of Evil
The mad prophets of the Twilight's Hammer congregate in the area just north of the Ascendant's Rise. It is said that their dark visions are granted to them directly by the Old Gods. Whether or not that is true, they provide tremendous spiritual guidance to the cult. Attacking the Sanctum of the Prophets will deal a devastating blow to the enemy's morale and if we're lucky you might run into one of the Firelord's own emissaries while you're there.
Slay 4 Twilight Augurs, 4 Twilight Retainers and 1 Emissary of Flame at the Sanctum of the Prophets.
The Sanctum of the Prophets
As we struggled not to drown, my men and I were forced to abandon our weapons and much of our armor. Erunak says to expect a major attack from the naga soon and I'm inclined to believe him. If we're going to stand a chance, we'll need your help to recover our lost armaments. They should be lying on the sea floor near our shipwrecks. Hurry, we're defenseless here.
Gather 4 Stormwind Spears, 4 Stormwind Breastplates, 4 Stormwind Shields and 4 Stormwind Helms.
To Arms!
We're as ready as we'll ever be. No sense waiting around for the naga to find us. I'll address the men, then we'll meet the enemy on our own terms and let fate decide the outcome.
Speak to Captain Taylor in the Briny Cutter.
On Our Own Terms
With his gatekeeper gone, you've given the Guardians of Hyjal access to Sulfuron Spire. Ragnaros will have no choice but to defend the main entryway to the Firelands himself. Go through the Twilight's Hammer portal at the Sanctum of the Prophets and meet me inside. Malfurion and Hamuul will also aid us while the others continue to fight the enemy outside.
Go through the portal at the Sanctum of the Prophets and aid Cenarius in defeating Ragnaros.
The Firelord
The fires are dealt with, but there are still Southsea pirates getting ready to board the Speedbarge. Time to switch to the other side cannon and sink them before it's too late!
Sink 15 Southsea Rowboats.
Circle the Wagons... er, Boats
You've stirred up the hornets. The ceiling is coming down on us! And their strongest fighters are taking wing on creatures warped and twisted by this world of flame. Get back out there and take them down! Watch out for flaming boulders.
Equip a Twilight Firelance and fly Aviana's Guardian. Kill 10 Twilight Lancers by flying into them. Press the flap button to flap your mount's wings!
Wave Two
I'll need your help if I am to get these men ready for battle. Any decent leader knows that his men travel and fight on their stomachs. No food, no victory. These soldiers are weak from their recent ordeal. They'll need sustenance if they're to put up any kind of fight when the need arises. Speaking of traveling on stomachs, I've seen several crabs out there on the sea floor....
Collect 8 Succulent Crab Meat from Splitclaw Skitterers.
Traveling on Our Stomachs
I've been charged with leading our military operations against the enemy. A humbling task when you consider there are demigods walking among us. I'm going to have you carry out a series of hit-and-run attacks behind enemy lines. It will be important that you keep the enemy off guard and weaken their numbers ahead of our main force's attack. Your first target will be the Ascendant's Rise, where the most highly trained Twilight's Hammer devotees have achieved a partial elemental state.
Slay 4 Flame Ascendants and 5 Twilight Subjugators at the Ascendant's Rise in Hyjal.
Might of the Firelord
The fires are dealt with, but there are still Southsea pirates getting ready to board the Speedbarge. Time to switch to the other side cannon and sink them before it's too late!
Sink 15 Southsea Rowboats.
Circle the Wagons... er, Boats
Many of the survivors made their way down into Glimmerdeep Gorge to help with the clam diving. We've been receiving reports back of deliberate attacks from some kind of murlocs down there. The Admiral has to stay here as more men report in from the shell, so I'm having trouble convincing him to get any significant muscle to help the divers. If you'd be up for it, I'm certain they could use your help. Come back and let me know if you get the situation under control.
Kill 10 Glimmerdeep Tidehunters.
Cold Welcome
We've looted everything that isn't bolted down around here, but I'm not done yet. If we're bothering to do the Steamwheedle Cartel's dirty work for them, we're going to make as much cash as we can while we're here. I haven't seen many earrings on these pirates, so the gold must be in the next best place...their teeth. The Southsea musketeers and strongarms to the south are the higher-ups here; they'll be the ones with the adornment. Bring me back a good fistful of gold fillings.
Collect 20 Gold Fillings from Southsea Musketeers or Southsea Strongarms.
Filling Our Pockets
Here to help with the clam diving? Get to it then. There are clams about everywhere just waiting to be dived.
Gather 16 Glimmerdeep Clams.
Clamming Up
As you may have seen, the ship docked to the north has its cannons blazing. While it's pretty fun watching the gnomes run face-first into a hail of iron, my bruisers keep doing it too, and it's absolutely killing my overhead expenses. I'd like you to try and dance through the cannonfire, get on that ship, and kill the taskmaster leading the cannoneers. The rest of the crew is probably a bunch of spineless prats; once he's down, we should be good.
Kill the Southsea Taskmaster.
Going Off-Task
Poor things. They're starving. We've many matters to attend to, not the least of them the naga, but first we need to get some food in these bellies. I'm not sure what the naga fed them up in that shell, if anything, but they're definitely worse for the wear. Quite a few of the survivors have made their way into Glimmerdeep Gorge, to the northwest. Go join them and help out. With a bit of clam meat, we can get these survivors back on their feet.
Speak to Divemaster Birmingham in Glimmerdeep Gorge.
A Powerful Need To Eat
I have an idea. A brilliant idea! Those clown-looking fish have developed a symbiotic defensive relationship with the anemones. Having dismissed anemone disguise plausibilities, I've uncovered the chemical attractor that lures the fish. I have a gyrocoptic thermascrub extractor that I've brought down to take samples. Use it to extract the chemical attractor from several of the anemones, then bring the samples back to me for rapid synthesis and deployment. Go with haste! Brilliance is waiting!
Use the Anemone Chemical Extraction Device to gather 8 Anemone Chemical Samples from the red anemones along the walls of Glimmerdeep Gorge.
Art of Attraction
Marvelous creation if I do say so myself. Ready for deployment. Simply spray the clam divers with a bit of the chemical and they shall soon be accompanied by a protective aquatic companion. You can even spray yourself to similar effect if you so desire. Speaking of desire, I would highly recommend that you moderate deployment of the chemical attractor to minimal applications. Large doses could result in undesirable effects... Undesirable for you anyway. Likely very desirable for the fish. Away!
Apply the Anemone Chemical Application Device to 8 Clam Divers.
Odor Coater
Oh no, the cannonballs are hitting the Speedbarge. I'd say the Southsea pirates are getting more accurate... the ship is on fire! You've got a river boat now. Please, go speak with Griznak. Extinguish those fires!
Get a River Boat from Griznak and then use the Frost Cannon to extinguish 15 fires.
Pirate Accuracy Increasing
I don't know if you've noticed, but the cannonballs are hitting us. I'd say the Southsea pirates are getting more accurate... the ship is on fire! You've got a river boat now. Go talk to Mazzer Stripscrew. Put those fires out!
Get a River Boat from Mazzer Stripscrew and then use the Frost Cannon to extinguish 15 fires.
Pirate Accuracy Increasing
I thank you for freeing me. Let us take advantage of the distraction you've created and get out of here. We must hurry before the cultists catch on. Meet me again when we've left this place.
Speak to Jarod Shadowsong at the Gates of Sothann in Hyjal.
Twilight Riot
Hello? Hello! HELP! I'm almost out of air! You have to get me out of here! One of those filthy Southsea treasure hunters has got to have a crowbar!
Obtain a Pirate's Crowbar and use it to pry open the Submerged Outhouse door.
In the Outhouse
We have quite a stock of gathered clams to tote back to the cave, I was simply awaiting someone to do the toting. You've proven dangerous enough to be the sort. I highly expect that such a fine meal shall not pass uncontested by predators on the way back, so I'd make your trip as swift as possible. Thank you for your help, friend. It's been a pleasure.
Bring the Hefty Sack Of Clams back to the Tranquil Wash.
Bellies Await
Here they come! The Twilight Knight Riders, astride black buzzards birthed in the scorching sulfurous breeding pools of the Firelands. The only way to defeat them is from the sky! Take wing once more, and slay them. Run into enemy riders with your lance to destroy them. Go forth. Fly, fool. Fly!
Equip a Twilight Firelance and fly Aviana's Guardian. Kill 10 Twilight Knight Riders by flying into them. Press the flap button to flap your mount's wings!
Wave One
Hello? Hello! HELP! I'm almost out of air! You have to get me out of here! One of those Southsea treasure hunters has got to have a crowbar!
Obtain a Pirate's Crowbar and use it to pry open the Submerged Outhouse door.
In the Outhouse