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Complete this quest.
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Complete this quest.
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Ron Targetting Test
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Yeah yeah, I'm sure Felora wants you back. That woman has no respect for innovation. When I told her about the modifications I was making for my Earth Elemental, she nearly threw a fit. Go tell her everything's all well and dandy. And tell her she's not getting a share of my inevitable fortune either. She probably likes sleeping on the rock anyway.
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Return to Felora Firewreath in Silver Tide Hollow.
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Back in One Piece
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Three weapons... three worthy paths. Acquiring one such artifact will be the first step in battling the Legion. The weapon will grow in power as you wield it, so you must choose the one which will be the focus of your efforts. After a time, you will be able to pursue the other weapons. But you must decide which to seek first.
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Select your first artifact weapon to pursue.
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Weapons of Legend
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There's a sewer grate along the edge of the river leading to catacombs underneath Karazhan. I've never paid it much attention, but it could be where the spirits are directing us.To think, the Dark Riders may have been under our noses this entire time! Come, let us see where this leads.
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Defeat the Dark Riders in the Karazhan Catacombs and claim Ulthalesh.
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The Dark Riders
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Stranger, you must help me! Nighteyes, my old friend... he was scouting ahead and I heard him cry out a warning. I tried to run after him, but in my carelessness I stepped in this trap. He's so close, just on the other side of this ridge. Please find him!
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Help Lilryia Dawnwind find Nighteyes.
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Turn Around, Nighteyes
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You are ready. Travel to Odyn's shining halls and offer the feast on the altar just inside. Mighty Odyn will then set his gaze upon you - you must pass the ancient trials of the Valarjar under his watch. Only then will you receive Odyn's blessing.
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Obtain Odyn's blessing in the Halls of Valor on Mythic difficulty.
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Halls of Valor: Odyn's Blessing
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It is customary in the Halls of Valor to feast after battle is finished. Presenting a truly glorious feast to Odyn from beasts worthy of his throne will show him your determination to earn his blessing. Acquire flank meat from Thunderhoof in Stormheim, Spinesever's spine in Highmountain, and the finest cut of steak from Leytusk in Azsuna. They will make a feast worthy of the great battle to come.
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Acquire flank meat from Thunderhoof in Stormheim, Spinesever's spine in Highmountain, and a steak from Leytusk in Azsuna.
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A Feast Fit for Odyn
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The journal mentions a "stronger pull" for the compass. If the spirits of this place are indeed tied to it, they may serve as the pull we need.I've come upon several locations in the pass where restless spirits tend to appear. Perhaps if you show the spirits there the compass, they may be able to help point it in the right direction.You seek these locations out. I'll continue on to Karazhan and see if I can find anything leading to the Dark Riders.
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Attune Ariden's Compass at the sites of restless spirits around Deadwind Pass.
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The Fate of Deadwind
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The Svalnguard was once Odyn's shield; it is said that it hid the Halls of Valor from the endless darkness below his realm. Helya, who was cast from the shining halls long ago, stole the Svalnguard and keeps it on her accursed ship, the Naglfar. You must board the Naglfar, defeat Helya, and retrieve the Svalnguard - it will make a worthy tribute for Odyn.
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Retrieve the Svalnguard and defeat Helya in the Maw of Souls on Mythic difficulty.
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Maw of Souls: Retrieving the Svalnguard
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Your blade is powerful, but it has not yet met its full potential. The all-powerful Odyn in the Halls of Valor can bestow upon you his strength. In order to seek this blessing, you must bring him a worthy tribute. I know where you may obtain such a gift, but in order to retrieve it you must first receive the mark of the Valkyra. Prove yourself worthy of our mark, champion, then you may enter the Vault of Eyir- the goddess will guide you from there.
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Prove your worth to the Valarjar, then receive the Mark of the Valkyra from Eyir.
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The Mark
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Though the journal devolves into dark ramblings written in hurried scribbles, one entry stands out:"Ulthalesh. The name rings in my head. I can hear it calling, but where?"The spirits... the very land here is tied to it. It is no wonder we would so often get lost in this place. The forces pull my compass point in every direction..."Perhaps if it had a stronger pull, the compass could show the way..."
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Find the compass mentioned in the journal in Ariden's Camp.
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To Point the Way
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We simply cannot risk another catastrophe like that; we have to protect the Heart against fel energy before we continue our work. The mighty Ashildir has proven willing to aid those who she deems worthy, and her master just may be able to help us protect the Heart. You should seek her out at the Vault of Eyir in Stormheim. I'll meet you there.
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Seek out Ashildir at the Vault of Eyir in Stormheim.
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Seeking the Valkyra
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This place is where the merchant, Ariden, set up camp while he was trying to ply his dubious wares to the sorcerer Medivh. It has remained strangely untouched for all this time, which leads me to believe it may still have a connection to its former owner.Help me search the camp. Let's see if we can find something to lead us to the Dark Riders.
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Search around Ariden's Camp for clues leading to the Dark Riders.
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Disturbing the Past
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Look around. What do you see? The Legion has already infiltrated the Horde... even now, they are among you. We must protect your Warchief. When you are ready to see what lies beneath the veil, say the word.
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Learn what Allari the Souleater sees.
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Demons Among Us
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The Legion is bold indeed to strike at the Horde's stronghold! You aided our defense, but now I have a more important task for you. It seems the demon hunters will play a crucial part in this war... but I still don't trust them. You will be my envoy to the Illidari. Learn what they know. Study their techniques. If they betray us, we'll use their own knowledge against them. Their camp lies atop the plateau in the city. Go. Nathanos and I will clean up this mess.
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Speak to Elthyn Da'rai at the Illidari camp atop the plateau in Orgrimmar.
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Keep Your Friends Close
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Kill now, grieve later! Here, champion, take flight with one of my war eagles. Use the powers bestowed upon you by our united tribes and help us rain destruction down on these drogbar. Let us clog that new doorway to their lair with the bodies of their own!
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Bomb the forces of the Understone Breach
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Justice Rains from Above
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The king is wise to focus on the Legion's threat. Even now, the demons move against us. The Illidari will aid the cause of the Alliance. We believe they have set their sights on key locations around Azeroth. In fact, they could already be in your midst! I sense they are close...
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Protect Stormwind Keep from the Legion.
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Demons Among Us
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Whatever your feelings towards him, he is still one of the finests warriors on Azeroth. He has led battles from the front, advised Warchiefs, and mixes excellent martial prowess with tactical calm. You can trust his judgment as well as his axe. Speak with him yourself.
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Welcome your new valarjar.
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The Second Valarjar
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Skylord, the mission to Dalaran was successful. The warrior awaits your return at the Halls of Valor.
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Use Skyjump to Halls of Valor to return to your order hall.
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Warrior Inbound
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Very well. I suppose an introduction is in order. I am Revil Kost, priest of the Light and a seeker of lost artifacts. I've dealt with the Dark Riders before, and have returned to rid this place of them.The Riders are elusive, but I may have a clue to their whereabouts. In our previous confrontation, I was able to see a glimpse into their past. Granted blessed vision by the Cloak of Purity, I saw the Dark Riders for who they were before.Come with me to Ariden's camp. I will explain on the way.
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Escort Revil Kost from Manor Mistmantle in Duskwood to Ariden's Camp in Deadwind Pass.
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Following the Curse
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You have found a pristine yeti hide that is exceptionally thick and sturdy - more so than even the ones you've seen from the yeti in Rage Scar. Considering that Pratt McGrubben at the Feathermoon Stronghold is in the market for yeti hides, this particular one may be of considerable interest to him.
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Bring the Pristine Yeti Hide to Pratt McGrubben at the Feathermoon Stronghold, Feralas.
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Pristine Yeti Hide
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Arright, here we go. You just need to sneak up on one 'a them naga while they ain't lookin' and use this bridle on 'em. Don't get too close, now! Ya gotta surprise 'em. Do it right an' get 'em under your control, and it'll be time ta show 'em who's boss! Just keep yankin' the reins 'til their will is broken, and you'll have yerself a fancy ride! Go on, now. Go git you one! I think I can see one just north 'a here...
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Use Erunak's Bridle to captivate a Zin'jatar Raider, then yank its reins until it submits.
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A Test of Wills
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You have found what may very well be a perfect yeti hide. You easily note that it is exceptionally thick and sturdy - more so than even the ones you've seen from the yeti in Rage Scar. Considering that Jangdor Swiftstrider at Stonemaul Hold is in the market for yeti hides, this particular one may be of considerable interest to him.
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Bring the Perfect Yeti Hide to Jangdor Swiftstrider at Stonemaul Hold in Feralas.
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Perfect Yeti Hide
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I'm a bit confused. The Rage Scar yeti used to be the finest source of leather in these lands... but these pelts are weak and even rotted in spots. Some sort of illness must be plaguing the creatures. I'll have to rely on a different source. The yeti of Feral Scar Vale to the south have hides nearly as strong. They are also a great deal fiercer; do not hunt them without caution.
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Collect 10 Feral Scar Yeti Hides from Feral Scar Yeti.
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Improved Quality
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It's funny how things change. The northern yetis used to yield the best hides, but these...there's been a decline in quality, it seems. Maybe something nearby is making them sick. Luckily, the Feral Scar yetis to the southeast have flourished. I bet their hides are even better than they used to be! I would reward you handsomely for a stack of ten of their hides; bring them to me here, and we'll finish our business.
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Collect 10 Feral Scar Yeti Hides.
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Improved Quality
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I take pride in my leather work, and I feel it shows; quality should never be compromised. Anyone who says that quality doesn't matter would also have you believe that the earth does not keep secrets! In my latest pursuit of high-quality materials, I have discovered thick yeti hides. Yetis are native to Feralas, often found north of here in Rage Scar Hold. I'll give you a choice of one of my leather goods for a stack of ten. If that is agreeable to you, then we are set!
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Collect 10 Thick Yeti Hides.
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The Mark of Quality
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My philosophy on leatherworking is that the work must be the best quality possible - no compromises. Anyone who says that quality doesn't matter is trying to sell you ocean-front property in Dun Morogh! In my latest pursuit of high-quality materials, I have run across thick yeti hides. The Yeti are native to Feralas, with many found in Rage Scar Hold to the northeast. I want some, and I'll give you a choice of one of my leather goods for a stack of ten. If that sounds fair, then we're in business.
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Collect 10 Thick Yeti Hides.
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The Mark of Quality
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My duty here is to watch over Telaron. Even without his meditation leaving him vulnerable, there's enough threats in this forest to keep both of us on our toes. That's why it maddens me so much that I don't have the opportunity to leave camp. More harpies than I've ever seen infest the northwest...foul creatures, spreading their filth across the ancient ruins uncaringly. They're a threat to this camp, and have no place in these lands. I'll pay you well if you get rid of them.
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Kill 6 Northspring Harpies and 6 Northspring Windcallers.
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The Northspring Menace
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A severe illness has fallen over the creatures of this forest. While at first I hoped it was part of nature's course, it has refused to pass. The forest stags, normally strong and serene, have suffered the worst. Some waste away in weakness; others froth and rage dangerously. If I am to consult the spirits to learn more of this sickness, I will need the stags' antlers.
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Collect 8 Infected Stag Antlers.
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Signs of Change
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Wit de frogs ready to go, I be needin' ya to help me send 'em out to the isles. On de eastern side of Sen'jin Village, ya can find Handler Marnlek. He be handlin' all the bats for Vol'jin's scouts and he can loan ya a bat to get ya out to de isles. Take dis sack' o frogs with ya. I been askin' de spirits for guidance. Dey've sent smoke to show ya where I need de eyes most. While ridin' de bat, reach into de sack and toss de frogs toward de white smoke.
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While riding a bat, use the Sack o' Frogs to place 12 attuned frogs on the markers in the Echo Isles.
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Frogs Away!
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Did my drought work? You spoke with one of them? Then you know what to do. The name of their elemental master is written on three firestones scattered throughout the Inferno. Examine each of these stones and we will have the name we need. Hurry! Your precious forest burns!
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Assemble the true name by examining the three Firestones in the Inferno.
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The Name Never Spoken
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Now, it would be foolish to go in blind 'ere, so I be creatin' some tiny spies to gather information for Vol'jin. He got to know what's goin' on over on de islands. I could use da help, if you be feelin' up to it. I tell ya how it's done. First, ya gotta catch de frogs. Dey like to stay in de shade of da palm trees around Sen'jin. Once ya have de frogs, bring 'em over here to my sentry totem an' attune dem to me sight.
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Capture 5 Sen'jin Frogs and attune them to Vanira's sight at her Sentry Totem.
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Da Perfect Spies
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De time for battle is now! We'd be headin' ova to da islands soon, so you'd betta be ready. Zalazane doesn't have much time left.
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Help Vol'jin take back the Echo Isles and kill Zalazane.
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Zalazane's Fall
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This pearl is unlike anything you've ever seen before. It radiates light, and if you are not mistaken, it radiates powerful magic as well. Earthmender Duarn back in Silver Tide Hollow will surely be interested in this.
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Bring the Luminescent Pearl to Earthmender Duarn in Silvertide Hollow.
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A Pearl of Wisdom
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The Fathom-Lord is here, at the far side of the ruins. He's still injured from our last battle. I'll leave this pleasure to you. Make sure he doesn't get away this time.
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Kill Fathom-Lord Zin'jatar.
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Fathom-Lord Zin'jatar
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These are the naga that took our people. I only need one to interrogate, kill the rest. Show no mercy, for they would surely show us none.
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Kill 10 Zin'jatar Ravagers.
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Vengeful Heart
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I have no fondness for snakes, and even less so down here. Fortunately for us, the watery elements still bend to my will for now. Take these globes and throw them at the ground to send the nearby water into a vortex, pulling in all the nearby serpents. The naga will most certainly turn the snakes against us, so keep the orbs close at hand.
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Use the Globes of Tumultuous Water to trap 30 swarming serpents.
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Vortex
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With that, I am the only one left. Even if I choose to remain in this world, I cannot rejoin the green flight. But this victory gives me hope. Perhaps, in time, I can find peace in a simple life among mortals. You must return to your people. Tell them that the dragons of nightmare are gone, and will no longer threaten these lands.
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Speak to Adella at Shadebough.
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Ysondre's Farewell
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A dragon of the emerald dream... what have you gotten yourself involved in? I wouldn't keep her waiting if I were you. The place she spoke of is what we call the Emerald Summit. A path off the main road through the Lower Wilds leads up one of the high stone plateaus; there's a small shrine at the top. Good luck. I hope to see you back safe.
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Speak with Ysondre atop the Emerald Summit in the Lower Wilds.
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Ysondre's Call
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You may have seen it yourself, but other scouts have discovered an enormous beast being held by the ogres. Reports say it looks like a sasquatch, but if it is, it's the biggest ever seen in Feralas. The ogres are most likely trying to teach it to obey them. While that's almost comical, I'm not going to sit by and let them train that thing to roll over at their command. Return to the hills and slay it.
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Kill Bigfist.
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Sasquatch Sighting
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Something truly disturbing has occured. While on patrol, several of my scouts were ambushed by dryads. The dryads are close allies of the night elves and guardians of the forest. I assumed they were just frightened by the sight of worgen, but the sentinels I sent out afterwards were also attacked. Whatever is going on, I don't like it. I want you to go investigate as well. If even the dryads have been corrupted...put them to the sword.
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Kill 8 Corrupted Dryads.
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Spiteful Sisters
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The sasquatch may be a larger threat, but we also need to wipe out the ogres. The Gordunni have been a nuisance to us for too long, and Lady Shandris wants them completely gone. Let's hope these are the last ones. Kill the Gordunni tamers that keep the beast chained, and make sure they know the price of their meddling.
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Kill 6 Gordunni Tamers.
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Taming The Tamers
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Most of the insects we've seen wandering the hive have been enormous enough, but my scouts reported an especially huge one. It's supposedly a massive wasp, and it seemed to be directing the workers on the surface. I don't know much about these things, but if they're starting to wander beyond that pit in the ground, we need to put a stop to it. Kill this giant wasp and return to me.
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Kill Stinglasher in the Writhing Deep.
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Stinglasher
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We dealt the Gordunni ogres a large blow at Dire Maul, but we haven't quite finished the job. My scouts have reported a group of them amassed in the hills to the north, gathering for some reason. It's possible they're interested in the Horde settlement nearby, but I don't want to take any chances. Scout the area, kill any ogres you come across, and report back.
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Kill 5 Gordunni Hillguards.
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It's Not "Ogre" Yet
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G'day. The name's Rendel. Seems ol' Moanah and I got here in the nick of time, eh? Erunak wasn't kiddin' when he said it was life or death! While he's tryin' to find us a safe place to hole up, I'm gunna take a stab at securin' you a critter to ride. Now, I may not be up on all the ins an' outs of life in the sea, but it looked to me like them naga know how to get around down here. You round up a few widgets for a bridle and I'll work up an enchantment.
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Collect 3 Shark Sinews from Ravenous Threshers and 2 Sharpened Crab Claws from Sabreclaw Skitterers.
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Pressure is Mounting
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With the gnolls out of the way, we're ready to take care of other foes. Our scouts have discovered what appears to be a hive nearby, extending deep beneath the ground. The insects of the hive are large and ferocious, and most likely pose an even greater threat than the gnolls. I want you to proceed to the hive with caution. Cut down a good portion of the bugs and bring back their carapaces for further study.
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Collect 20 Zukk'ash Carapaces.
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Zukk'ash Infestation
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You have successfully defended Stormwind from the threat posed by this Twilight's Hammer cult, and without harming our own citizens. Our enemy will not rest for long. Indeed, Cho'Gall must already be busy planning his next move. You must take word to King Varian Wrynn. Go directly to him in the throne room of Stormwind Keep. Tell the king that our enemies have shown themselves and we must be prepared for their return.
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Speak with King Varian Wrynn in Stormwind Keep.
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Warn King Wrynn
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Now you will use our newfound knowledge to pull Thol'embaar into the mortal plane like a babe screaming from the womb. Then you will crush him. The ritual is simple: take this charred branch, tap it on the ground three times, and utter his name aloud. You must call him from within the heart of the Inferno. Destroy him, and bring his black heart back to me.
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Use the Charred Branch within The Inferno to Summon Thol'embaar. Kill him and take the Black Heart of Thol'embaar.
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Black Heart of Flame
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The druids of Hyjal are not the only ones sworn to defend this land. The emerald dragons have once again become a powerful ally to our cause. Speak to Alysra at the Ruins of Lar'donir, to the north, and see what you can do to help.
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Speak to Alysra at the Ruins of Lar'donir in Mount Hyjal.
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Emerald Allies
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Never underestimate a threat. These gnolls may seem like simple brutes, but there's animal cunning even among them. The gnolls run as a pack, and every pack has Alphas: The biggest, strongest, and most ruthless members that claw their way to dominance. They're the ones giving orders, so they're the ones we're going to slay now. They reside mostly around the Woodpaw Den, pushing the others around. Get out there and push harder.
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Kill 5 Woodpaw Alphas.
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Alpha Strike
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The first of Shandris's direct orders is to deal with the Woodpaw gnolls here. They've been spreading too far, too fast, and are becoming a threat to both the forest and our war effort. They know we're here. After we took this camp, we've been leading covert strikes against them. It's time to make a major blow; bring back ten of their manes, and we'll be ready for the next phase.
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Collect 10 Woodpaw Gnoll Manes.
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War on the Woodpaw
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You must be careful when you venture forth. Other spirits are bound to this place, malevolent and hateful ones. They've all suffered so much. None of what they used to be remains, only suffering and a will to live. We will need that will to summon the overlord that keeps me bound here. Please, gather the essence of the spirits, and bring it back to me.
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Collect 6 Soul Essences.
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Ancient Suffering
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I thank you for freeing me. I will tell our allies of my findings. I suggest that you return to the emerald dragon that sent you. The Twilight's Hammer does not just seek to gain territory with this particular attack. They're also after a prisoner. Fandral Staghelm is being held in the Barrow Dens. The attack doubles as a distraction to free him. To what end, I cannot tell. Perhaps our dragon ally can shed some light on this.
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Return to Alysra at the Ruins of Lar'donir in Hyjal.
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Return to Alysra
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The Legion thinks you are dead. It will be quite the surprise when you punish them for that assumption! This allows us to see all across the Broken Isles and assign warriors to various tasks. Once you've taken a look, you should choose your first area of operation. I've already picked out the best spots!
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Select your order's first assault point.
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Thus Begins the War
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I am chained to this place...it takes so much effort just to speak to you. I can barely maintain this shape. I could help you, but please, help me pull myself together first. Once I'm more focused on this plane, I should be able to do it... If I could just leave this tomb, the soil itself outside is full of ancient arcane deposits, laying forgotten for centuries. Could you bring me some?
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Collect 6 piles of Glowing Soil.
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The Darkmist Legacy
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As the greatest warrior in these halls, you require a great weapon to do both your will and mine. I have looked down on Azeroth and found artifacts worthy of your hands. I leave it to you to choose which artifact you wish to seek out and wield against the Legion. We will recover the others in time.
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Select an artifact weapon to pursue.
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Weapons of Legend
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All I see is despair. Look. The grounds are overwhelmed with these wraiths, spirits of those interred here. Something has made them angry and they are lashing out. I can feel their pain. I will go look for remaining relics, and there is a tomb I must see. It is too late for these unfortunate souls. Please defeat any you find and return them to the rest they deserve.
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Slay 8 Disturbed Apparitions or Disturbed Spectres.
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Paying Respects
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You arrived just in time, friend. Kagraxxis was moments away from sacrificing me to his master... I was certain I would perish. I am grateful, but we are not out of danger yet... Xavius has returned. The Nightmare Lord is here in Val'sharah, personally orchestrating the corruption of this land. My captor revealed as much to me before I was to be sacrificed. We must find Thaon Moonclaw and inform him before it is too late!
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Inform Thaon Moonclaw of the return of Xavius.
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The Nightmare Lord
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This stone is saturated with elemental power, possibly the remnant of the magic used against Irmaat! If you went outside and held the stone aloft, it should unleash the stone's essence as a mighty whirlwind. So potent a windstorm could carry you and your companion all the way to Skywall! If the hand blades of Irmaat, the Fists of the Heavens, are as powerful as the old tales say, they would certainly be found there.
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Obtain the Fists of the Heavens.
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Into The Heavens
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The Felskorn who ravage my brood were once Drekirjar - a tribe with whom we shared an ancient pact. Now, under the influence of the God-King, they forsake their oaths and strike at the forebears of their coveted drakes.They should answer for this slight.Awaken your fury, and take the battle to them!
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Kill 10 Felskorn vrykul in Thorim's Peak.
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Fury of the Storm
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We could not save Ysera, but we did prevent her from destroying the temple.Now I can finally turn my attention to my husband.I do not know what fate he suffers now. I only know that if we stand any chance of saving him, you must go now.Follow Xavius into the Nightmare and find Malfurion.Please, save my husband if you can.
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Enter Darkheart Thicket and Slay the Shade of Xavius.
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Darkheart Thicket: Enter the Nightmare
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Nothing! There is next to nothing in our records about this weapon! I've checked and re-checked, and can find barely a shred of a tale. This can only mean that the story comes from a land outside Pandaria. Li Li Stormstout is young, but she is the most traveled on the entire isle except for you. If anyone might know of this weapon, it is she.
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Speak with Li Li Stormstout.
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The Legend of the Sands
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, I've been hearing a lot of talk about Black Rook Hold from our friend here, about a room which contains volumes of texts on just about every type of craft there is. I'm willing to bet there's a book in there on jewelcrafting that could come in handy for us. Go there and bring me back anything you find. I'll share a sweet new design I came up with you when you return.
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Go to Black Rook Hold and locate a book on jewelcrafting and bring it to Timothy Jones in Dalaran.
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Black Rook Hold: The Raven's Wisdom
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You admire the contraption sitting on the counter. There's a button on it, but pressing it seems to warrant no response. Tiffany tells you that it's an old toy box, but the crystal components are all broken. If you were to find new ones, she could repair it and teach you how to make one for yourself.
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Obtain all 6 components from around the world. Refer to Tiffany's notebook for reference on where to acquire each piece.
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Socket to Me
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, great to see you again. It feels like forever since last we spoke. We've received some information about a group of jewelcrafting nightborne in Suramar that are doing fantastic things with necklaces. I'd like to take a look at some of their gems. And their designs. And... a new loupe might be nice, too. I hear the city inspectors carry them.
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Obtain a Nightborne Loupe, a Custom Jewelry Order, and 5 Nightborne Jewelry Cases.
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A Personal Touch
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Queens and kings wear the best rings! And I've heard that a certain king of gods has made his presence available. In the Halls of Valor, the ruler Odyn has treasures unlike anyone in existence. If you happen to go there, try and... obtain, let's say, one of his rings for me. I doubt he'll just hand it over, so you may have the fight of a lifetime in store.
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Kill Odyn in the Halls of Valor and bring back his ring to Timothy Jones in Dalaran.
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Halls of Valor: Jewel of the Heavens
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What I'm about to ask you to do is no easy task. I need you to die. But, you'll be able to come back of course! There's a ship, the Naglfar, that ferries souls from this world to the next. It's said that an ancient treasure called the Ring of the Fallen rests in the bowels of that ship. You know me, and nothing catches my interest more than a sweet looking ring. Find a way onto that boat and bring me back that ancient treasure.
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Go to the Maw of Souls and bring back the Ring of the Fallen to Timothy Jones in Dalaran.
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Maw of Souls: Spiriting Away
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Hello , Jabrul needs your help with something. Could you please come to Azsuna and find Jabrul? Thank you, Jabrul
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Find Jabrul in Azsuna.
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Jabrul Needs You
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Jabrul wants to show you his special crystals. Nobody knows what they do. Very mysterious. If you want to learn how to make one, Jabrul would be happy to show you. High in the mountains live storm drakes. They blast the cliffs with their lightning breath and sometimes blast so hard, they turn the rock to crystal. Get a piece of that crystal and bring it back to Jabrul.
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Recover a piece of Dragon Glass.
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Mysteries of Nature
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Jabrul was thinking that he'd like to come up to Dalaran and discuss jewel designs with the masters. But Jabrul doesn't know how to get up to it. Jabrul did have an interesting idea that might work. If you mailed Jabrul to Dalaran, then surely he'd arrive safe and sound.
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Crate up Jabrul and mail him to the Cartier & Co Fine Jewelry shop.
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To Dalaran, With Love
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It's a catastrophe! No, even worse, a conspiracy! I heard the Legion was back again, and I thought to myself, "Hobart, now's your time to shine." I made us enough guns to blow those demons back to the beginning of time! But then we get here, and what happens? Everyone just happens to "find" all these ancient artifacts to fight the demons with! Long story short, I have too many guns and need to get rid of 'em.
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Take the Crate of Guns down to Filgo Scrapbottom in the Underbelly.
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Aww Scrap!
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Masterful shadowruby... a good choice. Before we can cut, though, we need gems. Here stands a giant statue of Nashal, an ancient vrykul. Laid in its eye sockets are two of the stones we need. Ascend the statue, take its jeweled eyes, and return them to Jabrul.
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Obtain 2 Eyes of Nashal.
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Eyes of Nashal
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I've studied the gate here for years, trying to find a way of entry that wouldn't disturb any of the ancient architecture just behind it. It figures a few overgrown earthquakes decided to muck the whole thing up! But what's done is done, and the entrance to Uldum is revealed. I wasn't expecting anything to come out of the ruins before we went in, though. A whole mess of golems are running amok in the valley now, let loose from inside. Someone needs to clean them up if we're gonna get in there!
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Destroy 6 Sandstone Golems.
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Ancient Obstacles
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At the bottom of the chest, you find a large tablet. Made of a material resembling stone, but completely smooth and flawless, it is covered in strange writing. While some resembles the writing on the walls, other scripts appear completely different. Gunstan would probably like to see this.
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Take the Grand Tablet to Gunstan.
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The Grand Tablet
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Deadly eye of prophecy... a good choice. Before we can cut, though, we need gems. Here stands a giant statue of Nashal, an ancient vrykul. Laid in its eye sockets are two of the stones we need. Ascend the statue, take its jeweled eyes, and return them to Jabrul.
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Obtain 2 Eyes of Nashal.
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Eyes of Nashal
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You can't have been the only person sent into Stormwind to deploy those devices containing wind elementals. We have to find and disable the rest of the devices before they set their captive elementals free to create storms in the city. Are you familiar enough with the devices to destroy them? Our best chance is to break the devices before the elementals inside can reach full strength. Look for the devices in the Trade District, Cathedral Square and the Mage Quarter. Hurry!
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Destroy Elemental Devices to release their captive elementals. Defeat 5 Raging Wind Elementals.
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Thwarting Twilight's Hammer
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Dozens of crude gold links make up this heavy chain. Dangling from the center link is an opalescent fragment of what must have once been a large shell-shaped medallion. You wonder if the other fragments might be nearby, and if the medallion might be reassembled into its original state.
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Collect the 5 Medallion Fragments from Gilblin Collectors and combine them to create Lady La-La's Medallion.
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Lady La-La's Medallion
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You're fitting in well here, but there is more to us than daily chores and spreading the message. I'm sure you heard a little bit about it when you first joined. As you know, this world is ending and the unprepared will die painful deaths. We have been given a gift, an opportunity to become something greater and more powerful. Overseer Talathor is preparing for a ritual at the altar just west of the orchard. Wait there for him, and learn more of your new brothers and sisters.
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Learn more about the cult's plans at the altar in the westerm part of Mirror Lake Orchard.
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The Master's Plan
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Welcome to our orchard. Everyone here works to earn keep. For some, that means tending the fruit trees. Others are responsible for working on our construction projects. Still others work to spread our message among the people and I think that's a good place for you to start. Take this board. It bears a short message about our beliefs. While wearing it, visit the Westbrook Garrison, southwest of here, the town square of Goldshire just to the east, and the Valley of Heroes in Stormwind.
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While wearing your Doomsday Message, visit the Westbrook Garrison, the Valley of Heroes in Stormwind, and the town square of Goldshire.
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Spreading The Word
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Quick dawnlight... a good choice. Before we can cut, though, we need gems. Here stands a giant statue of Nashal, an ancient vrykul. Laid in its eye sockets are two of the stones we need. Ascend the statue, take its jeweled eyes, and return them to Jabrul.
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Obtain 2 Eyes of Nashal.
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Eyes of Nashal
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The cult isn't just spreading fear and paranoia anymore. Now, I'm receiving reports of missing people. Mothers, fathers, brothers, and sisters have seemingly disappeared, but I have a feeling they can be found in one of the cult's camps outside the city. If I give you the names of some of the missing people, would you try to locate them in the cultist camp at Mirror Lake Orchard? It's southwest of the city gates. To blend in, you'll need join the cult and get a robe from one of the doomsayers in Old Town.
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While wearing your Doomdsay Recruit's Robe, speak to Cultist Lethelyn, Cultist Kaima, Cultist Wyman, and Cultist Orlunn at Mirror Lake Orchard in Elywnn Forest.
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The Missing
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Alright, kid. Slight change of plans... I think I've figured out a way to finish off that monster and you're going to assist me. The way I see it, you owe me until my work is done here, and I ain't leaving without that artifact. First I need you to search those old wrecks for some good rope and a serviceable harpoon. Then... well, I'll fill you in on the rest later.
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Get the Rusty Harpoon and 3 Coils of Rope.
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Change of Plans
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The first batch of elemental devices are ready. Your task will be to conceal them inside populated areas of Stormwind. The devices will unleash their elementals at the proper time. Don't worry, you'll be safely away before that happens. Do not do anything that would draw attention to yourself.
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Take the Elemental Devices to Captain Anton in Stormwind Keep.
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The Doomsday Plan
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The Sentinels make up the bulk of our forces here, but a well-rounded night elf army requires more than just night elves. The creatures of this forest, our ancestral home, have protected us for centuries. We simply need to rally them. Take this whistle. Our allies know this sound, and you'll be using it to recall them. Before you start gathering creatures, I'd like you to recall a few of our wisps, just for practice. You can find them just outside the fortress, among the trees.
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Use Tessina's Whistle to recall 3 Feathermoon Wisps.
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Forces of Nature: Wisps
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We will decimate the Twilight's Hammer by corrupting and subverting them. Seeing that you have no intention of releasing me from my bonds, I require you to collect some reagents for me. My own demonic essence has corrupted the plant life around my shrine here. I need you to harvest some bileberries from the wailing weeds that surround this tower. My little pets will attempt to harvest YOU in return. Try not to let them agitate one another.
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Collect 8 Bileberries.
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Seeds of Their Demise
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Some people think treants are good for little more than fetching drinks in a war. Most of them haven't seen an entire defensive line scattered by what they thought was cover. And have you ever seen a peon try to chop one down and get surprised? I was in tears... At any rate, they're immensely valuable allies. You'll find some wandering just outside the Tower of Estulan and more in forest to the east, just southeast of Dire Maul. Be on the lookout for the Horde!
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Use Tessina's Whistle to rally 6 Wandering Forest Walkers.
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Forces of Nature: Treants
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The potion you created is vile enough to wake the dead. Which is its intended purpose. Slay a Twilight Inferno Lord and force the brew down his throat. He will revive, if only briefly, and be completely under your dominance. Speak with him and learn the true name of the fire elemental he is channeling into the world to burn down your precious forest.
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Use the Bottled Bileberry Brew on the corpse of a Twilight Inferno Lord, then speak with him.
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A New Master
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We called upon the fury and flame of the One, my former master. The Inferno is by His design. His true name is never uttered, it holds His power. Each of us was told but a piece. Each piece engraved on a firestone. The One's true name is here, in the Inferno. Seek the three stones...
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Assemble the true name by examining the three Firestones.
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The Name Never Spoken
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With the nearby ogres dealt with, we should take the offensive and press our attack into their territory. The Gordok ogres are the head of the Gordunni clan, ruling them from the ruins now called Dire Maul. They are stronger than the lesser Gordunni, but I have no doubt you can handle them. They won't know what hit them.
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Kill 6 Gordok Enforcers and 6 Gordok Ogre-Mages.
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Gordok Guards
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Hippogryphs are majestic creatures. Some say they were created by Cenarius himself as a gift for the night elves. They're wary of other races, but they're intelligent enough to recognize a friend of a friend. I need more hippogryphs here so we can begin training some of our newer archers to ride them. Take the whistle again and rally the Frayfeather hippogyphs in the grove just south of the Tower of Estulan.
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Use Tessina's Whistle to rally 10 Frayfeather Hippogryphs.
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Forces of Nature: Hippogryphs
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South of here you'll find a solitary tower, known as "Blackhorn's Penance." Upon it is bound a demon: Tyrus Blackhorn. You may think me mad for turning to an old foe for help, but Blackhorn was once a mortal, and I can't imagine he wants to watch Twilight's Hammer triumph. Speak with Blackhorn, and see if you can convince him to help us in our fight. He may yet redeem himself. ...Just don't set him free!
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Speak with Tyrus Blackhorn and convince him to help in the fight against the Twilight's Hammer.
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If You're Not Against Us...
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You have done well, but there is much more to do and I grow weary. I have expended a great deal of energy sending a distress message to Earthen Ring leadership, pleading for their help. I must rest if I am to be of further use to us here. Speak to the leader of the men you've saved and do what you can to help them prepare for battle. The naga are scouring the waters for us. It is but a matter of time before they return - and they will surely come in even greater force.
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Speak with Captain Taylor.
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Rest For the Weary
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In addition to clearing out the ogres... Estulan mentioned something else about the ogres. He said the ogre warlocks may have some sort of orb, or other item of power He was terse about it, but seemed upset...he said there was "no way they could be Highborne", so I think he wants to know just where they got them. Bring me back one of these orbs.
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Collect a Gordunni Orb from a Gordunni Warlock.
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The Gordunni Orb
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As you witnessed, the dragon Ysondre has told us that the tears of the land can seal the portal from which this corruption stems. Her words ring true; in the glade to the west, I have seen the mountain giants distraught. They raged in frustration and wept, and their tears fell upon the stones as shining crystals. Though the giants weep no more, these stonetears must be what Ysondre referred to. We must gather them.
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Collect 7 Stonetears.
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Tears of Stone
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Estulan, the Highborne up in the tower, is reclusive. I haven't been able to speak to him very much. He has, however, told me that the ruins of the High Wilderness to the south are full of Gordunni ogres. The ogres are not only a threat, they're destroying any forest and wildlife nearby. Estulan has also warned me of what might happen if they discover any artifacts of Highborne power among the ruins... Head south, and slay any Gordunni you find!
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Kill 16 Gordunni ogres in the High Wilderness.
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The Gordunni Threat
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He's right. I haven't been among the night elves long, but I can tell these markings are completely unlike any kaldorei decorations... Estulan needs to see this. Take this up the tower to him. He may be surly, but don't be dissuaded; once he sees the orb, he'll realize it's an important issue.
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Deliver the Gordunni Orb to Estulan.
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Estulan's Examination
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This is neither a crude ogre trinket, nor an ancient relic made by my kind. Its specific construction is new to me...and this fact disturbs me greatly. The wolf-girl will be sending you to Dire Maul soon, to fight the Gordok elite. They are the leaders of the Gordunni, and would know who is supplying these. Take the orb back, I've cast a few enchantments on it. Hold it up in front of a weakened Gordok ogre, and once you've captured him, bring it back here.
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Use the Modified Soulstone to capture a Gordok ogre.
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Ogre Abduction
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It is ready. Take this; a beacon of natural essence, blessed by the will of Ysondre. To the north, on the other side of the flowing brook, is Dream Bough. There stands the Great Tree, the tallest in Feralas, a sapling of the very World Tree. A portal to the heart of the Emerald Dream sits in its trunk, and it is this portal you must seal. The portal will be guarded, but you must be brave.
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Use Ysondre's Tear to seal the portal at Dream Bough.
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Sealing the Dream
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The cliff giants of Feralas are extensions of the earth itself. When nature thrives, they are benevolent protectors and peaceful guardians. But as the forest is tainted, so too are they. Should they be corrupted by this malady, they will lash out in violence against trees, wildlife, and the very boulders they were shaped from. Be wary in your tasks. Should you find any corrupted giants, destroy them, for the sake of those still spared.
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Kill 6 Corrupted Cliff Giants.
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The Land, Corrupted
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The Hatecrest are fighting fiercely! Their leader is a priority, but we need to kill as many of them as we can. Go ahead of me, I'll meet you on the battlefield. Show them no mercy!
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Kill 10 Hatecrest Naga.
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Hatecrest Forces
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