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When the Brashtide pulled in, Seahorn grabbed the nearest weapon he could find and jumped off the ledge here. You'll find him down below, probably pounding new holes into those worgen's skulls. Help him out down there. I can handle the motivation from up here.
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Report to Fleet Master Seahorn in Booty Bay.
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Seeking Seahorn
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Listen, I got no special love for the Horde... but then again, I got no real hate for you guys either. Your gold is as good as anyone else's. That two-headed ogre and his pet fish left some gold for your travel costs. I believe the person you're looking for in Dustwallow goes by the name of Krog. And the best way to get there is to talk to our flight master, Bragok. He'll fly you there, if you want. The flight's free, thanks to your friend.
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Speak with Bragok in Ratchet to fly to Brackenwall Village. Then report to Krog.
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Flight to Brackenwall
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Listen, I got no special love for the Alliance... but then again, I got no real hate for you guys either. Your gold is as good as anyone else's. Sometimes better. Jeyne left some gold for your travel costs. I believe the person you're looking for in Dustwallow goes by the name of Calia Hastings. And the best way to get there is to talk to our flight master, Bragok. He'll fly you there, if you want. The flight's free, thanks to your friend.
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Speak with Bragok in Ratchet to fly to Theramore. Then report to Calia Hastings.
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Flight to Theramore
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The Brashtide are everywhere! The Baron's Booty Bay Bruisers are no match for their sheer numbers, I'm afraid. While you're down here in the fray, why don't you help me get rid of a few of them? When you're done, don't bother coming back here. I'll probably be pretty busy.
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Kill 10 Brashtide Raiders in Booty Bay.
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Turning the Brashtide
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I heard that this ship here is the Damsel's Luck. Didn't you used to be the captain of that thing? You must know your way around it, then. The Brashtide are our main concern, but we still don't want to take an unnecessary pummeling from those cannons of theirs. Grab this rope behind me and take out some of those angry-looking corsairs. Check in with the Baron when you're done.
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Kill 8 Bloodsail Corsairs in Booty Bay.
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The Damsel's (Bad) Luck
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Good work, kid. I've got some vital intel for you. The magus in the tower is a human named Doane. Damned traitor is working for the Blackrock orcs. I want him dead. Use the key of Ilgalar and get inside that tower. Work your way to the top and show Doane what Bravo Company does with traitors. Rendezvous back at Shalewind Canyon when the deed is done. Keeshan, over and out.
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Kill Grand Magus Doane.
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The Grand Magus Doane
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Say, you haven't seen a fish about this long? Short fins? Responds to the name Steve? He's blue? Never mind, I'll keep looking. Actually... there was another reason I came here to Booty Bay. Boss Krog, over in Dustwallow, is looking for new blood. Someone to help us Stonemaul from getting overrun. You look strong enough. Wait on the edge of the pier for the next ship, then ride to Ratchet. Gazlowe should be able to help you from there. Steve? Steve!
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Ride the ship from Booty Bay to Ratchet, then speak with Gazlowe.
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The Call of Kalimdor
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Your previous accomplishments have convinced me that you are ready to take on the toughest worgen infesting the woods. Of the worgen that have made their new home here, the Vile Fangs and the Tainted Ones have proven the most dangerous. They've settled down near some of the caves and in the mine to the south. From far away you can even see the light from their bonfires...
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Kill 8 Nightbane Vile Fangs and 8 Nightbane Tainted Ones in Roland's Doom.
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Vile and Tainted
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We'll never survive this attack with all these worgen pirates pouring into the harbor from the north. Luckily, it looks like they're not armed with cannons, so if we can get you out of the harbor, you can attack from the skies. Kebok, the Horde flight master's assistant, is right around the corner. Talk to him and let him know that you're going to need his bravest wind rider. Bring a couple armloads of handbombs with you. You'll need all of them to stop those attack boats!
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Speak with Kebok in Booty Bay to board a Bold Wind Rider. Then use the handbombs to kill 85 Brashtide Crewmen and destroy 6 Brashtide Attack Boats.
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The Final Voyage of the Brashtide
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Darkness seems drawn inexorably to Duskwood. Master Carevin's quest is the expulsion of evil and heresy. Through our efforts are the people of Darkshire kept safe. You believe yourself worthy to join us? I once thought as you. Disillusioned by the complacency of the Watch, I joined Master Carevin. If you wish to prove yourself, it will not be through words. Test your skills against the Nightbane worgen in Brightwood Grove. We'll see if you have what it takes to hunt these monsters.
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Kill 7 Nightbane Worgen in Brightwood Grove.
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Worgen in the Woods
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We got lucky with some vital intelligence from the locals of this valley. Those two behind us, the Ranthals, have informed me that the gnolls in Galardell Valley are being controlled by a powerful magus in the tower of Ilgalar. The problem is that the tower is sealed by a magical force field. The first thing we need to do is get the key that will get you inside. The gnoll general, Fangore, has your ticket inside. Kill General Fangore and get the key. I'll be in touch.
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Recover the Key of Ilgalar.
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The Dark Tower
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I've got an idea, but it's going to involve some footwork on your part. As a goblin cartel, the Blackwater Raiders have a lot of explosives on hand. In fact, I know for a fact that our old friend Narkk keeps a case in the back of his shop, in the Old Port Authority. Go grab them and bring them here, if they haven't already exploded.
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Obtain Narkk's Handbombs from the Old Port Authority inside Booty Bay.
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Prepare for Takeoff
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The worgen infestation stretches further than Brightwood Grove. To the south, on the very edges of Darkshire itself, the Rotting Orchard is host to even more of the savage beasts. The worgen there are more cunning, but just as savage and evil. They conjure foul shadows to tear their enemies apart from a distance. Go to the Rotting Orchard, and slay the Shadow Weavers to keep the town safe!
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Kill 10 Nightbane Shadow Weavers at the Rotting Orchard.
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The Rotting Orchard
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Here you go. Bring this message to Master Carevin. A few more like you, and we will outnumber the Night Watch! Perhaps then we could complete the work that we few carry on today.
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Bring Calor's note to Jonathan Carevin.
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Worgen in the Woods
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Now that every Blackrock orc south of Lake Everstill is nothing more than ash and cinder, we can turn our attention to the Shadowhide gnoll army of Galardell Valley, directly north of here. I want you to head out there and kill 'em all! Initiate Operation: Extinction, soldier. For Bravo Company and for the Alliance!
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Kill any 20 Shadowhide Gnolls.
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Shadowhide Extinction
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Now there is just one more item needed to complete this device. Cog's blueprint calls for a lens of some sort. The only lens I know of that would be large enough will be very difficult to acquire. There is an ogre by the name of Zzarc'Vul who resides in the mound in southern Duskwood. If you can, bring to me his monocle and I will use that as our lens!
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Kill Zzarc'Vul in the southern ogre mound in Duskwood and collect the Ogre Monocle.
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Classy Glass
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Hawthorne dead... my own son murdered... the situation in the Barrens is out of control. I'm going to take charge of Fort Triumph and try to lock things down. To do that, I'm going to need reinforcements. Reinforcements that were promised from Theramore weeks ago! Travel to Theramore in Dustwallow Marsh and give Captain Garran Vimes an earful. What good is that blasted road through the swamp if the men and materiel aren't rolling in?
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Travel to Theramore Isle in Dustwallow Marsh and talk to Captain Garran Vimes in the main barracks.
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Reinforcements From Theramore
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The looking glass was one of my finest treasures until. . .the incident. After that happened, I discarded it behind the barn. There was an insane ghoul who used to roam back there. Perhaps he picked it up. Rumor has it the devilish beast resides in the Tranquil Gardens Cemetery.
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Retrieve Mary's Looking Glass from the Insane Ghoul.
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The Insane Ghoul
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Dustwallow is Horde territory. The humans may have their little island and their precious sand bar, but the marsh belongs to us. In time, we will surely win this stalemate with the humans. For now, we must master our own territory. The withervine bog beasts to the north rise from the marsh itself to attack any living thing that approaches. If we own this marsh, we must not let our own land fight back against us! Slay the bog beasts, if you wish to serve the Horde. You will be rewarded.
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Slay 7 Withervine Creepers or Withervine Ragers in the marsh north of Brackenwall Village.
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A Shambling Threat
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My gnomish friend, Cog, has promised to help me build a device which will let me peer towards the stars. According to Cog's blueprint, what I need first is a way to reflect light. I remember a woman by the name of Mary who became well known around these parts for always carrying a looking glass. Perhaps you can track Mary down and see if she might lend us a reflective surface for this project? I believe she once resided in southern Duskwood. . .
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Locate Mary and persuade her to give up a reflective surface for Viktori's project.
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Look To The Stars
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There's even fouler undead left to deal with. Tranquil Gardens Cemetery, further south of town, is a place you don't want to be caught in at night. The bones that rise from the ground there are cunning enough to remember how to swing an axe or cast a spell. I shouldn't need to explain how dangerous that makes them. Proceed with caution, but remember the people of Darkshire that will suffer if you falter.
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Commander Althea Ebonlocke of Darkshire wants you to kill 5 Skeletal Warriors and 5 Skeletal Mages.
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Bones That Walk
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Take this note to Ello Ebonlocke, the Mayor of Darkshire. He and I are old friends...and when he reads it and discovers what you did for me...I'm sure he'll be just as happy as I am! Hahahaha!
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Bring Abercrombie's Letter to Ello Ebonlocke, Mayor of Darkshire.
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Note to the Mayor
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A few weeks ago I was picking herbs far from my house, and a band of ogres attacked me! I ran, and I was forced to leave behind a crate of precious tools and herbs. After they chased me off, the ogres swaggered back to the ogre mound in southern Duskwood. I'm sure my crate is somewhere near the mound. Please, retrieve this crate for me for I miss it sorely.
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Return Abercrombie's Crate to Abercrombie.
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Ogre Thieves
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Even with all my suspicions about Firallon's plot, we aren't prepared for a full two-front attack between the Bloodsail and the Brashtide. It's going to take a small miracle to hold Booty Bay today. I've got a barrel of Doublerum in my chambers. Take the stairs down three flights, and check the first door on your right. You can ignore the warnings on the barrel... those should be the least of your worries.
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Find Baron Revilgaz's Barrel of Doublerum within Booty Bay.
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Doublerum
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Something is happening outside. Could the Bloodsail already be here? You'd better get Revilgaz his doublerum. Quickly.
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Bring the Doublerum to Baron Revilgaz at Booty Bay.
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Return to Revilgaz
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You have the power you need to destroy the Surge Needles.At the location of the breaches where the Surge Needles pierce the ground, there will be a large concentration of void energy. Focus the power of Aluneth into these points. The reaction should cause an overload, destroying the Surge Needle above.You must act quickly. The Ethereum won't sit idly by as you lay waste to their machinations.
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Use your built up Unstable Arcane Energy to destroy the Surge Needles in Coldarra.
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Arcane Unleashed
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Out here on the outskirts of town, it's a wonder the walking dead haven't eaten me! In fact, just yesterday a pack of ghouls was pounding on the walls of my tower! I want to make an effigy - a kind of "scarecrow" for ghouls. To do that I need some ghoul ribs. You can find plenty of them on the fetid corpses wandering Manor Mistmantle's grounds, north of Darkshire... Get the ribs for me, and I will repay you with some coin.
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Gather 7 Ghoul Ribs from Fetid Corpses at Manor Mistmantle.
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Ghoulish Effigy
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You have done a great thing for the blue dragons today, as well as for my own peace of mind.Now, armed with Aluneth, I only ask that you fulfill your original goal, and take the fight to the Legion.I believe your comrades await your back in the Hall of the Guardian. Safe travels, friend.
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Meet Meryl Felstorm in the Hall of the Guardian.
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A Gift of Time
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The energy from Aluneth lashes out from within the weakened Nexus Vault. We may be able to use this raw, chaotic energy to our advantage.If we can harness this energy and feed it into the Surge Needles, it should cause a rather... destructive reaction.
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Empower yourself with Unstable Arcane Energy by defeating Arcane Aberrants or siphoning from Breaches of Arcane Energy around the foundation of the Nexus.
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Harnessing the Arcane
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The device still hums with power. It must have been abandoned not long ago.The nearby switch appears to activate it.
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Activate the Ethereal Communication Device at the Azure Dragonshrine.
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A Forgotten Enemy
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You should travel at once to Coldarra in Borean Tundra. There, I would recommend you scout out a few key locations and report back to me.I know the area well, and should be able to tell you how to proceed.Make haste!
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Scout out the key locations in Coldarra.
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Eyes of the Dragon
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If the Ethereum managed to capture Azuregos, then they are more powerful than I imagined.We have not always seen eye to eye, Azuregos and I, but he is still my kin. Since you seek to put an end to the ethereals and claim Aluneth, I ask that you also free my brother from their grip.With the Surge Needles destroyed, the shield has dissipated. The Nexus awaits.
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Defeat Nexus-Prince Bilaal and claim Aluneth, Greatstaff of the Magna.
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The Nexus Vault
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With the scrolls in hand, now you must set to the task of finding the staff.When Aegwynn relinquished it many years ago, it was entrusted to Kirin Tor, who, fearing its unbridled power, handed it to the blue dragonflight to secure away from the hands of men. Only they would know exactly where it was taken, or how to retrieve it.The dragon Kalec may be our best chance. He now resides upon the Council of Six in Dalaran. Seek him, and your answers, there.
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Meet Kalec at the Violet Citadel in Dalaran.
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Kept Secret, Kept Safe
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If you seek the Nexus, be wary. There are strange happenings in Coldarra, and it would be best to understand them before proceeding.During my last visit to Dragonblight, I sensed unusual energies from the Azure Dragonshrine. Since this place was integral to Malygos' plans during the Nexus War, whatever is there may explain the current state of the Nexus.Here, take this image crystal. I must remain in Dalaran on Kirin Tor business, so we will speak through it. Good luck.
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Search the Azure Dragonshrine for clues regarding the current state of the Nexus.
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A New Threat
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You may be familiar with Orik Trueheart. He has devoted his time after the Northrend campaign to learning more about Tyr. Orik has evidence of a powerful shield crafted by Tyr long ago. With the help of the Sunwalkers, we may finally be able to seek it out. Please speak to him immediately.
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Speak with Orik Trueheart in Dalaran.
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Seeker of Truth
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Ye should read the saga yerself, it's right here.We're here to speak to the spirit of that vrykul I spoke of. Tahu Sagewind is a powerful Seer and he should be able to bring his spirit back. It will be up to us to convince him to speak.You should speak with Tahu so we can get started.
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Get the end of the story from the spirit of the saga hero.
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The End of the Saga
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Naturally I've done some legwork already. I believe this Gorvold is buried at Shield Hill in the Howling Fjord. Tahu can help locate the grave, and with a short ritual we should have our answers! Meet us at Shield Hill in the Howling Fjord and we'll move on to the next step.
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Meet Orik Trueheart on Shield Hill in Howling Fjord.
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To Northrend
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Aluneth... a powerful and dangerous weapon. If tales are to be believed, Aluneth is actually the name of a very old and very powerful arcane entity, somehow bound to a staff through ancient magic.When Aegwynn relinquished Aluneth many years ago, it was entrusted to Kirin Tor, who, fearing its unbridled power, handed it to the blue dragonflight to secure away in secret. Only they would know exactly where it was taken.The dragon Kalec may be our best chance. He now resides on the Council of Six.
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Meet Kalec at the Violet Citadel in Dalaran.
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Aluneth, Greatstaff of the Magna
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I was serving aboard the airship that crashed on the way to the Broken Shore. I must have blacked out as the next thing I remember was being jolted awake. I was on a broken land and above me stood a man'ari carrying a staff of darkened crystal. There is no mistaking it, that staff was T'uure! All my life I've heard stories about how T'uure flowed with the healing power of the light. Somehow the crystal has been darkened by Man'ari. We must get it back and restore it to its pure form!
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Something unexpected has interrupted your discussion, deal with it!
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Salvation From On High
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As my darling has demonstrated, Elisande's decision to bring down the shield has sown unrest among the nightborne. Loyalists and demons march together in the streets. Fear and distrust grip our hearts. Family turns against family. I will help Thalyssra stir a new rebellion, but first we must deal with Anarys. I do not wish to spill the blood of my blood - only to help see reason. Anarys is likely brooding over our father's memorial. Bring to me alive.
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Defeat Anarys Lunastre and deliver to Ly'leth Lunastre.
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Blood of My Blood
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I must be hallucinating because I swear I can see a giant statue talking to me right now. It's a good thing I'm writing this down. And this. And that. Help?
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Bring 3 Field Packs to the location marked on your map. Treat the Fevered Explorer when you arrive.
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Fevered Request
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Alora and I were were able to escape through one of the Legion's portals back to Azeroth but that's about as far as our luck got us. The portal put us on a small isle somewhere to the west of the Broken Shore. They saw us quickly and we made a run for the protection of the water. As I attempted to leap to safety, I was wounded. But Alora... she tripped and I watched them drag her back. Rescue her, please! I'll mark where the camp is on your map, just don't let her go through that ordeal again.
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Travel to Darkstone Isle near the Broken Shore and search for Alora.
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Out of the Darkness
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The troubles of this world seem to never fade. They shift, change, and reform, but they are ever-present. The wind brought us whispers of a traitor in our midst. We sent one of our best sentinels to investigate, and now she has turned up dead. I did her disservice in assuming that the traitor would not be aware of our movements... I was brash, and she paid for my folly. I need a new face to pick up the trail. Someone the people of the city won't know. This is a dangerous request. Will you help me?
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The troubles of this world seem to never fade. They shift, change, and reform, but they are ever-present.
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The Value of Trust
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Here's your Zombie Juice... ...and be careful with this stuff. It's strong enough to raise the dead!
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Bring the Zombie Juice to Abercrombie at Beggar's Haunt.
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Juice Delivery
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I'm afraid I cannot give Tobias the answers he seeks. But I can help you find the only person who can... Stalvan Mistmantle. Take the ring into the woods to the north, to Manor Mistmantle, where Stalvan's body was buried. Enter, and hold the ring before you. Let the waning moon pour its light through the ring, and the spirits will answer your call. Take heed. The questions of the living can offer more comfort than the answers of the dead.
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Use the Mistmantle Family Ring at Manor Mistmantle, north of town.
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Mistmantle's Revenge
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This can't be. My brother was strong-willed, but such vileness... such sickness and violent, bloody evil... I must have answers. I need to know how I got that letter. I need to know if Stalvan really did this. I need to know why... Take my ring. Bring it to Madame Eva. That woman is a follower of old arts and makes no secret of it... call it madness, but I'll try anything at this point.
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Bring the Mistmantle Family Ring to Madame Eva.
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REUSE - BREADCRUMB
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This can't be. My brother was strong-willed, but such vileness... such sickness and violent, bloody evil... I must have answers. I need to know how I got that letter. I need to know if Stalvan really did this. I need to know why... Take my ring. Bring it to Madame Eva. That woman is a follower of old arts and makes no secret of it... call it madness, but I'll try anything at this point.
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Bring the Mistmantle Family Ring to Madame Eva.
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Clawing at the Truth
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I thought Barrem was lost to us after the tragedy at Broken Shore, Light knows we lost far too many good soldiers just like him there. I was shocked to see he was still alive when one of our patrols arrived carrying him. They found him floating in the sea with wounds that would kill any lesser draenei. There is something about those wounds that resists everything we've done to treat them. Please, as a brother in the Light I ask you to do all that you can to help him to recover.
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Treat the wounds of Defender Barrem.
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House Call
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Those explosives you planted were high yield. When I push this button on the Bravo Company field kit, that whole valley is gonna be consumed by a massive fireball of death. You know, I think you should do the honors. You did all the hard work, after all. Ready?
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Blow up Render's Valley.
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Detonation
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This isn't all of it... You should let it go. The only place left to look is Roland's Doom. That's the mine south of town, and the largest lair of worgen in Duskwood. Nobody in Darkshire has ever made it back from that place alive. In fact, some of the records I have here imply that's where the monsters first came from... who knows what evil's lurking in there? Please, just give it up. Let's just forget about this whole thing, and never speak of it again.
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Search Roland's Doom for the remaining pages of Stalvan's Journal.
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Roland's Doom
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You've recovered everything. Everything except the last page... ...which I've got right here. Don't look at me like that. You'll understand when you read it. Some even say it's cursed, you know. In fact, I was relieved when the worgen broke in and made off with these! Take it. Take all of it, in fact. I thank you for recovering my archives, but I don't want anything to do with this ever again. Please, just leave me be.
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Take The Legend of Stalvan back to Tobias Mistmantle.
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The Fate of Stalvan Mistmantle
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If you're that serious about this, I'll help you. I know where the other documents must be. I'm just too terrified to do anything about it. There's only a few places that those horrible Nightbane beasts gather when they're not prowling the forest. One of them's the Rotting Orchard to the south. They use the buildings there as their dens, so if they haven't just eaten the other documents, you might find one there... but you'll have to search their lairs thoroughly, I wager.
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Search the Rotting Orchard for the Torn Journal Page.
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In A Dark Corner
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You feel like you've done just about enough damage, and you know the Bloodsail's battle plans. You've done everything that Baron Revilgaz has asked of you. It's time to hang up the pirate hat and return to Booty Bay. The battle looms near.
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Report to Baron Revilgaz at Booty Bay in the Cape of Stranglethorn.
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Call of Booty
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You want to know about Stalvan... You're not the first, you know. We get outsiders coming through asking about him every so often. Always outsiders. Everyone who lives here knows better. You're out of luck, anyway. I'm missing half the archives. Feral worgen broke into the town hall not a few nights ago and tore the place to shreds. The documents you'll want are probably strewn all across Brightwood Grove by now, deep in the woods to the west. Not worth it if you ask me.
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Collect the Bundle of Shredded Letters from Brightwood Grove.
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The Stolen Letters
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I'm here because I received a letter from my brother Stalvan, who I haven't seen in years. On arriving here, I was told he was dead... The entire town refuses to offer any further explanation. Any mention of his name is met with terror and suspicion. As if I didn't have enough of that myself! I'm afraid of what will happen if my frustration and anger grows any further. I beg you, help me get to the bottom of this. Implore Clerk Daltry for any information he may have on my brother.
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Seek out Clerk Daltry in the Darkshire Town Hall.
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The Legend of Stalvan
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Before returning to Booty Bay, you should do everything you can to weaken the Bloodsail Buccaneers. Unfortunately, even as captain, you're prohibited from killing other buccaneers in cold blood. Only a Fleet Master can do that. You can, however, put mutineers to the sword... and mutiny can be awfully hard to disprove. Speaking of which, those Bloodsail corsairs that hang out on the lowest level of the ships have been acting awfully suspicious...
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Accuse 9 Bloodsail Corsairs of mutiny, then kill them.
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Making Mutiny
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The attack on Booty Bay is looming. You'll have to return to Booty Bay quickly and inform the Baron. First, however, it might be a good idea to sabotage some of the pirates' supplies while you're still in their favor. The pirates keep most of their supplies belowdecks, spread out across the entire fleet.
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Sabotage the Barrel of Grog, the Barrel of Gunpowder, and the Crate of Cannonballs.
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Sinking From Within
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The charts mention a group called the Brashtide Crew. This name is new to you, though you've heard about a few other newcomers to the Buccaneers. Maybe it's time you paid them a visit and found out what they know.
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Speak with Long John Copper on the Damsel's Luck, Enormous Shawn Stooker on the Crimson Veil, and Wailing Mary Smitts on the Riptide.
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The Brashtide Crew
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I need a bottle of a certain liquor - Zombie Juice. Tavernkeep Smitts at the Scarlet Raven Tavern in Darkshire should have some. And please hurry. These nights get cold, and I need that drink to put fire in my veins again!
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Speak with Tavernkeep Smitts.
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Zombie Juice
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It is now time to draw the Broodmother's attention. To do so, we will need a mallet that the troggs use when making offerings to her. Seek out the Stone Trogg Beast Tamers that are attempting to tame basilisks in the southern portions of the Pale Roost. You will find a mallet on one of their corpses.
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Retrieve a Stonework Mallet.
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Fragile Values
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If you bring me some rot blossoms then I can brew you up a batch of zombie juice. Rot blossoms grow in strange places. They tend to flourish on dead things, and Duskwood has its fair share of those! I've seen a few of them growing at Tranquil Gardens Cemetery lately. Check near the graves... but mind the dead that are walking about near there.
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Gather 5 Rot Blossoms from Tranquil Gardens Cemetery.
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Gather Rot Blossoms
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Stone Dragons bow only to strength. When we have punished them enough, they will bend back to our will. I have sent many of my strongest giants onto the fields in the west. They will bring the drakes to the ground. You will see to it that they do not take wing again after they fall.
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Kill 6 Stone Drakes.
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Hard Falls
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On the western edge of the Pale Roost, you will find a resonating crystal. Strike it with the mallet and the broodmother will come. Be ready for battle. I will be there to aid you, but she will not be easily overcome.
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Defeat Aeosera.
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Resonating Blow
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Now that you know how to handle our cannons, it's time to hit some real targets! The Venture Company has found gold to the north of here... a rare type they call "Black Gold". More like a Black Spot if you ask me. We're going to take that gold, but first, we need to get rid of those Venture Company goons. I've got an oarsman who will take you out there. Head off the ship down the gangplank and speak with him on the islet's northern shore.
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Speak with the Bloodsail Oarsman outside the Crimson Veil, then use the cannon to kill 75 Venture Co. Oil Workers.
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Drive-By Piracy
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When Deathwing came, the Stone Dragons flocked to him. In his absence, they are again without purpose. They swarm and feed upon our kin. I have bound dozens of Opalescent Guardians, but am unable to lead them from the safety of cover. I need someone more swift, as I suspect you might be. Lead them by ground towards Therazane's Throne to the east. Surely, some will not make it, but as long as you keep moving, you should be able to bring several to join our forces there.
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Rush at least 5 Opalescent Guardians east by ground, out of the Pale Roost, to the stone circle near Therazane's Throne.
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Don't. Stop. Moving.
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NO!!!!! Take it, take this comb away from me! I'm a monster, and no one will ever think me lovely again!
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Return the Ghost Hair Comb to Madame Eva in Darkshire.
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Return the Comb
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Oh, what is a poor old man to do? I need some supplies from Darkshire, but the village is so far away and I am so old and feeble...I would never make the trip. Can you go to Darkshire and bring me back some ghost hair thread? You can get it from Madame Eva at her home on the Darkshire square.
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Speak with Madame Eva in Darkshire.
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Supplies from Darkshire
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Here is your thread. It has a thousand uses, from binding evil spirits to sewing life into inanimate objects.
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Bring the Ghost Hair Thread to Abercrombie in his tower at Beggar's Haunt.
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Deliver the Thread
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There is a poor, sad spirit, Blind Mary, who haunts an old farm house in the hills south of Darkshire. Here, take this Spectral Comb and ask Blind Mary to comb her hair. Then bring back the comb and I will glean from it the Ghost Hair I'll need for the thread. And take care, for dark things now lurk near that house...
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Bring the Spectral Comb to Blind Mary.
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Ghost Hair Thread
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I know ye just arrived here on the Crimson Veil, but I need to send ye off on another task. The Damsel's Luck is the third ship in me fleet, moored over to the east. Her skipper - Captain Stillwater - is no longer with us. Damn those masked hoodlums! Anyhow, Ironpatch told me about yer heroics at sea, and I be runnin' low on quality brigands. I think yer more than capable for this new duty. Congratulations, matey. Ye be the new captain of the Damsel's Luck.
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Report to your Captain's Chambers within the Damsel's Luck in the Cape of Stranglethorn.
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The Damsel's Luck
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We've got some work to do. How much experience have you got with cannons? Hmm... really? Well, how about with ancient, fallin'-apart pirate cannons? We've got a few cannons updecks that work the old-fashioned way: you load one cannonball in at a time, aim, lock it into place, and fire. Works well if you're tryin' to hit the side of a three-sailer... not so well for rowboats and the like. Why don't you head upstairs and lob a few shots at Smilin' Timmy Sticks?
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Practice using the cannon by hitting Smilin' Timmy Sticks 5 times with cannonballs from Ol' Blasty.
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Ol' Blasty
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Do you understand yet? Do you now see what we gotta do to win a war against these monsters? YOU GOTTA BECOME WAR! NO MERCY! With the P.O.W.s freed you're clear to plant the seaforium. Carefully make your way into each of the structures out there and plant a charge. Plant a seaforium charge at the Blackrock munitions hut and the Blackrock tower. Once you're done meet up with me and the rest of Bravo Company at Shalewind Canyon, east of Render's Valley.
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Use the Bravo Company Field Kit to plant a Seaforium Charge at the Blackrock Tower and Blackrock Munitions Hut.
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To Win a War, You Gotta Become War
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Inside the chest, hidden amongst various knickknacks, is a signet engraved with a unique crest. The band, made from a silvery, unbreakable metal, has been worn down by time, as if absently twisted and rubbed against its owner's finger.
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Take the Warden's Signet to Jarod Shadowsong.
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Black Rook Holdings
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The Bravo Company field kit is ready. I'm gonna equip you with it and you're gonna enter Render's Valley, southeast of here, and free our P.O.W.s. I'm sending Jorgensen with you to watch your back. Now the prisoners are being held on the northeast side of the valley in a large cage, but the key to the cage is in a cave on the south side of the valley. You'll have to steal the key, create a distraction, and free the citizens. Good luck! I'll be in touch through the field kit.
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Free the Prisoners of War locked up in the prison at Render's Valley.
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Prisoners of War
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Hey, new , take a look at this. I don't wear this patch because of any lost eye. I wear it because this OTHER eye is so strong, the normal one was just weighin' it down. This eye's good for seein' all kinds of things, like those masked hooligans that follow us around. Fleet Master says that they've been spotted over on Jaguero Isle. Once you get there, fire this flare gun, and I'll help you spot 'em.
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Kill 15 Ninjas on Jaguero Isle.
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Our Mortal Enemies
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I've obtained a request from Vindicator Boros in Dalaran asking for our help. He has recovered a soldier who escaped from the Legion! He was injured and his wounds are resisting every healing treatment available to them. Normally this would fall to an acolyte to handle, but the soldier mentioned T'uure in his delirium! I thought the holy gem was lost! You are strong with the Light, perhaps you can succeed where they can't? If you need it, Brother Larry can provide you with a flight to Dalaran.
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Meet with Vindicator Boros in front of First to Your Aid in Dalaran.
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The Vindicator's Plea
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You have proven yourself an ally of the Thorignir and we will lend you our strength. I would ask one last favor of our new champion, though.The dragon who guided you to me awaits his vengeance against the vrykul. Together I wish for you to show these Drekirjar what it means to cross the Thorignir. Their toll must be paid in blood.Speak to Vethir when you are ready.
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Fly with Vethir and kill 150 of the God-King's allies in Hrydshal.
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Cry More Thunder!
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Our champions acquired the talents of Recruiter Tianji, a famed monk skilled in the school of the ox. She is known for her brewmaster techniques, and is a valuable addition to the temple. She is already beginning to train a new batch of pupils. Speak to her now and train an initiate of the ox.
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Speak to Recruiter Tianji and train an Ox Initiate.
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Building Our Troops
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Greetings, Grandmaster. Beside me is the Scouting Map. From it, you can direct our allies to carry out vital assignments across the Broken Isles. The first task is critical. Tianji, a renowned trainer in the ox school style of martial combat, was on her way to the Broken Isles when she was attacked. I suggest we send Chen Stormstout to help her. He will be uniquely suited to this task.
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Use the Scouting Map and complete the mission, "Tianji Needs Help".
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Tianji of the Ox
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I require a symbol of my dominion as Firelord. A weapon that will strike fear into the hearts of all who dare to oppose my rule! Deep within the den of the Cinderweb, there is an ancient spear born from within the heart of the Firelands. Emberscar is a living weapon whose wicked power is beyond mortal comprehension. Prove your strength and claim Emberscar in my name! If you survive, perhaps I will aid the feeble races of humanity against the Burning Legion.
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Retrieve Emberscar, Brand of Damnation.
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The Brand of Damnation
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Swabbie ! This is a sad day fer ol' Cap'n Keelhaul. Today I lose m'best swabbie. A letter's come in from Fleet Master Firallon. Apparently he's heard about the excellent swabbin' y'been doin', and he wants t'take ye aboard the Crimson Veil as his Jack o' Swords and third mate. She's moored just next t'the Riptide. Piracy career-wise, this's a big step fer ye, Swabbie . I recommend y'take his offer. Dismissed!
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Report to Fleet Master Firallon within the Crimson Veil in the Cape of Stranglethorn.
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Attracting Attention
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If you spare me I can use the rune of portals you provided to open a gateway to Akaari's citadel in the Twisting Nether. Of course, killing the Legion's master assassin in her own domain will be no simple feat, but surely the Fangs of the Devourer are worth the risk, no? I will guide you through the citadel once you arrive, but you will have to defeat Akaari on your own.
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Obtain the Fangs of the Devourer from Akaari Shadowgore.
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Fangs of the Devourer
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I'm afraid you're all I've got to help here. Stormwind's forces are so taxed by greater evils that they can't spare a single footman to protect Darkshire. It's up to me and the rest of the Night Watch to keep our homes safe. There's more threats here than just wolves, unfortunately. Rotting horrors roam near Blind Mary's Haunt, on the southeast outskirts. If they're not kept in check, they'll be visiting our homes in the night. Deal with the undead and report back to me for your bounty.
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Kill 8 Rotting Horrors near Blind Mary's Haunt, southeast of Darkshire.
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The Night Watch
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The Legerdemain Lounge isn't far from here. We have agents nearby who can secure the area. Come prepared for a fight. Akaari won't go down easily.
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Confront Akaari Shadowgore in the Legerdemain Lounge.
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Closing In
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The Creeping Ruin to the east is crawling with fully-grown Shadraspawn spiders. They're large enough to drag off an entire dwarf in the night, and you'll see evidence enough of that when you get there... bodies are cocooned all through the ruins. They don't keep them alive for long, but they feed off the bodies for days. It's too late to save the victims, but we can't let those spiders grow fat and thrive. Make sure you get rid of those cocoons.
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Destroy 6 Cocooned Victims at the Creeping Ruins.
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Starvation Diet
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For years, the Barrens have been the heart of the Horde presence on Kalimdor, a vital link between the orcs of Durotar and the tauren settlements in Mulgore. In the chaos of the cataclysm, floods, earthquakes, and even a quilboar invasion threaten to separate us from this vital grassland. You look ready for a challenge. Report to Kargal Battlescar at Far Watch Post and ensure the route to the Barrens remains clear! Head west from nearby Razor Hill and cross the Southfury River to find him.
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Report to Kargal Battlescar at Far Watch Post in Northern Barrens.
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Preserving the Barrens
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Before we do a damned thing we need to get a field kit together. You'll help with that. There's also a matter of scouting. Thankfully for that we got some help from Stormwind. An old war buddy of mine, Brubaker, was sent here by SI:7 to scout around for us. You're to meet him in the field, just south of here. Meet up with Brubaker and find out what he knows.
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Find Brubaker.
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Point of Contact: Brubaker
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The Vilebranch broodguards to the northeast tend the eggs of Shadra's brood. Even if we kill the Vilebranch, those eggs will still sit there, waiting to hatch and release those horrible creatures further into the wilds. We need to take care of this properly. Tear any eggs you see out of the egg sacks and bring them to me. Don't try to destroy them on your own; you might let the little ones out. When you get them back here, I'll see that they're properly disposed of!
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Collect 5 Shadraspawn Eggs from Agol'watha.
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Can't Make An Omelette Without...
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Keeshan, if you're reading this note, I'm dead. Likely that my position was compromised. Orcs are committing unspeakable atrocities against their prisoners. Yes, prisoners, Keeshan. They've got cages full of P.O.W's. If you're gonna blow up this valley, you'll need to free the prisoners first. Tell my wife I love her and to take out the damned trash. -Brubaker PS - They've got black dragons. Take Brubaker's report back to Keeshan.
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Deliver Brubaker's Report to John J. Keeshan at Camp Everstill in Redridge.
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Unspeakable Atrocities
|
That lying demon SCUM! I should have known. Let's show Val'zuun what happens to people who dare cross the Uncrowned.
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Join Valeera Sanguinar in the Underbelly Descent.
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Traitor!
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We're gonna need some supplies before we take out the Blackrock army and save Redridge. That's where you come in, rookie. Keeshan put me in charge of getting camouflage together for the Bravo Company field kit. What I need you to do is head south and do a little "gardening." There are two parts to this little adventure that you should know about: (1) Leaves and (2) Fox poop. We need 'em both. What did you think camo was made of? Head south and gather what I asked for.
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Gather 5 Piles of Leaves and 5 pieces of Fox Poop.
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Bravo Company Field Kit: Camouflage
|
Alright, I think I've got it working again. You've got to get the catapult to the stone trogg town, Needlerock Slag, just to the north of the front. The driver will go with you. I'll head back and let Gravel know. There's no doubt that the stone troggs will try to stop you. You just keep them off of the catapult. It packs a big punch. Let me know when you're ready.
|
Escort the Earthen Catapult safely to Needlerock Slag.
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Close Escort
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The first part of this mission is all covert ops. To that end, we need to be able to incapacitate the enemy without making any sounds. To do that we're going to need chloroform. The muckdwellers at the bottom of Lake Everstill hold chloroform in their glands. I'm going to need you to go underwater and recover muckdweller glands. Think you can handle it? Come back to me once you've recovered enough glands. Where's the lake you ask? Open your eyes, dummy. Directly west.
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Collect 8 Muckdweller Glands.
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Bravo Company Field Kit: Chloroform
|
Just south of here on the Lakeridge Highway are a group of Blackrock orcs that stalk the forests under cover of darkness and ambush the uninitiated. That group is the first line of defense for the Blackrock army. They're scouts, reporting everything they see back to their central command. They need to be taken OUT or our mission here could be compromised. Head south and kill every Blackrock hunter that you see.
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Kill 8 Blackrock Hunters.
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Hunting the Hunters
|
Help out a fellow swabbie? Keelhaul asked me to gather up some cannonballs at the bottom of the ocean. Let me tell you why this doesn't work for me. - One: I have tiny arms. Look at them! Do you really think I can pick up a cannonball, even underwater? - Two: I have a weak respiratory system. I start to white out after holding my breath for more than ten seconds. - Three: There are sharks. You gotta help me! I've been demoted as far as I can... I don't want to see what comes next!
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Obtain 6 Bloodsail Cannonballs from the water beneath the Riptide.
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Cannonball Swim
|
Gum disease. It's a real problem. I know you're new and all, and probably haven't ever needed your gums cut, but the rest of us pirates have to deal with a little thing called SCURVY. It's why we keep so many limes around here. Well... we used to keep limes around here. Someone made off with our last shipment, but they can't have gone far - maybe to the nearby islands? Bring them back, and maybe I'll see what I can do to get you promoted from swabbie.
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Obtain 5 Bushels of Limes.
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The Bane of Many A Pirate
|
I've been told there's signs of activity at Beggar's Haunt. People have reported seeing lights in the tower to the east of town. Few would be bold enough to stay that close to Deadwind Pass. You're the first to report since I've learned about this; go check it out and make sure whatever's in there is human.
|
Find the denizen of the tower at Beggar's Haunt.
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The Hermit
|
Ye may be a slayer of Fleet Masters, but rules is rules and orders is orders. And MY orders say that all new pirates start out as swabbies. It's the rule. You're to be working for Captain Keelhaul, the commander of the Riptide. It's the westernmost ship in the fleet, which is parked south of the tip o' the cape. Find him in his captain's chambers, and bring yer papers.
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Bring Yer Papers to Captain Keelhaul.
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Your First Day as a Pirate
|
You have to put an end to this now! Go back northwest onto the front and kill their battle leader, Troggzor the Earthinator. Bring me his cudgel as proof.
|
Obtain the Earthinator's Cudgel.
|
Troggzor the Earthinator
|
Firallon wants MY head? Now that's interesting. But it's nothing we can't work around. This Yancey character probably doesn't know my face too well. Most non-tauren find us tauren indistinguishable from one another. In fact... most non-tauren find us indistinguishable from... a certain four-legged farm creature. Rikqiz the leatherworker keeps one of these creatures here in Booty Bay, and Narkk is my chief supplier for pirate hats. Get a replacement head and a hat, then return with both.
|
Obtain a Cow Head and an Oversized Pirate Hat, then bring them back to Fleet Master Seahorn.
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Looks Like a Tauren Pirate to Me
|
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